How to tell mouse from touch in onClick? - javascript

It sounds like a trivial question, but I just wasted an hour trying to make a 3rd party long press library work correctly with mouse and touch, while also allowing clicks. It's much harder than I thought, always some small detail is off.
After struggling, I finally almost made it work, but there's a last thing I need - I need to make onClick handler to run for a mouse, but not for touch. Can that even be done? I'm using React.
<button onClick={event => {
if (event.nativeEvent.pointerType === "mouse") {
// It's a mouse, but pointerType is not a thing in Safari
}
}}>
Now, I know I can trick it to detect it, setting useRef() on mouse down etc., but that's not the point. Is there any specific onClick event property that makes it clear that it's a mouse event? I thought at least event.buttons would be different, but nah - it's 0 for both mouse and touch.
I also just learned about onPointerXXX events, but there's no onPointerClick, sadly.
I know that preventDefault() for onTouchStart does the job, but I can't do it, as the container is scrollable.
Very frustrating.
EDIT
For now I added event.preventDefault() in onTouchEnd and it seems to be working fine by not firing onClick at all on touch. It also doesn't block the scrolling. Is there any other default functionality lost that way?

You could also try:
Checking the value of e.type.
Checking if e.touches is undefined (click) or not (touch).
Using e.pointerId. In my case, I always get 1 for real mouse clicks and more than 1 for click events triggered by touch, but you would need to verify if that behavior is consistent. Also, I suspect you are going to have the same issue with Safari...
function handleClickAndTouch(e) {
const { type, pointerType, pointerId, touches } = e
if (type === 'touchstart' && touches) {
console.log('This is a touchstart.')
} else if (type === 'click' && pointerId === 1) {
console.log('This is an actual click.')
} else {
console.log('This is a click triggered by a touch.')
}
}
document.body.addEventListener('click', handleClickAndTouch)
document.body.addEventListener('touchstart', handleClickAndTouch)
body {
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
font-family: monospace;
}
.as-console-wrapper {
max-height: 67px !important;
}
Click or tap anywhere

Related

How to handle glitch while moving div using position attributes via arrow keys?

Context:
I am trying to achieve smooth movement(top,left,bottom,right) of div using arrow keys.
Problem:
The movement of div as you can see above is slightly glitchy, I have tried to use lodash throttle which seems like the correct approach to make it look smooth but it doesn't seem to solve the problem, not sure where am I going wrong, any suggestions would be helpful.
DemoRef -throttle vs debounce vs regular
Demo Ref 2
Code
move: throttle(function (type) {
if (type === "up") {
this.moveUp(0);
} else if (type === "down") {
this.moveDown(0);
} else if (type === "left") {
this.moveLeft(0);
} else if (type === "right") {
this.moveRight(0);
}
}, 500),
What I have tried till now --> Codesandbox
This seems to be down to the your keyboard repeat rate. When you hold down a key it will fire, and then after a certain delay set in your OS it will then fire again and again. The delay between the first and second firing can be different from the delay between all the subsequent repeats. What you want to do is have the box animate smoothly across the screen, but if you add or subtract 10px to or from its position in response to the key firing you will get this kind of behaviour. I don't think that it will be easy to get a completely consistent movement because you need to make assumptions about the user's keyboard repeat rate. You could try adding a CSS transition to smooth it out, but it still might not give the best results.
What I would suggest is to listen for keydown and keyup events, and add a loop (maybe using requestAnimationFrame to animate the div while the key is down. Once the key is lifted you halt the animation.

Edge does not see button press on mouseleave / mouseenter

Left mouse button was pressed or not - Edge always shows .buttons and .button as 0. .which is always 1.
Other browsers work fine. Other events like click work fine in Edge too. Trouble is with mouseleave and mouseenter.
So how can I detect in Edge on mouseleave event if left mouse button was pressed or not?
P.S. I can solve it with ugly flag like "isClicked" and update it in all related events like mousedown, mouseup. But it is ugly and bug prone.
The #1 best answer: Tell your users that you do not support MS Edge.
If that is not an option, then you'll need to track the mouse button status yourself, like
var leftPressed;
function init() {
document.body.addEventListener("mousedown mouseup") {
//update leftPressed
}
}

Touchend iOS won't fired if leaving screen slowly

I build a Slider that handles touchstart, touchend and touchmove events.
It works fine on Android and iOS.
Only when I'm moving my finger on iOS slowly out of the screen the touchend event won't fire.
After I put my finger back on the screen the touchend event fired immediatly but not the touch start.
Does anybody know why the touchend event won't fire?
I searched for hours to find a solution.
I tried touchcancel but it doesn't help.
Javascript:
this.element = document.createElement('div');
this.element.classList.add('slider');
parent.appendChild(this.element);
//other stuff
this.element.addEventListener('touchstart', ()=> {
console.log('start');
});
this.element.addEventListener('touchend', ()=> {
console.log('end');
});
this.element.addEventListener('touchmove', ()=> {
console.log('move');
});
css:
.slider{
display: block;
position: relative;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
EDIT #1
I tried also gestureend but it doesn't help.
I found out that it only doesn't fire when I slide to the side with the homebutton (I am in landscape mode).
I've encountered the exact same problem while building a slider in a Vue.js app for ios, wrapped in Cordova.
I didn't find the cause of this behaviour where touchend events don't fire at the 'button-end' of the ios device, but I did create a workaround.
I'm assuming this is no longer relevant for you, but it might help someone else who has this problem:
Context of my events (for non-Vue users this.$refs.profileSlider is just a DOM reference to the element wrapping my slider):
this.$refs.profileSlider.addEventListener('mousedown', this.lock, false);
this.$refs.profileSlider.addEventListener('touchstart', this.lock, false);
this.$refs.profileSlider.addEventListener('mousemove', this.drag, false);
this.$refs.profileSlider.addEventListener('touchmove', this.drag, false);
this.$refs.profileSlider.addEventListener('mouseup', this.move, false);
this.$refs.profileSlider.addEventListener('touchend', this.move, false);
To ensure that the move() function is called even when the touchend event doesn't fire (when a user swipes off the end of the screen), I added a conditional check at the end of the touchmove handler, here called drag:
// Rest of touchmove handler here
const unified = this.unify(e);
if (unified.clientX >= window.innerWidth - 3 || unified.clientX <= 3) {
this.$refs.profileSlider.dispatchEvent(new TouchEvent('touchend', e));
}
e in this function is the context of the the touchmove event. This way the drag() handler will run as normal, then check if the touchmove event occurred within 3px (this sensitivity works for my purposes) of either side of the screen. If so, it fires off a new touchend TouchEvent and passes it the same e value as the previous touchmove.
This resolves the problem of touchend not firing when a user's touch continues off the edge of the screen. Instead touchend is fired preemptively, just before the swipe would otherwise exit the screen.
// For reference, the unify function called in the above block simply checks for changedTouches on the event, and returns the first changedTouch if it exists:
unify(e) {
return e.changedTouches ? e.changedTouches[0] : e;
}

Disable hover effects on mobile browsers

I'm writing a Web site that's meant to be used from both desktops and tablets. When it's being visited from a desktop, I want the clickable areas of the screen to light up with :hover effects (different background color, etc.) With a tablet, there's no mouse, so I don't want any hover effects.
The problem is, when I tap something on the tablet, the browser evidently has some kind of "invisible mouse cursor" that it moves to the location I tapped, and then leaves it there -- so the thing I just tapped lights up with a hover effect until I tap something else.
How can I get the hover effects when I'm using the mouse, but suppress them when I'm using the touchscreen?
In case someone was thinking of suggesting it, I don't want to use user-agent sniffing. The same device could have both a touchscreen and a mouse (maybe not so common today, but much more so in the future). I'm not interested in the device, I'm interested in how it's currently being used: mouse or touchscreen.
I already tried hooking the touchstart, touchmove, and touchend events and calling preventDefault() on all of them, which does suppress the "invisible mouse cursor" some of the time; but if I tap rapidly back and forth between two different elements, after a few taps it will start moving the "mouse cursor" and lighting up the hover effects anyway -- it's like my preventDefault isn't always honored. I won't bore you with the details unless necessary -- I'm not even sure that's the right approach to take; if anyone has a simpler fix, I'm all ears.
Edit: This can be reproduced with bog-standard CSS :hover, but here's a quick repro for reference.
<style>
.box { border: 1px solid black; width: 150px; height: 150px; }
.box:hover { background: blue; }
</style>
<div class="box"></div>
<div class="box"></div>
If you mouse over either of the boxes, it will get a blue background, which I want. But if you tap on either of the boxes, it will also get a blue background, which is the thing I'm trying to prevent.
I've also posted a sample here that does the above and also hooks jQuery's mouse events. You can use it to see that tap events will also fire mouseenter, mousemove and mouseleave.
I take it from your question that your hover effect changes the content of your page. In that case, my advice is to:
Add hover effects on touchstart and mouseenter.
Remove hover effects on mouseleave, touchmove and click.
Alternatively, you can edit your page that there is no content change.
Background
In order to simulate a mouse, browsers such as Webkit mobile fire the following events if a user touches and releases a finger on touch screen (like iPad) (source: Touch And Mouse on html5rocks.com):
touchstart
touchmove
touchend
300ms delay, where the browser makes sure this is a single tap, not a double tap
mouseover
mouseenter
Note: If a mouseover, mouseenter or mousemove event changes the page content, the following events are never fired.
mousemove
mousedown
mouseup
click
It does not seem possible to simply tell the webbrowser to skip the mouse events.
What's worse, if a mouseover event changes the page content, the click event is never fired, as explained on Safari Web Content Guide - Handling Events, in particular figure 6.4 in One-Finger Events. What exactly a "content change" is, will depend on browser and version. I've found that for iOS 7.0, a change in background color is not (or no longer?) a content change.
Solution Explained
To recap:
Add hover effects on touchstart and mouseenter.
Remove hover effects on mouseleave, touchmove and click.
Note that there is no action on touchend!
This clearly works for mouse events: mouseenter and mouseleave (slightly improved versions of mouseover and mouseout) are fired, and add and remove the hover.
If the user actually clicks a link, the hover effect is also removed. This ensure that it is removed if the user presses the back button in the web browser.
This also works for touch events: on touchstart the hover effect is added. It is '''not''' removed on touchend. It is added again on mouseenter, and since this causes no content changes (it was already added), the click event is also fired, and the link is followed without the need for the user to click again!
The 300ms delay that a browser has between a touchstart event and click is actually put in good use because the hover effect will be shown during this short time.
If the user decides to cancel the click, a move of the finger will do so just as normal. Normally, this is a problem since no mouseleave event is fired, and the hover effect remains in place. Thankfully, this can easily be fixed by removing the hover effect on touchmove.
That's it!
Note that it is possible to remove the 300ms delay, for example using the FastClick library, but this is out of scope for this question.
Alternative Solutions
I've found the following problems with the following alternatives:
browser detection: Extremely prone to errors. Assumes that a device has either mouse or touch, while a combination of both will become more and more common when touch displays prolifirate.
CSS media detection: The only CSS-only solution I'm aware of. Still prone to errors, and still assumes that a device has either mouse or touch, while both are possible.
Emulate the click event in touchend: This will incorrectly follow the link, even if the user only wanted to scroll or zoom, without the intention of actually clicking the link.
Use a variable to suppress mouse events: This set a variable in touchend that is used as a if-condition in subsequent mouse events to prevents state changes at that point in time. The variable is reset in the click event. See Walter Roman's answer on this page. This is a decent solution if you really don't want a hover effect on touch interfaces. Unfortunately, this does not work if a touchend is fired for another reason and no click event is fired (e.g. the user scrolled or zoomed), and is subsequently trying to following the link with a mouse (i.e on a device with both mouse and touch interface).
Further Reading
http://jsfiddle.net/macfreek/24Z5M/. Test the above solution for yourself in this sandbox.
http://www.macfreek.nl/memory/Touch_and_mouse_with_hover_effects_in_a_web_browser. This same answer, with a bit more background.
https://www.html5rocks.com/en/mobile/touchandmouse/. Great background article on html5rocks.com about touch and mouse in general.
https://developer.apple.com/library/content/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html. Safari Web Content Guide - Handling Events. See in particular figure 6.4, which explains that no further events are fired after a content change during a mouseover or mousemove event.
How can I get the hover effects when I'm using the mouse, but suppress them when I'm using the touchscreen?
Maybe don't think of it so much as suppressing hover effects for touchscreens, but as adding hover effects for mouse events?
If you want to keep the :hover effects in your CSS you could specify different styles for different media:
#media screen { /* hover styles here */ }
#media handheld { /* non-hover styles here */ }
Except that unfortunately there are plenty of mobile devices that ignore this and just use the screen rules. Fortunately a lot of newer mobile/tablet browsers do support some fancier media queries:
#media screen and (max-width:800px) { /* non-hover styles here */ }
So even if the "screen" or "handheld" part is ignored the "max-width" will do the trick for you. You could just assume that anything with a screen smaller than 800 pixels must be a tablet or phone, and not use hover effects. For the rare users who are using a mouse on a low resolution device they wouldn't see the hover effects but your site would be fine otherwise.
Further reading on media queries? There are plenty of articles about this online - here is one: http://www.alistapart.com/articles/return-of-the-mobile-stylesheet
If you shift the hover effects out of your CSS and apply them with JavaScript then you could bind specifically to mouse events, and/or again you could just make some assumptions just based on screen size with the worst-case "problem" being that some user who is using a mouse misses out on the hover effects.
I wrote the following JS for a recent project, which was a desktop/mobile/tablet site that has hover effects that shouldn't appear on-touch.
The mobileNoHoverState module below has a variable preventMouseover (initially declared as false), that is set to true when a user fires the touchstart event on an element, $target.
preventMouseover is then being set back to false whenever the mouseover event is fired, which allows the site to work as intended if a user is using both their touchscreen and mouse.
We know that mouseover is being triggered after touchstart because of the order that they are being declared within init.
var mobileNoHoverState = function() {
var hoverClass = 'hover',
$target = $(".foo"),
preventMouseover = false;
function forTouchstart() {
preventMouseover = true;
}
function forMouseover() {
if (preventMouseover === false) {
$(this).addClass(hoverClass);
} else {
preventMouseover = false;
}
}
function forMouseout() {
$(this).removeClass(hoverClass);
}
function init() {
$target.on({
touchstart : forTouchstart,
mouseover : forMouseover,
mouseout : forMouseout
});
}
return {
init: init
};
}();
The module is then instantiated further down the line:
mobileNoHoverState.init();
I really wanted a pure css solution to this myself, since sprinkling a weighty javascript solution around all of my views seemed like an unpleasant option. Finally found the #media.hover query, which can detect "whether the primary input mechanism allows the user to hover over elements." This avoids touch devices where "hovering" is more of an emulated action than a direct capability of the input device.
So for example, if I have a link:
Home
Then I can safely style it to only :hover when the device easily supports it with this css:
#media (hover: hover) {
.link:hover { /* hover styles */ }
}
While most modern browsers support interaction media feature queries, some popular browsers such as IE and Firefox do not. In my case this works fine, since I only intended to support Chrome on desktop and Chrome and Safari on mobile.
My solution is to add hover-active css class to the HTML tag,
and use it on the beginning of all the CSS selectors with :hover
and remove that class on the first touchstart event.
http://codepen.io/Bnaya/pen/EoJlb
JS:
(function () {
'use strict';
if (!('addEventListener' in window)) {
return;
}
var htmlElement = document.querySelector('html');
function touchStart () {
document.querySelector('html').classList.remove('hover-active');
htmlElement.removeEventListener('touchstart', touchStart);
}
htmlElement.addEventListener('touchstart', touchStart);
}());
HTML:
<html class="hover-active">
CSS:
.hover-active .mybutton:hover {
box-shadow: 1px 1px 1px #000;
}
What I've done to solve the same problem is to have a feature detection (I use something like this code), seeing if onTouchMove is defined, and if so I add the css class "touchMode" to the body, else i add "desktopMode".
Then every time some style effect only applies to a touch device, or only to a desktop the css rule is prepended with the appropriate class:
.desktopMode .someClass:hover{ color: red }
.touchMode .mainDiv { width: 100%; margin: 0; /*etc.*/ }
Edit: This strategy of course adds a few extra characters to your css, so If you're concerned about css size, you could search for the touchMode and desktopMode definitons and put them into different files, so you can serve optimized css for each device type; or you could change the class names to something much shorter before going to prod.
Right, I jst had a similar problem but managed to fix it with media queries and simple CSS. I'm sure I'm breaking some rules here, but it's working for me.
I basically had to take a massive application someone made, and make it responsive. They used jQueryUI and asked me not to tamper with any of their jQuery, so I was restricted to using CSS alone.
When I pressed one of their buttons in touchscreen mode, the hover effect woudld fire for a second before the button's action took effect. Here's how I fixed it.
#media only screen and (max-width:1024px) {
#buttonOne{
height: 44px;
}
#buttonOne:hover{
display:none;
}
}
In my project we solved this issue using https://www.npmjs.com/package/postcss-hover-prefix and https://modernizr.com/
First we post-process output css files with postcss-hover-prefix. It adds .no-touch for all css hover rules.
const fs = require("fs");
const postcss = require("postcss");
const hoverPrfx = require("postcss-hover-prefix");
var css = fs.readFileSync(cssFileName, "utf8").toString();
postcss()
.use(hoverPrfx("no-touch"))
.process(css)
.then((result) => {
fs.writeFileSync(cssFileName, result);
});
css
a.text-primary:hover {
color: #62686d;
}
becomes
.no-touch a.text-primary:hover {
color: #62686d;
}
At runtime Modernizr automatically adds css classes to html tag like this
<html class="wpfe-full-height js flexbox flexboxlegacy canvas canvastext webgl
no-touch
geolocation postmessage websqldatabase indexeddb hashchange
history draganddrop websockets rgba hsla multiplebgs backgroundsize borderimage
borderradius boxshadow textshadow opacity cssanimations csscolumns cssgradients
cssreflections csstransforms csstransforms3d csstransitions fontface
generatedcontent video audio localstorage sessionstorage webworkers
applicationcache svg inlinesvg smil svgclippaths websocketsbinary">
Such post-processing of css plus Modernizr disables hover for touch devices and enables for others. In fact this approach was inspired by Bootstrap 4, how they solve the same issue: https://v4-alpha.getbootstrap.com/getting-started/browsers-devices/#sticky-hoverfocus-on-mobile
You can trigger the mouseLeave event whenever you touch an element on touchscreen. Here is a solution for all <a> tags:
function removeHover() {
var anchors = document.getElementsByTagName('a');
for(i=0; i<anchors.length; i++) {
anchors[i].addEventListener('touchstart', function(e){
$('a').mouseleave();
}, false);
}
}
Iv'd found 2 solutions to the problem, which its implied that you detect touch with modernizr or something else and set a touch class on the html element.
This is good but not supported very well:
html.touch *:hover {
all:unset!important;
}
But this has a very good support:
html.touch *:hover {
pointer-events: none !important;
}
Works flawless for me, it makes all the hover effects be like when you have a touch on a button it will light up but not end up buggy as the initial hover effect for mouse events.
Detecting touch from no-touch devices i think modernizr has done the best job:
https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js
EDIT
I found a better and simpler solution to this issue
How to determine if the client is a touch device
It might help to see your CSS, as it sounds like a rather weird issue. But anyway, if it is happening and all else is good, you could try shifting the hover effect to javascript (you could use jquery as well).
Simply, bind to the mouseover or better still mouseenter event and light up your element when the event fires.
Checkout the last example here: http://api.jquery.com/mouseover/, you could use something similar to log when the event fires and take it from there!
If you are happy to use JavaScript then you can use Modernizr in your page. When the page loads, a non-touch screen browser will have the class '.no-touch' added to the html tag, but for a touch screen browser, the html tag will have the class '.touch' added to the html tag.
Then it is simply a case of checking to see if the html tag has the no-touch class before deciding to add your mouseenter and mouseleave listeners.
if($('html').hasClass('no-touch')){
$('.box').on("mouseenter", function(event){
$(this).css('background-color','#0000ff')
});
$('.box').on("mouseleave", function(event){
$(this).css('background-color','')
});
}
For a touchscreen device the events will have no listeners so you will get no hover effect when you tap.
In a project I did recently, I solved this problem with jQuery's delegated events feature. It looks for certain elements using a jQuery selector, and adds/removes a CSS class to those elements when the mouse is over the element. It seems to work well as far as I've been able to test it, which includes IE10 on a touch-capable notebook running Windows 8.
$(document).ready(
function()
{
// insert your own selector here: maybe '.hoverable'?
var selector = 'button, .hotspot';
$('body')
.on('mouseover', selector, function(){ $(this).addClass('mouseover'); })
.on('mouseout', selector, function(){ $(this).removeClass('mouseover'); })
.on('click', selector, function(){ $(this).removeClass('mouseover'); });
}
);
edit: this solution does, of course, require that you alter your CSS to remove the ":hover" selectors, and contemplate in advance on which elements you want to be "hoverable".
If you have very many elements on your page (like several thousand) it may get a bit slow, though, because this solution catches events of three types on all elements in the page, and then does its thing if the selector matches. I named the CSS class "mouseover" instead of "hover", because I didn't want any CSS readers to read ":hover" where I wrote ".hover".
Here is my solution: http://jsfiddle.net/agamemnus/g56aw709/-- code below.
All one needs to do is to convert their ":hover" to ".hover"... that's it! The big difference between this and the rest is that this will also work on non-singular element selectors such as .my_class > *:hover {.
handle_css_hover_effects ()
function handle_css_hover_effects (init) {
var init = init || {}
var handle_touch_events = init.handle_touch_events || true
var handle_mouse_events = init.handle_mouse_events || true
var hover_class = init.hover_class || "hover"
var delay_preferences = init.delay_preferences || {touch: {add: 500, remove: 500}}
function default_handler (curobj, input_type, op) {
var hovered_element_selector = "*" + ((op == "add") ? ":" : ("." + hover_class))
var hovered_elements = Array.prototype.slice.call(document.body.querySelectorAll(hovered_element_selector))
var modified_list = []
while (true) {
if ((curobj == null) || (curobj == document.documentElement)) break
if (hovered_elements.indexOf(curobj) != -1) modified_list.push (curobj)
curobj = curobj.parentNode
}
function do_hover_change () {modified_list.forEach (function (curobj) {curobj.classList[op](hover_class)})}
if ((!delay_preferences[input_type]) || (!delay_preferences[input_type][op])) {
do_hover_change ()
} else {
setTimeout (do_hover_change, delay_preferences[input_type][op])
}
}
if (handle_mouse_events) {
document.body.addEventListener ('mouseover' , function (evt) {var curobj = evt.target; default_handler (curobj, "mouse", "add")})
document.body.addEventListener ('mouseout' , function (evt) {var curobj = evt.target; default_handler (curobj, "mouse", "remove")})
document.body.addEventListener ('click' , function (evt) {var curobj = evt.target; default_handler (curobj, "mouse", "remove")})
}
if (handle_touch_events) {
document.body.addEventListener ('touchstart', function (evt) {var curobj = evt.target; default_handler (curobj, "touch", "add")})
document.body.addEventListener ('touchend' , function (evt) {var curobj = evt.target; default_handler (curobj, "touch", "remove")})
document.body.addEventListener ('touchmove', function (evt) {
var curobj = evt.target
var hovered_elements = Array.prototype.slice.call(document.body.querySelectorAll("*:hover"))
var lastobj = null
evt = evt.changedTouches[0]
var elements_at_point = get_elements_at_point (evt.pageX, evt.pageY)
// Get the last element that isn't at the current point but is still hovered over, and remove only its hover attribute.
while (true) {
if ((curobj == null) || (curobj == document.documentElement)) break
if ((hovered_elements.indexOf(curobj) != -1) && (elements_at_point.indexOf(curobj) == -1)) lastobj = curobj
curobj = curobj.parentNode
}
if (lastobj == null) return
if ((!delay_preferences.touch) || (!delay_preferences.touch.remove)) {
lastobj.classList.remove(hover_class)
} else {
setTimeout (function () {lastobj.classList.remove(hover_class)}, delay_preferences.touch.remove)
}
function get_elements_at_point (x, y) {
var el_list = [], pe_list = []
while (true) {
var curobj = document.elementFromPoint(x, y)
if ((curobj == null) || (curobj == document.documentElement)) break
el_list.push (curobj); pe_list.push (curobj.style.pointerEvents)
curobj.style.pointerEvents = "none"
}
el_list.forEach (function (current_element, i) {current_element.style.pointerEvents = pe_list[i]})
return el_list
}
})
}
}
Include Modernizr on your page and set your hover states like this instead:
html.no-touchevents .box:hover {
background: blue;
}
Hello person from the future, you probably want to use the pointer and/or hover media query. The handheld media query was deprecated.
/* device is using a mouse or similar */
#media (pointer: fine) {
a:hover {
background: red;
}
}
.services-list .fa {
transition: 0.5s;
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
color: blue;
}
/* For me, #media query is the easiest way for disabling hover on mobile devices */
#media only screen and (min-width: 981px) {
.services-list .fa:hover {
color: #faa152;
transition: 0.5s;
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
}
/* You can actiate hover on mobile with :active */
.services-list .fa:active {
color: #faa152;
transition: 0.5s;
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
.services-list .fa-car {
font-size:20px;
margin-right:15px;
}
.services-list .fa-user {
font-size:48px;
margin-right:15px;
}
.services-list .fa-mobile {
font-size:60px;
}
<head>
<title>Hover effects on mobile browsers</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
</head>
<body>
<div class="services-list">
<i class="fa fa-car"></i>
<i class="fa fa-user"></i>
<i class="fa fa-mobile"></i>
</div>
</body>
For example: https://jsfiddle.net/lesac4/jg9f4c5r/8/
You can use js. It should work as expected.
function myFunction(){
var x = document.getElementById("DIV");
x.style.backgroundColor="red";
x.style.cursor="pointer";
x.style.color="white"
}
function my2Function(){
var x = document.getElementById("DIV");
x.style.backgroundColor="white";
x.style.color="red"
}
.mydiv {
background-color: white;
color: red;
}
<div class = "mydiv" id="DIV" onmouseover="myFunction()" onmouseleave="my2Function()">
hi
</div>
Here my issue has been fixed(mouseenter & touch related issue in React js) by using
onMouseEnter={() => addHeaderClassName()} onMouseLeave={() => removeHeaderClassName()} onFocus={() => addHeaderClassName()} onBlur={() => removeHeaderClassName()}
the above mentioned "onMouseEnter & onMouseLeave" works for large device like as desktop where mouse event can be detected, on the otherhand "onFocus & onBlur" works on small device like as tablet & mobile where touch can be detected.
Here my issue has been fixed(mouseenter & touch related issue in React js) by using
onMouseEnter={() => addHeaderClassName()} onMouseLeave={() => removeHeaderClassName()} onFocus={() => addHeaderClassName()} onBlur={() => removeHeaderClassName()}
the above mentioned "onMouseEnter & onMouseLeave" works for large device like as desktop where mouse event can be detected, on the otherhand "onFocus & onBlur" works on small device like as tablet & mobile where touch can be detected.
Try this easy 2019 jquery solution, although its been around a while;
add this plugin to head:
src="https://code.jquery.com/ui/1.12.0/jquery-ui.min.js"
add this to js:
$("*").on("touchend", function(e) { $(this).focus(); }); //applies to all elements
some suggested variations to this are:
$(":input, :checkbox,").on("touchend", function(e) {(this).focus);}); //specify elements
$("*").on("click, touchend", function(e) { $(this).focus(); }); //include click event`
css: body { cursor: pointer; } //touch anywhere to end a focus`
Notes
place plugin before bootstrap.js, if applicable, to avoid affecting tooltips
only tested on iphone XR ios 12.1.12, and ipad 3 ios 9.3.5, using Safari or Chrome.
References:
https://code.jquery.com/ui/
https://api.jquery.com/category/selectors/jquery-selector-extensions/

javascript scroll event for iPhone/iPad?

I can't seem to capture the scroll event on an iPad.
None of these work, what I am doing wrong?
window.onscroll=myFunction;
document.onscroll=myFunction;
window.attachEvent("scroll",myFunction,false);
document.attachEvent("scroll",myFunction,false);
They all work even on Safari 3 on Windows.
Ironically, EVERY browser on the PC supports window.onload= if you don't mind clobbering existing events. But no go on iPad.
The iPhoneOS does capture onscroll events, except not the way you may expect.
One-finger panning doesn’t generate any events until the user stops panning—an onscroll event is generated when the page stops moving and redraws—as shown in Figure 6-1.
Similarly, scroll with 2 fingers fires onscroll only after you've stopped scrolling.
The usual way of installing the handler works e.g.
window.addEventListener('scroll', function() { alert("Scrolled"); });
// or
$(window).scroll(function() { alert("Scrolled"); });
// or
window.onscroll = function() { alert("Scrolled"); };
// etc
(See also https://developer.apple.com/library/content/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html)
For iOS you need to use the touchmove event as well as the scroll event like this:
document.addEventListener("touchmove", ScrollStart, false);
document.addEventListener("scroll", Scroll, false);
function ScrollStart() {
//start of scroll event for iOS
}
function Scroll() {
//end of scroll event for iOS
//and
//start/end of scroll event for other browsers
}
Sorry for adding another answer to an old post but I usually get a scroll event very well by using this code (it works at least on 6.1)
element.addEventListener('scroll', function() {
console.log(this.scrollTop);
});
// This is the magic, this gives me "live" scroll events
element.addEventListener('gesturechange', function() {});
And that works for me. Only thing it doesn't do is give a scroll event for the deceleration of the scroll (Once the deceleration is complete you get a final scroll event, do as you will with it.) but if you disable inertia with css by doing this
-webkit-overflow-scrolling: none;
You don't get inertia on your elements, for the body though you might have to do the classic
document.addEventListener('touchmove', function(e) {e.preventDefault();}, true);
I was able to get a great solution to this problem with iScroll, with the feel of momentum scrolling and everything https://github.com/cubiq/iscroll The github doc is great, and I mostly followed it. Here's the details of my implementation.
HTML:
I wrapped the scrollable area of my content in some divs that iScroll can use:
<div id="wrapper">
<div id="scroller">
... my scrollable content
</div>
</div>
CSS:
I used the Modernizr class for "touch" to target my style changes only to touch devices (because I only instantiated iScroll on touch).
.touch #wrapper {
position: absolute;
z-index: 1;
top: 0;
bottom: 0;
left: 0;
right: 0;
overflow: hidden;
}
.touch #scroller {
position: absolute;
z-index: 1;
width: 100%;
}
JS:
I included iscroll-probe.js from the iScroll download, and then initialized the scroller as below, where updatePosition is my function that reacts to the new scroll position.
# coffeescript
if Modernizr.touch
myScroller = new IScroll('#wrapper', probeType: 3)
myScroller.on 'scroll', updatePosition
myScroller.on 'scrollEnd', updatePosition
You have to use myScroller to get the current position now, instead of looking at the scroll offset. Here is a function taken from http://markdalgleish.com/presentations/embracingtouch/ (a super helpful article, but a little out of date now)
function getScroll(elem, iscroll) {
var x, y;
if (Modernizr.touch && iscroll) {
x = iscroll.x * -1;
y = iscroll.y * -1;
} else {
x = elem.scrollTop;
y = elem.scrollLeft;
}
return {x: x, y: y};
}
The only other gotcha was occasionally I would lose part of my page that I was trying to scroll to, and it would refuse to scroll. I had to add in some calls to myScroller.refresh() whenever I changed the contents of the #wrapper, and that solved the problem.
EDIT: Another gotcha was that iScroll eats all the "click" events. I turned on the option to have iScroll emit a "tap" event and handled those instead of "click" events. Thankfully I didn't need much clicking in the scroll area, so this wasn't a big deal.
Since iOS 8 came out, this problem does not exist any more. The scroll event is now fired smoothly in iOS Safari as well.
So, if you register the scroll event handler and check window.pageYOffset inside that event handler, everything works just fine.
After some testing on the ios, I found that this is the way to go for ios and desktop, if you are not worried of that delay of 120ms on desktop. Works like a charm.
let isScrolling;
document.addEventListener("scroll", () => {
// Clear our timeout throughout the scroll
window.clearTimeout( isScrolling );
// Set a timeout to run after scrolling ends
isScrolling = setTimeout(function() {
// Run the callback
console.log( 'Scrolling has stopped.' );
}, 120);
});

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