AngularJS: Use DTO models - javascript

Is there a way to have a DTO.
So on my back-end part I have a pretty clear domains, e.g. Client.
class Client {
protected $firstName;
protected $lastName;
}
In fact it is a class, that contain specific properties. I want to have something similar on my front-end part. I want to be sure that the object came to a function is an instance of Client and I can refer to specific Client properties.
Another question - is it an appropriate approach to organize AngularJS (1.5.9) application?. Would it decrease application performance?
P.S. I want to get something like this on my front-end part
function someFunc(client) {
if (!(client instanceof Client)) {
// handle error
}
// here I can refer to client.firstName or client.lastName and not get undefined, as long as it is a required Client properties
}
Thank you!

Javascript is an untyped language. Put that simply, you cannot achieve what you want.
A workaround could be to add a method getType() in your Client class with an Enum returned and check that field in Angular.
If you want instead a "typed" version of JS check TypeScript.

as of ES6 you can use classes and do something like this
var Animal = {
speak() {
console.log(this.name + ' makes a noise.');
}
};
class Dog {
constructor(name) {
this.name = name;
}
}
// If you do not do this you will get a TypeError when you invoke speak
Object.setPrototypeOf(Dog.prototype, Animal);
var d = new Dog('Mitzie');
d.speak(); // Mitzie makes a noise.
check out MDN docs for further details,
MDN - Classes,
MDN - instanceof

Related

Javascript Class constructor - instances, pointers, and private var references

I have a class I reuse, often, to the tune of possibly tens of thousands of instances in a given session. It occurred to me that creating all these properties within the constructor may be replication, that is each function is unique in memory and not a pointer, so I created a little test setup:
const testTree = function (){
console.log(this, this.konnichiwa);
}
const testFjord = function (aloha){
return function() {
console.log(this, aloha, this.konnichiwa);
}
}
class Clown extends Object{
constructor(props){
super(props);
const aloha = "Hello!"; //<- Private party
this.konnichiwa = "Also hello I think"; //<- Everyone's invited
this.testWan = () => {
console.log(this, aloha, this.konnichiwa);
}
this.testTree = testTree;
this.testFjord = testFjord(aloha);
}
testToo = () => {
console.log(this, this.konnichiwa);
}
}
//export default Clown; //this is an export in my application, used lots
const test = new Clown();
const otherTest = new Clown();
console.log(test.testWan === otherTest.testWan);
console.log(test.testToo === otherTest.testToo);
console.log(test.testTree === otherTest.testTree);
console.log(test.testFjord === otherTest.testFjord);
test.testWan();
test.testToo();
test.testTree();
test.testFjord();
Part 1
As you can test above, testWan, testToo, and testFjord are all unique per instance, but testTree is not. Is there any way to declare a "pointer"/"reusable function" but inside class constructor?
The issue here with testToo and testTree is that they can't access private vars within the constructor like testWan can. testFjord is a factory and can be passed these, but then the returned function is unique and won't be able to interact well with vars passed into it.
It's very likely not possible - I think it's a catch 22 scope thing - but you may know better. The only recourse I can think of is to add a property to this for each thing I need to use in testTree, but that exposes things I may not want exposed outside of the class.
Part 2
This part only applies if this is a generally consistent behavior, and not something completely unique per-browser. Does the engine hold onto references to things like conditionals (which I suspect are sorta anonymous-function-like behind the scenes) once the constructor has run?
I have a fairly knarly conditional setup I'm not going to shove in the code here. This is entirely within the constructor right now. I suspect that, although not a function declaration itself, it is also not a pointer, but an entirely fresh instance per the 'new' in new Clown. It needs to manipulate some private vars and so per Part 1 I haven't figured out a good way to extract this.
Example, there are references to private vars inside the constructor for exposed functions: aloha above is private but used by public testWan function, and so needs to be held after constructor has executed. Is the entire constructor held for the life of test & otherTest or is the constructor going to be dropped after use and just the reference to aloha held in memory?

Can I control how the class is being created in ES6?

In Python3 I can use magic function __new__, which executes before class initialization. This helps me control whether new instance will be created or we will use some instance from cache.
Just a little simplified example:
class Something:
def __new__(..., someArgument):
# was a class with someArgument initialized somewhere before?
# is yes, then:
return CACHE[someArgument]
# if no, then:
CACHE[someArgument] = Something(someArgument)
return CACHE[someArgument]
So, can I the same in ES6? Or how can I control class initializing in other way?
This question is not a duplicate of this one, because I'm asking whether I can find some functionality in JS, while the topic above contains a duscussion about this functionality.
As Justinas commented, you can look up about Javascript Factory.
A Javascript Factory define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
Some places you can look it up:
Factory Method Design Pattern
Factory Functions with ES6
Calling Javascript Factory Method
I Hope it helped!
You can use factory function:
class Test {
}
function getInstance() {
if (!Test._instance) {
Test._instance = new Test();
}
return Test._instance;
}
No, when a (non-derived) constructor is invoked with new (or super()) then an object is already instantiated before any custom code runs1. However, JS lets you overwrite the result value of the expression by returning an object from the constructor. You can write
const CACHE = new Map();
class Something {
constructor(someArgument) {
if (CACHE.has(someArgument)) return CACHE.get(someArgument);
// ^^^^^^
CACHE.set(someArgument, this);
// initialise `this`
}
}
That said, a factory function (or even static method) - as suggested by the other answers - is usually a more sensible solution. You'd put the cache handling code only in the constructor if you absolutely needed to enforce this.
1: it could be intercepted by the construct trap of a proxy, but you normally would not use that.

Are simple retrieval and assignment getters and setters useful in JavaScript?

Is there any point in repeating this pattern for every property in JavaScript?
class Thing {
get myProp() {
return this._myProp;
}
set myProp(value) {
this._myProp = value;
}
}
I understand that getters/setters can be useful if you're doing additional work in the methods, but recreating the basic functionality here seems like needless repetition. If I instantiate, I can still manipulate the backing property (._myProp) directly, so I feel like I could just as easily leave these out and perform my assignment and access in the more typical, ad-hoc fashion.
I suppose you could argue that defining the interface this way (with the underscore-prefixed property name) signals to users that it's not meant to manipulate the property, but that seems like a flimsy reason for potentially dozens of these.
In compiled languages, it's common for people to do this. This is because in those languages, assigning to a field and invoking a setter may be identical to the programmer, but they compile to two completely different operations.
If I wanted to add a side effect for setting a field in a C# class, for example, and that field was being set directly instead of through a setter? Changing it to a setter would cause some issues. I wouldn't have to rewrite any of the consuming code, but I would have to recompile all of it. This is, of course, a huge problem if your public releases are compiled.
JavaScript is subject to no such considerations, though, so making everything into a getter/setter prematurely is kind of silly. If you see someone doing this, more than likely you're dealing with someone who learned the convention from another language and carried it into JavaScript, without thinking a whole lot about why.
Using an accessor property in the fashion you describe (set and retrieve a "background" data property) is virtually semantically identical to using a data property directly. There are some differences: the accessor property will exist on instance's prototype, rather than on the instance directly (though the instance will have the "background" data property), but this won't really affect anything unless you are doing advanced introspection on your class instances.
The only advantage is ease of modifying the code if you want to introduce more sophisticated accessor behavior in the future. If you forsee a need to add accessor behavior, use this pattern to save yourself time in the future.
Property accessors are useful to provide side effects or change original behaviour:
class Thing {
get myProp() {
console.log('myProp was read');
return this._myProp;
}
set myProp(value) {
if (!value)
throw new Error('myProp cannot be falsy');
this._myProp = value;
}
}
There is no point in myProp getter/setter pure abstraction:
class Thing {
get myProp() {
return this._myProp;
}
set myProp(value) {
this._myProp = value;
}
}
If I instantiate, I can still manipulate the backing property
(._myProp) directly,
If private states are what you are looking for you can still use a weak map.
(function(scope) {
"use strict";
const prop = new WeakMap();
scope.Foo = class {
constructor() {
prop.set(this, {});
Object.seal(this);
}
get bar() {
return prop.get(this)._bar;
}
set bar(value) {
return prop.get(this)._bar = value;
}
}
}(this))
const f = new Foo;
f.bar = "bar";
f._bar = "_bar";
console.log(f.bar);
console.log(f._bar);
get and setters are also useful when implementing MVC, you can trigger events on property change.
(function(scope) {
"use strict";
const prop = new WeakMap();
scope.Foo = class {
constructor() {
prop.set(this, {});
prop.get(this)._target = new EventTarget
Object.seal(this);
}
get bar() {
return prop.get(this)._bar;
}
set bar(value) {
prop.get(this)._bar = value;
prop.get(this)._target.dispatchEvent(new CustomEvent('change', {
detail: value
}));
}
addEventListener(event, listener) {
prop.get(this)._target.addEventListener(event, listener)
}
}
}(this))
const f = new Foo;
f.addEventListener('change', function(event) {
console.log("changed!", event.detail);
});
f.bar = "bar";

Multiple inheritance in Javascript with prototype chain

I have a JavaScript MVC design, implemented using prototypes, where different items may be displayed in different ways as decided by the controller. For example an 'Event' item may be displayed with the views ViewTabs or ViewSimple. Class hierarchy:
ViewBase
- ViewTabs
-- EventViewTabs, which implements EventViewTabs.Validate
- ViewSimple
-- EventViewSimple, which implements EventViewSimple.Validate
Deciding whether to use EventViewTabs or EventViewSimple is done by a EventController. My problem is: I have a Validate method for checking inputs from the Event views, but this method is identical for the EventViewTabs and the EventViewSimple views. Where should I put Validate in order to avoid duplication? I cannot put it in ViewBase, as other items (e.g. User) also inherit from this class.
Seems I need multiple inheritance for this, but is there a smarter way to do it? I have a feeling I'm overlooking something obvious.
You're missing composition. Inheritance isn't the answer to all issues about code reuse to avoid copy-paste programming.
Let's say you've a View base prototype:
function View() { }
If you want this view to support validation, you can inject the validation dependency in the constructor function:
function View(validator) {
this.validator = validator;
}
View.prototype = {}; // A lot of functions here
That is, now any view which inherits View's prototype will have an associated validator. In other words: you don't need to derive two prototypes in your concrete view (you don't need and you can't do it anyway).
In the other hand, in terms of object-oriented programming, it wouldn't make sense to derive from Validator to create a View.
When you say a view has a validator, since you're using has as verb, you're talking about an association (a form of composition). Alternatively, when you say my main screen is as view, we're talking about an inheritance, because a specific view must be also a view, so it needs base view's members to act like a view.
Basically your validator could be tailor-made with the type it has to work with. In UML, it's called composition. I figure out your code as follows:
function Validator {}
Validator.prototype.validate = function(arg) {
//arg is no longer inputs
return true|false; //the ultimate output along with additional information;
}
function EventViewTabsValidator() {}
EventViewTabsValidator.prototype = Object.extend(Validator.prototype); //inheritance
EventViewTabsValidator.prototype.constructor = EventViewTabsValidator; //enforce the constructor to point to your derived type
EventViewTabsValidator.prototype.validate = function() {
var inputs = $('inputs');
var param = 'do some stuff specific to EventViewTabsValidator based on the inputs';
return Validator.prototype.validate.call(this, param); //pass param, not inputs
}
function EventViewSimpleValidator() {}
EventViewSimpleValidator.prototype = Object.extend(Validator.prototype); //inheritance
EventViewSimpleValidator.prototype.constructor = EventViewSimpleValdiator; //enforce the constructor to point to your derived type
EventViewSimpleValidator.prototype.validate = function() {
var inputs = $('inputs');
var param = 'do some stuff specific to EventViewSimpleValidator based on the inputs';
return Validator.prototype.validate.call(this, param); //pass param, not inputs
}
function EventViewTabs() {
this.validator = null; //see init
}
EventViewTabs.prototype.init = function() {
this.validator = new EventViewTabsValidator();
}
function EventViewSimple() {
this.validator = null; //see init
}
EventViewSimple = function() {
this.validator = new EventViewSimpleValidator();
}
Your could abstract up both types to a base EventView, which could expose this.validator.
Your instance of EventController will call:
var simple = new EventViewSimple();
simple.validator.validate();
var tabs = new EventViewTabs();
tabs.validator.validate();
Whatever the EventView instance, they implement their own specific validator that can be called in a generic way.
One approach is to use mixins to add the other behavior (this is the ruby approach, and is also used by react.js and react.rb) You can google for javascript+mixins and find some excellent tutorials like this one: http://raganwald.com/2014/04/10/mixins-forwarding-delegation.html
For your specific case validate (or perhaps validator) would be the mixin.
Why not to do something like this:
ViewBase
ViewBase
-EventValidator, which implements Validate
--ViewTabs
---EventViewTabs
--ViewSimple
---EventViewSimple.
Also consider to use composition over inheritance see this video

Create ES6 class from a function

I'm trying to explore using ES6 classes instead of how we do it currently, using the Function.prototype means. Currently our API looks like:
var myclass = createClass('MyClass', {
test : function() {}
});
We iterate through the object and apply those properties onto the Function that we return, basically a prettier way than to do so that it's more inline with other programming languages of sorts:
function MyClass() {}
MyClass.prototype.test = function() {};
We also cache the class onto an object where name is the key and the function is the value for use throughout our application. The class name can be namespaced so you can have My.Cls and it will split by the period and then cache it onto the manager but it also can be retrieved via window.My.Cls.
Looking into ES6 classes, I don't see how I can keep the createClass function. Would love something like:
function createClass(name, config) {
return class name config;
}
I didn't expect it to work and it doesn't.
Two issues I have here:
How can I create a class using a variable as the class name?
How can I create a class and assign the properties via the config object argument?
Not sure this would be possible. We don't plan on keeping the createClass, we hope to keep it for now and upgrade our legacy "classes". I'd like to start using ES6 classes but not break the whole app for however long it'll take us to fully upgrade.
The only good upgrade route is to refactor the property hashes into proper classes. You can start that work and keep using your hash-based classes in the meantime, which will lighten the requirement to do it all at once.
If you have a limited number of "class" name:config pairs -- which you should for maintainability reasons -- then you can replace createClass with an implementation that does:
class Foo { ... }
class Bar { ... }
let classes = {'Foo': Foo, 'Bar': Bar};
function createClass(name, config) {
if (classes[name]) {
return classes[name];
}
// old impl
}
This will ignore the config if a "real" implementation exists, but keep using the legacy behavior if you haven't replaced the class. If it is, you can implement createClass more like:
function createClass(name, config) {
if (classes[name]) {
return new classes[name](config);
}
// old impl
}
and pass the config arguments into the class ctor. In this case, you may want to filter out function properties (methods) first, as the class probably implements them already. Something like:
function createClass(name, config) {
if (classes[name]) {
let fields = Object.keys(config).filter(key => {
return typeof config[key] !== 'function';
}).map(key => config[key]);
return new classes[name](fields);
}
// old impl
}

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