I have the following code which gets the left and top position of the element you are hovered over. It produces the right results in safari and IE but fails to get the position of the img that you hover over in Firefox - it returns 0, 0. Can anyone see why this might be??
I think it might be something to do with setting it as the variable as it seems to work if I place it straight in the function. I need to set it as a variable though so it can return to its original state.
$.fn.hoverAnimationTwo = function () {
return $(this).each(function () {
var originalLeftTwo = parseInt($(this).css("left"));
var originalTopTwo = parseInt($(this).css("top"));
return $(this).hover(function () {
$(this).animate({
width: "17px",
height: "17px",
left: originalLeftTwo - 5,
top: originalTopTwo - 5
}, 100);
},function () {
$(this).animate({
width: "7px",
height: "7px",
left: originalLeftTwo,
top: originalTopTwo
}, 100);
});
});
}
$(".myImg").hoverAnimationTwo();
The other thing which is very odd is that I can copy all of my code into jsfiddle and it seems to work.
EDIT:
OK... so it turns out this isn't a javascript issue as such. It is because elsewhere in the page I had given an element a class beginning with a numeric character which is entirely my bad and I should know better!
Browsers seem to have some inconsistencies when relying on CSS properties. Have you tried using .position() or .offset() (whichever is applicable to your needs)?
http://api.jquery.com/offset/ or http://api.jquery.com/position/
Related
I've create an affect that runs when a row of icons are visible on screen.
The animation is essentially changing the padding of a div, giving the effect of a pulse from the icons.
It works perfectly in every browser except Chrome (surprisingly!). Chrome for some reason wobbles the text under each icon while it animates. I used padding in the hopes that it would only affect the content within the div (using the box-sizing: border-box model).
I did write a fix for it which works in Chrome but then breaks the layout in Safari.
So I'm not sure if I can fix the wobble in Chrome or if I can alter my fix to help Safari out.
Here's the link to the page as it is at the moment, without the jQuery fix. It's in the JS file but commented out.
Here's the code that runs the animation, the fix is in here, just commented out:
$('.wrapper').scroll(function(e) {
var tTop = target.offset().top;
var tTopOffset = tTop+target.height();
if( tTop < height ) {
if (flag) {
targetDiv.animate({
opacity: 1
}, 500);
targetDiv.each(function(i){
// FIX breaks on safari, but fixes issue in Chrome...
// targetDiv.css('height', targetDivHeight);
$(this).delay((i++) * 900).animate({
padding: '0em'
}, 400);
$(this).animate({
padding: '0.5em'
}, 400);
});
flag = false
}
} else {
targetDiv.css('opacity', '0');
flag = true;
}
});
I think it is because you didn't specified the width and height of the element you are trying to animate. border-box doesn't just ignore padding value, it needs width and height value that includes padding and border. Using transform:scale could be nice either as commented above, but IMHO it is a bit tricky to achieve with .animate() and has less browser support.
Try this in console and try modify your code. I tried and it works well in the latest Safari and Chrome. (should use .outerHeight() to get correct value, since you use padding value to animate)
$ = jQuery;
var targetDiv = $('.icon-img-div');
var targetDivHeight = $('.icon-img-div').outerHeight();
var targetDivWidth = $('.icon-img-div').outerWidth();
targetDiv.each(function (i) {
// this breaks on safari, but fixes issue in Chrome...
targetDiv.css({
height: targetDivHeight,
width: targetDivWidth
});
$(this).delay((i++) * 900).animate({
padding: '0em'
}, 400);
$(this).animate({
padding: '0.5em'
}, 400);
});
Someone know how convert a bottom position to top with CSS transition and jQuery?
I need to change the anchor of my image. And i have this problem. There is a conflict between bottom and top.
EDIT : In my scenario, the image has 100% of the width of the screen. And when the window is resized, i have a code in JS whoes get the new position of the image. If my anchor is always "top" for example, in some situations I have this hole who show-up for severals milliseconds and if I set at this moment bottom instead of top it will fix my issue. But I have this "jump" in the animation.
I made this fiddle to understand my issue.
Sorry for my English! Someone have an idea about this? Thank you !
You can get around the jumps by using a class, and removing the inline style as you go, like so:
if ( image.hasClass("bottom") ) {
image.css("bottom", "").animate( { top: "0" } , 1000, function(){
image.removeClass("bottom");
});
} else {
image.css("top", "").animate( { bottom: "0" } , 1000, function(){
image.addClass("bottom");
});
}
and add a css class
.bottom {
bottom: 0;
}
as per http://jsfiddle.net/rZPq3/
edit for cross-browser:
var top = image.position().top + 'px';
var bottom = image.parent().height() - image.height() + 'px';
if (image.hasClass("bottom")) {
image.finish().css({ "bottom": "", "top": top }).animate({ top: "0px" }
, 500, function () { image.removeClass("bottom"); });
} else {
image.finish().css({ "top": "","bottom": bottom }).animate({bottom:"0px"}
, 500, function () { image.addClass("bottom"); });
}
http://jsfiddle.net/wCuuX/
You should stick with one of the properties to avoid conflicts. I changed your fiddle to use top only and using a class to toggle the value instead.
var toggle = $("button#toggle");
var image = $("div img");
toggle.click(function () {
image.toggleClass("toggled");
});
See updated test case on jsFiddle.
I have a #ball that when clicked uses jquery animate to move down 210px using this code:
$('#ball').click(function() {
$(this).animate({
top: '+=210px'
}, 500);
setTimeout(crack, 400);
});
currently Im using Timeout to trigger the next function which is "crack".
Instead I want to track the movement of #ball and when its css top = 210px I want to trigger the function crack(), how can I do this?
I saw in a somewhat similar post that the Step function might be what I'm looking for, but I am not sure how to approach that solution based on the info provided at http://api.jquery.com/animate/
Look at Demo: http://jsfiddle.net/EnigmaMaster/hbvev/4/
I am not sure why you want to use a tracker if you know that the ball will reach the box in 210px.
If you want to get rid of setTimeout, then use the .animate callback function which will be called when the ball reaches the box.
$('#ball').click(function() {
$(this).animate({
top: '+=210px'
}, 500, crack); //<== crack will be called after ball animation
});
DEMO
Incase if you want to call crack when the ball touches the box and still continue the movement of box then you can execute it 2 steps like below,
$('#ball').click(function() {
$(this).animate({
top: '+=180px'
}, 400, function() {
crack();
$(this).animate({
top: '+=30px'
}, 100);
});
});
Also check this version for fun in slow motion http://jsfiddle.net/skram/hbvev/8/
If you truly want to do something based on the position of the ball, then yes, step is probably the best way to go:
$('#ball').click(function() {
$(this).animate({
top: '+=210px'
}, {
duration: 500,
step: function() {
if($(this).offset().top > 208) {
crack();
}
}
});
});
Demo: http://jsfiddle.net/qJjnN/1/
Now, there are a couple of caveats:
There will be a possible performance hit.
The position at each step will not necessarily be a whole number, and the object will not exist at every pixel between the start and stop location.
step is not called on the final position, so you cannot actually check for 210 if it is the final location.
Taking those into mind, you will not be able to check for the exact position of 210px. Instead, you will want to watch when it passes a certain position and only trigger crack at that point and not every point after:
$('#ball').click(function() {
var cracked = false;
$(this).animate({
top: '+=210px'
}, {
duration: 500,
step: function() {
if($(this).offset().top > 208 && !cracked) {
cracked = true;
crack();
}
}
});
});
Demo: http://jsfiddle.net/qJjnN/2/
The step function also has parameters now and fx that can be used to see the current value of the css being animated. step is called for each step of each css attribute being animated. So, you have to be careful using those, because you need to look at fx to see what attribute value you are looking at (if you are animating more than one, i.e. top and left).
$('#ball').click(function() {
var cracked = false;
$(this).animate({
top: '+=210px'
}, {
duration: 500,
step: function(now, fx) {
if(fx.prop != 'top') {
return;
}
if(now > 208 && !cracked) {
cracked = true;
crack();
}
}
});
});
I saw this technique at the bottom of a web page where the TAB stays in place at the bottom of the page and can be opened and closed to display more info. I assume it can be rotated to display a different special for different days. Can you point me to anything like it or explain the technique ? thanks. Here is a sample: http://www.tmdhosting.com/ look at the bottom of the page .
position: fixed is how you manage to keep something at the bottom or top of the page, regardless of scrolling.
This is easily discoverable using firebug's (http://getfirebug.com/) inspect element feature
You can check out my version of this at uxspoke.com
I wrote a jQuery plugin to do it, and calling it is straightforward:
$('#about').pulloutPanel({open:true}).
click(function() { $(this).trigger('toggle'); }) });
I basically instrument the panel to support "open", "close" events, and the implement the appropriate animations around them. The only "hard" part is getting the height right. It also supports "toggle" so you can add a generic click handler to it to open or close it. Finally, it uses opened/closed classes to keep track of its current state. That's it!
The code's pretty coupled to the technologies on the page (Csster) and the design it is in, so I'm not sure it will work for you. You can either use Csster, or just put the CSS rules into your stylesheet and remove them from the code. The important Css attributes are the positioning and bottom.
Here it is:
$.fn.pulloutPanel = function(options) {
var settings = $.extend({}, {
attachTo: 'bottom',
css: {
left: 0,
minHeight: 390,
border: '1px 1px 1px 0 solid #666',
has: [roundedCorners('tr', 10),boxShadow([0,0], 10, phaseToColor('requirements').saturate(-30).darken(50))],
cursor: 'pointer'
}, options);
return $(this).each(function() {
var $this = $(this);
$this.addClass('pullout_panel');
$this.bind('open', function(event) {
$this.animate({bottom: 0}, 'slow', 'easeOutBounce', function() {
$this.removeClass('closed').addClass('opened');
$this.trigger('opened');
});
});
$this.bind('close', function(event) {
var height = $this.innerHeight();
$this.animate({bottom: -height + 50}, 'slow', 'easeOutBounce', function() {
$this.addClass('closed').removeClass('opened');
$this.trigger('closed');
});
});
$this.bind('toggle', function(event) {
$this.trigger($this.hasClass('opened') ? 'close' : 'open');
});
once(function() {
Csster.style({
'.pullout_panel': {
position: 'fixed',
bottom: 0,
has: [settings.css]
}
});
});
$this.trigger(settings.open ? 'open' : 'close');
});
};
I'm trying to make a page inspection tool, where:
The whole page is shaded
Hovered elements are unshaded.
Unlike a lightbox type app (which is similar), the hovered items should remain in place and (ideally) not be duplicated.
Originally, looking at the image lightbox implementations, I thought of appending an overlay to the document, then raising the z-index of elements upon hover. However this technique does not work in this case, as the overlay blocks additional mouse hovers:
$(function() {
window.alert('started');
$('<div id="overlay" />').hide().appendTo('body').fadeIn('slow');
$("p").hover(
function () {
$(this).css( {"z-index":5} );
},
function () {
$(this).css( {"z-index":0} );
}
);
Alternatively, JQueryTools has an 'expose' and 'mask' tool, which I have tried with the code below:
$(function() {
$("a").click(function() {
alert("Hello world!");
});
// Mask whole page
$(document).mask("#222");
// Mask and expose on however / unhover
$("p").hover(
function () {
$(this).expose();
},
function () {
$(this).mask();
}
);
});
Hovering does not work unless I disable the initial page masking. Any thoughts of how best to achieve this, with plain JQuery, JQuery tools expose, or some other technique? Thankyou!
What you can do is make a copy of the element and insert it back into the DOM outside of your overlay (with a higher z-index). You'll need to calculate its position to do so, but that's not too difficult.
Here is a working example.
In writing this I re-learned the fact that something with zero opacity cannot trigger an event. Therefore you can't use .fade(), you have to specifically set the opacity to a non-zero but very small number.
$(document).ready(function() { init() })
function init() {
$('.overlay').show()
$('.available').each(function() {
var newDiv = $('<div>').appendTo('body');
var myPos = $(this).position()
newDiv.addClass('available')
newDiv.addClass('peek')
newDiv.addClass('demoBorder')
newDiv.css('top',myPos.top+'px')
newDiv.css('left',myPos.left+'px')
newDiv.css('height',$(this).height()+'px')
newDiv.css('width',$(this).width()+'px')
newDiv.hover(function()
{newDiv.addClass('full');newDiv.stop();newDiv.fadeTo('fast',.9)},function()
{newDiv.removeClass('full');newDiv.fadeTo('fast',.1)})
})
}
Sorry for the prototype syntax, but this might give you a good idea.
function overlay() {
var div = document.createElement('div');
div.setStyle({
position: "absolute",
left: "0px",
right: "0px",
top: "0px",
bottom: "0px",
backgroundColor: "#000000",
opacity: "0.2",
zIndex: "20"
})
div.setAttribute('id','over');
$('body').insert(div);
}
$(document).observe('mousemove', function(e) {
var left = e.clientX,
top = e.clientY,
ele = document.elementFromPoint(left,top);
//from here you can create that empty div and insert this element in there
})
overlay();