Call eel object with TypeScript - javascript

I want to call a function using eel that isn't available before the program runs.
With plain JS it works just fine, I need some workaround or something similar for TS.
Python file
import eel
eel.init('web', allowed_extensions=['.js', '.html'])
#eel.expose
def my_python_function():
print(2)
eel.start('index.html', mode='chrome', cmdline_args=['--kiosk'])
Html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<button id="myButton"></button>
<script type="text/javascript" src="/eel.js"></script>
<script type="module" src="js/index.js"></script>
</body>
</html>
Working JS
let button = document.getElementById("myButton");
button.onclick = buttonClicked;
function buttonClicked()
{
console.log("Clicked");
eel.my_python_function();
}
If I am not using TS in it's intended way I'm sorry, I'm a beginner in web dev.
The following code is what i tried in TS but didn't work
let button : HTMLElement | null= document.getElementById('myButton');
button?.addEventListener("click", buttonClicked)
function buttonClicked()
{
console.log("Clicked");
eel.my_python_function(); // Error here
}

I got it working by ignoring the error.
let button : HTMLElement | null= document.getElementById('myButton');
button?.addEventListener("click", buttonClicked)
function buttonClicked()
{
console.log("Clicked");
// #ts-ignore
eel.my_python_function();
}

Related

Localhost not loading module

I am using modern Javascript MyClass.js
export default class MyClass {
constructor(x) {
this.val=x? x: "Hello!"
console.log("MyClass:",x)
}
}
at my http://localhost/myfolder/mypage.htm, with the source below,
<!DOCTYPE html>
<html>
<head>
<title>test</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel='shortcut icon' type='image/x-icon' href='./favicon.ico' />
<script type="module" src="./MyClass.js"></script>
<script>
'use strict';
document.addEventListener('DOMContentLoaded', function(){
alert(123)
let x = new MyClass(11);
}, false); //ONLOAD
</script>
</head>
<body> <p>Hello1!</p> </body>
</html>
Why console say "Uncaught ReferenceError: MyClass is not defined"?
PS: this question is a complement for this other about using ES6+ with browser+NodeJs.
NOTE: using UBUNTU ith Apache's Localhost... Some problem with myfolder a symbolic link to real folder? at /var/www/html I used ln -s /home/user/myRealFolder/site myfolder
you need to import the module before using it
<!DOCTYPE html>
<html>
<head>
<title>test</title>
<meta charset="utf-8" />
<script type="module" src="./MyClass.js"></script>
<script type="module" id="m1">
// script module is an "island", not need onload.
'use strict';
import MyClass from './MyClass.js';
let x = new MyClass(11); // we can use here...
console.log("debug m1:", x) // working fine!
window.MyClassRef = MyClass; // "globalizing" class
window.xRef = x // "globalizing" instance
</script>
<script> // NON-module global script
document.addEventListener('DOMContentLoaded',function(){
// only works after all modules loaded:
console.log("debug:", window.xRef) // working fine!
let x = new window.MyClassRef(22); // using class also here,
console.log("debug:", x) // working fine!
}, false); //ONLOAD
</script>
</head>
<body> <p>Hello1!</p> </body>
</html>
There are two ways to use an imported class:
at module scope (script m1): you can use new MyClass(), and can "globalize" instances (e.g. xRef) or the costructor's class (MyClassRef).
at global scope: to work together other libraries or with main script, use a global reference, e.g. new window.MyClassRef().
All this solution relies upon "static import"...
Optional dynamic import
You can use also import with ordinary default <script> (no type="module"), and no "onload", using this solution, instead the last script:
<script>
'use strict';
import('./MyClass.js').then(({default: MyClass}) => {
alert(123) // async block
let x = new MyClass(11);
});
</script>
See dynamic import.

How to access client window javascript global variable with Spectron

I'm trying test of Electron app with Spectron.
But I can't test client window javascript global variable.
Here is my simplified code.
Please help me.
Thanks.
index.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>MY ELECTRON</title>
<script type="text/javascript" src="script.js"></script>
<link href="./style.css" rel="stylesheet">
</head>
<body>
</body>
</html>
script.js
let mode;
function onload_func(){
mode = 'normal';
}
window.onload = onload_func;
spec.js
const Application = require('spectron').Application
const assert = require('assert')
const electronPath = require('electron')
const path = require('path')
let app;
describe('Application launch', function () {
this.timeout(10000)
beforeEach(function () {
app = new Application({
path: electronPath,
args: [path.join(__dirname, '../src')]
})
return app.start()
})
afterEach(function () {
if (app && app.isRunning()) {
return app.stop()
}
})
it('initial mode',function(){
assert.equal(app.client.mode,'normal');
})
})
I'm not sure if it will solve your specific tests, but app.browserWindow should do the trick since as they say:
It provides you access to the current BrowserWindow and contains all
the APIs.
Note that it's an alias to require('electron').remote.getCurrentWindow()
Read more: https://github.com/electron/spectron#browserwindow

Typescript error - Property 'permission' not exists on type

I have this javascript code that shows the current status of notification permission:
main.js
var $status = document.getElementById('status');
if ('Notification' in window) {
$status.innerText = Notification.permission;
}
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<body>
<p>Current permission status is
<b id="status">unavailable</b>
</p>
<script src="/scripts/main.js"></script>
</body>
</html>
If I write the same code in a typescript file I am getting this error:
main.ts
var $status = document.getElementById('status');
if ('Notification' in window) {
$status.innerText = Notification.permission;
}
ERROR - Notification.permission
MESSAGE - Property 'permission' not exists on type
'new(title: string, options?: NotificationOptions): Notification;
prototype: Notification;
requestPermission(callback?: NotificationPermissionCallback):
Promise<string>;'
How to ignore this error?
Try casting Notification to the any type to avoid transpiler errors.
if ('Notification' in window) {
$status.innerText = (Notification as any).permission;
}
The other option is to include the Notification type's definition.

Failed to instantiate module Error: [$injector:unpr]

This is my script.js code:
var app = angular.module('starter', [])
app.provider('RouteHelpers', function () {
this.basepath = function (uri) {
return 'app/views/' + uri;
};
this.$get = function () {
};
});
app.config(function (RouteHelpers) {
console.log('Never gets here');
});
And this is index.html:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title></title>
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no">
<script src="angular.min.js"></script>
<script src="script.js"></script>
</head>
<body ng-app='starter'>
</body>
</html>
And I'm getting this error in my browser: https://tinyurl.com/nbareaa
Does someone have an idea what is wrong in this code?
You have created a provider, which means if you try and inject it into your config function you must append Provider to the end of the providers name, for example:
app.config(function(RouteHelpersProvider){
});
You are getting the error because it cannot find the given injector. You can read more here under provider recipe.

function accessing between two or more scripts

I have two scripts and I need to use script1 function in script2. Whats the best way to do it and Is there any simplification using prototype to access function in more scripts. I am using jquery.
script1
$(function(){
function process(){
// some code
}
})
script2
$(function(){
// I would like to use the process function here
}
Sample.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
</HEAD>
<script type="text/javascript" charset="utf-8" src="Script1.js" ></script>
<script type="text/javascript" charset="utf-8" src="Script2.js" ></script>
<script>
</script>
<BODY onload='calling();'>
</BODY>
</HTML>
Scrip1.jc
function call(){
alert("Hi i am called from script2");
}
Scrip2.js
function calling(){
call();
}
Hope this help you.
You can use javascript functions as variables. So just reread your question about the same stuff about variables - Unable to access variable
So just do so your function will be available from global scope.
Just move the function declaration outside the ready event handler, that will make it globally available.
Another idea: use objects:
var Ob = {
process: function(callback) {
callback();
}
}
script1
$(function(){
Ob.process(function(){
... // code
});
});
script 2 (do same)
$(function(){
Ob.process(function(){
... //another code
});
});
If you are using same process function (means same body content, make same thing in both script) then
var Ob = {
process: function() {
...//put code
}
}
script1
$(function(){
Ob.process();
});
script 2 (do same)
$(function(){
Ob.process();
});

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