this one for the javascript gurus:
I'm experimenting with a new javascript framework. Its structure is inspired by none other than the mighty jQuery.
It has a global variable called $j, and .. oh, just see it in action:
/* file: jfoo.js */
$j = new (function(){
var modules=[];
this.loadModule = function(mod) {
modules[ modules.length ] = mod;
}
this.hasModule = function(mod) {
for( ind in modules )
if( modules[ind]==mod ) return true;
return false;
}
})();
You see that modules is a private variable. No problem; that just what I intended.
Now, I want to write a plugin that adds a $j.loadBatch method to my system. So..
/* file: loadBatch.jfoo.js */
!$j || (function(){
$j.loadBatch = function(batch) {
for(ind in batch)
modules[ modules.length++ ] = batch[ind];
}
})();
But, since this method is not part of the closure in file jfoo.js, this is not possible.
I also tried this version:
/* file: jfoo.js */
$j = new (function(){
var modules=[];
this.loadModule = function(mod) {
modules[ modules.length ] = mod;
}
this.hasModule = function(mod) {
for( ind in modules )
if( modules[ind]==mod ) return true;
return false;
}
this.extend = function(extensions) {
for( ext in extensions )
this[ext] = extensions[ext];
}
})();
and
/* file:loadBatch.jfoo.js */
!$j || (function(){
$j.extend( {
loadBatch : function(batch) {
for(ind in batch)
modules[ modules.length++ ] = batch[ind];
}
});
})();
But I got no better results.
So, the questions:
Is there any way that I can write the loadBatch method in a separate file and still have it access the private method modules? (I expect the answer to be a resounding NO, but, who knows?)
is there any other way by which I can achive the desired effect without making modules public? (I know how to proceed if I make it public)
does jQuery use private members? how does it get over its "private accessibility" problems then?
Thanks,
jrh
AFAIK there's no way to give access to a "private" variable (variable only within the scope of a closure) to some execution contexts outside its scope, but not others. (e.g. you could write an accessor method but couldn't limit who gets access)
Related
I have a few questions about Best Practises using javascript in external files and namespacing.
Let's have a namespace MyCompany, global configuration stuff, code for individual pages and maybe some "API"s.
var MyCompany = {};
Global configuration in HTML
MyCompany.root = "/";
Which approach is better
First
MyCompany.Page = {};
(function(ns} {
ns.init = function() {
var root = MyCompany.root;
ajax(root+"somepage.html");
};
}(MyCompany.Page.Home = MyCompany.Page.Home || {});
and in html use
<script>
$( function() {
MyCompany.Page.Home.init();
});
</script>
Second (Page as an Class and its instance)
MyCompany.Page.Home = function() {
var root = MyCompany.root;
this.init = function() {
ajax(root + "somepage.html");
};
};
in html
<script>
var page = new MyCompany.Page.Home();
$( function() {
page.init();
});
</script>
Submodules and Mixing API with Page javascript
If our Homepage has some reviews.
MyCompany.Page.Home.Reviews = function() {
this.init = function() {
load_stuff();
}
};
And now inside Page init use
MyCompany.Home.Page = function(data) {
var reviews = new MyCompany.Home.Page.Reviews();
this.init = function() {
reviews.init();
};
};
Could that cause troubles?
It's obvious that Reviews extends MyCompany.Home.Page, but MyCompany.Home.Page requires Reviews.
It shouldn't cause troubles if instance on MyCompany.Home.Page is created after MyCompany.Home.Page.Reviews are loaded, right? Because Reviews in fact will extend the function object, is that right?
I guess this depends on answer to first question.
It also could be
(function(ns) {
ns.init = function() { MyCompany.Page.Home.Reviews.init(); };
})(MyCompany.Page.Home = MyCompany.Page.Home || {} );
(function(ns) {
ns.init = function() { load_stuff(); };
})(MyCompany.Page.Home.Reviews = MyCompany.Page.Home.Reviews || {});
Also should I somehow separate API of Page javascript?
Such as
MyCompany.APIS.Maps = function(location) {
/* Private variables */
var _location = location;
/* Private functions */
function search_address(address) { .. do search .. }
/* Public interface */
this.search = search_address;
do some initialization ...
};
I'd be glad if anyone reads it all to leave some comment.
Thank you in advance.
Which approach is better? Revealing singleton module (first) or a constructor function/class and its instance (second)?
Depends on your use case. If you don't expect multiple page objects to exist at once (and you hardly seem to), the singleton (with an init function) is really fine. Everything else could be considered wrong or at least overkill.
Same thing holds true for your MyCompany.Page.Home.Reviews (or MyCompany.Home.Page.Reviews?) class module, of which you seem to need only one instance.
It shouldn't cause troubles if instance on MyCompany.Home.Page is created after MyCompany.Home.Page.Reviews are loaded, right? Because Reviews in fact will extend the function object, is that right?
Yes.
(function(ns) {
ns.init = function() { MyCompany.Page.Home.Reviews.init(); };
})(MyCompany.Page.Home = MyCompany.Page.Home || {} );
If you have that ns shortcut available, you should use it:
(function(ns) {
ns.init = function() { ns.Reviews.init(); };
})(MyCompany.Page.Home = MyCompany.Page.Home || {} );
Also should I somehow separate API of Page javascript?
For development: Yes, in every case. Each module should have its own file. When deploying, you might concatenate them together for faster loading, but that's a different question.
I am very new to JavaScript, and when working with my object's prototype I try to call the current object to extend a method but it is not working. So I google'd my problem but didn't really get anywhere as it is practically impossible to phrase. However, I found the this keyword which I thought should work but didn't. Here's what I have:
(function( window, document, undefined ) {
var myObj = function ( ) { }; // not a noop
var ua = function() { return navigator.userAgent.toLowerCase(); }
function noop() { }; // empty noop function
myObj.prototype = {
constructor: myObj,
renderizr: {
presto: ua().match(/(opera|presto)/i),
trident: ua().match(/trident/i), // don't parse "msie" as opera uses this sometimes
webkit: ua().match(/(chrome|safari|webkit)/i),
gecko: ua().match(/(firefox|gecko)/i), // don't parse "netscape" as a lot of strings use this
val: '' // keep empty for now
}
};
// renderizr.val extension
// use this so the user can print the value of
// the rendering engine instead of using multiple
// conditional statements.
if(this.renderizr.presto) { this.renderizr.val = "Presto" }
else if(this.renderizr.trident) { this.renderizr.val = "Trident") }
else if(this.renderizr.webkit) { this.renderizr.val = "Webkit") }
else if(this.renderizr.gecko) { this.renderizr.val = "Gecko") }
window.myObj = new myObj();
}( window, document ));
This way, you can do alert(myObj.renderizr.val); instead of doing monotonous conditional statements.
I don't want to do generic browser name detection because you're only supposed to test for the features which you need, not the browser. However, some rendering engines have different habits for rendering web pages, so I do want to include engine detection in my script. (However, I don't suggest using this, like I said, I just want to get to know javascript and how it works, and it's not working!).
So my question is, what am I doing wrong here and how can I fix it? Why doesn't the this keyword work?
You are using this in a context where you are not in the instance of a myObj object. this will be the global scope (ie. window).
Also, all your code is running immediately, you are not defining any functions in your prototype.
I believe you want those checks inside your constructor:
var myObj = function () {
// renderizr.val extension
// use this so the user can print the value of
// the rendering engine instead of using multiple
// conditional statements.
if(this.renderizr.presto) { this.renderizr.val = "Presto" }
else if(this.renderizr.trident) { this.renderizr.val = "Trident" }
else if(this.renderizr.webkit) { this.renderizr.val = "Webkit" }
else if(this.renderizr.gecko) { this.renderizr.val = "Gecko" }
};
Also, you have some extra ) inside your else if statements, causing syntax errors. Check a working version here: http://jsfiddle.net/SnKSB/.
I have a javascript function the initializes a bunch of global varaibles for a game.
function buildVariables(fs,fm) {
window.p1HPStart = fm.p1hp;
window.p2HPStart = fm.p2hp;
window.p1HP = 100;
window.p2HP = 100;
window.trn = 0;
}
Right now all this javascript is in the same HTML file. I want to move it to its own .js file and include it in this HTML file. I also want to replace "window" with a different global namespace like fight.p1HP.
How can I do this?
I've seen code like the below as a proposed answer in other similar questions, but I don't quite understand how it can be used to replace window.
var cartTotaler = (function () {
var total = 0; tax = 0.05;
// other code
return {
addItem : function (item) { },
removeItem : function (item) { },
calculateTitle : function () { }
};
}());
Thanks.
// initialize your own global object
if (!window.mySpace) {
window.mySpace = {};
}
// then use it
function buildVariables(fs,fm) {
mySpace.p1HPStart = fm.p1hp;
mySpace.p2HPStart = fm.p2hp;
mySpace.p1HP = 100;
mySpace.p2HP = 100;
mySpace.trn = 0;
}
Then just make sure everywhere you want one of your own variables, you use your namespace in front of it:
mySpace.variableName
Note: this doesn't really "replace" the window object (as there is no way to do that) - it just puts all your global variables into one master global object rather than pollute the global namespace with every single one of your variables.
The name mySpace can be anything you want it to be. Typically, it should be something that is unique to your application that is unlikely to conflict with something any other javascript or library might use.
(function(global){
global.p1HPStart = fm.p1hp;
global.p2HPStart = fm.p2hp;
global.p1HP = 100;
global.p2HP = 100;
global.trn = 0;
}(window));
This creates an 'immediately invoked function expression'. window is passed into the function, which then attaches a number of properties to it.
You can change window to whatever object you want, such as fight.p1HP, and this function will immediately attach the listed properties to that object.
What is the equivalent code of window["functionName"](arguments) in NodeJS server-side?
If you need such a capability within a module, one hack is to store such module functions in variables within the module and then call them by accessing them from the module object properties. Example:
var x = { }; // better would be to have module create an object
x.f1 = function()
{
console.log('Call me as a string!');
}
Now, within the module, you can call it using the value from a string:
var funcstr = "f1";
x[funcstr]();
I am learning the ropes with Node myself, the above is probably all sorts of wrong :-). Perhaps a marginally better way to write this example would be (for the module m.js):
module.exports =
{
f1: function() { console.log("Call me from a string!"); },
f2: function(str1) { this[str1](); }
}
Now you can:
var m = require('m.js');
m.f2('f1');
Or even just:
var m = require('m.js');
m['f1']();
FWIW!
you're looking for global
Note, however, that in modules nothing is ever exposed to this level
1) If methods are in same js file
define all methods as properties of Handler:
var Handler={};
Handler.application_run = function (name) {
console.log(name)
}
Now call it like this
var somefunc = "application_run";
Handler[somefunc]('jerry codes');
Output: jerry codes
2) If you want to keep methods in a different js file
// Handler.js
module.exports={
application_run: function (name) {
console.log(name)
}
}
Use method defined in Handler.js in different.js:
// different.js
var methods = require('./Handler.js') // path to Handler.js
methods['application_run']('jerry codes')
Output: jerry codes
If you want to call a class level function using this then following is the solution and it worked for me
class Hello {
sayHello(name) {
console.log("Hello " + name)
}
callVariableMethod() {
let method_name = 'sayHello'
this[`${method_name}`]("Zeal Nagar!")
}
}
If You need it in module scope, You can use something like this
var module = require('moduleName');
module['functionName'](arguments);
Honestly, looking at all these answers they seem a bit too much work. I was playing around to look for other ways around this. You can use the eval() command to print a variable as text then call it as a function
I.e
let commands = ['add', 'remove', 'test'];
for (i in commands) {
if (commands[i] == command) {
var c = "proxy_"+command;
eval(c)(proxy);
}
}
eval(string)(arg1, arg2);
This example script would execute the function proxy_test(proxy)
You know, the OP's code inspired me to try this:
global.test = function(inVal){
console.log(inVal);
}
global['test']('3 is the value')
But now that I think about it, it's no better than #Ravi' s answer.
I use this for node, see if this approach works for you
var _ = require('lodash');
var fnA1 = require('functions/fnA1');
var fnA2 = require('functions/fnA2');
module.exports = {
run: function(fnName, options, callback) {
'use strict';
var nameSpace = fnName.toString().split('.');
// if function name contains namespace, resolve that first before calling
if (nameSpace.length > 1) {
var resolvedFnName = this;
_.forEach(nameSpace, function(name){
resolvedFnName = resolvedFnName[name];
});
resolvedFnName(options, callback);
} else {
this[fnName](options, callback);
}
},
fnA1: fnA1,
fnA2: fnA2
};
call this like
importVariable.run('fnA1.subfunction', data, function(err, result){
if (err) {return callback(err);}
return callback(null, result);
});
That is not specific to the window object. In JavaScript any property of the object can be accessed this way. For example,
var test = {
prop1 : true
};
console.log(test.prop1); // true
console.log(test["prop1"]); // also true
Read more here : https://developer.mozilla.org/en/JavaScript/Guide/Working_with_Objects
Does anyone know what the pattern is for being able to create a module pattern but with being able to set the name space that the module lives under dynamically.
So instead of what is below:-
var MODULE = (function () {
var my = {},
privateVariable = 1;
function privateMethod() {
// ...
}
my.moduleProperty = 1;
my.moduleMethod = function () {
// ...
};
return my;
}());
MODULE could be set to anything you like, I remember seeing it done i a screencast but can't remember where...
Basically i'd like to create a library that could be assigned to any namespace the implementer likes.
I'd think you'd just be able to add a method that lets you set it, and nullify MODULE.
http://jsfiddle.net/yrsdR/
my.namespace = function( ns ) {
window[ns] = my;
window.MODULE = null;
}
then:
window.MODULE.namespace( "myNamespace" );
window.MODULE; // null
window.myNamespace // object
or you could have it return the module to whatever variable you want.
http://jsfiddle.net/yrsdR/1/
my.namespace = function() {
window.MODULE = null;
return my;
}
window.myNamespace = MODULE.namespace();
window.MODULE; // null
window.myNamespace // object
Funny to come across this now, I just set up a new code base this way. This is how I approached it (it depends on 1 extra global variable however):
// ability to rename namespace easily
var AXS_NS = 'App';
window[AXS_NS] = (function (app, $, Modernizr) {
app.config = {
debug: false
};
app.init = function() {
console.log('init');
};
return app;
})(window[AXS_NS] || {}, jQuery, Modernizr);
Then you could do:
jQuery(function($){
App.init();
});
I know this is a long ways after the original question. And I'm not sure of the relevance of having a dynamically named javascript object. But the following pattern does this is a reasonable way by allowing you to set up the object namespace name in the script element of your html page.
Something like
<script src="js/myscript.js" namespaceName="myObject"><script>
Which allows you to then call myObject.hello() in your javascript.
Example javascript that uses this solution.
/**
* Dynamic mechanism for setting a javascript namespace.
*
* This works by adding the namespaceName as an attribute to the script
* element on your page. Something like
*
* **<script src="js/myscript.js" namespaceName="myObject"><script>**
*
* When the script has loaded it will have created a new javascript object
* with the nemespace name "myObject".
*
* You can now use myObject.hello() which returns "ns.hello() called"<br/>
*
* This works on later versions of chrome, firefox and ie.
*/
(function (ns) {
ns.hello = function () {
return "ns.hello() called";
}
} (window[document.getElementsByTagName('script')[document.getElementsByTagName('script').length-1].attributes['namespaceName'].value]=
window[document.getElementsByTagName('script')[document.getElementsByTagName('script').length-1].attributes['namespaceName'].value] || {}));
The
window[document.getElementsByTagName('script')
[document.getElementsByTagName('script').length-1]
.attributes['namespaceName'].value]
Is used to pull the attribute namespaceName value from the script load