I'm running CasperJS with PhantomJS. I have it going to a url and clicking on an element based on XPath. This could happen several times without a problem, until, I suspect there is a delay in the page loading, it can't find the XPath, it throws an error and stops the test. I would like it to continue through the error. I don't want to wait+click any longer than I already am, as there are many clicks going on, and an error can be at a random click, waiting on every click is counter productive.
I have tried putting the whole test into a try catch, it wouldn't catch.
The only handling I could find just gave out more information on the error, still stopped the test.
I would wait for the selector you want to run, with a short timeout. In the success function do your click, in the timeout function report the problem (or do nothing at all).
For instance:
casper.waitForSelector('a.some-class', function() {
this.click('a.some-class');
}, function onTimeout(){
this.echo("No a.some-class found, skipping it.");
},
100); //Only wait 0.1s, as we expect it to already be there
});
(If you were already doing a casper.wait() just before this, then replace that with the above code, and increase the timeout accordingly.)
You cannot catch an error in something that is executed asynchronously. All then* and wait* functions are step functions which are asynchronous.
Darren Cook provides a good reliable solution. Here are two more which may work for you.
casper.options.exitOnError
CasperJS provides an option to disable exiting on error. It work reliably. The complete error with stacktrace is printed in the console, but the script execution continues. Although, this might have adverse effects when you also have other errors on which you may want to stop execution.
try-catch
Using a try-catch block works in CasperJS, but only on synchronous code. The following code shows an example where only the error message is printed without stacktrace:
casper.then(function() {
try {
this.click(selector);
} catch(e){
console.log("Caught", e);
}
});
or more integrated:
// at the beginning of the script
casper.errorClick = function(selector) {
try {
this.click(selector);
} catch(e){
console.log("Caught", e);
return false;
}
return true;
};
// in the test
casper.then(function() {
this.errorClick("someSelector");
});
this is not a common condition, but what's the misuse of it?
var t = true;
setTimeout(function(){
t=false;
},1000);
while(t){
//loop...
//if t==false, break loop.
}
another condition, it causes endless loop too:
button.onlcick = function(){
t = false;
}
JavaScript is single-threaded; setTimeout callback won't be called when you're blocking the main event loop with that while (while (t) { ... }).
If you're running your code in browser, you can't really do anything about it but writing your code in other way;
Instead of blocking the main event loop, you can use Promises Pattern.
If you're running your code in something like node you can use native modules, making you able to create threads (like threads_a_gogo.)
Because the while loop never exits, your other code is never run when something is done synchronously. My best offer for you would be not to use a while loop and instead have a recurring event such as setTimeout and make the timeout run itself when complete.
This way you're not creating a closed environment.
It won't work because javascript is not multithreaded - until your current thread of execution ends (and it won't as long as you're running your while loop), no other code is executed (no timeout call) and the UI is frozen (button clicks will not respond).
There might be a way to do something like that with the new Web Workers feature in html5, but as of now i'm not able to tell with certainty.
you can use labels with break condition like
outer:while()
{
//code
if()
break outer;
}
How can I exit the JavaScript script much like PHP's exit or die? I know it's not the best programming practice but I need to.
"exit" functions usually quit the program or script along with an error message as paramete. For example die(...) in php
die("sorry my fault, didn't mean to but now I am in byte nirvana")
The equivalent in JS is to signal an error with the throw keyword like this:
throw new Error();
You can easily test this:
var m = 100;
throw '';
var x = 100;
x
>>>undefined
m
>>>100
JavaScript equivalent for PHP's die. BTW it just calls exit() (thanks splattne):
function exit( status ) {
// http://kevin.vanzonneveld.net
// + original by: Brett Zamir (http://brettz9.blogspot.com)
// + input by: Paul
// + bugfixed by: Hyam Singer (http://www.impact-computing.com/)
// + improved by: Philip Peterson
// + bugfixed by: Brett Zamir (http://brettz9.blogspot.com)
// % note 1: Should be considered expirimental. Please comment on this function.
// * example 1: exit();
// * returns 1: null
var i;
if (typeof status === 'string') {
alert(status);
}
window.addEventListener('error', function (e) {e.preventDefault();e.stopPropagation();}, false);
var handlers = [
'copy', 'cut', 'paste',
'beforeunload', 'blur', 'change', 'click', 'contextmenu', 'dblclick', 'focus', 'keydown', 'keypress', 'keyup', 'mousedown', 'mousemove', 'mouseout', 'mouseover', 'mouseup', 'resize', 'scroll',
'DOMNodeInserted', 'DOMNodeRemoved', 'DOMNodeRemovedFromDocument', 'DOMNodeInsertedIntoDocument', 'DOMAttrModified', 'DOMCharacterDataModified', 'DOMElementNameChanged', 'DOMAttributeNameChanged', 'DOMActivate', 'DOMFocusIn', 'DOMFocusOut', 'online', 'offline', 'textInput',
'abort', 'close', 'dragdrop', 'load', 'paint', 'reset', 'select', 'submit', 'unload'
];
function stopPropagation (e) {
e.stopPropagation();
// e.preventDefault(); // Stop for the form controls, etc., too?
}
for (i=0; i < handlers.length; i++) {
window.addEventListener(handlers[i], function (e) {stopPropagation(e);}, true);
}
if (window.stop) {
window.stop();
}
throw '';
}
Even in simple programs without handles, events and such, it is best to put code in a main function, even when it is the only procedure :
<script>
function main()
{
//code
}
main();
</script>
This way, when you want to stop the program you can use return.
There are many ways to exit a JS or Node script. Here are the most relevant:
// This will never exit!
setInterval((function() {
return;
}), 5000);
// This will exit after 5 seconds, with signal 1
setTimeout((function() {
return process.exit(1);
}), 5000);
// This will also exit after 5 seconds, and print its (killed) PID
setTimeout((function() {
return process.kill(process.pid);
}), 5000);
// This will also exit after 5 seconds and create a core dump.
setTimeout((function() {
return process.abort();
}), 5000);
If you're in the REPL (i.e. after running node on the command line), you can type .exit to exit.
If you don't care that it's an error just write:
fail;
That will stop your main (global) code from proceeding.
Useful for some aspects of debugging/testing.
Place the debugger; keyword in your JavaScript code where you want to stop the execution. Then open your favorite browser's developer tools and reload the page. Now it should pause automatically. Open the Sources section of your tools: the debugger; keyword is highlighted and you have the option to resume script execution.
I hope it helps.
More information at:
https://developer.mozilla.org/de/docs/Tools/Debugger
http://www.w3schools.com/js/js_debugging.asp
Javascript can be disabled in devtools: ctrl+shift+j followed cltf+shift+p then type disable javascript
Possible options that mentioned above:
window.stop(); // equivalent to the 'stop' button in the browser
debugger; // debugs
for(;;); // crashes your browser
window.location.reload(); // reloads current page
If page is loaded and you don't want to debug crash or reload:
throw new Error();
Additionally clear all timeouts
var id = window.setTimeout(function() {}, 0);
while (id--) {
window.clearTimeout(id);
}
abort DOM/XMLHttpRequest
$.xhrPool = [];
$.xhrPool.abortAll = function() {
$(this).each(function(i, jqXHR) {
jqXHR.abort();
$.xhrPool.splice(i, 1);
});
}
$.ajaxSetup({
beforeSend: function(jqXHR) { $.xhrPool.push(jqXHR); },
complete: function(jqXHR) {
var i = $.xhrPool.indexOf(jqXHR);
if (i > -1) $.xhrPool.splice(i, 1);
}
});
remove all event listeners including inline
$("*").prop("onclick", null).off();
this removes scripts and recreates elements without events
$('script').remove();
$('*').each(function(){
$(this).replaceWith($(this).clone());
});
If jQuery is not available on the webpage copy-paste source code into a console.
There're might be other stuff. Let me know in a comment.
In my case I used window.stop.
The window.stop() stops further resource loading in the current browsing context, equivalent to the 'stop' button in the browser.
Because of how scripts are executed, this method cannot interrupt its parent document's loading, but it will stop its images, new windows, and other still-loading objects.
Usage: window.stop();
(source)
In JavaScript multiple ways are there, below are some of them
Method 1:
throw new Error("Something went badly wrong!");
Method 2:
return;
Method 3:
return false;
Method 4:
new new
Method 5:
write your custom function use above method and call where you needed
Note:
If you want to just pause the code execution you can use
debugger;
I think this question has been answered, click here for more information. Below is the short answer it is posted.
throw new Error("Stop script");
You can also used your browser to add break points, every browser is similar, check info below for your browser.
For Chrome break points info click here
For Firefox break points info click here
For Explorer break points info click
For Safari break points info click here
If you're looking for a way to forcibly terminate execution of all Javascript on a page, I'm not sure there is an officially sanctioned way to do that - it seems like the kind of thing that might be a security risk (although to be honest, I can't think of how it would be off the top of my head). Normally in Javascript when you want your code to stop running, you just return from whatever function is executing. (The return statement is optional if it's the last thing in the function and the function shouldn't return a value) If there's some reason returning isn't good enough for you, you should probably edit more detail into the question as to why you think you need it and perhaps someone can offer an alternate solution.
Note that in practice, most browsers' Javascript interpreters will simply stop running the current script if they encounter an error. So you can do something like accessing an attribute of an unset variable:
function exit() {
p.blah();
}
and it will probably abort the script. But you shouldn't count on that because it's not at all standard, and it really seems like a terrible practice.
EDIT: OK, maybe this wasn't such a good answer in light of Ólafur's. Although the die() function he linked to basically implements my second paragraph, i.e. it just throws an error.
throw "";
Is a misuse of the concept but probably the only option. And, yes, you will have to reset all event listeners, just like the accepted answer mentions. You would also need a single point of entry if I am right.
On the top of it: You want a page which reports to you by email as soon as it throws - you can use for example Raven/Sentry for this. But that means, you produce yourself false positives. In such case, you also need to update the default handler to filter such events out or set such events on ignore on Sentry's dashboard.
window.stop();
This does not work during the loading of the page. It stops decoding of the page as well. So you cannot really use it to offer user a javascript-free variant of your page.
debugger;
Stops execution only with debugger opened. Works great, but not a deliverable.
If you just want to stop further code from executing without "throwing" any error, you can temporarily override window.onerror as shown in cross-exit:
function exit(code) {
const prevOnError = window.onerror
window.onerror = () => {
window.onerror = prevOnError
return true
}
throw new Error(`Script termination with code ${code || 0}.`)
}
console.log("This message is logged.");
exit();
console.log("This message isn't logged.");
This little function comes pretty close to mimicking PHP's exit(). As with the other solutions, don't add anything else.
function exit(Msg)
{
Msg=Msg?'*** '+Msg:'';
if (Msg) alert(Msg);
throw new Error();
} // exit
If you use any undefined function in the script then script will stop due to "Uncaught ReferenceError". I have tried by following code and first two lines executed.
I think, this is the best way to stop the script. If there's any other way then please comment me. I also want to know another best and simple way. BTW, I didn't get exit or die inbuilt function in Javascript like PHP for terminate the script. If anyone know then please let me know.
alert('Hello');
document.write('Hello User!!!');
die(); //Uncaught ReferenceError: die is not defined
alert('bye');
document.write('Bye User!!!');
I am using iobroker and easily managed to stop the script with
stopScript();
I know this is old, but if you want a similar PHP die() function, you could do:
function die(reason) {
throw new Error(reason);
}
Usage:
console.log("Hello");
die("Exiting script..."); // Kills script right here
console.log("World!");
The example above will only print "Hello".
Wrapp with a function
(function(){
alert('start')
return;
alert('no exec')
})
i use this piece of code to stop execution:
throw new FatalError("!! Stop JS !!");
you will get a console error though but it works good for me.
To stop script execution without any error, you can include all your script into a function and execute it.
Here is an example:
(function () {
console.log('one');
return;
console.log('two');
})();
The script above will only log one.
Before use
If you need to read a function of your script outside of the script itself, remember that (normally) it doesn't work: to do it, you need to use a pre-existing variable or object (you can put your function in the window object).
The above code could be what you don't want: put an entire script in a function can have other consequences (ex. doing this, the script will run immediately and there isn't a way to modify its parts from the browser in developing, as I know, in Chrome)
This is an example, that,
if a condition exist, then terminate the script.
I use this in my SSE client side javascript, if the
<script src="sse-clint.js" host="https://sse.host" query='["q1,"q2"]' ></script>
canot be parsed right from JSON parse ...
if( ! SSE_HOST ) throw new Error(['[!] SSE.js: ERR_NOHOST - finished !']);
... anyway the general idea is:
if( error==true) throw new Error([ 'You have This error' , 'At this file', 'At this line' ]);
this will terminate/die your javasript script
Simply create a BOOL condition ,
no need for complicated code here..
If even once you turn it to true/ or multiple times,
it will both give you one line of solution/not multiple -
basically simple as that.
Not applicable in most circumstances, but I had lots of async scripts running in the browser and as a hack I do
window.reload();
to stop everything.
This code will stop execution of all JavaScripts in current window:
for(;;);
Example
console.log('READY!');
setTimeout(()=>{
/* animation call */
div.className = "anim";
console.log('SET!');
setTimeout(()=>{
setTimeout(()=>{
console.log('this code will never be executed');
},1000);
console.log('GO!');
/* BOMB */
for(;;);
console.log('this code will never be executed');
},1000);
},1000);
#div {
position: fixed;
height: 1rem; width: 1rem;
left: 0rem; top: 0rem;
transition: all 5s;
background: red;
}
/* this <div> will never reached the right bottom corner */
#div.anim {
left: calc(100vw - 1rem);
top: calc(100vh - 1rem);
}
<div id="div"></div>
i use return statement instead of throw as throw gives error in console. the best way to do it is to check the condition
if(condition){
return //whatever you want to return
}
this simply stops the execution of the program from that line, instead of giving any errors in the console.