addEventListener to div element - javascript

I am trying to fire a script when the contents of a div are altered, specifically when a div receives the next set of results from a js loaded paginator.
I have this:
<script script type="text/javascript" language="javascript">
document.addEventListener("DOMCharacterDataModified", ssdOnloadEvents, false);
function ssdOnloadEvents (evt) {
var jsInitChecktimer = setInterval (checkForJS_Finish, 111);
function checkForJS_Finish () {
if ( document.querySelector ("#tester")
) {
clearInterval (jsInitChecktimer);
//do the actual work
var reqs = document.getElementById('requests');
var reqVal = reqs.get('value');
var buttons = $$('.clicker');
Array.each(buttons, function(va, index){
alert(va.get('value'));
});
}
}
}
</script>
This works well when the doc loads (as the results take a few seconds to arrive) but I need to narrow this down to the actual div contents, so other changes on the page do not fire the events.
I have tried:
var textNode = document.getElementById("sitepage_content_content");
textNode.addEventListener("DOMCharacterDataModified", function(evt) {
alert("Text changed");
}, false);
But the above does not return anything.
Can what I am trying to do be done in this way? If yes where am I going wrong?
Using Social Engine (Zend) framework with MooTools.

I did this in the end with a little cheat :-(
There is a google map loading on the page that sets markers to match the location of the results. So I added my events to the end this code namely: function setMarker() {}.
I will not mark this as the correct answer as it is not really an answer to my question, but rather a solution to my problem, which is localised to the Social engine framework.
I will add a Social engine tag to my original question in the hope it may help someone else in the future.
Thanks guys.

Related

JavaScript only being called once in Squarespace

I have some custom JavaScript on my SquareSpace site that manipulates Product titles beyond what you can do with SquareSpace's default style editor. It works when initially loading the page (https://www.manilva.co/catalogue-accessories/) but if you click on any of the categories on the left, the styling resets to the default.
I'm assuming the JavaScript is being overwritten by the SquareSpace style, but I can't figure out why. Perhaps I'm calling the function in the wrong place?
Any suggestions would be helpful.
Thanks!
Current code:
document.querySelectorAll(".ProductList-filter-list-item-link".forEach(i=>i.addEventListener("click", function()
{
var prodList = document.querySelectorAll("h1.ProductList-title");
for (i = 0, len = prodList.length; i < len; i++)
{
var text = prodList[i].innerText;
var index = text.indexOf('-');
var lower = text.substring(0, index);
var higher = text.substring(index + 2);
prodList[i].innerHTML = lower.bold() + "<br>" + higher;
});
The source of your problem is that your template has AJAX loading enabled. There are currently a couple generally-accepted ways to deal with this as a Squarespace developer:
Disable AJAX loading
Write your javascript functions in a
manner that will run on initial site load and whenever an "AJAX load" takes place.
Option 1 - Disable AJAX:
In the Home Menu, click Design, and then click Site Styles.
Scroll down to Site: Loading.
Uncheck Enable Ajax Loading.
Option 2 - Account for AJAX in Your JS
There are a number of ways that developers approach this, including the following, added via sitewide code injection:
<script>
window.Squarespace.onInitialize(Y, function() {
// do stuff
});
</script>
or
<script>
(function() {
// Establish a function that does stuff.
var myFunction = function() {
// Do stuff here.
};
// Initialize the fn on site load.
myFunction();
// myFunction2(); , etc...
// Reinit. the fn on each new AJAX-loaded page.
window.addEventListener("mercury:load", myFunction);
})();
</script>
or
<script>
(function() {
// Establish a function that does stuff.
var myFunction = function() {
// Do stuff here.
};
// Initialize the fn on site load.
myFunction();
// Reinit. the fn on each new AJAX-loaded page.
new MutationObserver(function() {
myFunction();
// myFunction2(); , etc...
}).observe(document.body, {attributes:true, attributeFilter:["id"]});
})();
</script>
Each of those works for most of the latest (at time of writing) templates most of the time. Each of those have their advantages and disadvantages, and contexts where they do not work as one might expect (for example, on the /cart/ page or other "system" pages). By adding your code within the context of one of the methods above, and ensuring that the code is of course working in the desired contexts and without its own bugs/issues, you will have your code run on initial site load and on each AJAX page load (with some exceptions, depending on the method you use).
Your problem is the page does not reload when clicking a button on the left, just some elements are removed, added and replaced. The changed elements will not be restyled. You will need to re-run your JavaScript after one of those buttons is clicked. Perhaps something like this:
document.querySelectorAll(
".ProductList-filter-list-item"
).forEach(
i=>i.addEventListener(
"click", ()=>console.log("hello")
)
)
where you replace console.log("hello") with whatever resets your formatting.

onclick event handler in javascript code, not html tag

when trying to ensure my webpage is using unobtrusive javascript I cant seem to get the onclick event to work in my javascript, it only works as an event in the html tag. here is the code
var dow = document.getElementById("dowDiv");
dow.onclick=function () {}
any reason that this isnt working for me? as all the answers i can find say this is the way to do it, thanks in advance
There could be several reasons based on the information provided.
Most likely, the event function code is being attached before the DOM has finished loading.
Alternatively, you might be using a browser which doesn't support onclick (though this is unlikely!). To guarantee it will work, you can use fallbacks for the main routes of attaching an event:
if (dow.addEventListener) {
dow.addEventListener('click', thefunction, false);
} else if (dow.attachEvent) {
dow.attachEvent('onclick', thefunction);
} else {
dow.onclick = thefunction;
}
Make sure that you only have one element with the id dowDiv. If you have z-index's on elements and something is over the div it might be blocking the click event on the div.
var dow = document.getElementById("dowDiv");
var out = document.getElementById("out");
var clickCount = 0;
dow.onclick = function() {
clickCount += 1;
out.innerHTML = clickCount
}
<div id="dowDiv">Hello onclick <span id="out"></span>!</div>
You can use jQuery to achieve a simple o'clock function.
Make you include jQuery BEFORE you reference your .js file:
<script src="path/to/jQuery.js"></script>
<script src="file.js></script>
With jQuery you can say
$('#dowDIV').click(function(){
Do stuff here;
})

Firing a manual click event on an button in ember.js doesn't give the required result

TL;DR: Trying to fire a manual javascript click event on the chat button of twitch, won't send the message. Don't understand why the event doesn't do the same as a normal click and don't know how to make it work.
So I am trying to make a custom bot for twitch.tv, only reading his info from the HTML directly. I've got it perfectly working up to the point at where it can recognize commands and put text in the textbox. Now the problem I have is, as soon as I try to fire a manual click event on the "chat" button, it just doesn't seem to work. My guess is it has something to do with ember.js, and I frankly don't know anything about that. Anyway, here is the part of the code that doesn't work. EDIT: this works if I enter it as single in the console, doesn't work in context of the rest of my code though.
$('.send-chat-button').click();
What happens here is that I acquire a piece of html that contains the chat submit button, which is this:
<button class="button primary float-right send-chat-button" data-bindattr-3945="3945">
<span>
Chat
</span>
</button>
When I try to manually fire a click event on this, nothing happens. However, when I fire a manual click event on buttonContain.children[0] and buttonContain.children1 (which are, respectively, the settings and list of viewers buttons), it does work. They look like this:
<a data-ember-action="3943" class="button glyph-only float-left" title="Chat Settings"></a>
I'm guessing the difference is in the data-ember-action and the data-bindattr-*, but I don't know how to make it work. Anyone here knows why the click() event doesn't work and directly clicking does?
EDIT: If you have any questions about my question, feel free to ask.
EDIT2: I experimented a little more, and I can remove all HTML attributes from the button, and clicking on it will still work. I have no idea what is going on :(.
EDIT3: Okay, so it seems it only stops working when i remove the
Span within the button
Still no idea what is going on. (Yes, have also tried to fire the click event on the span)
EDIT4: As requested, here is all the code from my side. Note that I'm trying to click a button from twitch itself, of which ember side I do not own any code. This code is used by pasting it in the console on a twitch.tv stream and then starting it by calling initiateMessageProcessing. I'm sorry for the lot of hardcoded values, those are twitch' fields that I need. For now I'm just looking for a proof of concept.
var frequency = 5000;
var myInterval = 0;
var lastMessageId = 0;
function initiateMessageProcessing() {
if (myInterval > 0) {
clearInterval(myInterval);
}
myInterval = setInterval("checkMessages()", frequency);
}
function checkMessages() {
var chat = document.getElementsByClassName("chat-lines")[0];
processMessages(extractUnprocessedMessages(chat.children));
lastMessageId = parseInt(chat.lastElementChild.getAttribute("id").substring(5, 10));
}
function extractUnprocessedMessages(chat) {
var unprocessedMessages = [];
var chatId = 0;
for ( i = 0; i < chat.length; i++) {
chatId = parseInt(chat[i].getAttribute("id").substring(5, 10));
if (chatId > lastMessageId) {
unprocessedMessages.push(chat[i]);
}
}
return unprocessedMessages;
}
function processMessages(unprocessedMessages) {
var messageElement;
for ( i = 0; i < unprocessedMessages.length; i++) {
messageElement = unprocessedMessages[i].children[0].getElementsByClassName("message")[0];
if (messageElement != undefined && messageElement != null) {
if (messageElement.innerHTML.search("!test") !== -1) {
sendMessage('Hello world!');
}
}
}
}
function sendMessage(message) {
fillTextArea(message);
var button = $('.send-chat-button').get(0);
var event = new MouseEvent('click', {
bubbles : true
});
button.dispatchEvent(event);
}
function fillTextArea(message){
var textArea;
var chatInterface = document.getElementsByClassName("chat-interface")[0];
var textAreaContain = chatInterface.children[0];
textArea = textAreaContain.children[0].children[0];
textArea.value = message;
}
EDIT5: Eventlistener screenshot:
EDIT6: Edited source code to use $('.send-chat-button').click();
I have tried this, does not work in the current code, it does work if I manually fire this single command in the console when there is text in the chat. But sadly does not work in my code.
EDIT7: used Ember.run, still doesn't work.
EDIT8: used dispatchmouseevent, still doesn't work in context of code
It seems that the target site attaches event listeners without help of JQuery. If it is so, you cannot trigger it using jquery .click() method.
You can try directly mocking the browser event like this:
var button = $('.send-chat-button').get(0);
var event = new MouseEvent('click', {bubbles: true});
button.dispatchEvent(event);
This code will not work in IE8 and lower, but I guess it is not your case.
I know this post is quite old but I had been looking for an answer on this for a while and nothing really worked, after trying out A LOT of stuff I found it works when you focus the chatbox first then focus the button then triggering the click event!!! uuuhm yeah...
$('.chat_text_input').focus();
$('.send-chat-button').focus().trigger('click');
I have no idea why this works (and why it doesn't in any other way), but leaving any of the focusses out makes it fail or bug out.
Programmatically clicking a DOM element to make some action done is somewhat a wrong approach.
You should have define a method myAction() which will be called in two ways. First, from your ember action triggerMyAction() and second, after listening to a custom event, "myEvent".
Instead of $('.send-chat-button').click(); you will code $('something').trigger("myEvent") then.
Something like:
Em.Controller.extend({
myAction:function(){
//do your stuff
},
onMyEvent:function(){
$('something').on('myEvent',this.myAction);
}.on('didInsertElement'),
actions:{
triggerMyAction:function(){
this.myAction();
}
}
})

force DOM redraw with javascript on demand

The title of the question expresses what I think is the ultimate question behind my particular case.
My case:
Inside a click handler, I want to make an image visible (a 'loading' animation) right before a busy function starts. Then I want to make it invisible again after the function has completed.
Instead of what I expected I realize that the image never becomes visible. I guess that this is due to the browser waiting for the handler to end, before it can do any redrawing (I am sure there are good performance reasons for that).
The code (also in this fiddle: http://jsfiddle.net/JLmh4/2/)
html:
<img id="kitty" src="http://placekitten.com/50/50" style="display:none">
<div>click to see the cat </div>
js:
$(document).ready(function(){
$('#enlace').click(function(){
var kitty = $('#kitty');
kitty.css('display','block');
// see: http://unixpapa.com/js/sleep.html
function sleepStupidly(usec)
{
var endtime= new Date().getTime() + usec;
while (new Date().getTime() < endtime)
;
}
// simulates bussy proccess, calling some function...
sleepStupidly(4000);
// when this triggers the img style do refresh!
// but not before
alert('now you do see it');
kitty.css('display','none');
});
});
I have added the alert call right after the sleepStupidly function to show that in that moment of rest, the browser does redraw, but not before. I innocently expected it to redraw right after setting the 'display' to 'block';
For the record, I have also tried appending html tags, or swapping css classes, instead of the image showing and hiding in this code. Same result.
After all my research I think that what I would need is the ability to force the browser to redraw and stop every other thing until then.
Is it possible? Is it possible in a crossbrowser way? Some plugin I wasn't able to find maybe...?
I thought that maybe something like 'jquery css callback' (as in this question: In JQuery, Is it possible to get callback function after setting new css rule?) would do the trick ... but that doesn't exist.
I have also tried to separte the showing, function call and hiding in different handlers for the same event ... but nothing. Also adding a setTimeout to delay the execution of the function (as recommended here: Force DOM refresh in JavaScript).
Thanks and I hope it also helps others.
javier
EDIT (after setting my preferred answer):
Just to further explain why I selected the window.setTimeout strategy.
In my real use case I have realized that in order to give the browser time enough to redraw the page, I had to give it about 1000 milliseconds (much more than the 50 for the fiddle example). This I believe is due to a deeper DOM tree (in fact, unnecessarily deep).
The setTimeout let approach lets you do that.
Use JQuery show and hide callbacks (or other way to display something like fadeIn/fadeOut).
http://jsfiddle.net/JLmh4/3/
$(document).ready(function () {
$('#enlace').click(function () {
var kitty = $('#kitty');
// see: http://unixpapa.com/js/sleep.html
function sleepStupidly(usec) {
var endtime = new Date().getTime() + usec;
while (new Date().getTime() < endtime);
}
kitty.show(function () {
// simulates bussy proccess, calling some function...
sleepStupidly(4000);
// when this triggers the img style do refresh!
// but not before
alert('now you do see it');
kitty.hide();
});
});
});
Use window.setTimeout() with some short unnoticeable delay to run slow function:
$(document).ready(function() {
$('#enlace').click(function() {
showImage();
window.setTimeout(function() {
sleepStupidly(4000);
alert('now you do see it');
hideImage();
}, 50);
});
});
Live demo
To force redraw, you can use offsetHeight or getComputedStyle().
var foo = window.getComputedStyle(el, null);
or
var bar = el.offsetHeight;
"el" being a DOM element
I do not know if this works in your case (as I have not tested it), but when manipulating CSS with JavaScript/jQuery it is sometimes necessary to force redrawing of a specific element to make changes take effect.
This is done by simply requesting a CSS property.
In your case, I would try putting a kitty.position().left; before the function call prior to messing with setTimeout.
What worked for me is setting the following:
$(element).css('display','none');
After that you can do whatever you want, and eventually you want to do:
$(element).css('display','block');

Javascript - JQuery - clearInterval/setInterval - iframe cycle won't stop on click

I'm fairly new to Javascript in general, and I cobbled together a small script from things found mostly on this site to try to get a small iframe to cycle through a bunch of links, which it does brilliantly. However, I also want it to stop cycling when the user clicks on the iframe or any of its contents.
Here is the code I have so far. There is only one iframe on the HTML page.
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script>
<script type="text/javascript" charset="utf-8">
<!--
var sites = [
"side/html5.html",
"side/silverlight.html",
"side/wordpress.html",
"side/mysql.html",
"side/php.html",
"side/css3.html"
];
var currentSite = sites.length;
var timerId;
var iframeDoc = $("iframe").contents().get(0);
$(document).ready(function ()
{
var $iframe = $("iframe").attr("src","side/html5.html");
timerId = setInterval(function()
{
(currentSite == 0) ? currentSite = sites.length - 1 : currentSite = currentSite -1;
$iframe.attr("src",sites[currentSite]);
}, 4000);
$(iframeDoc).bind('click', function()
{
clearInterval(timerId);
});
});
//-->
</script>
</head>
<body>
<sidebar>
<iframe name="sideframe" src="side/html5.html"></iframe>
</sidebar> ..etc..
Please help, I am trying to learn Javascript as fast as I can but as far as I can see, it should work, but it really doesn't.
Thanks for any help you can give me, it's really appreciated.
EDIT:
Okay, I've got a new script now, mostly based off of Elias' work, but it doesn't work either. I've pinned it down in Firebug and it's saying that the timerCallback.currentSite value IS updating properly, though I can't find the $iframe's src value to check for it explicitly. As far as I can tell, it is updating the variables properly, it's just not updating the iframe properly. Am I calling/setting the iframe correctly in this code? Also, is the linked in jquery library sufficient for my purposes? I'm a little lost of all these libraries to link to...
<script type="text/javascript" src="http://code.jquery.com/jquery.js"></script>
<script type="text/javascript" charset="utf-8">
<!--
var sites =
[
"side/html5.html",
"side/silverlight.html",
"side/wordpress.html",
"side/mysql.html",
"side/php.html",
"side/css3.html"
];
var $iframe = $("iframe").attr("src","side/html5.html");
function timerCallback()
{
timerCallback.currentSite = (timerCallback.currentSite ? timerCallback.currentSite : sites.length) -1;
$iframe.attr("src",sites[timerCallback.currentSite]);
$($('iframe').contents().get('body')).ready(function()
{
$(this).unbind('click').bind('click',function()
{
var theWindow = (window.location !== window.parent.location ? window.parent : window);
theWindow.clearInterval(theWindow.timerId);
});
});
}
var timerId = setInterval(timerCallback, 4000);
//-->
</script>
If I were you, I'd play it safe. Since you say you're fairly new to JS, it might prove very informative.
function timerCallback()
{
timerCallback.currentSite = (timerCallback.currentSite ? timerCallback.currentSite : sites.length) -1;
$iframe.attr("src",sites[timerCallback.currentSite]);
}
var timerId = setInterval(timerCallback, 4000);
$($('iframe').contents().get('body')).unbind('click').bind('click', function()
{
var theWindow = (window.location !== window.parent.location ? window.parent : window);
theWindow.clearInterval(theWindow.timerId);
});
Now I must admit that this code is not tested, at all. Though I think it provides a couple of things to get you on your way:
1) the interval is set using a callback function, because it's just better for tons of reasons
1b) in that Callback, I took advantage of the fact that functions are objects, and created a static var, that is set to either the length of your sites array (when undefined or 0), in both cases 1 is substracted
2) jQuery's ,get() method returns a DOM element, not a jquery object, that's why I wrapped it in $(), a new jQ obj, giving you the methods you need.
3) since you're manipulating the dom inside the iFrame, it's best to unbind events you want to bind
4) inside the iFrame, you don't have direct access to the parent window, where your interval is.
You might want to read up on how to deal with iFrames, because they can be a bit of a faff from time to time
EDIT:
David Diez is right, easiest way around this is to incorporate the binding in the timeout function:
function timerCallback()
{
timerCallback.currentSide = ...//uncanged
//add this:
$($('iframe').contents().get('body')).ready(function()
{
$(this).unbind('click').bind('click',function()
{
//this needn't change
});
});
}
In theory, this should bind the click event to the body after it has been loaded
Edit2
I've been messing around a bit, you could keep your code, as is. just add a function:
function unsetInterval()
{
window.clearInterval(window.timerId);
}
and add this to your setInterval function:
$('#idOfIframe').load(function()
{
var parentWindow = window.parent;
$('body').on('click',function()
{
parentWindow.clearInterval();
});
});
this will get triggered as soon as the iFrame content is loaded, and bind the click event and unset the timer, like you wanted to
I think your code is not working because of this
var iframeDoc = $("iframe").contents().get(0);
This could be getting the header of the iFrame because you are saving the iframeDoc value to the first child of the iframe, the head tag, actually if you have more than 1 iframe in your window iframeDoc would be undefined because $("iframe") gets all the iframes of your document.
BTW your currentSite value condition is wrong, you asign the same value for both conditions
Now I give you an example:
<iframe id="myFrame" src="http://www.google.com/"></iframe>
and the script:
<script type="text/javascript" src="http://code.jquery.com/jquery.js"></script>
<script type="text/javascript">
var sites = [
"site1",
"site2"
];
var myFrame = document.getElementsByTagName('iframe')[0];
var currentSite = myFrame.getAttribute('src');
var timerId;
var myFrameDoc = window.frames[0].document;
$(document).ready(function()
{
myFrame.setAttribute('src', 'side/html5.html');
timerId = setInterval(function()
{
//WRONGG
(currentSite == 0) ? currentSite = sites.length - 1 : currentSite = currentSite -1;
myFrame.setAttribute('src', sites[currentSite]);
$(myFrame).off("click").on("click", clearInterval(timerId));
}, 4000);
//Won't work because you are trying to get events from an inside of a iframe
//$(myFrameDoc).on("click", clearInterval(timerId));
//This may work
$(myFrameDoc).off("click").on("click", clearInterval(timerId));
});
</script>
When you try to track the events of an iframe you have to be carefull because an iframe contains a totally different document for javascript purprouses so basically you have to get inside the new document, unbind the events you need to use, and bind them again against your functionality, as #Elias points out. but be aware that you are changing constantly the src of your iframe, so if yu really need to do that you will have to separate the code that unbinds and binds again your clearInterval, and for that matter maybe $.on() could work for you.
EDIT: Calling to the iframe should work this way IF the src of the iframe is inside the same domain, with the same port and with the same protocol:
var myFrameDoc = window.frames[0].document;
I Added a new variable because we want to bind and unbind the click event to the iframe's document, not to the iframe, we use for that the window.frames collection property, but modern browsers throw an exception and denies acces if you try to access to a frame and you are not on the same domain with using the same port and the same protocol...
Additionaly the use of $.on() and $.off() instead of $.bind and $.unbind() is because the first ones are the new ones and despite we are not using it here, they are capable of watch constantly the DOM for new elements to bind if added; that could be useful to this case if this code still doesn't work. If that is the case you can still change this:
var myFrameDoc = window.frames[0].window;
and this:
$(myFrameDoc).off("click", "document").on("click", "document", clearInterval(timerId));
This will re-bind the event handler to new documents additions. Not tested but could work.

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