I have created an upload function that puts the uploaded data in an zip file (with jszip) which works perfectly fine. But when i try to add the content of the files that are uploaded to the jszip folder they are just empty.
Through printing out the array that I want to add the console I saw that for some reason there is no data in the array when it is used in the for loop.
var files = filesToRead;
var fragmente_name = [];
for (var i = 0, f; f = files[i]; i++) {
fragmente_name.push(f.name);
}
console.log(fragmente_inhalt);
for(var i = 0; i < fragmente_name.length; i++) {
console.log(fragmente_inhalt[i]);
if(element == "ambeth_script_upload") {
script_attachments.file(fragmente_name[i], fragmente_inhalt[i]);
} else if(element == "folder_upload") {
watcher_folder.file(fragmente_name[i], fragmente_inhalt[i]);
}
}
Related
I use paste to handle a picture, the picture only 3.6m, but it change 23m after i paste the picture.
document.addEventListener('paste', function (event) {
var items = event.clipboardData && event.clipboardData.items;
var file = null;
if (items && items.length) {
// 检索剪切板items
for (var i = 0; i < items.length; i++) {
if (items[i].type.indexOf('image') !== -1) {
file = items[i].getAsFile();
break;
}
}
}
console.error(file.size); // 23m
// 此时file就是剪切板中的图片文件
});
I do not know why?
When i use input to handle it, the picture size is normal.
document.getElementsByTagName('input')[0].addEventListener('change', function(e) {
const file = e.target.files[0];
console.log(file.size); // 3.6m
})
A 3.6m image using paste API becomes 23m. If you use input mode to process or 3.6m, why?
I'm trying to loop through the layers in an InDesign doc and set all of them to visible. This is to ensure that file collection occurs correctly.
I put together the following
var myDocument = app.activeDocument;
//make all layers visable
for (i = 0; i < myDocument.layers.length; i++) {
if(myDocument.layers[i].visible = false) {
myDocument.layers[i].visible = true;
};
};
This is excerpted from a larger script that automates the file collect, this is just the routine for the layers.
For context here's the actual script.
function Left(str, n){
if (n <= 0)
return "";
else if (n > String(str).length)
return str;
else
return String(str).substring(0,n);
}
function Right(str, n){
if (n <= 0)
return "";
else if (n > String(str).length)
return str;
else {
var iLen = String(str).length;
return String(str).substring(iLen, iLen - n);
}
}
if (app.documents.length != 0){
var myDocument = app.activeDocument;
var docName = myDocument.name;
var docName = Left(docName, String(docName).length-5)
//alert(docName);
var myFolder = new Folder ("~/Desktop/"+docName+"/");
//myFolder.create("Bob");s
/*new Folder ("~/Desktop/Collected/Hi-Res PDF/");
new Folder ("~/Desktop/Collected/RELEASE INFO/");*/
//make all layers visable
for (i = 0; i < myDocument.layers.length; i++) {
if(myDocument.layers[i].visible = false) {
myDocument.layers[i].visible = true;
};
};
myDocument.packageForPrint (myFolder,1,1,0,1,0,0,0);
var newFolder = new Folder ("~/Desktop/"+docName+"/RELEASE INFO/");
newFolder.create();
var inddFolder = new Folder ("~/Desktop/"+docName+"/Indesign Files/");
inddFolder.create();
var newFolder = new Folder ("~/Desktop/"+docName+"/IDML Files/");
newFolder.create();
//Export IMDL File
myDocument.exportFile(ExportFormat.INDESIGN_MARKUP, File("~/Desktop/"+docName+"/IDML Files/"+docName+".idml"), false);
//Move INDD File
//var myInddfile = File("~/Desktop/"+docName+"/"+docName+".indd");
//myDocument.changePath(File(inddFolder),false);
//Rip Low Res PDFs
var myPDFExportPreset = app.pdfExportPresets.item("CP3 Low Rez");
app.activeDocument.exportFile(ExportFormat.pdfType,
File("~/Desktop/"+docName+"/RELEASE INFO/"+docName+"_LR.pdf"), false, myPDFExportPreset);
//Now export the document. You'll have to fill in your own file path.
//app.activeDocument.exportFile(ExportFormat.pdfType, File("~/Desktop/"+docName+"_FILM/RELEASE INFO/"+docName+"_LR.pdf"), false);
var newFolder = new Folder ("~/Desktop/"+docName+"/Hi-Res PDF/");
newFolder.create();
//Rip Hi-Res PDF
var myPDFExportPreset = app.pdfExportPresets.item("Kern Hi Rez Print");
app.activeDocument.exportFile(ExportFormat.pdfType,
File("~/Desktop/"+docName+"/Hi-Res PDF/"+docName+"_HiRes.pdf"), false, myPDFExportPreset);
//Now export the document. You'll have to fill in your own file path.
//app.activeDocument.exportFile(ExportFormat.pdfType, File("~/Desktop/"+docName+"_FILM/Hi-Res PDF/"+docName+"_HiRes.pdf"), false);
myFolder.execute();
}
else{
alert("Please open a document and try again.");
}
Hopefully, when the script executes, all the layers will be set to visible then the file collect will occur.
Use triple equals in your if statement for strict equality. For instance:
for (i = 0; i < myDocument.layers.length; i++) {
if(myDocument.layers[i].visible === false) { // <-- Note the `===` instead of `=`
myDocument.layers[i].visible = true;
};
};
Or even better, you can change it to utilize the Logical NOT ! operator
for (i = 0; i < myDocument.layers.length; i++) {
if (!myDocument.layers[i].visible) { // <-- Change to this.
myDocument.layers[i].visible = true;
};
};
Note: Given your example, the conditional if statement is not actually necessary. You could simply do this instead:
for (i = 0; i < myDocument.layers.length; i++) {
myDocument.layers[i].visible = true;
};
Set everything to be visible
If you actually want to make everything visible - including; InDesign document layers and all page items on the sub-layer(s), then you'll need to do something like this example:
var myDocument = app.activeDocument;
// ...
function makeAllVisible() {
for (i = 0, max = myDocument.layers.length; i < max; i++) {
var currentLayer = myDocument.layers[i];
currentLayer.visible = true; // Make the top level layer visible.
// Make all sub layers visible,
// i.e. make all page items on the current layer visible.
var currentLayerPageItems = currentLayer.allPageItems;
for (x = 0, len = currentLayerPageItems.length; x < len; x++) {
currentLayerPageItems[x].visible = true
}
}
}
makeAllVisible(); // Invoke the function.
// ...
I want to upload list of images from a folder and stored them as bytestream in database. I want to give angularjs the folder containing the images instead of selecting multiple files . The part of the code responsible is given below.
$scope.uploadMultipleQuestions = function(e) {
var questionList = []
var difficultyLevel = vm.question.difficultyLevel;
var theFiles = e.files;
for (var i = 0; i < theFiles.length; i++) {
var ques = {};
ques.questionString = theFiles[i].name;
DataUtils.toBase64(theFiles[i], function(base64Data) {
$scope.$apply(function() {
ques.questionImage = base64Data;
});
[![enter image description here][1]][1]
});
ques.questionImageContentType = theFiles[i].type;
ques.questionString = theFiles[i].webkitRelativePath.split("/")[1];
questionList.push(ques);
Question.uploadMultipleQuestions(questionList);
}
for (var i = 0; i < questionList.length; i++) {
console.log(questionList[i]);
}
//Question.uploadMultipleQuestions(questionList);
}
But the problem is I am getting the following details in my log.(Screenshot attached below)
As you can see only the last object contains image data whereas none of the others have any image content.
Let me know why this problem is coming and how to solve the same.
It take a while to convert image to base64, so you have to upload your image after ques.questionImage is filled.
var uploadMultipleQuestions = function(files, i, output) {
if (files.length == i) {
for(var j=0;j<output.length;j++)
console.log(output[j]);
return Question.uploadMultipleQuestions(output);
}
DataUtils.toBase64(files[i], function(base64Data) {
output.push({
questionString: files[i].name,
questionImageContentType: files[i].type,
questionString: files[i].webkitRelativePath.split("/")[1],
questionImage: base64Data
});
uploadMultipleQuestions(files, i+1, output);
});
}
$scope.uploadMultipleQuestions =function(e){
var theFiles = e.files;
uploadMultipleQuestions(theFiles, 0, []);
}
In this W3schools example, console.log on the input element reveals a FileInput object:
FileList {0: File, 1: File, length: 2}
How can I work with this? The example demonstrates accessing the file, but every time a user selects new files, the old files disappear. How can I create a new empty FileList and copy it over, so that a user can add more files to the FileList?
I tried this, but it results in two FileList objects, rather than one FileList with all the files:
var fileStore = x.files;
function myFunction(){
var txt = "";
if ('files' in x) {
if (x.files.length == 0) {
txt = "Select one or more files.";
} else {
fileStore += x.files;
console.log(x.files);
console.log(fileStore);
Untested, but this should work
var fileStore = [];
function myFunction(){
var txt = "";
if ('files' in x) {
if (x.files.length == 0) {
txt = "Select one or more files.";
} else {
fileStore.push.apply(fileStore,x.files);
console.log(x.files);
console.log(fileStore);
More on Function::apply
More on Array::push
It is not possible to add File objects to FileList. You can use FormData to append Files to a single object.
var data = new FormData();
document.querySelector("input[type=file]")
.addEventListener("change", function(event) {
for (var i = 0, files = event.target.files; i < files.length; i++) {
data.append("file-" + [...data.keys()].length, files[i], files[i].name)
}
})
An array is fine for holding onto the File instances, but FormData is better if you want to upload them somewhere. If you want to log out or view the FormData, turning it into a Map is an option. Keep in mind that FormData is iterable.
var formData = new FormData();
var index = 0;
function onDrop(event)
{
var dt = event.dataTransfer;
var files = dt.files;
var count = files.length;
output("File Count: " + count + "\n");
for (var i = 0; i < files.length; i++) {
formData.append(files[i].name, files[i]);
}
}
function output(text)
{
document.getElementById("output").textContent += text;
console.dir(new Map(formData));
}
See this JSBin.
it is possible to add files using the datatransfer class
export const makeFileList = files => {
const reducer = (dataTransfer, file) => {
dataTransfer.items.add(file);
return dataTransfer;
}
return files.reduce(reducer, new DataTransfer()).files;
}
I made this code to take images from the page, convert them into data:url (what was it again... base64 encoded string), and save into localStorage. Then when the page is reloaded it should load the images from the localstorage and set the now empty image placeholders with the data:url image.
Issue now is that the images do not load and if you check the dimensions for the data:url image it is 300x150 when it was originally 40x40.
Here's the code:
var isChached, // Checks is the page's images have been chached into localStorage
isChangesd; // Checks if any images have been deleted or added to the
var img = [], // Used for loading from saved. img[] holds data:url image versions of the...
src = [], // ...images in src[]
saved = [], // All images that are to be saved are placed here
add = [], // New images are placed here
rem = []; // Images to be removed are placed here
var cnv = document.createElement("canvas");
ctx = cnv.getContext("2d");
if (window.localStorage) {
// Base Object
function Saver (width,height,path) {
this.width = width;
this.height = height;
this.src = path;
}
// These fucnctions will help you save, load, and convert the images to data:url
function save (_str) { // Saves to localStorage. _str is the key to which to save to. _path is the value that you plan on saving
var str = _str;
str += ""; // This way even if I input a none string value it is still converted into string
localStorage.setItem(str,JSON.stringify(saved));
} // Checks if this image isn't in the saved cache
function singleLoad(a,b) {
}
function loader (_str) { // Loads images from localStorage. _str is the key to be loaded
var str = _str;
str += ""; // This way even if I input a none string value it is still converted into string
var val = JSON.parse(localStorage.getItem(str)); // Save the now loaded and parsed object str into val
console.log('val '+JSON.stringify(val));
val.splice(0,1);
console.log('val2 '+JSON.stringify(val));
for (var i in val) { // Take loaded information and place it into it's proper position
img[i] = new Image(val[i].width,val[i].height);
img[i].src = val[i].src;
setTimeout(function () {
var imgs = document.getElementsByTagName("img"); // Get all images
for (var k = 0; k < imgs.length; k++) {
if (imgs[i].id == i) { // If the id is equal to the index name of the src[]
imgs[k].src = val[i].src;
imgs[k].height = img[i].height;
imgs[k].width = img[i].width;
console.log("array: "+imgs[i]+". img[i]"+img[i]);
}
}
},2000);
}
}
function addToAdd(_id,_path) { // Places on-page images into src[]
var id = _id;
id += ""; // Makes sure that the id variable is a string
var path = _path;
path += ""; // Makes sure that the path variable is a string
add[id] = new Image();
add[id].src = path;
var imgs = document.getElementsByTagName("img");
console.log(imgs);
for (var i = 0; i < imgs.length; i++) { // adds width and height attributes
if (imgs[i].id == id) {
setDim(add[id],imgs[i].width,imgs[i].height); // Send info to setDim()
}
}
}
// Not using this
function apply() { // takes images from img after being loaded and adds them to the page.
var images = document.getElementsByTagName("img");
for (var i = 0; i < images.length; i++) { // Check through the page's images
for (var k in img) { // Check through the img[] where the loaded images are now saved
if (images[i].id = k) { // Check if the id of the image on the page is
images[i].width = img[k].width;
images[i].height = img[k].height;
images[i].src = img[k].src;
console.log("source: "+images[i].src);
console.log("images: "+images[i]+". saved images "+img[k]);
}
}
}
}
function setDim(obj,w,h) { // Sets the dimension(width = w; height = h;) for obj (image object)
obj.width = w;
obj.height = h;
}
function saveToSrc(_id,_path,w,h) { // Places on-page images into src[]
var id = _id,data;
id += ""; // Makes sure that the id variable is a string
var path = _path;
path += ""; // Makes sure that the path variable is a string
src[id] = new Image();
src[id].src = path;
console.log("src image " + src[id]);
var imgs = document.getElementsByTagName("img");
console.log("page images " + imgs);
for (var i = 0; i < imgs.length; i++) { // adds width and height attributes
if (imgs[i].id == id) {
setDim(src[id],imgs[i].width,imgs[i].height); // Send info to setDim()
src[id].addEventListener("load",function() { // We convert images to data:url
console.log("saved image " + src);
ctx.drawImage(src[id],0,0,w,h);
data = cnv.toDataURL();
console.log("saved src " + data +" src width and height: "+src[id].width+","+src[id].height);
saved[id] = new Saver(src[id].width + "px",src[id].height + "px",data);
console.log("saver array: "+saved[id]);
})
}
}
}
function loadToPage(a) {
var imgs = document.getElementsByTagName("img"); // Get all images. Use this to change image src and dimensions
for (var i in a) { // Go through the a[] and load all the images inside onto page
for (var k = 0; k < imgs.length; k++) {
if (imgs[k].id == i) {
imgs[k].src = a[i].src;
imgs[k].height = a[i].height;
imgs[k].width = a[i].width;
}
}
}
}
// Here you place ID and path/location values into the src[] using the saveToSrc(). You can place the parameters in with quotation marks or without quotation marks
// **N.B** the location link will have to be changed to it's absolute form so that even if a 'scraper' gets our webpage the links still come to us \o/
if (localStorage.getItem("cached") == null) { // Check if the "cached" key exists.
// If it doesn't exist...
isCached = false;
localStorage.setItem("cached","true");
} else {
// ...If it does exist
isCached = true;
}
if (!isCached) {
// Now you take images from server and load onto page. And then save them.
window.onload = function() {
saveToSrc("1","img/1.png",40,40);
saveToSrc("2","img/2.png",40,40);
saveToSrc("3","img/3.png",40,40);
saveToSrc("4","img/4.png",40,40);
console.log("src "+src);
console.log("saved array " + saved);
loadToPage(src);
setTimeout(function() {
save('saved');
},3000)
}
}
/* Will Be Added Later. Same time as local host */
else {
window.onload = function (){
setTimeout(function() {
loader("saved");
apply
},3000)
}
}
}
I'm quite new to javascript(started using javascript this June, or was it May. anyways...) so please relax on the terminology.
To recap: Images saving correctly(-ish), not loading, and wrong image sizes saved