Change Image on web page depending on time and date - javascript

I'm working on a webpage and I require some help with the JavaScript.
The site should be able to load a full-screen image that changes depending on the time and date.
To be exact there are weekday shows and weekend shows and this page is required to project the show's poster depending on what time and day it is.
My current code looks like this;
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<title>IMAGE LOOP!</title>
</head>
<body>
<script type="text/javascript" src="app.js" ></script>
<img id='Kiss100' src="images/4.png">
</body>
</html>
CSS
body {
background-image:linear-gradient(white, dimgray);
}
img {
border-radius: 4px;
padding: 5px;
width: 2560px;
height: 720px;
object-fit: fill;
}
Javascript
setInterval(function() {
var date = new Date();
var img = document.getElementById('Kiss100');
if (date.getHours() < 12) {
if( img.src.indexOf('Kiss') < 0 ) {
img.src = 'images/3.jpeg'
}
} else {
if( img.src.indexOf('Kiss100') < 0 ) {
img.src = 'images/1.jpeg'
}
}
},60000);
As you can see I tried setting a specific resolution in CSS but I want it to change depending on the platform. Also, in the JavaScript I wanted it to be more specific but I got stuck.
Thanks in advance.

Instead of img.src.indexOf('Kiss') < 0, try - if (!img).
Use the Conditional (ternary) operator to get rid of if-else.
Finally, if you want a full-screen image, give it full width and auto height.
Below is a working snippet. You should see that according to the condition the image will be updated after 5 seconds.
(I tried random images, you can use your own.)
setInterval(function () {
var imgEl = document.getElementById('Kiss100');
if (!imgEl) return;
var date = new Date();
imgEl.src = date.getHours() < 12
? 'https://source.unsplash.com/user/c_v_r/100×100'
: 'https://www.kasandbox.org/programming-images/avatars/cs-hopper-happy.png'
}, 5000);
body {
background-image:linear-gradient(white, dimgray);
}
img {
width: 100%;
height: auto;
}
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<title>IMAGE LOOP!</title>
</head>
<body>
<script type="text/javascript" src="app.js" ></script>
<img id='Kiss100' src="https://www.gstatic.com/webp/gallery3/1.sm.png">
</body>
</html>

Related

How to make p5.speech work in electron application for speech to text?

I have created a smaple electron application to try p5.speech. But that is not working and I am not seeing any error in console.
Index.html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello p5.js!</title>
<script language="javascript" type="text/javascript" src="libraries/p5.js"></script>
<script language="javascript" src="libraries/p5.dom.js"></script>
<script language="javascript" src="libraries/p5.sound.js"></script>
<script language="javascript" src="libraries/p5.speech.js"></script>
<script language="javascript" type="text/javascript" src="my_speech.js"></script>
<!-- this line removes any default padding and style. you might only need one of these values set. -->
<style> body {padding: 0; margin: 0; background: #000000; overflow-x:hidden; overflow-y: hidden} </style>
</head>
<body>
</body>
<script>
// You can also require other files to run in this process
require('../renderer.js')
</script>
</html>
my_speech.js
function setup() {
noCanvas();
let lang = navigator.language || 'en-US';
let speechRec = new p5.SpeechRec(lang, gotSpeech);
let continuous = true;
let interim = false;
speechRec.start(continuous, interim);
function gotSpeech() {
console.log(speechRec);
if (speechRec.resultValue) {
createP(speechRec.resultString);
}
}
}
This setup is working fine in browser. How can I make it work in electron application?

Missing Images on print

I want to open a new window/tab, put some HTML in the document, then bring up the browser print dialog to print that new window. I am using the following to accomplish this:
var w = window.open();
w.document.write(html);
w.document.close();
w.focus();
w.print();
w.close();
HTML:
<body>
<img src='url1' />
<img src='url2' />
<img src='urln' />
</body>
This all works, the window pops up, and the print dialog is shown for the new page and prints all images fine. However, for some reason, some of images are printing, and instead the image alt message is printed.
There are lots of images, and they are dynamically generated on the server side (which takes about 1 second to load each).
What needs to be done to make sure all images are loaded and printed?
This happens in IE and Firefox that I've confirmed. I appreciate any help.
Try to use a JS library that detect when images have been loaded.
You can use it like this:
<script src="https://npmcdn.com/imagesloaded#4.1/imagesloaded.pkgd.min.js"></script>
<script type="text/javascript">
imagesLoaded(document.body, function() {
window.print();
});
</script>
<!DOCTYPE html>
<html>
<head>
<title>Print Images</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge"/>
<style type="text/css">
body, div, image{
text-align: center;
margin: 0px;
padding: 0px;
width: 100%;
height: 100%;
}
</style>
<script type="text/javascript" src="/life/public/js/jquery/jquery-1.7.1.min.js"></script>
<script type="text/javascript">
$(document).ready(function () {
var data = $("td:[id^='tdImg']", window.opener.document);
for(var i = 0; i < data.length; i++){
var image = $("<image/>");
image.load(data.length, function(event){
try{
var c = $("<canvas />");
c.get(0).width = $(this).get(0).naturalWidth;
c.get(0).height = $(this).get(0).naturalHeight;
var cxt = c.get(0).getContext("2d");
cxt.drawImage($(this).get(0), 0, 0);
var base64Code = c.get(0).toDataURL("image/png");
c.remove();
$("body").append($("<div/>").append($("<image/>").attr("src", base64Code)));
if($("body").find("image").length == event.data){
window.print();
window.close();
}
}catch(e){
alert(e.message);
}finally{
$(this).unbind("error");
$(this).unbind("load");
$(this).remove();
}
});
image.attr("src", data.eq(i).attr("data-url"));
}
});
</script>
</head>
<body></body>
</html>
<!DOCTYPE html>
<html xmlns:v="urn:schemas-microsoft-com:vml">
<head>
<title>Print Images</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<style type="text/css">
body, div, v\:image{
text-align: center;
margin: 0px;
padding: 0px;
}
div{
page-break-after:always;
}
v\:image{
behavior: url(#default#VML);
display: block;
width: 1078px;
height: 1527px;
}
</style>
<script type="text/javascript" src="/life/public/js/jquery/jquery-1.7.1.min.js"></script>
<script type="text/javascript">
$(document).ready(function () {
var data = $("td:[id^='tdImg']", window.opener.document);
for(var i = 0; i < data.length; i++){
var image = $("<image/>");
image.load(data.length, function(event){
try{
$("body").append($("<div/>").append($("<v\:image/>").attr("src", $(this).attr("src"))));
if($("body").find("v\\:image").length == event.data){
window.print();
window.close();
}
}catch(e){
alert(e.message);
}finally{
$(this).unbind("error");
$(this).unbind("load");
$(this).remove();
}
});
image.attr("src", data.eq(i).attr("data-url"));
}
});
</script>
</head>
<body></body>
</html>

change image on timer,

I know this question is asked frequently but I can not copy a code. I want the image to change after a time. I think I made a lot of wrong coding errors. Below is my code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>test</title>
<link rel="stylesheet" type="text/css" href="/css/styles.css">
</head>
<body>
<img id="image" src="foto1.jpg">
<script type = "text/javascript">
var image=document.getElementById("image");
function volgendefoto() {
if (images==0) {
image.src="foto2";
}
if (images==1) {
image.src="foto2";
}
if (images==3) {
image.src="foto1";
}
}
function timer(){
setInterval(volgendefoto, 3000);
}
var images= [], x = -1;
image[0]="foto1.jpg";
image[1]="foto2.jpg";
image[2]="foto3.jpg";
</script>
</body>
</html>
Thanks in advance for help,
Jasper
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>test</title>
<link rel="stylesheet" type="text/css" href="/css/styles.css">
</head>
<body>
<img id="image" src="foto1.jpg">
<script type = "text/javascript">
var image = document.getElementById("image");
var currentPos = 0;
var images = ["foto1.jpg", "foto2.jpg", "foto3.jpg"]
function volgendefoto() {
if (++currentPos >= images.length)
currentPos = 0;
image.src = images[currentPos];
}
setInterval(volgendefoto, 3000);
</script>
</body>
</html>
You're not creating your interval, timer is never executed. Here's one that will loop your pictures, assuming that your first image is images is the one preloaded (eg: images[0] === image.src on page load) :
const image=document.getElementById("image");
let images= ["foto1.jpg","foto2.jpg","foto3.jpg"], i = 0;
function volgendefoto() {
i<images.length?i+=1:i=0;
image.src=images[i];
}
setInterval(volgendefoto, 3000);

Reload <img> element from same source

I have an image at the URL http://192.168.1.53/html/cam.jpg (from a Raspberry Pi) and this image is changing very fast (it is from a camera).
So I want to have some JavaScript on a website that will reload this image every second for example.
My HTML is:
<!DOCTYPE html>
<html lang="en">
<head>
<title>Pi Viewer</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<style>
img,body {
padding: 0px;
margin: 0px;
}
</style>
<img id="img" src="http://192.168.1.53/html/cam.jpg">
<img id="img1" src="http://192.168.1.53/html/cam.jpg">
<script src="script.js"></script>
</body>
</html>
And my script:
function update() {
window.alert("aa");
document.getElementById("img").src = "http://192.168.1.53/html/cam.jpg";
document.getElementById("img1").src = "http://192.168.1.53/html/cam.jpg";
setTimeout(update, 1000);
}
setTimeout(update, 1000);
alert is working, but the image is not changing :/ (I have 2 images (they are the same))
The problem is that the image src is not altered so the image is not reloaded.
You need to convince the browser that the image is new. A good trick is to append a timestamp to the url so that it is always considered new.
function update() {
var source = 'http://192.168.1.53/html/cam.jpg',
timestamp = (new Date()).getTime(),
newUrl = source + '?_=' + timestamp;
document.getElementById("img").src = newUrl;
document.getElementById("img1").src = newUrl;
setTimeout(update, 1000);
}

I want to be able to change each picture to appear in the same place on the screen every time i click a button

I am having some problems, the plan is when i click a button, the pictures change one bu one to represent a traffic light sequence. So when i run the code i want it to start on red and run through the sequence (British sequence). Although when i do run the code all i get is all the pictures coming up at the same time with no effect coming from the button. if anyone can help to accomplish this then that would be greatly appreciated! :)
Cheers!
Here is my code for HTML:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Traffic Lights</title>
<link href="flag_style.css" rel="stylesheet" type="text/css">
<script src="flagscript.js"></script>
</head>
<body>
<input type="button" value="click me" onclick="changeLight()">
<img id="state_1" onclick="changeLight()" src="http://www.drivingtesttips.biz/images/traffic-light-red.jpg">
<img id="state_2" onclick="changeLight()" src="http://www.drivingtesttips.biz/images/traffic-lights-red-amber.jpg">
<img id="state_3" onclick="changeLight()" src="http://www.drivingtesttips.biz/images/traffic-lights-green.jpg">
<img id="state_3" onclick="changeLight()" src="https://assets.digital.cabinet-office.gov.uk/media/559fbe48ed915d1592000048/traffic-light-amber.jpg">
</body>
</html>
CSS:
.state_1 {
width:300px;
height:300px;
}
.state_2 {
width:300px;
height:300px;
}
.state_3 {
width:300px;
height:300px;
}
.state_4 {
width:300px;
height:300px;
}
JavaScript:
var flagSeq = ["state_1","state_2","state_3","state_4"];
var state = 0;
function changeFlag() {
if (state == 0) {
document.getElementById("state_1").className = flagSeq[state][0];
state++;
}
if else (state == 1) {
document.getElementById("state_2").className = flagSeq[state][1];
state++;
}
if else (state == 2) {
document.getElementById("state_3").className = flagSeq[state][2];
state++;
}
if else (state == 3) {
document.getElementById("state_4").className = flagSeq[state][3];
state = 0;
}
}
I deleted my other answer because this is apparently a homework problem. I'll gladly point out what to improve, though, so here's the first paragraph from the answer I posted.
There are several issues with your code, to the point where I wonder why you haven't noticed some of them yourself.
You seem to only want to show one image at a time, but you never actually hide any of them.
You're giving the images id attributes but only use class selectors in your CSS.
There are two elements with an id of state_3.
if else is not valid in JavaScript (the console will be happy to point out a syntax error). You probably meant to write else if instead.
As j08691 pointed out, you define a function changeFlag but refer to it as changeLight in your HTML.
Side note: for real-life projects, you'd be better off downloading the images and using those instead of linking to external resources.
What I would do is have only one img element and use JavaScript to change its src attribute.
What you want is something like this plunker
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Traffic Lights</title>
<link href="style.css" rel="stylesheet" type="text/css">
<script src="script.js"></script>
</head>
<body>
<input type="button" value="click me" onclick="changeLight()">
<div id="light-div" class="light light-0" onclick="changeLight()"></div>
</body>
</html>
.light {
width: 300px;
height: 300px;
display: block;
background-position: center center;
background-repeat: no-repeat;
}
.light-0 {
background-image: url(http://www.drivingtesttips.biz/images/traffic-light-red.jpg);
}
.light-1 {
background-image: url(http://www.drivingtesttips.biz/images/traffic-lights-red-amber.jpg);
}
.light-2 {
background-image: url(http://www.drivingtesttips.biz/images/traffic-lights-green.jpg);
}
.light-3 {
background-image: url(http://assets.digital.cabinet-office.gov.uk/media/559fbe48ed915d1592000048/traffic-light-amber.jpg);
}
var lightSeq = ['light-0', 'light-1', 'light-2', 'light-3'];
var state = 0;
function changeLight() {
state++;
if (state === lightSeq.length)
state = 0;
document.getElementById('light-div').className = 'light ' + lightSeq[state];
}
Really there are a lot of errors in your code both HTML/JS, first hide something then better try to show it-
Still I got something for you, maybe this is what you needed, check the link below-
$(document).ready(function(e){
$('#ab').click(function(e){
//alert(1);
var a = document.getElementsByTagName('img');
for(i=1;i<=a.length;i++){
setTimeout(function(x){
return (function(){
$('img#state_'+x).show();
});
}(i),1000*i)
}
});
});
https://plnkr.co/XGG5PHI6bMP0XJ484rUS?p=preview

Categories