jQuery prototype - javascript

According to this StackOverflow answer What does jQuery.fn mean?, the fn property in jQuery.fn.jquery is an alias to the prototype property. I assume that this would be the same in these two methods whose full code is below
$.fn.map = function() and $.fn.tweets = function()
My question then, is, if, for example, $.fn.tweets uses the prototype to create a tweets method, would this code with $('tweets').tweets be calling it...
var $tweets = $('#tweets').tweets({
query: buildQuery(approxLocation),
template: '#tweet-template'
});
and, if so, how might it trigger that method. For example, does the mere creation of the variable on file loading trigger that function, which has other methods inside of it, namely query? Thanks for your help
Full code of methods
$.fn.map = function(method) {
console.trace();
console.log(method);
if (method == 'getInstance') {
console.log("fn.map");
return this.data('map');
}
return this.each(function() {
var $this = $(this);
var map = $this.data('map');
if (map && MyMap.prototype[method]) {
map[method] (Array.prototype.slice.call( arguments, 1 ));
} else if ( typeof method === 'object' || ! method ) {
var options = method;
$this.data('map', new MyMap( this, options ));
} else {
$.error( 'Method ' + method + ' does not exist on jQuery.map' );
}
});
}
$.fn.tweets = function(method) {
if ( methods[method] ) {
return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 ));
} else if ( typeof method === 'object' || ! method ) {
return methods.init.apply( this, arguments );
} else {
$.error( 'Method ' + method + ' does not exist on jQuery.tweets' );
}
}
variables that call those methods?
var $tweets = $('#tweets').tweets({
query: buildQuery(approxLocation),
template: '#tweet-template'
});
var $map = $('#map').map({
initialLocation: approxLocation,
radius: 1000,
locationChanged: function(location) {
$tweets.tweets('setQuery', buildQuery(location));
}
});

Firstly, prototypes are just objects. In this case, yes:
jQuery.prototype === jQuery.fn
So saying jQuery.fn.map = function() {} is like saying jQuery.prototype.map = function() {}
When you instantiate a new jquery object with $(selector | dom node | ...) you are returning a jQuery object which automatically inherits all the prototype methods, including map, tweet, etc. Research Javascript's prototypal inheritence model and how object prototypes work in regard to new
$ is just a reference to jQuery which returns a specially modified new object. $ is a function which returns a new object reference. Here's a simplified example (but you really should research more about prototypal inheritence, it has been answered many times repeatedly):
var A = function() {
};
A.prototype.doThing = function() {
};
var newObj = new A();
newObj.doThing // this new object has this method because it's on A's prototype
so newObj.doThing is just like $(selector).tweet
Also feel free to read the source of jQuery and trace what happens when a new object is created. You can see near the top exactly what is happening under the comment // Define a local copy of jQuery

Related

How does jQuery clone its methods so quickly?

I am trying to return a query like object, in my first try I try the Object.create method
var ElementArray = {
someMethod : myMethod,
....
}
var addMethods = function(elements) {
var obj = Object.create(ElementArray);
obj[0] = elements;
return obj;
};
var getId = function( query ) {
return addMethods( doc.getElementById(query) );
};
(jsperf)
I immediately found that this was slower then jQuery(sizzle), especially on firefox. The issues with firefox where probably to do with cross-compartment wrappers (see bug here), but I was still quite dissatisfied.
I also tried using prototype instead
var ElementArray = function(){};
ElementArray.prototype.someMethod = someMethod;
....
var addMethods = function(elements) {
var obj = new ElementArray();
....
};
Slightly better on Chome, but still very slow on firefox.
So my question is, how does jQuery(sizzle), and other libraries do it || Whats the fastest way to return a object with a 1-2 instance properties? (Everything else can just be references)
So my question is, how does jQuery(sizzle), and other libraries do it
jQuery uses the prototype. It kind of hides that fact by aliasing the prototype to .fn, but it is still the prototype. Here's the jQuery function.
jQuery = function( selector, context ) {
// The jQuery object is actually just the init constructor 'enhanced'
// Need init if jQuery is called (just allow error to be thrown if not included)
return new jQuery.fn.init( selector, context );
},
And, here's the aliasing:
jQuery.fn = jQuery.prototype
And, the implementation of the actual jQuery constructor:
init = jQuery.fn.init = function( selector, context, root ) {
var match, elem;
// HANDLE: $(""), $(null), $(undefined), $(false)
if ( !selector ) {
return this;
}
// Method init() accepts an alternate rootjQuery
// so migrate can support jQuery.sub (gh-2101)
root = root || rootjQuery;
.....
And, the round-about assignment of the `.init.prototype':
// Give the init function the jQuery prototype for later instantiation
init.prototype = jQuery.fn;

jQuery like architecture

I'm trying to create a jQuery like architecture in my app but i could not get my expected results.
In jQuery "The jQuery object is actually just the init constructor 'enhanced'".
jQuery = function( selector, context ) {
return new jQuery.fn.init( selector, context, rootjQuery );
},
That means when you initiate the jQuery object with;
$('selector')
jQuery returns the
new jQuery.fn.init( selector, context, rootjQuery );
jQuery prototype is defines as;
jQuery.fn = jQuery.prototype = {
constructor: jQuery,
init: function( selector, context, rootjQuery ) {
var match, elem, ret, doc;
...
return jQuery.makeArray( selector, this ); // An array
}
...
size: function() {
return this.length;
},
...
all the usefull properties and methods of jQuery (like hide(), show() exct.) are hold by prototype of the jQuery object.
And the prototype of the init method assigns as the prototype of the jQuery;
jQuery.fn.init.prototype = jQuery.fn;
Well!. My problem is I tried to use this architecture but I could not get the properties and methods of the returned value.
Here is my code;
(function() {
Metinler = function(MetinKodu){
return new Metinler.sub.baslat( MetinKodu );
}
Metinler.sub = Metinler.prototype = {
metinKodlari: [],
constructor: Metinler,
topla: function(){
return this.metinKodlari[0] + this.metinKodlari[1];
},
baslat: function(MetinKodu) {
if($.isArray(MetinKodu) && MetinKodu.length > 0) {
this.metinKodlari = MetinKodu;
}else{
this.metinKodlari = (MetinKodu) ? [MetinKodu] : [''];
}
return this.metinKodlari;
}
}
Metinler.sub.baslat.prototype = Metinler.sub;
window.Metinler = Metinler;
})()
Code
The problem you are seeing, is that your constructor is returning a specific value:
return this.metinKodlari;
... which returns your internal array (well, you array of an array).
Remove this line and you'll return your baslat instance.
Your baslat function is faulty:
You misspelled length in MetinKodu.lenght > 0.
You're returning the metinKodlari array, whereas you should return the newly created this context. jQuery uses makeArray on this to store the passed DOM elements in the array-like jQuery object. In your case however, you simply want to store the passed elements in the metinKodlari array instead of on the this object itself.
This should work:
baslat: function(MetinKodu) {
if ($.isArray(MetinKodu) && MetinKodu.length > 0) {
this.metinKodlari = MetinKodu;
} else {
this.metinKodlari = (MetinKodu) ? [MetinKodu] : [''];
}
return this;
}

Defining a jQuery ajax callback parameter as an existing object type

I admit this question is getting to the limits of what I know of JavaScript & jQuery, and there is probably a more proper way to state my question (which would help in finding an existing solution), but if you can bear with me, this is what I'm after.
I have an existing object class I've defined. I'm making a jQuery ajax call using getJSON, and I want my callback parameter (which is an object) to be classed as my custom object, so that I can access that class' methods from it.
So I have some object class
function Boo() {
this.param1;
this.param2;
this.yah = function() {
...
}
}
and then I have something elsewhere of the sort
$.getJSON(url,function(new_instance) {
//from my php source this passed object is already loaded with param1, param2...
alert(new_instance.param1); //no probs
//but i want to be able to then call
new_instance.yah();
});
In other words, I want new_instance to be considered an instance of Boo(). I know in stuff like ActionScript you have to class the incoming parameters for exactly this reason, dunno what flexibility I have in JS.
I thought maybe about having an intermediate function that takes in the incoming object and creates/populates a new instance of Boo() but not sure if there is a more clever method.
Many thanks!!
Do not define methods in the constructor function, you are
defining them over and over again every time the costructor
is called. Move them over to the prototype:
Boo.prototype = {
yah: function() {
},
bah: function() {
}
...
};
a little helper function:
function coerceTo( proto, values ) {
var r = Object.create( proto );
for( var key in values ) {
r[key] = values[key];
}
return r;
}
Depending on browser, Object.create might not be available, so:
if (!Object.create) {
Object.create = function (o) {
if (arguments.length > 1) {
throw new Error('Object.create implementation only accepts the first parameter.');
}
function F() {}
F.prototype = o;
return new F();
};
}
Usage:
new_instance = coerceTo( Boo.prototype, new_instance );
new_instance instanceof Boo //true
new_instance.yah();
What you can do:
$.getJSON(url,function(newObjData) {
var newObj = $.extend(new Boo(), newObjData);
newObj.yah();
});
Also consider moving your Boo methods to object prototype so the methods don't get recreated for each Boo instance:
var Boo = function() {
this.param1;
this.param2;
}
Boo.prototype.yah = function() {
console.log(this.param1);
}

attaching a class to a jQuery object

I'm struggling with how best to combine javascript Classes and jQuery plugins. This question isn't very specific, what I'm hoping for is pointers to more resources.
Basically, I want to store state data and private methods in a class, and then extend each jQuery object which I call my plugin on to have those private methods and properties. Such that inside the plugin I can call methods directly off the jQuery object.
I read jQuery plugin design pattern (common practice?) for dealing with private functions, specifically David's answer, however this initializes a new Class each time, and thus can't be used to save the state of the object.
I also found http://fuelyourcoding.com/jquery-plugin-design-patterns-part-i/, which recommends creating a class and then storing it in .data().
I think ideally what I want to end up with is code that looks like
(function( $ ){
var methods = {
init : function( options ) { // Initialize each object with a state and private methods },
show : function( ) {
// testFoo() is a private method that checks the element's state
if(this.testFoo()){
// Relying on jQuery's html() method
this.html() = this.fooTemplate();
}
}
};
// Boiler plate plugin from http://docs.jquery.com/Plugins/Authoring
$.fn.myPlugin = function( method ) {
// Method calling logic
if ( methods[method] ) {
return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 ));
} else if ( typeof method === 'object' || ! method ) {
return methods.init.apply( this, arguments );
} else {
$.error( 'Method ' + method + ' does not exist on jQuery.myPlugin' );
}
};
})( jQuery );
Finally, it doesn't seem like I can bake the private methods into the plugin directly because methods like "testFoo()" will return a boolean, and therefore aren't chainable.
Thoughts? Am I approaching this the right way? Is there another design pattern I should be using? Perhaps not using jQuery plugin architecture at all?
Here's a proposed solution. It combines few different approaches (John Resig's inheritance model and Alex Saxton's plugin inheritance model).
Define your inheritable plugin:
(function ($) {
My.Plugin = Class.extend({
/*
* Initialization (constructor)
*/
init: function (element, meta) {
var $meta = $.extend({ name: "pluginName" }, meta);
// Call the base constructor
this._super(element, $meta);
// TODO: Add custom initialization code like the following:
// this._testButton = $('.testButton', element).get(0);
},
/*
* Public methods
*/
show: function() {
alert('This is a public method');
},
/*
* Private methods
*/
// DEMO: Overriding the base _paint method:
_paint: function () {
// "this._super()" is available in all overridden methods
// and refers to the base method.
this._super();
alert('TODO: implement myPlugin._paint!');
}
});
// Declare this class as a jQuery plugin
$.plugin('my_plugin', My.Plugin);
})(jQuery);
Define Base class
(function () {
var initializing = false, fnTest = /xyz/.test(function () { xyz; }) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function () { };
// Create a new Class that inherits from this class
Class.extend = function (prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] =
typeof prop[name] == "function"
&& typeof _super[name] == "function"
&& fnTest.test(prop[name])
? (function (name, fn) {
return function () {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name])
: prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if (!initializing && this.init)
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
Plugin Creation
(function ($) {
// The "inheritance plugin" model
// [http://alexsexton.com/?p=51][1]
$.plugin = function (name, object) {
$.fn[name] = function (options) {
var instance = $.data(this, name, new object(this, options));
return instance;
};
};
})(jQuery);
Calling your plugin from javascript:
$('#someElem').my_plugin({options: {}, data: {} /* you can modify your plugin code to accept anything */}).show();
Note:
Private methods here are marked as _methodName. It's pure convention. If you really want to hide them, you can use module pattern (google for it or here's one for starters: http://www.adequatelygood.com/2010/3/JavaScript-Module-Pattern-In-Depth)
Is this what you're looking for?

JavaScript automatic getter/setters (John Resig book)

I'm reading "Pro JavaScript Techniques" by John Resig, and I'm confused with an example. This is the code:
// Create a new user object that accepts an object of properties
function User( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
for ( var i in properties ) { (function(){
// Create a new getter for the property
this[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
this[ "set" + i ] = function(val) {
properties[i] = val;
};
})(); }
}
// Create a new user object instance and pass in an object of
// properties to seed it with
var user = new User({
name: "Bob",
age: 44
});
// Just note that the name property does not exist, as it's private
// within the properties object
alert( user.name == null );
// However, we're able to access its value using the new getname()
// method, that was dynamically generated
alert( user.getname() == "Bob" );
// Finally, we can see that it's possible to set and get the age using
// the newly generated functions
user.setage( 22 );
alert( user.getage() == 22 );
Now running that in the Firebug console (on Firefox 3) throws that user.getname() is not a function. I tried doing this:
var other = User
other()
window.getname() // --> This works!
And it worked!
Why?
Doing:
var me = this;
seems to work a bit better, but when executing "getname()" it returns '44' (the second property)...
Also I find it strange that it worked on the window object without modification...
And a third question, what's the difference between PEZ solution and the original? (He doesn't use an anonymous function.)
I think it's best not to use the new keyword at all when working in JavaScript.
This is because if you then instantiate the object without using the new keyword (ex: var user = User()) by mistake, *very bad things will happen...*reason being that in the function (if instantiated without the new keyword), the this will refer to the global object, ie the window...
So therefore, I suggest a better way on how to use class-like objects.
Consider the following example :
var user = function (props) {
var pObject = {};
for (p in props) {
(function (pc) {
pObject['set' + pc] = function (v) {
props[pc] = v;
return pObject;
}
pObject['get' + pc] = function () {
return props[pc];
}
})(p);
}
return pObject;
}
In the above example, I am creating a new object inside of the function, and then attaching getters and setters to this newly created object.
Finally, I am returning this newly created object. Note that the the this keyword is not used anywhere
Then, to 'instantiate' a user, I would do the following:
var john = user({name : 'Andreas', age : 21});
john.getname(); //returns 'Andreas'
john.setage(19).getage(); //returns 19
The best way to avoid falling into pitfalls is by not creating them in the first place...In the above example, I am avoiding the new keyword pitfall (as i said, not using the new keyword when it's supposed to be used will cause bad things to happen) by not using new at all.
Adapting Jason's answer, it works:
We need to make a closure for the values. Here's one way:
function bindAccessors(o, property, value) {
var _value = value;
o["get" + property] = function() {
return _value;
};
o["set" + property] = function(v) {
_value = v;
};
}
Then the User constructor looks like this:
function User( properties ) {
for (var i in properties ) {
bindAccessors(this, i, properties[i]);
}
}
You probably want something like this, which is more readable (closures are easy to learn once you get some practice):
function User( properties ) {
// Helper function to create closures based on passed-in arguments:
var bindGetterSetter = function(obj, p, properties)
{
obj["get" + p] = function() { return properties[p]; }
obj["set" + p] = function(val) { properties[p]=val; return this; }
};
for (var p in properties)
bindGetterSetter(this, p, properties);
}
I also added "return this;", so you can do:
u = new User({a: 1, b:77, c:48});
u.seta(3).setb(20).setc(400)
I started this post with the sole purpose of learning why that things happened, and I finally did. So in case there's someone else interested in the "whys", here they are:
Why does 'this' changes inside the anonymous function?
A new function, even if it is an anonymous, declared inside an object or another function, always changes the scope, in this case returning to the global scope (window).
Solution: all stated in the post, I think the clearer is executing the anonymous function with .call(this).
Why does getname() always return the age?
While the anonymous function gets executed right away, the getters/setters get executed for the first time when they are called. In that moment, the value of i will always be the last, because it has already iterated for all the properties... and it will always return properties[i] which is the last value, in this case the age.
Solution: save the i value in a variable like this
for ( i in properties ) { (function(){
var j = i
// From now on, use properties[j]
As written in the OP, this in the loop is not referring to the User object as it should be. If you capture that variable outside the loop, you can make it work:
function User( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
var me = this;
for ( i in properties ) { (function(){
// Create a new getter for the property
me[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
me[ "set" + i ] = function(val) {
properties[i] = val;
};
// etc
I just modified the code a bit like this.. This one should work.. This is same as setting me=this; But a closure is required to set the value of each property properly, else the last value will be assigned to all properties.
// Create a new user object that accepts an object of properties
var User = function( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
var THIS = this;
for ( var i in properties ) { (function(i){
// Create a new getter for the property
THIS[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
THIS[ "set" + i ] = function(val) {
properties[i] = val;
};
})(i); }
}
// Create a new user object instance and pass in an object of
// properties to seed it with
var user = new User({
name: "Bob",
age: 44
});
// Just note that the name property does not exist, as it's private
// within the properties object
alert( user.name == null );
// However, we're able to access its value using the new getname()
// method, that was dynamically generated
alert( user.getname() == "Bob" );
// Finally, we can see that it's possible to set and get the age using
// the newly generated functions
user.setage( 22 );
alert( user.getage() == 22 );
Maybe the variable i is "closured" with the last value in the iteration ("age")? Then all getters and setters will access properties["age"].
I found something that seems to be the answer; it’s all about context. Using the anonymous function inside the for loop, changes the context, making 'this' refer to the window object. Strange isn't it?
So:
function User(properties) {
for (var i in properties) {
// Here this == User Object
(function(){
// Inside this anonymous function, this == window object
this["get" + i] = function() {
return properties[i];
};
this["set" + i] = function(val) {
properties[i] = val;
};
})();
}
}
I don't know why that function changes the context of execution, and I'm not sure it should do that. Anyway, you can test it running the code there and trying window.getname(). It magically works! :S
The solution, as stated before, is changing the context. It can be done like J Cooper said, passing the variable 'me' and making the function a closure or you can do this:
(function(){
// Inside this anonymous function this == User
// because we called it with 'call'
this[ "get" + i ] = function() {
return properties[i];
};
this["set" + i] = function(val) {
properties[i] = val;
};
}).call(this);
Anyway, I'm still getting 44 when running 'getname'... What could it be?

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