The following code works when I create my object with the constructor but when I do object.Create it doesn't get initialized properly. functionName is not a function. I have two questions. Why isn't the object.create working ?
How would I organize my code within the same Calculator Function so I could use both new and object.create ?
I know I can add the methods to Calculator.prototype and do Object.create but I was wondering if my code can be changed within the current structure to allow for both ?
//var calc = new Calculator();
var calc = Object.create(Calculator);
function Calculator(){
this.array = [];
this.results = 0;
this.calculate = function(){
try{
results = eval(this.array.join(''));
this.array = [results];
return results;
}
catch(error){
alert('Wrong arguments provided');
return this.array.join('');
}
},
this.isNumber = function(str){
return !isNaN(parseFloat(str)) && isFinite(str);
},
this.addToOperationsArray = function(str){
if (this.array.length <= 0 && !this.isNumber(str)){ // Don't add operand before any number.
return;
}
this.array.push(str);
},
this.clearEverything = function(){
this.array = [];
}
}
There is no constructor invocation with Object.create.
You can get similar results in a multitude of ways. See if something along these lines helps you:
function Calculator() {
this.array = [];
this.results = 0;
}
Calculator.prototype = {
calculate: function() {
try {
results = eval(this.array.join(''));
this.array = [results];
return results;
} catch (error) {
alert('Wrong arguments provided');
return this.array.join('');
}
},
isNumber: function(str) {
return !isNaN(parseFloat(str)) && isFinite(str);
},
addToOperationsArray: function(str) {
if (this.array.length <= 0 && !this.isNumber(str)) { // Don't add operand before any number.
return;
}
this.array.push(str);
},
clearEverything: function() {
this.array = [];
}
};
// create using 'new'
var calc1 = new Calculator();
// create using 'Object.create'
// the constructor function is not called
// but properties of returned object can be passed to the function, and
// you can control the enumerable, writable, configurable properties
var calc2 = Object.create(Calculator.prototype, {
'array': {
value: [],
enumerable: true
},
'results': {
value: 0,
enumerable: true
}
});
// create using 'Object.create'
// and invoke the constructor with 'call',
// explicitly setting 'this'
var calc3 = Object.create(Calculator.prototype);
Calculator.call(calc3);
console.log(calc1); // Calculator {array: Array[0], results: 0}
console.log(calc2); // Object {array: Array[0], results: 0}
console.log(calc3); // Object {array: Array[0], results: 0}
Object.create() //This for inherit the parent object
what you want is to instantiate the object, you can do it like this:
var calc = new Calculator() //This will inherit it's prototype and execute the constructor for you.
Object.create works with new side by side not against. Just to make it more clear about prototype inheritance and instantiate, let's take step back, I'll provide you with example:
// CREATE || Object.create for inheritence by prototyping
var Thing = function (name) {
this.type = "universal";
this.name = name;
}
Thing.prototype = {
say: function(something) {
console.log(this.name + " say something " + something);
},
check_soul: function (){
console.log(this.name + " soul is " + this.type);
}
}
// constructor for God
var God = function(name){
Thing.call(this, name); // Execute parent constructor also with current context
this.type = "pure"; // overwrite the type
}
God.prototype = Object.create(Thing.prototype); // inherit God from Thing
God.prototype.constructor = God; // implement the constructor
// constructor for Demon
var Demon = function(name){
Thing.call(this, name);
this.type = "corrupted";
}
Demon.prototype = Object.create(Thing.prototype, {
say: {
value: function(something){ // Overwrite Thing prototype for say
console.info(this.name + " say: Let's destory " + something + "!");
}}
}); // inherit Demon from Thing
Demon.prototype.constructor = Demon;
/////////////////////////////////////////////////////////////////////////////////////
// NEW || new for instantiation
var anonymous = new Thing("Anonymous");
anonymous.check_soul();
var god = new God("Zeus");
god.check_soul();
god.say("omni");
var demon = new Demon("Lucifer");
demon.check_soul();
demon.say("human");
Example above is too verbose? (ES2015 here to help) note that this can only apply on node v6 and above.
// CREATE || Object.create for inheritence by prototyping
'use strict';
class Thing {
constructor (name){
this.type = "universal";
this.name = name;
}
say(something) {
console.log(this.name + " say something " + something);
}
check_soul() {
console.log(this.name + " soul is " + this.type);
}
}
class God extends Thing { // inherit God from Thing and implement the constructor
constructor (name){
super(name); // Execute parent constructor also with current context
this.type = "pure"; // overwrite the type
}
}
class Demon extends Thing { // inherit Demon from Thing and implement the constructor
constructor (name){
super(name); // Execute parent constructor also with current context
this.type = "corrupted"; // overwrite the type
}
say(something) { // Overwrite Thing prototype for say
console.info(this.name + " say: Let's destory " + something + "!");
}
}
/////////////////////////////////////////////////////////////////////////////////////
// NEW || new for instantiation
var anonymous = new Thing("Anonymous");
anonymous.check_soul();
var god = new God("Zeus");
god.check_soul();
god.say("omni");
var demon = new Demon("Lucifer");
demon.check_soul();
demon.say("human");
a little bit late, may be you have noticed, but in your implementation theres is at least one side effect in the code Calculator.prototype.constructor this will point to Object.prototype.constructor instead of the Calculator constructor, what are you doing is overwriting every property of the prototype chain, it is best practice to use dot notation to add new properties Calculator.prototype.method = () => { // some code }
This is the most basic JS object example I can think of that illustrates my questions.
Question 1.
How can I reference functions within a class so that in other code I could call a method? This gives me an error.
var name1 = new Name();
name1.render();
Question 2.
What is the difference between declaring functions in-line like this vs. using var getByID = function() ...?
Example object:
function Name(user_id, container_id) {
this.userID = user_id;
this.containerID = container_id;
this.firstName = null;
this.lastName = null;
function getByID(userID) {
// An ajax call that takes a userID to get a name.
}
function setName() {
// An ajax call to get the name from db.
name_record = this.getByID(this.userID); ????? this returns an error that getByID is undefined.
this.firstName = name_record.firstName;
this.lastName = name_record.lastName;
}
function render() {
$(this.containerID).val(this.firstName + ' ' + this.lastName);
}
}
You can declare an object like you done in your second question, it's valid because a function is an object too. Or other ways like:
var Name = {
render: function() {
}
}
Name.render();
Or with prototype:
function Name() {
}
Name.prototype.render = function() {
}
// or
Name.prototype = {
getByID: function() {
},
setName: function() {
}
}
var n = new Name();
All these snipets are a valid object declaration.
Your second question may answer the first ones. When you declare a function like this:
function Name() {
function render() {
}
}
var n = new Name();
It is like render() be a private method. if you call outside the function name n.render(), you will see an error thrown because render is not recognized. But if you change to this...
function Name() {
this.render = function() {
}
}
... then n.render() will work like render() being a public method. See this and this for further information about public and private methods.
Now, the difference between declaring a function "in-line" or setting it to a variable is that with this:
function Name() {
}
You can do:
var n1 = Name();
var n2 = Name();
var nn = Name(); // and so on...
But with:
var n = function Name() {
}
Is that n() will work and Name() will not. Even var a = Name() will throw an exception.
Here's a good article about this subject that worth a read. I hope it can help.
Question 1:
A "Class" in Javascript is nothing more than an object. An object has properties which you can access. Those properties are either variables, functions, or other objects. By declaring your function like:
function render() {
$(this.containerID).val(this.firstName + ' ' + this.lastName);
}
You are declaring a function within the scope of function Name() but that function isn't a property of Name. It's just a private method. There are multiple ways you could make it a part of Name(), such as:
function Name(user_id, container_id) {
this.userID = user_id;
this.containerID = container_id;
this.firstName = null;
this.lastName = null;
this.render = function() {
console.log('hello world');
}
}
var name1 = new Name();
name1.render();
Question 2:
There is no difference. They are simply two different syntax's that achieve the same result. The second way (declaring a var and defining the function) immediately gives you a reference to the function, but that can be achieved just as well the first way.
Answer to your first question:
Functions getByID,setName and render are local to the constructor and cannot be called by class object. You have to use prototypal inheritance.
for eg.
function Name(user_id, container_id) {
this.userID = user_id;
this.containerID = container_id;
this.firstName = null;
this.lastName = null;
}
Name.prototype = {
getByID :function(userID) {
// An ajax call that takes a userID to get a name.
}
setName:function() {
// An ajax call to get the name from db.
name_record = this.getByID(this.userID);
this.firstName = name_record.firstName;
this.lastName = name_record.lastName;
}
render:function() {
$(this.containerID).val(this.firstName + ' ' + this.lastName);
}
};
Answer to your second question:
in case of
abc();//Error
function abc(){
}
this function is created at run time , so you can call it only after declaration
however, this
abc();
var abc = function(){
};
is created at parse time so you can call it before declaration.
How would you recommend I convert this JavaScript to TypeScript?
JAVASCRIPT:
function MyClass() {
var self = this,
var1 = "abc",
var2 = "xyz";
// Public
self.method1 = function () {
return "something " + self.var1;
};
self.method2 = function (parm1) {
var x = self.method1();
return x + " something";
};
// Private
function func1(parm1, parm2) {
return parm1 + parm2;
}
}
This is what I would like to do in TypeScript, or at least how I would expect to write it:
module MyNamespace {
export class MyClass {
private var1: string = "abc";
private var2: string = "xyz";
constructor() {
}
// Public
public method1() {
return "something " + self.var1;
}
public method2(parm1) {
var x = this.method1();
return x + " something";
}
// Private
private func1(parm1, parm2) {
return parm1 + parm2;
}
}
}
But the generated JavaScript puts everything on the prototype and I will have some "this" scoping issues:
var MyNamespace;
(function (MyNamespace) {
var MyClass = (function () {
function MyClass() {
this.var1 = "abc";
this.var2 = "xyz";
}
// Public
MyClass.prototype.method1 = function () {
return "something " + this.var1;
};
MyClass.prototype.method2 = function (parm1) {
var x = this.method1();
return x + " something";
};
// Private
MyClass.prototype.func1 = function (parm1, parm2) {
return parm1 + parm2;
};
return MyClass;
})();
MyNamespace.MyClass = MyClass;
})(MyNamespace || (MyNamespace = {}))
I know I can declare the methods within the constructor, use lambda functions to get "_this" instead of "this", etc. but what are the best practices of "porting to TypeScript"?
But the generated Javascript puts everything on the prototype
I think that's what you want to happen. The only time it creates a "this" issue is when you want to pass the function as a callback. That's a known concern when passing callbacks and when doing so is the right time to worry about it. To me it feels like the JavaScript way and it's better to embrace the system rather than fight it.
If every instance has a unique function closure you're using a lot more memory or at a minimum creating way more work for the optimizer.
I think the porting you have there looks right. You should consider letting class methods stay on the prototype for memory, performance, and reusability reasons. But if you have some methods you really want to be on the instance for the purposes of keeping this, you can use the member initialization + lambda syntax:
class MyClass {
greeting = 'hello, ';
/** someFunc is safe to use in callback positions */
someFunc = (msg: string) => {
console.log(this.greeting + msg);
}
}
JavaScript determines the value of this when calling/invoking the method, not when you declare it. https://stackoverflow.com/a/16063711/1641941 (under "The this variable")
To set the right context you can use =>
class MyClass {
greeting = 'hello, ';
someFunc(msg: string) {
console.log(this.greeting + msg);
}
}
var m = new MyClass();
setTimeout(() => {m.someFunc("hello")},100);
setTimeout will be passed a closure that is created in the current scope.
If you were to set an interval or event handler and the current scope has a very large irrelevant variable(s) in it then it's better to declare a function that returns the closure somewhere outside of the current scope and pass it the only the variables that are relevant for this closure.
Code that will return a closure function for you and limit scope:
class MyClass {
greeting = 'hello, ';
someFunc(msg: string) {
console.log(this.greeting + msg);
}
public static closures ={
someFunc(me:MyClass,msg:string){
return function(){
me.someFunc(msg);
};
}
}
}
var m = new MyClass();
setTimeout(MyClass.closures.someFunc(m,"hello"),100);
To make a JavaScript class with a public method I'd do something like:
function Restaurant() {}
Restaurant.prototype.buy_food = function(){
// something here
}
Restaurant.prototype.use_restroom = function(){
// something here
}
That way users of my class can:
var restaurant = new Restaurant();
restaurant.buy_food();
restaurant.use_restroom();
How do I create a private method that can be called by the buy_food and use_restroom methods but not externally by users of the class?
In other words, I want my method implementation to be able to do:
Restaurant.prototype.use_restroom = function() {
this.private_stuff();
}
But this shouldn't work:
var r = new Restaurant();
r.private_stuff();
How do I define private_stuff as a private method so both of these hold true?
I've read Doug Crockford's writeup a few times but it doesn't seem like "private" methods can be called by public methods and "privileged" methods can be called externally.
You can do it, but the downside is that it can't be part of the prototype:
function Restaurant() {
var myPrivateVar;
var private_stuff = function() { // Only visible inside Restaurant()
myPrivateVar = "I can set this here!";
}
this.use_restroom = function() { // use_restroom is visible to all
private_stuff();
}
this.buy_food = function() { // buy_food is visible to all
private_stuff();
}
}
Using self invoking function and call
JavaScript uses prototypes and does't have classes (or methods for that matter) like Object Oriented languages. A JavaScript developer need to think in JavaScript.
Wikipedia quote:
Unlike many object-oriented languages, there is no distinction between
a function definition and a method definition. Rather, the distinction
occurs during function calling; when a function is called as a method
of an object, the function's local this keyword is bound to that
object for that invocation.
Solution using a self invoking function and the call function to call the private "method" :
var MyObject = (function () {
// Constructor
function MyObject(foo) {
this._foo = foo;
}
function privateFun(prefix) {
return prefix + this._foo;
}
MyObject.prototype.publicFun = function () {
return privateFun.call(this, ">>");
}
return MyObject;
}());
var myObject = new MyObject("bar");
myObject.publicFun(); // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined
The call function allows us to call the private function with the appropriate context (this).
Simpler with Node.js
If you are using Node.js, you don't need the IIFE because you can take advantage of the module loading system:
function MyObject(foo) {
this._foo = foo;
}
function privateFun(prefix) {
return prefix + this._foo;
}
MyObject.prototype.publicFun = function () {
return privateFun.call(this, ">>");
}
module.exports= MyObject;
Load the file:
var MyObject = require("./MyObject");
var myObject = new MyObject("bar");
myObject.publicFun(); // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined
(new!) Native private methods in future JavaScript versions
TC39 private methods and getter/setters for JavaScript classes proposal is stage 3. That means any time soon, JavaScript will implement private methods natively!
Note that JavaScript private class fields already exists in modern JavaScript versions.
Here is an example of how it is used:
class MyObject {
// Private field
#foo;
constructor(foo) {
this.#foo = foo;
}
#privateFun(prefix) {
return prefix + this.#foo;
}
publicFun() {
return this.#privateFun(">>");
}
}
You may need a JavaScript transpiler/compiler to run this code on old JavaScript engines.
PS: If you wonder why the # prefix, read this.
(deprecated) ES7 with the Bind Operator
Warning: The bind operator TC39 proposition is near dead https://github.com/tc39/proposal-bind-operator/issues/53#issuecomment-374271822
The bind operator :: is an ECMAScript proposal and is implemented in Babel (stage 0).
export default class MyObject {
constructor (foo) {
this._foo = foo;
}
publicFun () {
return this::privateFun(">>");
}
}
function privateFun (prefix) {
return prefix + this._foo;
}
You can simulate private methods like this:
function Restaurant() {
}
Restaurant.prototype = (function() {
var private_stuff = function() {
// Private code here
};
return {
constructor:Restaurant,
use_restroom:function() {
private_stuff();
}
};
})();
var r = new Restaurant();
// This will work:
r.use_restroom();
// This will cause an error:
r.private_stuff();
More information on this technique here: http://webreflection.blogspot.com/2008/04/natural-javascript-private-methods.html
In these situations when you have a public API, and you would like private and public methods/properties, I always use the Module Pattern. This pattern was made popular within the YUI library, and the details can be found here:
http://yuiblog.com/blog/2007/06/12/module-pattern/
It is really straightforward, and easy for other developers to comprehend. For a simple example:
var MYLIB = function() {
var aPrivateProperty = true;
var aPrivateMethod = function() {
// some code here...
};
return {
aPublicMethod : function() {
aPrivateMethod(); // okay
// some code here...
},
aPublicProperty : true
};
}();
MYLIB.aPrivateMethod() // not okay
MYLIB.aPublicMethod() // okay
Here is the class which I created to understand what Douglas Crockford's has suggested in his site Private Members in JavaScript
function Employee(id, name) { //Constructor
//Public member variables
this.id = id;
this.name = name;
//Private member variables
var fName;
var lName;
var that = this;
//By convention, we create a private variable 'that'. This is used to
//make the object available to the private methods.
//Private function
function setFName(pfname) {
fName = pfname;
alert('setFName called');
}
//Privileged function
this.setLName = function (plName, pfname) {
lName = plName; //Has access to private variables
setFName(pfname); //Has access to private function
alert('setLName called ' + this.id); //Has access to member variables
}
//Another privileged member has access to both member variables and private variables
//Note access of this.dataOfBirth created by public member setDateOfBirth
this.toString = function () {
return 'toString called ' + this.id + ' ' + this.name + ' ' + fName + ' ' + lName + ' ' + this.dataOfBirth;
}
}
//Public function has access to member variable and can create on too but does not have access to private variable
Employee.prototype.setDateOfBirth = function (dob) {
alert('setDateOfBirth called ' + this.id);
this.dataOfBirth = dob; //Creates new public member note this is accessed by toString
//alert(fName); //Does not have access to private member
}
$(document).ready()
{
var employee = new Employee(5, 'Shyam'); //Create a new object and initialize it with constructor
employee.setLName('Bhaskar', 'Ram'); //Call privileged function
employee.setDateOfBirth('1/1/2000'); //Call public function
employee.id = 9; //Set up member value
//employee.setFName('Ram'); //can not call Private Privileged method
alert(employee.toString()); //See the changed object
}
ES12 Private Methods
You can do this now with es12 private methods. You just need to add a # before the method name.
class ClassWithPrivateMethod {
#privateMethod() {
return 'hello world';
}
getPrivateMessage() {
return #privateMethod();
}
}
I conjured up this: EDIT: Actually, someone has linked to a identical solution. Duh!
var Car = function() {
}
Car.prototype = (function() {
var hotWire = function() {
// Private code *with* access to public properties through 'this'
alert( this.drive() ); // Alerts 'Vroom!'
}
return {
steal: function() {
hotWire.call( this ); // Call a private method
},
drive: function() {
return 'Vroom!';
}
};
})();
var getAwayVechile = new Car();
hotWire(); // Not allowed
getAwayVechile.hotWire(); // Not allowed
getAwayVechile.steal(); // Alerts 'Vroom!'
ES2021 / ES12 - Private Methods
Private method names start with a hash # prefix and can be accessed only inside the class where it is defined.
class Restaurant {
// private method
#private_stuff() {
console.log("private stuff");
}
// public method
buy_food() {
this.#private_stuff();
}
};
const restaurant = new Restaurant();
restaurant.buy_food(); // "private stuff";
restaurant.private_stuff(); // Uncaught TypeError: restaurant.private_stuff is not a function
I think such questions come up again and again because of the lack of understanding of the closures. Сlosures is most important thing in JS. Every JS programmer have to feel the essence of it.
1. First of all we need to make separate scope (closure).
function () {
}
2. In this area, we can do whatever we want. And no one will know about it.
function () {
var name,
secretSkills = {
pizza: function () { return new Pizza() },
sushi: function () { return new Sushi() }
}
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return name in secretSkills ? secretSkills[name]() : null
}
}
3. For the world to know about our restaurant class,
we have to return it from the closure.
var Restaurant = (function () {
// Restaurant definition
return Restaurant
})()
4. At the end, we have:
var Restaurant = (function () {
var name,
secretSkills = {
pizza: function () { return new Pizza() },
sushi: function () { return new Sushi() }
}
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return name in secretSkills ? secretSkills[name]() : null
}
return Restaurant
})()
5. Also, this approach has potential for inheritance and templating
// Abstract class
function AbstractRestaurant(skills) {
var name
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return skills && name in skills ? skills[name]() : null
}
return Restaurant
}
// Concrete classes
SushiRestaurant = AbstractRestaurant({
sushi: function() { return new Sushi() }
})
PizzaRestaurant = AbstractRestaurant({
pizza: function() { return new Pizza() }
})
var r1 = new SushiRestaurant('Yo! Sushi'),
r2 = new PizzaRestaurant('Dominos Pizza')
r1.getFood('sushi')
r2.getFood('pizza')
I hope this helps someone better understand this subject
Personally, I prefer the following pattern for creating classes in JavaScript :
var myClass = (function() {
// Private class properties go here
var blueprint = function() {
// Private instance properties go here
...
};
blueprint.prototype = {
// Public class properties go here
...
};
return {
// Public class properties go here
create : function() { return new blueprint(); }
...
};
})();
As you can see, it allows you to define both class properties and instance properties, each of which can be public and private.
Demo
var Restaurant = function() {
var totalfoodcount = 0; // Private class property
var totalrestroomcount = 0; // Private class property
var Restaurant = function(name){
var foodcount = 0; // Private instance property
var restroomcount = 0; // Private instance property
this.name = name
this.incrementFoodCount = function() {
foodcount++;
totalfoodcount++;
this.printStatus();
};
this.incrementRestroomCount = function() {
restroomcount++;
totalrestroomcount++;
this.printStatus();
};
this.getRestroomCount = function() {
return restroomcount;
},
this.getFoodCount = function() {
return foodcount;
}
};
Restaurant.prototype = {
name : '',
buy_food : function(){
this.incrementFoodCount();
},
use_restroom : function(){
this.incrementRestroomCount();
},
getTotalRestroomCount : function() {
return totalrestroomcount;
},
getTotalFoodCount : function() {
return totalfoodcount;
},
printStatus : function() {
document.body.innerHTML
+= '<h3>Buying food at '+this.name+'</h3>'
+ '<ul>'
+ '<li>Restroom count at ' + this.name + ' : '+ this.getRestroomCount() + '</li>'
+ '<li>Food count at ' + this.name + ' : ' + this.getFoodCount() + '</li>'
+ '<li>Total restroom count : '+ this.getTotalRestroomCount() + '</li>'
+ '<li>Total food count : '+ this.getTotalFoodCount() + '</li>'
+ '</ul>';
}
};
return { // Singleton public properties
create : function(name) {
return new Restaurant(name);
},
printStatus : function() {
document.body.innerHTML
+= '<hr />'
+ '<h3>Overview</h3>'
+ '<ul>'
+ '<li>Total restroom count : '+ Restaurant.prototype.getTotalRestroomCount() + '</li>'
+ '<li>Total food count : '+ Restaurant.prototype.getTotalFoodCount() + '</li>'
+ '</ul>'
+ '<hr />';
}
};
}();
var Wendys = Restaurant.create("Wendy's");
var McDonalds = Restaurant.create("McDonald's");
var KFC = Restaurant.create("KFC");
var BurgerKing = Restaurant.create("Burger King");
Restaurant.printStatus();
Wendys.buy_food();
Wendys.use_restroom();
KFC.use_restroom();
KFC.use_restroom();
Wendys.use_restroom();
McDonalds.buy_food();
BurgerKing.buy_food();
Restaurant.printStatus();
BurgerKing.buy_food();
Wendys.use_restroom();
McDonalds.buy_food();
KFC.buy_food();
Wendys.buy_food();
BurgerKing.buy_food();
McDonalds.buy_food();
Restaurant.printStatus();
See also this Fiddle.
All of this closure will cost you. Make sure you test the speed implications especially in IE. You will find you are better off with a naming convention. There are still a lot of corporate web users out there that are forced to use IE6...
Don't be so verbose. It's Javascript. Use a Naming Convention.
After years of working in es6 classes, I recently started work on an es5 project (using requireJS which is already very verbose-looking). I've been over and over all the strategies mentioned here and it all basically boils down to use a naming convention:
Javascript doesn't have scope keywords like private. Other developers entering Javascript will know this upfront. Therefore, a simple naming convention is more than sufficient. A simple naming convention of prefixing with an underscore solves the problem of both private properties and private methods.
Let's take advantage of the Prototype for speed reasons, but lets not get anymore verbose than that. Let's try to keep the es5 "class" looking as closely to what we might expect in other backend languages (and treat every file as a class, even if we don't need to return an instance).
Let's demonstrate with a more realistic module situation (we'll use old es5 and old requireJs).
my-tooltip.js
define([
'tooltip'
],
function(
tooltip
){
function MyTooltip() {
// Later, if needed, we can remove the underscore on some
// of these (make public) and allow clients of our class
// to set them.
this._selector = "#my-tooltip"
this._template = 'Hello from inside my tooltip!';
this._initTooltip();
}
MyTooltip.prototype = {
constructor: MyTooltip,
_initTooltip: function () {
new tooltip.tooltip(this._selector, {
content: this._template,
closeOnClick: true,
closeButton: true
});
}
}
return {
init: function init() {
new MyTooltip(); // <-- Our constructor adds our tooltip to the DOM so not much we need to do after instantiation.
}
// You could instead return a new instantiation,
// if later you do more with this class.
/*
create: function create() {
return new MyTooltip();
}
*/
}
});
Take any of the solutions that follow Crockford's private or priviledged pattern. For example:
function Foo(x) {
var y = 5;
var bar = function() {
return y * x;
};
this.public = function(z) {
return bar() + x * z;
};
}
In any case where the attacker has no "execute" right on the JS context he has no way of accessing any "public" or "private" fields or methods. In case the attacker does have that access he can execute this one-liner:
eval("Foo = " + Foo.toString().replace(
/{/, "{ this.eval = function(code) { return eval(code); }; "
));
Note that the above code is generic to all constructor-type-privacy. It will fail with some of the solutions here but it should be clear that pretty much all of the closure based solutions can be broken like this with different replace() parameters.
After this is executed any object created with new Foo() is going to have an eval method which can be called to return or change values or methods defined in the constructor's closure, e.g.:
f = new Foo(99);
f.eval("x");
f.eval("y");
f.eval("x = 8");
The only problem I can see with this that it won't work for cases where there is only one instance and it's created on load. But then there is no reason to actually define a prototype and in that case the attacker can simply recreate the object instead of the constructor as long as he has a way of passing the same parameters (e.g. they are constant or calculated from available values).
In my opinion, this pretty much makes Crockford's solution useless. Since the "privacy" is easily broken the downsides of his solution (reduced readability & maintainability, decreased performance, increased memory) makes the "no privacy" prototype based method the better choice.
I do usually use leading underscores to mark __private and _protected methods and fields (Perl style), but the idea of having privacy in JavaScript just shows how it's a misunderstood language.
Therefore I disagree with Crockford except for his first sentence.
So how do you get real privacy in JS? Put everything that is required to be private on the server side and use JS to do AJAX calls.
The apotheosis of the Module Pattern: The Revealing Module Pattern
A neat little extension to a very robust pattern.
If you want the full range of public and private functions with the ability for public functions to access private functions, layout code for an object like this:
function MyObject(arg1, arg2, ...) {
//constructor code using constructor arguments...
//create/access public variables as
// this.var1 = foo;
//private variables
var v1;
var v2;
//private functions
function privateOne() {
}
function privateTwon() {
}
//public functions
MyObject.prototype.publicOne = function () {
};
MyObject.prototype.publicTwo = function () {
};
}
var TestClass = function( ) {
var privateProperty = 42;
function privateMethod( ) {
alert( "privateMethod, " + privateProperty );
}
this.public = {
constructor: TestClass,
publicProperty: 88,
publicMethod: function( ) {
alert( "publicMethod" );
privateMethod( );
}
};
};
TestClass.prototype = new TestClass( ).public;
var myTestClass = new TestClass( );
alert( myTestClass.publicProperty );
myTestClass.publicMethod( );
alert( myTestClass.privateMethod || "no privateMethod" );
Similar to georgebrock but a little less verbose (IMHO)
Any problems with doing it this way? (I haven't seen it anywhere)
edit: I realised this is kinda useless since every independent instantiation has its own copy of the public methods, thus undermining the use of the prototype.
Here's what i enjoyed the most so far regarding private/public methods/members and instantiation in javascript:
here is the article: http://www.sefol.com/?p=1090
and here is the example:
var Person = (function () {
//Immediately returns an anonymous function which builds our modules
return function (name, location) {
alert("createPerson called with " + name);
var localPrivateVar = name;
var localPublicVar = "A public variable";
var localPublicFunction = function () {
alert("PUBLIC Func called, private var is :" + localPrivateVar)
};
var localPrivateFunction = function () {
alert("PRIVATE Func called ")
};
var setName = function (name) {
localPrivateVar = name;
}
return {
publicVar: localPublicVar,
location: location,
publicFunction: localPublicFunction,
setName: setName
}
}
})();
//Request a Person instance - should print "createPerson called with ben"
var x = Person("ben", "germany");
//Request a Person instance - should print "createPerson called with candide"
var y = Person("candide", "belgium");
//Prints "ben"
x.publicFunction();
//Prints "candide"
y.publicFunction();
//Now call a public function which sets the value of a private variable in the x instance
x.setName("Ben 2");
//Shouldn't have changed this : prints "candide"
y.publicFunction();
//Should have changed this : prints "Ben 2"
x.publicFunction();
JSFiddle: http://jsfiddle.net/northkildonan/kopj3dt3/1/
The module pattern is right in most cases. But if you have thousands of instances, classes save memory. If saving memory is a concern and your objects contain a small amount of private data, but have a lot of public functions, then you'll want all public functions to live in the .prototype to save memory.
This is what I came up with:
var MyClass = (function () {
var secret = {}; // You can only getPriv() if you know this
function MyClass() {
var that = this, priv = {
foo: 0 // ... and other private values
};
that.getPriv = function (proof) {
return (proof === secret) && priv;
};
}
MyClass.prototype.inc = function () {
var priv = this.getPriv(secret);
priv.foo += 1;
return priv.foo;
};
return MyClass;
}());
var x = new MyClass();
x.inc(); // 1
x.inc(); // 2
The object priv contains private properties. It is accessible through the public function getPriv(), but this function returns false unless you pass it the secret, and this is only known inside the main closure.
What about this?
var Restaurant = (function() {
var _id = 0;
var privateVars = [];
function Restaurant(name) {
this.id = ++_id;
this.name = name;
privateVars[this.id] = {
cooked: []
};
}
Restaurant.prototype.cook = function (food) {
privateVars[this.id].cooked.push(food);
}
return Restaurant;
})();
Private variable lookup is impossible outside of the scope of the immediate function.
There is no duplication of functions, saving memory.
The downside is that the lookup of private variables is clunky privateVars[this.id].cooked is ridiculous to type. There is also an extra "id" variable.
Wrap all code in Anonymous Function: Then , all functions will be private ,ONLY functions attached to window object :
(function(w,nameSpacePrivate){
w.Person=function(name){
this.name=name;
return this;
};
w.Person.prototype.profilePublic=function(){
return nameSpacePrivate.profile.call(this);
};
nameSpacePrivate.profile=function(){
return 'My name is '+this.name;
};
})(window,{});
Use this :
var abdennour=new Person('Abdennour');
abdennour.profilePublic();
FIDDLE
I prefer to store private data in an associated WeakMap. This allows you to keep your public methods on the prototype where they belong. This seems to be the most efficient way to handle this problem for large numbers of objects.
const data = new WeakMap();
function Foo(value) {
data.set(this, {value});
}
// public method accessing private value
Foo.prototype.accessValue = function() {
return data.get(this).value;
}
// private 'method' accessing private value
function accessValue(foo) {
return data.get(foo).value;
}
export {Foo};
2021 HERE!
This polyfill effectively hides your private properties and methods returning undefined when you try to read your private property and a TypeError when you try to execute your private method thus effectively making them both PRIVATE to the outside but giving you access to them by using your public methods.
If you check it you will see it is very easy to implement. For the most part you don't need to do anything quirky like using Proxy objects, underscore functions (_myprivate), getters or setters. None of that. The only thing required is to place in your constructor that like snippet of code that is aimed to let you expose your public interface to the outside world.
((self) => ({
pubProp: self.pubProp,
// More public properties to export HERE
// ...
pubMethod: self.pubMethod.bind(self)
// More public mehods to export HERE
// Be sure bind each of them to self!!!
// ...
}))(self);
The above code is where the magic happens. It is an IIFE that returns an object with just the properties and methods you want to exposed and bound to the context of the object that was first instantiated.
You can still access your hidden properties and methods but only through your public methods just the way OOP should do.
Consider that part of the code as your module.exports
BTW, this is without using the latest ECMAScript 2022 # addition to the language.
'use strict';
class MyClass {
constructor(pubProp) {
let self = this;
self.pubProp = pubProp;
self.privProp = "I'm a private property!";
return ((self) => ({
pubProp: self.pubProp,
// More public properties to export HERE
// ...
pubMethod: self.pubMethod.bind(self)
// More public mehods to export HERE
// Be sure to bind each of them to self!!!
// ...
}))(self);
}
pubMethod() {
console.log("I'm a public method!");
console.log(this.pubProp);
return this.privMethod();
}
privMethod() {
console.log("I'm a private method!");
return this.privProp
}
}
const myObj = new MyClass("I'm a public property!");
console.log("***DUMPING MY NEW INSTANCE***");
console.dir(myObj);
console.log("");
console.log("***TESTING ACCESS TO PUBLIC PROPERTIES***");
console.log(myObj.pubProp);
console.log("");
console.log("***TESTING ACCESS TO PRIVATE PROPERTIES***");
console.log(myObj.privProp);
console.log("");
console.log("***TESTING ACCESS TO PUBLIC METHODS***");
console.log("1. pubMethod access pubProp ");
console.log("2. pubMethod calls privMethod");
console.log("3. privMethod access privProp");
console.log("")
console.log(myObj.pubMethod());
console.log("");
console.log("***TESTING ACCESS TO PRIVATE METHODS***");
console.log(myObj.privMethod());
Check my gist
Private functions cannot access the public variables using module pattern
Since everybody was posting here his own code, I'm gonna do that too...
I like Crockford because he introduced real object oriented patterns in Javascript. But he also came up with a new misunderstanding, the "that" one.
So why is he using "that = this"? It has nothing to do with private functions at all. It has to do with inner functions!
Because according to Crockford this is buggy code:
Function Foo( ) {
this.bar = 0;
var foobar=function( ) {
alert(this.bar);
}
}
So he suggested doing this:
Function Foo( ) {
this.bar = 0;
that = this;
var foobar=function( ) {
alert(that.bar);
}
}
So as I said, I'm quite sure that Crockford was wrong his explanation about that and this (but his code is certainly correct). Or was he just fooling the Javascript world, to know who is copying his code? I dunno...I'm no browser geek ;D
EDIT
Ah, that's what is all about: What does 'var that = this;' mean in JavaScript?
So Crockie was really wrong with his explanation....but right with his code, so he's still a great guy. :))
In general I added the private Object _ temporarily to the object.
You have to open the privacy exlipcitly in the "Power-constructor" for the method.
If you call the method from the prototype, you will
be able to overwrite the prototype-method
Make a public method accessible in the "Power-constructor": (ctx is the object context)
ctx.test = GD.Fabric.open('test', GD.Test.prototype, ctx, _); // is a private object
Now I have this openPrivacy:
GD.Fabric.openPrivacy = function(func, clss, ctx, _) {
return function() {
ctx._ = _;
var res = clss[func].apply(ctx, arguments);
ctx._ = null;
return res;
};
};
This is what I worked out:
Needs one class of sugar code that you can find here. Also supports protected, inheritance, virtual, static stuff...
;( function class_Restaurant( namespace )
{
'use strict';
if( namespace[ "Restaurant" ] ) return // protect against double inclusions
namespace.Restaurant = Restaurant
var Static = TidBits.OoJs.setupClass( namespace, "Restaurant" )
// constructor
//
function Restaurant()
{
this.toilets = 3
this.Private( private_stuff )
return this.Public( buy_food, use_restroom )
}
function private_stuff(){ console.log( "There are", this.toilets, "toilets available") }
function buy_food (){ return "food" }
function use_restroom (){ this.private_stuff() }
})( window )
var chinese = new Restaurant
console.log( chinese.buy_food() ); // output: food
console.log( chinese.use_restroom() ); // output: There are 3 toilets available
console.log( chinese.toilets ); // output: undefined
console.log( chinese.private_stuff() ); // output: undefined
// and throws: TypeError: Object #<Restaurant> has no method 'private_stuff'
Class({
Namespace:ABC,
Name:"ClassL2",
Bases:[ABC.ClassTop],
Private:{
m_var:2
},
Protected:{
proval:2,
fight:Property(function(){
this.m_var--;
console.log("ClassL2::fight (m_var)" +this.m_var);
},[Property.Type.Virtual])
},
Public:{
Fight:function(){
console.log("ClassL2::Fight (m_var)"+this.m_var);
this.fight();
}
}
});
https://github.com/nooning/JSClass
I have created a new tool to allow you to have true private methods on the prototype
https://github.com/TremayneChrist/ProtectJS
Example:
var MyObject = (function () {
// Create the object
function MyObject() {}
// Add methods to the prototype
MyObject.prototype = {
// This is our public method
public: function () {
console.log('PUBLIC method has been called');
},
// This is our private method, using (_)
_private: function () {
console.log('PRIVATE method has been called');
}
}
return protect(MyObject);
})();
// Create an instance of the object
var mo = new MyObject();
// Call its methods
mo.public(); // Pass
mo._private(); // Fail
You have to put a closure around your actual constructor-function, where you can define your private methods.
To change data of the instances through these private methods, you have to give them "this" with them, either as an function argument or by calling this function with .apply(this) :
var Restaurant = (function(){
var private_buy_food = function(that){
that.data.soldFood = true;
}
var private_take_a_shit = function(){
this.data.isdirty = true;
}
// New Closure
function restaurant()
{
this.data = {
isdirty : false,
soldFood: false,
};
}
restaurant.prototype.buy_food = function()
{
private_buy_food(this);
}
restaurant.prototype.use_restroom = function()
{
private_take_a_shit.call(this);
}
return restaurant;
})()
// TEST:
var McDonalds = new Restaurant();
McDonalds.buy_food();
McDonalds.use_restroom();
console.log(McDonalds);
console.log(McDonalds.__proto__);
I know it's a bit too late but how about this?
var obj = function(){
var pr = "private";
var prt = Object.getPrototypeOf(this);
if(!prt.hasOwnProperty("showPrivate")){
prt.showPrivate = function(){
console.log(pr);
}
}
}
var i = new obj();
i.showPrivate();
console.log(i.hasOwnProperty("pr"));