Different behavior between development and production - javascript

I developed a Web Add-In for Outlook for my Company, which will set an E-Mail Header on an outgoing Mail to indicate whether a mail shall be encrypted by the MTA or not. Additionally, there shall be an indicator on the saved outgoing mail, to make it easy for the user to determine if the Mail was encrypted or not.
To archive this, I hook into the OnMessageSend event and simple change the icon and text of a notification.
It works like expected as long I run the Add-In locally in development. But as soon the Add-In is on the Production Server, it does not change the last notification within the OnMessageSend event. The saved mail, from the outgoing folder, still shows the "This Message will be encrypted" notification and not the indicator.
To fix this I tried several tricks like to implement a wait for the event to complete but nothing worked out. The Add-In does not change the indicator notification when put on the production server, just like it does locally in development.
Do maybe someone knows what's the problem here?
This is the Code snipped which will change the Notification on a Mail, when the User click the "Send" Button, based on the Security Settings for this mail:
// Define a callback function for checking the header.
function eventCallback(asyncResult) {
// Get the event pointer from asyncContext.
let event = asyncResult.asyncContext;
// If the function was executed successful.
if (asyncResult.status === Office.AsyncResultStatus.Succeeded) {
// If we got a value back aka there is our header,...
if (asyncResult.value) {
// ..if this is a dismiss routine set the message again.
if (dismiss) {
Office.context.mailbox.item.notificationMessages.replaceAsync("information", {
type: "informationalMessage",
message: "Ihre Nachricht wird Verschlüsselt.",
icon: "Icon.Lock.16x16",
persistent: true
});
} else {
// ..and set a new notification with a own icon to reflect the encryption state on the outgoing mail.
Office.context.mailbox.item.notificationMessages.replaceAsync("information", {
type: "informationalMessage",
message: "Diese Nachricht wurde Verschlüsselt.",
icon: "Icon.Cryptmail.16x16",
persistent: true
});
}
} else if (dismiss) {
Office.context.mailbox.item.notificationMessages.replaceAsync("information", {
type: "informationalMessage",
message: "Verschlüsselung wurde entfernt.",
icon: "Icon.Unlock.16x16",
persistent: true
});
}
} else {
let message = "Ein Fehler ist aufgetrehten: " + JSON.stringify(asyncResult.error);
event.completed({ allowEvent: false, errorMessage: message });
}
// Reset the dismiss global variable.
dismiss = false;
// Close the event, we are done here.
event.completed({ allowEvent: true });
}
The Notification when a user click the encrypt button on a mail:
The Message will be encrypted
The Notification of the saved outgoing mail in development:
This Message was encrypted
The Notification of the saved outgoing mail in production:
The Message will be encrypted

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Sorry about my English,
I tried to code a discord bot that sends a captcha to the new member, and if the captcha is good my bot gives them a role, it works but after it gets the role my bot crash with this error message:
console error image
voici mon code :
const { Client, IntentsBitField, EmbedBuilder } = require("discord.js");
const client = new Client({
intents: [
IntentsBitField.Flags.Guilds,
IntentsBitField.Flags.GuildMessages,
IntentsBitField.Flags.MessageContent, //IMPORTANT: make sure you enable "Message Content Intent" in the dev portal!
IntentsBitField.Flags.GuildMembers,
IntentsBitField.Flags.DirectMessages,
]
});
client.login("bot tk");
const { Captcha } = require("discord.js-captcha");
client.on("ready", () => {
console.log("Bot opérationnel");
});
const captcha = new Captcha(client, {
roleID: "role id", //optional
channelID: "channel id", //optional
sendToTextChannel: true, //optional, defaults to false
addRoleOnSuccess: true, //optional, defaults to true. whether you want the bot to add the role to the user if the captcha is solved
kickOnFailure: true, //optional, defaults to true. whether you want the bot to kick the user if the captcha is failed
caseSensitive: true, //optional, defaults to true. whether you want the captcha responses to be case-sensitive
attempts: 3, //optional, defaults to 1. number of attempts before captcha is considered to be failed
timeout: 300000, //optional, defaults to 60000. time the user has to solve the captcha on each attempt in milliseconds
showAttemptCount: true, //optional, defaults to true. whether to show the number of attempts left in embed footer
customPromptEmbed: new EmbedBuilder(), //customise the embed that will be sent to the user when the captcha is requested
customSuccessEmbed: new EmbedBuilder(), //customise the embed that will be sent to the user when the captcha is solved
customFailureEmbed: new EmbedBuilder(), //customise the embed that will be sent to the user when they fail to solve the captcha
});
client.on("guildMemberAdd", async member => {
//in your bot application in the dev portal, make sure you have intents turned on!
captcha.present(member); //captcha is created by the package, and sent to the member
});
captcha.on("success", data => {
console.log(`Un membre a réussie le captcha !`);
console.log(data);
});
captcha.on("failure", data => {
console.log(`Un membre a raté le captcha !`);
console.log(data);
});
Thanks for helping me!
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i am new to socket.io & nodejs. i have been writing a tictactoe game and i have a problem in it, my purpose is if someone refresh the page or close the browser let his/her opponent know . i know i should do this with disconnect event and here is what i try, but it is not working .
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I am attaching screenshot here
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