I am trying to use an empty array which fills when clicking on an image send the Image ID to a findMatch() function which in turn is used to insert the a match in a isMatch() function. My isMatch() function is not working correctly. I have tried debugging in Chrome but this is not helping. Any help or advice would be appreciated. I need to clear the array after 2 images are selected.
function isMatch() {
if ((count === 1) && (pic == 1)) {
cMatch.unshift(arrMatch);
match1 = imgID;
}
if ((count === 2) && (pic == 1)) {
// var index2=deClick(clicked);
cMatch.push(arrMatch);
match2 = imgID; {
if (cMatch[0] === cMatch[1]) {
bMatch = true;
cMatch.length = 0;
cMatch = [];
count = 0;
match1 = 0;
match2 = 0;
} else {
bMatch = false;
document.getElementById(match1).src = defaultImage;
document.getElementById(match2).src = defaultImage;
cMatch.length = 0;
cMatch = [];
count = 0;
match1 = 0;
match2 = 0;
}
//else{bMatch=false;}}
}
if (count > 2) {
document.getElementById(match1).src = defaultImage;
document.getElementById(match2).src = defaultImage;
count = 0;
return bMatch;
}
}
}
The code when stepping in Chrome seems to work but when I use in the browser it does not work at all.
Related
When running this code I currently getting the error "TypeError: Invalid value for y-coordinate. Make sure you are passing finite numbers to setPosition(x, y)." all of my functions do work are are declared properly. When I use a println and print out letYPos it prints out "NaN" but when I call the function again it prints out the correct value. Does anyone know how I can fix this or if there even is a way to fix this?
var count = 0;
var letYPos = 0;
var y = 3;
function testing()
{
var letXPos = 25;
letYPos += 75;
if (count == 6)
{
println("You have ran out of guesses, the correct anwser was: " + secretWord);
return;
}
var input = readLine("Enter your word: ");
if (input == null)
{
println("You have to enter a word! ");
return;
}
if (input.length != 5)
{
println("That is not a five letter word, please try again.");
return;
}
var x = 3;
for (var i = 0; i < input.length; i++)
{
if (input.includes(secretWord.charAt(i)))
{
var index = input.indexOf(secretWord.charAt(i));
}
if (index == 0) { yellow(3, y ) }
if (index == 1) { yellow(83, y ) }
if (index == 2) { yellow(163, y) }
if (index == 3) { yellow(243, y) }
if (index == 4) { yellow(323, y) } index = null;
}
for (var i = 0; i < input.length; i++)
{
if (input.charAt(i) == secretWord.charAt(i))
{
green(x, y);
}
x += 80;
}
y += 80;
for (var i = 0; i < input.length; i++)
{
for (var a = 0; a <= 5; a++)
{
var txt = new Text(input.charAt(a), font);
txt.setPosition(letXPos, letYPos);
add(txt);
letXPos += 80;
}
}
if (input == secretWord)
{
println("That's Correct, Congratulations!");
return;
}
count++;
setTimeout(testing, 100);
}
I am trying to do a pop-up warning before the sales order is saved if the exact same item is entered twice when the order is created/modified on Netsuite. However, there is no window popping up and I am not sure what is wrong with the script. Here is what I got:
function validateitem (type){
var flag = true;
var numLine = nlapiGetLineItemCount('item');
itemArr = [];
if (type == 'item' && numLine > 0) {
for(var i = 0; i < numLine; i++) {
var itemSO = {};
itemSO.id = nlapiGetLineValue('item','item',i);
if (itemSO.id != null && itemSO.id !=''){
for (var j = 0; j < numLine; j++){
if(itenArr.indexOf(itemSO[i].id) === -1) {
itemArr.push(itemSO[i].id);}
else{
if (!confirm('You have entered a duplicate item for this sales order. Continue?'))
{
flag = false;
}
}
}
}
}
}
return flag;
}
Can somebody help, please?
Here is a slightly edited version:
function validateitem (){
var flag = true;
var numLine = nlapiGetLineItemCount('item');
itemArr = [];
if (numLine > 0) {
for(var i = 1; i <= numLine; i++) {
var itemSO = nlapiGetLineItemValue('item','item',i);
if (itemSO != null && itemSO !=''){
for (var j = 1; j <= numLine; j++){
if(itemArr.indexOf(itemSO[i]) === -1) {
itemArr.push(itemSO[i]);}
else{
flag = false;
}
}
}
}
}
if (flag == false){
alert('You have entered the same item twice.Continue?');
}
return flag;
}
This is the complete after-edit code that works:
function validateitem (){
var flag = true;
var numLine = nlapiGetLineItemCount('item');
itemArr = [];
if (numLine > 0) {
for(var i = 1; i <= numLine; i++) {
var itemSO = nlapiGetLineItemValue('item','item',i);
if (itemSO != null && itemSO !=''){
for (var j = i+1; j <= numLine; j++){
var itemSOplus = nlapiGetLineItemValue('item','item',j);
if(itemSO === itemSOplus) {
flag = false;
}
}
}
}
}
if (flag == false){
alert('You have entered the same item twice.Continue?');
}
return flag;
}
Thanks to Krypton!!
As per SuiteAnswers ID 10579, there are no paramters passed to the saveRecord client event. Therefore when your code checks the following:
if (type == 'item' && numLine > 0)
it finds that type equals undefined, so the condition is not met and the code will jump straight down to return flag which has been set to true.
Also note that in SuiteScript 1.0, line indexes start from 1 - not 0 as your code seems to assume.
EDIT - adding comment to form part of this answer:
I'd like to understand your logic behind itemSO[i] - as itemSO is not an array. Why not just compare the item from the current line of the inner loop with the current line of the outer loop and set the flag false if they match? Also, the inner loop need only start from j = i + 1 as the previous lines would have already been compared.
So Basicly if i click the burtton, it should change the variables to 1.
However, it dosen't print out "It's happening now" as it should.
Could someone please explain what's wrong with this??
Best regards daniel.
var reg_uname_done = 0;
var reg_pword1_done = 0;
var reg_pword2_done = 0;
var reg_email_done = 0;
$("#first_nav_bar li:first").click(function(event) {
reg_uname_done = 1;
reg_pword1_done = 1;
reg_pword2_done = 1;
reg_email_done = 1;
});
if(reg_pword1_done === 1 && reg_pword2_done === 1 && reg_email_done === 1 && reg_uname_done === 1) {
console.log('its happening now');
}
The reason why this is not happening is b/c the js file is going down, and you haven't "clicked" the <li> element yet, therefore your variables are still equal to 0. You have to set a function inside of that event.
See fiddle
var reg_uname_done = 0;
var reg_pword1_done = 0;
var reg_pword2_done = 0;
var reg_email_done = 0;
$("#first_nav_bar li:first").click(function (event) {
reg_uname_done = 1;
reg_pword1_done = 1;
reg_pword2_done = 1;
reg_email_done = 1;
check();
})
function check() {
if (reg_pword1_done === 1 && reg_pword2_done === 1 && reg_email_done && reg_uname_done) {
console.log('its happening now');
}
}
I am writing a function that will return an array with prime numbers.
The function should return an array with n elements. (n is a parameter) But it returns only one element. Why?
My codes:
function findPrimes(n)
{
var arr = [];
var currIndex = 0;
var sqrtNum;
var ceiledNum;
var ceiledIndex = 0;
var currCompose;
var res;
for (initNum = 2; arr.length < n; ++initNum)
{
sqrtNum = Math.sqrt(initNum);
ceiledNum = Math.ceil(sqrtNum);
for (currCompose = 2; currCompose <= ceiledNum; ++currCompose)
{
res = initNum % currCompose;
if (res == 0 && initNum != currCompose)
{
break;
}
else if (res == 0 && initNum == currCompose)
{
arr[currIndex] = initNum;
++currIndex;
break;
}
else if (res != 0 && initNum != currCompose)
{
continue;
}
else
{
console.log("Impossible result!");
}
}
}
return arr;
}
findPrimes(2); //return 2
findPrimes(10); //return 2 too
Jsbin
You should not be comparing initNum to currCompose. Keep in mind that initNum is the number you are checking (say, 71), and currCompose will be at most ceil(sqrt(initNum)) (say 9), so the two will never be equal.
Also note that it is best to append to the list and verify that no divisors where found only after the inner loop has finished.
This modified version works.
function findPrimes(n)
{
var arr = [];
var currIndex = 0;
var sqrtNum;
var ceiledNum;
var ceiledIndex = 0;
var currCompose;
var res;
var initNum;
for (initNum = 2; arr.length < n; ++initNum)
{
sqrtNum = Math.sqrt(initNum);
ceiledNum = Math.ceil(sqrtNum);
for (currCompose = 2; currCompose <= ceiledNum; ++currCompose)
{
res = initNum % currCompose;
if (res == 0 && initNum != currCompose)
{
break;
}
}
if (currCompose == ceiledNum+1)
{
arr[currIndex] = initNum;
++currIndex;
}
}
return arr;
}
var primes = findPrimes(6);
document.write(primes);
correct Line 14 of your code as follows and it works like charm.
for (currCompose = 2; currCompose <= initNum; ++currCompose)
function FindPrime(numbers){
if(numbers.constructor === Array){
output = [];
for (var i = numbers.length - 1; i >= 0; i--) {
if(isPrime(numbers[i]) == true){
output.push(numbers[i]);
};
};
return output;
}
}
function isPrime(numb){
if (numb % 2 == 0) return false;
for (var i=3; i<= Math.sqrt(numb); i = i + 2) {
if (numb % i == 0) {
return false;
}
}
return true;
}
numbers = [1,2,3,4,5];
test = FindPrime(numbers);
console.log('testing', test);
Here is the javascript code:
I need help getting the word to display after the player looses.
var can_play = true;
//this is the array of words
var words = new Array("VALIDATE", "DESIGN", "INPUT", "ARRAY", "OBJECT", "DOCUMENTATION", "JQUERY", "CALCULATE", "ABSOLUTE", "DREAMWEAVER", "BROWSER", "HTML", "CONCATINATION");
var display_word = "";
var used_letters = "";
var wrong_guesses = 0;
//this will allow the letters to be entered in only 1 time
function selectLetter(l) {
if (can_play == false) {
return;
}
if (used_letters.indexOf(l) != -1) {
return;
}
used_letters += l;
document.game.usedLetters.value = used_letters;
if (to_guess.indexOf(l) != -1) {
// this will display the correct letter guesses
pos = 0;
temp_mask = display_word;
while (to_guess.indexOf(l, pos) != -1) {
pos = to_guess.indexOf(l, pos);
end = pos + 1;
start_text = temp_mask.substring(0, pos);
end_text = temp_mask.substring(end, temp_mask.length);
temp_mask = start_text + l + end_text;
pos = end;
}
display_word = temp_mask;
document.game.displayWord.value = display_word;
if (display_word.indexOf("*") == -1) {
// this will display a message if you win
$('#win').html("Well done, you won!");
can_play = false;
}
} else {
// this will display the incorrect letter guesses
wrong_guesses += 1;
$('#wrong_guesses').html(wrong_guesses);
if (wrong_guesses == 6) {
// this will display a message if you loose
$('#win').html("Sorry, you have lost!");
can_play = false;
}
}
}
//this will reset the game to play again
function reset() {
selectWord();
document.game.usedLetters.value = "";
guessed_letters = "";
wrong_guesses = 0;
$('#win').html("");
$('#wrong_guesses').html("");
}
//this will have the computer select a word from my array
function selectWord() {
can_play = true;
random_number = Math.round(Math.random() * (words.length - 1));
to_guess = words[random_number];
// this will display mask
masked_word = createMask(to_guess);
document.game.displayWord.value = masked_word;
display_word = masked_word;
}
function createMask(m) {
mask = "";
word_length = m.length;
for (i = 0; i < word_length; i++) {
mask += "*";
}
return mask;
}
$('#win').html("Sorry, you have lost, the word was " + to_guess + "!");
You assigned the to be guessed word here:
to_guess = words[random_number];
You would learn much from posting your code to Code Review.