I'm creating a 1-1 calling application and seem to be encountering a problem with Safari ios15 to another safari mobile browser where the MediaStream is available but when attaching this to a <video> tag remains a black screen / nothing playing on the <video> element.
I am using PeerJS to establish a connection between the two and using peer.call() and peer.answer()
I am using navigator.mediaDevices.getUserMedia to start streams from both peers, this is working fine on all other devices with the exception of Safari on iOS 15.
I am also using setting the attributes for the <video> element to playsinline and autoplay with the addition of muted on the local stream, as other fixes have suggested but they have been no good.
Any ideas?
I had a similar issue with iOS 14.6 so i rebuilt my app in Flutter over a weekend with a few IPAs. Wasn't too difficult and had it live in both the app stores by the Tues afternoon. Helps if you port over keys too and copy any keyfiles across.
Docs are here.
Remember, expression closures have been deprecated.
I believe the issue is fixed in iOS 16.1, and was related to navigator.mediaDevices.getUserMedia always throwing an unassigned in Safari. This happens to Chrome on iOS too as Apple force google to 'reskin' Safari in order to force the user into the ecosystem, and won't allow devs to use another engine. Worth a read up if you can, loads of articles across the web.
First of all, I wouldn't be using safari. But if you're that way inclined, I'd use Brosix. What do you mean it doesn't work for iOS 15? Just use facetime. Alternatively, have you heard of Zoom app?
The video element is deprecated. Just use embed instead.
<embed></embed>
Just like above.
Have you not just forgot to run composer?? Sometimes the problem can be overcomplicated, double check the simple stuff.
Related
My last question was closed for some reasons (Chrome Inspector not even 1% accurate to real mobile devices)
However as it seems the problem was related to the DPR. I will attach images to show my problem
Chrome/Firefox Inspector with DPR 2.0 for Iphone 6/7/8:
Real Iphone 6:
I can not simulate the DPR on any website on any browser on my pc or my friends pc. It will always scale like 1. Doesnt matter if I use DPR 1,2 or 3.
So my questions is how to successfully simulate DPR 2.0?
I guess the problem is DPR or is it something else?
First of all the bigger text was my bad, my iphone got bigger text set that was the reason why the text was different. However the core of this topic is still the same and the resolution is different to chrome inspector and real devices. However mostly because of the browser taskbars.
As it seems no browser related inspector solution is working. However even when some people said it is not possible to emulate real devices it´s actually possible and also by google itself with android studio:
https://developer.android.com/studio
You can use any android version and create any resolution you want. You can also test localhost from your host os inside of your emulated smartphone browser by using this instead of the default localhost/127.0.0.1:
10.0.2.2
You can also open inspector of your emulated device from your main os! By using:
chrome://inspect/#devices
And here is starting the real question. Why does this inspector window clone the correct device resolution from the emulated device? I mean it´s literally the default chrome inspector window again. Very confusing.
They even clone the menubar, even when it´s now showing, the resolution and everything else was cloned 1to1 compared to the android studio emulator.
However I guess it´s more realtime streaming than actually cloning.
That´s to the point it´s not possible..
Also maybe very nice to know that you can use the fullscreen API to dodge problems with those annoying browser taskbars which crash your ui and take space. You can use this code to enter fullscreen with user gesture:
<button id="goFS">Go fullscreen</button>
<script>
$("#goFS").on("click",function(){
// this works with scroll - do not use document.body.requestFullscreen();
const elem = document.documentElement;
if (elem.requestFullscreen) {elem.requestFullscreen()}
if(document.fullscreenElement){
console.log('fullscreen detected');
}
});
</script>
In fact it´s really sad that you have to download android developer software just to emulate real display solutions as web designer. I hope google will build in this technology in future inside of their chrome inspector.
Also I guess apple is providing the same software for their ios app development. So you should be able to emulate iphones their too. However as far as I read you must use a MAC machine for this.
Hope this will help anybody.
Now that iOS 11.3 is out with the updated version of Safari.
Has anybody been able to successfully use the getUserMedia APIs to display the camera output onto a canvas?
e.g We've opened both
https://simpl.info/getusermedia/
and
https://webrtc.github.io/samples/src/content/getusermedia/canvas/
in Safari, they both ask for access to the camera - however, neither of them render anything but a black square
e.g
Adding a playsinline attribute to the relevant <video> tag should do the trick:
var video = document.getElementById("video-element");
video.setAttribute("playsinline", true);
I've also found this bug difficult to replicate. And judging from the comments above, I'm not sure it's due to iOS version changes alone. Moreover, I'm unable to find any official documentation on the topic.
Nonetheless, here is some related reading material:
See this issue on GitHub
And this StackOverflow question: iOS 11 getUserMedia not working?
Edit: The WebKit BugZilla thread was mentioned in the GitHub issue I referenced above, which seems to be the closest thing to "official documentation" available.
I have created a Web App which plays music playlist and it works well on desktop browsers and also in mozilla and opera of android. But When I play the songs on Chrome browser of Android and I turn off the screen, it stops after playing the current song. And as soon as I turn the screen on, it starts loading the next song in line.
From my observations, what I have understood is Google Chrome browser on android pauses the javascript code from executing if the screen is turned off till the screen is not waken up again. Is there any way I can prevent my specific library from pausing? Any approach or events?
Some related this question is what I am looking for: JavaScript halts in inactive android Chrome tab
There are so many WebApps which does not stop playing music. Does it need some permissions from Google App Store?
check what happens with youtube, at least few years ago i had an awful time dealing with that and that's what proved to my client it cant be done in the given time frame and budget. that was actually device specific, on some devices it worked fine and on others it didnt. check if it happens on other devices. the only solutions i could think of ware either to prevent screen turn off (on problematic devices or all of them at the beginning), or to build an app and handle onPause event
I don't think that you can change the behaviour of the Chrome app, if they want to save battery in the background and stop the javascript, you won't reactivate it.
There are maybe some other ways to get it working.
Tell your users that they should use Firefox or Opera on their mobile device.
All apps are allowed to play or stream music in the background, so you could make or use an app for your task.
Maybe you can use the default music player app on android. Open a playlist of streams using the app. (I don't know if this is possible, because I have no android device.)
I know that is not exactly what you want, but a maybe a way to get it working.
I'm breaking my head for few days trying to solve this and can't seems to find answer.
I'm trying to build a proof of concept for video player using HTML5 that works on Android and IOS, the trick is that at certain times i need to display objects on the video itself.
Now i would normally use the Video on Canvas or Video tag to solve it and then just create a layer on that with whatever additional data i want synced and triggered by the timer (on my specific example i've used PopcornJS to trigger time-based events).
NOW, it works fine on normal desktop browsers and it works well enough for android
but it seems that Safari won't render it no matter what... it insist on opening the video in it's own player that disregard any additional JS/HTML.
Ref about the issue can be seen here.
Afraid it isn't currently possible on iPhone in Safari. I've been working on an interactive presentation web app and have encountered the same problem.
This question covers the problem of full screen only video on the iPhone. The answers mention the webkit-playsinline attribute but point out that it only works inside a UIWebView object, not in Safari.
Hopefully this will change at some point in the future.
I have a site that uses javascript to launch a css overlay of a google map (see [link deleted because I can only have one at a time] and click the 'Enlarge' button under the map).
This doesn't work on the ipad. I believe it has something to do with this not being a link, but using the jquery live('click',.. approach. I need to fix this but I'm new to using the ipad and I don't even know how to step through the javascript to see what the problem is.
What kind of development tools are available for testing on the ipad?
Edit: My mistake. The link above works fine in the iPad - no problem bringing up the larger map. However the sister site http://lowes-realty.com/Stateline-Plaza_Enfield_CT-11.aspx is not working. What I need is a development system that will let me look at them both on the ipad (I really want to avoid emulating or spoofing).
Have you tried firebug lite?
http://getfirebug.com/firebuglite#Install
Have you tested this in google chrome? As google chrome is a webkit browser, you may be able to do the majority of your debugging in chrome, and iron out smaller issues on the iPad itself.
Edit:
Removed unnecessary comment about iPad.
The problem ended up being that I had a javascript error that aborted the script before I ever got to the jQuery code. Once I fixed that, I was able to use jQuery without making any special modifications for the ipad - awesome! I did not have to do anything with the swipe or tap events (sweet!).
However I was not able to get any kind of javascript debugger; I had to work this one out for myself. As of Nov '09 firebug lite crashed the ipad for me and there don't seem to be any developer tools build for testing the ipad. I tried several sites that claimed to perform the same way the ipad does in your browser and not one of them held water.
I have no reason to believe that there is a good option for debugging a site on an ipad (yet).
Edit A Year Later... I'm still looking for a good way to develop on an iPad. I just got Adobe Shadow up and running - it's not actually a useful tool, but there is potential (http://tv.adobe.com/watch/adobe-technology-sneaks-2012/adobe-shadow). Right now (3-29-12) the code inspector is essentially non-functional (cannot view inherited styles, can't view elements without expanding the DOM from the body element, no javascript debugging, and much more).
I know that sounds hopeless, but it has one thing going for it that nothing else I'm aware of does: Shadow works with all existing mobile devices and its code inspector is independent of device and browser. So although the inspector sucks spectacularly right now, once they build some functionality into it Shadow could be a good solution. From their site:
Shadow will be updated regularly to stay ahead of web standards, web
browser updates and support for new mobile devices entering the
market, while incorporating user feedback to provide the best
functionality and experience possible.
~ http://labs.adobe.com/technologies/shadow/
I think the problem is that on the iPhone / iPad there are no clicks events generated but instead touch events (swipe, tap).
You can use something like jQTouch (you can start reading here Getting started and then proceed to callback events hint: tap==click).
If you have more to adapt you can also look at (and wait for a stable release) of jQuery Mobile
weinre lets you remotely attach a WebKit inspector (the built-in Dev Tools you use on desktop browsers) to a page running on your mobile device (iPad/iPhone/iPod/Android/BlackBerry 6/webOS) over WiFi.
http://phonegap.github.com/weinre/images/weinre-demo.jpg
JavaScript debugging is limited to console.logs, but it's better than nothing.
If you have an ICS device, Chrome Mobile lets you remotely attach a full-featured Inspector (with full JS debugging/breakpoints) over USB. I've been thoroughly thrilled using this tool with my Galaxy Nexus.
(source: google.com)