javascript countdown drift - javascript

I have been coding a penny auction site and running into a problem with the countdowns. The starting time seems to be a little different on different machines (usually a discrepancy of about a second, but sometimes 2 or 3), which obviously is a big issue for bidders. I'm thinking a big part of the answer is simply network lag, but (a) are there other factors involved? and (b) is there a way to correct for network lag somehow?
I've tried hitting the server via an Ajax call every second, and that works well enough (though there's always a bit of lag) but I'd rather not have to do that because it'll be hard on the server.
JavaScript development is not my forte, so I'd appreciate any tips and feedback!
Here's my code, as generated on the server
jQuery(document).ready(function() {
var aid = " . $aid . ";
var loadTime = Math.floor(jQuery.now()/1000);
//alert(loadTime);
serverTime = " . time() . ";
var clockDiff = loadTime - serverTime;
var diff;
auctionExpirationValue" . $aid . " = " . $expiry . ";
var newServerTime = setInterval(function() {
diff = window['auctionExpirationValue' + aid] - Math.floor((jQuery.now())/1000) + clockDiff;
diff_string = parse_countdown(diff);
jQuery('#auction-expiry').html(diff_string);
},1000);
});
the clockDiff variable is to account for any clock differences between the user's machine and the server. Obviously, if one machine is ahead or behind the user would see different values in the countdown.
As you can see, the code loops every second (or, more or less every second, I understand it's not exact), calculates the difference between now and the auction expiry (compensating with clockDiff), formats it and displays it. Pretty simple. The auctionExpirationValue*** global variable is used to store the auction expiry time locally as a timestamp.
My client has also informed me that on his iPad, the countdown would sometimes drift a little, in addition to the original discrepancy. What's the explanation there?

Related

Javascript: Implement precise clock

I am implementing a live clock in front-end of a large application. For that I have came up with following approach -
JavaScript
var span = document.getElementById('span');
function time() {
var d = new Date();
var s = d.getSeconds();
var m = d.getMinutes();
var h = d.getHours();
span.textContent = h + ":" + m + ":" + s;
}
setInterval(time, 1000);
HTML
<span id="span"></span>
This approach works perfectly fine in isolation, but when this code is integrated in the application which is having several events and function calls, the clock starts lagging by few minutes after say couple of hours until the page is refreshed.
I think this delay is because of setInterval being a web (browser) API and is handled asynchronously it may not execute exactly after 1 second as written in the code every time, if the call stack is not empty after 1 second from time being setInterval is registered due to other function calls/ events present in the call stack of event loop.
So if the page is not refreshed for long time the delay continues to grow. Also the application is written in Angular which is a Single Page application where the page never reloads on navigation because of routing until the page is forcefully refreshed.
So how to build a precise clock in JavaScript which will never delay when integrated in a large application?
Update: Thanks everyone for the response. I think some of you are right, I may be missing some of the details. Actually I was implementing this few days back at work, but have to left this due to some reason and lost track of it. But there was some delay issue for sure working with Date and Timers. Suddenly now this came to my mind and thought asking it here. Extremely sorry for not providing concrete details.
Still I will try to recollect the details and update the question accordingly if possible.
the clock starts lagging by few minutes after say couple of hours until the page is refreshed.
Thats impossible with the code you've shown, new Date should return the correct time, no matter how often you reflect its value to the page.
So if the page is not refreshed for long time the delay continues to grow.
Most browsers today will adjust the timers slightly, so that they are quite accurate on average (e.g. if one timer gets called to late by 1ms, the next will be called 1ms earlier), therefore you can only cause a drift over a longer time if you will leave the page, which will pause the timer. That still shouldn't affect new Date though.
Have a look at the Chromium source
Timers in web browsers get dialled back when the page doesn't have focus. You can't change or prevent that. You're already doing the primary thing that's important: Using the current time to update the clock, so that even if your time function isn't called for three seconds, when it runs it updates with the then-current time, skipping over the intermediate values. (You often see people assuming the timer will run at exactly 1000ms intervals and just adding to the seconds value rather than using the current time, which is incorrect.)
If I were doing this, I'd probably decrease the interval (run the callback more often) and use a chained series of setTimeout rather than a single setInterval, not least because different browsers have historically handled setInterval in different ways.
So for instance:
function time() {
var d = new Date();
var s = d.getSeconds();
var m = d.getMinutes();
var h = d.getHours();
span.textContent = h + ":" + m + ":" + s;
setTimeout(time, 250);
}
time();
But if the page is inactive, the clock will get out of date, because the browser will either completely suspend timer execution or at least markedly dial it back. When the page becomes active again, though, hopefully it'll correct itself after no more than 250ms.

Measuring page load timings using JavaScript

I have created a script in JavaScript that is injected into our Ext JS application during automated browser testing. The script measures the amount of time taken to load the data in our grids.
Specifically, the script polls each grid, looks to see if there is a first row or a 'no data' message, and once all grids have satisfied this condition the script records the value between Date.now() and performance.timing.fetchStart, and treats this as the time the page took to load.
This script works more or less as expected, however when compared with human measured timings (Google stopwatch ftw), the time reported by this test is consistently around 300 milliseconds longer than when measured by stopwatch.
My questions are these:
Is there a hole in this logic that would lead to incorrect results?
Are there any alternative and accurate ways to achieve this
measurement?
The script is as follows:
function loadPoll() {
var i, duration,
dataRow = '.firstRow', noDataRow = '.noData',
grids = ['.grid1', '.grid2', '.grid3','.grid4', 'grid5', 'grid6', 'grid7'];
for (i = 0; i < grids.length; ++i) {
var data = grids[i] + ' ' + dataRow,
noData = grids[i] + ' ' + noDataRow;
if (!(document.querySelector(data) || document.querySelector(noData))) {
window.setTimeout(loadPoll, 100);
return;
}
}
duration = Date.now() - performance.timing.fetchStart;
window.loadTime = duration;
}
loadPoll();
Some considerations:
Although I am aware that human response time can be slow, I am sure
that the 300 millisecond inconsistency is not introduced by the human
factor of using Google stopwatch.
Looking at the code it might appear that the polling of multiple
elements could lead to the 300 ms inconsistency, however when I
change the number of elements being monitored from 7 to 1, there
still appears to be a 300 ms surplus in the time reported by the
automated test.
Our automated tests are executed in a framework controlled by
Selenium and Protractor.
Thanks in advance if you are able to provide any insight to this!
If you use performance.now() the time should be accurate to 5 microseconds. According to MDN:
The performance.now() method returns a DOMHighResTimeStamp, measured
in milliseconds, accurate to five thousandths of a millisecond (5
microseconds).
The returned value represents the time elapsed since the time origin
(the PerformanceTiming.navigationStart property).
If I were you I would revise my approach to how the actual measuring of the time is captured. Rather than evaluating the time for each loadPoll() call, you can evaluate how many calls you can perform for a given period of time. In other words you can count the number of function iterations for a longer period of time, eg 1000 milliseconds. Here's how this can be done:
var timeout = 1000;
var startTime = new Date().getTime();
var elapsedTime = 0;
for (var iterations = 0; elapsedTime < timeout; iterations++) {
loadPoll();
elapsedTime = new Date().getTime() - startTime;
}
// output the number of achieved iterations
console.log(iterations);
This approach will give you more consistent and accurate time estimates. Faster systems will simply achieve a greater number of iterations. Keep in mind that setInterval()/setTimeout() are not perfectly precise and for really small interval timers these functions may give you invalid results due to garbage collection, demands from events and many other things that can run in parallel while your code is being executed.

Modify the javascript function called on button click

At our office we check in by opening a webpage and clicking on a check-in button.The following function is called while clicking the button:
function checkInOutSubmit(thisController, thisAction, checkName){
var visitortime = new Date();
var visitortimezone = "GMT " + -visitortime.getTimezoneOffset() / 60;
var timeZone = jstz.determine_timezone();
var timeZoneName = timeZone.name();
var checkInCheckOut = checkName
jQuery.ajax({type:'POST',data:{checkInCheckOut:checkInCheckOut,currentController: thisController,currentAction: thisAction,timez:timeZoneName}, url:'/pms/attendanceForgot/checkInCheckOut',success:function(data,textStatus){jQuery('#successdiv').html(data);successCheckInOut();},error:function(XMLHttpRequest,textStatus,errorThrown){}});
}
But I want to put a old time when clicking on the button and not the current time.(If I reach click the button at 11:00am, I want to post 10:00am as my checkin time).
How can this be done?
There is not enough information here to answer your question.
All this code is doing is finding the current time zone, not the current time. It passes that to the server via an ajax request, which makes me think the time is generated server side. It's possible you could alter the logged time on the server by changing the timezone to an offset that would make it look like you are clocking in at the right time, but it would have to be some seriously deficient code on the server for that to work.
In almost all likelihood, the server is storing the time of the request in universal time as the clock in time and when you leave it's storing the time you leave in universal time as well. (think a point in time that isn't dependent on timezones) If your goal is get more hours, you'll just have to work later when you come in late. If you want it to look like you came in "on time", then changing the timezone might help until they notice that you've been there from 10am to 6pm but are only logging 7 hours.

Google app engine: sync all servers' time and clients' javascript timers

I am developing a bidding system on Google App Engine with Python. A product is opened for bidding at a predefined time and the bidding lasts for 3 minutes. The price of the product drops down every second by a constant value in the 3-minute period until it is zero. And the bidder who presses the "Bid" button first wins the bid. One critical issue in this application is that the time among all users should be perfectly synced so that everybody sees the same price at the same time. The following is what I have come up so far but it suffers from inaccurate timers.
When a user visit or refresh the page, the Python code will pass the sever time to the javascript timer and the timer starts to count down. The simplified javascript is as follows:
var count = {{timeToBid}}; // 'timeToBid' is in seconds and is inserted by the template engine
var price =={{initialPrice}} // The initial product price
var currentPrice; // Current price
function updateTime() {
timeStr = ...; // Set the time string to be HH:MM:SS
$("#timeToBid").html(timeStr); // Display time in the 'timeToBid' div
if (count <= 180) { // Start bidding
currentPrice = ...; // Calculate the current price
$("#currentPrice").html(currentPrice); // Update current price
}
count--;
setTimeout(updateTime, 1000); // Executed every second
}
updateTime();
The above javascript suffers significantly from unsynced timers among user browsers, as well as unsynced server times (see this). The current price displayed in each browser can vary in a huge range which makes the system totally unusable. This is a rather complicated problem and I am asking for good solutions. One or two seconds time inaccuracy is acceptable. My questions:
(a) To make the javascript timer more accurate, I plan to use AJAX to retrieve the server time every 10 seconds and then update 'count'. Is this a good solution? Or there are other options?
$.ajax({
url: "/getServerTime",
cache: false,
success: function(serverCount) {
count = parseInt(serverCount);
return false;
}
});
(b) I have absolutely no idea how to solve the server time inconsistency problem. Can anybody help? Thanks.
System clocks on App Engine servers are kept in sync: see this authoritative answer.
Every App Engine HTTP response has a Date header, like this Date: Wed, 24 Apr 2013 06:03:37 GMT. You can use this to sync browser with server time.

Chrome web inspector : CPU profiler

My program takes about 20 sec to load (lot of svg objects). I am trying to profile using chrome web inspector. It shows a total of 19.16 sec, but the breakdown doesn't quite add up. I tried bottom up, top down and sorted in different combination. Still cannot identify the bottle neck. I could see the data receive within few milliseconds from server, but takes long to render it.
Also in the %ge view, the total is 98%, but the rest is less than 0.05% individually and doesn't seems right.
In my previous qn, I asked how to show #calls and average. I doubt a recursive call may cause this, but at the same time the total time should reflect that.
How can I identify the function which causes this delay. Any help appreciated.
You can use this function to log time differences between calls:
var timeVal = new Date().getTime();
var log = function(name){
var str = new Date().toLocaleTimeString();
var newTime = new Date().getTime();
str += " (" + (newTime - timeVal) + "ms)";
timeVal = newTime;
console.log(str, name)
}
Use it like this:
log("prepare for something")
// do something
log("something happened");
Output:
16:57:46 (2496ms) prepare for something
16:57:46 (130ms) something happened

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