I want to create an array of objects and then build a JSON string. I have the following code. After trying many times, I found the solution. Can anybody explain the difference between create and the new operator? It looks to me create is making a copy of the object.
HmiUserList = [];
var oco = {};
//If I use the following line it gives wrong string
//oco = Object.create({});
for (var i = 0; i < 3; i++) {
//If I use the following gives right string
oco = new Object();
oco.UserName = i.toString();
oco.GroupName = (i + 2).toString();
var count = HmiUserList.push(oco);
console.log(JSON.stringify(HmiUserList));
}
//Wrong string if I use the create or if I don't use the new for oco
[{"UserName":"2","GroupName":"4"},{"UserName":"2","GroupName":"4"},{"UserName":"2","GroupName":"4"}]
//Target string [{"UserName":"0","GroupName":"2"},{"UserName":"1","GroupName":"3"},{"UserName":"2","GroupName":"4"}]
The difference in behaviour is here not related to using Object.create or new. It is caused by where you put the assignment to oco: in the loop or before the loop.
When you do it before the loop, there is only one object, which the loop keeps mutating, iteration after iteration, and it pushes that same object in the output array. Even though the array ends up with 3 object references, all three represent the same object.
When you do it inside the loop, you create a new object in each iteration, so that your property assignments affect that object, and not an object that was already pushed onto the array. Your array ends up with 3 different objects as intended.
Here is a simple js code :
let day = 10;
let arrayMinutes = Array(day);
const d = new Date();
d.setHours(0);
d.setMinutes(1);
d.setSeconds(0);
arrayMinutes[0] = d;
console.log("arrayMinutes[0]", d, arrayMinutes[0], arrayMinutes);
const d2 = new Date();
d2.setHours(0);
d2.setMinutes(day);
d2.setSeconds(0);
arrayMinutes[day - 1] = d2;
console.log("arrayMinutes[day]", arrayMinutes[0], arrayMinutes[day - 1], arrayMinutes);
And the console logs :
Why arrayMinutes[0] evaluates to 0?
According to me it should be equal to d.
The Array() constructor can be used in two ways:
Array(el0, el1, el2, ...)
Creates an array containing el0, el1, el2, .... This is equivalent to [el0, el1, el2, ...]
Array(count)
Creates an array with count elements, but the elements are uninitialized
If there's a single argument and it's an integer, it's taken to be the second form. So if day is an integer, you're creating an uninitialized array containing day elements.
Don't use Array(day), use [day] to create an array just containing the value day.
Beware using the Array constructor. My guess is that your day variable at the beginning of the code is a number. When you do Array(number), it creates an array with no entries in it and a length matching that number:
const a = Array(10);
console.log(a.length); // 10
console.log(a[0]); // undefined
console.log(0 in a); // false
In fact, doing that is almost the only time the Array constructor is useful. Any other time, use an array literal:
const a = [10];
console.log(a.length); // 1
console.log(a[0]); // 10
console.log(0 in a); // true
The reason I say "beware" is that Array behaves differently based on what you give it:
If you give it a single number argument, as above, it creates an empty array with length set to that number.
If you give it a single non-number argument, it creates an array containing that value (with length = 1).
If you give it more than one argument, it creates an array containing those values (even if the first one is a number).
This...changing...behavior is why you should avoid the Array constructor entirely unless you're intentionally creating an empty array of a specified length (usually just prior to filling it).
Maybe try with push
arrayMinutes.push(d);
Actually, I am working on someone others code.
While resolving a bug I found
such types of things.
Note: API is giving productNumber in number type.
Sometimes passing only one productNumber in new Array(). then a new
bug occurs.
And when entering productNumber more than one then working fine.
Why arr1[0] is giving undefined.
var productNumber1 = 1001;
var arr1 = new Array(productNumber1);
console.log("arr1",arr1[0]);
var productNumber2 = '1001';
var arr2 = new Array(productNumber2);
console.log("arr2",arr2[0]);
Could you please someone explain this behavior.
In case1 the argument you passing getting treated as a length of the array
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array
A JavaScript array is initialized with the given elements, except in the case where a single argument is passed to the Array constructor and that argument is a number (see the arrayLength parameter below). Note that this special case only applies to JavaScript arrays created with the Array constructor, not array literals created with the bracket syntax.
arrayLength
If the only argument passed to the Array constructor is an integer between 0 and 2^32-1 (inclusive), this returns a new JavaScript array with its length property set to that number (Note: this implies an array of arrayLength empty slots, not slots with actual undefined values). If the argument is any other number, a RangeError exception is thrown.
So actually in case1, you are creating an array with length 1001.
However in case 2, that is getting treated as an element since it's not a number.
This is described in the documentation for the Array constructor:
If the only argument passed to the Array constructor is an integer between 0 and 232-1 (inclusive), this returns a new JavaScript array with its length property set to that number
So if you pass a number like 1001 you'll set the length, but if you pass a string like '1001', you'll set the first value, and if you pass multiple arguments you will set multiple values.
Just don't use the Array constructor. Use the square bracket literal notation instead. That avoids the problem.
var productNumber1 = 1001;
var arr1 = [productNumber1];
console.log("arr1",arr1[0]);
var productNumber2 = '1001';
var arr2 = [productNumber2];
console.log("arr2",arr2[0]);
You may also use the Array.of() tool for this job.
var p1 = 1001,
p2 = "1001",
a1 = Array.of(p1),
a2 = Array.of(p2);
console.log(a1);
console.log(a2);
var x = new Array(10);
$.inArray(10,x);
#Returns -1
Fiddle
I've come across this weird issue, checking a value in an array with $.inArray, really simple.
But, if the array only has one value in it, inArray returns -1.
If I add another value to the array, it works as expected.
This only happens with integers and not with strings.
What's going on?!
If you want to create an array with the one number(10) inside you should use bracket literal:
var x = [10];
$.inArray(10,x);
Or with push:
var x = new Array();
x.push(10);
Obviously the first one is more readable and faster to write.
A JavaScript array is initialized with the given elements, except in the case where a single argument is passed to the Array constructor and that argument is a number. Note that this special case only applies to JavaScript arrays created with the Array constructor, not with array literals created with the bracket syntax.
If the only argument passed to the Array constructor is an integer, a new, empty JavaScript array and its length is set to that number
MDN
Fixed fiddle
I suggest to check documentation for arrays in JavaScript, link: https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Array
In your case, by using:
var x = new Array(10);
It creates an array with length 10 and each item of the array is undefined
I suggest to use:
var x = [10];
this is an array with one item at index 0 that has value 10.
var x = new Array(10); creates an array with 10 slots, not an array that contains "10"
What's the real difference between declaring an array like this:
var myArray = new Array();
and
var myArray = [];
There is a difference, but there is no difference in that example.
Using the more verbose method: new Array() does have one extra option in the parameters: if you pass a number to the constructor, you will get an array of that length:
x = new Array(5);
alert(x.length); // 5
To illustrate the different ways to create an array:
var a = [], // these are the same
b = new Array(), // a and b are arrays with length 0
c = ['foo', 'bar'], // these are the same
d = new Array('foo', 'bar'), // c and d are arrays with 2 strings
// these are different:
e = [3] // e.length == 1, e[0] == 3
f = new Array(3), // f.length == 3, f[0] == undefined
;
Another difference is that when using new Array() you're able to set the size of the array, which affects the stack size. This can be useful if you're getting stack overflows (Performance of Array.push vs Array.unshift) which is what happens when the size of the array exceeds the size of the stack, and it has to be re-created. So there can actually, depending on the use case, be a performance increase when using new Array() because you can prevent the overflow from happening.
As pointed out in this answer, new Array(5) will not actually add five undefined items to the array. It simply adds space for five items. Be aware that using Array this way makes it difficult to rely on array.length for calculations.
The difference between creating an array with the implicit array and the array constructor is subtle but important.
When you create an array using
var a = [];
You're telling the interpreter to create a new runtime array. No extra processing necessary at all. Done.
If you use:
var a = new Array();
You're telling the interpreter, I want to call the constructor "Array" and generate an object. It then looks up through your execution context to find the constructor to call, and calls it, creating your array.
You may think "Well, this doesn't matter at all. They're the same!". Unfortunately you can't guarantee that.
Take the following example:
function Array() {
this.is = 'SPARTA';
}
var a = new Array();
var b = [];
alert(a.is); // => 'SPARTA'
alert(b.is); // => undefined
a.push('Woa'); // => TypeError: a.push is not a function
b.push('Woa'); // => 1 (OK)
In the above example, the first call will alert 'SPARTA' as you'd expect. The second will not. You will end up seeing undefined. You'll also note that b contains all of the native Array object functions such as push, where the other does not.
While you may expect this to happen, it just illustrates the fact that [] is not the same as new Array().
It's probably best to just use [] if you know you just want an array. I also do not suggest going around and redefining Array...
There is an important difference that no answer has mentioned yet.
From this:
new Array(2).length // 2
new Array(2)[0] === undefined // true
new Array(2)[1] === undefined // true
You might think the new Array(2) is equivalent to [undefined, undefined], but it's NOT!
Let's try with map():
[undefined, undefined].map(e => 1) // [1, 1]
new Array(2).map(e => 1) // "(2) [undefined × 2]" in Chrome
See? The semantics are totally different! So why is that?
According to ES6 Spec 22.1.1.2, the job of Array(len) is just creating a new array whose property length is set to the argument len and that's it, meaning there isn't any real element inside this newly created array.
Function map(), according to spec 22.1.3.15 would firstly check HasProperty then call the callback, but it turns out that:
new Array(2).hasOwnProperty(0) // false
[undefined, undefined].hasOwnProperty(0) // true
And that's why you can not expect any iterating functions working as usual on arrays created from new Array(len).
BTW, Safari and Firefox have a much better "printing" to this situation:
// Safari
new Array(2) // [](2)
new Array(2).map(e => 1) // [](2)
[undefined, undefined] // [undefined, undefined] (2)
// Firefox
new Array(2) // Array [ <2 empty slots> ]
new Array(2).map(e => 1) // Array [ <2 empty slots> ]
[undefined, undefined] // Array [ undefined, undefined ]
I have already submitted an issue to Chromium and ask them to fix this confusing printing:
https://bugs.chromium.org/p/chromium/issues/detail?id=732021
UPDATE: It's already fixed. Chrome now printed as:
new Array(2) // (2) [empty × 2]
Oddly enough, new Array(size) is almost 2x faster than [] in Chrome, and about the same in FF and IE (measured by creating and filling an array). It only matters if you know the approximate size of the array. If you add more items than the length you've given, the performance boost is lost.
More accurately: Array( is a fast constant time operation that allocates no memory, wheras [] is a linear time operation that sets type and value.
For more information, the following page describes why you never need to use new Array()
You never need to use new Object() in
JavaScript. Use the object literal {}
instead. Similarly, don’t use new Array(),
use the array literal []
instead. Arrays in JavaScript work
nothing like the arrays in Java, and
use of the Java-like syntax will
confuse you.
Do not use new Number, new String, or
new Boolean. These forms produce
unnecessary object wrappers. Just use
simple literals instead.
Also check out the comments - the new Array(length) form does not serve any useful purpose (at least in today's implementations of JavaScript).
In order to better understand [] and new Array():
> []
[]
> new Array()
[]
> [] == []
false
> [] === []
false
> new Array() == new Array()
false
> new Array() === new Array()
false
> typeof ([])
"object"
> typeof (new Array())
"object"
> [] === new Array()
false
> [] == new Array()
false
The above result is from Google Chrome console on Windows 7.
The first one is the default object constructor call. You can use it's parameters if you want.
var array = new Array(5); //initialize with default length 5
The second one gives you the ability to create not empty array:
var array = [1, 2, 3]; // this array will contain numbers 1, 2, 3.
I can explain in a more specific way starting with this example that's based on Fredrik's good one.
var test1 = [];
test1.push("value");
test1.push("value2");
var test2 = new Array();
test2.push("value");
test2.push("value2");
alert(test1);
alert(test2);
alert(test1 == test2);
alert(test1.value == test2.value);
I just added another value to the arrays, and made four alerts:
The first and second are to give us the value stored in each array, to be sure about the values. They will return the same!
Now try the third one, it returns false, that's because
JS treats test1 as a VARIABLE with a data type of array, and it treats test2 as an OBJECT with the functionality of an array, and
there are few slight differences here.
The first difference is when we call test1 it calls a variable without thinking, it just returns the values that are stored in this variable disregarding its data type!
But, when we call test2 it calls the Array() function and then it stores our "Pushed" values in its "Value" property, and the same happens when we alert test2, it returns the "Value" property of the array object.
So when we check if test1 equals test2 of course they will never return true, one is a function and the other is a variable (with a type of array), even if they have the same value!
To be sure about that, try the 4th alert, with the .value added to it; it will return true. In this case we tell JS "Disregarding the type of the container, whether was it function or variable, please compare the values that are stored in each container and tell us what you've seen!" that's exactly what happens.
I hope I said the idea behind that clearly, and sorry for my bad English.
There is no difference when you initialise array without any length. So var a = [] & var b = new Array() is same.
But if you initialise array with length like var b = new Array(1);, it will set array object's length to 1. So its equivalent to var b = []; b.length=1;.
This will be problematic whenever you do array_object.push, it add item after last element & increase length.
var b = new Array(1);
b.push("hello world");
console.log(b.length); // print 2
vs
var v = [];
a.push("hello world");
console.log(b.length); // print 1
There's more to this than meets the eye. Most other answers are correct BUT ALSO..
new Array(n)
Allows engine to reallocates space for n elements
Optimized for array creation
Created array is marked sparse which has the least performant array operations, that's because each index access has to check bounds, see if value exists and walk the prototype chain
If array is marked as sparse, there's no way back (at least in V8), it'll always be slower during its lifetime, even if you fill it up with content (packed array) 1ms or 2 hours later, doesn't matter
[1, 2, 3] || []
Created array is marked packed (unless you use delete or [1,,3] syntax)
Optimized for array operations (for .., forEach, map, etc)
Engine needs to reallocate space as the array grows
This probably isn't the case for older browser versions/browsers.
The first one is the default object constructor call.mostly used for dynamic values.
var array = new Array(length); //initialize with default length
the second array is used when creating static values
var array = [red, green, blue, yellow, white]; // this array will contain values.
The difference of using
var arr = new Array(size);
Or
arr = [];
arr.length = size;
As been discussed enough in this question.
I would like to add the speed issue - the current fastest way, on google chrome is the second one.
But pay attention, these things tend to change a lot with updates. Also the run time will differ between different browsers.
For example - the 2nd option that i mentioned, runs at 2 million [ops/second] on chrome, but if you'd try it on mozilla dev. you'd get a surprisingly higher rate of 23 million.
Anyway, I'd suggest you check it out, every once in a while, on different browsers (and machines), using site as such
As I know the diference u can find the slice(or the other funcitons of Array) like code1.and code2 show u Array and his instances:
code1:
[].slice; // find slice here
var arr = new Array();
arr.slice // find slice here
Array.prototype.slice // find slice here
code2:
[].__proto__ == Array.prototype; // true
var arr = new Array();
arr.__proto__ == Array.prototype; // true
conclusion:
as u can see [] and new Array() create a new instance of Array.And they all get the prototype functions from Array.prototype
They are just different instance of Array.so this explain why
[] != []
:)
There is no big difference, they basically do the same thing but doing them in different ways, but read on, look at this statement at W3C:
var cars = ["Saab", "Volvo","BMW"];
and
var cars = new Array("Saab", "Volvo", "BMW");
The two examples above do exactly the same. There is no need to use
new Array(). For simplicity, readability and execution speed, use the
first one (the array literal method).
But at the same time, creating new array using new Array syntax considered as a bad practice:
Avoid new Array()
There is no need to use the JavaScript's built-in array constructor
new Array().
Use [] instead.
These two different statements both create a new empty array named
points:
var points = new Array(); // Bad
var points = []; // Good
These two different statements both create a new array containing 6
numbers:
var points = new Array(40, 100, 1, 5, 25, 10); // Bad
var points = [40, 100, 1, 5, 25, 10]; // Good
The new keyword only complicates the code. It can also produce some
unexpected results:
var points = new Array(40, 100); // Creates an array with two elements (40 and 100)
What if I remove one of the elements?
var points = new Array(40); // Creates an array with 40 undefined elements !!!!!
So basically not considered as the best practice, also there is one minor difference there, you can pass length to new Array(length) like this, which also not a recommended way.
I've incurred in a weird behaviour using [].
We have Model "classes" with fields initialised to some value. E.g.:
require([
"dojo/_base/declare",
"dijit/_WidgetBase",
], function(declare, parser, ready, _WidgetBase){
declare("MyWidget", [_WidgetBase], {
field1: [],
field2: "",
function1: function(),
function2: function()
});
});
I found that when the fields are initialised with [] then it would be shared by all Model objects. Making changes to one affects all others.
This doesn't happen initialising them with new Array(). Same for the initialisation of Objects ({} vs new Object())
TBH I am not sure if its a problem with the framework we were using (Dojo)
Well, var x = new Array() is different than var x = [] is different in some features I'll just explain the most useful two (in my opinion) of them.
Before I get into expalining the differences, I will set a base first; when we use x = [] defines a new variable with data type of Array, and it inherits all the methods that belong to the array prototype, something pretty similar (but not exactly) to extending a class. However, when we use x = new Array() it initilizes a clone of the array prototype assigned to the variable x.
Now let's see what are the difference
The First Difference is that using new Array(x) where x is an integer, initilizes an array of x undefined values, for example new Array(16) will initialize an array with 16 items all of them are undefined. This is very useful when you asynchronously fill an array of a predefined length.
For example (again :) ) let's say you are getting the results of 100 competitiors, and you're receiving them asynchronously from a remote system or db, then you'll need to allocate them in the array according to the rank once you receive each result. In this very rare case you will do something like myArray[result.rank - 1] = result.name, so the rank 1 will be set to the index 0 and so on.
The second difference is that using new Array() as you already know, instanciates a whole new clone of the array prototype and assigns it to your variable, that allows you to do some magic (not recommended btw). This magic is that you can overwrite a specific method of the legacy array methods. So, for example you can set the Array.push method to push the new value to the beginning of the array instead of the end, and you can also add new methods (this is better) to this specific clone of the Array Prototype. That will allow you to define more complex types of arrays throughout your project with your own added methods and use it as a class.
Last thing, if you're from the very few people (that I truly love) that care about processing overhead and memory consumption of your app, you'd never tough new Array() without being desperate to use it :).
I hope that has explained enough about the beast new Array() :)
I found a difference while using promises. While using array of promises (say arr, initialised as arr=[]), got an error in Promise.all(arr). Whereas when declared as arr = Array(), did not get compilation issues. Hope this helps.
I've found one difference between the two constructions that bit me pretty hard.
Let's say I have:
function MyClass(){
this.property1=[];
this.property2=new Array();
};
var MyObject1=new MyClass();
var MyObject2=new MyClass();
In real life, if I do this:
MyObject1.property1.push('a');
MyObject1.property2.push('b');
MyObject2.property1.push('c');
MyObject2.property2.push('d');
What I end up with is this:
MyObject1.property1=['a','c']
MyObject1.property2=['b']
MyObject2.property1=['a','c']
MyObject2.property2=['d']
I don't know what the language specification says is supposed to happen, but if I want my two objects to have unique property arrays in my objects, I have to use new Array().
Using the Array constructor makes a new array of the desired length and populates each of the indices with undefined, the assigned an array to a variable one creates the indices that you give it info for.