I minified my JS file using grunt task runner.
I have a minified file with me but i dont know how to run my project using this minified JS file.
I first 'concat' and then 'uglify'. Now, i don't know how to run.
I am using require and backbone in my Javascript project.
Code: index.html
<!DOCTYPE HTML>
<html>
<head>
<title>Minify POC </title>
</head>
<body>
<script src='main'>
</script>
</body>
</html>
Minified JS file :
/*! Example 10-06-2014 */
var a=10,b=20,c=a+b;console.log("Addition of c ::"+c);
Original file
var a = 10;
var b = 20;
var c = a+ b;
console.log("Addition of c ::"+c);
You need an HTML file to point to the new script. Uglify to a different directory and put a copy of your HTML there, but swap out the script tags...
A usual RequireJS entry point looks like this:
<script data-main="main" src="lib/require.js"></script>
Depending on how your HTML is served, you can add require config to point at the built version. For instance if your HTML is served dynamically, you can add a script block that's included in the page based on environment config:
<script>
var require = {paths: {main: "path/to/built/main.js"}};
</script>
<script data-main="main" src="lib/require.js"></script>
Now, any reference to main will load the built JS, rather than the unbuilt one.
Related
I want to integration external code (html, js and css files) into my angular web application.
in this external code, the HTML files is just like this:
index.html
<html>
<header>
</header>
<body>
</body>
<script src="app/components/landing-page/js/bootstrap.min.js"></script>
<script src="app/components/landing-page/js/owl.carousel.min.js"></script>
<script src="app/components/landing-page/js/cbpAnimatedHeader.js"></script>
<script src="app/components/landing-page/js/theme-scripts.js"></script>
<!-- IE10 viewport hack for Surface/desktop Windows 8 bug -->
<script src="app/components/landing-page/js/ie10-viewport-bug-workaround.js"></script>
<script type="text/javascript" src="app/components/landing-page/js/imageComparisonSlider.js"></script>
<script>
/*Execute a function that will execute an image compare function for each element with the img-comp-overlay class:*/
initComparisons();
</script>
<html>
as you see, there are several javascript files, and a funciton initComparisons() will be called.
If I only double click index.html, everything works fine. But I copy this html code in one component.html, that was not working. I can not see any animation.
I have googled some solutions,
and I have change my angular.json file just like this:
"scripts": [
"src/app/components/landing-page/js/imageComparisonSlider.js",
"src/app/components/landing-page/js/owl.carousel.min.js",
"src/app/components/landing-page/js/cbpAnimatedHeader.js",
"src/app/components/landing-page/js/theme-scripts.js"
]
and also import all js files in index.html in my angular web application
<script src="app/components/landing-page/js/imageComparisonSlider.js"></script>
<script src="app/components/landing-page/js/owl.carousel.min.js"></script>
<script src="app/components/landing-page/js/theme-scripts.js"></script>
<script src="app/components/landing-page/js/cbpAnimatedHeader.js"></script>
and in the component.ts, I also do this:
import initComparisons from './js/imageComparisonSlider.js';
ngOnInit() {
this.isLoggedIn = this.authService.isLoggedIn;
initComparisons();
}
I added some code in stackblitz;
https://stackblitz.com/edit/angular-qowfwy?file=angular.json
but it was not working.
can somebody help me and give me some suggestion.
Best Regards,
Leo
If you want to use external js in your angular project you have to import in your angular.json in the "scripts": [] area that will be allow you to bring the js and make the build after without problem.
After putting the external scripts in angular.json (paths correct and everything), in component you should
declare const initComparisons;
// ...
ngOnInit() {
initComparisons();
}
In C I'm accustomed to do something like:
//MyHeaderFile.h
#define MY_CONSTANT 34
//MyMainFile.c
#include MyHeaderFile.h
int num = MY_CONSTANT;
I want do something in an html document like:
//MyJS.js
#define MY_SCRIPT <script>some javascript stuff </script>
//MyHTML.html
<html>
MY_SCRIPT
</html>
This html would execute whatever script code was defined as MY_SCRIPT. Basically What I want is to have multiple .html files reference the javascript code, all of them executing the same code defined in the .js file. It would just be nice to be able to change the code in the .js file once and have it affect all of the html files at once.
Any ideas?
Reference your JS file in a script element as such
<script src="(LOCATION OF JS FILE)"></script>
This will cause the Javascript code to execute when the element loads.
Check out this tutorial for more info
http://www.w3schools.com/tags/tag_script.asp
You can have many files as you want. For example in a file called "header.js" you can put this:
var MY_CONSTANT = 34;
And in your html file simply put the reference to that file:
<script type="text/javascript" src="header.js>
<script type="text/javascript">
//You can use MY_CONSTANT here
var myNumber = MY_CONSTANT;
</script>
You can have many files as you want, but be sure to put the header.js before another scripts
I'm trying to make simple page with JS module that will do something with the page. I need to use node.js's modules so I'm learning how to browserify works.
My HTML:
<!doctype html>
<html>
<head>
<script src="js/bundle.js" type="text/javascript"></script>
</head>
<body>
<p>Hello world!</p>
<script type="text/javascript">
var test = require("./test.js");
test.init();
</script>
</body>
</html>
This is my JavaScript (test.js):
"use strict";
alert("here1");
var init = function() {
alert("here2");
}
exports.init = init
I'm making a bundle with:
browserify.cmd test.js -o bundle.js
When I'm trying to open the page it shows "here1" but doesn't show "here2".
In browser's console I see:
Uncaught ReferenceError: require is not defined index.html:9
Any ideas how to make module's function (init) work well?
You need to put all JavaScript code which contains anything from Node in the test.js file which you are then converting with the browserify into te bundle.js. In your example you are using a Node function require in the index.html which is not going to be converted. Browser then sees function require() which he doesn't know and this is where the problem is hidden.
Simply told: all your javascript code (containing Node) must be included in your index.html as a single bundle.js which is a browserifed result from your source files.
EDIT
Browserify doesn't (by default) allow you to call any browserified function out of the browserified code. But you can make it available by attaching the function into window scope.
This is test.js (which is then converted to bundle.js by browserify) and index.html
"use strict";
alert("here1");
window.init = function() {
alert("here2");
}
<!doctype html>
<html>
<head>
<script src="js/bundle.js" type="text/javascript"></script>
</head>
<body>
<p>Hello world!</p>
<script type="text/javascript">
init();
</script>
</body>
</html>
In my current project, my work is only with html and css (HTML skinning). There are many pages which have repeated sections like Header, footer, sharing links etc.
I don't want to repeat this common sections again and again in each page. I want these repeated sections to call somehow using gulp or any other task runner.
Something like this for example (using lodash)
Index.html
<!Doctype html>
<html>
<%= _.template(templates['head'])() %>
<body>
<%= _.template(templates['header'])() %>
<!-- some unique content here -->
<%= _.template(templates['footer'])() %>
</body>
</html>
and then using gulp-template rendering it in each page. I am preferring lodash because I had already worked with it.
As you can see, I am assuming that if somehow I keep the repeating sections in a javascript object (with name templates), I can call it in one line code. And then if I change something in that repeating section, the change will occur in all pages.
To make this possible, first I need to generate the javascript object with that repeating html as string in it.
Can someone please tell me how to do this? or is there any better way to do this?
You can use Jade - node template engine
It gives option to include external jade files, where in it allows you to insert the contents of one jade file into another
index.jade:
doctype html
html
include ./includes/head.jade
body
h1 My Site
p Welcome to my super lame site.
include ./includes/foot.jade
head.jade
//- includes/head.jade
title My Site
script(src='/javascripts/jquery.js')
script(src='/javascripts/app.js')
foot.jade
//- includes/foot.jade
#footer
p Copyright (c) foobar
Compiles to:
index.html
<!doctype html>
<html>
<head>
<title>My Site</title>
<script src='/javascripts/jquery.js'></script>
<script src='/javascripts/app.js'></script>
</head>
<body>
<h1>My Site</h1>
<p>Welcome to my super lame site.</p>
<div id="footer">
<p>Copyright (c) foobar</p>
</div>
</body>
</html>
Explanation:
Whenever I used to search on google for "pre-compiling templates", I was ending up on sites which were combining all the HTML template files to one single js file. But in my case, I was looking for a way to compile the templates completely on system itself with no support of a "all template compiled js file". (So, I was looking for a solution which pre-renders the HTMLs)
Solution:
I found this awesome template engine, Nunjucks, which lets me compile the HTML templates to Independent HTML pages when used with gulp.
Check this one, gulp-nunjucks-render. By using this along with gulp, I am able to include section of .html files into other .html files. Here is the code (assuming you installed nodejs and gulp):
var gulp = require('gulp');
var nunjucksRender = require('gulp-nunjucks-render');
gulp.task('default', function () {
nunjucksRender.nunjucks.configure(['templates/'], { watch: false });
return gulp.src('templates/!(_)*.html')
.pipe(nunjucksRender({
css_path: "../assets/css/",
js_path: "../assets/js/",
img_path: "../assets/images/"
}))
.pipe(gulp.dest('html'));
});
gulp.task('watch', function () {
gulp.watch(['templates/*.html'], ['default']);
});
In the above code, I am keeping the HTML templates in templates folder and with the above gulp code, I am generating the new HTMLs in html folder. The above code will not generate the files which are prefixed with _. (something similar to sass)
and later in command prompt:
gulp watch // Watches the files for changes continuously --> OWNING :D
Here is an example:
<!-- // Index.html -->
<!DOCTYPE html>
<html>
{% include "_head.html" %}
<body>
{% include "_content.html" %}
{% include "_footer.html" %}
</body>
</html>
Which renders to:
<!DOCTYPE html>
<html>
<head>
<title>Website title</title>
<link rel="Stylesheet" href="../assets/jcss/main.css" type="text/css"/>
</head>
<body>
<div class="page">
<!-- content here -->
</div>
<div class="footer">
<!-- footer content here -->
</div>
</body>
</html>
Advantages:
No need of server support to compile the templates.
No need to include any pre-compiled js file in index.html.
Whenever we do some change in common section, no need to include that section again in every page.
Disadvantages:
Till now, I didn't find any :).
I want to use aloha editor on my website and i downloaded it from [http://aloha-editor.org/].Now i am totally confused because the downloaded bundle contain lots of files.
I pick up aloha.js and aloha.css and added the following script
$(document).ready(function () {
Aloha.ready(function () {
var $ = Aloha.jQuery;
$('.editable').aloha();
})
});
but its not working.Then i tried
<script src="http://cdn.aloha-editor.org/current/lib/aloha.js"
data-aloha-plugins="common/format,
common/list,
common/link,
common/highlighteditables">
</script>
<!-- load the Aloha Editor CSS styles -->
<link href="http://cdn.aloha-editor.org/current/css/aloha.css" type="text/css" />
<!-- make all elements with class="editable" editable with Aloha Editor -->
<script type="text/javascript">
Aloha.ready( function() {
var $ = Aloha.jQuery;
$('.editable').aloha();
});
</script>
It works fine. But i want to use my downloaded bundle, Can anyone tell me how can i manage all the files & folders (for ex- where i have to put image folder and other folder..) so it starts working?
Copy all the files in to the root directory which includes plugins,lib,img,css and refer above described guide.
See http://www.alohaeditor.org/guides/using_aloha.html.
Save the files in /javascripts in the root directory of your web server, such as where localhost is run.