Javascript `this` object == `window` in member function - javascript

In some of my Javascript objects I find that my this pointer is correct - these are new Func() -type objects - when created, but in the assigned methods it can be wrong.
function Confused() {
console.log("checking",this==window,"is always false");
this.method = function() {
console.log("checking",this==window,"is true for some funcs but not others");
};
};
On some calls to (new Confused()).method() - it seems to have lost it's this pointer. The times this happen seem dependent on the function, rather than random; its something in the code around how I'm creating classes that is causing this.
An example is online at http://williame.github.com/barebones.js/ and the member callback G3D._file_loaded has a wrong this pointer when called sometimes.
Why, and how do I fix it?

There are 4 ways to use a function in Javascript
what each of these does is change what the content of this is :
function calls: this = global object (window in browser)
method calls: this = object it is called from.
constructor calls: this = new object you are creating.
call/apply calls: this = object you passed.
In your case this == window when you call the function directly (Confused()) but if you call using new (new Confused()) then it will be the new object you are creating.

The this keyword refers to the calling context. It is never wrong but it may not be what you would have expected it to be.
You can manually set context when calling a function, if you call it with .call or .apply.
Furthermore, if a reference to window is what you want, why not use window instead of this? It's a way more reliable means of accessing the window object.

In addition to David Hedlunds explanation, you can "work around" that problem like this:
function Confused() {
var that = this;
console.log("checking",that==window,"is always false");
this.method = function() {
console.log("checking",that==window,"is always false");
};
};
The problem is that the whoever actually invokes your function has control over context of your function. If you do not control the function invocation (that is, if you can't modify the code), than you are stuck with the solution I gave (at least I know of no other way).
While the solution seems a little "hackish", it really isn't if you think about it. It simply harnesses the power given to you by closures :D

Related

What is happening in the creation and execution phase of an object?

I created a normal JavaScript object, like this:
let obj = {
name : "something",
print() {
console.log(this.name);
}
}
let res = obj.print()
console.log(res);
In this example obj has a name and a simple method. I am calling the method from the outside. After that I log the return value to the console, which is undefined.
I don't understand what is happening behind the scenes within the object. Please explain to me the creation and execution phase for this code.
Behind the scenes, the JavaScript interpreter creates an object in memory and refers to it through obj. When you call obj.print(), it refers to the same object and calls the method defined.
In the method, this refers to the object itself (obj), and is set by the JS interpreter as an implicit reference.
At last, you forgot to return the value from print(). So, nothing is assigned to res. Refer to the following example, as it prints the value of res correctly, when a value is returned from the function.
let obj = {
name: "something",
print() {
console.log(this.name);
return this.name;
}
}
let res = obj.print()
console.log(res);
I am going to write about the "behind the scenes" that you are asking for. Unfortunately this might confuse you, instead of making things clearer as JavaScript is quite a "different" language on its own.
In JavaScript a function is an object. Sometimes even called a first-class object. It has everything an object has (attributes and methods) and in addition can further more be invoked. Don't believe me? See for yourself:
function abracadabra()
{
return "this is magic";
}
console.log(abracadabra.name);
console.log(abracadabra.call());
Now a method is simply another function to which an attribute of an object is referring to. Let's take your example:
let obj = {
name : "something",
print() {
console.log(this.name);
}
}
Here obj is defined as an object with two attributes. A value type and a function. When you call the obj.print() function the following happens:
The function is called.
The so-called function context this is set to the object that the method is called upon. You can use this to access other attributes of the same object.
What exactly is this? As said it is the so-called function context that can refer to four different objects depending on how a function is called.
The function is called as a function. e.g. abracadabra() => this is referring to the global context, to which it is always referring by default.
The global context is dependent on the environment JavaScript is executed in. Remember JavaScript can not only run in a browser. It can also be used as a server-side scripting language. In the browser the global context is the current browser window. Don't believe me? See for yourself:
// We are not in any method, still "this" is available:
console.log(this.toString());
The function is called as a method. e.g. obj.print() => this is referring to the object the method is invoked on. I described this above.
The function is called as a constructor. e.g. new abracadabra() => A new empty object is created and this is referring to it. Now the function should extend the empty object with attributes.
The function is called using its apply or call methods => this is referring to whatever you pass as the very first argument of these methods.
So to sum it up: It can get tricky to really understand how these things work in JavaScript. This is because basically there are only objects and functions in the language. Methods look like methods, but are in reality only functions as well.
To get a really good in depth understanding I can recommend the book Secrets of the JavaScript Ninja.

JavaScript: invocation as a function/method

I am trying to sharpen my JavaScript skills and I am aware that there are four basic ways to invoke a function - which alter the way this is defined. The two I am interested in are the basic two:
Invocation as a function
Invocation as a method
Which is fine. The first, this will refer to the window object:
function doSomething() {
console.log(this);
}
doSomething(); // window is logged
And the second this will refer to the object it is being executed from within:
var t = {
doSomething: function () {
console.log(this);
}
};
t.doSomething(); // t is logged
Which is all fine. However, is it correct to say, that in these two invoking methods, this is always going to return the object the method is contained within (if that makes sense)?
In the first example, doSomething() is, in reality, defined within the window object - so is a property of the window object, even if we do not define it (or reference it).
Therefore, can it not be said that, in reality, invocation as a function is invocation as a method? Or not?
Imagine defining your function, not in the scope of the global object like you did, but in the scope of another function:
function outer() {
var inner = function(){console.log(this)};
inner();
};
outer();
What do you think the this will be bound to ? What will be printed ?
You might believe it will be the outer function object but its turns out that it will always be the global object.
It is just as if you had written:
function outer() {
var inner = function(){console.log(this)};
inner.call(window);
};
outer();
This is a quite hazardous and far from intuitive JS "feature".
So, to get back to your first example, what you are doing is basically this:
doSomething = function () {
console.log(this);
}
doSomething().call(window);
And, like Yoshi pointed out, if you were using the ES5's strict mode, you would end up doing something like that instead, which is, in my opinion, far less dangerous:
doSomething().call(undefined);
It also gives you a strong hint about the fact that you should never use this in a function ;)

Correct use of the this pointer in javascript for callbacks in knockout.js

I am a relatively experienced c# (and before that c++ Win32) developer, I am new to javascript and have a question regarding the this pointer.
I am using knockout.js, and one function called subscribe accepts a this variable, that will be set inside the callback function.
From my way of thinking from the Win32 days and C#, on any callback function i want a scope object which contains my state.
In this case I have use the this javascript thing to set my callback scope.
My questions are:
Now everything works (full fiddle here if you are
interested), but have I done something terrible?
Is there any reason this is used instead of passing in an explicit
scope variable as a parameter (that would make things easier to understand as
for me, this makes the workings kind of hidden).
What is the intended use for this?
From http://knockoutjs.com/documentation/observables.html it says:
The subscribe function accepts three parameters: callback is the function that is called whenever the notification happens, target (optional) defines the value of this in the callback function, and event (optional; default is "change") is the name of the event to receive notification for. Example below
myViewModel.personName.subscribe(function(oldValue) {
alert("The person's previous name is " + oldValue);
}, null, "beforeChange");
My code snippet below:
var computedOptions = createComputedDepdency(viewModel[option.requires.target],option.data);
viewModel[option.optionsName] = computedOptions;
console.log("making callback scope object for: " + option.optionsName );
var callbackScope = {
callbackName: option.optionsName,
options: computedOptions,
selectedValue: viewModel[option.selectedName]
};
// when the list of available options changes, set the selected property to the first option
computedOptions.subscribe(function () {
var scope = this;
console.log("my object: %o", scope);
scope.selectedValue(scope.options()[0].sku);
console.log("in subscribe function for..." + scope.callbackName);
},callbackScope);
First a semantic note:
The scope of a function is not related to this word. The context is related to this. The scope is related to the accessibility of variables and functions inside another function.
When you try to read a variable outside the function where it's declared, then you trying to access to a var outside its scope. So you cannot do it because the var is inside a scope not accessible from current position.
Now everything works (full fiddle here if you are interested), but have I done something terrible?
If it works, it's not so terrible :-)
Is there any reason this is used instead of passing in an explicit scope variable as a parameter (that would make things easier to understand as for me, this makes the workings kind of hidden).
a fast read: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/this
In javascript the value of this is determined by how a function is called.
In one way this approach could save annoying passage of context as argument: in a well documented library, the this use is very intituitive.
In other cases, I agree when you change continually context in your app without a rigorous logic, it could be confused.
What is the intended use for this?
We should always remember how and when the javascript is born. It was born for browser in order to interact with the DOM.
For this purpose, the context has sense that change based of which element call the function.
For example:
var divs = document.getElementsByTagName('DIV');
for(var i = 0; i < divs.length; i++) {
divs[i].addEventListener('click',_clickHandler);
}
function _clickHandler() {
this.innerHTML = "clicked";
}
DEMO http://jsfiddle.net/AYBsL/1/
This is an example to how is useful the implicit change of context in javascript.
You could do this also for user-defined function: when you call a function you could change the context:
_clickHandler.call(divs[0]); // simulate click of first div
In javascript 'this' refers to the object that called your function. Only in a situation when you use 'new' keyword you can expect it to point to the current object (function).
var MyObject = function () {
this.hello = function () { console.log(this); }
}
var instance = new MyObject();
There is a way to make sure that this is always what you expect and that is creating a variable to store the correct reference for you and use that instead of this... in your example it would be similar to this...
computedOptions = function () {
var that = this;
}
computedOptions.subscribe(function () {
console.log("my object: %o", scope);
scope.selectedValue(that.options()[0].sku);
console.log("in subscribe function for..." + that.callbackName);
},callbackScope);
MDN JavaScript reference would inevitably explaing it more better then myself, have a look at it.
You shouldn't mix scope and this. this is supposed to mimic classical-oop languages like java or++, that is to keep the reference to an instance object. But it can be used just to execute arbitrary function on a given context using .apply() or .call.
What about scope, you don't have to do anything to pass the scope to a function, since the outer scope becomes automatically accessible inside function. You should read about closures - it's the best part of javascript.

"this" does not refer to the this-reference using prototype [duplicate]

This question already has answers here:
How to access the correct `this` inside a callback
(13 answers)
Closed 1 year ago.
Today I ran into a very odd problem using Javascript's prototype and the this reference.
Basically, I have two objects. One object makes use of a div element and makes is possible to register an onclick event on the div. The other object makes use of this functionality and registers the onclick event using the first object.
Here is the code:
My first object, which takes care of the div:
DivObject = function() {};
DivObject.prototype.setClickListener = function(clickListener){
document.getElementById("myDiv").onclick = function(e){
clickListener(e);
};
};
My second object uses this functionality:
MainObject = function(){
this.myString = "Teststring";
this.divObj = new DivObject();
this.divObj.setClickListener(this.handleClick);
};
MainObject.prototype.handleClick = function(e){
// do something with e
};
The problem is, that inside MainObject.prototype.handleClick, the this reference refers to the window object, not to the MainObject. So, console.log(this) inside this function logs [Object window].
You can see this behaviour on jsfiddle.
As a workaround, I use the setClickListener function as follows:
var thisRef = this;
this.divObj.setClickListener(function(e){
thisRef.handleClick(e);
});
Now, the this reference in my handleClick function refers to my MainObject (as I want it to be).
See this workaround on jsfiddle.
My questions are:
Why does the this reference one time refer to the window object and one time to the this reference of my object? Is it overridden somewhere? I always thought using this in my object I can be sure that it is really the this reference of my object? Is the workaround I am using now the way how this problem should be solved or are there any other, better way to handle this case?
Your questions:
Why does the this reference one time refer to the window object and one time to the this reference of my object?
Other than using bind, the value of a function's this is set by how the function is called. When you do:
this.divObj.setClickListener(this.handleClick);
you are assigning a function reference, so the function is called later without any qualification (i.e. it's called as just handleClick rather than this.handleClick). On entering the function, because its this isn't set by the call, it will default to the global (window) object, or in strict mode remain undefined.
Is it overridden somewhere?
No, the value of this is set on entering an execution context. You can't overwrite it or directly assign to it, you can only set it in the call (e.g. as a method of an object, using new, apply, call) or using bind (also, arrow functions adopt the this of their enclosing lexical execution context).
I always thought using this in my object I can be sure that it is really the this reference of my object?
At the point you make the assignment, this is what you expect. But you are assigning a reference to a funciotn, not calling the function, so its this isn't set at that moment but later when it's called.
Is the workaround I am using now the way how this problem should be solved or are there any other, better way to handle this case?
Your work around is fine (and a common fix), it creates a closure so may have minor memory consequences but nothing serious. For very old versions of IE it would create a memory leak due to the circular reference involving a DOM object, but that's fixed.
The bind solution is probably better from a clarity and perhaps maintenance viewpoint. Remember to include a "monkey patch" for browsers that don't have built–in support for bind.
Please post code on SO, there is no guarantee that code posted elsewhere will continue to be accessible. The work around code:
MainObject = function(){
this.myString = "Teststring";
this.divObj = new DivObject();
var thisRef = this;
this.divObj.setClickListener(function(e){
thisRef.handleClick(e);
});
};
You could fix this by using .bind():
this.divObj.setClickListener(this.handleClick.bind(this));
See the demo.

JavaScript Proxy Pattern Explained

I study JavaScript Proxy Pattern, but I still do not get, where I can benefit from it. I would therefore like to provide you with two examples and kindly ask you to point at the difference between them.
Please, take a look at the code below:
What is the difference between the two addEventListener calls? One of them calls handleDrop in regular way. The other uses Proxy Pattern.
What will I gain using Proxy pattern approach?
I tested both functions, and they both call handleDrop successfully.
DndUpload.prototype.buildDropZone = function ()
{
var self = this,
this.dropZone.addEventListener('drop', function (e) { self.handleDrop.call(self, e) }, false);
this.dropZone.addEventListener('drop', self.handleDrop, false);
DndUpload.prototype.handleDrop = function (e)
{
alert("test");
...
};
}
You can provide me with good reference which contains very clear explanation of Proxy Pattern in JavaScript.
So what you're describing in your example isn't so much a demonstration of the Proxy pattern as much as a demonstration of confusion regarding the "calling object" and how it works in JavaScript.
In JavaScript, functions are "first-class." This essentially means that functions are data just like any other data. So let's consider the following situation:
var fn = (function () { return this.x; }),
a = {
x : 1,
fn : fn,
},
x = 2,
nothing = (function (z) { return z; });
So, we have an object a, which has two properties: fn and x. We also have variables x, fn (which is a function returning this.x), and nothing (which returns whatever it gets passed).
If we evaluate a.x, we get 1. If we evaluate x, we get 2. Pretty simple, eh? Now, if we evaluate nothing(a.x), then we get 1. That's also very simple. But it's important to realize that the value 1 associated with the property a.x is not in any way connected to the object a. It exists independently and can be passed around simply as a value.
In JavaScript, functions work the same way. Functions that are properties (often called "methods") can be passed as simple references. However, in doing so, they can become disconnected from their object. This becomes important when you use the this keyword inside a function.
The this keyword references the "calling object." That's the object that is associated with a function when that function is evaluated. There are three basic ways to set the calling object for a function:
If the function is called using the dot operator (e.g. a.fn()), the relevant object (in the example, a) is set as the calling object.
If the function is called using the function's call or apply properties, then you can explicitly set the calling object (we'll see why this is useful in a second).
If no calling object is set through method 1 or method 2, the global object is used (in a browser, this is typically called window).
So, back to our code. If we call a.fn(), it will evaluate as 1. That's expected because the this keyword in the function will be set to a due to the use of the dot operator. However, if we call simply fn(), it will return 2 because it is referencing the x property of the global object (meaning our global x is used).
Now, here's where things get tricky. What if you called: nothing(a.fn)()? You might be surprised that the result is 2. This is because passing a.fn into nothing() passes a reference to fn, but does not retain the calling object!
This is the same concept as what's going on in your coding example. If your function handleDrop were to use the this keyword, you would find it has a different value depending on which handler form you use. This is because in your second example, you're passing a reference to handleDrop, but as with our nothing(a.fn)() example, by the time it gets called, the calling object reference is lost.
So let's add something else to the puzzle:
var b = {
x : 3
};
You'll note that while b has an x property (and therefore satisfies the requirements for fn's use of this), it doesn't have a property referencing fn. So if we wanted to call the fn function with its this set to b, it might seem we need to add a new property to b. But instead we can use the aforementioned apply method on fn to explicitly set b as the calling object:
fn.apply(b); //is 3
This can be used to "permanently" bind a calling object to a function by creating a new function "wrapper." It's not really permanently binding, it's just creating a new function that calls the old function with the desired calling object. Such a tool is often written like so:
Function.prototype.bind = function (obj) {
var self = this;
return function() {
return self.apply(obj, arguments);
};
};
So after executing that code, we could do the following:
nothing(a.fn.bind(a))(); //is 1.
It's nothing tricky. In fact, the bind() property is built into ES5 and works pretty much like the simple code above. And our bind code is actually a really complicated way to do something that we can do more simply. Since a has fn as a property, we can use the dot operator to call it directly. We can skip all the confusing use of call and apply. We just need to make sure when the function gets called, it gets called using the dot operator. We can see how to do it above, but in practice, it's far simpler and more intuitive:
nothing(function () { return a.fn(); })(); //is 1
Once you have an understanding of how data references can be stored in closure scope, how functions are first-class objects, and how the calling object works, this all becomes very simple to understand and reasonably intuitive.
As for "proxies," those also exploit the same concepts to hook into functions. So, let's say that you wanted to count the number of times a.fn gets called. You can do that by inserting a proxy, like so (making use of some concepts from our bind code from above):
var numCalls = (function () {
var calls = 0, target = a.fn;
a.fn = (function () {
calls++;
return target.apply(a, arguments);
});
return (function () {
return calls;
});
}());
So now, whenever you call numCalls(), it will return the number of times a.fn() was called without actually modifying the functionality of a.fn! which is pretty cool. However, you must keep in mind that you did change the function referenced by a.fn, so looking way back to the beginning of our code, you'll notice that a.fn is no longer the same as fn and can't be used interchangeably anymore. But the reasons should now be pretty obvious!
I know that was basically a week of JavaScript education in a couple pages of text, but that's about as simple as it gets. Once you understand the concepts, the functionality, usefulness, and power of many JavaScript patterns become very simple to understand.
Hope that made things clearer!
UPDATE: Thanks to #pimvdb for pointing out my unnecessary use of [].slice.call(arguments, 0). I have removed it because it's, well, unnecessary.
Basically, passing self.handleDrop directly is functionally equivalent to passing the following function:
function() {
return self.handleDrop.apply(this, arguments);
}
because everything is passed through to the original function:
The this value
The arguments
The return value
With this in mind, compare your functions as follows:
function(e) { self.handleDrop.call(self, e) }
function() { return self.handleDrop.apply(this, arguments); }
The difference with your proxy way is:
It doesn't pass the return value through.
It doesn't pass all arguments through (only the first, e)
It doesn't pass the this value through, but uses a predefined one: self.
Now, the first two items don't make a difference here, because addEventListener doesn't care about the return value, and it also only passes one argument anyway.
But the third item is important: it sets a different this value in the function. By default, this is the element you bind the event to (it it set by the browser). Using the proxy way, you can set another this value.
Now, in your snippet it is not fully clear why you're setting a prototype function each time buildDropZone is called. Usually you define prototype functions only once. But when your handler handleDrop is called using the proxy way, this refers to the DndUpload instance, which is consistent with prototype functions in general.
Consider the code below:
function printThis() {
console.log(this);
}
var someObject = {
performTest : function() {
var self = this;
someOtherObject.higherOrderFunction(printThis);
someOtherObject.higherOrderFunction(function(){printThis.call(self)});
}
}
var someOtherObject = {
higherOrderFunction : function(f) {
f();
}
}
What will someOtherObject.higherOrderFunction(printThis) return?
How about someOtherObject.higherOrderFunction(function(){printThis.call(self)})
The answer to the first question depends on who and how you call someObject.performTest(). If I just call someObject.performTest() from a global context, it will probably print Window.
The second one will always print the someObject instance no matter what.
The closures or 'proxy pattern' as you call it comes in handy when you want to control exactly the execution context of a function.
Note: this in javascript does not behave like it does in other languages(in Java for example).

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