Get size of svg g of element - javascript

As you can see here element g http://imgur.com/SZImQNB with different browser zoom levels. I would like to get those values 402x398 and 1608x1582 or whatever the values would be while zooming.
var container - is the svg g that I am looking for dimensions of
var svg = d3.select("body")
.append("svg")
.attr("width", w)
.attr("height", h);
svg.append('rect')
.classed('bg', true)
.attr('stroke', 'transparent')
.attr('fill', 'transparent')
.attr("x", 0)
.attr("y", 0)
.attr('width', w)
.attr('height', h)
.call(d3.behavior.zoom()
.on("zoom", function() {
container.attr("transform", "translate(" + d3.event.translate +
")scale(" + d3.event.scale + ")");
}));
var container = svg.append("g")
.classed("node-area", true)
.attr("id", "test");
I'm using container.node().getBBox().width to get those values and I always receive 70 px width 30 px height no matter what.
console.log("width: "+container.node().getBBox().width+" height: "+container.node().getBBox().height+ "x: "+container.node().getBBox().x+" y: "+container.node().getBBox().y);
I am following d3.js force layout auto zoom/scale after loading TWiStErRob answer

#RobertLongson suggestion does work. In the code, getBoundingClientRect().width has to be used after the transform:
function zoomed() {
container.attr("transform", "translate(" + d3.event.translate
+ ")scale(" + d3.event.scale + ")");
console.log("width: "+container.node().getBoundingClientRect().width);
};
Check the console in this fiddle, while you apply zoom: http://jsfiddle.net/gerardofurtado/tr4kx4af/

Related

d3.event.pageX & d3.mouse(this)[0]

I tried to figure out the difference between 'd3.event.pageX' & 'd3.mouse(this)[0]'.
I guessed both are same but,
when I console.log both,
the value was different by '8' in my code.
var height=600;
var width=600;
var graphgap=60;
d3.csv('./details.csv').then(function(data){
var svg =d3.select('section').append('svg')
.attr('width',600).attr('height',600)
.on('mousemove',mousemove)
drawrect(data);
})
function drawrect(data){
let bars=d3.select('svg').selectAll('rect').data(data);
bars.enter().append('rect').classed('bargraph',true)
.attr('x',function(d,i){return (i+1)*graphgap})
.attr('y',function(d){return height-(d.Age)*5})
.attr('width',55)
.attr('height',function(d){return (d.Age)*(5)})
}
function mousemove(){
let mouselocation =[];
d3.select('svg').append('text')
.text(d3.event.pageX)
.attr('x',d3.event.pageX)
.attr('y',d3.event.pageY)
console.log(d3.event.pageX)
console.log(d3.mouse(this)[0])
}
So, I think these two are two different things.
Can anyone let me know why it makes a difference?
The reason why I tried to figure this out is because I was re-writing the code below.
<script>
// set the dimensions and margins of the graph
var margin = {top: 10, right: 30, bottom: 30, left: 60},
width = 460 - margin.left - margin.right,
height = 400 - margin.top - margin.bottom;
// append the svg object to the body of the page
var svg = d3.select("#my_dataviz")
.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform",
"translate(" + margin.left + "," + margin.top + ")");
//Read the data
d3.csv("https://raw.githubusercontent.com/holtzy/D3-graph-gallery/master/DATA/data_IC.csv",function(data) {
// Add X axis --> it is a date format
var x = d3.scaleLinear()
.domain([1,100])
.range([ 0, width ]);
svg.append("g")
.attr("transform", "translate(0," + height + ")")
.call(d3.axisBottom(x));
// Add Y axis
var y = d3.scaleLinear()
.domain([0, 13])
.range([ height, 0 ]);
svg.append("g")
.call(d3.axisLeft(y));
// This allows to find the closest X index of the mouse:
var bisect = d3.bisector(function(d) { return d.x; }).left;
// Create the circle that travels along the curve of chart
var focus = svg
.append('g')
.append('circle')
.style("fill", "none")
.attr("stroke", "black")
.attr('r', 8.5)
.style("opacity", 0)
// Create the text that travels along the curve of chart
var focusText = svg
.append('g')
.append('text')
.style("opacity", 0)
.attr("text-anchor", "left")
.attr("alignment-baseline", "middle")
// Create a rect on top of the svg area: this rectangle recovers mouse position
svg
.append('rect')
.style("fill", "none")
.style("pointer-events", "all")
.attr('width', width)
.attr('height', height)
.on('mouseover', mouseover)
.on('mousemove', mousemove)
.on('mouseout', mouseout);
// Add the line
svg
.append("path")
.datum(data)
.attr("fill", "none")
.attr("stroke", "steelblue")
.attr("stroke-width", 1.5)
.attr("d", d3.line()
.x(function(d) { return x(d.x) })
.y(function(d) { return y(d.y) })
)
// What happens when the mouse move -> show the annotations at the right positions.
function mouseover() {
focus.style("opacity", 1)
focusText.style("opacity",1)
}
function mousemove() {
// recover coordinate we need
var x0 = x.invert(d3.mouse(this)[0]);
var i = bisect(data, x0, 1);
selectedData = data[i]
focus
.attr("cx", x(selectedData.x))
.attr("cy", y(selectedData.y))
focusText
.html("x:" + selectedData.x + " - " + "y:" + selectedData.y)
.attr("x", x(selectedData.x)+15)
.attr("y", y(selectedData.y))
}
function mouseout() {
focus.style("opacity", 0)
focusText.style("opacity", 0)
}
})
</script>
In documentation is written:
While you can use the native event.pageX and event.pageY, it is often
more convenient to transform the event position to the local
coordinate system of the container that received the event using
d3.mouse, d3.touch or d3.touches.
d3.event
d3.mouse - uses local coordinate (without margin (60px))
d3.event.pageX - uses global coordinate (with margin (60px))
But local cordinate start on 68px. I guess 8 pixels is used to describe the y-axis.

Disable D3 zoom on circle PNG background

I am trying to disable the D3 zoom on a particular element. This element happens to be the PNG background to a circle.
Right now this is not working. I have tried to offset the scale parameter in the zoom, but the background PNG still 'grows' with the circle. Here is my jsfiddle.
This is how I try to offset the zoom:
d3.selectAll("#grump_avatar").attr("transform", "scale(" + 1/d3.event.scale + ")");
I know there are similar questions on SO, but please note none of them have received a satisfactory response thus far. Better luck here, hopefully.
Lots of issues with this code:
Matching by id is an exact match.
Your ids are on def attributes, which aren't the objects, you don't want to scale (those would be the circles).
To match multiple objects, you should be using a class on the circles.
You apply the zoom directly to the svg, you should be wrapping everything in a g. SVG handles the events, g is the zoomable "canvas".
Once you apply the zoom correctly you are going to lose your circle placement because you overwrite the transform without reapplying the translate.
You've made no use of d3 data-binding, so you can't persist your data correctly.
All this in mind, here is how I would refactor your code:
var config = {
"avatar_size": 100
}
var body = d3.select("body");
var svg = body.append("svg")
.attr("width", 500)
.attr("height", 500);
var g = svg.append("g");
var defs = svg.append('svg:defs');
data = [{
posx: 100,
posy: 100,
img: "https://cdn0.iconfinder.com/data/icons/flat-round-system/512/android-128.png",
}, {
posx: 200,
posy: 200,
img: "https://cdn1.iconfinder.com/data/icons/social-media-set/24/Reverbnation-128.png"
}, {
posx: 300,
posy: 300,
img: "https://cdn1.iconfinder.com/data/icons/user-pictures/100/male3-128.png"
}];
defs.selectAll("pattern")
.data(data)
.enter()
.append("pattern")
.attr("id", (d, i) => "grump_avatar" + i)
.attr("width", config.avatar_size)
.attr("height", config.avatar_size)
.attr("patternUnits", "userSpaceOnUse")
.append("svg:image")
.attr("xlink:href", (d) => d.img)
.attr("width", config.avatar_size)
.attr("height", config.avatar_size)
.attr("x", 0)
.attr("y", 0);
g.selectAll(".grump_avatar")
.data(data)
.enter()
.append("circle")
.attr("class", "grump_avatar")
.attr("transform", (d) => "translate(" + d.posx + "," + d.posy + ")")
.attr("cx", config.avatar_size / 2)
.attr("cy", config.avatar_size / 2)
.attr("r", config.avatar_size / 2)
.style("fill", "white")
.style("fill", (d, i) => "url(#grump_avatar" + i + ")");
var zoom = d3.behavior.zoom()
.on("zoom", function() {
g.attr('transform', 'translate(' + d3.event.translate + ') scale(' + d3.event.scale + ')');
d3.selectAll(".grump_avatar").attr("transform", (d) => {
return "scale(" + 1 / d3.event.scale + ")" + "translate(" + (d.posx - d3.event.translate[0]) + "," + (d.posy - d3.event.translate[1]) + ")";
});
});
svg.call(zoom);
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
EDITS based on comments:
To scale the circles opposite the zoom and position them, the key is:
d3.selectAll("circle")
.attr("transform", function(d){
return 'scale(' + 1 / d3.event.scale + ')'; // inverse of scale for size
})
.attr("cx", function(d){
return d.x * d3.event.scale; // change position based on scale, d.x is the original unscaled position
})
.attr("cy", function(d){
return d.y * d3.event.scale;
});

In a d3 line chart, how do I create a bounding box behind my text that is the same size as what I'm mousing over?

I'm using d3 v4. I want to create a rollover for my line chart such that the information that is displayed for each point is completely captured by a background box that is the same size as the text. I'm confused about how to do this, though. I'm creating the SVG element like so
var svg = d3.select("body").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
...
var rect = focus.append("rect")
.attr("x", 9)
.attr("dy", ".35em")
.attr("width", 50)
.attr("height", 50)
.attr("fill", "yellow");
var text = focus.append("text")
.attr("x", 10)
.attr("y", 10);
svg.append("rect")
.attr("class", "overlay")
.attr("width", width)
.attr("height", height)
.on("mouseover", function() { focus.style("display", null); })
.on("mouseout", function() { focus.style("display", "none"); })
.on("mousemove", mousemove);
function mousemove() {
var x0 = x.invert(d3.mouse(this)[0]),
i = bisectDate(data, x0, 1),
d0 = data[i - 1],
d1 = data[i],
d = x0 - d0.date > d1.date - x0 ? d1 : d0;
focus.attr("transform", "translate(" + x(d.index_date) + "," + y(d.value) + ")");
var descriptor = d.value + "\n" + d.index_date
focus.select("text").text(descriptor);
}
I'm having a couple of problems, though. First the bounding box is of fixed dimensions, so it is not capturing the text. Second, my new line seems to be getting ignored in my text. Ideally, I want two lines, one with a value and the second with a date. The Fiddle that illustrates what I have so far -- https://jsfiddle.net/8reo2Lvc/1/ . How do I create the bounding box that is the same size as the text it is surrounding?
Regarding the new line problem, you cannot break a SVG text element using "\n". Instead of that, append a <tspan>:
focus.select("text")
.text(d.value)
.append("tspan")
.attr("x", 10)
.attr("dy", "1.5em")
.text(d.index_date);
Now, back to the bounding box problem. A simple approach is getting the bounding box of the text element:
var bbox = focus.select("text").node().getBBox();
And use it to set the width and height of the rectangle:
rect.attr("width", bbox.width)
.attr("height", bbox.height)
Here is the updated fiddle with those changes: https://jsfiddle.net/yw46ycse/

Reset D3 zoom translate

I'm trying to create a draggable element in D3 that doesn't drag beyond the page.
Like in this example:
http://jsfiddle.net/Lhwpff2r/1/
var margin = {top: 20, right: 10, bottom: 20, left: 10};
var width = 600;
var height = 600;
var zoom = d3.behavior.zoom()
.scaleExtent([0.5, 10])
.on("zoom", zoomed);
var svg = d3.select('body').append('svg')
.attr('class', 'chart')
.attr('width', width)
.attr('height', height)
.append('g')
.attr("transform", "translate(" + margin.left + "," + margin.right + ")")
.call(zoom);
rect = svg.append("rect")
.attr("width", width)
.attr("height", height)
.style("fill", "none")
.style("pointer-events", "all");
svg.append("g")
.append("rect")
.attr("class", "rectangle")
.attr('width', width)
.attr('height', height);
function zoomed() {
console.log('1: ', zoom.translate());
if (zoom.translate()[0] > 0) {
//zoom.translate([0, zoom.translate()[1]]);
//console.log('2: ', zoom.translate());
}
svg.attr("transform", "translate(" + zoom.translate() + ")scale(" + zoom.scale() + ")");
}
In other words, I don't want to see the background behind the red rectangle.
For this I'm checking whether the zoom.translate()[0] is bigger than 0 and manually setting it to 0.
This works fine, but the problem is that when I drag to the left again the zoom.translate() x value is still the original one, not the one that I manually set (unless I release the mouse click before dragging to the left).
Does anyone know how I make the zoom.translate value persist?
Thanks.

Specify view for zoomable heatmap in D3

I am doing a heatmap with zoom and pan functionalities, and realized that the data points is showing up on the left side of the y-axis when zooming and panning, after I increased the space to the left of the heatmap, in order to make space for the y-axis (See picture). How can I avoid this? A code sample is provided in below.
var zoom = d3.behavior.zoom()
.scaleExtent([dotWidth, dotHeight])
.x(xScale)
.on("zoom", zoomHandler);
var svg = d3.select("body")
.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.call(zoom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
function zoomHandler() {
var t = zoom.translate(),
tx = t[0],
ty = t[1];
tx = Math.min(tx, 0); // tx < 0
tx = Math.max(tx, -1000); //
zoom.translate([tx, ty]);
svg.select(".x.axis").call(xAxis);
svg.selectAll("ellipse")
.attr("cx", function(d) { return xScale(d.day); })
.attr("cy", function(d) { return yScale(d.hour); })
.attr("rx", function(d) { return (dotWidth * d3.event.scale); });
}
svg.selectAll("ellipse")
.data(dataset)
.enter()
.append("ellipse")
.attr("cx", function(d) { return xScale(d.day); })
.attr("cy", function(d) { return yScale(d.hour); })
.attr("rx", dotWidth)
.attr("ry", dotHeight)
.attr("fill", function(d) { return "rgba(100, 200, 200, " + colorScale(d.tOutC) + ")"; });
Zoom and pan image using manual scaling for CanvasRenderingContext2D.drawImage with d3. Preserves aspect ratio of the image
http://bl.ocks.org/robnagler/e245b69c473da73dfb85
or this one
http://www.d3noob.org/2014/02/generate-heatmap-with-leafletheat-and.html
I figured out that the solution was to create a clipping path. I used the clipping method from this example: http://bl.ocks.org/mbostock/4248145. Basically I added the following code:
svg.append("clipPath")
.attr("id", "clip")
.append("rect")
.attr("class", "mesh")
.attr("width", width)
.attr("height", height);
svg.append("g")
.attr("clip-path", "url(#clip)")
.selectAll(".hexagon")
.data(hexbin(points))
.enter().append("path")
.attr("class", "hexagon")
.attr("d", hexbin.hexagon())
.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; })
.style("fill", function(d) { return color(d.length); });
The code works fine with zooming features as well. Just call the zoom function when creating the your svg canvas. Like this:
// SVG canvas
var svg = d3.select("#chart")
.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.call(zoom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");

Categories