Im trying to create this kind of code on my website:
When user is idle div "#news-main-page" have to fade in and fade out every 15 seconds.
But when user moves mouse I want function to break.
When user break function when news-main-page is visible it stays visible,
when user break function when news-main-page is hidden it stays hidden.
How to achieve this?
Right now it work like this if user will start moving mouse after sometime idle, function still execute
Below is my code
jQuery(document).ready(function( $ ){
idleTimer = null;
idleState = false;
idleWait = 15000;
(function ($) {
$(document).ready(function () {
$('*').bind('mousemove keydown scroll', function () {
clearTimeout(idleTimer);
if (idleState == true) {
// Reactivated event
}
idleState = false;
idleTimer = setTimeout(function () {
// Idle Event
$('#news-main-page').removeClass('d-none');
$("#news-main-page").delay(15000).fadeOut();
$("#news-main-page").delay(15000).fadeIn();
$("#news-main-page").delay(15000).fadeOut();
idleState = true; }, idleWait);
});
$("body").trigger("mousemove");
});
}) (jQuery)
});
Just call .stop() on news-main-page
$(document).ready(function () {
var myFunc =
function () {
clearTimeout(idleTimer);
if (idleState == true) {
// Reactivated event
}
idleState = false;
idleTimer = setTimeout(function () {
// Idle Event
$('#news-main-page').removeClass('d-none');
$("#news-main-page").delay(15000).fadeOut();
$("#news-main-page").delay(15000).fadeIn();
$("#news-main-page").delay(15000).fadeOut();
idleState = true; }, idleWait);
});
$("body").mouseMove(function() {
$('*').unbind('mousemove keydown scroll',myFunc);
$("#news-main-page").stop();
});
});
$('*').bind('mousemove keydown scroll',myFunc);
}) (jQuery)
Related
I'm trying to create a popup when a user is idle for (x) seconds and the idle timer only starts after a button is clicked but the timer is reset if there is mouse movement or another click. I also want this popup to only occur 1 timer per session.
So far I have the function working when the button is clicked and the popup shows up after 3 seconds. I would like the timer to be able to be reset when the mouse moves or is clicked.
Here's my javascript
function idlePop() {
var timer = 3000;
function resetTimer() {
}
$(document).ready(function() {
if (!sessionStorage.getItem('popupPreviouslyShown') || false) {
setTimeout(function() {
$('#donate-overlay').css('display', 'block');
sessionStorage.setItem('popupPreviouslyShown', true);
}, timer);
}
});
}
And the html button if you wanted to see it
<button onclick="idlePop();">Start</button>
I'm getting choked up on the function to reset the timer on mouse move (onmousemove) and on mouse click. Any help would be extremely appreciated.
i propose a solution , we'll see with what you say:
i suggest you to replace
<button onclick="idlePop();">Start</button>
by
<button id="start">Start</button>
user clicks on start button and after an idle of 3sec the popup appears
UPDATED V1.0
$(document).ready(function() {
var stage = 0;
var timer = 3000;
var timout = -1;
var isDetectionActivated = false;
$("#start").on('click', function(e) {
$("#start").prop("disabled", true);
//e.stopPropagation();
console.log("start");
idlePop();
})
function activateDetection() {
isDetectionActivated = true;
$(document).on("mousemove click", function(e) {
console.log("timeout aborted")
// you couldt test the type of event with e.type
clearTimeout(timout);
//console.log("you have moved or clicked", e.type);
//re-launch process
idlePop();
});
}
function desactivateDetection() {
$(document).off("mousemove click");
isDetectionActivated = false;
}
function idlePop() {
console.log("idlePop");
//for debuging
/*
timout = launchTimeout(timer);
return;
*/
if (!sessionStorage.getItem('popupPreviouslyShown') || false) {
timout = launchTimeout(timer);
}
}
function launchPopup() {
console.log("popup");
$('#donate-overlay').css('display', 'block');
sessionStorage.setItem('popupPreviouslyShown', true);
}
function launchTimeout() {
if (!isDetectionActivated) {
activateDetection();
}
console.log("timeout activated");
return setTimeout(function() {
console.log("timeout finished");
$("#start").prop("disabled", false);
clearTimeout(timout);
desactivateDetection();
launchPopup();
}, timer);
}
});
see http://liveweave.com/0POip0
i want when user keeps "rotate" text pressed the group object keeps on rotation ?
as soon as user removes touch press stop rotationg
$('#rotate').on({
'mousedown touchstart click': function () {
var x=setInterval(function () {group.setAngle(group.getAngle()+30);canvas.renderAll();}, 3000);
return false;
},
'mouseup touchend': function () {
clearInterval(x);
}
});
getting error Uncaught ReferenceError: x is not defined
$('#rotate').on({
'mousedown touchstart click': function () {
var x=setInterval(function () {group.setAngle(group.getAngle()+30);canvas.renderAll();}, 3000);
return false;
},
'mouseup touchend': function () {
clearInterval(x);``
}
});
solve need to initialize value of var x
var x=null;
$('#rotate').on({
'mousedown touchstart click': function () {
var x=setInterval(function () {group.setAngle(group.getAngle()+30);canvas.renderAll();}, 3000);
return false;
},
'mouseup touchend': function () {
clearInterval(x);
}
});
i have this JS Code:
<script>
$(document).ready(function () {
window.setTimeout(function () {
$('#logout_warning').reveal();
}, 6000)
});
$(document).ready(function () {
window.setTimeout(function () {
location.href = "/login/logout.php?url=/index.php?r=inactivity";
}, 12000)
});
</script>
it displays a DIV after X Seconds then redirects the page after Y Seconds
is there a way to create a link that will reset the timer back to X seconds and without having to refresh the page?
You could write a wrapper for setTimeout like this
function myTimeout(fn, delay) {
var o = {i: null};
o.cancel = function () {
if (o.i) window.clearTimeout(o.i);
};
o.reset = function () {
if (o.i) window.clearTimeout(o.i);
o.i = window.setTimeout(fn, delay);
};
o.reset();
return o;
}
Then
// common (ancestor?) scope
var t;
// descendant scope, set
t = myTimeout(function () {
$('#logout_warning').reveal();
}, 6000);
// descendant scope where you attach listener to your link
$('#my_link').on('click', function () {
t.reset(); // re-start the timeout
return false;
});
I am trying to create a neat way to stop an AJAX called based upon if the browser is in focus, and if the mouse moves.. So here's what I want it to do:
If the user goes to a different tab in their browser, minimized the window, or goes somewhere else other than the web app, I want it to kill the AJAX calls in 1 minute. If the user moves the mouse anywhere in the web app, it should consider the user "focused" on the app, and thus continue the ajax calls. I put a timeout called "st" in there to take care of the "timeout" portion, but adding in a mouse detector is a little more advanced. Here's what I have:
var window_focus = true;
$(document).ready(function () {
$('#alertbox').click(function () {
$('#alertbox').slideUp("slow");
});
// Check focal point
$(window).focus(function () {
if (window_focus) {
return
}
window_focus = true;
waitForMsg();
}).blur(function () {
if (!window_focus) {
return
}
console.log('Init Suspension...');
// Set Timeout
$(function () {
st = setTimeout(function () {
clearTimeout(setTimeoutConst);
window_focus = false;
document.title = 'Timed Out | WEBSITE';
console.log('Suspended');
}, 60000);
});
});
waitForMsg();
});
I was going to try adding in something like this:
$(function () {
$().mousemove(function () {
console.log('Reinitialize');
clearTimeout(st);
waitForMsg();
});
});
But it didn't work. Thanks for your help.
http://jsfiddle.net/popnoodles/5mqMm/
You probably want this using .one(). This will see the mouse move, run your procedure and not run it again, until the window is reloaded or it's on another page.
Putting it inside of blur means blurring sets it up again.
}).blur(function () {
$(document).one('mousemove', function(){
// i react ONCE to the mouse being moved
console.log('Reinitialize');
clearTimeout(st);
waitForMsg();
// focus the window again as desired
$(window).trigger('focus');
});
if (!window_focus) {
return
}
console.log('Init Suspension...');
// Set Timeout
$(function () {
st = setTimeout(function () {
clearTimeout(setTimeoutConst);
window_focus = false;
document.title = 'Timed Out | WEBSITE';
console.log('Suspended');
}, 60000);
});
});
Try this jsfiddle
var window_focus = true, lastMouseMoveTime;
$(document).ready(function () {
lastMouseMoveTime = new Date().getTime();
$('#alertbox').click(function () {
$('#alertbox').slideUp("slow");
});
// Check focal point
$(window).focus(function () {
if (window_focus) {
return
}
window_focus = true;
waitForMsg();
}).blur(function () {
if (!window_focus) {
return
}
window_focus = false;
console.log('Init Suspension...');
// Set Timeout
});
waitForMsg();
$(document).mousemove(function(){
lastMouseMoveTime = new Date().getTime();
if(!window_focus ){
waitForMsg(); // restarting ajax if it stopped because of mousemove.
}
});
});
in your ajax call method
if( !window_focus){
if( new Date().getTime() - lastMouseMoveTime > 60*1000 ){
return;
}
}
I'm using a hover function with a fade in and fade out to show and hide images. The problem is I want each image to finish fading before the other begins to fade in.
This is what I'm trying. The setTimeout function has broke the hover function and all images are displaying when the page loads.
$(document).ready(function() {
var delay = 0;
//Everything below repeats for each image
$("#image_e_natural_minor").hide();
$("#hover_e_natural_minor").hover(
if (delay == 1) {
setTimeout(function() {
function () {
$("#image_e_natural_minor").fadeIn(1000);
}, //mouse over
function () {
$("#image_e_natural_minor").fadeOut(1000);
delay = 0;
} //mouse out
); //hover close
},1000); // delay time
}
else {
$("#hover_e_natural_minor").hover(
function () {
delay = 1;
$("#image_e_natural_minor").fadeIn(1000);
}, //mouse over
function () {
$("#image_e_natural_minor").fadeOut(1000);
delay = 0;
} //mouse out
); //hover close
}
This is what I had before that works but it will display two images at once.
$("#image_e_natural_minor").hide();
$("#hover_e_natural_minor").hover(
function () {
$("#image_e_natural_minor").fadeIn(1000);
}, //mouse over
function () {
$("#image_e_natural_minor").fadeOut(1000);
} //mouse out
); //hover close
$("#image_e_harmonic_minor").hide();
$("#hover_e_harmonic_minor").hover(
function () {
$("#image_e_harmonic_minor").fadeIn(1000);
}, //mouse over
function () {
$("#image_e_harmonic_minor").fadeOut(1000);
} //mouse out
); //hover close
Sorry for the poor syntax. I'm very new to programming.
jQuery functions fadeIn and fadeOut both have a callback param which is triggered when the animation finishes, so you can hook the fadeIn for current image call right when fadeOut finishes.
But: try this on a single image first; once you have it working try to rewrite it in a function you can call on every image. Remember DRY principle: Don't Repeat Yourself.
EDIT:
What I mean is: When hover over image A 'hover detector', the function should first fadeOut the currently visible image B (which you can get using :visible's jQuery selector) and when the fadeOut animation finishes it will call the fadeIn of image A (which you provided throw the callback param):
$("#image_e_natural_minor").hide();
$("#hover_e_natural_minor").hover(
function () {
$(".myImageClass:visible").fadeOut(1000, function(){$("#image_e_natural_minor").fadeIn(1000)});
}, //mouse over
function () {
$("#image_e_natural_minor").fadeOut(1000);
} //mouse out
); //hover close
Again: try this with a single image, and then rewrite it so it looks like:
$("#image_e_natural_minor").hide();
$("#hover_e_natural_minor").hover(
function(){showThis('#image_e_natural_minor')}, //mouse over
function(){hideThis('#image_e_natural_minor')} //mouse out
); //hover close
I think what you need is something like this. (In this example you also need to set the hover images to have class='hoverI'.)
var delayF = false,
mouseOn = null;
function setHandlers() {
$(".hoverI").hover(function() {
mouseOn = $('#' + event.target.id.replace('hover_e', 'image_e'));
if (!delayF) {
mouseOn.fadeIn(1000);
mouseOn = null;
}
}, function() {
var image = $('#' + event.target.id.replace('hover_e', 'image_e'));
if (mouseOn == image) mouseOn = null;
delayF = true;
image.fadeOut(1000, function() {
delayF = false;
if (mouseOn) {
mouseOn.fadeIn(1000);
mouseOn = null;
}
});
});
}
$("#image_e_natural_minor").hide();
$("#image_e_harmonic_minor").hide();
setHandlers();