I use mosca (for node js) to create a MQTT server and MQTT (still node js) package to create publishers and subscribers. Everything work good except one thing: publisher reload automatically
I guess it may be due to incorrect mqtt.connect options. I read npm mqtt manual but still don't understand my mistake (or mistakes)
P.s. Sorry for my grammatical, I'm not an English speaker
UPD: i'm beginner :)
MQTT Server:
const mosca = require("mosca");
const MqttServer = new mosca.Server({
port: 1884
});
MqttServer.on("clientConnected", function(client) {
console.log('\x1b[0m', 'Клиент ' + '\x1b[32m' + client.id + '\x1b[32m' + ' подключен!' + '\x1b[0m');
});
MqttServer.on("clientDisconnected", function(client) {
console.log('\x1b[0m', 'Клиент ' + '\x1b[32m' + client.id + '\x1b[31m' + ' Отключен' + '\x1b[0m');
})
MqttServer.on("ready", function() {
console.log("Server MQTT Room1 running");
});
MqttServer.on("error", function(error) {
console.log("error!");
client.end();
})
Subscribe script:
const mqtt = require("mqtt");
const options = {
clientId: 'mqtt_room1_SUB',
clean: true
};
const client = mqtt.connect("mqtt://127.0.0.1:1884", options);
client.on("connect", function() {
console.log("Connected");
// connected = client.connected
client.subscribe("room1/temp", { qos: 0 });
});
client.on("message", function(top, message) {
console.log("Current temperature:", message.toString());
});
client.on("disconnect", function () {
console.log('Server disabled.')
})
Publish script:
const mqtt = require("mqtt");
const options = {
clientId: 'mqtt_room1_PUB',
clean: true
};
const client = mqtt.connect("mqtt://127.0.0.1:1884", options);
client.on("connect", function() {
console.log("Connected");
setInterval(() => {
var value = Math.floor(Math.random() * 20);
client.publish("room1/temp", value.toString());
}, 2000);
});
client.on("disconnect", function () {
console.log('Server disabled.');
});
Related
I have a working node.js Server that uses a socket.io websocket connection and ssh2 connection to open a shell and return it to a react client in the browser that uses xterm-for-react. I'm now trying to also tunnel a port over the same ssh connection but am having some difficulty. The code is below and the commented out part is where I've been trying to do the port forwarding - equivalent to
ssh -L 2233:192.168.2.1:80 test#192.168.0.65
const socketIO = require("socket.io");
const sshClient = require("ssh2").Client;
const utf8 = require("utf8");
const fs = require("fs");
class SocketServiceFwd {
constructor() {
this.socket = null;
this.pty = null;
this.devicesList = [
{
name: "Device 1",
host: "192.168.0.65",
port: "22",
username: "test",
password: "test12345",
},
];
attachServer(server) {
if (!server) {
throw new Error("Server not found...");
}
const io = socketIO(server, {cors: {origin: "*",},});
console.log("Created socket server. Waiting for client connection.");
// "connection" event happens when any client connects to this io instance.
io.on("connection", (socket) => {
console.log("Client connect to socket.", socket.id);
this.socket = socket;
const ssh = new sshClient();
this.socket.on("devices", (cb) => {
console.log("Get devices list from " + socket.id);
return cb(null,this.devicesList.map((d) => ({ name: d.name }))
);
});
this.socket.on("connectToDevice", (deviceName) => {
console.log(socket.id + " connecting to device " + deviceName);
const selectedDevice = this.devicesList.find(
(d) => d.name === deviceName
);
if (selectedDevice) {
ssh.on("ready", function () {
console.log(socket.id + " successfully connected to " + deviceName);
socket.emit("output", "\r\n*** SSH CONNECTION ESTABLISHED ***\r\n");
// ssh.forwardOut("127.0.0.1", 2233, "192.168.2.1", 80,
// (err, stream) => {
// console.log(
// "ssh forwardOut '127.0.0.1:2233' '192.168.2.1:80'"
// );
// if (err)
// return socket.emit(
// "output",
// "\r\n*** SSH FORWARDOUT ERROR: " + err.message + " ***\r\n"
// );
// }
// );
ssh.shell(function (err, stream) {
if (err)
return socket.emit(
"output",
"\r\n*** SSH SHELL ERROR: " + err.message + " ***\r\n"
);
socket.on("input", function (data) {
stream.write(data);
});
stream.on("data", function (d) {
socket.emit("output", utf8.decode(d.toString("binary")));
});
stream.on("close", function () {
console.log(socket.id + " terminal stream close");
ssh.end();
});
});
});
ssh.on("close", function () {
console.log(socket.id + " ssh connection closed to " + deviceName);
socket.emit("output", "\r\n*** SSH CONNECTION CLOSED ***\r\n");
socket.removeListener("input", () => {});
});
ssh.on("error", function (err) {
console.log(err);
socket.emit("output","\r\n*** SSH CONNECTION ERROR: " + err.message + " ***\r\n");
});
ssh.connect(selectedDevice);
}
});
this.socket.on("disconnectFromDevice", () => {
console.log(socket.id + " disconnecting from device");
ssh.destroy();
});
});
}
}
module.exports = SocketServiceFwd;
***** EDITED *****
It would be great if someone could please provide some advice :-) I have been pushing ahead but still need some assistance...
I have had a little more success using the npm "tunnel-ssh" module. The tunnel does open long enough for me to view the website but shortly after that, the tunnel stops working. Is there something else I'm supposed to be doing after opening the tunnel?
The code below goes where the commented out section above is. I have tried to follow the examples I've seen online - can anyone please advise me what I'm doing wrong?
I'm running DEBUG=* in my npm start and see the following :
tunnel-ssh sshConnection:ready +3s
tunnel-ssh sshConnection:ready +1ms
tunnel-ssh sshStream:create +19ms
tunnel-ssh sshStream:create +0ms
TCP :: ERROR: read ECONNRESET
TCP :: ERROR: read ECONNRESET
So It's clear that the tunnel starts up but then an error occurs. Often the connection recovers and I can continue browsing the website through the tunnel, but eventually an unrecoverable error occurs. So the tunnel is unstable. If i run the tunnel using openssh it is stable. Therefore my question really now boils down to a request for assistance in determining reasons for the instability. Am I not handling something in my code or my configuration correctly? Please Help! Note also, that despite this my shell session continues to work without any problem.
const tunnel = require("tunnel-ssh");
const tnl = tunnel({host: '192.168.0.65', username: 'test', password: 'test12345',
dstHost: '192.168.2.1', dstPort: 80, localHost: '127.0.0.1',
localPort: 2233}, (er, stream) => {
if(er) {
console.log("something went wrong " + er.message);
stream.close();
}
stream.on("data", (data) => {
console.log("TCP :: DATA: " + data);
});
stream.on("error", (error) => {
console.log("TCP :: ERROR: " + error.message);
});
});
I want to make connection for unlimited times in Nodejs. For example, i write something on some server and after writing on server, server send me response of error (as expected from server) and disconnect. But i want to again make a connection to that server and again want to send request with different parameters. I am not sure where and what logic/code to be put in my following segment of code , so that i can make unlimited requests.
var net = require('net');
var HOST = '40.14.121.178'
var PORT = 12537;
var byteToSend = [0x56, 0x34, ...]
var client = new net.Socket();
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
client.write(byteToSend);
});
client.on('data', function(data) {
console.log('DATA: ' + data);
client.destroy();
});
client.on('close', function() {
console.log('Connection closed');
});
EDITED:
actually, i want to make another connection upon disconnect like following style (which is i think wrong)
client.on('close', function() {
console.log('Connection closed');
client.connect(PORT, HOST, function() {
console.log('again CONNECTED TO: ' + HOST + ':' + PORT);
client.write(byteToSend);
});
});
above re connection raise following error.
events.js:174
throw er; // Unhandled 'error' event
^
Error: write EPIPE
at afterWriteDispatched (internal/stream_base_commons.js:78:25)
at writeGeneric (internal/stream_base_commons.js:73:3)
at Socket._writeGeneric (net.js:713:5)
at Socket._write (net.js:725:8)
at doWrite (_stream_writable.js:415:12)
at writeOrBuffer (_stream_writable.js:399:5)
at Socket.Writable.write (_stream_writable.js:299:11)
at bitflipping (C:\Users\...\Desktop\myScripts.js:130:8)
at Socket.<anonymous> (C:\Users\...\Desktop\myScripts.js:104:9)
at Object.onceWrapper (events.js:286:20)
Emitted 'error' event at:
at errorOrDestroy (internal/streams/destroy.js:107:12)
at onwriteError (_stream_writable.js:430:5)
at onwrite (_stream_writable.js:461:5)
at _destroy (internal/streams/destroy.js:49:7)
at Socket._destroy (net.js:613:3)
at Socket.destroy (internal/streams/destroy.js:37:8)
at afterWriteDispatched (internal/stream_base_commons.js:78:17)
at writeGeneric (internal/stream_base_commons.js:73:3)
at Socket._writeGeneric (net.js:713:5)
at Socket._write (net.js:725:8)
I don't think you can re-use the existing client connection to connect again. Therefore, you'll want to wrap it all in a nice closure/function that you can call again to create a new socket and connect.
Try something like this:
var net = require('net');
var HOST = '40.14.121.178'
var PORT = 12537;
var byteToSend = [0x56, 0x34, ...]
function connect() {
var client = new net.Socket();
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
client.write(byteToSend);
});
client.on('data', function(data) {
console.log('DATA: ' + data);
client.destroy();
});
client.on('close', function() {
console.log('Connection closed');
connect();
});
}
connect();
If I understood correctly, you want to keep your server enabled for requests for a sort amount of time without waiting for 3-way handshake etc. To do that you should use the keep-alive attribute like this.
const net = require('net');
const HOST = '40.14.121.178'
const PORT = 12537;
const byteToSend = [0x56, 0x34, ...];
const server = net.createServer(client => {
client.setKeepAlive(true, 60000); // milliseconds.
client.on('data', data => {
console.log(`DATA: ${data}`);
client.destroy();
});
client.on('end', data => {
console.log('Connection closed');
});
client.on('connect', data => {
client.write(byteToSend);
});
client.on('error', err => {
console.log(`Error: ${err.message}`);
})
});
server.listen(PORT, HOST, () => {
console.log("server started");
});
I'm a newbie working with an application with MEAN stack. It is an IoT based application and using nodejs as a backend.
I have a scenario in which I have to send a broadcast to each connected clients which can only open the Socket and can wait for any incoming data. unless like a web-browser they can not perform any event and till now I have already gone through the Socket.IO and Express.IO but couldn't find anything which can be helpful to achieve what I want send raw data to open socket connections'
Is there any other Node module to achieve this. ?
Here is the code using WebSocketServer,
const express = require('express');
const http = require('http');
const url = require('url');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
wss.on('connection', function connection(ws) {
ws.on('message', function(message) {
wss.broadcast(message);
}
}
wss.broadcast = function broadcast(msg) {
console.log(msg);
wss.clients.forEach(function each(client) {
client.send(msg);
});
};
server.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
Now, my query is when this code will be executed,
wss.on('connection', function connection(ws) {
ws.on('message', function(message) {
wss.broadcast(message);
}
}
var WebSocketServer = require("ws").Server;
var wss = new WebSocketServer({port:8100});
wss.on('connection', function connection(ws) {
ws.on('message', function(message) {
wss.broadcast(message);
}
}
wss.broadcast = function broadcast(msg) {
console.log(msg);
wss.clients.forEach(function each(client) {
client.send(msg);
});
};
Try the following code to broadcast message from server to every client.
wss.clients.forEach(function(client) {
client.send(data.toString());
});
Demo server code,
const WebSocket = require('ws')
const wss = new WebSocket.Server({ port: 2055 },()=>{
console.log('server started')
})
wss.on('connection', (ws) => {
ws.on('message', (data) => {
console.log('data received \n '+ data)
wss.clients.forEach(function(client) {
client.send(data.toString());
});
})
})
wss.on('listening',()=>{
console.log('listening on 2055')
})
I built a websocket server and client with Node and both is working fine. But, I built a client on a single html page and there, websocket is listening messages just when I call sendUTF from browser. The messages sent by node client can´t be read by browser client. Is this a security issue/feature or am I stupid?
Server code:
var WebSocketServer = require('websocket').server;
var http = require('http');
var server = http.createServer( (req, res) => {
console.log((new Date()) + ' Received request for ' + request.url);
res.writeHead(404);
res.end();
});
server.listen(8080, () => {
console.log((new Date()) + ' Server is listening on port 8080');
});
wsServer = new WebSocketServer({
httpServer: server,
// You should not use autoAcceptConnections for production
// applications, as it defeats all standard cross-origin protection
// facilities built into the protocol and the browser. You should
// *always* verify the connection's origin and decide whether or not
// to accept it.
autoAcceptConnections: false
});
function originIsAllowed(origin) {
// put logic here to detect whether the specified origin is allowed.
return true;
}
wsServer.on('request', (request) => {
/* if (!originIsAllowed(request.origin)) {
// Make sure we only accept requests from an allowed origin
request.reject();
console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
return;
}*/
var connection = {};
try {
connection = request.accept('echo-protocol', request.origin);
console.log((new Date()) + ' Connection accepted.');
connection.on('message', function(message) {
if (message.type === 'utf8') {
console.log('Received and send Message: ' + message.utf8Data);
connection.sendUTF(message.utf8Data);
}
else if (message.type === 'binary') {
console.log('Received Binary Message of ' + message.binaryData.length + ' bytes');
connection.sendBytes(message.binaryData);
}
else {
console.log('Received unknown format message: ' + message);
connection.send(message);
}
});
connection.on('close', function(reasonCode, description) {
console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
});
}
catch(e) {
console.error("Client fail trying to connect to websocket: " + e);
}
});
Node client code:
var express = require('express');
var app = express();
server = require('http').createServer(app);
var WebSocketClient = require('websocket').client;
var kinect = new Kinect2();
app.use(express.static(__dirname + 'js/View'));
//app.use(express.static(__dirname + 'js/Script'));
//instance of WebSocket object
var wsClient = new WebSocketClient();
//Websocket connection events
wsClient.on('connectFailed', function(error) {
console.log('Connect Error: ' + error.toString());
process.exit(0);
});
wsClient.on('connect',(connection) => {
connection.on('error', (error) => {
console.error("Connection Error: " + error.toString());
process.exit(0);
});
connection.on('close',() => {
console.log("Websocket connection is closed!");
});
// connection.on('message',(message) => {
// if (message.type === 'utf8') {
// console.log("Received: '" + message.utf8Data + "'");
// }
// });
console.log('Websocket connection OK!');
setInterval(() => {
console.log("sending message...");
connection.send("This is a test!");
},1000);
//startKinect(connection);
});
wsClient.connect('ws://127.0.0.1:8080','echo-protocol');
Finally my browser client
<!DOCTYPE html>
<html>
<head>
<title>
Websocket test
</title>
</head>
<body>
<h1>Websocket client test</h1>
<script>
console.log("Open Websocket...");
var websocket = new WebSocket('ws://127.0.0.1:8080','echo-protocol');
websocket.onopen = function () {
console.log("websocket was open");
//websocket.send('Websocket is working(I gess)');
};
websocket.onclose = () => {
console.log("Websocket was closed!");
}
websocket.onerror = (error) =>{
console.error("Websocket error: " + JSON.stringify(error));
};
websocket.onmessage = (message) => {
// Web Socket message:
console.log("MSG: " + message.data );
};
websocket.addEventListener('message',(e) => {
websocket.onmessage(e);
})
</script>
</body>
</html>
Any help is welcome! Thanks!
Your server is working as an echo (client -> server -> client), but what you describe is a broadcast (client -> server -> clients). You should keep a reference of clients and then send to all of them.
Outside of the request event handler, add:
var connections = [];
After your accept the request, add the connection to the array:
connections.push( connection );
And then when you want to send data to everyone, loop through the connections:
for ( var i = 0; i < connections.length; i++ )
connections[ i ].sendUTF( message.utf8Data );
It seems I miss the 'broadcast' part. Fortunately, 'ws' module allows me to do this extreamly easy!
const WebSocket = require('ws');
var port = 8080;
const wss = new WebSocket.Server({ "port": port });
// Broadcast to all.
wss.broadcast = function broadcast(data) {
wss.clients.forEach(function each(client) {
if ( client.readyState == WebSocket.OPEN && data != undefined )
client.send(data);
});
};
wss.on('connection', function connection(ws) {
console.log("CONNECTION OK...");
ws.on('message', function incoming(data) {
// Broadcast to everyone else.
wss.broadcast(data);
});
});
I´ve set up a websocket connection by following this "guide":
https://facebook.github.io/react-native/docs/network.html
My code so far, first block in React Native:
ws = new WebSocket("ws://localhost:8087/");
ws.onopen = () => {
ws.send('something');
};
ws.onmessage = (e) => {
this.setState({ message: e.data });
};
Second block, my node server:
const WebSocketServer = require('ws').Server;
const wss = new WebSocketServer({ port: 8087 });
const messages = [];
wss.on('connection', (ws) => {
messages.forEach((message) => {
ws.send(message);
});
ws.on('message', (message) => {
messages.push(message);
console.log('Message Received: %s', message);
wss.clients.forEach((conn) => {
conn.send(message);
});
});
});
It works fine but when I deploy, do I need to set up a another server with websocket connection other than the one React Native provides?