How can I get the user state in Javascript callback function ? Like I have a Javascript funciton making an asynchronous call as follows. Now In callback function I need to access userstate. How can I do this? In Silverlight we have userstate kind of thing. Do we have same kind of mechanism in Javascript as well. Please assist.
Note: I dont want to make use of Global variable as Func1() will be executed in a For Loop.
function Func1() {
var userState = "someValue";
geocoder.asyncCall(parameters , CallBack);
}
function CallBack(result) {
// Use result
// How to access userState in this function
}
Try this code:
function Func1() {
var userState = "someValue";
geocoder.asyncCall(parameters ,function(){
CallBack(userState);
});
}
function CallBack(result) {
// Use result
// How to access userState in this function
}
update
function PlotAddressOnMap(address) {
var address = address;
var userState="userState";
geocoder.geocode({ 'address': address }, CityDetailsReceived(userState));
}
function CityDetailsReceived(userState) {
return function(results, status){
//your code
}
}
function Func1() {
var userState = "someValue";
geocoder.asyncCall(parameters , CallBack(userState));
}
function CallBack(userState) {
return function(result){
// userState is accessible
}
}
Related
how can I access a function inside a function? Here's an example:
function fun1() {
//some code here
var example = function (){
//some code here
}
return {
example: example
}
}
when i try to access it like this fun1.example() I get error fun1.example is not a function. What am I doing wrong?
Please look at comments for more info
function fun1() {
//some code here
var example = function () {
//some code here
};
return {
example: example,
};
}
// Fun1 is funtion, In funtion there is no property like example
// So when you call fun1.example , which undefined. Is not a function
fun1.example() // Error here
const obj = fun1() // call funtion to get obj
obj.example() // No error
You have to run the code as fun().example(), or store the result of fun() into a variable and then run it, like this:
var fun = ();
fun.example();
I'm self-teaching myself JavaScript and out of curiosity I'm wondering what is the proper way of returning a value from one function to be used in another function. For example:
function firstFunction() {
// do something;
return somevalue
}
So how do I set up the second function to use somevalue? Thanks.
Call the function and save the return value of that very call.
function firstFunction() {
// do something
return "testing 123";
}
var test = firstFunction(); // this will grab you the return value from firstFunction();
alert(test);
You can make this call from another function too, as long as both functions have same scope.
For example:
function testCase() {
var test = firstFunction();
alert(test);
}
Demo
You could call firstFunction from secondFunction :
function secondFunction() {
alert(firstFunction());
}
Or use a global variable to host the result of firstFunction :
var v = firstFunction();
function secondFunction() { alert(v); }
Or pass the result of firstFunction as a parameter to secondFunction :
function secondFunction(v) { alert(v); }
secondFunction(firstFunction());
Or pass firstFunction as a parameter to secondFunction :
function secondFunction(fn) { alert(fn()); }
secondFunction(firstFunction);
Here is a demo : http://jsfiddle.net/wared/RK6X7/.
Call function within other function :
function abc(){
var a = firstFunction();
}
function firstFunction() {
Do something;
return somevalue
}
You can do this for sure. Have a look below
function fnOne(){
// do something
return value;
}
function fnTwo(){
var strVal= fnOne();
//use strValhere
alert(strVal);
}
var captcha = '';
//function name one
function one(captcha){
var captcha = captcha;
//call another function and pass variable data
var captcha = firstFunction(captcha);
};
// second function name
function firstFunction(captcha){
alert(captcha);
}
To copy the return value of any javascript(in chrome console), we can use inbuilt copy() method.
you can use any expression, function, etc
find some examples below
using expresseion
a = 245;
copy(a);
using function
a = function() {
return "Hello world!"
}
copy(a());
Official Doc for reference
I need for a function to be executable only after an object is defined, I'm currently working in a fascade pattern and one method is dependent on another method. in this case 'addNewLayer' fails because 'setFullMap' hasn't finished executing. is there a solution? I'm using jquery and vanilla js so most any solution would be helpful at this point:
var jen = (function(){
function setFullMap(mapID){
jen.map = new Map(mapID);
}
function setLayer(opt){
//execute code here after jen.map is defined
}
return{
samp: function(id, opt){
setFullMap(id);
addNewLayer(opt);
}
};
})();
Thanks
solution:
var jen = (function(){
function setFullMap(mapID, callback) {
jen.map = new Map(mapID);
if(jen.map){
callback();
}
}
return {
samp: function(id, opt){
setFullMap(id, function(){
addNewLayer(opt);
}.bind(this));
}
};
})();
You will have to pass a callback function to setFullMap, and execute it once the function has completed (at the very end, before the closing }).
var jen = (function(){
function setFullMap(mapID, callback){
jen.map = new Map(mapID);
callback();
}
function setLayer(opt){
//execute code here after jen.map is defined
}
return{
samp: function(id, opt){
setFullMap(id, function() {
addNewLayer(opt);
}.bind(this));
}
};
})();
Do not forget using .bind(this) - it is very important in order to keep the original this in your callback function.
Edit:
Actually that would not work work if the Map constructor is a-synchronous. If you do not have access to the constructor and/or you cannot pass it a callback, then presumably the only (and sad) option would be to use a setTimeout or (easier) setInterval, continuously checking at defined intervals if the operation has been completed, and then fire the callback.
You could use a callback parameter:
function setFullmap(mapId,callback) {
jen.map = new Map(mapId);
callback();
}
....
samp: function(id, opt){
setFullMap(id,function() {
addNewLayer(opt);
});
}
When u dont have a way to manipulate the Map Object then u need to use a loop:
var loop=self.setInterval(function(){
if(jen.map) {
//execute code here after jen.map is defined
console.log(typeof jen.map);
window.clearInterval(loop);
}
},50);
Check jsfiddle:
http://jsfiddle.net/9yv5t/1/
I have checked the docs and it seems that there are various events you could listen to.
For example:
var m = new Map(...);
m.on('load', function () {
//execute code when the first layer is ready
});
var l = new Layer(...);
l.on('load', function () {
//execute code when the layer has been initialized
});
It's also carefully stated for the Layer.load event:
fires after layer properties for the layer are successfully populated.
This event must be successful before the layer can be added to the
map.
All I need to do is to execute a callback function when my current function execution ends.
function LoadData()
{
alert('The data has been loaded');
//Call my callback with parameters. For example,
//callback(loadedData , currentObject);
}
A consumer for this function should be like this:
object.LoadData(success);
function success(loadedData , currentObject)
{
//Todo: some action here
}
How do I implement this?
Actually, your code will pretty much work as is, just declare your callback as an argument and you can call it directly using the argument name.
The basics
function doSomething(callback) {
// ...
// Call the callback
callback('stuff', 'goes', 'here');
}
function foo(a, b, c) {
// I'm the callback
alert(a + " " + b + " " + c);
}
doSomething(foo);
That will call doSomething, which will call foo, which will alert "stuff goes here".
Note that it's very important to pass the function reference (foo), rather than calling the function and passing its result (foo()). In your question, you do it properly, but it's just worth pointing out because it's a common error.
More advanced stuff
Sometimes you want to call the callback so it sees a specific value for this. You can easily do that with the JavaScript call function:
function Thing(name) {
this.name = name;
}
Thing.prototype.doSomething = function(callback) {
// Call our callback, but using our own instance as the context
callback.call(this);
}
function foo() {
alert(this.name);
}
var t = new Thing('Joe');
t.doSomething(foo); // Alerts "Joe" via `foo`
You can also pass arguments:
function Thing(name) {
this.name = name;
}
Thing.prototype.doSomething = function(callback, salutation) {
// Call our callback, but using our own instance as the context
callback.call(this, salutation);
}
function foo(salutation) {
alert(salutation + " " + this.name);
}
var t = new Thing('Joe');
t.doSomething(foo, 'Hi'); // Alerts "Hi Joe" via `foo`
Sometimes it's useful to pass the arguments you want to give the callback as an array, rather than individually. You can use apply to do that:
function Thing(name) {
this.name = name;
}
Thing.prototype.doSomething = function(callback) {
// Call our callback, but using our own instance as the context
callback.apply(this, ['Hi', 3, 2, 1]);
}
function foo(salutation, three, two, one) {
alert(salutation + " " + this.name + " - " + three + " " + two + " " + one);
}
var t = new Thing('Joe');
t.doSomething(foo); // Alerts "Hi Joe - 3 2 1" via `foo`
It is good practice to make sure the callback is an actual function before attempting to execute it:
if (callback && typeof(callback) === "function") {
callback();
}
My 2 cent. Same but different...
<script>
dosomething("blaha", function(){
alert("Yay just like jQuery callbacks!");
});
function dosomething(damsg, callback){
alert(damsg);
if(typeof callback == "function")
callback();
}
</script>
function loadData(callback) {
//execute other requirement
if(callback && typeof callback == "function"){
callback();
}
}
loadData(function(){
//execute callback
});
function callback(e){
return e;
}
var MyClass = {
method: function(args, callback){
console.log(args);
if(typeof callback == "function")
callback();
}
}
==============================================
MyClass.method("hello",function(){
console.log("world !");
});
==============================================
Result is:
hello world !
Some of the answers, while correct may be a little tricky to understand. Here is an example in layman's terms:
var users = ["Sam", "Ellie", "Bernie"];
function addUser(username, callback)
{
setTimeout(function()
{
users.push(username);
callback();
}, 200);
}
function getUsers()
{
setTimeout(function()
{
console.log(users);
}, 100);
}
addUser("Jake", getUsers);
The callback means, "Jake" is always added to the users before displaying the list of users with console.log.
Source (YouTube)
If you want to execute a function when something is done. One of a good solution is to listen to events.
For example, I'll implement a Dispatcher, a DispatcherEvent class with ES6,then:
let Notification = new Dispatcher()
Notification.on('Load data success', loadSuccessCallback)
const loadSuccessCallback = (data) =>{
...
}
//trigger a event whenever you got data by
Notification.dispatch('Load data success')
Dispatcher:
class Dispatcher{
constructor(){
this.events = {}
}
dispatch(eventName, data){
const event = this.events[eventName]
if(event){
event.fire(data)
}
}
//start listen event
on(eventName, callback){
let event = this.events[eventName]
if(!event){
event = new DispatcherEvent(eventName)
this.events[eventName] = event
}
event.registerCallback(callback)
}
//stop listen event
off(eventName, callback){
const event = this.events[eventName]
if(event){
delete this.events[eventName]
}
}
}
DispatcherEvent:
class DispatcherEvent{
constructor(eventName){
this.eventName = eventName
this.callbacks = []
}
registerCallback(callback){
this.callbacks.push(callback)
}
fire(data){
this.callbacks.forEach((callback=>{
callback(data)
}))
}
}
Happy coding!
p/s: My code is missing handle some error exceptions
When calling the callback function, we could use it like below:
consumingFunction(callbackFunctionName)
Example:
// Callback function only know the action,
// but don't know what's the data.
function callbackFunction(unknown) {
console.log(unknown);
}
// This is a consuming function.
function getInfo(thenCallback) {
// When we define the function we only know the data but not
// the action. The action will be deferred until excecuting.
var info = 'I know now';
if (typeof thenCallback === 'function') {
thenCallback(info);
}
}
// Start.
getInfo(callbackFunction); // I know now
This is the Codepend with full example.
function LoadData(callback)
{
alert('the data have been loaded');
callback(loadedData, currentObject);
}
function login(email, password, callback) {
//verify the user
const users = [
{ email: "abc#gmail.com", password: "123" },
{ email: "xyz#gmail.com", password: "xyz" }
];
const user = users.find(
(user) => user.email === email && user.password === password
);
callback(user);
`enter code here`}
function redirect(user) {
if (user) {
//user is successfully logged in
console.log("user is successfully logged in ");
} else {
console.log("Incorrect credentials ");
}
}
login("abc#gmail.com", "123", redirect);
I hope this example will help everyone who wants to know about the callback in JS
Try:
function LoadData (callback)
{
// ... Process whatever data
callback (loadedData, currentObject);
}
Functions are first class in JavaScript; you can just pass them around.
This question already has answers here:
Pass an extra argument to a callback function
(5 answers)
Closed 6 years ago.
I want to something similar to this:
function AjaxService()
{
this.Remove = function (id, call_back)
{
myWebService.Remove(id, CallBack)
}
function CallBack(res) {
call_back(res);
}
}
so my calling program will be like this:
var xx = new AjaxService();
xx.Remove(1,success);
function success(res)
{
}
Also if I want to add more parameters to success function how will I achieve it.
Say if I have success function like this:
var xx = new AjaxService();
//how to call back success function with these parameters
//xx.Remove(1,success(22,33));
function success(res,val1, val2)
{
}
Help will be appreciated.
Use a closure and a function factory:
function generateSuccess (var1,var2) {
return function (res) {
// use res, var1 and var2 in here
}
}
xx.Remove(1,generateSuccess(val1,val2));
What you're passing here is not the generateSuccess function but the anonymous function returned by generateSuccess that looks like the callback expected by Remove. val1 and val2 are passed into generateSuccess and captured by a closure in the returned anonymous function.
To be more clear, this is what's happening:
function generateSuccess (var1,var2) {
return function (res) {
// use res, var1 and var2 in here
}
}
var success = generateSuccess(val1,val2);
xx.Remove(1,success);
Or if you prefer to do it inline:
xx.Remove(1,(function(var1,var2) {
return function (res) {
// this is your success function
}
})(val1,val2));
not as readable but saves you from naming the factory function. If you're not doing this in a loop then Xinus's solution would also be fine and simpler than my inline version. But be aware that in a loop you need the double closure mechanism to disconnect the variable passed into the callback function from the variable in the current scope.
You can pass it as anonymous function pointer
xx.Remove(1,function(){
//function call will go here
success(res,val1, val2);
});
one way to do this:
function AjaxService {
var args_to_cb = [];
this.Remove = function (id, call_back, args_to_callback_as_array) {
if( args_to_callback_as_array!=undefined )
args_to_cb = args_to_callback_as_array;
else
args_to_cb = [];
myWebService.Remove(id, CallBack)
}
function CallBack(res) {
setTimeout( function(){ call_back(res, args_to_cb); }, 0 );
}
}
So you can use it like this:
var service = new AjaxService();
service.Remove(1,success, [22,33]);
function success(res,val1, val2)
{
alert("result = "+res);
alert("values are "+val1+" and "+val2);
}
I usually have the callback execute using a setTimeout. This way, your callback will execute when it gets the time to do so. Your code will continue to execute meanwhile, e.g:
var service = new AjaxService();
service.remove(1, function(){ alert('done'); }); // alert#1
alert('called service.remove'); // alert#2
Your callback will execute after alert#2.
Of course, in case of your application, it will happen so automatically since the ajax callback itself is asynchronous. So in your application, you had better not do this.
Cheers!
jrh