Request user location with timed fallback - javascript

I want to figure out what a client's position is.
Ideally they'd accept navigator.geolocation.getCurrentPosition but in the event that they won't, I'd like to make an ip lookup fallback and if that fails I'd like to just rely on timezone to roughly place the client's location.
I've made all of this, but navigator.geolocation.getCurrentPosition doesn't trigger an error if the user just ignored the popup. The timeout option seems to be how long it takes to resolve the location, not how long the request stays up for.
Is there a good way to auto-cancel the geo-tracking request pop-up after 10s and then fallback to something less accurate?

Instead of using navigator.geolocation.getCurrentPosition, use navigator.geolocation.watchPosition for 10 seconds.
let watchId = navigator.geolocation.watchPosition(successFunction, errorFunction, {timeout: 10000});
When it times out, go back to another way of determining the location.
Docs: https://developer.mozilla.org/en-US/docs/Web/API/Geolocation/watchPosition

Related

Only request geolocation information in response to a user gesture?

I just updated to Chrome 64 and started noticing this message in our webapp:
[Violation] Only request geolocation information in response to a user gesture.
This seems overly restrictive. I don't have to click "Update location" repeatedly when I'm navigating in Google Maps. What is the alternative to location polling?
We are currently using the following code:
let locInt = self.setInterval(function(){
navigator.geolocation.getCurrentPosition(geoSuccess, geoError, geoOptions);
},5000);
Our app is location based and relies on a constantly updated position. What is the preferred method here?
It seems there's a recommendation from Google not to load geolocation on page load:
Users are mistrustful of or confused by pages that automatically request their location on page load. Rather than automatically requesting a user's location on page load, tie the request to a user's gesture, such as a tapping a "Find Stores Near Me" button. Make sure that the gesture clearly and explicitly expresses the need for the user's location.
And it doesn't matter if you use watchPosition() or getCurrentPosition():
Lighthouse collects the JavaScript that was executed on page load. If this code contains calls to geolocation.getCurrentPosition() or geolocation.watchPosition(), and geolocation permission was not already granted, then the user's location was requested.
We also noticed that there's a massive delay in getting the geolocation of user since that Chrome update.
The watchPosition() method lets you register a handler that the browser calls automatically every time that the device's position changes. This is preferable to polling.
id = navigator.geolocation.watchPosition(success[, error[, options]])
The violation is not related to polling. It is caused by attempting to access geolocation on page load. Geolocation access should only be requested after a user "gesture" like a click or tap.
document.querySelector('.permission-granted-button').addEventListener('click', () => {
navigator.geolocation.watchPosition(successCallback, errorCallback, optionsObject);
});
https://developer.mozilla.org/en-US/docs/Web/API/Geolocation/watchPosition
I find the solution sort of! This problem exist becuase of "HTTP". If you want use javascript APIs like "geolocation" your server or local server must be HTTPS protocal not HTTP.

Javascript timer function

I'm using a timer function to check if the session is valid or not every five seconds.
setInterval(checksession,5000);
function checksession(called_for) {
//alert('check-session')
$.ajax({
type:'POST'
,url:'CheckSession'
,success: validateresult
,data: { antiCSRF : '{{acsrf}}',
session_id: '{{session_id}}'}
//,error: function(){ alert('Session check failed') }
})
}
I would like to know what will happen if I have multiple ajax calls at the same time when the session is checked. Will it be 2 separate threads?
Is this the correct way to check session?
So first off, you're better off (imo) using setTimeout for this rather than setInterval. You really want your next check to happen x seconds after you have the answer from the previous check, not every x seconds regardless (b/c of server lag, latency on the network, whatever). Bottom line, imo it's better to do setTimeout then do another `setTimeout in the ajax callback.
JS is single threaded, so you won't do it in two separate threads, but you can have multiple ajax calls pending at once, which I think is what you mean.
Finally, on "correct". It really depends a bit on what you're trying to accomplish. In general, sessions with sliding expirations (the only real time that any 'check' to the server should matter, since otherwise they can get the expiry once and count the time on the client) are there to timeout after a period of inactivity. If you're having your script 'fake' activity by pinging the server every five seconds, then you might as well just set your expiry to infinity and not have it expire ever. Or set it to expire when the browser window closes, either way.
If you're trying to gracefully handle an expired session, the better way to handle it in Ajax is to just handle the 401 error the server should be sending you if you're not logged in anymore.

Notifications in javascript without user input

I've been trying to figure out a way to use notifications on a background process and couldnt find anything online about it. So, I figured out one way around it and wanted to share (Not sure if this is the best way to go about doing this but here goes:)
Problem: I want to notify the user of new info when the page is running but in the background (blurred). I could use alert('new info!'); to get the taskbar icon to flash, but then you have to manually dismiss it (tried it and it's hella annoying). I really liked the notifications, but they only work if the user performs an action, so not helpful...
I hope I won't be telling something stupid, but from where I see it (and remember from school) that's basically how http works : a request is sent to the server, which issues a response eventually after executing some server-side code.
Basically you're asking for a "PUSH" functionality from server to client, and in that case you can't make use of HTTP.
Some tricks exist to work around this limitation, but basically they're all issuing requests at a certain frequency (Dave's answer does exactly that). If your site doesn't change that much, that means a lot of requests are issued for no reason (nothing has changed), consuming bandwith for nothing.
From what I know, the answer to this is called Websockets, which are supported by recent browsers only. I never had the chance to use it though so I couldn't tell much more about it. This allows full duplex communication, thus allowing server to "push" data to the client. I guess that's what SO uses for "new message" notifications (top left of the screen - you see immediately when you receive a new message)
My solution: I made a chrome extension that runs in the background and triggers the notifications. It's a little limited in scope as you need to have chrome to do it, but it does what i need it to, and for the purposes of the problem i'm working on, i can just make my user group use chrome ;D
The specifics: The extension only has two components, the manifest and a script. Currently, i setup the manifest so that it only works on my site using the match identifier... and i set the permissions to include notifications.
The JS script has a window.setinterval that looks for an element in the page with the id NOTIFIER. If it's empty, it does nothing, otherwise it creates a notification based on the content and then clears the content to prevent showing the same notification multiple times... (I tried using .onchange for that element, but couldn't get the event to trigger... I'd prefer to do this on an event rather then setInterval)
Notify.js
function onExtLoad() {
var timer = setInterval(refresh,1000);
}
document.addEventListener('DOMContentLoaded', onExtLoad());
function refresh() {
if (document.getElementById('NOTIFIER').innerHTML == "") {
//do nothing?
} else {
var notification = webkitNotifications.createNotification("",
"You got a new message",
document.getElementById('NOTIFIER').innerHTML);
notification.show();
document.getElementById('NOTIFIER').innerHTML = "";
}
}
Then, all i need to do is have the JS on the page control when it adds info the the NOTIFIER and voila! notifications!
Hope this helps someone else.
#ExpertSystem: I messed around with the MutationObserver but I can only get it to trigger once. Here's a JSFiddle: http://jsfiddle.net/BTX8x/1/
Am I missing something? Is there a way to reset it?
EDIT: Figured it out, i needed subtree:true

How to test latency from user to server in browser using javascript?

I want to gather some information using the visitors of my websites.
What I need is for each visitor to ping 3 different hostnames and then save the following info into a DB.
Visitor IP, latency 1,latency 2, latency 3
Of course everything has to be transparent for the visitor without interrupting him in any way.
Is this possible? Can you give me an example? Are there any plugins for jQuery or something to make it easier
EDIT
This is what I have so far jsfiddle.net/dLVG6 but the data is too random. It jumps from 50 to 190
This is going to be more of a pain that you might think.
Your first problem is that Javascript doesn't have ping. Mostly what Javascript is good at is HTTP and a few cousin protocols.
Second problem is that you can't just issue some ajax requests and time the results (that would be way too obvious). The same origin policy will prevent you from using ajax to talk to servers other than the one the page came from. You'll need to use JSONP, or change the src of an image tag, or something else more indirect.
Your third problem is that you don't want to do anything that will result in a lot of data being returned. You don't want data transfer time or extensive server processing to interfere with measuring latency.
Fourth, you can't ask for URLs that might be cached. If the object happened to be in the cache, you would get really low "latency" measurements but it wouldn't be meaningful.
My solution was to use an image tag with no src attribute. On document load, set the src to point to a valid server but use an invalid port. Generally, it is faster for a server to simply reject your connection than to generate a proper 404 error response. All you have to do then is measure how long it takes to get the error event from the image.
From The Filddle:
var start = new Date().getTime();
$('#junkOne').attr('src', 'http://fate.holmes-cj.com:8886/').error(function () {
var end = new Date().getTime();
$('#timer').html("" + (end - start) + "ms");
});
The technique could probably be improved. Here's some ideas:
Use IP address instead of DNS host name.
Do the "ping" multiple times, throw out the highest and lowest scores, then average the rest.
If your web page has a lot heavy processing going on, try to do the tests when you think the UI load is lightest.
With jQuery you could:
$.ajax(url,settings)(http://api.jquery.com/jQuery.ajax/) and take the time from beforeSend and on complete via Date.now(), subtract those times -> then you have the time for the request (not excactly the "Ping" though)
2021:
Tried this again for a React app I'm building. I don't think the accuracy is too great.
const ping = () => {
var start = new Date().getTime();
api.get('/ping').then((res) => {
console.log(res)
var end = new Date().getTime();
console.log(`${end-start} ms`)
}, (err) => {
console.log(err)
})
};
Wrote my own little API, but I suppose there's just way too much going on during the request.
In terminal, I get about 23ms ping to my server.. using this it shoots up to like 200-500ms.

jquery/javascript setInterval

Currently I'm developing a user notification alert message function.
I managed to use setInterval to control my Ajax call (to check if there's any notification msg for the user). But my problem is that I only wanted the notification message only
appear once on the page (Now it displays multiple notification alert msg on the screen). I know that you can use setTimeout to make it only call once but I also needed the page to check if there's a new notification message alert in every 5 min.
Second question is it possible the first round calling the Ajax call instantly and then all other calls every 5 min? Because I wanted the system to check instantly once they logged into the system n then afterward every 5 min.
Here is my code
function getAjaxNotice() {
$.post("/async/getnotification", {},
function(response) {
var notice = $(response);
$("#notices").prepend(notice);
});
return false;
}
setInterval("getAjaxNotice()", 50000);
First of all, you should wrap your initialization code in an onLoad function:
$(document).ready(function() {
// Put all your code here
});
Making it appear once is easy, use .html() instead to set the content rather than add to it:
$("#notices").html(notice);
Third, as a style note, you should not pass a string to setInterval(). Rather, pass a function name:
setInterval( getAjaxNotice, 50000 );
Finally, to make it call the function now, and again after every 5 minutes, use:
// Set the timer
setInterval( getAjaxNotice, 50000 );
// Call it once now
getAjaxNotice();
Also note that 50000 is 50 seconds, not 5 minutes. 5 minutes would be 5 * 60 * 1000 = 300000.
For the first problem, you should be storing the return value from setInterval, and then calling clearInterval(myIntervalId) when you receive an alert.
For the second problem, you can call getAjaxNotice once during onload of the body, and then if no alerts are received, call setInterval at that point.
setInterval's time is in milliseconds.
5 minutes * 60 seconds * 1000 milliseconds = 300000ms
Also, I suggest you pass a function to setInterval not a string, so you can avoid the implicit use of eval.
setInterval(getAjaxNotice, 300000);
To call getAjaxNotice at the start of the page, put it in a ready block.
$(function(){
getAjaxNotice();
});
A couple of things...
setInterval("getAjaxNotice()", 50000);
Is not 5 minutes.
5 minutes = 300000 milliseconds.
and if you want it to run instantly and THEN do it every 5 minutes you can simply do
$(document).ready(function() {
getAjaxNotice();
function getAjaxNotice() {
$.post("/async/getnotification" ,
{},
function(response)
{
var notice = $(response);
$("#notices").prepend(notice);
});
return false;
}
setInterval( getAjaxNotice(), 300000 );
});
In your situation it sounds like you are dealing with a few problems. So using your current approach, you can initially make your ajax call and follow it up with a set timeout:
getAjaxNotice();
setTimeout( "getAjaxNotice()", 300000);
Secondly, ensuring the user received the message only once can be done easily if you have some type of "message confirmed" event. Assume your user could have browsers open on multiple computers, if you make the user click the message or click an ok button, or perform some action to acknowledge they received the message, you can fire off another ajax call to delete that message from the buffer on your server, yet still display it on all open browsers. The local browser would only display it once because you could prevent displaying it client side if the message is a duplicate (based on what ever criteria makes sense for your application)
However, you should look into long polling and COMET, http://en.wikipedia.org/wiki/Comet_(programming). Comet is a concept around pushing notifications to web browsers based on server side events, as opposed to web browsers constantly asking the server for changes.
Due to limitations in web frameworks and browsers, this was accomplished with a few technologies, but long-polling seems to be the most prevalent. HTML5 and websockets are trying to make some changes that could prevent polling all together, but its not readily available yet.
Long Polling, http://en.wikipedia.org/wiki/Push_technology, and COMET based architecture have been used by companies like meebo and facebook. Don't quote me on this but for some reason I'm inclined to believe facebook uses an Erlang based webserver to serve their chat messages. Erlang and NodeJs are just a couple of solutions you can use to build light weight web servers that work well with tons of long polling requests hitting your servers.
You should definitely go read up on all these things yourself as there is a wealth of information available. I have experimented with create a NodeJs server on Amazon EC2, as I'm traditionally a .NET job and don't feel IIS is the right solution for supporting an the long polling features of a .net application which uses long polling, and I have to say I like NodeJs alot. Plus the javascript language is much more familiar to me than my limited knowledge of Erlang.

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