javascript callback, how does it work? - javascript

I'm trying to make a callback function, and i can't find a solution to pass an argument in this callback ..
var chrome = {
enterprise: {
deviceAttributes: {
getDirectoryDeviceId: function() {
return "test";
}
}
}
};
chrome.enterprise.deviceAttributes.getDirectoryDeviceId(function(deviceid) {
alert(deviceid);
});
How can the deviceid in the callback function be "xxx" ?
Many thanks

You are passing a function into getDirectoryDeviceId when you call it...but not calling that function or accepting it as an argument
Try:
var chrome = {
enterprise: {
deviceAttributes: {
getDirectoryDeviceId: function(callback) {
// ^^ function you already pass in when you call method
// call the callback you pass in below
callback("test");
}
}
}
};
// nothing changed here
chrome.enterprise.deviceAttributes.getDirectoryDeviceId(function(deviceid) {
alert(deviceid);
});

First, chrome.enterprise.deviceAttributes.getDirectoryDeviceId is being assigned a function that takes no arguments, so you'd need to set one up there.
Then, when you call getDirectoryDeviceId the function that you pass can be executed by appending () to the argument.
Lastly, if you want to be able to pass an argument that the callback will use, you need to set up a second argument in the function.
var chrome = {
enterprise: {
deviceAttributes: {
getDirectoryDeviceId : function(callback, data){
callback(data);
}
}
}
};
chrome.enterprise.deviceAttributes.getDirectoryDeviceId(function (deviceid){
alert(deviceid);
}, "TEST!"); // <-- Second argument is the data that will be used by the callback

Related

jQuery with Callback and Complete

So I want to use a callback function within .fadeOut() after it complete's the animation. I can do this successfully using the following, no problem. Works just like I want (The HTML and CSS are just a single black square div)
function fadeOutThing(speed, callback) {
$('div').parent().fadeOut(speed, function() {
if (typeof callback === "function") {
callback();
}
});
}
function OtherThing() {
console.log("hello");
}
fadeOutThing(5000, OtherThing);
What I really want is for that callback function have its own argument, which could be another callback function, like the following. The problem is that when I do this, the log will display before the animation is complete: Here's the fiddle
function fadeOutThing(speed, callback) {
$('div').parent().fadeOut(speed, function() {
if (typeof callback === "function") {
callback();
}
});
}
function OtherThing(stuff) {
console.log("hello" + stuff); //This displays too soon!
}
fadeOutThing(5000, OtherThing(' stuffsss'));
Why is this happening? What am I not understanding?
The issue is because you call OtherThing() immediately on load of the page. This means you're giving the result of the OtherThing() function as the callback parameter, not the reference to the function.
To do what you require you can provide an anonymous function to the callback which wraps your OtherThing() call:
fadeOutThing(5000, function() {
OtherThing(' stuffsss'));
});
Bind the argument instead of calling the function as follows:
fadeOutThing(5000, OtherThing.bind(this,' stuffsss'));
Your are using/calling function in attribute so instead of function declaration you send its return in this case is no return so:
fadeOutThing(5000, OtherThing(' stuffsss'));
equals
fadeOutThing(5000, notDeclaredNothing); //undefined variable
To send function declaration and set paramaters you could do for example third paramater:
function fadeOutThing(speed, callback,attrs) {
$('div').parent().fadeOut(speed, function() {
if (typeof callback === "function") {
callback(attrs); //use with attributes
}
});
}
usage:
fadeOutThing(5000, OtherThing,'stuffsss');
Or second option is to use bind - bind creates new function with given this and given attributes:
fadeOutThing(5000, OtherThing.bind(this,'stuffsss'));
This in global scope is window object.

Call javascript callback

I want to pass an anonymous function as a callback, then call it. I am probably missing something simple, but I just get the error 'Uncaught type error - callback is not a function'.
This is what I am doing - (using jQuery) - I pass the callback as an anonymous function when creating a new object:
$('#someid').alphaColorPicker({
callback: function() {
console.log("called")
}
});
Then I call it at some point (or try to):
$.fn.alphaColorPicker = function(callback) {
...
...
callback(); //this throws the error
}
How do I correctly call the callback function?
Thanks.
Look at the value you are sending:
{ callback: function () { ... } }
That isn't a function.
It is an object with a property called callback which is a function.
Therefore:
callback.callback();
Or you could pass an actual function instead of an object:
$('#someid').alphaColorPicker(function() { console.log("called") });
You are not directly passing the function, you are passing an object which has callback property
make it
$.fn.alphaColorPicker = function(options) {
...
options.callback(); //this throws the error
}
The thing you pass into the alphaColorPicker is not a callback function but rather a object containing a value that is a callback.
{ // When putting it within {} its a new object.
// Where 'callback' is a member/key of the object.
callback : function() {
console.log("called");
}
If you instead pass the function directly:
$('#someid').alphaColorPicker(function() {
console.log("called");
});
You can call it right away via callback();.
If you wish to keep it as an object, you can call it by calling the member of the object instead of trying to call the object as a function:
callback.callback();
Found the problem, should not have passed the function as
callback: function() {
console.log("called")
}
But just like this:
$('#' + boxID).alphaColorPicker(function() {
console.log("hello")
});
And if I want to pass parameters in, I can do it like this:
$('#' + boxID).alphaColorPicker({x:styleName, y:id, callback:function() {
//do something
}});
But I am confused about how to pass parameters in / out like in jQuery event handlers such as:
$("#"+boxID).alphaColorPicker({x:styleName, y:this.inputID}, function(e){}
});
How do you access the callback here? In my example, in alphaColorPicker callback.x and callback.y are obviously available, but the callback function is passed as an object I can't see how to call it.

How to make my JS callback work right?

I have the following problem:
I'm trying to implement a Callback in JavaScript. Now I just made it with a global variable which holds my callbacl function. Here is the example:
_callbackFkt = null;
requestCompleted = function(oControlEvent) {
console.log("Callback: " + _callbackFkt.toString());
};
myLibRequest = function(callback) {
// some code, which is attached to the requestComplete event when ready
_callbackFkt = callback;
};
Now I try to call the functions which use the callback:
myLibRequest(function () {
// callback function 1
});
myLibRequest(function () {
// callback function 2
});
myLibRequest(function () {
// callback function 3
});
the result in the console is:
Callback: function () {
// callback function 3
}
How can I define the callback to be bound to one function call and not global available? I want the result:
Callback: function () {
// callback function 1
}
Callback: function () {
// callback function 2
}
Callback: function () {
// callback function 3
}
There are several ways to do what you are trying to do, but your basic problem is that you want a list of event handlers, but you are only assigning a single value.
To modify what you are currently doing:
_callbackFkts = [];
myLibRequest = function(callback) {
// some code, which is attached to the requestComplete event when ready
_callbackFkts.push(callback);
};
Then, when you want to execute the callbacks:
_callbackFkts.forEach(function(callbackFkt) {
callbackFkt();
});
But, this global mechanism is a bit messy. You might consider some encapsulation (untested, but you get the idea):
function Events() {
this.callbacks = [];
}
Events.protototype.bind = function(callback) {
this.callbacks.push(callback);
};
Events.prototype.executeAll = function(params) {
this.callbacks.forEach(function(callback) {
callback.apply(this, params);
}
}
Then you can use it like this:
var events = new Events();
events.bind(function() {
//callback function 1
});
events.bind(function() {
//callback function 2
});
events.bind(function() {
//callback function 3
});
events.executeAll('with', 'parameters');
Finally, you might just use an off-the-shelf event library. There are lots. One quick google search finds this.
Having a global as the callback will only work if myLibRequest() contains only synchronous code (which I assume it doesn't).
Remove the global, and use the callback that is passed in as an argument.
Assuming you have some async call in there, and you call requestCompleted when it's done. Add an argument so requestCompleted receives the callback, instead of referenceing the global.
requestCompleted = function(oControlEvent, callback) {
console.log("Callback: " + callback.toString());
};
myLibRequest = function(callback) {
myAsyncFunction(function(){
// async complete
requestCompleted('event', callback);
});
};

javascript - setTimeout return

How can I use setTimeout if I want to return a value
$.each(pCodes, function(index, pCode) {
setTimeout(func(parm1), 2000);
});
function func(in)
{
var value = 999;
return value;
}
First of all, your call to setTimeout is wrong. You are calling the function func and then using the result in the setTimeout method. Your code is equivalent to:
$.each(pCodes, function(index, pCode) {
var temp = func(parm1);
setTimeout(temp, 2000);
});
As func returns 999, you will be doing setTimeout(999, 2000), which of course doesn't make sense. To call a function that takes a parameter from setTimeout you need a function that makes that function call:
$.each(pCodes, function(index, pCode) {
setTimeout(function() { func(parm1); }, 2000);
});
To handle the return value from func is a bit more complicated. As it's called later on, you have to handle the return value later on. Usually that is done with a callback method that is called when the return value is available:
var callback = function(value) {
// Here you can use the value.
};
$.each(pCodes, function(index, pCode) {
setTimeout(function() { func(parm1, callback); }, 2000);
});
function func(in, callback) {
var value = 999;
callback(value);
}
First of all, make sure you pass to setTimeout a function, in your example you passed undefined to it, as you func(param1) executes func directly. What you want is something like this:
setTimeout(function() { func(parm1); }, 2000);
And for 'returning' the value: Use some kind of callback function that is executed with the value when timeout expired. Like so:
function callback(value) {
// doSomethingWithNewValue
}
$.each(pCodes, function(index, pCode) {
setTimeout(function() { func(parm1, callback); }, 2000);
});
function func(in, callback)
{
var value = 999;
callback(value);
}
This is the general pattern used in such scenario (see event driven programming).
change it to :
var defValue;
$.each(pCodes, function(index, pCode) {
setTimeout(function(){defValue=func(parm1)}, 2000);
});
this way you can use the defValue in your function to access the returned value
It's pretty ugly, but you can use output parameters, since js objects are pass by reference:
function a() {
var param1 = 42;
var result = {};
b(param1, result);
}
function b(val, output) {
something();
output.returned = 4;
}
Or, you can use a callback (the better option):
function a() {
var param1 = 42;
b(param1, function (newVal) {
something();
});
}
function b(val, callback) {
//something
callback(4);
}
By the way, your call to setTimeout is wrong. setTimeout receives a function as a first parameter, and a delay as a second - the first argument is still seen as regular javascript code, so it evaluates it, so your setTimeout call turns out to be like this:
setTimeout(999, 2000);
Since you're returning 999 from the function.
However, setTimeout can also receive a list of arguments after the second parameter, so it can be turned into this:
setTimeout(func, 2000, param1);

Javascript callback function and parameters [duplicate]

This question already has answers here:
Pass an extra argument to a callback function
(5 answers)
Closed 6 years ago.
I want to something similar to this:
function AjaxService()
{
this.Remove = function (id, call_back)
{
myWebService.Remove(id, CallBack)
}
function CallBack(res) {
call_back(res);
}
}
so my calling program will be like this:
var xx = new AjaxService();
xx.Remove(1,success);
function success(res)
{
}
Also if I want to add more parameters to success function how will I achieve it.
Say if I have success function like this:
var xx = new AjaxService();
//how to call back success function with these parameters
//xx.Remove(1,success(22,33));
function success(res,val1, val2)
{
}
Help will be appreciated.
Use a closure and a function factory:
function generateSuccess (var1,var2) {
return function (res) {
// use res, var1 and var2 in here
}
}
xx.Remove(1,generateSuccess(val1,val2));
What you're passing here is not the generateSuccess function but the anonymous function returned by generateSuccess that looks like the callback expected by Remove. val1 and val2 are passed into generateSuccess and captured by a closure in the returned anonymous function.
To be more clear, this is what's happening:
function generateSuccess (var1,var2) {
return function (res) {
// use res, var1 and var2 in here
}
}
var success = generateSuccess(val1,val2);
xx.Remove(1,success);
Or if you prefer to do it inline:
xx.Remove(1,(function(var1,var2) {
return function (res) {
// this is your success function
}
})(val1,val2));
not as readable but saves you from naming the factory function. If you're not doing this in a loop then Xinus's solution would also be fine and simpler than my inline version. But be aware that in a loop you need the double closure mechanism to disconnect the variable passed into the callback function from the variable in the current scope.
You can pass it as anonymous function pointer
xx.Remove(1,function(){
//function call will go here
success(res,val1, val2);
});
one way to do this:
function AjaxService {
var args_to_cb = [];
this.Remove = function (id, call_back, args_to_callback_as_array) {
if( args_to_callback_as_array!=undefined )
args_to_cb = args_to_callback_as_array;
else
args_to_cb = [];
myWebService.Remove(id, CallBack)
}
function CallBack(res) {
setTimeout( function(){ call_back(res, args_to_cb); }, 0 );
}
}
So you can use it like this:
var service = new AjaxService();
service.Remove(1,success, [22,33]);
function success(res,val1, val2)
{
alert("result = "+res);
alert("values are "+val1+" and "+val2);
}
I usually have the callback execute using a setTimeout. This way, your callback will execute when it gets the time to do so. Your code will continue to execute meanwhile, e.g:
var service = new AjaxService();
service.remove(1, function(){ alert('done'); }); // alert#1
alert('called service.remove'); // alert#2
Your callback will execute after alert#2.
Of course, in case of your application, it will happen so automatically since the ajax callback itself is asynchronous. So in your application, you had better not do this.
Cheers!
jrh

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