I want to load these banner.png files to the screen but all it prints out is the actual text from the banner array?
function randImg(){
var banner = new Array();
banner[0] = 'banner1.png';
banner[1] = 'banner2.png';
banner[2] = 'banner3.png';
maxImg = banner.length;
randNum = Math.floor(Math.random()*maxImg);
return banner[randNum];
}
any thoughts? I think I need to some how add a src but I am not sure how.
Might be too obvious, but...
function randImg(){
var banner = new Array();
banner[0] = 'banner1.png';
banner[1] = 'banner2.png';
banner[2] = 'banner3.png';
maxImg = banner.length;
randNum = Math.floor(Math.random()*maxImg);
return '<img src="' + banner[randNum] + '" />';
}
Demo: http://jsfiddle.net/AlienWebguy/u7yfq/
My pure javascript DOM manipulation is a little fuzzy (usually use jquery) but something like this should do the trick:
<div id="images"></div>
<script type="text/javascript">
function randImg(){
var banner = new Array();
banner[0] = 'banner1.png';
banner[1] = 'banner2.png';
banner[2] = 'banner3.png';
maxImg = banner.length;
randNum = Math.floor(Math.random()*maxImg);
var container = document.getElementById('images');
var img = document.createElement('img');
img.setAttribute('src',banner[randNum]);
container.appendChild(img);
}
</script>
The instruction that loads the image should be like this.
Where imgElement is an IMG element.
imgElement.src = randImg();
If you don’t know how to get an IMG element. Give the IMG element an ID attribute and load this like this.
For an IMG element as <img id="myImage" src="" />
Then:
var imgElement = document.getElementById("myImage");
imgElement.src = randImg();
Note.- my answer gives instruction on how to change the source of an IMG element that exists in the DOM (It is recommended to do so). You should NEVER document.write() an element, Neither on demand or when page is loading. That practice has been deprecated and many browsers would delete the whole page contents if you do so.
Related
I'm pretty new to JS and programming altogether so I'm sorry in advance if the explanation is a little sloppy, but I'll try to make it as clear as possible.
So what I'm trying to do is have a JS code that reads and displays (in an HTML page) photos from a PC folder, makes them clickable and on the click it redirects you to a page with the same photo but in high resolution.
Now, I have this piece of code that displays the said pictures, but the thing is I don't seem to be able to figure out how to "connect" it to the pictures and make them clickable. What makes it more difficult is that I'm trying to make all of this code dynamic (as you can see I've done in the below code), so I would like not to have any hardcoded titles of pictures and so on.
var index = 1;
var tempImg = new Image();
tempImg.onload = function(){
appendImage();
}
var tryLoadImage = function(index){
tempImg.src = 'img/' + index + '.jpg';
}
var appendImage = function(){
var img = document.createElement('img');
img.src = tempImg.src;
document.body.appendChild(img)
tryLoadImage(index++);
}
tryLoadImage(index);
Any help is very much appreciated, thank you very much!
You can make your images clickable by adding an onclick function to them. Try something like this:
var appendImage = function(){
var img = document.createElement('img');
img.src = tempImg.src;
img.onclick = e => {
// do something you want to show the full picture like this maybe
var el = document.getElementById("fullpictureid");
if (el && e.target.src) {
el.src = e.target.src;
// so that it sets "src" in <img id="fullpictureid"> for example
}
};
document.body.appendChild(img)
tryLoadImage(index++);
}
I'm making a slideshow in javascript for a class assignment and I have the slideshow working but it's not displaying the images. I can see that the image icon changes but the actual image is not showing.
<script type="text/javascript">
//put images in array
var pics = new Array();
pics[0] = new Image();
pics[0].src = "images/forest.jpg";
pics[1] = new Image();
pics[1].src = "images/mountains.jpg";
pics[2] = new Image();
pics[2].src = "images/nature.jpg";
pics[3] = new Image();
pics[3].src = "images/snowtops.jpg";
var index = 0; //start point
var piclength = pics.length - 1;
function slideshow() {
document.slide.src = pics[index];
if (index < piclength) {
index++;
}
else {
index = 0;
}
}
function slide() {
setInterval(slideshow, 3000);
}
</script>
<body onload="slide()">
<h1>Nature Photography</h1>
<main>
<section>
<p>I am an enthusiastic about nature photography. Here is a slideshow of my
works.</p>
<aside> <img id="myImage" src="images/forest.jpg" name="slide" width="95%">
</aside>
First, I would put the script tag after your HTML. This will allow you to cache DOM elements without waiting for the "DOMContentLoaded" event or the "load" (window) event to be fired.
Second, you should cache the "myImage" element. Something like const slider = document.getElementById('myImage').
Third, check your console. Maybe your image URLs are wrong? And make sure your HTML is valid. From what you posted, you are missing a lot of things (doctype, html/head tags, you didn't close body tag and similar)
I have a question of document.getElementById().src under jQuery Template.
Firstly I created an array of 5 pictures(only the first element was depicted) as showed below:
var Image = function(src){
this.src = src;
}
var images = [];
images[0] = new Image("images/hedgehog.jpg");
Then I created a function which includes passing the src of the array to an ID(only relevant code was depicted):
document.getElementById("theQ").src = images[0].src;
The final part is the place expected to present the picture, but it didn't work:
<p style="text-align:center;" id="theQ"></p>
The navigation is correct as I could see the picture when I hover on the URL in text editor. Thank you for the help!
A paragraph is not an image. You can't attach a source to it. And it makes no sense to shadow the image constructor, just use the native one:
const img = new Image();
img.src = "images/hedgehog.jpg";
Now you can easily append that image to the dom:
document.getElementById("theQ").appendChild(img);
Since you already use jQuery in your template.
var Image = function(src){
this.src = src;
}
var images = [];
images[0] = new Image("https://thumbs.dreamstime.com/b/woman-wearing-yellow-floral-top-116695890.jpg");
$("#theQ").append("<img src=\""+images[0].src+"\" width=\"150\" />");
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p style="text-align:center;" id="theQ"></p>
as the title says I'm trying to figure out how to call this javascript function in my webpage. It's for my business, and the template is just a basic, free one. I'm sure for someone more experienced than me it's probably just a simple matter of formatting it correctly. Here's what I'm working with.
Code that goes in the HEAD portion of the webpage:
var theImages = new Array()
theImages[0] = 'splash1.jpg'
theImages[1] = 'splash2.jpg'
theImages[2] = 'splash3.jpg'
theImages[3] = 'splash4.jpg'
theImages[4] = 'splash5.jpg'
theImages[5] = 'splash6.jpg'
var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
preBuffer[i] = new Image()
preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}
</script>
Now to call the function I use:
<SCRIPT LANGUAGE="JavaScript">
showImage();
</script>
Here's the page in which I'm trying to implement it:
http://coloradopp.com/index4.html
Instead of just displaying an image, I would like to call that function. Splash 1-6 are all the same size as the original image.
Here's the code snippet:
<div id="splash">
<img class="pic" src="images/splash1.jpg" width="870" height="374" alt="" />
</div>
As you can tell the page calls on a style sheet (style.css) for all the formatting.
Can anyone offer any tips on how to make this work? From what I've gathered, one cannot implement javascript into css sheets. Thanks in advance.
Do something like this:
showImage() {
var theImages = [ 'splash1.jpg', 'splash2.jpg', 'splash3.jpg', 'splash4.jpg', 'splash4.jpg' ];
var img = theImages[Math.round(Math.random() * (theImages.length - 1))];
document.getElementById('splash').innerHTML = '<img src="' + img + '">');
}
First move your javascript code inside the function something like:
function showImage(){ ...your code goes here...}
And then you can initiate the function on page load like this:
<body onload="showImage()">
You can set the images dynamically as background-image and place something like this
<script>
document.write('<style>#splash{ background-image:url(\'images/splash'+Math.round(Math.random()*5+1)+'.jpg\');}</style>');
</script>
at the head of your page. With this solution you have to set fix dimensions for your div tag (870x374)
I've tried some HTML DOM code from several sites, but it isn't working. It isn't adding anything. Does anyone have a working example on this?
this.img = document.createElement("img");
this.img.src = "img/eqp/"+this.apparel+"/"+this.facing+"_idle.png";
src = getElementById("gamediv");
src.appendChild(this.img)
But it isn't adding anything to the div gamediv. I've tried document.body as well, with no result.
You need to use document.getElementById() in line 3.
If you try this right now in the console:
var img = document.createElement("img");
img.src = "http://www.google.com/intl/en_com/images/logo_plain.png";
var src = document.getElementById("header");
src.appendChild(img);
<div id="header"></div>
... you'd get this:
With a little research i found that javascript does not know that a Document Object Exist unless the Object has Already loaded before the script code (As JavaScript reads down a page).
<head>
<script type="text/javascript">
function insert(){
var src = document.getElementById("gamediv");
var img = document.createElement("img");
img.src = "img/eqp/"+this.apparel+"/"+this.facing+"_idle.png";
src.appendChild(img);
}
</script>
</head>
<body>
<div id="gamediv">
<script type="text/javascript">
insert();
</script>
</div>
</body>
This works:
var img = document.createElement('img');
img.src = 'img/eqp/' + this.apparel + '/' + this.facing + '_idle.png';
document.getElementById('gamediv').appendChild(img)
Or using jQuery:
$('<img/>')
.attr('src','img/eqp/' + this.apparel + '/' + this.facing + '_idle.png')
.appendTo('#gamediv');
Use Image() instead
Instead of using document.createElement() use new Image()
const myImage = new Image(100, 200);
myImage.src = 'picture.jpg';
document.body.appendChild(myImage);
https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/Image
The Image() constructor creates a new HTMLImageElement instance. It is functionally equivalent to document.createElement('img').
or you can just
<script>
document.write('<img src="/*picture_location_(you can just copy the picture and paste it into the script)*\"')
document.getElementById('pic')
</script>
<div id="pic">
</div>
Get rid of the this statements too
var img = document.createElement("img");
img.src = "img/eqp/"+this.apparel+"/"+this.facing+"_idle.png";
src = document.getElementById("gamediv");
src.appendChild(this.img)
Things to ponder:
Use jquery
Which this is your code refering to
Isnt getElementById usually document.getElementById?
If the image is not found, are you sure your browser would tell you?