This is my first project both in Autodesk Forge and Javascript, so I'm quite lost.
This is my code:
async function loadHeatmaps(model){
const dataVizExtn = await viewer.loadExtension("Autodesk.DataVisualization");
// Given a model loaded from Forge
const structureInfo = new Autodesk.DataVisualization.Core.ModelStructureInfo(model);
const devices = [
{
id: "Oficina 6",
name:"Oficina-",
position: { x: 22.475382737884104, y: 7.4884431474006163, z: 3.0 },
sensorTypes: ["temperature", "humidity"]
}
];
var offset = Autodesk.viewer.model.getGlobalOffset();
removeOffset(devices[0],offset)
// Generates `SurfaceShadingData` after assigning each device to a room.
const shadingData = await Autodesk.structureInfo.generateSurfaceShadingData(devices);
// Use the resulting shading data to generate heatmap from.
await dataVizExtn.setupSurfaceShading(model, shadingData);
// Register color stops for the heatmap. Along with the normalized sensor value
// in the range of [0.0, 1.0], `renderSurfaceShading` will interpolate the final
// heatmap color based on these specified colors.
const sensorColors = [0x0000ff, 0x00ff00, 0xffff00, 0xff0000];
// Set heatmap colors for temperature
const sensorType = "temperature";
dataVizExtn.registerSurfaceShadingColors(sensorType, sensorColors);
// Function that provides sensor value in the range of [0.0, 1.0]
function getSensorValue(surfaceShadingPoint, sensorType) {
// The `SurfaceShadingPoint.id` property matches one of the identifiers passed
// to `generateSurfaceShadingData` function. In our case above, this will either
// be "cafeteria-entrace-01" or "cafeteria-exit-01".
const deviceId = surfaceShadingPoint.id;
// Read the sensor data, along with its possible value range
let sensorValue = readSensorValue(deviceId, sensorType);
const maxSensorValue = getMaxSensorValue(sensorType);
const minSensorValue = getMinSensorValue(sensorType);
// Normalize sensor value to [0, 1.0]
sensorValue = (sensorValue - minSensorValue) / (maxSensorValue - minSensorValue);
return clamp(sensorValue, 0.0, 1.0);
}
// This value can also be a room instead of a floor
const floorName = "01 - Entry Level";
dataVizExtn.renderSurfaceShading(floorName, sensorType, getSensorValue);
}
var viewer;
function view_document(token_id, urns, derivative) {
var options = {
env: 'AutodeskProduction',
api: derivative,
getAccessToken: function(onTokenReady) {
var token = token_id; //token from authentification
var timeInSeconds = 3600;
onTokenReady(token, timeInSeconds);
}//input for viewer initializer function
};
Autodesk.Viewing.Initializer(options, function() {
//fetch the forgeViewer id in the html
var htmlDiv = document.getElementById('forgeViewer');
//create the view at the html div
viewer = new Autodesk.Viewing.GuiViewer3D(htmlDiv);
//start viewer
var startedCode = viewer.start();
if (startedCode > 0) {
console.error('Failed to create a Viewer: WebGL not supported.');
return;
}
console.log('Initialization complete, loading a model next...');
for (let i = 0; i < urns.length; i ++) {
Autodesk.Viewing.Document.load(urns[i]["urn"], (doc) => {
var viewables = doc.getRoot().getDefaultGeometry();
viewer.loadDocumentNode(doc, viewables,{
preserveView: false,
keepCurrentModels: true,
placementTransform: (new THREE.Matrix4()).setPosition(urns[i]["xform"]), keepCurrentModels: true,
globalOffset: {x:0,y:0,z:0}
})
});
}
loadHeatmaps(this.viewer.model);
});
}
It should work. I've copied it from a tutorial website, and have seen similar pieces of code everywhere. But when I load it this error appears on the log console:
Error on the console
DG_V2:162 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'model')
at loadHeatmaps (DG_V2:162:35)
Could you please help me? I have the feeling that nothing works. Using model, this.model, autodesk.model, autodesk.viewer.model, or any other kind of combination is not working and this is driving me crazy...
Loading modes are async tasks, so you can't get the model before loading completely. Here is the revision of your code snippet.
function view_document(token_id, urns, derivative) {
let options = {
env: 'AutodeskProduction',
api: derivative,
getAccessToken: function(onTokenReady) {
let token = token_id; //token from authentification
let timeInSeconds = 3600;
onTokenReady(token, timeInSeconds);
} //input for viewer initializer function
};
Autodesk.Viewing.Initializer(options, function() {
//fetch the forgeViewer id in the html
let htmlDiv = document.getElementById('forgeViewer');
//create the view at the html div
viewer = new Autodesk.Viewing.GuiViewer3D(htmlDiv);
//start viewer
let startedCode = viewer.start();
if (startedCode > 0) {
console.error('Failed to create a Viewer: WebGL not supported.');
return;
}
console.log('Initialization complete, loading a model next...');
for (let i = 0; i < urns.length; i++) {
Autodesk.Viewing.Document.load(urns[i]["urn"], (doc) => {
let viewables = doc.getRoot().getDefaultGeometry();
let model = await viewer.loadDocumentNode(doc, viewables, {
preserveView: false,
keepCurrentModels: true,
placementTransform: (new THREE.Matrix4()).setPosition(urns[i]["xform"]),
keepCurrentModels: true,
globalOffset: {
x: 0,
y: 0,
z: 0
}
});
await viewer.waitForLoadDone(); //!<<< Wait for loading materials, properties and geometries for this model (URN)
});
}
loadHeatmaps( viewer.getAllModels()[0] ); //!<<< equals to viewer.model
});
}
Related
`I am building a dygraph on web socket call as data comes on second my browser is getting crashed after sometime my code.
plotCodeWordErrorsChart(chartElement: any) {
// graphData.upstream_errors.uccw // ccw
const ccwArr = [new Date()] as any;
const uccwArr = [new Date()] as any;
this.channels.forEach((chan) => {
ccwArr.push(Number(chan.currentCcwPercentage)); // using existing calc percentage on cards
uccwArr.push(Number(chan.currentUccwPercentage)); // using existing calc percentage on cards
});
this.historicalCcwData.push(ccwArr);
this.historicalUccwData.push(uccwArr);
if(this.historicalCcwData.length > 60) {
this.historicalCcwData.shift();
}
if (this.historicalUccwData.length > 60) {
this.historicalUccwData.shift();
}
this.codeWordErrorsChartOptions.ylabel = this.selectedCcwUccwTab == 'uccw' ? 'UCCW %' : 'CCW %';
this.codeWordErrorsChartOptions.title = this.selectedCcwUccwTab == 'uccw' ? 'UCCW Chart' : 'CCW Chart';
this.codeWordErrorsChart = new Dygraph(chartElement,
// this.selectedCcwUccwTab == 'uccw' ? this.historicalUccwData : this.historicalCcwData, this.codeWordErrorsChartOptions
);
this.showCcwUccwTab = true;
}
I have tried is there any option to so that we can only update data not create whole graph`
I'm using Vtk.js to display 3D content on a web interface.
My problem happens when I try to load multiple models (STL format).
I'm using this logic:
PS: files is an array of attributes of my STLs, the 'url' attribute is the path of the STL
const fullScreenRenderer = vtk.Rendering.Misc.vtkFullScreenRenderWindow.newInstance();
for (var i = files.length - 1; i >= 0; i--)
{
var mapper = vtk.Rendering.Core.vtkMapper.newInstance({ scalarVisibility: false });
var actor = vtk.Rendering.Core.vtkActor.newInstance();
var reader = vtk.IO.Geometry.vtkSTLReader.newInstance();
actor.setMapper(mapper);
mapper.setInputConnection(reader.getOutputPort());
actor.getProperty().setColor( files[i].color );
actor.getProperty().setOpacity( files[i].opacity );
fullScreenRenderer.getRenderer().addActor(actor);
reader.setUrl( files[i].url , { binary: true }).then( update) ;
}
function update()
{
fullScreenRenderer.getRenderer().resetCamera();
fullScreenRenderer.getRenderer().setLayer(1);
fullScreenRenderer.getRenderWindow().render();
}
The problem is that every 3D model is black. If I remove the setLayer(1), the whole screen is black.
I think this happend because I'm not using the correct "pipeline". But I don't have that much experience with this library to know, the doc is still not complete, it is not helping.
This works for me (but I don't understand why at all...)
const fullScreenRenderer = vtk.Rendering.Misc.vtkFullScreenRenderWindow.newInstance();
var actors = [];
for (var i = files.length - 1; i >= 0; i--)
{
var mapper = vtk.Rendering.Core.vtkMapper.newInstance({ scalarVisibility: false });
actors[i] = vtk.Rendering.Core.vtkActor.newInstance();
var reader = vtk.IO.Geometry.vtkSTLReader.newInstance();
actors[i].setMapper(mapper);
mapper.setInputConnection(reader.getOutputPort());
actors[i].getProperty().setColor( files[i].color );
actors[i].getProperty().setOpacity( files[i].opacity );
fullScreenRenderer.getRenderer().addActor(actor);
reader.setUrl( files[i].url , { binary: true }).then( update(i) ) ;
}
function update(i)
{
actors[i].getProperty().setColor( files[i].color );
fullScreenRenderer.getRenderer().resetCamera();
fullScreenRenderer.getRenderWindow().render();
}
I am working on small idea to collect errors from pages and to store them in DB and then use graph API to display information visually.
There is 8 sites and on each of them there is 100 entries - so 800 transactions per time.
I loop through each site and then sub-loop through table of errors and collect them.
I got it working if I make insert query on each of those sub-loops for all 800 entries but I am getting some sort of memory leak from so many transactions and after few minutes - Node breaks due to memory exceeding.
So I tried queuing all 800 entries into Array of Arrays and then performing multi-insert at the end of every iteration but I am getting ER_PARSE_ERROR.
var tabletojson = require('tabletojson');
var mysql = require("mysql");
var striptag = require("striptags");
var fs = require("fs");
var path = require('path');
var startCollector;
var iterations = 0;
var insertions = 0;
var duplicated = 0;
var datas = [];
var clients = ["ClientA", "ClientB", "ClientC", "ClientD", "ClientE", "ClientF", "ClientG", "ClientH"];
var appDir = path.dirname(require.main.filename);
var errorList = ["err1", "err2", "err3", "err4", "err5", "err6"];
var con = mysql.createPool({
host: "localhost",
user: "User",
password: "Password",
database: "errors"
});
function CollectErrors() {
startCollector = new Date();
for(var a = 0; a < clients.length; a++) {
(function(a) {
tabletojson.convertUrl("http://example.com" + clients[a] + "/page.php?limit=100", { stripHtmlFromCells: false }, function(response) {
var rs = response[0];
for(var l = rs.length-1; l > -1; l--) {
var newDate = formatDate(striptag(rs[l]["Date"]), striptag(rs[l]["Time"]));
var user = getUser(striptag(rs[l]["User"]));
var msg = striptag(rs[l]["Error"]);
var splitError = rs[l]["Error"].split("<a href=\"");
var link = getUrl(splitError[1]);
var id = getId(link);
var type = getType(striptag(splitError[0]));
var temp = [newDate, link, type, user, clients[a], id, msg];
datas.push(temp);
}
});
})(a);
}
con.getConnection(function(err, connection) {
connection.query("INSERT IGNORE INTO entries (time, url, type, author, client, uid, message) VALUES ?", [datas], function(err, rows) {
console.log(err);
});
connection.release();
datas = [];
});
setTimeout(CollectErrors, 10000);
}
function formatDate(date, time) {
var newdate = date.split("/").reverse().join("-");
var newtime = time+":00";
return newdate + " " + newtime;
}
function getUrl(uri) {
return "http://example.com/"+uri.split("\">Details")[0];
}
function getId(url) {
return decodeURIComponent((new RegExp('[?|&]' + "id" + '=' + '([^&;]+?)(&|#|;|$)').exec(url) || [null, ''])[1].replace(/\+/g, '%20')) || null;
}
function getType(error) {
for(var a = 0; a < errorList.length; a++) {
if(error.indexOf(errorList[a]) !== -1) {
return errorList[a];
}
}
return "Other";
}
function getUser(user) {
if(user == "" || user == " " || user == null) {
return "System";
}
return user;
}
CollectErrors();
I've tried mysql.createConnection too but that also gave me same issue.
I've been stuck for past 12 hours and I can't see what's wrong, I've even tried populating Datas table with just strings but got same error.
I've changed your code to use ES6 and correct modules features.
Useful links: correct pooling with mysql, correct insert query, async/await, IIFE, enhanced object
const tabletojson = require('tabletojson'),
mysql = require("mysql"),
striptag = require("striptags"),
fs = require("fs"),
path = require('path');
const startCollector,
iterations = 0,
insertions = 0,
duplicated = 0;
let datas = [];
const clients = ["ClientA", "ClientB", "ClientC", "ClientD", "ClientE", "ClientF", "ClientG", "ClientH"];
const appDir = path.dirname(require.main.filename);
const errorList = ["err1", "err2", "err3", "err4", "err5", "err6"];
const con = mysql.createPool({
host: "localhost",
user: "User",
password: "Password",
database: "errors"
});
// We'll use async/await from ES6
const collectErrors = async() => {
// Up to here I've only changed syntax to ES6
let startCollector = new Date();
// We'll try to iterate through each client. And we use here for..of syntax to allow us using await
for (let client of clients) {
// Please, check that client value return correct data. If not, change for..of to your for..each and client variable to clients[a]
const tbj = await tabletojson.convertUrl("http://example.com" + client + "/page.php?limit=100", {
stripHtmlFromCells: false
});
const result = tgj[0];
for (rs of result) {
// I can't check this part, but I hope your example was with correct values.
let newDate = formatDate(striptag(rs[l]["Date"]), striptag(rs[l]["Time"]));
let user = getUser(striptag(rs[l]["User"]));
let link = getUrl(splitError[1]);
let msg = striptag(rs[l]["Error"]);
let id = getId(link);
let splitError = rs[l]["Error"].split("<a href=\"");
let getType = getType(striptag(splitError[0]));
// ES6 enhanced object syntax
datas.push({
newDate,
user,
msg,
id,
splitError,
link,
getType,
temp: [newDate, link, type, user, client, id, msg]
});
}
}
// OK, here we have fulfilled datas array. And we want to save it.
con.getConnection((err, connection) => {
// Please, notice, here I've changed your insert query to prepared statement.
connection.query("INSERT IGNORE INTO entries SET ?", datas, (err, rows) => {
console.log(err);
connection.release();
datas = [];
});
});
// I don't see why do you need timeout here, so I've left it commented.
// setTimeout(CollectErrors, 10000);
};
// Here your other methods go....
// And to call your async function we'll use IIFE
(async() => {
await collectErrors();
})();
Probably there may be errors with mysql insert, but that's not for sure. If occurred, please write in comments and I'll help you with that.
I have a class called TileStreamer that I am currently defining as follows:
function TileStreamer {
};
This class has constants, which I define as follows:
// Tiles are 256 x 256 pixels
TileStreamer.prototype.TILE_SIZE = 256;
// Header size in bytes
TileStreamer.prototype.HEADER_SIZE = 28;
// Various table entry sizes in bytes
TileStreamer.prototype.RESOLUTION_ENTRY_SIZE = 12;
TileStreamer.prototype.TILE_COUNT_SIZE = 4;
TileStreamer.prototype.TILE_ENTRY_SIZE = 12;
// Offsets within header
TileStreamer.prototype.WIDTH_OFFSET = 3;
TileStreamer.prototype.HEIGHT_OFFSET = 4;
TileStreamer.prototype.NUM_TABLES_OFFSET = 7;
TileStreamer.prototype.UNPOPULATED_OFFSET = 12092;
There also other variables. These variables are important because they need to be accessible from other classes. They get their values within the methods of this class. This is what I am unsure of as far as structure. What I'm currently trying is:
TileStreamer.prototype.header;
TileStreamer.prototype.resolutionEntry;
TileStreamer.prototype.resolutionTable;
TileStreamer.prototype.filepath;
TileStreamer.prototype.s3;
TileStreamer.prototype.level;
TileStreamer.prototype.ncols;
TileStreamer.prototype.nrows;
TileStreamer.prototype.nlevels;
TileStreamer.prototype.toffset;
TileStreamer.prototype.tsize;
TileStreamer.prototype.modifiedTime;
TileStreamer.prototype.tile;
TileStreamer.prototype.host;
TileStreamer.prototype.bucket;
This class also has methods such as:
TileStreamer.prototype.Init = function(filepath, index, s3config){
var retval = false;
AWS.config.update({accessKeyId: s3config.access_key, secretAccessKey: s3config.secret_key});
var blc = new BlockLibraryConfigs();
var awsConfig = blc.awsConfig;
AWS.config.update({region: awsConfig.region});
var aws = new AWS.S3();
var params = {
Bucket: s3config.bucket,
Key: s3config.tile_directory + filepath,
Range: 'bytes=0-' + (this.HEADER_SIZE - 1)
};
aws.getObject(params, function(err, data){
if(err == null){
TileStreamer.modifiedTime = data.LastModified;
var header = bufferpack.unpack('<7I', data.Body);
TileStreamer.header = header;
TileStreamer.nlevels = header[TileStreamer.NUM_TABLES_OFFSET];
if(TileStreamer.nlevels == 5){
TileStreamer.level = 0;
TileStreamer.ncols = Math.ceil((header[TileStreamer.WIDTH_OFFSET] * 1.0) / TileStreamer.TILE_SIZE);
TileStreamer.nrows = Math.ceil((header[TileStreamer.HEIGHT_OFFSET] * 1.0) / TileStreamer.TILE_SIZE);
}
}
});
};
The method above should set some of the values of the variables, such as modifiedTime so that I can access it in another class such as:
TileStreamer = require('tilestreamer.js');
var ts = new TileStreamer();
ts.Init(parPath, index, config);
var last_modified = ts.modifiedTime;
Just put any public properties you want to initialise when the object is created, directly in the init function. Here's a small example...
function TileStreamer() {
};
TileStreamer.prototype.Init = function() {
this.modifiedTime = new Date();
};
var ts = new TileStreamer();
ts.Init();
console.log(ts);
jsfiddle example
https://jsfiddle.net/v6muohyk/
To get around the issue you're having with setting the object properties in a callback from an asynchronous function, just create a locally accessible variable to reference the object that you are creating at that time...
TileStreamer.prototype.Init = function() {
var thisTileStreamer = this;
asynchFunction(function(err, data) {
thisTileStreamer.modifiedTime = data.lastModified;
});
};
To take it one step further, if you need to execute some code after the init function has completed, then that will require waiting for the asynchronous function to complete, as well. For that, pass a further parameter to init, that is a function to be executed after all the work is done...
TileStreamer.prototype.Init = function(callback) {
var thisTileStreamer = this;
asynchFunction(function(err, data) {
thisTileStreamer.modifiedTime = data.lastModified;
callback();
});
};
var ts = new TileStreamer();
ts.Init(function() {
// put code here that needs to be executed *after* the init function has completed
alert(ts.modifiedTime);
});
I'm making a game with socket.io and nodejs, and I'm making a module called rooms.js, this module require users.js module and fiveSocket.js module
but when I call Rooms.New from the main server file, it says that fiveSocket is undefined, same problem when Rooms.New calls a users.js function, I got TypeError: Cannot read property 'getSocketIDbyId' of undefined
rooms.js:
var mysql = require('../mysql/mysql.js');
var headers = require('./headers.js');
var users = require('./users.js');
var fiveSocket = require('./sockets.js');
var Rooms = {
Obj: {},
Room: function(data) {
var room = this;
this.name = data.name;
this.users = [];
this.floorCode = data.floor;
this.description = data.desc;
this.maxUsers = data.maxUsers;
this.owner = data.owner;
this.setTime = new Date().getTime();
this.dbID = data.dbID;
this.doorx = data.doorx;
this.doory = data.doory;
this.doordir = data.doordir;
},
New: function(socketID, roomID) {
var keys = Object.keys(Rooms.Obj).length;
var id = keys + 1;
var callback = function(row) {
fiveSocket.emitClient(socketID, headers.roomData, {
title: row.title,
desc: row.description,
mapStr: row.floorCode,
doorx: row.doorx,
doory: row.doory,
doordir: row.doordir
});
var uid = users.getIdBySocketID(socketID);
users.Obj[uid].curRoom = roomID;
var rid = Rooms.getIdByDbID(roomID);
Rooms.Obj[rid].users.push(uid);
}
if(Rooms.getIdByDbID(roomID) != false) {
var room = Rooms.getIdByDbID(roomID);
var row = { title: room.name, description: room.description, floorCode: room.foorCode, doorx: room.doorx, doory: room.doory, doordir: room.doordir };
callback(row);
} else {
mysql.Query('SELECT * FROM rooms WHERE id = ? LIMIT 1', roomID, function(rows) {
if(rows.length > 0) {
var row = rows[0];
Rooms.Obj[id] = new Rooms.Room({name: row.title, floorCode: row.floorCode, desc: row.description, maxUsers: row.maxUsers, owner: row.owner, dbID: row.id, doorx: row.doorx, doory: row.doory, doordir: row.doordir});
callback(row);
}
});
}
},
removeUser: function(DBroomID, userID) {
var rid = Rooms.getIdByDbID(DBroomID);
var room = Rooms.Obj[rid];
var index = room.indexOf(userID);
if (index > -1) array.splice(index, 1);
},
Listener: function(users) {
setInterval(function(){
for(var roomID in Rooms.Obj) {
var room = Rooms.Obj[roomID];
// send users coordinates
room.users.forEach(function(uid) {
var socketID = users.getSocketIDbyId(uid);
var data = Rooms.getUsersInRoomData(roomID);
fiveSocket.emitClient(socketID, headers.roomUsers, data);
});
// unload inactive rooms (no users after 10 seconds)
var activeUsers = room.users.length;
var timestamp = room.setTime;
var t = new Date(); t.setSeconds(t.getSeconds() + 10);
var time2 = t.getTime();
if(activeUsers <= 0 && timestamp < time2) {
Rooms.Remove(roomID);
}
}
}, 1);
},
getUsersInRoomData: function(roomID) {
var room = Rooms.Obj[roomID];
var obj = {};
room.users.forEach(function(uid) {
var user = users.Obj[uid];
obj[uid] = {
username: user.username,
position: user.position,
figure: user.figure
};
});
return obj;
},
Remove: function(id) {
delete Rooms.Obj[id];
},
getIdByDbID: function(dbID) {
var result = null;
for(var room in Rooms.Obj) {
var u = Rooms.Obj[room];
if(u.dbID == dbID) var result = room;
}
if(result == null) return false;
else return result;
},
getDbIDbyId: function(id) {
return Rooms.Obj[id].dbID;
}
}
Rooms.Listener();
module.exports = Rooms;
EDIT: (if it can be helpful)
When I console.log fiveSocket on the main file
When I console.log fiveSocket on the rooms.js file
EDIT2: When I've removed var users = require('./users.js'); from fiveSocket, when I console.log it in rooms.js it works, why ?
EDIT3: I still have the problem
If you need the others modules sources:
Users.JS: http://pastebin.com/Ynq9Qvi7
sockets.JS http://pastebin.com/wpmbKeAA
"Rooms" requires "Users" and vice versa, so you are trying to perform "circular dependency".
Quick search for node.js require circular dependencies gives a lot of stuff, for example :
"Circular Dependencies in modules can be tricky, and hard to debug in
node.js. If module A requires('B') before it has finished setting up
it's exports, and then module B requires('A'), it will get back an
empty object instead what A may have intended to export. It makes
logical sense that if the export of A wasn't setup, requiring it in B
results in an empty export object. All the same, it can be a pain to
debug, and not inherently obvious to developers used to having those
circular dependencies handled automatically. Fortunately, there are
rather simple approaches to resolving the issue."
or
How to deal with cyclic dependencies in Node.js