How to execute files directly from Notepad++ - javascript

For the past few weeks, I have been working with Node JS a lot, and i have found it pretty annoying to have to execute the file through cmd every time i want to test.
To make my life easier, I have made a batch file that executes my file for me. My question is how do I execute files directly from notepad++?
Is there a menu for it? Currently on my left I have a menu that lets me navigate between my files easily. On my right, I have a NppFTP UI that lets me connect to the FTP server, if I need to work on files that are not on my system.
I highly suspect that there is a way to execute files directly from Notepad++.

Although my answer doesn't directly answer your question, it will resolve the problem you were facing in the first place.
There is something called nodemon which will restart your node process as soon as you save your changes. It's very simple to use:
To install :
npm install -g nodemon
To use:
nodemon app.js
or Just [it automatically grabs the default app.js file or other]
nodemon
You can learn more about this here:
http://nodemon.io/

Related

How to run npm start without opening browser for react development on linux

I am learning react and find myself running npm start on the terminal a couple of times but its annoying how it opens a new browser window everytime. I'm trying to stop this from happening on linux.
I found a solution for how to do this on Windows, but how can I do it on Linux?
Adding BROWSER=none to the .env file should get it solved.
If the folder /etc/profile.d doesn't exist create it. Then run touch /etc/profile.d/[any descriptive name here].sh and open it in the text editor of your choice. Then add export BROWSER=none there.
Then logout and login again. If it didn't work then try putting export BROWSER="none" in the file.
This is setting an environment variable.
Hope this helps.
fixed
create a .env file next to your package.json and put BROWSER=none inside
I don't think you need to run npm start so often. I've created my project via create-react-app which comes with Hot Module Reloading or HMR(restarts the server on any saved edit) in-built.
Starting a new React server multiple times can also be problematic as every time it will run on a different port. If you're integrating an API that has CORS set up for a particular port, it won't work on other instances.
What to do?
Create your application using create-react-app(cra) or add HMR using some library if you don't want to use cra. Here is a tutorial for that (haven't tested it).
Always keep a single dev server running. It will automatically reload on code change.
Stop the server by Ctrl + C when you don't want to use it.

Running a Node.JS script from any directory?

How can I run Node.js like node? at the moment I have to Cd into the directory of my js script, is there a way to run it from any where?
Just run the command and include the full file path:
# alex # alex in ~ [16:53:43] tty:s002 L:1 N:14 C:0
$ node /full/path/to/my/application/file/index.js
There can be possible answer like the one suggest by #ajtrichards, its one way to achieve what you like.
In other ways you can follow full path approach and create a .bat file, one time effort, after that you need only to click that file to run your node app.
Other way, If supposed in your app structure your server folder is of different shape i.e. main file is located at inner leve (its possible in some cases), you can configure package.json to handle your server execution with npm start.
Above are just possible suggestion.

Using coffeescript with nodemon

Currently i discover that i can use nodemon with coffeescript, without needing to generate the .JS files, searching about i discovery that forever can do the same.
I wonder if use in production will lead to performace issues. I do not think so, since the Nodemon and Forever generate the javascript files in the dark just one time, when the server starts, then is not needed to generate these javascript files to each user request, correct?
Thank you.
That is correct, but in a production environment you would not use nodemon because your source code (for your currently deployed version) is not supposed to change. Forever would be more appropriate in this game.

Why do frameworks and git hub ask you to use Terminal?

I'm a newbie and that's ok.
But when I use tutorials, they always tell me to go straight to my terminal and install documents from there in which I have no clue what the next step is and no idea why I have to do it. Is it essential that I install frameworks through terminal or can I just work without it?
ex. http://net.tutsplus.com/tutorials/javascript-ajax/real-time-messaging-for-meteor-with-meteor-streams/
"Let’s create a very simple, browser console based chat application with Meteor Streams. We’ll first create a new Meteor application:"
meteor create hello-stream
I understand this is may not be very challenging, but I don't have a clear answer when I try and simply google it. Anything would help, thanks a lot!
Being a newbie is ok.
The terminal is the go to because writing programs, tools, and scripts with a couple lines of bash or python is, well, a couple of lines versus an entire gui and all the lines of code to go with it.
meteor create hello-stream
That's telling you to run the program called meteor with the supplied arguments (create hello-stream).
If you haven't installed meteor, do that next. From their website, open your terminal and type/paste:
curl https://install.meteor.com | sh
That downloads a file from the URL and pipes (|) it to the sh command. The file it downloads is a shell script that takes care of setup/installation. Now go back and try the meteor command again.
More reading
You might try and find a terminal tutorial. This is the first one I found:
http://www.ee.surrey.ac.uk/Teaching/Unix/
Answer from someone who only recently (as in: within the last year) got into using the Terminal more and more frequently:
It's generally a good idea to get used to using the Terminal for code-related things as you can pretty much use it platform-independently (meaning you can use the same commands on Mac, Linux, Windows,...) and because it makes you understand better what you're actually doing.
Once you've got the hang of it, it can make navigating your system as well as making changes to it easier. Hidden files, for example (like .gitignore files, or files in your .ssh directory, or your .bash_profile), can be viewed, opened and edited easily from the Terminal whereas you have to take multiple, complicated steps (or install other software) to view them from your Finder.
With the help of package managers (like Homebrew), which are also operated from the Terminal, you can also install software that isn't otherwise available for Mac.

xcode 4 + phonegap ... not update JS upon build?

I've run into a weird issue that has had me scratching my head for the past hour.
I'm working on an iPad app using Xcode 4 and PhoneGap. It's using jQuery. I've put all my JS into a scripts.js file.
Things are working well.
I spend about an hour doing a lot of CSS tweaking. I'd update the CSS file, stop the app, rebuild, and push to the iPad simulator or my iPad. That's been working fine. Every update to the CSS file is reflected on the new build.
I then needed to update the JS file. I couldn't get things to work and then I finally realized none of my JS changes were actually be put into the build. I finally blanked out my JS file completely, rebuilt, and it's still not updating.
The file I'm updated is being updated in the finder in the project folder (I can right-click 'view in finder' and that file is, indeed, updated).
So I'm stumped. Is the xcode compiler caching the JS file somehow instead of grabbing the updated file? Is there a way to force it to grab the updated JS?
I found it necessary to hold the Option button when clicking the menu command which turns the command from "Clean" to "Clean Build Folder..." and this caused my assets to be refreshed.
Well, after some more googling, this seems to be a common problem. Xcode seems to cache files even after you've edited them.
One option appears to be to run the 'clean' command before a new build. I tried that, no luck.
Other solutions appear to involve rebuilding the .plist file each time. I don't fully understand that (yet) in terms of how to do that automatically, but did find this workaround:
Open your .plist file
change something (in my case, I rename one of the app icon files each time)
save and build
Doing that magically forces xcode to FINALLY grab all the updated files and do a proper build.
I can't explain why Xcode seems perfectly happy grabbing my updated .css file each and every time but won't update the .html or or .js files without first doing this .plist file edit.
Seems as if Apple still has a few bugs to work out. I guess we'll have to wait patiently for the next 4gig .x relase of it. ;)
Just add a new "Run Script" build phase to your target in XCode and paste this :
touch -cm ${SRCROOT}/www
I do not have mac right now, but few things to try:
Try to look at Your project build (or prebuild or something) action where www folder is supposed to be copied.
Try to change index.html and see if it works.
Try to copy paste all Your javascript code to index.html script tag
Try to validate Your javascript (For example: Google Closure Compiler) and see if it has no problems
None of these worked for me :(
The only way I can get the thing to update its html and js is by running a "corodova run ios" at the command line.
Find the file called copy-www-build-step.sh.
Mine was in [project_folder]/platforms/ios/cordova/lib/copy-www-build-step.sh
In that file, find the lines beginning rsync -a "...
Add -c to the rsync lines, so they ready rsync -a -c "...
copy-www-build-step.sh is the script that copies the files over from www/ to where they go inside the app file. rsync is the unix file copying command they use. Without that -c, rsync just compares the file size on each file and folder and copies them over if the size has changed, and a couple of spaces or quotes don't count as enough of a change. With the -c, it checksums them and compares the checksums, which will catch even the smallest changes.
I think this will work best, because it's not a workaround, it actually fixes the cause of the problem.
I just had this issue, and the build phase command posted here (which is actually now used by the default Phonegap project) did not work for me, since I am editing my files on a Parallels Windows VM, in Visual Studio.
What I did, was use this instead, in the Build Phase of my project:
find "${PROJECT_DIR}/www/." -exec touch -cm {} \;
Thats basically a recursive touch. I then set up Visual Studio to always reload the file, if it has been saved. Hope this helps.
I'm not sure which did it, but I did the following:
Changed an icon value in my MyProject-Info.plist
Quit the simulator
Product -> (hold option) -> Clean Build Folder
Run
I had this same issue with the iOS Simulator, I tried most of the suggestions above with no success, it would not pick up my changes.
Later another possible solution occurred to me, which did work:
Delete the app from the simulator. (ie. Click and hold on the icon, then hit the X when it starts to shake, then Hardware Home)
Then re-run from xCode.
(NB: "cordova build ios" was also required)
Nothing solution of above work
finally i saw there are two index.html file and .js file in the project created using Command line tool of Cordova
So make changes as below shown under Staging folder

Categories