How can I rotate a conic gradient - javascript

Is there a way to make the bar on the conic gradient rotate infinitely in a circle? This is how the gradient looks, I just want it to rotate around the center but everything I have tried hasn't worked.

If I understand what you want, just make sure you have (at least) 3 colours, and the final colour is the same as the first
P.S. I added rotation because wasn't sure what you meant by infinite rotation
div {
position:relative;
height:200px;
overflow:hidden;
aspect-ratio: 1 / 1;
border: solid black 1px;
clip-path: border-box;
}
div::before {
z-index:-1;
content:'';
position:absolute;
inset: -25%;
background-image: conic-gradient(
hsl(297.3, 84.6%, 20.4%),
hsl(192.6, 51.4%, 58.0%),
hsl(297.3, 84.6%, 20.4%)
);
animation: 3s linear infinite rot;
}
#keyframes rot {
0% {
transform: rotate(0);
}
100% {
transform: rotate(360deg);
}
}
<div>Hello World</div>

Related

change css picture with javascript [duplicate]

Why this isn't working? What am I doing wrong?
CSS
#-webkit-keyframes test {
0% {
background-image: url('frame-01.png');
}
20% {
background-image: url('frame-02.png');
}
40% {
background-image: url('frame-03.png');
}
60% {
background-image: url('frame-04.png');
}
80% {
background-image: url('frame-05.png');
}
100% {
background-image: url('frame-06.png');
}
}
div {
float: left;
width: 200px;
height: 200px;
-webkit-animation-name: test;
-webkit-animation-duration: 10s;
-webkit-animation-iteration-count: 2;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: linear;
}
DEMO
http://jsfiddle.net/hAGKv/
Updated for 2020: Yes, it can be done! Here's how.
Snippet demo:
#mydiv{ animation: changeBg 1s infinite; width:143px; height:100px; }
#keyframes changeBg{
0%,100% {background-image: url("https://i.stack.imgur.com/YdrqG.png");}
25% {background-image: url("https://i.stack.imgur.com/2wKWi.png");}
50% {background-image: url("https://i.stack.imgur.com/HobHO.png");}
75% {background-image: url("https://i.stack.imgur.com/3hiHO.png");}
}
<div id='mydiv'></div>
Background image [isn't a property that can be animated][1] - you can't tween the property.
Original Answer: (still a good alternative)
Instead, try laying out all the images on top of each other using position:absolute, then animate the opacity of all of them to 0 except the one you want repeatedly.
It works in Chrome 19.0.1084.41 beta!
So at some point in the future, keyframes could really be... frames!
You are living in the future ;)
Works for me.
Notice the use of background-image for transition.
#poster-img {
background-repeat: no-repeat;
background-position: center;
position: absolute;
overflow: hidden;
-webkit-transition: background-image 1s ease-in-out;
transition: background-image 1s ease-in-out;
}
This is really fast and dirty, but it gets the job done: jsFiddle
#img1, #img2, #img3, #img4 {
width:100%;
height:100%;
position:fixed;
z-index:-1;
animation-name: test;
animation-duration: 5s;
opacity:0;
}
#img2 {
animation-delay:5s;
-webkit-animation-delay:5s
}
#img3 {
animation-delay:10s;
-webkit-animation-delay:10s
}
#img4 {
animation-delay:15s;
-webkit-animation-delay:15s
}
#-webkit-keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
#keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
I'm working on something similar for my site using jQuery, but the transition is triggered when the user scrolls down the page - jsFiddle
I needed to do the same thing as you and landed on your question. I ended up taking finding about the steps function which I read about from here.
JSFiddle of my solution in action (Note it currently works in Firefox, I'll let you add the crossbrowser lines, trying to keep the solution clean of clutter)
First I created a sprite sheet that had two frames. Then I created the div and put that as the background, but my div is only the size of my sprite (100px).
<div id="cyclist"></div>
#cyclist {
animation: cyclist 1s infinite steps(2);
display: block;
width: 100px;
height: 100px;
background-image: url('../images/cyclist-test.png');
background-repeat: no-repeat;
background-position: top left;
}
The animation is set to have 2 steps and have the whole process take 1 second.
#keyframes cyclist {
0% {
background-position: 0 0;
}
100% {
background-position: 0 -202px; //this should be cleaned up, my sprite sheet is 202px by accident, it should be 200px
}
}
Thiago above mentioned the steps function but I thought I'd elaborate more on it. Pretty simple and awesome stuff.
Your code can work well with some adaptations :
div {
background-position: 50% 100%;
background-repeat: no-repeat;
background-size: contain;
animation: animateSectionBackground infinite 240s;
}
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
Here is the explanation of the percentage to suit your situation:
First you need to calculate the "chunks". If you had 8 differents background, you need to do :
100% / 8 = 12.5% (to simplify you can let fall the decimals) => 12%
After that you obtain that :
#keyframes animateSectionBackground {
00% { background-image: url(/assets/images/bg-1.jpg); }
12% { background-image: url(/assets/images/bg-2.jpg); }
25% { background-image: url(/assets/images/bg-3.jpg); }
37% { background-image: url(/assets/images/bg-4.jpg); }
50% { background-image: url(/assets/images/bg-5.jpg); }
62% { background-image: url(/assets/images/bg-6.jpg); }
75% { background-image: url(/assets/images/bg-7.jpg); }
87% { background-image: url(/assets/images/bg-8.jpg); }
}
If you execute this code, you will see the transition will be permanantly. If you want the backgrounds stay fixed while a moment, you can do like this :
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
That mean you want :
bg-1 stay fixed from 00% to 11%
bg-2 stay fixed from 12% to 24%
etc
By putting 11%, the transtion duration will be 1% (12% - 11% = 1%).
1% of 240s (total duration) => 2.4 seconds.
You can adapt according to your needs.
The linear timing function will animate the defined properties linearly. For the background-image it seems to have this fade/resize effect while changing the frames of you animation (not sure if it is standard behavior, I would go with #Chukie B's approach).
If you use the steps function, it will animate discretely. See the timing function documentation on MDN for more detail. For you case, do like this:
-webkit-animation-timing-function: steps(1,end);
animation-timing-function: steps(1,end);
See this jsFiddle.
I'm not sure if it is standard behavior either, but when you say that there will be only one step, it allows you to change the starting point in the #keyframes section. This way you can define each frame of you animation.
Like the above stated, you can't change the background images in the animation. I've found the best solution to be to put your images into one sprite sheet, and then animate by changing the background position, but if you're building for mobile, your sprite sheets are limited to less than 1900x1900 px.
I needed to do the same thing recently. Here's a simple implementation
#wrapper { width:100%; height:100%; position:relative; }
#wrapper img { position:absolute; top:0; left:0; width:100%; height:auto; display:block; }
#wrapper .top { animation:fadeOut 2s ease-in-out; animation-fill-mode:forwards; }
#keyframes fadeOut {
0% { opacity:1; }
100% { opacity:0; }
}
<div id="wrapper">
<img src="img1.jpg" class="top" style="z-index:2;">
<img src="img2.jpg" style="z-index:1;">
</div>
You can use animated background-position property and sprite image.
You can follow by this code:
#cd{
position: relative;
margin: 0 auto;
height: 281px;
width: 450px;
}
#cf img{
left: 0;
position: absolute;
-moz-transition: opacity 1s ease-in-out;
transition: opacity 1s ease-in-out;
}
#cf img.top:hover{
opacity: 0;
}
<div id="cf">
<img class="button" src="Birdman.jpg" />
<img src="Turtle.jpg" class="top" />
</div>
You can use the jquery-backstretch image which allows for animated slideshows as your background-images!
https://github.com/jquery-backstretch/jquery-backstretch
Scroll down to setup and all of the documentation is there.
Well I can change them in chrome. Its simple and works fine in Chrome using -webkit css properties.

2 dimensional sprite sheet moving forward and back to starting point

I am using CSS to make an animation with a 2-dimensional sprite sheet. I was able to animate it with the animation property. However, it only animates the character in the same spot, so I want to move the character to create a walking animation from point A to point B and the second row shows the character turns and faces the opposite side and start walking. So for the second row of the sprite, I hope to make the character to maintain his current position after translating 400px from the first row and move 400px back to the starting point. Is there a way for CSS to do this or I have to convert the sprite sheet to 1-dimensional in order to do it or I can use Javascript to do it?
div.c {
background: url("https://blaiprat.github.io/jquery.animateSprite/img/scottpilgrim_multiple.png");
width: 108px;
height: 140px;
animation: x2 1.5s steps(8) infinite, y2 3s steps(2) infinite;
}
#keyframes x2 {
0% {
background-position-x: 0px;
transform: translatex(0px);
}
100% {
background-position-x: -864px;
transform: translatex(400px);
}
}
#keyframes y2 {
0% {
background-position-y: 0px;
}
100% {
background-position-y: -280px;
}
}
<div class="c"></div>
So if I do it this way the animation begins and the first 4 frames in the first row works fine, but when it comes to the second row the image teleports back to the 0px starting point and translates 400px and the character facing the opposite direction walks backward.
You can achieve the animation using only CSS.
A CSS keyframe needs to know where to start and where to end. At 0% is the start, at 100% is the end of the animation.If you want your animation to 'loop' you need to fit the half of the animation inside the first half of the keyframe and the rest of it inside the other half. Also, you have to take in account the sprite's width when calculating the distance you want to travel.
div.c {
border-style: dotted;
border-color: black;
background: url("https://blaiprat.github.io/jquery.animateSprite/img/scottpilgrim_multiple.png");
width: 108px;
height: 140px;
animation: x2 1.5s steps(8) infinite, y2 3s steps(2) infinite;
}
#keyframes x2 {
0% {
background-position-x: 0px;
}
50% {
background-position-x: -864px;
transform: translatex(508px);
}
100% {
background-position-x: 0px;
transform: translatex(0px);
}
}
#keyframes y2 {
0% {
background-position-y: 0px;
}
50% {
background-position-y: -280px;
}
}
<div class="c"></div>

How to make 3D Triangle pyramid?

I need to make precisely this Pyramid-triangle in order to perform animation for this triangle, it becomes very challenging since mine is rotating with X line, but instead I should rotate it with Y line, basically it should rotate or flip to the right side. My main objective is to make it look like in 3D, how to achieve this? or maybe there are some other ways to make this ?
Run the snippet, and please help me what's wrong?
.triangle-pyramid {
transition-property: transform;
transition: 0.6s;
}
.triangle-pyramid:hover {
content:'';
position:absolute;
width:inherit;
height:inherit;
top:50px;
left:-25px;
-webkit-transform-origin: 50% 0% 0;
-moz-transform-origin: 50% 0% 0;
-webkit-transform:rotate3d(1,0,0,-120deg);
-moz-transform:rotate3d(1,0,0,-120deg);
border:1px solid rgb(147,81,166,.5);
display: block;
}
<div>
<img class="triangle-pyramid" src="https://i.stack.imgur.com/J1NxO.png" alt="objectives SMM" >
</div>

How To Move/Animate A DIV Background Image Smoothly Vertical?

I have a DIV with some text in it. I added a background image on it. Now I want to keep scrolling my DIV background image from bottom to top smoothly. For this purpose, I searched for the code and I found some codes...
<style type="text/css">
#moving_bg {
background-image:url('http://i.imgur.com/zF1zrkC.jpg');
background-repeat:repeat-y;
color:#FFFFFF;
width:1000px;
height:300px;
text-align:center;
}
</style>
<div id="moving_bg">
<h2>This is my DIV text that I want do not want to move/animate.</h2>
</div>
CODE 1:) http://jsfiddle.net/ZTsG9/1/ This is a code that I found but this one have some problems with me. First of all its moving horizontally and second is that its making image width doubled to 200% that I dont want also.
CODE 2:) http://jsfiddle.net/hY5Dx/3/ This one is also moving horizontally and not making the image width doubled. But its JQuery that I dont want.
I want only CSS3 or JavaScript with HTML code to move my background image in DIV from bottom to top without doubling the image width. Is this possible in these two web languages...???
If you can get away with using 2 divs you can get it to work like this:
Working Example
html, body {
height: 100%;
margin: 0;
}
.outer {
height:100%;
overflow: hidden; /* hide the overflow so .inner looks like it fits in the window*/
}
.inner {
height:200%; /* the inner div will need to be twice as tall as the outer div */
width:100%;
-webkit-animation:mymove 5s linear infinite;
animation:mymove 5s linear infinite;
background-image: url('http://static1.360vrs.com/pano-content/judith-stone-at-sunset-east-farndon/640px-360-panorama.jpg');
background-size: 100% 50%; /* 50% height will be 100% of the window height*/
}
#-webkit-keyframes mymove {
from {
background-position: 0% 0%;
}
to {
background-position: 0% -100%;
}
}
#keyframes mymove {
from {
background-position: 0% 0%;
}
to {
background-position: 0% -100%;
}
}
As per Muhammad's request i'll add my fiddle as an answer.
VanillaJS using requestAnimationFrame for that butter smooth slide :)
http://jsfiddle.net/hY5Dx/103/
Code to please SO:
var y = 0;
requestAnimationFrame(move);
var body = document.body;
function move(){
y++;
body.style.backgroundPosition = '0 ' + y + 'px';
requestAnimationFrame(move);
}
As there is too much comments after #Skynet answer, here I add the one I wrote following his base structure.
So in CSS, you can make use of animation CSS property
This property still is vendor-prefixes dependant.
Basically for what you want to do, you have to animate the background-position property, only on y axis.
Here is the CSS code
/* Following defines how the animation 'mymove' will run */
#keyframes mymove {
/* 0% is the beginning of animation */
0% {
background-position: 0 0;
}
/* This is the end… where we set it to the size of the background image for y axis (0 being the x axis) */
100% {
background-position: 0 860px;
}
}
/* same for webkit browsers */
#-webkit-keyframes mymove {
0% {
background-position: 0 0;
}
100% {
background-position: 0 860px;
}
html, body {
height: 100%;
}
.view {
color:#FFFFFF;
height: 366px;
text-align:center;
/* Here we assign our 'mymove' animation to the class .view, we ask it to last 3 seconds, linearly (no ease at start or end), and repeating infinitely */
animation: mymove 5s linear infinite;
/* again webkit browsers */
-webkit-animation:mymove 5s linear infinite;
background: url('http://i.imgur.com/zF1zrkC.jpg');
}
And here we are.
The other answers are ok but as mentionned, using multiple divs isn't always possible and the use of requestAnimationFrame() is also browser specific (Paul Irish has good polyfill for this).
Furthermore, I'm not sure incrementing a var infinitely is a good solution : it will block near 6100000px, and its much more code to change the speed or to take control over the animation.
<div class="view" style="background-image: url('http://i.imgur.com/zF1zrkC.jpg')">According to a new report from AnandTech.</div>
html, body {
height: 100%;
}
.view {
color:#FFFFFF;
width:1000px;
height:300px;
text-align:center;
-webkit-animation:mymove 5s linear infinite;
/* Safari and Chrome */
animation:mymove 5s linear infinite;
background-size: 200% 100%;
background-repeat: repeat-y;
}
#keyframes mymove {
100% {
transform: translate3d(0px, -400px, 0px);
}
}
#-webkit-keyframes mymove
/* Safari and Chrome */
{
100% {
transform: translate3d(0px, -400px, 0px);
}
}
check jsfiddle

Moving in an Arc with Webkit Transitions

Right now I'm trying to put together something really simple, learn from it, and incorporate it in a bigger project.
I have a simple box I'm trying to move from one position to another using css webkit animations and the translate function (for iOS hardware acceloration purposes). I need it to move in an arc and then stay at that point at the top of the arc.
Now, I'm pretty new to CSS transitions. In the past I've used jQuery animations but that seems to run really slowly on mobile devices. I know there's probably some best practice ideas I can incorporate here for setting and manging these animations, but I'm kinda figuring them out as I go.
Right now the box moves all the way up and then appears back in the starting position. How do I get it to stay there?
http://cs.sandbox.millennialmedia.com/~tkirchner/rich/M/march_madness/tmp/
<style type="text/css">
#ball {
display:block;
position: absolute;
width: 50px;
height: 50px;
overflow: hidden;
top: 500px;
left: 100px;
background-color: red;
} #action {
display: block;
font-weight:bold;
}
.animation {
-webkit-animation-name: throwBall;
-webkit-animation-timing-function: linear;
-webkit-animation-duration: 1s;
-webkit-animation-iteration-count: 1;
}
#-webkit-keyframes throwBall {
from { -webkit-transform: translate( 0px, 0px ); }
25% { -webkit-transform: translate( 75px, -25px ) }
50% { -webkit-transform: translate( 150px, -75px ) }
75% { -webkit-transform: translate( 225px, -150px ) }
to { -webkit-transform: translate( 300px, -300px ); }
}
</style>
<script type="text/javascript">
if ( typeof(jQuery) == 'undefined' ) document.write('<scri'+ 'pt type="text/javascript" src="http://code.jquery.com/jquery-1.4.3.min.js"></scri'+'pt>');
</script>
<a id='action'>Animate Me</a>
<div id='ball'></div>
<script type="text/javascript">
$(document).ready(function(){
$('#action').bind('click',function(){
$('#ball').addClass('animation').bind('webkitAnimationEnd',function(){
});
});
});
</script>
Just add the end state of the animation to your class as properties set by animation are removed when animation ends. Adding -webkit-transform: translate(300px, -300px); to your animation class fixes your problem.
.animation {
-webkit-animation-name: throwBall;
-webkit-animation-timing-function: linear;
-webkit-animation-duration: 1s;
-webkit-animation-iteration-count: 1;
-webkit-transform: translate(300px, -300px);
}

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