MyFunction() vs window.setTimeout('MyFunction()', 0)? - javascript

In javascript, is there any different between these two:
// call MyFunction normal way
MyFunction();
// call MyFunction with setTimeout to 0 //
window.setTimeout('MyFunction()', 0);
The reason I asked was because recently came across the situation where the code only works if I use setTimeout(0) to call the function.
To my understanding, setTimeout(0) is exactly same as calling a function directly because you dont set any delay. But from what I see how it works in the code, setTimeout(0) seems to get executed last.
Can someone clarify exactly how setTimeout(0) really get called in order of the rest of other function call?

setTimeout() always causes the block of JavaScript to be queued for execution. It is a matter of when it will be executed, which is decided by the delay provided.
Calling setTimeout() with a delay of 0, will result in the JavaScript interpreter realizing that it is currently busy (executing the current function), and the interpreter will schedule the script block to be executed once the current call stack is empty (unless there are other script blocks that are also queued up).
It could take a long time for the call stack to become empty, which is why you are seeing a delay in execution. This is primarily due to the single-threaded nature of JavaScript in a single window context.
For the sake of completeness, MyFunction() will immediately execute the function. There will be no queuing involved.
PS: John Resig has some useful notes on how the JavaScript timing mechanism works.
PPS: The reason why your code "seems to work" only when you use setTimeout(fn(),0), is because browsers could update the DOM only when the current call stack is complete. Therefore, the next JavaScript block would recognize the DOM changes, which is quite possible in your case. A setTimeout() callback always creates a new call stack.

I would guess that the timeout only starts when the page is fully loaded, whereas just a plain 'MyFunction()' will execute as soon as it's processed.

The timer will try to execute once your current thread is done. This depends on where you call the window.setTimeout(). If it is in a javascript tag, but not inside a function, then it will be called once the end of the javascript tag is reached. For example:
<html>
<script type="text/javascript">
setTimeout(function(){alert("hello")},0);
var d=Number(new Date())+1000;
while(Number(new Date())<d){
}
alert("hi");
</script>
</html>
If you call the setTimeout inside a function that results from an event occuring, for example onload, then it will wait until the event handler function returns:
<html>
<script type="text/javascript">
document.addEventListener("mousedown",function(){
setTimeout(function(){alert("hello")},0);
var d=Number(new Date())+1000;
while(Number(new Date())<d){
}
alert("hi");
}, true);
</script>
</html>
It is impossible to make one thread in JavaScript wait while another thread is running. Event listeners will wait until the current thread is done before they start running.
The only exception is Web Workers, but they run in a different file, and the only way to communicate between them is using event listeners, so while you can send a message while the other is working, it won't receive that message until it is done, or it manually checks for messages.

Related

Javascript sync and async processes priority

I was researching about javascript's async behaviour despite being single-threaded and I came after a comment stating that for this code:
request(..., function (error, response, body)
console.log('foo);
});
callAComputationallyIntensiveSynchronousFunctionThatTakesSixHoursToExecute();
console.log('bar');
'bar' will still come before 'foo' because Javascript always finishes the currently executing function first. An event will never interrupt a function.
I understand that a synchronous function execution has a higher priority over events, but I don't understand why 'bar' will be printed before 'foo'. From my reading, the async call should be made, and after that to fill the dead time before response is ready, it goes on and processes the other lines of code until it is ready, and then it should execute the callback function for the response and after that return to processing the code and so on.
The example above however states that even if the response would be ready long before the synchronous function finishes from executing, it still goes on and execute the next line of code. Why is that?
In JavaScript, everything is a function. There is no differentiation between a synchronous and an asynchronous function.
The only difference is the way you call these functions. So "sync"/"async" is an abstract concept for programmers which makes it easier to communicate.
How JavaScript actually works:
JavaScript has a queue of "functions" that are waiting to be executed. Everytime you create a new "asynchronous function", you add it to this queue. This happens, for example, when you do a setTimeout(), an ajax call, or simply a DOM-event like "onClick" triggered by the browser.
If a specific function is executed in JS, it will never be interrupted - it runs until it finished (returned). Only afterwards, the runtime (browser) takes a look at the queue, decides which function should be executed next, and then calls it - waiting it to be finished.
In your example above, the browser is currently executing the function that will print "bar". This execution cannot be interrupted before it finished, therefore "bar" is printed first. During the execution, however, a new asynchronous function is created and pushed to the execution-queue. Only after "bar" has been printed, the runtime will look in the queue, find the "foo"-function and execute it.
A negative side effect of this are long-running tasks. While such a function is executed, nothing else can be done by the browser. Not even rendering/updating the page. So if you have a piece of code that runs for, say, 10 seconds, the user cannot interact with the website until the function finished. The reason for that is that all user events, like mouse movenent, clicks and scroll events are queued and cannot be handled until the thread finishes the long running Task.
Multithreading with JavaScript
With HTML5, JavaScript now has the opportunity to use multiple threads using web workers though. But this is an entirely different topic and out of scope for this question. Just remember that it is theoretically possible.

Running setTimeout() or setInterval() asynchronously

Is it possible to execute setTimeout() or setInterval() synchronously so that further execution that depends on its callback will not cause a not defined error?
intv = window.setInterval(function() {
// do some stuff
doSomeStuff();
// kill interval when stuff is done
if (stuffIsDone)
window.clearInterval(intv);
}, 10);
// dependent on "stuff" being done
// I want this to execute only after intv is cleared
doMoreStuff();
I don't want to put every consecutive call inside of a timeout to check if (typeof someStuff != 'undefined')
Yes, I do understand that this will cause a delay in loading and possible the UI. The intervals will be extremely small and inconsequential.
EDIT... Alright, what I'm ultimately trying to do is dynamically add a number of javascript files dynamically, by only including a single javascript file.
ie.:
// auto include all javascript files
<script language="javascript" type="text/javascript" src="include.js"></script>
This works by requesting the JSON list of javascript files from the server via AJAX. It loops through the list and adds the scripts dynamically to the DOM.
The catch:
If I add the scripts using setInterval, they are sometimes added after the onLoad event fires, depending on the current computational load of the machine executing the code. So, when I call functions from one of the files onLoad, it causes an error (because at the time of execution, the function didn't exist)
If I add the scripts inside of a while loop, the dynamically added scripts to do not execute and the internal references between the scripts are invalid and error out.
So, the question really is: without using setInterval and typeof on every call, how do I dynamically add scripts reliably so that dependent code doesn't attempt to execute before the depended-upon scripts are loaded?
Take a look at Refactoring setInterval-based Polling and consider converting your setInterval to a setTimeout and use a Promise to execute doMoreStuff() after stuffIsDone is true.
That article is from 2013, so consider Promises/A+ (using a polyfill for ES6-style Promises for older browsers) instead of jQuery's or Underscore's implementation.
You can run a while loop and keep track of the system time if you want to block the JavaScript thread for a fixed period of time.
For example:
var startMillis = Date.now();
while (Date.now() - startMillis < 10);
Note that no other code will run during this period. JavaScript is single threaded.
Don't know exactly what you're trying to do, but this seems a little strange :)

Browser Javascript: setTimeout and the Main Program

When running in a browser, will setTimeout ever fire its code before the main program is done executing? Have the major browser vendors agreed on this behavior, or is it a side-effect of implementation? (or have they agreed to keep this side-effect in as standard behavior)
Consider a very simple (and useless) program.
setTimeout(function(){
console.log("Timeout Called")
},1);
for(var i=0;i<10000000;i++){};
console.log("done");
First we set a single micro-second setTimeout callback function which outputs Timeout Called to the console.
Then we spin in a loop for more than a micro-second.
Then we output done to the console.
When I run this program, it always outputs
done
Timeout Called
That is, the setTimeout callback functions aren't considered until the main program has run.
Is this reliable, defined behavior? Or are there times where the main program execution will be halted, the callback run, and then main program execution continued.
Yes, it is defined behaviour. It is a common misconception that Ajax callbacks undeterministically execute at some time, possibly before the current execution path finishes, when in reality they will always execute some time afterwards.
Javascript is single threaded and will never return to the event loop until the current thread finishes executing completely.
An asynchronous function, such as an event handler (includes Ajax) or a function that is scheduled with setInterval/setTimeout will never execute before the current execution path completes.
This is very well defined behavior.
The browser is not async and still has to wait for a previous action to complete before it does the next action
When using timeOut, it will wait first for the number of milliseconds that you passed, and then it will continue to wait until there is an opening in the code. Generally, this means it will wait until the code is done. The only exception (sort of) is when using other timeOuts or setIntervals. For example, if your loop had been
for(var i=0;i<10000000;i++){
setTimeout(function () {
console.log('One iteration');
}, 15);
};
Your output would be
done
Timeout Called
One iteration
One iteration
And so on.

I don't quite understand setTimeout and threading in javascript

I found an article in Events and timing in-depth, there is an example in this article:
function run() {
var div = document.getElementsByTagName('div')[0]
for(var i=0xA00000;i<0xFFFFFF;i++) {
div.style.backgroundColor = '#'+i.toString(16)
}
}
which says:
In most browsers, you see nothing until the script finishes, or until
the browser pauses it with a message that ‘a script is running too
long’.
which means I can't see animation while these code is executing.
But why?I don't quite understand this, is the code execute too fast? Or the render job is done after execute the code?
and why add a setTimeout could show the animate?
While the run() function is executing the browser doesn't update the page. It waits until the function has completed executing. However with setTimeout it runs in increments - The browser updates the page for/after each run.
The summary on the link in your question explains it well :
Most browsers use single thread for UI and JavaScript, which is
blocked by synchronous calls. So, JavaScript execution blocks the
rendering.
Events are processed asynchronously with the exception of DOM events.
The setTimeout(..,0) trick is very useful. It allows to:
Let the browser render current changes. Evade the “script is running
too long” warning. Change the execution flow. Opera is special in many
places when it comes to timeouts and threading.

When is JavaScript synchronous?

I have been under the impression for that JavaScript was always asynchronous. However, I have learned that there are situations where it is not (ie DOM manipulations). Is there a good reference anywhere about when it will be synchronous and when it will be asynchronous? Does jQuery affect this at all?
JavaScript is always synchronous and single-threaded. If you're executing a JavaScript block of code on a page then no other JavaScript on that page will currently be executed.
JavaScript is only asynchronous in the sense that it can make, for example, Ajax calls. The Ajax call will stop executing and other code will be able to execute until the call returns (successfully or otherwise), at which point the callback will run synchronously. No other code will be running at this point. It won't interrupt any other code that's currently running.
JavaScript timers operate with this same kind of callback.
Describing JavaScript as asynchronous is perhaps misleading. It's more accurate to say that JavaScript is synchronous and single-threaded with various callback mechanisms.
jQuery has an option on Ajax calls to make them synchronously (with the async: false option). Beginners might be tempted to use this incorrectly because it allows a more traditional programming model that one might be more used to. The reason it's problematic is that this option will block all JavaScript on the page until it finishes, including all event handlers and timers.
JavaScript is single threaded and has a synchronous execution model. Single threaded means that one command is being executed at a time. Synchronous means one at a time i.e. one line of code is being executed at time in order the code appears. So in JavaScript one thing is happening at a time.
Execution Context
The JavaScript engine interacts with other engines in the browser.
In the JavaScript execution stack there is global context at the bottom and then when we invoke functions the JavaScript engine creates new execution contexts for respective functions. When the called function exits its execution context is popped from the stack, and then next execution context is popped and so on...
For example
function abc()
{
console.log('abc');
}
function xyz()
{
abc()
console.log('xyz');
}
var one = 1;
xyz();
In the above code a global execution context will be created and in this context var one will be stored and its value will be 1... when the xyz() invocation is called then a new execution context will be created and if we had defined any variable in xyz function those variables would be stored in the execution context of xyz(). In the xyz function we invoke abc() and then the abc() execution context is created and put on the execution stack... Now when abc() finishes its context is popped from stack, then the xyz() context is popped from stack and then global context will be popped...
Now about asynchronous callbacks; asynchronous means more than one at a time.
Just like the execution stack there is the Event Queue. When we want to be notified about some event in the JavaScript engine we can listen to that event, and that event is placed on the queue. For example an Ajax request event, or HTTP request event.
Whenever the execution stack is empty, like shown in above code example, the JavaScript engine periodically looks at the event queue and sees if there is any event to be notified about. For example in the queue there were two events, an ajax request and a HTTP request. It also looks to see if there is a function which needs to be run on that event trigger... So the JavaScript engine is notified about the event and knows the respective function to execute on that event... So the JavaScript engine invokes the handler function, in the example case, e.g. AjaxHandler() will be invoked and like always when a function is invoked its execution context is placed on the execution context and now the function execution finishes and the event ajax request is also removed from the event queue... When AjaxHandler() finishes the execution stack is empty so the engine again looks at the event queue and runs the event handler function of HTTP request which was next in queue. It is important to remember that the event queue is processed only when execution stack is empty.
For example see the code below explaining the execution stack and event queue handling by Javascript engine.
function waitfunction() {
var a = 5000 + new Date().getTime();
while (new Date() < a){}
console.log('waitfunction() context will be popped after this line');
}
function clickHandler() {
console.log('click event handler...');
}
document.addEventListener('click', clickHandler);
waitfunction(); //a new context for this function is created and placed on the execution stack
console.log('global context will be popped after this line');
And
<html>
<head>
</head>
<body>
<script src="program.js"></script>
</body>
</html>
Now run the webpage and click on the page, and see the output on console. The output will be
waitfunction() context will be popped after this line
global context will be emptied after this line
click event handler...
The JavaScript engine is running the code synchronously as explained in the execution context portion, the browser is asynchronously putting things in event queue. So the functions which take a very long time to complete can interrupt event handling. Things happening in a browser like events are handled this way by JavaScript, if there is a listener supposed to run, the engine will run it when the execution stack is empty. And events are processed in the order they happen, so the asynchronous part is about what is happening outside the engine i.e. what should the engine do when those outside events happen.
So JavaScript is always synchronous.
JavaScript is single-threaded, and all the time you work on a normal synchronous code-flow execution.
Good examples of the asynchronous behavior that JavaScript can have are events (user interaction, Ajax request results, etc) and timers, basically actions that might happen at any time.
I would recommend you to give a look to the following article:
How JavaScript Timers Work
That article will help you to understand the single-threaded nature of JavaScript and how timers work internally and how asynchronous JavaScript execution works.
To someone who really understands how JS works this question might seem off, however most people who use JS do not have such a deep level of insight (and don't necessarily need it) and to them this is a fairly confusing point, I will try to answer from that perspective.
JS is synchronous in the way its code is executed. each line only runs after the line before it has completed and if that line calls a function after that is complete etc...
The main point of confusion arises from the fact that your browser is able to tell JS to execute more code at anytime (similar to how you can execute more JS code on a page from the console). As an example JS has Callback functions who's purpose is to allow JS to BEHAVE asynchronously so further parts of JS can run while waiting for a JS function that has been executed (I.E. a GET call) to return back an answer, JS will continue to run until the browser has an answer at that point the event loop (browser) will execute the JS code that calls the callback function.
Since the event loop (browser) can input more JS to be executed at any point in that sense JS is asynchronous (the primary things that will cause a browser to input JS code are timeouts, callbacks and events)
I hope this is clear enough to be helpful to somebody.
Definition
The term "asynchronous" can be used in slightly different meanings, resulting in seemingly conflicting answers here, while they are actually not. Wikipedia on Asynchrony has this definition:
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program blocking to wait for results.
non-JavaScript code can queue such "outside" events to some of JavaScript's event queues. But that is as far as it goes.
No Preemption
There is no external interruption of running JavaScript code in order to execute some other JavaScript code in your script. Pieces of JavaScript are executed one after the other, and the order is determined by the order of events in each event queue, and the priority of those queues.
For instance, you can be absolutely sure that no other JavaScript (in the same script) will ever execute while the following piece of code is executing:
let a = [1, 4, 15, 7, 2];
let sum = 0;
for (let i = 0; i < a.length; i++) {
sum += a[i];
}
In other words, there is no preemption in JavaScript. Whatever may be in the event queues, the processing of those events will have to wait until such piece of code has ran to completion. The EcmaScript specification says in section 8.4 Jobs and Jobs Queues:
Execution of a Job can be initiated only when there is no running execution context and the execution context stack is empty.
Examples of Asynchrony
As others have already written, there are several situations where asynchrony comes into play in JavaScript, and it always involves an event queue, which can only result in JavaScript execution when there is no other JavaScript code executing:
setTimeout(): the agent (e.g. browser) will put an event in an event queue when the timeout has expired. The monitoring of the time and the placing of the event in the queue happens by non-JavaScript code, and so you could imagine this happens in parallel with the potential execution of some JavaScript code. But the callback provided to setTimeout can only execute when the currently executing JavaScript code has ran to completion and the appropriate event queue is being read.
fetch(): the agent will use OS functions to perform an HTTP request and monitor for any incoming response. Again, this non-JavaScript task may run in parallel with some JavaScript code that is still executing. But the promise resolution procedure, that will resolve the promise returned by fetch(), can only execute when the currently executing JavaScript has ran to completion.
requestAnimationFrame(): the browser's rendering engine (non-JavaScript) will place an event in the JavaScript queue when it is ready to perform a paint operation. When JavaScript event is processed the callback function is executed.
queueMicrotask(): immediately places an event in the microtask queue. The callback will be executed when the call stack is empty and that event is consumed.
There are many more examples, but all these functions are provided by the host environment, not by core EcmaScript. With core EcmaScript you can synchronously place an event in a Promise Job Queue with Promise.resolve().
Language Constructs
EcmaScript provides several language constructs to support the asynchrony pattern, such as yield, async, await. But let there be no mistake: no JavaScript code will be interrupted by an external event. The "interruption" that yield and await seem to provide is just a controlled, predefined way of returning from a function call and restoring its execution context later on, either by JS code (in the case of yield), or the event queue (in the case of await).
DOM event handling
When JavaScript code accesses the DOM API, this may in some cases make the DOM API trigger one or more synchronous notifications. And if your code has an event handler listening to that, it will be called.
This may come across as pre-emptive concurrency, but it is not: it is the JavaScript code that initiates the API call, and thus controls that the API can do some stuff, but this is just like a function call: once your event handler(s) return(s), the DOM API will eventually also return, and the original JavaScript code will continue after the API call it made.
In other cases the DOM API will just dispatch an event in the appropriate event queue, and JavaScript will pick it up once the call stack has been emptied.
See synchronous and asynchronous events
"I have been under the impression for that JavaScript was always
asynchronous"
You can use JavaScript in a synchronous way, or an asynchronous way. In fact JavaScript has really good asynchronous support. For example I might have code that requires a database request. I can then run other code, not dependent on that request, while I wait for that request to complete. This asynchronous coding is supported with promises, async/await, etc. But if you don't need a nice way to handle long waits then just use JS synchronously.
What do we mean by 'asynchronous'. Well it does not mean multi-threaded, but rather describes a non-dependent relationship. Check out this image from this popular answer:
A-Start ------------------------------------------ A-End
| B-Start -----------------------------------------|--- B-End
| | C-Start ------------------- C-End | |
| | | | | |
V V V V V V
1 thread->|<-A-|<--B---|<-C-|-A-|-C-|--A--|-B-|--C-->|---A---->|--B-->|
We see that a single threaded application can have async behavior. The work in function A is not dependent on function B completing, and so while function A began before function B, function A is able to complete at a later time and on the same thread.
So, just because JavaScript executes one command at a time, on a single thread, it does not then follow that JavaScript can only be used as a synchronous language.
"Is there a good reference anywhere about when it will be synchronous and when it will be asynchronous"
I'm wondering if this is the heart of your question. I take it that you mean how do you know if some code you are calling is async or sync. That is, will the rest of your code run off and do something while you wait for some result? Your first check should be the documentation for whichever library you are using. Node methods, for example, have clear names like readFileSync. If the documentation is no good there is a lot of help here on SO. EG:
How to know if a function is async?

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