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Is it possible to seed the random number generator (Math.random) in JavaScript?
No, it is not possible to seed Math.random(). The ECMAScript specification is intentionally vague on the subject, providing no means for seeding nor require that browsers even use the same algorithm. So such a function must be externally provided, which thankfully isn't too difficult.
I've implemented a number of good, short and fast Pseudorandom number generator (PRNG) functions in plain JavaScript. All of them can be seeded and provide high quality numbers. These are not intended for security purposes--if you need a seedable CSPRNG, look into ISAAC.
First of all, take care to initialize your PRNGs properly. To keep things simple, the generators below have no built-in seed generating procedure, but accept one or more 32-bit numbers as the initial seed state of the PRNG. Similar or sparse seeds (e.g. a simple seed of 1 and 2) have low entropy, and can cause correlations or other randomness quality issues, sometimes resulting in the output having similar properties (such as randomly generated levels being similar). To avoid this, it is best practice to initialize PRNGs with a well-distributed, high entropy seed and/or advancing past the first 15 or so numbers.
There are many ways to do this, but here are two methods. Firstly, hash functions are very good at generating seeds from short strings. A good hash function will generate very different results even when two strings are similar, so you don't have to put much thought into the string. Here's an example hash function:
function cyrb128(str) {
let h1 = 1779033703, h2 = 3144134277,
h3 = 1013904242, h4 = 2773480762;
for (let i = 0, k; i < str.length; i++) {
k = str.charCodeAt(i);
h1 = h2 ^ Math.imul(h1 ^ k, 597399067);
h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);
h3 = h4 ^ Math.imul(h3 ^ k, 951274213);
h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);
}
h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);
h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);
h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);
h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);
return [(h1^h2^h3^h4)>>>0, (h2^h1)>>>0, (h3^h1)>>>0, (h4^h1)>>>0];
}
Calling cyrb128 will produce a 128-bit hash value from a string which can be used to seed a PRNG. Here's how you might use it:
// Create cyrb128 state:
var seed = cyrb128("apples");
// Four 32-bit component hashes provide the seed for sfc32.
var rand = sfc32(seed[0], seed[1], seed[2], seed[3]);
// Only one 32-bit component hash is needed for mulberry32.
var rand = mulberry32(seed[0]);
// Obtain sequential random numbers like so:
rand();
rand();
Note: If you want a slightly more robust 128-bit hash, consider MurmurHash3_x86_128, it's more thorough, but intended for use with large arrays.
Alternatively, simply choose some dummy data to pad the seed with, and advance the generator beforehand a few times (12-20 iterations) to mix the initial state thoroughly. This has the benefit of being simpler, and is often used in reference implementations of PRNGs, but it does limit the number of initial states:
var seed = 1337 ^ 0xDEADBEEF; // 32-bit seed with optional XOR value
// Pad seed with Phi, Pi and E.
// https://en.wikipedia.org/wiki/Nothing-up-my-sleeve_number
var rand = sfc32(0x9E3779B9, 0x243F6A88, 0xB7E15162, seed);
for (var i = 0; i < 15; i++) rand();
Note: the output of these PRNG functions produce a positive 32-bit number (0 to 232-1) which is then converted to a floating-point number between 0-1 (0 inclusive, 1 exclusive) equivalent to Math.random(), if you want random numbers of a specific range, read this article on MDN. If you only want the raw bits, simply remove the final division operation.
JavaScript numbers can only represent whole integers up to 53-bit resolution. And when using bitwise operations, this is reduced to 32. Modern PRNGs in other languages often use 64-bit operations, which require shims when porting to JS that can drastically reduce performance. The algorithms here only use 32-bit operations, as it is directly compatible with JS.
Now, onward to the the generators. (I maintain the full list with references and license info here)
sfc32 (Simple Fast Counter)
sfc32 is part of the PractRand random number testing suite (which it passes of course). sfc32 has a 128-bit state and is very fast in JS.
function sfc32(a, b, c, d) {
return function() {
a >>>= 0; b >>>= 0; c >>>= 0; d >>>= 0;
var t = (a + b) | 0;
a = b ^ b >>> 9;
b = c + (c << 3) | 0;
c = (c << 21 | c >>> 11);
d = d + 1 | 0;
t = t + d | 0;
c = c + t | 0;
return (t >>> 0) / 4294967296;
}
}
You may wonder what the | 0 and >>>= 0 are for. These are essentially 32-bit integer casts, used for performance optimizations. Number in JS are basically floats, but during bitwise operations, they switch into a 32-bit integer mode. This mode is processed faster by JS interpreters, but any multiplication or addition will cause it to switch back to a float, resulting in a performance hit.
Mulberry32
Mulberry32 is a simple generator with a 32-bit state, but is extremely fast and has good quality randomness (author states it passes all tests of gjrand testing suite and has a full 232 period, but I haven't verified).
function mulberry32(a) {
return function() {
var t = a += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
}
I would recommend this if you just need a simple but decent PRNG and don't need billions of random numbers (see Birthday problem).
xoshiro128**
As of May 2018, xoshiro128** is the new member of the Xorshift family, by Vigna & Blackman (professor Vigna was also responsible for the Xorshift128+ algorithm powering most Math.random implementations under the hood). It is the fastest generator that offers a 128-bit state.
function xoshiro128ss(a, b, c, d) {
return function() {
var t = b << 9, r = a * 5; r = (r << 7 | r >>> 25) * 9;
c ^= a; d ^= b;
b ^= c; a ^= d; c ^= t;
d = d << 11 | d >>> 21;
return (r >>> 0) / 4294967296;
}
}
The authors claim it passes randomness tests well (albeit with caveats). Other researchers have pointed out that it fails some tests in TestU01 (particularly LinearComp and BinaryRank). In practice, it should not cause issues when floats are used (such as in these implementations), but may cause issues if relying on the raw lowest order bit.
JSF (Jenkins' Small Fast)
This is JSF or 'smallprng' by Bob Jenkins (2007), who also made ISAAC and SpookyHash. It passes PractRand tests and should be quite fast, although not as fast as sfc32.
function jsf32(a, b, c, d) {
return function() {
a |= 0; b |= 0; c |= 0; d |= 0;
var t = a - (b << 27 | b >>> 5) | 0;
a = b ^ (c << 17 | c >>> 15);
b = c + d | 0;
c = d + t | 0;
d = a + t | 0;
return (d >>> 0) / 4294967296;
}
}
No, it is not possible to seed Math.random(), but it's fairly easy to write your own generator, or better yet, use an existing one.
Check out: this related question.
Also, see David Bau's blog for more information on seeding.
NOTE: Despite (or rather, because of) succinctness and apparent elegance, this algorithm is by no means a high-quality one in terms of randomness. Look for e.g. those listed in this answer for better results.
(Originally adapted from a clever idea presented in a comment to another answer.)
var seed = 1;
function random() {
var x = Math.sin(seed++) * 10000;
return x - Math.floor(x);
}
You can set seed to be any number, just avoid zero (or any multiple of Math.PI).
The elegance of this solution, in my opinion, comes from the lack of any "magic" numbers (besides 10000, which represents about the minimum amount of digits you must throw away to avoid odd patterns - see results with values 10, 100, 1000). Brevity is also nice.
It's a bit slower than Math.random() (by a factor of 2 or 3), but I believe it's about as fast as any other solution written in JavaScript.
No, but here's a simple pseudorandom generator, an implementation of Multiply-with-carry I adapted from Wikipedia (has been removed since):
var m_w = 123456789;
var m_z = 987654321;
var mask = 0xffffffff;
// Takes any integer
function seed(i) {
m_w = (123456789 + i) & mask;
m_z = (987654321 - i) & mask;
}
// Returns number between 0 (inclusive) and 1.0 (exclusive),
// just like Math.random().
function random()
{
m_z = (36969 * (m_z & 65535) + (m_z >> 16)) & mask;
m_w = (18000 * (m_w & 65535) + (m_w >> 16)) & mask;
var result = ((m_z << 16) + (m_w & 65535)) >>> 0;
result /= 4294967296;
return result;
}
Antti Sykäri's algorithm is nice and short. I initially made a variation that replaced JavaScript's Math.random when you call Math.seed(s), but then Jason commented that returning the function would be better:
Math.seed = function(s) {
return function() {
s = Math.sin(s) * 10000; return s - Math.floor(s);
};
};
// usage:
var random1 = Math.seed(42);
var random2 = Math.seed(random1());
Math.random = Math.seed(random2());
This gives you another functionality that JavaScript doesn't have: multiple independent random generators. That is especially important if you want to have multiple repeatable simulations running at the same time.
Please see Pierre L'Ecuyer's work going back to the late 1980s and early 1990s. There are others as well. Creating a (pseudo) random number generator on your own, if you are not an expert, is pretty dangerous, because there is a high likelihood of either the results not being statistically random or in having a small period. Pierre (and others) have put together some good (pseudo) random number generators that are easy to implement. I use one of his LFSR generators.
https://www.iro.umontreal.ca/~lecuyer/myftp/papers/handstat.pdf
Combining some of the previous answers, this is the seedable random function you are looking for:
Math.seed = function(s) {
var mask = 0xffffffff;
var m_w = (123456789 + s) & mask;
var m_z = (987654321 - s) & mask;
return function() {
m_z = (36969 * (m_z & 65535) + (m_z >>> 16)) & mask;
m_w = (18000 * (m_w & 65535) + (m_w >>> 16)) & mask;
var result = ((m_z << 16) + (m_w & 65535)) >>> 0;
result /= 4294967296;
return result;
}
}
var myRandomFunction = Math.seed(1234);
var randomNumber = myRandomFunction();
It's not possible to seed the builtin Math.random function, but it is possible to implement a high quality RNG in Javascript with very little code.
Javascript numbers are 64-bit floating point precision, which can represent all positive integers less than 2^53. This puts a hard limit to our arithmetic, but within these limits you can still pick parameters for a high quality Lehmer / LCG random number generator.
function RNG(seed) {
var m = 2**35 - 31
var a = 185852
var s = seed % m
return function () {
return (s = s * a % m) / m
}
}
Math.random = RNG(Date.now())
If you want even higher quality random numbers, at the cost of being ~10 times slower, you can use BigInt for the arithmetic and pick parameters where m is just able to fit in a double.
function RNG(seed) {
var m_as_number = 2**53 - 111
var m = 2n**53n - 111n
var a = 5667072534355537n
var s = BigInt(seed) % m
return function () {
return Number(s = s * a % m) / m_as_number
}
}
See this paper by Pierre l'Ecuyer for the parameters used in the above implementations:
https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
And whatever you do, avoid all the other answers here that use Math.sin!
To write your own pseudo random generator is quite simple.
The suggestion of Dave Scotese is useful but, as pointed out by others, it is not quite uniformly distributed.
However, it is not because of the integer arguments of sin. It's simply because of the range of sin, which happens to be a one dimensional projection of a circle. If you would take the angle of the circle instead it would be uniform.
So instead of sin(x) use arg(exp(i * x)) / (2 * PI).
If you don't like the linear order, mix it a bit up with xor. The actual factor doesn't matter that much either.
To generate n pseudo random numbers one could use the code:
function psora(k, n) {
var r = Math.PI * (k ^ n)
return r - Math.floor(r)
}
n = 42; for(k = 0; k < n; k++) console.log(psora(k, n))
Please also note that you cannot use pseudo random sequences when real entropy is needed.
Many people who need a seedable random-number generator in Javascript these days are using David Bau's seedrandom module.
Math.random no, but the ran library solves this. It has almost all distributions you can imagine and supports seeded random number generation. Example:
ran.core.seed(0)
myDist = new ran.Dist.Uniform(0, 1)
samples = myDist.sample(1000)
Here's the adopted version of Jenkins hash, borrowed from here
export function createDeterministicRandom(): () => number {
let seed = 0x2F6E2B1;
return function() {
// Robert Jenkins’ 32 bit integer hash function
seed = ((seed + 0x7ED55D16) + (seed << 12)) & 0xFFFFFFFF;
seed = ((seed ^ 0xC761C23C) ^ (seed >>> 19)) & 0xFFFFFFFF;
seed = ((seed + 0x165667B1) + (seed << 5)) & 0xFFFFFFFF;
seed = ((seed + 0xD3A2646C) ^ (seed << 9)) & 0xFFFFFFFF;
seed = ((seed + 0xFD7046C5) + (seed << 3)) & 0xFFFFFFFF;
seed = ((seed ^ 0xB55A4F09) ^ (seed >>> 16)) & 0xFFFFFFFF;
return (seed & 0xFFFFFFF) / 0x10000000;
};
}
You can use it like this:
const deterministicRandom = createDeterministicRandom()
deterministicRandom()
// => 0.9872818551957607
deterministicRandom()
// => 0.34880331158638
No, like they said it is not possible to seed Math.random()
but you can install external package which make provision for that. i used these package which can be install using these command
npm i random-seed
the example is gotten from the package documentation.
var seed = 'Hello World',
rand1 = require('random-seed').create(seed),
rand2 = require('random-seed').create(seed);
console.log(rand1(100), rand2(100));
follow the link for documentation https://www.npmjs.com/package/random-seed
SIN(id + seed) is a very interesting replacement for RANDOM functions that cannot be seeded like SQLite:
https://stackoverflow.com/a/75089040/7776828
Most of the answers here produce biased results. So here's a tested function based on seedrandom library from github:
!function(f,a,c){var s,l=256,p="random",d=c.pow(l,6),g=c.pow(2,52),y=2*g,h=l-1;function n(n,t,r){function e(){for(var n=u.g(6),t=d,r=0;n<g;)n=(n+r)*l,t*=l,r=u.g(1);for(;y<=n;)n/=2,t/=2,r>>>=1;return(n+r)/t}var o=[],i=j(function n(t,r){var e,o=[],i=typeof t;if(r&&"object"==i)for(e in t)try{o.push(n(t[e],r-1))}catch(n){}return o.length?o:"string"==i?t:t+"\0"}((t=1==t?{entropy:!0}:t||{}).entropy?[n,S(a)]:null==n?function(){try{var n;return s&&(n=s.randomBytes)?n=n(l):(n=new Uint8Array(l),(f.crypto||f.msCrypto).getRandomValues(n)),S(n)}catch(n){var t=f.navigator,r=t&&t.plugins;return[+new Date,f,r,f.screen,S(a)]}}():n,3),o),u=new m(o);return e.int32=function(){return 0|u.g(4)},e.quick=function(){return u.g(4)/4294967296},e.double=e,j(S(u.S),a),(t.pass||r||function(n,t,r,e){return e&&(e.S&&v(e,u),n.state=function(){return v(u,{})}),r?(c[p]=n,t):n})(e,i,"global"in t?t.global:this==c,t.state)}function m(n){var t,r=n.length,u=this,e=0,o=u.i=u.j=0,i=u.S=[];for(r||(n=[r++]);e<l;)i[e]=e++;for(e=0;e<l;e++)i[e]=i[o=h&o+n[e%r]+(t=i[e])],i[o]=t;(u.g=function(n){for(var t,r=0,e=u.i,o=u.j,i=u.S;n--;)t=i[e=h&e+1],r=r*l+i[h&(i[e]=i[o=h&o+t])+(i[o]=t)];return u.i=e,u.j=o,r})(l)}function v(n,t){return t.i=n.i,t.j=n.j,t.S=n.S.slice(),t}function j(n,t){for(var r,e=n+"",o=0;o<e.length;)t[h&o]=h&(r^=19*t[h&o])+e.charCodeAt(o++);return S(t)}function S(n){return String.fromCharCode.apply(0,n)}if(j(c.random(),a),"object"==typeof module&&module.exports){module.exports=n;try{s=require("crypto")}catch(n){}}else"function"==typeof define&&define.amd?define(function(){return n}):c["seed"+p]=n}("undefined"!=typeof self?self:this,[],Math);
function randIntWithSeed(seed, max=1) {
/* returns a random number between [0,max] including zero and max
seed can be either string or integer */
return Math.round(new Math.seedrandom('seed' + seed)()) * max
}
test for true randomness of this code: https://es6console.com/kkjkgur2/
There are plenty of good answers here but I had a similar issue with the additional requirement that I would like portability between Java's random number generator and whatever I ended up using in JavaScript.
I found the java-random package
These two pieces of code had identical output assuming the seed is the same:
Java:
Random randomGenerator = new Random(seed);
int randomInt;
for (int i=0; i<10; i++) {
randomInt = randomGenerator.nextInt(50);
System.out.println(randomInt);
}
JavaScript:
let Random = require('java-random');
let rng = new Random(seed);
for (let i=0; i<10; i++) {
let val = rng.nextInt(50);
console.log(val);
}
I have written a function that returns a seeded random number, it uses Math.sin to have a long random number and uses the seed to pick numbers from that.
Use :
seedRandom("k9]:2#", 15)
it will return your seeded number
the first parameter is any string value ; your seed.
the second parameter is how many digits will return.
function seedRandom(inputSeed, lengthOfNumber){
var output = "";
var seed = inputSeed.toString();
var newSeed = 0;
var characterArray = ['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','y','x','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','U','R','S','T','U','V','W','X','Y','Z','!','#','#','$','%','^','&','*','(',')',' ','[','{',']','}','|',';',':',"'",',','<','.','>','/','?','`','~','-','_','=','+'];
var longNum = "";
var counter = 0;
var accumulator = 0;
for(var i = 0; i < seed.length; i++){
var a = seed.length - (i+1);
for(var x = 0; x < characterArray.length; x++){
var tempX = x.toString();
var lastDigit = tempX.charAt(tempX.length-1);
var xOutput = parseInt(lastDigit);
addToSeed(characterArray[x], xOutput, a, i);
}
}
function addToSeed(character, value, a, i){
if(seed.charAt(i) === character){newSeed = newSeed + value * Math.pow(10, a)}
}
newSeed = newSeed.toString();
var copy = newSeed;
for(var i=0; i<lengthOfNumber*9; i++){
newSeed = newSeed + copy;
var x = Math.sin(20982+(i)) * 10000;
var y = Math.floor((x - Math.floor(x))*10);
longNum = longNum + y.toString()
}
for(var i=0; i<lengthOfNumber; i++){
output = output + longNum.charAt(accumulator);
counter++;
accumulator = accumulator + parseInt(newSeed.charAt(counter));
}
return(output)
}
A simple approach for a fixed seed:
function fixedrandom(p){
const seed = 43758.5453123;
return (Math.abs(Math.sin(p)) * seed)%1;
}
In PHP, there is function srand(seed) which generate fixed random value for particular seed.
But, in JS, there is no such inbuilt function.
However, we can write simple and short function.
Step 1: Choose some Seed (Fix Number).
var seed = 100;
Number should be Positive Integer and greater than 1, further explanation in Step 2.
Step 2: Perform Math.sin() function on Seed, it will give sin value of that number. Store this value in variable x.
var x;
x = Math.sin(seed); // Will Return Fractional Value between -1 & 1 (ex. 0.4059..)
sin() method returns a Fractional value between -1 and 1.And we don't need Negative value, therefore, in first step choose number greater than 1.
Step 3: Returned Value is a Fractional value between -1 and 1. So mulitply this value with 10 for making it more than 1.
x = x * 10; // 10 for Single Digit Number
Step 4: Multiply the value with 10 for additional digits
x = x * 10; // Will Give value between 10 and 99 OR
x = x * 100; // Will Give value between 100 and 999
Multiply as per requirement of digits.
The result will be in decimal.
Step 5: Remove value after Decimal Point by Math's Round (Math.round()) Method.
x = Math.round(x); // This will give Integer Value.
Step 6: Turn Negative Values into Positive (if any) by Math.abs method
x = Math.abs(x); // Convert Negative Values into Positive(if any)
Explanation End.Final Code
var seed = 111; // Any Number greater than 1
var digit = 10 // 1 => single digit, 10 => 2 Digits, 100 => 3 Digits and so. (Multiple of 10)
var x; // Initialize the Value to store the result
x = Math.sin(seed); // Perform Mathematical Sin Method on Seed.
x = x * 10; // Convert that number into integer
x = x * digit; // Number of Digits to be included
x = Math.round(x); // Remove Decimals
x = Math.abs(x); // Convert Negative Number into Positive
Clean and Optimized Functional Code
function random_seed(seed, digit = 1) {
var x = Math.abs(Math.round(Math.sin(seed++) * 10 * digit));
return x;
}
Then Call this function using
random_seed(any_number, number_of_digits)any_number is must and should be greater than 1.number_of_digits is optional parameter and if nothing passed, 1 Digit will return.
random_seed(555); // 1 Digit
random_seed(234, 1); // 1 Digit
random_seed(7895656, 1000); // 4 Digit
For a number between 0 and 100.
Number.parseInt(Math.floor(Math.random() * 100))
How do I create GUIDs (globally-unique identifiers) in JavaScript? The GUID / UUID should be at least 32 characters and should stay in the ASCII range to avoid trouble when passing them around.
I'm not sure what routines are available on all browsers, how "random" and seeded the built-in random number generator is, etc.
[Edited 2021-10-16 to reflect latest best-practices for producing RFC4122-compliant UUIDs]
Most readers here will want to use the uuid module. It is well-tested and supported.
The crypto.randomUUID() function is an emerging standard that is supported in Node.js and an increasing number of browsers. However because new browser APIs are restricted to secure contexts this method is only available to pages served locally (localhost or 127.0.0.1) or over HTTPS. If you're interested in seeing this restriction lifted for crypto.randomUUID() you can follow this GitHub issue.
If neither of those work for you, there is this method (based on the original answer to this question):
function uuidv4() {
return ([1e7]+-1e3+-4e3+-8e3+-1e11).replace(/[018]/g, c =>
(c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16)
);
}
console.log(uuidv4());
Note: The use of any UUID generator that relies on Math.random() is strongly discouraged (including snippets featured in previous versions of this answer) for reasons best explained here. TL;DR: solutions based on Math.random() do not provide good uniqueness guarantees.
UUIDs (Universally Unique IDentifier), also known as GUIDs (Globally Unique IDentifier), according to RFC 4122, are identifiers designed to provide certain uniqueness guarantees.
While it is possible to implement RFC-compliant UUIDs in a few lines of JavaScript code (e.g., see #broofa's answer, below) there are several common pitfalls:
Invalid id format (UUIDs must be of the form "xxxxxxxx-xxxx-Mxxx-Nxxx-xxxxxxxxxxxx", where x is one of [0-9, a-f] M is one of [1-5], and N is [8, 9, a, or b]
Use of a low-quality source of randomness (such as Math.random)
Thus, developers writing code for production environments are encouraged to use a rigorous, well-maintained implementation such as the uuid module.
I really like how clean Broofa's answer is, but it's unfortunate that poor implementations of Math.random leave the chance for collision.
Here's a similar RFC4122 version 4 compliant solution that solves that issue by offsetting the first 13 hex numbers by a hex portion of the timestamp, and once depleted offsets by a hex portion of the microseconds since pageload. That way, even if Math.random is on the same seed, both clients would have to generate the UUID the exact same number of microseconds since pageload (if high-perfomance time is supported) AND at the exact same millisecond (or 10,000+ years later) to get the same UUID:
function generateUUID() { // Public Domain/MIT
var d = new Date().getTime();//Timestamp
var d2 = ((typeof performance !== 'undefined') && performance.now && (performance.now()*1000)) || 0;//Time in microseconds since page-load or 0 if unsupported
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random() * 16;//random number between 0 and 16
if(d > 0){//Use timestamp until depleted
r = (d + r)%16 | 0;
d = Math.floor(d/16);
} else {//Use microseconds since page-load if supported
r = (d2 + r)%16 | 0;
d2 = Math.floor(d2/16);
}
return (c === 'x' ? r : (r & 0x3 | 0x8)).toString(16);
});
}
var onClick = function(){
document.getElementById('uuid').textContent = generateUUID();
}
onClick();
#uuid { font-family: monospace; font-size: 1.5em; }
<p id="uuid"></p>
<button id="generateUUID" onclick="onClick();">Generate UUID</button>
Here's a fiddle to test.
Modernized snippet for ES6
const generateUUID = () => {
let
d = new Date().getTime(),
d2 = ((typeof performance !== 'undefined') && performance.now && (performance.now() * 1000)) || 0;
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
let r = Math.random() * 16;
if (d > 0) {
r = (d + r) % 16 | 0;
d = Math.floor(d / 16);
} else {
r = (d2 + r) % 16 | 0;
d2 = Math.floor(d2 / 16);
}
return (c == 'x' ? r : (r & 0x7 | 0x8)).toString(16);
});
};
const onClick = (e) => document.getElementById('uuid').textContent = generateUUID();
document.getElementById('generateUUID').addEventListener('click', onClick);
onClick();
#uuid { font-family: monospace; font-size: 1.5em; }
<p id="uuid"></p>
<button id="generateUUID">Generate UUID</button>
broofa's answer is pretty slick, indeed - impressively clever, really... RFC4122 compliant, somewhat readable, and compact. Awesome!
But if you're looking at that regular expression, those many replace() callbacks, toString()'s and Math.random() function calls (where he's only using four bits of the result and wasting the rest), you may start to wonder about performance. Indeed, joelpt even decided to toss out an RFC for generic GUID speed with generateQuickGUID.
But, can we get speed and RFC compliance? I say, YES! Can we maintain readability? Well... Not really, but it's easy if you follow along.
But first, my results, compared to broofa, guid (the accepted answer), and the non-rfc-compliant generateQuickGuid:
Desktop Android
broofa: 1617ms 12869ms
e1: 636ms 5778ms
e2: 606ms 4754ms
e3: 364ms 3003ms
e4: 329ms 2015ms
e5: 147ms 1156ms
e6: 146ms 1035ms
e7: 105ms 726ms
guid: 962ms 10762ms
generateQuickGuid: 292ms 2961ms
- Note: 500k iterations, results will vary by browser/CPU.
So by my 6th iteration of optimizations, I beat the most popular answer by over 12 times, the accepted answer by over 9 times, and the fast-non-compliant answer by 2-3 times. And I'm still RFC 4122 compliant.
Interested in how? I've put the full source on http://jsfiddle.net/jcward/7hyaC/3/ and on https://jsben.ch/xczxS
For an explanation, let's start with broofa's code:
function broofa() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
}
console.log(broofa())
So it replaces x with any random hexadecimal digit, y with random data (except forcing the top two bits to 10 per the RFC spec), and the regex doesn't match the - or 4 characters, so he doesn't have to deal with them. Very, very slick.
The first thing to know is that function calls are expensive, as are regular expressions (though he only uses 1, it has 32 callbacks, one for each match, and in each of the 32 callbacks it calls Math.random() and v.toString(16)).
The first step toward performance is to eliminate the RegEx and its callback functions and use a simple loop instead. This means we have to deal with the - and 4 characters whereas broofa did not. Also, note that we can use String Array indexing to keep his slick String template architecture:
function e1() {
var u='',i=0;
while(i++<36) {
var c='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'[i-1],r=Math.random()*16|0,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:v.toString(16)
}
return u;
}
console.log(e1())
Basically, the same inner logic, except we check for - or 4, and using a while loop (instead of replace() callbacks) gets us an almost 3X improvement!
The next step is a small one on the desktop but makes a decent difference on mobile. Let's make fewer Math.random() calls and utilize all those random bits instead of throwing 87% of them away with a random buffer that gets shifted out each iteration. Let's also move that template definition out of the loop, just in case it helps:
function e2() {
var u='',m='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx',i=0,rb=Math.random()*0xffffffff|0;
while(i++<36) {
var c=m[i-1],r=rb&0xf,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:v.toString(16);rb=i%8==0?Math.random()*0xffffffff|0:rb>>4
}
return u
}
console.log(e2())
This saves us 10-30% depending on platform. Not bad. But the next big step gets rid of the toString function calls altogether with an optimization classic - the look-up table. A simple 16-element lookup table will perform the job of toString(16) in much less time:
function e3() {
var h='0123456789abcdef';
var k='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx';
/* same as e4() below */
}
function e4() {
var h=['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'];
var k=['x','x','x','x','x','x','x','x','-','x','x','x','x','-','4','x','x','x','-','y','x','x','x','-','x','x','x','x','x','x','x','x','x','x','x','x'];
var u='',i=0,rb=Math.random()*0xffffffff|0;
while(i++<36) {
var c=k[i-1],r=rb&0xf,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:h[v];rb=i%8==0?Math.random()*0xffffffff|0:rb>>4
}
return u
}
console.log(e4())
The next optimization is another classic. Since we're only handling four bits of output in each loop iteration, let's cut the number of loops in half and process eight bits in each iteration. This is tricky since we still have to handle the RFC compliant bit positions, but it's not too hard. We then have to make a larger lookup table (16x16, or 256) to store 0x00 - 0xFF, and we build it only once, outside the e5() function.
var lut = []; for (var i=0; i<256; i++) { lut[i] = (i<16?'0':'')+(i).toString(16); }
function e5() {
var k=['x','x','x','x','-','x','x','-','4','x','-','y','x','-','x','x','x','x','x','x'];
var u='',i=0,rb=Math.random()*0xffffffff|0;
while(i++<20) {
var c=k[i-1],r=rb&0xff,v=c=='x'?r:(c=='y'?(r&0x3f|0x80):(r&0xf|0x40));
u+=(c=='-')?c:lut[v];rb=i%4==0?Math.random()*0xffffffff|0:rb>>8
}
return u
}
console.log(e5())
I tried an e6() that processes 16-bits at a time, still using the 256-element LUT, and it showed the diminishing returns of optimization. Though it had fewer iterations, the inner logic was complicated by the increased processing, and it performed the same on desktop, and only ~10% faster on mobile.
The final optimization technique to apply - unroll the loop. Since we're looping a fixed number of times, we can technically write this all out by hand. I tried this once with a single random variable, r, that I kept reassigning, and performance tanked. But with four variables assigned random data up front, then using the lookup table, and applying the proper RFC bits, this version smokes them all:
var lut = []; for (var i=0; i<256; i++) { lut[i] = (i<16?'0':'')+(i).toString(16); }
function e7()
{
var d0 = Math.random()*0xffffffff|0;
var d1 = Math.random()*0xffffffff|0;
var d2 = Math.random()*0xffffffff|0;
var d3 = Math.random()*0xffffffff|0;
return lut[d0&0xff]+lut[d0>>8&0xff]+lut[d0>>16&0xff]+lut[d0>>24&0xff]+'-'+
lut[d1&0xff]+lut[d1>>8&0xff]+'-'+lut[d1>>16&0x0f|0x40]+lut[d1>>24&0xff]+'-'+
lut[d2&0x3f|0x80]+lut[d2>>8&0xff]+'-'+lut[d2>>16&0xff]+lut[d2>>24&0xff]+
lut[d3&0xff]+lut[d3>>8&0xff]+lut[d3>>16&0xff]+lut[d3>>24&0xff];
}
console.log(e7())
Modualized: http://jcward.com/UUID.js - UUID.generate()
The funny thing is, generating 16 bytes of random data is the easy part. The whole trick is expressing it in string format with RFC compliance, and it's most tightly accomplished with 16 bytes of random data, an unrolled loop and lookup table.
I hope my logic is correct -- it's very easy to make a mistake in this kind of tedious bit work. But the outputs look good to me. I hope you enjoyed this mad ride through code optimization!
Be advised: my primary goal was to show and teach potential optimization strategies. Other answers cover important topics such as collisions and truly random numbers, which are important for generating good UUIDs.
Use:
let uniqueId = Date.now().toString(36) + Math.random().toString(36).substring(2);
document.getElementById("unique").innerHTML =
Math.random().toString(36).substring(2) + (new Date()).getTime().toString(36);
<div id="unique">
</div>
If IDs are generated more than 1 millisecond apart, they are 100% unique.
If two IDs are generated at shorter intervals, and assuming that the random method is truly random, this would generate IDs that are 99.99999999999999% likely to be globally unique (collision in 1 of 10^15).
You can increase this number by adding more digits, but to generate 100% unique IDs you will need to use a global counter.
If you need RFC compatibility, this formatting will pass as a valid version 4 GUID:
let u = Date.now().toString(16) + Math.random().toString(16) + '0'.repeat(16);
let guid = [u.substr(0,8), u.substr(8,4), '4000-8' + u.substr(13,3), u.substr(16,12)].join('-');
let u = Date.now().toString(16)+Math.random().toString(16)+'0'.repeat(16);
let guid = [u.substr(0,8), u.substr(8,4), '4000-8' + u.substr(13,3), u.substr(16,12)].join('-');
document.getElementById("unique").innerHTML = guid;
<div id="unique">
</div>
The above code follow the intention, but not the letter of the RFC. Among other discrepancies it's a few random digits short. (Add more random digits if you need it) The upside is that this is really fast :)
You can test validity of your GUID here
Here's some code based on RFC 4122, section 4.4 (Algorithms for Creating a UUID from Truly Random or Pseudo-Random Number).
function createUUID() {
// http://www.ietf.org/rfc/rfc4122.txt
var s = [];
var hexDigits = "0123456789abcdef";
for (var i = 0; i < 36; i++) {
s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1);
}
s[14] = "4"; // bits 12-15 of the time_hi_and_version field to 0010
s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1); // bits 6-7 of the clock_seq_hi_and_reserved to 01
s[8] = s[13] = s[18] = s[23] = "-";
var uuid = s.join("");
return uuid;
}
This is the fastest GUID-like string generator method in the format XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX. It does not generate a standard-compliant GUID.
Ten million executions of this implementation take just 32.5 seconds, which is the fastest I've ever seen in a browser (the only solution without loops/iterations).
The function is as simple as:
/**
* Generates a GUID string.
* #returns {string} The generated GUID.
* #example af8a8416-6e18-a307-bd9c-f2c947bbb3aa
* #author Slavik Meltser.
* #link http://slavik.meltser.info/?p=142
*/
function guid() {
function _p8(s) {
var p = (Math.random().toString(16)+"000000000").substr(2,8);
return s ? "-" + p.substr(0,4) + "-" + p.substr(4,4) : p ;
}
return _p8() + _p8(true) + _p8(true) + _p8();
}
To test the performance, you can run this code:
console.time('t');
for (var i = 0; i < 10000000; i++) {
guid();
};
console.timeEnd('t');
I'm sure most of you will understand what I did there, but maybe there is at least one person that will need an explanation:
The algorithm:
The Math.random() function returns a decimal number between 0 and 1 with 16 digits after the decimal fraction point (for
example 0.4363923368509859).
Then we take this number and convert
it to a string with base 16 (from the example above we'll get
0.6fb7687f).
Math.random().toString(16).
Then we cut off the 0. prefix (0.6fb7687f =>
6fb7687f) and get a string with eight hexadecimal
characters long.
(Math.random().toString(16).substr(2,8).
Sometimes the Math.random() function will return
shorter number (for example 0.4363), due to zeros at the end (from the example above, actually the number is 0.4363000000000000). That's why I'm appending to this string "000000000" (a string with nine zeros) and then cutting it off with substr() function to make it nine characters exactly (filling zeros to the right).
The reason for adding exactly nine zeros is because of the worse case scenario, which is when the Math.random() function will return exactly 0 or 1 (probability of 1/10^16 for each one of them). That's why we needed to add nine zeros to it ("0"+"000000000" or "1"+"000000000"), and then cutting it off from the second index (third character) with a length of eight characters. For the rest of the cases, the addition of zeros will not harm the result because it is cutting it off anyway.
Math.random().toString(16)+"000000000").substr(2,8).
The assembly:
The GUID is in the following format XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX.
I divided the GUID into four pieces, each piece divided into two types (or formats): XXXXXXXX and -XXXX-XXXX.
Now I'm building the GUID using these two types to assemble the GUID with call four pieces, as follows: XXXXXXXX -XXXX-XXXX -XXXX-XXXX XXXXXXXX.
To differ between these two types, I added a flag parameter to a pair creator function _p8(s), the s parameter tells the function whether to add dashes or not.
Eventually we build the GUID with the following chaining: _p8() + _p8(true) + _p8(true) + _p8(), and return it.
Link to this post on my blog
Enjoy! :-)
Here is a totally non-compliant but very performant implementation to generate an ASCII-safe GUID-like unique identifier.
function generateQuickGuid() {
return Math.random().toString(36).substring(2, 15) +
Math.random().toString(36).substring(2, 15);
}
Generates 26 [a-z0-9] characters, yielding a UID that is both shorter and more unique than RFC compliant GUIDs. Dashes can be trivially added if human-readability matters.
Here are usage examples and timings for this function and several of this question's other answers. The timing was performed under Chrome m25, 10 million iterations each.
>>> generateQuickGuid()
"nvcjf1hs7tf8yyk4lmlijqkuo9"
"yq6gipxqta4kui8z05tgh9qeel"
"36dh5sec7zdj90sk2rx7pjswi2"
runtime: 32.5s
>>> GUID() // John Millikin
"7a342ca2-e79f-528e-6302-8f901b0b6888"
runtime: 57.8s
>>> regexGuid() // broofa
"396e0c46-09e4-4b19-97db-bd423774a4b3"
runtime: 91.2s
>>> createUUID() // Kevin Hakanson
"403aa1ab-9f70-44ec-bc08-5d5ac56bd8a5"
runtime: 65.9s
>>> UUIDv4() // Jed Schmidt
"f4d7d31f-fa83-431a-b30c-3e6cc37cc6ee"
runtime: 282.4s
>>> Math.uuid() // broofa
"5BD52F55-E68F-40FC-93C2-90EE069CE545"
runtime: 225.8s
>>> Math.uuidFast() // broofa
"6CB97A68-23A2-473E-B75B-11263781BBE6"
runtime: 92.0s
>>> Math.uuidCompact() // broofa
"3d7b7a06-0a67-4b67-825c-e5c43ff8c1e8"
runtime: 229.0s
>>> bitwiseGUID() // jablko
"baeaa2f-7587-4ff1-af23-eeab3e92"
runtime: 79.6s
>>>> betterWayGUID() // Andrea Turri
"383585b0-9753-498d-99c3-416582e9662c"
runtime: 60.0s
>>>> UUID() // John Fowler
"855f997b-4369-4cdb-b7c9-7142ceaf39e8"
runtime: 62.2s
Here is the timing code.
var r;
console.time('t');
for (var i = 0; i < 10000000; i++) {
r = FuncToTest();
};
console.timeEnd('t');
From sagi shkedy's technical blog:
function generateGuid() {
var result, i, j;
result = '';
for(j=0; j<32; j++) {
if( j == 8 || j == 12 || j == 16 || j == 20)
result = result + '-';
i = Math.floor(Math.random()*16).toString(16).toUpperCase();
result = result + i;
}
return result;
}
There are other methods that involve using an ActiveX control, but stay away from these!
I thought it was worth pointing out that no GUID generator can guarantee unique keys (check the Wikipedia article). There is always a chance of collisions. A GUID simply offers a large enough universe of keys to reduce the change of collisions to almost nil.
Here is a combination of the top voted answer, with a workaround for Chrome's collisions:
generateGUID = (typeof(window.crypto) != 'undefined' &&
typeof(window.crypto.getRandomValues) != 'undefined') ?
function() {
// If we have a cryptographically secure PRNG, use that
// https://stackoverflow.com/questions/6906916/collisions-when-generating-uuids-in-javascript
var buf = new Uint16Array(8);
window.crypto.getRandomValues(buf);
var S4 = function(num) {
var ret = num.toString(16);
while(ret.length < 4){
ret = "0"+ret;
}
return ret;
};
return (S4(buf[0])+S4(buf[1])+"-"+S4(buf[2])+"-"+S4(buf[3])+"-"+S4(buf[4])+"-"+S4(buf[5])+S4(buf[6])+S4(buf[7]));
}
:
function() {
// Otherwise, just use Math.random
// https://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#2117523
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
};
It is on jsbin if you want to test it.
Here's a solution dated Oct. 9, 2011 from a comment by user jed at https://gist.github.com/982883:
UUIDv4 = function b(a){return a?(a^Math.random()*16>>a/4).toString(16):([1e7]+-1e3+-4e3+-8e3+-1e11).replace(/[018]/g,b)}
This accomplishes the same goal as the current highest-rated answer, but in 50+ fewer bytes by exploiting coercion, recursion, and exponential notation. For those curious how it works, here's the annotated form of an older version of the function:
UUIDv4 =
function b(
a // placeholder
){
return a // if the placeholder was passed, return
? ( // a random number from 0 to 15
a ^ // unless b is 8,
Math.random() // in which case
* 16 // a random number from
>> a/4 // 8 to 11
).toString(16) // in hexadecimal
: ( // or otherwise a concatenated string:
[1e7] + // 10000000 +
-1e3 + // -1000 +
-4e3 + // -4000 +
-8e3 + // -80000000 +
-1e11 // -100000000000,
).replace( // replacing
/[018]/g, // zeroes, ones, and eights with
b // random hex digits
)
}
You can use node-uuid. It provides simple, fast generation of RFC4122 UUIDS.
Features:
Generate RFC4122 version 1 or version 4 UUIDs
Runs in Node.js and browsers.
Cryptographically strong random # generation on supporting platforms.
Small footprint (Want something smaller? Check this out!)
Install Using NPM:
npm install uuid
Or using uuid via a browser:
Download Raw File (uuid v1): https://raw.githubusercontent.com/kelektiv/node-uuid/master/v1.js
Download Raw File (uuid v4): https://raw.githubusercontent.com/kelektiv/node-uuid/master/v4.js
Want even smaller? Check this out: https://gist.github.com/jed/982883
Usage:
// Generate a v1 UUID (time-based)
const uuidV1 = require('uuid/v1');
uuidV1(); // -> '6c84fb90-12c4-11e1-840d-7b25c5ee775a'
// Generate a v4 UUID (random)
const uuidV4 = require('uuid/v4');
uuidV4(); // -> '110ec58a-a0f2-4ac4-8393-c866d813b8d1'
// Generate a v5 UUID (namespace)
const uuidV5 = require('uuid/v5');
// ... using predefined DNS namespace (for domain names)
uuidV5('hello.example.com', v5.DNS)); // -> 'fdda765f-fc57-5604-a269-52a7df8164ec'
// ... using predefined URL namespace (for, well, URLs)
uuidV5('http://example.com/hello', v5.URL); // -> '3bbcee75-cecc-5b56-8031-b6641c1ed1f1'
// ... using a custom namespace
const MY_NAMESPACE = '(previously generated unique uuid string)';
uuidV5('hello', MY_NAMESPACE); // -> '90123e1c-7512-523e-bb28-76fab9f2f73d'
ECMAScript 2015 (ES6):
import uuid from 'uuid/v4';
const id = uuid();
var uuid = function() {
var buf = new Uint32Array(4);
window.crypto.getRandomValues(buf);
var idx = -1;
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
idx++;
var r = (buf[idx>>3] >> ((idx%8)*4))&15;
var v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
};
This version is based on Briguy37's answer and some bitwise operators to extract nibble sized windows from the buffer.
It should adhere to the RFC Type 4 (random) schema, since I had problems last time parsing non-compliant UUIDs with Java's UUID.
This creates a version 4 UUID (created from pseudo random numbers):
function uuid()
{
var chars = '0123456789abcdef'.split('');
var uuid = [], rnd = Math.random, r;
uuid[8] = uuid[13] = uuid[18] = uuid[23] = '-';
uuid[14] = '4'; // version 4
for (var i = 0; i < 36; i++)
{
if (!uuid[i])
{
r = 0 | rnd()*16;
uuid[i] = chars[(i == 19) ? (r & 0x3) | 0x8 : r & 0xf];
}
}
return uuid.join('');
}
Here is a sample of the UUIDs generated:
682db637-0f31-4847-9cdf-25ba9613a75c
97d19478-3ab2-4aa1-b8cc-a1c3540f54aa
2eed04c9-2692-456d-a0fd-51012f947136
One line solution using Blobs.
window.URL.createObjectURL(new Blob([])).substring(31);
The value at the end (31) depends on the length of the URL.
EDIT:
A more compact and universal solution, as suggested by rinogo:
URL.createObjectURL(new Blob([])).substr(-36);
Simple JavaScript module as a combination of best answers in this question.
var crypto = window.crypto || window.msCrypto || null; // IE11 fix
var Guid = Guid || (function() {
var EMPTY = '00000000-0000-0000-0000-000000000000';
var _padLeft = function(paddingString, width, replacementChar) {
return paddingString.length >= width ? paddingString : _padLeft(replacementChar + paddingString, width, replacementChar || ' ');
};
var _s4 = function(number) {
var hexadecimalResult = number.toString(16);
return _padLeft(hexadecimalResult, 4, '0');
};
var _cryptoGuid = function() {
var buffer = new window.Uint16Array(8);
crypto.getRandomValues(buffer);
return [_s4(buffer[0]) + _s4(buffer[1]), _s4(buffer[2]), _s4(buffer[3]), _s4(buffer[4]), _s4(buffer[5]) + _s4(buffer[6]) + _s4(buffer[7])].join('-');
};
var _guid = function() {
var currentDateMilliseconds = new Date().getTime();
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(currentChar) {
var randomChar = (currentDateMilliseconds + Math.random() * 16) % 16 | 0;
currentDateMilliseconds = Math.floor(currentDateMilliseconds / 16);
return (currentChar === 'x' ? randomChar : (randomChar & 0x7 | 0x8)).toString(16);
});
};
var create = function() {
var hasCrypto = crypto != 'undefined' && crypto !== null,
hasRandomValues = typeof(window.crypto.getRandomValues) != 'undefined';
return (hasCrypto && hasRandomValues) ? _cryptoGuid() : _guid();
};
return {
newGuid: create,
empty: EMPTY
};
})();
// DEMO: Create and show GUID
console.log('1. New Guid: ' + Guid.newGuid());
// DEMO: Show empty GUID
console.log('2. Empty Guid: ' + Guid.empty);
Usage:
Guid.newGuid()
"c6c2d12f-d76b-5739-e551-07e6de5b0807"
Guid.empty
"00000000-0000-0000-0000-000000000000"
The version below is an adaptation of broofa's answer, but updated to include a "true" random function that uses crypto libraries where available, and the Alea() function as a fallback.
Math.log2 = Math.log2 || function(n){ return Math.log(n) / Math.log(2); }
Math.trueRandom = (function() {
var crypt = window.crypto || window.msCrypto;
if (crypt && crypt.getRandomValues) {
// If we have a crypto library, use it
var random = function(min, max) {
var rval = 0;
var range = max - min;
if (range < 2) {
return min;
}
var bits_needed = Math.ceil(Math.log2(range));
if (bits_needed > 53) {
throw new Exception("We cannot generate numbers larger than 53 bits.");
}
var bytes_needed = Math.ceil(bits_needed / 8);
var mask = Math.pow(2, bits_needed) - 1;
// 7776 -> (2^13 = 8192) -1 == 8191 or 0x00001111 11111111
// Create byte array and fill with N random numbers
var byteArray = new Uint8Array(bytes_needed);
crypt.getRandomValues(byteArray);
var p = (bytes_needed - 1) * 8;
for(var i = 0; i < bytes_needed; i++ ) {
rval += byteArray[i] * Math.pow(2, p);
p -= 8;
}
// Use & to apply the mask and reduce the number of recursive lookups
rval = rval & mask;
if (rval >= range) {
// Integer out of acceptable range
return random(min, max);
}
// Return an integer that falls within the range
return min + rval;
}
return function() {
var r = random(0, 1000000000) / 1000000000;
return r;
};
} else {
// From https://web.archive.org/web/20120502223108/http://baagoe.com/en/RandomMusings/javascript/
// Johannes Baagøe <baagoe#baagoe.com>, 2010
function Mash() {
var n = 0xefc8249d;
var mash = function(data) {
data = data.toString();
for (var i = 0; i < data.length; i++) {
n += data.charCodeAt(i);
var h = 0.02519603282416938 * n;
n = h >>> 0;
h -= n;
h *= n;
n = h >>> 0;
h -= n;
n += h * 0x100000000; // 2^32
}
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
};
mash.version = 'Mash 0.9';
return mash;
}
// From http://baagoe.com/en/RandomMusings/javascript/
function Alea() {
return (function(args) {
// Johannes Baagøe <baagoe#baagoe.com>, 2010
var s0 = 0;
var s1 = 0;
var s2 = 0;
var c = 1;
if (args.length == 0) {
args = [+new Date()];
}
var mash = Mash();
s0 = mash(' ');
s1 = mash(' ');
s2 = mash(' ');
for (var i = 0; i < args.length; i++) {
s0 -= mash(args[i]);
if (s0 < 0) {
s0 += 1;
}
s1 -= mash(args[i]);
if (s1 < 0) {
s1 += 1;
}
s2 -= mash(args[i]);
if (s2 < 0) {
s2 += 1;
}
}
mash = null;
var random = function() {
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32
s0 = s1;
s1 = s2;
return s2 = t - (c = t | 0);
};
random.uint32 = function() {
return random() * 0x100000000; // 2^32
};
random.fract53 = function() {
return random() +
(random() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
};
random.version = 'Alea 0.9';
random.args = args;
return random;
}(Array.prototype.slice.call(arguments)));
};
return Alea();
}
}());
Math.guid = function() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.trueRandom() * 16 | 0,
v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
};
JavaScript project on GitHub - https://github.com/LiosK/UUID.js
UUID.js The RFC-compliant UUID generator for JavaScript.
See RFC 4122 http://www.ietf.org/rfc/rfc4122.txt.
Features Generates RFC 4122 compliant UUIDs.
Version 4 UUIDs (UUIDs from random numbers) and version 1 UUIDs
(time-based UUIDs) are available.
UUID object allows a variety of access to the UUID including access to
the UUID fields.
Low timestamp resolution of JavaScript is compensated by random
numbers.
// RFC 4122
//
// A UUID is 128 bits long
//
// String representation is five fields of 4, 2, 2, 2, and 6 bytes.
// Fields represented as lowercase, zero-filled, hexadecimal strings, and
// are separated by dash characters
//
// A version 4 UUID is generated by setting all but six bits to randomly
// chosen values
var uuid = [
Math.random().toString(16).slice(2, 10),
Math.random().toString(16).slice(2, 6),
// Set the four most significant bits (bits 12 through 15) of the
// time_hi_and_version field to the 4-bit version number from Section
// 4.1.3
(Math.random() * .0625 /* 0x.1 */ + .25 /* 0x.4 */).toString(16).slice(2, 6),
// Set the two most significant bits (bits 6 and 7) of the
// clock_seq_hi_and_reserved to zero and one, respectively
(Math.random() * .25 /* 0x.4 */ + .5 /* 0x.8 */).toString(16).slice(2, 6),
Math.random().toString(16).slice(2, 14)].join('-');
Added in: v15.6.0, v14.17.0 there is a built-in crypto.randomUUID() function.
import * as crypto from "crypto";
const uuid = crypto.randomUUID();
In the browser, crypto.randomUUID() is currently supported in Chromium 92+ and Firefox 95+.
For those wanting an RFC 4122 version 4 compliant solution with speed considerations (few calls to Math.random()):
var rand = Math.random;
function UUID() {
var nbr, randStr = "";
do {
randStr += (nbr = rand()).toString(16).substr(3, 6);
} while (randStr.length < 30);
return (
randStr.substr(0, 8) + "-" +
randStr.substr(8, 4) + "-4" +
randStr.substr(12, 3) + "-" +
((nbr*4|0)+8).toString(16) + // [89ab]
randStr.substr(15, 3) + "-" +
randStr.substr(18, 12)
);
}
console.log( UUID() );
The above function should have a decent balance between speed and randomness.
I wanted to understand broofa's answer, so I expanded it and added comments:
var uuid = function () {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(
/[xy]/g,
function (match) {
/*
* Create a random nibble. The two clever bits of this code:
*
* - Bitwise operations will truncate floating point numbers
* - For a bitwise OR of any x, x | 0 = x
*
* So:
*
* Math.random * 16
*
* creates a random floating point number
* between 0 (inclusive) and 16 (exclusive) and
*
* | 0
*
* truncates the floating point number into an integer.
*/
var randomNibble = Math.random() * 16 | 0;
/*
* Resolves the variant field. If the variant field (delineated
* as y in the initial string) is matched, the nibble must
* match the mask (where x is a do-not-care bit):
*
* 10xx
*
* This is achieved by performing the following operations in
* sequence (where x is an intermediate result):
*
* - x & 0x3, which is equivalent to x % 3
* - x | 0x8, which is equivalent to x + 8
*
* This results in a nibble between 8 inclusive and 11 exclusive,
* (or 1000 and 1011 in binary), all of which satisfy the variant
* field mask above.
*/
var nibble = (match == 'y') ?
(randomNibble & 0x3 | 0x8) :
randomNibble;
/*
* Ensure the nibble integer is encoded as base 16 (hexadecimal).
*/
return nibble.toString(16);
}
);
};
ES6 sample
const guid=()=> {
const s4=()=> Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1);
return `${s4() + s4()}-${s4()}-${s4()}-${s4()}-${s4() + s4() + s4()}`;
}
I adjusted my own UUID/GUID generator with some extras here.
I'm using the following Kybos random number generator to be a bit more cryptographically sound.
Below is my script with the Mash and Kybos methods from baagoe.com excluded.
//UUID/Guid Generator
// use: UUID.create() or UUID.createSequential()
// convenience: UUID.empty, UUID.tryParse(string)
(function(w){
// From http://baagoe.com/en/RandomMusings/javascript/
// Johannes Baagøe <baagoe#baagoe.com>, 2010
//function Mash() {...};
// From http://baagoe.com/en/RandomMusings/javascript/
//function Kybos() {...};
var rnd = Kybos();
//UUID/GUID Implementation from http://frugalcoder.us/post/2012/01/13/javascript-guid-uuid-generator.aspx
var UUID = {
"empty": "00000000-0000-0000-0000-000000000000"
,"parse": function(input) {
var ret = input.toString().trim().toLowerCase().replace(/^[\s\r\n]+|[\{\}]|[\s\r\n]+$/g, "");
if ((/[a-f0-9]{8}\-[a-f0-9]{4}\-[a-f0-9]{4}\-[a-f0-9]{4}\-[a-f0-9]{12}/).test(ret))
return ret;
else
throw new Error("Unable to parse UUID");
}
,"createSequential": function() {
var ret = new Date().valueOf().toString(16).replace("-","")
for (;ret.length < 12; ret = "0" + ret);
ret = ret.substr(ret.length-12,12); //only least significant part
for (;ret.length < 32;ret += Math.floor(rnd() * 0xffffffff).toString(16));
return [ret.substr(0,8), ret.substr(8,4), "4" + ret.substr(12,3), "89AB"[Math.floor(Math.random()*4)] + ret.substr(16,3), ret.substr(20,12)].join("-");
}
,"create": function() {
var ret = "";
for (;ret.length < 32;ret += Math.floor(rnd() * 0xffffffff).toString(16));
return [ret.substr(0,8), ret.substr(8,4), "4" + ret.substr(12,3), "89AB"[Math.floor(Math.random()*4)] + ret.substr(16,3), ret.substr(20,12)].join("-");
}
,"random": function() {
return rnd();
}
,"tryParse": function(input) {
try {
return UUID.parse(input);
} catch(ex) {
return UUID.empty;
}
}
};
UUID["new"] = UUID.create;
w.UUID = w.Guid = UUID;
}(window || this));
The native URL.createObjectURL is generating an UUID. You can take advantage of this.
function uuid() {
const url = URL.createObjectURL(new Blob())
const [id] = url.toString().split('/').reverse()
URL.revokeObjectURL(url)
return id
}
The better way:
function(
a, b // Placeholders
){
for( // Loop :)
b = a = ''; // b - result , a - numeric variable
a++ < 36; //
b += a*51&52 // If "a" is not 9 or 14 or 19 or 24
? // return a random number or 4
(
a^15 // If "a" is not 15,
? // generate a random number from 0 to 15
8^Math.random() *
(a^20 ? 16 : 4) // unless "a" is 20, in which case a random number from 8 to 11,
:
4 // otherwise 4
).toString(16)
:
'-' // In other cases, (if "a" is 9,14,19,24) insert "-"
);
return b
}
Minimized:
function(a,b){for(b=a='';a++<36;b+=a*51&52?(a^15?8^Math.random()*(a^20?16:4):4).toString(16):'-');return b}
The following is simple code that uses crypto.getRandomValues(a) on supported browsers (Internet Explorer 11+, iOS 7+, Firefox 21+, Chrome, and Android Chrome).
It avoids using Math.random(), because that can cause collisions (for example 20 collisions for 4000 generated UUIDs in a real situation by Muxa).
function uuid() {
function randomDigit() {
if (crypto && crypto.getRandomValues) {
var rands = new Uint8Array(1);
crypto.getRandomValues(rands);
return (rands[0] % 16).toString(16);
} else {
return ((Math.random() * 16) | 0).toString(16);
}
}
var crypto = window.crypto || window.msCrypto;
return 'xxxxxxxx-xxxx-4xxx-8xxx-xxxxxxxxxxxx'.replace(/x/g, randomDigit);
}
Notes:
Optimised for code readability, not speed, so it is suitable for, say, a few hundred UUIDs per second. It generates about 10000 uuid() per second in Chromium on my laptop using http://jsbin.com/fuwigo/1 to measure performance.
It only uses 8 for "y" because that simplifies code readability (y is allowed to be 8, 9, A, or B).
If you just need a random 128 bit string in no particular format, you can use:
function uuid() {
return crypto.getRandomValues(new Uint32Array(4)).join('-');
}
Which will return something like 2350143528-4164020887-938913176-2513998651.
I couldn't find any answer that uses a single 16-octet TypedArray and a DataView, so I think the following solution for generating a version 4 UUID per the RFC will stand on its own here:
const uuid4 = () => {
const ho = (n, p) => n.toString(16).padStart(p, 0); /// Return the hexadecimal text representation of number `n`, padded with zeroes to be of length `p`
const data = crypto.getRandomValues(new Uint8Array(16)); /// Fill the buffer with random data
data[6] = (data[6] & 0xf) | 0x40; /// Patch the 6th byte to reflect a version 4 UUID
data[8] = (data[8] & 0x3f) | 0x80; /// Patch the 8th byte to reflect a variant 1 UUID (version 4 UUIDs are)
const view = new DataView(data.buffer); /// Create a view backed by a 16-byte buffer
return `${ho(view.getUint32(0), 8)}-${ho(view.getUint16(4), 4)}-${ho(view.getUint16(6), 4)}-${ho(view.getUint16(8), 4)}-${ho(view.getUint32(10), 8)}${ho(view.getUint16(14), 4)}`; /// Compile the canonical textual form from the array data
};
I prefer it because:
it only relies on functions available to the standard ECMAScript platform, where possible -- which is all but one procedure
it only uses a single buffer, minimizing copying of data, which should in theory yield performance advantages
At the time of writing this, getRandomValues is not something implemented for the crypto object in Node.js. However, it has the equivalent randomBytes function which may be used instead.
Just another more readable variant with just two mutations.
function uuid4()
{
function hex (s, b)
{
return s +
(b >>> 4 ).toString (16) + // high nibble
(b & 0b1111).toString (16); // low nibble
}
let r = crypto.getRandomValues (new Uint8Array (16));
r[6] = r[6] >>> 4 | 0b01000000; // Set type 4: 0100
r[8] = r[8] >>> 3 | 0b10000000; // Set variant: 100
return r.slice ( 0, 4).reduce (hex, '' ) +
r.slice ( 4, 6).reduce (hex, '-') +
r.slice ( 6, 8).reduce (hex, '-') +
r.slice ( 8, 10).reduce (hex, '-') +
r.slice (10, 16).reduce (hex, '-');
}
I saw this line of code in a correction in a coding game
const tC = readline().split(' ').map(x => +x);
I wonder what it does because when I log this function it render the same thing that this one
const tC = readline().split(' ').map(x => x);
but the rest of the code didn't work
Context :
/** Temperatures (easy) https://www.codingame.com/training/easy/temperatures
* Solving this puzzle validates that the loop concept is understood and that
* you can compare a list of values.
* This puzzle is also a playground to experiment the concept of lambdas in
* different programming languages. It's also an opportunity to discover
* functional programming.
*
* Statement:
* Your program must analyze records of temperatures to find the closest to
* zero.
*
* Story:
* It's freezing cold out there! Will you be able to find the temperature
* closest to zero in a set of temperatures readings?
**/
const N = +readline();
const tC = readline().split(' ').map(x => +x);
let min = Infinity;
for (let i in tC) {
(Math.abs(tC[i]) < Math.abs(min) || tC[i] === -min && tC[i] > 0) && (min = tC[i]);
}
print(min || 0);
Thanks a lot
The .map(x => +x) converts all items in the array to a number. And returns a new array with those converted values.
If you change it to .map(x => x) then the values are left untouched und you just create a copy of the original array. So the strings remain strings which will break the code if numbers are expected.
I personally would avoid the +x syntax and use the more verbose Number(x), and write either .map(x => Number(x)) or .map(Number).
According to this site below are the inputs the program should receive
Line 1: N, the number of temperatures to analyze
Line 2: A string with the N temperatures expressed as integers ranging from -273 to 5526
Let me provide line by line comments with respect to the game rules
// Line 1: reads number temperature inputs. + converts to number
const N = +readline();
// Line 2: reads string of temperatures.
// tC contains an array of temperatures of length N in numbers. + converts to number
const tC = readline().split(' ').map(x => +x);
let min = Infinity;
// iterate over tC array
for (let i in tC) {
// If two numbers are equally close to zero, positive integer has to be considered closest to zero
// set min = current iterating number if it matches above condition
(Math.abs(tC[i]) < Math.abs(min) || tC[i] === -min && tC[i] > 0) && (min = tC[i]);
}
print(min || 0);
Here is the working demo in javascript
modified to make it understandable for beginners.
// Line 1: reads number temperature inputs. + converts to number
// const N = +readline(); SAMPLE ALTERNATIVE
const N = +"5";
// Line 2: reads string of temperatures.
// tC contains an array of temperatures of length N in numbers. + converts to number
// const tC = readline().split(' ').map(x => +x); SAMPLE ALTERNATIVE
const tC = "1 -2 -8 4 5".split(' ').map(x => +x);
let min = Infinity;
// iterate over tC array
for (let i in tC) {
// If two numbers are equally close to zero, positive integer has to be considered closest to zero
// set min = current iterating number if it matches above condition
(Math.abs(tC[i]) < Math.abs(min) || tC[i] === -min && tC[i] > 0) && (min = tC[i]);
}
console.log(min || 0);
function readLine(){
return "123456"
}
var result = readLine().split("").map(x => +x)
console.log(result)
readLine().split("") // splits the string into an array as follows ["1", "2", "3", "4", "5", "6"]
.map(x => +x) // map method returns a new array which will take each item and gives a new array , here number changing from string to numbers as follows [1, 2, 3, 4, 5, 6] since +x is used
// the above is written in es6, which can be re written in es5 as follows
readLine().split("").map(function(x) {
return +x
})
// Note
In es6 if we have a single thing to pass we can avoid the function(x) to x
also we can remove the {} [curly braces and return too]
{return +x} to +x
ES2015
readLine().split("").map(function(x) {
return +x
})
ES2016
readLine().split("").map(x => +x);
How do I create GUIDs (globally-unique identifiers) in JavaScript? The GUID / UUID should be at least 32 characters and should stay in the ASCII range to avoid trouble when passing them around.
I'm not sure what routines are available on all browsers, how "random" and seeded the built-in random number generator is, etc.
[Edited 2021-10-16 to reflect latest best-practices for producing RFC4122-compliant UUIDs]
Most readers here will want to use the uuid module. It is well-tested and supported.
The crypto.randomUUID() function is an emerging standard that is supported in Node.js and an increasing number of browsers. However because new browser APIs are restricted to secure contexts this method is only available to pages served locally (localhost or 127.0.0.1) or over HTTPS. If you're interested in seeing this restriction lifted for crypto.randomUUID() you can follow this GitHub issue.
If neither of those work for you, there is this method (based on the original answer to this question):
function uuidv4() {
return ([1e7]+-1e3+-4e3+-8e3+-1e11).replace(/[018]/g, c =>
(c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16)
);
}
console.log(uuidv4());
Note: The use of any UUID generator that relies on Math.random() is strongly discouraged (including snippets featured in previous versions of this answer) for reasons best explained here. TL;DR: solutions based on Math.random() do not provide good uniqueness guarantees.
UUIDs (Universally Unique IDentifier), also known as GUIDs (Globally Unique IDentifier), according to RFC 4122, are identifiers designed to provide certain uniqueness guarantees.
While it is possible to implement RFC-compliant UUIDs in a few lines of JavaScript code (e.g., see #broofa's answer, below) there are several common pitfalls:
Invalid id format (UUIDs must be of the form "xxxxxxxx-xxxx-Mxxx-Nxxx-xxxxxxxxxxxx", where x is one of [0-9, a-f] M is one of [1-5], and N is [8, 9, a, or b]
Use of a low-quality source of randomness (such as Math.random)
Thus, developers writing code for production environments are encouraged to use a rigorous, well-maintained implementation such as the uuid module.
I really like how clean Broofa's answer is, but it's unfortunate that poor implementations of Math.random leave the chance for collision.
Here's a similar RFC4122 version 4 compliant solution that solves that issue by offsetting the first 13 hex numbers by a hex portion of the timestamp, and once depleted offsets by a hex portion of the microseconds since pageload. That way, even if Math.random is on the same seed, both clients would have to generate the UUID the exact same number of microseconds since pageload (if high-perfomance time is supported) AND at the exact same millisecond (or 10,000+ years later) to get the same UUID:
function generateUUID() { // Public Domain/MIT
var d = new Date().getTime();//Timestamp
var d2 = ((typeof performance !== 'undefined') && performance.now && (performance.now()*1000)) || 0;//Time in microseconds since page-load or 0 if unsupported
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random() * 16;//random number between 0 and 16
if(d > 0){//Use timestamp until depleted
r = (d + r)%16 | 0;
d = Math.floor(d/16);
} else {//Use microseconds since page-load if supported
r = (d2 + r)%16 | 0;
d2 = Math.floor(d2/16);
}
return (c === 'x' ? r : (r & 0x3 | 0x8)).toString(16);
});
}
var onClick = function(){
document.getElementById('uuid').textContent = generateUUID();
}
onClick();
#uuid { font-family: monospace; font-size: 1.5em; }
<p id="uuid"></p>
<button id="generateUUID" onclick="onClick();">Generate UUID</button>
Here's a fiddle to test.
Modernized snippet for ES6
const generateUUID = () => {
let
d = new Date().getTime(),
d2 = ((typeof performance !== 'undefined') && performance.now && (performance.now() * 1000)) || 0;
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
let r = Math.random() * 16;
if (d > 0) {
r = (d + r) % 16 | 0;
d = Math.floor(d / 16);
} else {
r = (d2 + r) % 16 | 0;
d2 = Math.floor(d2 / 16);
}
return (c == 'x' ? r : (r & 0x7 | 0x8)).toString(16);
});
};
const onClick = (e) => document.getElementById('uuid').textContent = generateUUID();
document.getElementById('generateUUID').addEventListener('click', onClick);
onClick();
#uuid { font-family: monospace; font-size: 1.5em; }
<p id="uuid"></p>
<button id="generateUUID">Generate UUID</button>
broofa's answer is pretty slick, indeed - impressively clever, really... RFC4122 compliant, somewhat readable, and compact. Awesome!
But if you're looking at that regular expression, those many replace() callbacks, toString()'s and Math.random() function calls (where he's only using four bits of the result and wasting the rest), you may start to wonder about performance. Indeed, joelpt even decided to toss out an RFC for generic GUID speed with generateQuickGUID.
But, can we get speed and RFC compliance? I say, YES! Can we maintain readability? Well... Not really, but it's easy if you follow along.
But first, my results, compared to broofa, guid (the accepted answer), and the non-rfc-compliant generateQuickGuid:
Desktop Android
broofa: 1617ms 12869ms
e1: 636ms 5778ms
e2: 606ms 4754ms
e3: 364ms 3003ms
e4: 329ms 2015ms
e5: 147ms 1156ms
e6: 146ms 1035ms
e7: 105ms 726ms
guid: 962ms 10762ms
generateQuickGuid: 292ms 2961ms
- Note: 500k iterations, results will vary by browser/CPU.
So by my 6th iteration of optimizations, I beat the most popular answer by over 12 times, the accepted answer by over 9 times, and the fast-non-compliant answer by 2-3 times. And I'm still RFC 4122 compliant.
Interested in how? I've put the full source on http://jsfiddle.net/jcward/7hyaC/3/ and on https://jsben.ch/xczxS
For an explanation, let's start with broofa's code:
function broofa() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
}
console.log(broofa())
So it replaces x with any random hexadecimal digit, y with random data (except forcing the top two bits to 10 per the RFC spec), and the regex doesn't match the - or 4 characters, so he doesn't have to deal with them. Very, very slick.
The first thing to know is that function calls are expensive, as are regular expressions (though he only uses 1, it has 32 callbacks, one for each match, and in each of the 32 callbacks it calls Math.random() and v.toString(16)).
The first step toward performance is to eliminate the RegEx and its callback functions and use a simple loop instead. This means we have to deal with the - and 4 characters whereas broofa did not. Also, note that we can use String Array indexing to keep his slick String template architecture:
function e1() {
var u='',i=0;
while(i++<36) {
var c='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'[i-1],r=Math.random()*16|0,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:v.toString(16)
}
return u;
}
console.log(e1())
Basically, the same inner logic, except we check for - or 4, and using a while loop (instead of replace() callbacks) gets us an almost 3X improvement!
The next step is a small one on the desktop but makes a decent difference on mobile. Let's make fewer Math.random() calls and utilize all those random bits instead of throwing 87% of them away with a random buffer that gets shifted out each iteration. Let's also move that template definition out of the loop, just in case it helps:
function e2() {
var u='',m='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx',i=0,rb=Math.random()*0xffffffff|0;
while(i++<36) {
var c=m[i-1],r=rb&0xf,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:v.toString(16);rb=i%8==0?Math.random()*0xffffffff|0:rb>>4
}
return u
}
console.log(e2())
This saves us 10-30% depending on platform. Not bad. But the next big step gets rid of the toString function calls altogether with an optimization classic - the look-up table. A simple 16-element lookup table will perform the job of toString(16) in much less time:
function e3() {
var h='0123456789abcdef';
var k='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx';
/* same as e4() below */
}
function e4() {
var h=['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'];
var k=['x','x','x','x','x','x','x','x','-','x','x','x','x','-','4','x','x','x','-','y','x','x','x','-','x','x','x','x','x','x','x','x','x','x','x','x'];
var u='',i=0,rb=Math.random()*0xffffffff|0;
while(i++<36) {
var c=k[i-1],r=rb&0xf,v=c=='x'?r:(r&0x3|0x8);
u+=(c=='-'||c=='4')?c:h[v];rb=i%8==0?Math.random()*0xffffffff|0:rb>>4
}
return u
}
console.log(e4())
The next optimization is another classic. Since we're only handling four bits of output in each loop iteration, let's cut the number of loops in half and process eight bits in each iteration. This is tricky since we still have to handle the RFC compliant bit positions, but it's not too hard. We then have to make a larger lookup table (16x16, or 256) to store 0x00 - 0xFF, and we build it only once, outside the e5() function.
var lut = []; for (var i=0; i<256; i++) { lut[i] = (i<16?'0':'')+(i).toString(16); }
function e5() {
var k=['x','x','x','x','-','x','x','-','4','x','-','y','x','-','x','x','x','x','x','x'];
var u='',i=0,rb=Math.random()*0xffffffff|0;
while(i++<20) {
var c=k[i-1],r=rb&0xff,v=c=='x'?r:(c=='y'?(r&0x3f|0x80):(r&0xf|0x40));
u+=(c=='-')?c:lut[v];rb=i%4==0?Math.random()*0xffffffff|0:rb>>8
}
return u
}
console.log(e5())
I tried an e6() that processes 16-bits at a time, still using the 256-element LUT, and it showed the diminishing returns of optimization. Though it had fewer iterations, the inner logic was complicated by the increased processing, and it performed the same on desktop, and only ~10% faster on mobile.
The final optimization technique to apply - unroll the loop. Since we're looping a fixed number of times, we can technically write this all out by hand. I tried this once with a single random variable, r, that I kept reassigning, and performance tanked. But with four variables assigned random data up front, then using the lookup table, and applying the proper RFC bits, this version smokes them all:
var lut = []; for (var i=0; i<256; i++) { lut[i] = (i<16?'0':'')+(i).toString(16); }
function e7()
{
var d0 = Math.random()*0xffffffff|0;
var d1 = Math.random()*0xffffffff|0;
var d2 = Math.random()*0xffffffff|0;
var d3 = Math.random()*0xffffffff|0;
return lut[d0&0xff]+lut[d0>>8&0xff]+lut[d0>>16&0xff]+lut[d0>>24&0xff]+'-'+
lut[d1&0xff]+lut[d1>>8&0xff]+'-'+lut[d1>>16&0x0f|0x40]+lut[d1>>24&0xff]+'-'+
lut[d2&0x3f|0x80]+lut[d2>>8&0xff]+'-'+lut[d2>>16&0xff]+lut[d2>>24&0xff]+
lut[d3&0xff]+lut[d3>>8&0xff]+lut[d3>>16&0xff]+lut[d3>>24&0xff];
}
console.log(e7())
Modualized: http://jcward.com/UUID.js - UUID.generate()
The funny thing is, generating 16 bytes of random data is the easy part. The whole trick is expressing it in string format with RFC compliance, and it's most tightly accomplished with 16 bytes of random data, an unrolled loop and lookup table.
I hope my logic is correct -- it's very easy to make a mistake in this kind of tedious bit work. But the outputs look good to me. I hope you enjoyed this mad ride through code optimization!
Be advised: my primary goal was to show and teach potential optimization strategies. Other answers cover important topics such as collisions and truly random numbers, which are important for generating good UUIDs.
Use:
let uniqueId = Date.now().toString(36) + Math.random().toString(36).substring(2);
document.getElementById("unique").innerHTML =
Math.random().toString(36).substring(2) + (new Date()).getTime().toString(36);
<div id="unique">
</div>
If IDs are generated more than 1 millisecond apart, they are 100% unique.
If two IDs are generated at shorter intervals, and assuming that the random method is truly random, this would generate IDs that are 99.99999999999999% likely to be globally unique (collision in 1 of 10^15).
You can increase this number by adding more digits, but to generate 100% unique IDs you will need to use a global counter.
If you need RFC compatibility, this formatting will pass as a valid version 4 GUID:
let u = Date.now().toString(16) + Math.random().toString(16) + '0'.repeat(16);
let guid = [u.substr(0,8), u.substr(8,4), '4000-8' + u.substr(13,3), u.substr(16,12)].join('-');
let u = Date.now().toString(16)+Math.random().toString(16)+'0'.repeat(16);
let guid = [u.substr(0,8), u.substr(8,4), '4000-8' + u.substr(13,3), u.substr(16,12)].join('-');
document.getElementById("unique").innerHTML = guid;
<div id="unique">
</div>
The above code follow the intention, but not the letter of the RFC. Among other discrepancies it's a few random digits short. (Add more random digits if you need it) The upside is that this is really fast :)
You can test validity of your GUID here
Here's some code based on RFC 4122, section 4.4 (Algorithms for Creating a UUID from Truly Random or Pseudo-Random Number).
function createUUID() {
// http://www.ietf.org/rfc/rfc4122.txt
var s = [];
var hexDigits = "0123456789abcdef";
for (var i = 0; i < 36; i++) {
s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1);
}
s[14] = "4"; // bits 12-15 of the time_hi_and_version field to 0010
s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1); // bits 6-7 of the clock_seq_hi_and_reserved to 01
s[8] = s[13] = s[18] = s[23] = "-";
var uuid = s.join("");
return uuid;
}
This is the fastest GUID-like string generator method in the format XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX. It does not generate a standard-compliant GUID.
Ten million executions of this implementation take just 32.5 seconds, which is the fastest I've ever seen in a browser (the only solution without loops/iterations).
The function is as simple as:
/**
* Generates a GUID string.
* #returns {string} The generated GUID.
* #example af8a8416-6e18-a307-bd9c-f2c947bbb3aa
* #author Slavik Meltser.
* #link http://slavik.meltser.info/?p=142
*/
function guid() {
function _p8(s) {
var p = (Math.random().toString(16)+"000000000").substr(2,8);
return s ? "-" + p.substr(0,4) + "-" + p.substr(4,4) : p ;
}
return _p8() + _p8(true) + _p8(true) + _p8();
}
To test the performance, you can run this code:
console.time('t');
for (var i = 0; i < 10000000; i++) {
guid();
};
console.timeEnd('t');
I'm sure most of you will understand what I did there, but maybe there is at least one person that will need an explanation:
The algorithm:
The Math.random() function returns a decimal number between 0 and 1 with 16 digits after the decimal fraction point (for
example 0.4363923368509859).
Then we take this number and convert
it to a string with base 16 (from the example above we'll get
0.6fb7687f).
Math.random().toString(16).
Then we cut off the 0. prefix (0.6fb7687f =>
6fb7687f) and get a string with eight hexadecimal
characters long.
(Math.random().toString(16).substr(2,8).
Sometimes the Math.random() function will return
shorter number (for example 0.4363), due to zeros at the end (from the example above, actually the number is 0.4363000000000000). That's why I'm appending to this string "000000000" (a string with nine zeros) and then cutting it off with substr() function to make it nine characters exactly (filling zeros to the right).
The reason for adding exactly nine zeros is because of the worse case scenario, which is when the Math.random() function will return exactly 0 or 1 (probability of 1/10^16 for each one of them). That's why we needed to add nine zeros to it ("0"+"000000000" or "1"+"000000000"), and then cutting it off from the second index (third character) with a length of eight characters. For the rest of the cases, the addition of zeros will not harm the result because it is cutting it off anyway.
Math.random().toString(16)+"000000000").substr(2,8).
The assembly:
The GUID is in the following format XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX.
I divided the GUID into four pieces, each piece divided into two types (or formats): XXXXXXXX and -XXXX-XXXX.
Now I'm building the GUID using these two types to assemble the GUID with call four pieces, as follows: XXXXXXXX -XXXX-XXXX -XXXX-XXXX XXXXXXXX.
To differ between these two types, I added a flag parameter to a pair creator function _p8(s), the s parameter tells the function whether to add dashes or not.
Eventually we build the GUID with the following chaining: _p8() + _p8(true) + _p8(true) + _p8(), and return it.
Link to this post on my blog
Enjoy! :-)
Here is a totally non-compliant but very performant implementation to generate an ASCII-safe GUID-like unique identifier.
function generateQuickGuid() {
return Math.random().toString(36).substring(2, 15) +
Math.random().toString(36).substring(2, 15);
}
Generates 26 [a-z0-9] characters, yielding a UID that is both shorter and more unique than RFC compliant GUIDs. Dashes can be trivially added if human-readability matters.
Here are usage examples and timings for this function and several of this question's other answers. The timing was performed under Chrome m25, 10 million iterations each.
>>> generateQuickGuid()
"nvcjf1hs7tf8yyk4lmlijqkuo9"
"yq6gipxqta4kui8z05tgh9qeel"
"36dh5sec7zdj90sk2rx7pjswi2"
runtime: 32.5s
>>> GUID() // John Millikin
"7a342ca2-e79f-528e-6302-8f901b0b6888"
runtime: 57.8s
>>> regexGuid() // broofa
"396e0c46-09e4-4b19-97db-bd423774a4b3"
runtime: 91.2s
>>> createUUID() // Kevin Hakanson
"403aa1ab-9f70-44ec-bc08-5d5ac56bd8a5"
runtime: 65.9s
>>> UUIDv4() // Jed Schmidt
"f4d7d31f-fa83-431a-b30c-3e6cc37cc6ee"
runtime: 282.4s
>>> Math.uuid() // broofa
"5BD52F55-E68F-40FC-93C2-90EE069CE545"
runtime: 225.8s
>>> Math.uuidFast() // broofa
"6CB97A68-23A2-473E-B75B-11263781BBE6"
runtime: 92.0s
>>> Math.uuidCompact() // broofa
"3d7b7a06-0a67-4b67-825c-e5c43ff8c1e8"
runtime: 229.0s
>>> bitwiseGUID() // jablko
"baeaa2f-7587-4ff1-af23-eeab3e92"
runtime: 79.6s
>>>> betterWayGUID() // Andrea Turri
"383585b0-9753-498d-99c3-416582e9662c"
runtime: 60.0s
>>>> UUID() // John Fowler
"855f997b-4369-4cdb-b7c9-7142ceaf39e8"
runtime: 62.2s
Here is the timing code.
var r;
console.time('t');
for (var i = 0; i < 10000000; i++) {
r = FuncToTest();
};
console.timeEnd('t');
From sagi shkedy's technical blog:
function generateGuid() {
var result, i, j;
result = '';
for(j=0; j<32; j++) {
if( j == 8 || j == 12 || j == 16 || j == 20)
result = result + '-';
i = Math.floor(Math.random()*16).toString(16).toUpperCase();
result = result + i;
}
return result;
}
There are other methods that involve using an ActiveX control, but stay away from these!
I thought it was worth pointing out that no GUID generator can guarantee unique keys (check the Wikipedia article). There is always a chance of collisions. A GUID simply offers a large enough universe of keys to reduce the change of collisions to almost nil.
Here is a combination of the top voted answer, with a workaround for Chrome's collisions:
generateGUID = (typeof(window.crypto) != 'undefined' &&
typeof(window.crypto.getRandomValues) != 'undefined') ?
function() {
// If we have a cryptographically secure PRNG, use that
// https://stackoverflow.com/questions/6906916/collisions-when-generating-uuids-in-javascript
var buf = new Uint16Array(8);
window.crypto.getRandomValues(buf);
var S4 = function(num) {
var ret = num.toString(16);
while(ret.length < 4){
ret = "0"+ret;
}
return ret;
};
return (S4(buf[0])+S4(buf[1])+"-"+S4(buf[2])+"-"+S4(buf[3])+"-"+S4(buf[4])+"-"+S4(buf[5])+S4(buf[6])+S4(buf[7]));
}
:
function() {
// Otherwise, just use Math.random
// https://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#2117523
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
};
It is on jsbin if you want to test it.
Here's a solution dated Oct. 9, 2011 from a comment by user jed at https://gist.github.com/982883:
UUIDv4 = function b(a){return a?(a^Math.random()*16>>a/4).toString(16):([1e7]+-1e3+-4e3+-8e3+-1e11).replace(/[018]/g,b)}
This accomplishes the same goal as the current highest-rated answer, but in 50+ fewer bytes by exploiting coercion, recursion, and exponential notation. For those curious how it works, here's the annotated form of an older version of the function:
UUIDv4 =
function b(
a // placeholder
){
return a // if the placeholder was passed, return
? ( // a random number from 0 to 15
a ^ // unless b is 8,
Math.random() // in which case
* 16 // a random number from
>> a/4 // 8 to 11
).toString(16) // in hexadecimal
: ( // or otherwise a concatenated string:
[1e7] + // 10000000 +
-1e3 + // -1000 +
-4e3 + // -4000 +
-8e3 + // -80000000 +
-1e11 // -100000000000,
).replace( // replacing
/[018]/g, // zeroes, ones, and eights with
b // random hex digits
)
}
You can use node-uuid. It provides simple, fast generation of RFC4122 UUIDS.
Features:
Generate RFC4122 version 1 or version 4 UUIDs
Runs in Node.js and browsers.
Cryptographically strong random # generation on supporting platforms.
Small footprint (Want something smaller? Check this out!)
Install Using NPM:
npm install uuid
Or using uuid via a browser:
Download Raw File (uuid v1): https://raw.githubusercontent.com/kelektiv/node-uuid/master/v1.js
Download Raw File (uuid v4): https://raw.githubusercontent.com/kelektiv/node-uuid/master/v4.js
Want even smaller? Check this out: https://gist.github.com/jed/982883
Usage:
// Generate a v1 UUID (time-based)
const uuidV1 = require('uuid/v1');
uuidV1(); // -> '6c84fb90-12c4-11e1-840d-7b25c5ee775a'
// Generate a v4 UUID (random)
const uuidV4 = require('uuid/v4');
uuidV4(); // -> '110ec58a-a0f2-4ac4-8393-c866d813b8d1'
// Generate a v5 UUID (namespace)
const uuidV5 = require('uuid/v5');
// ... using predefined DNS namespace (for domain names)
uuidV5('hello.example.com', v5.DNS)); // -> 'fdda765f-fc57-5604-a269-52a7df8164ec'
// ... using predefined URL namespace (for, well, URLs)
uuidV5('http://example.com/hello', v5.URL); // -> '3bbcee75-cecc-5b56-8031-b6641c1ed1f1'
// ... using a custom namespace
const MY_NAMESPACE = '(previously generated unique uuid string)';
uuidV5('hello', MY_NAMESPACE); // -> '90123e1c-7512-523e-bb28-76fab9f2f73d'
ECMAScript 2015 (ES6):
import uuid from 'uuid/v4';
const id = uuid();
var uuid = function() {
var buf = new Uint32Array(4);
window.crypto.getRandomValues(buf);
var idx = -1;
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
idx++;
var r = (buf[idx>>3] >> ((idx%8)*4))&15;
var v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
};
This version is based on Briguy37's answer and some bitwise operators to extract nibble sized windows from the buffer.
It should adhere to the RFC Type 4 (random) schema, since I had problems last time parsing non-compliant UUIDs with Java's UUID.
This creates a version 4 UUID (created from pseudo random numbers):
function uuid()
{
var chars = '0123456789abcdef'.split('');
var uuid = [], rnd = Math.random, r;
uuid[8] = uuid[13] = uuid[18] = uuid[23] = '-';
uuid[14] = '4'; // version 4
for (var i = 0; i < 36; i++)
{
if (!uuid[i])
{
r = 0 | rnd()*16;
uuid[i] = chars[(i == 19) ? (r & 0x3) | 0x8 : r & 0xf];
}
}
return uuid.join('');
}
Here is a sample of the UUIDs generated:
682db637-0f31-4847-9cdf-25ba9613a75c
97d19478-3ab2-4aa1-b8cc-a1c3540f54aa
2eed04c9-2692-456d-a0fd-51012f947136
One line solution using Blobs.
window.URL.createObjectURL(new Blob([])).substring(31);
The value at the end (31) depends on the length of the URL.
EDIT:
A more compact and universal solution, as suggested by rinogo:
URL.createObjectURL(new Blob([])).substr(-36);
Simple JavaScript module as a combination of best answers in this question.
var crypto = window.crypto || window.msCrypto || null; // IE11 fix
var Guid = Guid || (function() {
var EMPTY = '00000000-0000-0000-0000-000000000000';
var _padLeft = function(paddingString, width, replacementChar) {
return paddingString.length >= width ? paddingString : _padLeft(replacementChar + paddingString, width, replacementChar || ' ');
};
var _s4 = function(number) {
var hexadecimalResult = number.toString(16);
return _padLeft(hexadecimalResult, 4, '0');
};
var _cryptoGuid = function() {
var buffer = new window.Uint16Array(8);
crypto.getRandomValues(buffer);
return [_s4(buffer[0]) + _s4(buffer[1]), _s4(buffer[2]), _s4(buffer[3]), _s4(buffer[4]), _s4(buffer[5]) + _s4(buffer[6]) + _s4(buffer[7])].join('-');
};
var _guid = function() {
var currentDateMilliseconds = new Date().getTime();
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(currentChar) {
var randomChar = (currentDateMilliseconds + Math.random() * 16) % 16 | 0;
currentDateMilliseconds = Math.floor(currentDateMilliseconds / 16);
return (currentChar === 'x' ? randomChar : (randomChar & 0x7 | 0x8)).toString(16);
});
};
var create = function() {
var hasCrypto = crypto != 'undefined' && crypto !== null,
hasRandomValues = typeof(window.crypto.getRandomValues) != 'undefined';
return (hasCrypto && hasRandomValues) ? _cryptoGuid() : _guid();
};
return {
newGuid: create,
empty: EMPTY
};
})();
// DEMO: Create and show GUID
console.log('1. New Guid: ' + Guid.newGuid());
// DEMO: Show empty GUID
console.log('2. Empty Guid: ' + Guid.empty);
Usage:
Guid.newGuid()
"c6c2d12f-d76b-5739-e551-07e6de5b0807"
Guid.empty
"00000000-0000-0000-0000-000000000000"
The version below is an adaptation of broofa's answer, but updated to include a "true" random function that uses crypto libraries where available, and the Alea() function as a fallback.
Math.log2 = Math.log2 || function(n){ return Math.log(n) / Math.log(2); }
Math.trueRandom = (function() {
var crypt = window.crypto || window.msCrypto;
if (crypt && crypt.getRandomValues) {
// If we have a crypto library, use it
var random = function(min, max) {
var rval = 0;
var range = max - min;
if (range < 2) {
return min;
}
var bits_needed = Math.ceil(Math.log2(range));
if (bits_needed > 53) {
throw new Exception("We cannot generate numbers larger than 53 bits.");
}
var bytes_needed = Math.ceil(bits_needed / 8);
var mask = Math.pow(2, bits_needed) - 1;
// 7776 -> (2^13 = 8192) -1 == 8191 or 0x00001111 11111111
// Create byte array and fill with N random numbers
var byteArray = new Uint8Array(bytes_needed);
crypt.getRandomValues(byteArray);
var p = (bytes_needed - 1) * 8;
for(var i = 0; i < bytes_needed; i++ ) {
rval += byteArray[i] * Math.pow(2, p);
p -= 8;
}
// Use & to apply the mask and reduce the number of recursive lookups
rval = rval & mask;
if (rval >= range) {
// Integer out of acceptable range
return random(min, max);
}
// Return an integer that falls within the range
return min + rval;
}
return function() {
var r = random(0, 1000000000) / 1000000000;
return r;
};
} else {
// From https://web.archive.org/web/20120502223108/http://baagoe.com/en/RandomMusings/javascript/
// Johannes Baagøe <baagoe#baagoe.com>, 2010
function Mash() {
var n = 0xefc8249d;
var mash = function(data) {
data = data.toString();
for (var i = 0; i < data.length; i++) {
n += data.charCodeAt(i);
var h = 0.02519603282416938 * n;
n = h >>> 0;
h -= n;
h *= n;
n = h >>> 0;
h -= n;
n += h * 0x100000000; // 2^32
}
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
};
mash.version = 'Mash 0.9';
return mash;
}
// From http://baagoe.com/en/RandomMusings/javascript/
function Alea() {
return (function(args) {
// Johannes Baagøe <baagoe#baagoe.com>, 2010
var s0 = 0;
var s1 = 0;
var s2 = 0;
var c = 1;
if (args.length == 0) {
args = [+new Date()];
}
var mash = Mash();
s0 = mash(' ');
s1 = mash(' ');
s2 = mash(' ');
for (var i = 0; i < args.length; i++) {
s0 -= mash(args[i]);
if (s0 < 0) {
s0 += 1;
}
s1 -= mash(args[i]);
if (s1 < 0) {
s1 += 1;
}
s2 -= mash(args[i]);
if (s2 < 0) {
s2 += 1;
}
}
mash = null;
var random = function() {
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32
s0 = s1;
s1 = s2;
return s2 = t - (c = t | 0);
};
random.uint32 = function() {
return random() * 0x100000000; // 2^32
};
random.fract53 = function() {
return random() +
(random() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
};
random.version = 'Alea 0.9';
random.args = args;
return random;
}(Array.prototype.slice.call(arguments)));
};
return Alea();
}
}());
Math.guid = function() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.trueRandom() * 16 | 0,
v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
};
JavaScript project on GitHub - https://github.com/LiosK/UUID.js
UUID.js The RFC-compliant UUID generator for JavaScript.
See RFC 4122 http://www.ietf.org/rfc/rfc4122.txt.
Features Generates RFC 4122 compliant UUIDs.
Version 4 UUIDs (UUIDs from random numbers) and version 1 UUIDs
(time-based UUIDs) are available.
UUID object allows a variety of access to the UUID including access to
the UUID fields.
Low timestamp resolution of JavaScript is compensated by random
numbers.
// RFC 4122
//
// A UUID is 128 bits long
//
// String representation is five fields of 4, 2, 2, 2, and 6 bytes.
// Fields represented as lowercase, zero-filled, hexadecimal strings, and
// are separated by dash characters
//
// A version 4 UUID is generated by setting all but six bits to randomly
// chosen values
var uuid = [
Math.random().toString(16).slice(2, 10),
Math.random().toString(16).slice(2, 6),
// Set the four most significant bits (bits 12 through 15) of the
// time_hi_and_version field to the 4-bit version number from Section
// 4.1.3
(Math.random() * .0625 /* 0x.1 */ + .25 /* 0x.4 */).toString(16).slice(2, 6),
// Set the two most significant bits (bits 6 and 7) of the
// clock_seq_hi_and_reserved to zero and one, respectively
(Math.random() * .25 /* 0x.4 */ + .5 /* 0x.8 */).toString(16).slice(2, 6),
Math.random().toString(16).slice(2, 14)].join('-');
Added in: v15.6.0, v14.17.0 there is a built-in crypto.randomUUID() function.
import * as crypto from "crypto";
const uuid = crypto.randomUUID();
In the browser, crypto.randomUUID() is currently supported in Chromium 92+ and Firefox 95+.
For those wanting an RFC 4122 version 4 compliant solution with speed considerations (few calls to Math.random()):
var rand = Math.random;
function UUID() {
var nbr, randStr = "";
do {
randStr += (nbr = rand()).toString(16).substr(3, 6);
} while (randStr.length < 30);
return (
randStr.substr(0, 8) + "-" +
randStr.substr(8, 4) + "-4" +
randStr.substr(12, 3) + "-" +
((nbr*4|0)+8).toString(16) + // [89ab]
randStr.substr(15, 3) + "-" +
randStr.substr(18, 12)
);
}
console.log( UUID() );
The above function should have a decent balance between speed and randomness.
I wanted to understand broofa's answer, so I expanded it and added comments:
var uuid = function () {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(
/[xy]/g,
function (match) {
/*
* Create a random nibble. The two clever bits of this code:
*
* - Bitwise operations will truncate floating point numbers
* - For a bitwise OR of any x, x | 0 = x
*
* So:
*
* Math.random * 16
*
* creates a random floating point number
* between 0 (inclusive) and 16 (exclusive) and
*
* | 0
*
* truncates the floating point number into an integer.
*/
var randomNibble = Math.random() * 16 | 0;
/*
* Resolves the variant field. If the variant field (delineated
* as y in the initial string) is matched, the nibble must
* match the mask (where x is a do-not-care bit):
*
* 10xx
*
* This is achieved by performing the following operations in
* sequence (where x is an intermediate result):
*
* - x & 0x3, which is equivalent to x % 3
* - x | 0x8, which is equivalent to x + 8
*
* This results in a nibble between 8 inclusive and 11 exclusive,
* (or 1000 and 1011 in binary), all of which satisfy the variant
* field mask above.
*/
var nibble = (match == 'y') ?
(randomNibble & 0x3 | 0x8) :
randomNibble;
/*
* Ensure the nibble integer is encoded as base 16 (hexadecimal).
*/
return nibble.toString(16);
}
);
};
ES6 sample
const guid=()=> {
const s4=()=> Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1);
return `${s4() + s4()}-${s4()}-${s4()}-${s4()}-${s4() + s4() + s4()}`;
}
I adjusted my own UUID/GUID generator with some extras here.
I'm using the following Kybos random number generator to be a bit more cryptographically sound.
Below is my script with the Mash and Kybos methods from baagoe.com excluded.
//UUID/Guid Generator
// use: UUID.create() or UUID.createSequential()
// convenience: UUID.empty, UUID.tryParse(string)
(function(w){
// From http://baagoe.com/en/RandomMusings/javascript/
// Johannes Baagøe <baagoe#baagoe.com>, 2010
//function Mash() {...};
// From http://baagoe.com/en/RandomMusings/javascript/
//function Kybos() {...};
var rnd = Kybos();
//UUID/GUID Implementation from http://frugalcoder.us/post/2012/01/13/javascript-guid-uuid-generator.aspx
var UUID = {
"empty": "00000000-0000-0000-0000-000000000000"
,"parse": function(input) {
var ret = input.toString().trim().toLowerCase().replace(/^[\s\r\n]+|[\{\}]|[\s\r\n]+$/g, "");
if ((/[a-f0-9]{8}\-[a-f0-9]{4}\-[a-f0-9]{4}\-[a-f0-9]{4}\-[a-f0-9]{12}/).test(ret))
return ret;
else
throw new Error("Unable to parse UUID");
}
,"createSequential": function() {
var ret = new Date().valueOf().toString(16).replace("-","")
for (;ret.length < 12; ret = "0" + ret);
ret = ret.substr(ret.length-12,12); //only least significant part
for (;ret.length < 32;ret += Math.floor(rnd() * 0xffffffff).toString(16));
return [ret.substr(0,8), ret.substr(8,4), "4" + ret.substr(12,3), "89AB"[Math.floor(Math.random()*4)] + ret.substr(16,3), ret.substr(20,12)].join("-");
}
,"create": function() {
var ret = "";
for (;ret.length < 32;ret += Math.floor(rnd() * 0xffffffff).toString(16));
return [ret.substr(0,8), ret.substr(8,4), "4" + ret.substr(12,3), "89AB"[Math.floor(Math.random()*4)] + ret.substr(16,3), ret.substr(20,12)].join("-");
}
,"random": function() {
return rnd();
}
,"tryParse": function(input) {
try {
return UUID.parse(input);
} catch(ex) {
return UUID.empty;
}
}
};
UUID["new"] = UUID.create;
w.UUID = w.Guid = UUID;
}(window || this));
The native URL.createObjectURL is generating an UUID. You can take advantage of this.
function uuid() {
const url = URL.createObjectURL(new Blob())
const [id] = url.toString().split('/').reverse()
URL.revokeObjectURL(url)
return id
}
The better way:
function(
a, b // Placeholders
){
for( // Loop :)
b = a = ''; // b - result , a - numeric variable
a++ < 36; //
b += a*51&52 // If "a" is not 9 or 14 or 19 or 24
? // return a random number or 4
(
a^15 // If "a" is not 15,
? // generate a random number from 0 to 15
8^Math.random() *
(a^20 ? 16 : 4) // unless "a" is 20, in which case a random number from 8 to 11,
:
4 // otherwise 4
).toString(16)
:
'-' // In other cases, (if "a" is 9,14,19,24) insert "-"
);
return b
}
Minimized:
function(a,b){for(b=a='';a++<36;b+=a*51&52?(a^15?8^Math.random()*(a^20?16:4):4).toString(16):'-');return b}
The following is simple code that uses crypto.getRandomValues(a) on supported browsers (Internet Explorer 11+, iOS 7+, Firefox 21+, Chrome, and Android Chrome).
It avoids using Math.random(), because that can cause collisions (for example 20 collisions for 4000 generated UUIDs in a real situation by Muxa).
function uuid() {
function randomDigit() {
if (crypto && crypto.getRandomValues) {
var rands = new Uint8Array(1);
crypto.getRandomValues(rands);
return (rands[0] % 16).toString(16);
} else {
return ((Math.random() * 16) | 0).toString(16);
}
}
var crypto = window.crypto || window.msCrypto;
return 'xxxxxxxx-xxxx-4xxx-8xxx-xxxxxxxxxxxx'.replace(/x/g, randomDigit);
}
Notes:
Optimised for code readability, not speed, so it is suitable for, say, a few hundred UUIDs per second. It generates about 10000 uuid() per second in Chromium on my laptop using http://jsbin.com/fuwigo/1 to measure performance.
It only uses 8 for "y" because that simplifies code readability (y is allowed to be 8, 9, A, or B).
If you just need a random 128 bit string in no particular format, you can use:
function uuid() {
return crypto.getRandomValues(new Uint32Array(4)).join('-');
}
Which will return something like 2350143528-4164020887-938913176-2513998651.
I couldn't find any answer that uses a single 16-octet TypedArray and a DataView, so I think the following solution for generating a version 4 UUID per the RFC will stand on its own here:
const uuid4 = () => {
const ho = (n, p) => n.toString(16).padStart(p, 0); /// Return the hexadecimal text representation of number `n`, padded with zeroes to be of length `p`
const data = crypto.getRandomValues(new Uint8Array(16)); /// Fill the buffer with random data
data[6] = (data[6] & 0xf) | 0x40; /// Patch the 6th byte to reflect a version 4 UUID
data[8] = (data[8] & 0x3f) | 0x80; /// Patch the 8th byte to reflect a variant 1 UUID (version 4 UUIDs are)
const view = new DataView(data.buffer); /// Create a view backed by a 16-byte buffer
return `${ho(view.getUint32(0), 8)}-${ho(view.getUint16(4), 4)}-${ho(view.getUint16(6), 4)}-${ho(view.getUint16(8), 4)}-${ho(view.getUint32(10), 8)}${ho(view.getUint16(14), 4)}`; /// Compile the canonical textual form from the array data
};
I prefer it because:
it only relies on functions available to the standard ECMAScript platform, where possible -- which is all but one procedure
it only uses a single buffer, minimizing copying of data, which should in theory yield performance advantages
At the time of writing this, getRandomValues is not something implemented for the crypto object in Node.js. However, it has the equivalent randomBytes function which may be used instead.
Just another more readable variant with just two mutations.
function uuid4()
{
function hex (s, b)
{
return s +
(b >>> 4 ).toString (16) + // high nibble
(b & 0b1111).toString (16); // low nibble
}
let r = crypto.getRandomValues (new Uint8Array (16));
r[6] = r[6] >>> 4 | 0b01000000; // Set type 4: 0100
r[8] = r[8] >>> 3 | 0b10000000; // Set variant: 100
return r.slice ( 0, 4).reduce (hex, '' ) +
r.slice ( 4, 6).reduce (hex, '-') +
r.slice ( 6, 8).reduce (hex, '-') +
r.slice ( 8, 10).reduce (hex, '-') +
r.slice (10, 16).reduce (hex, '-');
}
Maybe i am just not that good enough in math, but I am having a problem in converting a number into pure alphabetical Bijective Hexavigesimal just like how Microsoft Excel/OpenOffice Calc do it.
Here is a version of my code but did not give me the output i needed:
var toHexvg = function(a){
var x='';
var let="_abcdefghijklmnopqrstuvwxyz";
var len=let.length;
var b=a;
var cnt=0;
var y = Array();
do{
a=(a-(a%len))/len;
cnt++;
}while(a!=0)
a=b;
var vnt=0;
do{
b+=Math.pow((len),vnt)*Math.floor(a/Math.pow((len),vnt+1));
vnt++;
}while(vnt!=cnt)
var c=b;
do{
y.unshift( c%len );
c=(c-(c%len))/len;
}while(c!=0)
for(var i in y)x+=let[y[i]];
return x;
}
The best output of my efforts can get is: a b c d ... y z ba bb bc - though not the actual code above. The intended output is suppose to be a b c ... y z aa ab ac ... zz aaa aab aac ... zzzzz aaaaaa aaaaab, you get the picture.
Basically, my problem is more on doing the ''math'' rather than the function. Ultimately my question is: How to do the Math in Hexavigesimal conversion, till a [supposed] infinity, just like Microsoft Excel.
And if possible, a source code, thank you in advance.
Okay, here's my attempt, assuming you want the sequence to be start with "a" (representing 0) and going:
a, b, c, ..., y, z, aa, ab, ac, ..., zy, zz, aaa, aab, ...
This works and hopefully makes some sense. The funky line is there because it mathematically makes more sense for 0 to be represented by the empty string and then "a" would be 1, etc.
alpha = "abcdefghijklmnopqrstuvwxyz";
function hex(a) {
// First figure out how many digits there are.
a += 1; // This line is funky
c = 0;
var x = 1;
while (a >= x) {
c++;
a -= x;
x *= 26;
}
// Now you can do normal base conversion.
var s = "";
for (var i = 0; i < c; i++) {
s = alpha.charAt(a % 26) + s;
a = Math.floor(a/26);
}
return s;
}
However, if you're planning to simply print them out in order, there are far more efficient methods. For example, using recursion and/or prefixes and stuff.
Although #user826788 has already posted a working code (which is even a third quicker), I'll post my own work, that I did before finding the posts here (as i didnt know the word "hexavigesimal"). However it also includes the function for the other way round. Note that I use a = 1 as I use it to convert the starting list element from
aa) first
ab) second
to
<ol type="a" start="27">
<li>first</li>
<li>second</li>
</ol>
:
function linum2int(input) {
input = input.replace(/[^A-Za-z]/, '');
output = 0;
for (i = 0; i < input.length; i++) {
output = output * 26 + parseInt(input.substr(i, 1), 26 + 10) - 9;
}
console.log('linum', output);
return output;
}
function int2linum(input) {
var zeros = 0;
var next = input;
var generation = 0;
while (next >= 27) {
next = (next - 1) / 26 - (next - 1) % 26 / 26;
zeros += next * Math.pow(27, generation);
generation++;
}
output = (input + zeros).toString(27).replace(/./g, function ($0) {
return '_abcdefghijklmnopqrstuvwxyz'.charAt(parseInt($0, 27));
});
return output;
}
linum2int("aa"); // 27
int2linum(27); // "aa"
You could accomplish this with recursion, like this:
const toBijective = n => (n > 26 ? toBijective(Math.floor((n - 1) / 26)) : "") + ((n % 26 || 26) + 9).toString(36);
// Parsing is not recursive
const parseBijective = str => str.split("").reverse().reduce((acc, x, i) => acc + ((parseInt(x, 36) - 9) * (26 ** i)), 0);
toBijective(1) // "a"
toBijective(27) // "aa"
toBijective(703) // "aaa"
toBijective(18279) // "aaaa"
toBijective(127341046141) // "overflow"
parseBijective("Overflow") // 127341046141
I don't understand how to work it out from a formula, but I fooled around with it for a while and came up with the following algorithm to literally count up to the requested column number:
var getAlpha = (function() {
var alphas = [null, "a"],
highest = [1];
return function(decNum) {
if (alphas[decNum])
return alphas[decNum];
var d,
next,
carry,
i = alphas.length;
for(; i <= decNum; i++) {
next = "";
carry = true;
for(d = 0; d < highest.length; d++){
if (carry) {
if (highest[d] === 26) {
highest[d] = 1;
} else {
highest[d]++;
carry = false;
}
}
next = String.fromCharCode(
highest[d] + 96)
+ next;
}
if (carry) {
highest.push(1);
next = "a" + next;
}
alphas[i] = next;
}
return alphas[decNum];
};
})();
alert(getAlpha(27)); // "aa"
alert(getAlpha(100000)); // "eqxd"
Demo: http://jsfiddle.net/6SE2f/1/
The highest array holds the current highest number with an array element per "digit" (element 0 is the least significant "digit").
When I started the above it seemed a good idea to cache each value once calculated, to save time if the same value was requested again, but in practice (with Chrome) it only took about 3 seconds to calculate the 1,000,000th value (bdwgn) and about 20 seconds to calculate the 10,000,000th value (uvxxk). With the caching removed it took about 14 seconds to the 10,000,000th value.
Just finished writing this code earlier tonight, and I found this question while on a quest to figure out what to name the damn thing. Here it is (in case anybody feels like using it):
/**
* Convert an integer to bijective hexavigesimal notation (alphabetic base-26).
*
* #param {Number} int - A positive integer above zero
* #return {String} The number's value expressed in uppercased bijective base-26
*/
function bijectiveBase26(int){
const sequence = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const length = sequence.length;
if(int <= 0) return int;
if(int <= length) return sequence[int - 1];
let index = (int % length) || length;
let result = [sequence[index - 1]];
while((int = Math.floor((int - 1) / length)) > 0){
index = (int % length) || length;
result.push(sequence[index - 1]);
}
return result.reverse().join("")
}
I had to solve this same problem today for work. My solution is written in Elixir and uses recursion, but I explain the thinking in plain English.
Here are some example transformations:
0 -> "A", 1 -> "B", 2 -> "C", 3 -> "D", ..
25 -> "Z", 26 -> "AA", 27 -> "AB", ...
At first glance it might seem like a normal 26-base counting system
but unfortunately it is not so simple.
The "problem" becomes clear when you realize:
A = 0
AA = 26
This is at odds with a normal counting system, where "0" does not behave
as "1" when it is in a decimal place other than then unit.
To understand the algorithm, consider a simpler but equivalent base-2 system:
A = 0
B = 1
AA = 2
AB = 3
BA = 4
BB = 5
AAA = 6
In a normal binary counting system we can determine the "value" of decimal places by
taking increasing powers of 2 (1, 2, 4, 8, 16) and the value of a binary number is
calculated by multiplying each digit by that digit place's value.
e.g. 10101 = 1 * (2 ^ 4) + 0 * (2 ^ 3) + 1 * (2 ^ 2) + 0 * (2 ^ 1) + 1 * (2 ^ 0) = 21
In our more complicated AB system, we can see by inspection that the decimal place values are:
1, 2, 6, 14, 30, 62
The pattern reveals itself to be (previous_unit_place_value + 1) * 2.
As such, to get the next lower unit place value, we divide by 2 and subtract 1.
This can be extended to a base-26 system. Simply divide by 26 and subtract 1.
Now a formula for transforming a normal base-10 number to special base-26 is apparent.
Say the input is x.
Create an accumulator list l.
If x is less than 26, set l = [x | l] and go to step 5. Otherwise, continue.
Divide x by 2. The floored result is d and the remainder is r.
Push the remainder as head on an accumulator list. i.e. l = [r | l]
Go to step 2 with with (d - 1) as input, e.g. x = d - 1
Convert """ all elements of l to their corresponding chars. 0 -> A, etc.
So, finally, here is my answer, written in Elixir:
defmodule BijectiveHexavigesimal do
def to_az_string(number, base \\ 26) do
number
|> to_list(base)
|> Enum.map(&to_char/1)
|> to_string()
end
def to_09_integer(string, base \\ 26) do
string
|> String.to_charlist()
|> Enum.reverse()
|> Enum.reduce({0, nil}, fn
char, {_total, nil} ->
{to_integer(char), 1}
char, {total, previous_place_value} ->
char_value = to_integer(char + 1)
place_value = previous_place_value * base
new_total = total + char_value * place_value
{new_total, place_value}
end)
|> elem(0)
end
def to_list(number, base, acc \\ []) do
if number < base do
[number | acc]
else
to_list(div(number, base) - 1, base, [rem(number, base) | acc])
end
end
defp to_char(x), do: x + 65
end
You use it simply as BijectiveHexavigesimal.to_az_string(420). It also accepts on optional "base" arg.
I know the OP asked about Javascript but I wanted to provide an Elixir solution for posterity.
I have published these functions in npm package here:
https://www.npmjs.com/package/#gkucmierz/utils
Converting bijective numeration to number both ways (also BigInt version is included).
https://github.com/gkucmierz/utils/blob/main/src/bijective-numeration.mjs