jQuery an element with for a url - javascript

I have 3 divs with data-image="1" data-image="2" data-image="3".
And I have variable $img_nubmer.
I need to take the div's background-image url from element with data-image = $img_nubmer.
Something like $url = $("'.img[data-image="+$img_number+"']").css("background-image")
How could I do that please?

I would try
$img_number = 5; // just an example
$url = $("img[data-image='"+$img_number+"']").css("background-image"); // grab the background property
So for a full example:
window.getURL = function() {
$img_number = $('[type="number"]').val();
$url = $("[data-image='" + $img_number + "']").css("background-image");
$url = $url.replace('url(', '').replace(')', ''); // lose the extra details
alert($url);
}
div.image {
background-image: url('http://graph.facebook.com/205500370/picture?type=large');
height: 150px;
width: 150px;
}
div {
display: inline-block;
vertical-align: middle;
text-align: center;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="image" data-image="5"></div>
<div>
<input type="number" value="5" />
<br>
<button onclick="getURL()">Get Image URL</button>
</div>

You can add the variable into your selector as such:
var img_number = 1;
$('img[data-image="'+img_number+'"]');
View Codepen example

Related

How to add eventlistener to dynamically created divs

How to add event delegation to dynamically created divs, to change property of the target div? I've tried several suggestions that I found for event delegation but none of them work. I think I'm making some mistakes but I don't know how to fix.
I am trying to develop a file thumbnail list interface with HTML and JavaScript. I made a method that draws thumbnails dynamically from an Array. And now I want to add some functions to manipulate the thumbnails, ex. changing border color of the item(div) when it is clicked.
First I tried loop-method to add event listeners to the divs, but it didn't work well. And now I learned that event delegation is better way to add event listeners to dynamically created elements. But the problem is that though I'v tried codes but they didn't work at all.
I think I am making some mistakes or mis-using methods but I don't know what is the problem.
JavaScript
function drawThumbnails(area, list){
var j
var createdList = []
for (j=0; j<list.length; j++){
var thmb = document.getElementById("fileThumb");
var name = document.getElementById("itemName");
var date = document.getElementById("itemDate");
var thmbimg = document.getElementById("fileThumbImage");
var thmbicon = document.getElementById("file_icon_thumb");
name.innerHTML=list[j][0];
date.innerHTML=list[j][1];
if (list[j][2] == "folder"){
thmbimg.src = "thmb_folder.png";
thmbicon.style.display = "none";
}
else {
if (list[j][2] == "img"){
thmbimg.src=getthmbimgsample();
}
else{
thmbimg.src = getThmbimg(list[j][2]);
}
thmbicon.style.display = "block";
thmbicon.src = getThmbicon(list[j][2]);
}
var cln = thmb.cloneNode(true);
cln.style.display = "block";
document.getElementById(area).append(cln);
createdList.push(cln);
}
thmbLists.push(createdList);
}
drawThumbnails("folderArea", folders);
drawThumbnails("fileArea", files);
document.getElementById("folderArea").addEventListener('click',function(e){
if(e.target && e.target.className == "fileThumb"){
e.target.style.borderColor = "#408CFF";
}
});
HTML
<body>
<div class = "contentArea" id="contentArea">
<div class = "thumbArea" id="folderArea">
<div class = "fileThumb" id="fileThumb">
<img src="icon_thumb_folder.png" class="fileThumb_normal" id="fileThumbImage">
<div class="fileName">
<img src="icon_thumb_file.png" style="width: 20px;" id="file_icon_thumb">
<div class="fileNameLine" id = "itemName">File/FolderName</div>
<div class="fileNameDate" id="itemDate">Date</div>
</div>
</div>
</div>
<div class = "contentAreaSectionHeader">
<input type="checkbox" id="chTest2" name="chTest2">
<label for="chTest2"><span>Files</span></label>
</div>
<div class = "thumbArea" id="fileArea">
</div>
</body>
CSS
.fileThumb{
width: 213px;
height: 183px;
border-radius: 2px;
border-style: solid;
border-width: 1px;
border-color: #EEEEEE;
text-align: center;
position: relative;
float:left;
margin: 18px;
display: none;
overflow: hidden;
}

upload with multiple image preview

I am using this source: http://opoloo.github.io/jquery_upload_preview/
until now, I can upload one image with preview.
<style type="text/css">
.image-preview {
width: 200px;
height: 200px;
position: relative;
overflow: hidden;
background-color: #000000;
color: #ecf0f1;
}
input[type="file"] {
line-height: 200px;
font-size: 200px;
position: absolute;
opacity: 0;
z-index: 10;
}
label {
position: absolute;
z-index: 5;
opacity: 0.7;
cursor: pointer;
background-color: #bdc3c7;
width: 200px;
height: 50px;
font-size: 20px;
line-height: 50px;
text-transform: uppercase;
top: 0;
left: 0;
right: 0;
bottom: 0;
margin: auto;
text-align: center;
}
</style>
<script type="text/javascript">
$(document).ready(function() {
$("image-preview").each(
function(){
$.uploadPreview({
input_field: $(this).find(".image-upload"),
preview_box: this,
label_field: $(this).find(".image-label")
});
}
);
});
</script>
<!--| catatan penting: yang penting action="" & input type="file" name="image" |-->
<form action="upload.php" method="POST" enctype="multipart/form-data">
<div class="image-preview">
<label for="image-upload" class="image-label">+ GAMBAR</label>
<input type="file" name="my_field[]" class="image-upload" />
</div>
<div class="image-preview">
<label for="image-upload" class="image-label">+ GAMBAR</label>
<input type="file" name="my_field[]" class="image-upload" />
</div>
<input type="submit"/>
</form>
then try to add more div class image preview, i want add another button with image preview. i don't want multiple upload with one button.
$(document).ready(function() {$.uploadPreview => use id, of course when change to class and add more div, when upload a button, another button will change. i am confused with the logic. Anyone can help? maybe using array but, i don't know how..
Since upload button is dependent on state of uploadPreview you need to initialize for each div separately to get separate upload buttons.
Change your html like this give each container a class say imgBox
<div class="imgBox">
<label for="image-upload" class="image-label">Choose File</label>
<input type="file" name="image" class="image-upload" />
</div>
.....
....
...
<div class="imgBox">
<label for="image-upload" class="image-label">Choose File</label>
<input type="file" name="image" class="image-upload" />
</div>
..
Now initialize each one using jquery each()
$(".imgBox").each(
function(){
$.uploadPreview({
input_field: $(this).find(".image-upload"),
preview_box: this,
label_field: $(this).find(".image-label")
});
});
I created a simple image uploading index.html file for image uploading and preview.
Needs j-query.No need of extra plugins.
If you have any questions ask me ;)
//to preview image you need only these lines of code
var imageId=idOfClicked;
var output = document.getElementById(imageId);
output.src = URL.createObjectURL(event.target.files[0]);
Check it here:
https://jsfiddle.net/chs3s0jk/6/
I have one better option for the file upload it's easy to use and you can try it.
window.onload = function(){
if(window.File && window.FileList && window.FileReader){
$(document).on("change",'.file', function(event) {
var files = event.target.files; //FileList object
var output = document.getElementById("upload-preview");
$("#upload-preview").html("");
if(files.length>5){
$(".file").after("<div class='alert alert-error'><span class='close'></span>Maximum 5 files can be uploaded.</div>");
$(this).val("");
return false;
}
else{
$(".file").next(".alert").remove();
}
for(var i = 0; i< files.length; i++)
{
var file = files[i];
//Only pics
// if(!file.type.match('image'))
if(file.type.match('image.*')){
if(this.files[0].size < 2097152){
// continue;
var picReader = new FileReader();
picReader.addEventListener("load",function(event){
var picFile = event.target;
var div = document.createElement("div");
div.className = "upload-preview-thumb";
div.style.backgroundImage = 'url('+picFile.result+')';
output.insertBefore(div,null);
});
//Read the image
$('#clear, #upload-preview').show();
picReader.readAsDataURL(file);
}else{
alert("Image Size is too big. Minimum size is 1MB.");
$(this).val("");
}
}else{
alert("You can only upload image file.");
$(this).val("");
}
}
});
$(".file2").change(function(event){
var err=0;
var input = $(event.currentTarget);
var ele = $(this);
var file = input[0].files[0];
var u = URL.createObjectURL(this.files[0]);
var w = ele.attr("data-width");
var h = ele.attr("data-height");
var img = new Image;
img.onload = function(){
if(w){
if(img.width!=w || img.height!=h){
ele.parent().find(".alert").remove();
ele.parent().find(".upload-preview").before("<div class='alert alert-error'>Please upload a image with specified dimensions.</div>");
ele.val("");
}
else{
ele.parent().find(".alert").remove();
}
}
};
img.src = u;
var nh;
if($(this).attr('data-preview')=='full')
nh = (h/w*150)
else
nh=150
var preview = ele.parent().find(".upload-preview");
var reader = new FileReader();
preview.show();
reader.onload = function(e){
image_base64 = e.target.result;
preview.html("<div class='upload-preview-thumb' style='height:"+nh+"px;background-image:url("+image_base64+")'/><div>");
};
reader.readAsDataURL(file);
});
}
else
{
console.log("Your browser does not support File API");
}
}
above code save as one js file like file-upload.js
then link it to your file where you want perview.
i.e.
<script src="js/file-upload.js" type="text/javascript"></script>
use this kind of example for the input type
<input type="file" class="file2" name="page-image" id="page-image"/>
that works on the class that name is "file2" that class you given to the input field that able to create preview.
full structure something like below.
HTML Code you can try
<input type="file" class="file2" name="page-image[]" id="page-image"/>
<div class="clearfix"></div>
<div class="upload-preview" style="display: block;">
<div class="upload-preview-thumb">
// perview genereate here
// you can display image also here if uploaded throw the php condition in edit image part
</div>
</div>
<input type="file" class="file2" name="page-image[]" id="page-image"/>
<div class="clearfix"></div>
<div class="upload-preview" style="display: block;">
<div class="upload-preview-thumb">
// perview genereate here
// you can display image also here if uploaded throw the php condition in edit image part
</div>
</div>
CSS
.upload-preview {
border: 1px dashed #ccc;
display: block;
float: left;
margin-top: 10px;
padding: 5px;
}
.upload-preview-thumb {
background-position: 50% 25%;
background-size: cover;
float: left;
margin: 5px;
position: relative;
width: 139px;
}
Hope this works and in future it's helpful for you.
Thanks.

HTML JS form to div comments (temporary change)

I have seen many similar problems but when I try them they end up failing. It has gotten to the point where my code is totally messed up and I need some help both cleaning it up and fixing my issue. (using chrome)
So far I have tried selecting the value of the form and putting that into a div,
I have tried to use the button as just a link to start the script so that the page doesn't reset and also many other answers found on-line, none of them are helping so I am asking for a personalised help.
function on_comment_add() {
var main = document.getElementById("div1");
var add_user_name = document.createElement("div");
var add_user_comment = document.createElement("div");
add_user_name.setAttribute("id", "add_user_name");
add_user_comment.setAttribute("id", "add_user_comment");
<!-- var node = document.createTextNode("This is new."); -->
var node_1 = document.getElementById("user_name").value;
var node_2 = document.getElementById("user_comment").value;
add_user_name.appendChild(node_1);
add_user_comment.appendChild(node_2);
var element = document.createElement("div");
element.setAttribute("id", "display_comment_div");
element.appendChild(add_user_name);
element.appendChild(add_user_comment);
main.appendChild(element);
main.innerHTML = element;
return false;
}
body {
background-color: lightGreen;
}
div.middle {
width: 80%;
margin-left: 10%;
background-color: #47e077;
height: 940px;
font-size: 10pt;
font-family: aubrey;
border: 3px solid gold;
}
.comments-form {
text-align: center;
}
#display_comment_div {
background: rgba(200, 54, 54, 0.1);
width: 80%;
margin-left: 9%;
border: 0.1px solid lightGreen;
border-radius: 25px;
}
#add_user_name {
width: 45%;
float: left;
}
#add_user_comment {
width: 45%;
display: inline-block;
float: right;
}
<div class="middle">
<div class="comments-form">
<form>
<label for="name" style="width:100px; display:inline-block;">Name</label>
<input id="user_name" type="text" placeholder="name goes here" style="width:300px; margin-left:5px;" />
<br><br>
<label for="comment" style="width:100px; display:inline-block;">Comment</label>
<textarea id="user_comment" placeholder="comment goes here" maxlength="150" style="width:300px;max-width:300px;"></textarea><br>
<button style="margin-left:310px;" onmousedown="return on_comment_add">Submit</button>
</form>
<div id="div1">
</div>
</div>
</div>
I guess what I am asking is if anyone can help me display the username and comment below the form but it seems tricky for me because I have gone through so many answers that don't work for me that I cannot think of any other ways to do it.
For clarification this code is not meant to keep the comments from the form nor is it meant to be a fully functioning site. I am just making slight modifications to some code so that I can hand it in as a college assignment.
Using onclick and pass the event inside:
<button style="margin-left:310px;" onclick="on_comment_add(event)">Submit</button>
And disable the default form submit action:
function on_comment_add(e) {
e.preventDefault()
var main = document.getElementById("div1");
var add_user_name = document.createElement("div");
var add_user_comment = document.createElement("div");
add_user_name.setAttribute("id", "add_user_name");
add_user_comment.setAttribute("id", "add_user_comment");
var node_1 = document.createElement("div");
node_1.innerHTML= document.getElementById("user_name").value;
var node_2 = document.createElement("div");
node_2.innerHTML = document.getElementById("user_comment").value;
add_user_name.appendChild(node_1);
add_user_comment.appendChild(node_2);
var element = document.createElement("div");
element.setAttribute("id", "display_comment_div");
element.appendChild(add_user_name);
element.appendChild(add_user_comment);
main.appendChild(element);
return false;
}
Workable example: https://jsfiddle.net/kingychiu/z6gnqswn/
Change type to "button" to prevent automatical form sending and add parentheses to onmousedown expression:
<button type="button" style="margin-left:310px;" onmousedown="return on_comment_add()">Submit</button>
Then change this
add_user_name.appendChild(node_1);
add_user_comment.appendChild(node_2);
to this (since node_1, node_2 are values, not elements):
add_user_name.innerHTML = node_1;
add_user_comment.innerHTML = node_2;
And remove that line
main.innerHTML = element;
above
return false;
That should work.

Change and cycle through images onclick in Javascript

I am just trying to cycle through all my images and then do nothing at the end via an onclick function. However I am having trouble. Any suggestions would be great.
<SCRIPT>
var quizImagesB = new Array();
quizImagesB[0]="images/dratiniB.png"
quizImagesB[1]="images/parasB.png"
quizImagesB[2]="images/mewB.png"
quizImagesB[3]="images/doduoB.png"
quizImagesB[4]="images/meowthB.png"
quizImagesB[5]="images/cloysterB.png"
quizImagesB[6]="images/ponytaB.png"
quizImagesB[7]="images/articunoB.png"
quizImagesB[8]="images/flareonB.png"
function updateImgB(){
for(var i=0; quizImagesB<.length; i++){
var url = 'url(' + quizImagesB[i] + ')'; //alters css
document.getElementById('pkmnImg').style.backgroundImage=url;
}
}
</SCRIPT>
<style type="text/css">
#pkmnImg
{
background-image: url(images/charmanderB.png);
background-repeat: no-repeat;
text-align: center;
width: 400px;
height: 450px;
margin-top: 10px;
margin-left: 15px;
}</style>
<FORM>
<INPUT TYPE="Button" VALUE="Change the image source" onClick="updateImgB();">
</FORM>
<div id ="pkmnImg"></div>
Ok this should work. Instead of looping through the array you want to increase the value of i by 1 on each click, allowing you to cycle through the array this way - see jsfiddle - https://jsfiddle.net/ffd7tmwy/1/
Javascript:
var quizImagesB = new Array();
quizImagesB[0]="images/dratiniB.png"
quizImagesB[1]="images/parasB.png"
quizImagesB[2]="images/mewB.png"
quizImagesB[3]="images/doduoB.png"
quizImagesB[4]="images/meowthB.png"
quizImagesB[5]="images/cloysterB.png"
quizImagesB[6]="images/ponytaB.png"
quizImagesB[7]="images/articunoB.png"
quizImagesB[8]="images/flareonB.png"
var i = 0
function updateImgB(){
var i = i + 1;
var url = 'url(' + quizImagesB[i] + ')';
document.getElementById('pkmnImg').style.backgroundImage=url;
}
HTML
<div id='pkmnImg'></div>
<form>
<input type="button" value="Change the image source" onClick="updateImgB()">
</form>

Using JavaScript to change text on the page every half-second

So, what I'm hoping to do is change the text inside a set of <p> tags every half-second. The set of tags in question is in this block of code in my body:
<div class="outerdiv" id="col2">
<p id="matrixText"></p>
</div>
Right below the above code I have the JavaScript that should call a function every half-second:
<script type="text/javascript">
setInterval("changeMatrixText()", 500);
</script>
I have the function changeMatrixText defined inside my head:
function changeMatrixText()
{
var newtext = "";
for (var i = 0; i < 1000; i++)
newtext += Math.floor((Math.random()*10)+1) % 2 ? "0" : "1";
document.getElementById("matrixText").value = newtext;
}
As you see, that's supposed to set the text to a random string of 0's and 1's. But it's not working. Any idea why?
Just in case you need to see my entire code .....
<html>
<head>
<title>Simple encrypt/decrypt</title>
<style type="text/css">
body
{
background-color: #A9F5F2;
width: 900px;
padding: 0px;
}
.outerdiv
{
margin: 5px;
border: 2px solid #FF8000;
background-color: #FFFFFF;
}
.outerdiv > p
{
margin: 5px;
word-wrap:break-word
}
.outerdiv > h1
{
margin: 5px;
}
#col1
{
width: 500x;
height: 800px;
float: left;
}
#col2
{
width: 295px;
height: 1500px;
float: right;
font-family: Courier New;
overflow: hidden;
}
#title1div
{
font-family: Arial;
width: 100%;
}
#insctdiv
{
font-family: Arial;
width: 100%;
}
#iptdiv
{
height: 400px;
width: 100%;
}
#buttonsdiv
{
text-align: center;
width: 100%;
}
#inputText
{
width: 100%;
height: 100%;
resize: none;
}
</style>
<script type="text/javascript">
function encrypt()
{
var text = document.getElementById("inputText").value;
newstring = "";
/* Make newstring a string of the bit representations of
the ASCII values of its thisCharacters in order.
*/
for (var i = 0, j = text.length; i < j; i++)
{
bits = text.charCodeAt(i).toString(2);
newstring += new Array(8-bits.length+1).join('0') + bits;
}
/* Compress newstring by taking each substring of 3, 4, ..., 9
consecutive 1's or 0's and it by the number of such consecutive
thisCharacters followed by the thisCharacter.
EXAMPLES:
"10101000010111" --> "10101401031"
"001100011111111111111" --> "0011319151"
*/
newstring = newstring.replace(/([01])\1{2,8}/g, function($0, $1) { return ($0.length + $1);});
document.getElementById("inputText").value = newstring;
}
function decrypt()
{
var text = document.getElementById("inputText").value;
text = text.trim();
text.replace(/([2-9])([01])/g,
function (all, replacementCount, bit) {
return Array(+replacementCount + 1).join(bit);
}).split(/(.{8})/g).reduce(function (str, byte) {
return str + String.fromCharCode(parseInt(byte, 2));
}, "");
document.getElementById("inputText").value = text;
}
function changeMatrixText()
{
var newtext = "";
for (var i = 0; i < 1000; i++)
newtext += Math.floor((Math.random()*10)+1) % 2 ? "0" : "1";
document.getElementById("matrixText").value = newtext;
}
</script>
</head>
<body>
<div id="col1">
<div class="outerdiv" id="title1div">
<h1>Reversible text encryption algorithm</h1>
</div>
<div class="outerdiv" id="insctdiv">
<p>Type in or paste text below, then click <b>Encrypt</b> or <b>Decrypt</b></p>
</div>
<div class="outerdiv" id="iptdiv">
<textarea id="inputText" scrolling="yes"></textarea>
</div>
<div class="outerdiv" id="buttonsdiv">
<button onclick="encrypt()"><b>Encrypt</b></button>
<button onclick="decrypt()"><b>Decrypt</b></button>
</div>
</div>
<div class="outerdiv" id="col2">
<p id="matrixText"></p>
</div>
<script type="text/javascript">
setInterval("changeMatrixText()", 500);
</script>
</body>
</html>
In essence, I'm trying to make the right column of my page keep printing inside a new string of 0's and 1's every half-second, kinda like on the computer screen on the movie The Matrix, if you catch my drift.
According to MDN, the elements with a value attribute include <button>, <option>, <input>, <li>, <meter>, <progress>, and <param>. You'll need to set the innerHTML instead.
document.getElementById("matrixText").value = newtext;
to
document.getElementById("matrixText").innerHTML = newtext;
and
setInterval("changeMatrixText()", 500);
to
setInterval(changeMatrixText, 500);
Working Demo
document.getElementById("matrixText").value = newtext;
.value is used for form fields instead use
document.getElementById("matrixText").innerHTML = newtext;
in your changeMatrixText function
Here's an example of how you can do this:
http://jsfiddle.net/35W4Z/
The main difference is that a <p> element doesn't have a .value attribute. Instead, use the innerHTML attribute (as shown in the JSFiddle example)
Hope this helps!
Well for fun, I stuck this in a fiddle: http://jsfiddle.net/jdmA5/1/
So two things, mostly:
1) You can't set the "value" of a div element. You have to set the .innerHTML:
document.getElementById("matrixText").innerHTML = newtext;
2) This could be due to the fact I built this out in fiddle, but setInterval is notorious for not running like you expect unless you give each iteration its own memory space. I did this by wrapping the call to changeMatrix in a anonymous function:
setInterval(function() {changeMatrixText();}, 500);
Check out the jsfiddle link to see it in action.
Have you tried changing the setInterval method to accept the first argument as the function itself (the name, minus the parentheses), rather than a string...
As you are not passing any parameters explicitly, you can invoke the function as follows:
setInterval(changeMatrixText, 500);
Should you have needed to supply some parameters, then the following would work:
setInterval(function() {
changeMatrixText(myParam1, myParam2); // etc, etc
}, 500);

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