Anchor link not working when manipulating scroll via JS - javascript

I'm creating a landing page and it has a bar to navigate through the website sections. But, it's not working and I gathered some resources that made me believe it's because of the Infinite Slide animation I did on the website.
The Anchor tags only navigate when window.clientWidth >= 1920.
I have two Infinite section sliders that load the animation, adding +.5 to scrollLeft.
So when the view goes below the enable boundary (<1920px), the anchor links stop working. Is it possible to make them work again without removing the animations?
export const SliderContainer: React.FC<SliderProps> = ({
children,
initialOffsetX,
className,
contentWidth,
contentClassName,
}) => {
const { innerWidth } = useSize();
const refScrollX = useRef<number>(initialOffsetX);
const refContainer = useRef<HTMLDivElement>(null);
const refContent = useRef<HTMLDivElement>(null);
const enabled = innerWidth < contentWidth;
useAnimationFrame(
enabled,
useCallback(() => {
const { current: elContainer } = refContainer;
const { current: elContent } = refContent;
if (elContainer && elContent) {
refScrollX.current += 0.5;
elContainer.scrollLeft = refScrollX.current;
if (elContainer.scrollLeft >= elContent.clientWidth) {
refScrollX.current = 0;
elContainer.scrollLeft = 0;
}
}
}, [])
);
const cn = "inline-block".concat(" ", contentClassName || "");
return (
<div ref={refContainer} className={`overflow-x-hidden whitespace-nowrap max-w-full pointer-events-none ${className}`}>
<div ref={refContent} className={cn}>
{children}
</div>
<div className={enabled ? cn : "hidden"}>{children}</div>
</div>
);
};

Related

ReactJS - Get onMouseMove and onMouseEnter to work togher

What I'm trying to build is a card with a photo as a background image. The idea is that when I hover on the photo (MouseEnter) the photo changes from a black and white one, to a colored one, but when I move the mouse horizontally on the photo the background image changes to another photo (the effect is similar to the apple album preview).
Now I got the code to work, but when I enter with the mouse on the photo the effect of the mouse enter is not even visible, because the mouse move function triggers right after that.
So the effect I want to get is: when I move the mouse over the photo, it changes to a colored one. THEN when I move the mouse again the scroll effect starts to work and I can change photo scrolling.
Here is the code:
import React, { useState } from "react";
import { Link } from "react-router-dom";
import $ from 'jquery';
const AboutCard = ({id, name, role, description, link, image, colored_image}) => {
const [backImg, setBackImg] = useState(0);
var active = 0;
var currentProfile = 0;
var unitPhoto= 0;
const handeMouseEnter = (event) => {
setBackImg(colored_image);
};
const handleMouseMove = (event) => {
unitPhoto = 100/(image.length-1);
var offset = $('#'+event.target.attributes.id.value).offset();
let x = event.pageX- offset.left;
let w =$('#'+event.target.attributes.id.value).width();
x = (x*100)/w;
let index = Math.floor(x/unitPhoto);
if(index >= image.length){
index = image.length-1;
}
if(index <0){
return;
}
if(index !== active || index != colored_image){
setBackImg(index);
active = index;
}
};
const handleTouchMove = (event) => {
unitPhoto = 100/(image.length-1);
var offset = $('#'+event.target.attributes.id.value).offset();
let x = event.touches[0].pageX- offset.left;
let w = $('#'+event.target.attributes.id.value).width();
x = (x*100)/w;
let index = Math.floor(x/unitPhoto);
if(index === 0){
setBackImg(colored_image);
return;
}
if(index >= image.length-1){
index = image.length-2;
}
if(index <0){
return;
}
if(index !== active || index !== colored_image){
setBackImg(index);
active = index;
}
};
$(document).on('mousemove', function(event){
if($('#'+event.target.attributes.id.value).attr('class') !== 'profileImage'){
setBackImg(0);
}
})
$(document).on('touchend', function(){
setBackImg(0);
})
return (
<div className="aboutDiv" id={id}>
<Link to={`${link}`}>
<div
onMouseEnter={(ev) => handeMouseEnter(ev)}
onMouseMove={(ev)=> handleMouseMove(ev)}
onTouchMove={(ev)=>
handleTouchMove(ev)}
id={'image-'+id}
style={{
background: `url(${image[backImg]})`,
}}
className="profileImage"
>
</div>
</Link>
<h3 className="profileName">{name}</h3>
<p className="profileRole">{role}</p>
</div>
);
};
export default AboutCard;
Any tips?

Cannot read property 'style' of undefined in useEffect

Currently I'm trying to change the layout of my webpage according to the width of the webpage. So if it is higher that a certain pixels, it should show a different view, but if its lower, then it should show a different view. To achieve this I have tried using useState and useEffect to get the window.innerWidth and then placing conditions on my return statement but this brings up a Cannot read property 'style' of undefined.
Code:
export default function App() {
const [screen, setScreen] = useState(false);
const [width, setWidth] = useState(0);
useEffect(() => {
setWidth(window.innerWidth);
});
const ref = useRef(null);
// Reduce value if want the image to be closer to the edges
// otherwise to the center
const setImageLimitMovement = 1;
const setTextLimitMovement = 4;
const opacityRange = 400;
// Speed text movement
const speed = 1; // .5
useEffect(() => {
window.addEventListener("resize", () => {
if (window.innerWidth !== 0) {
setScreen(window.innerWidth);
}
});
}, []);
useEffect(() => {
const app = [...ref.current.children];
const titles = app.filter((el) => el.matches(".titles") && el);
const blocks = app.filter((el) => el.matches(".blocks") && el);
const img = app.find((el) => el.matches("#passport") && el);
// Get the center point of blocks in an array
const centerPoints = blocks.map((blockEl, idx) => {
const blockindex = idx + 1;
const blockHeight = Math.floor(blockEl.getBoundingClientRect().height);
const blockHalf = blockHeight / 2;
return blockHeight * blockindex - blockHalf;
});
const leftMoveLimitImg = -centerPoints[0] / setImageLimitMovement;
const rightMoveLimitImg = centerPoints[0] / setImageLimitMovement;
const textLimit = centerPoints[0] / setTextLimitMovement;
const changeBackground = () => {
const value = window.scrollY;
titles[0].style.transform = `translateY(-${value * speed}px)`;
// IMAGE BOUNCE
// Move to <==
if (centerPoints[0] > value) {
img.style.transform = `translateX(-${
value * (1 / setImageLimitMovement)
}px)`;
titles[1].style.transform = `translateX( ${
0 + value / setTextLimitMovement
}px)`;
titles[1].style.opacity = value / opacityRange;
return;
}
window.requestAnimationFrame(changeBackground);
};
window.addEventListener("scroll", changeBackground);
return () => window.removeEventListener("scroll", changeBackground);
}, [screen]);
return (
<>
{/* <div style={{height:"100vh"}}></div> */}
{width > 650 && (
<div id="section2">
<main ref={ref}>
<h1 id="title" className="titles">
{posts.Title}
</h1>
<section id="block1" className="blocks"></section>
<figure id="passport">
<img
alt="passport"
src="https://cdn.britannica.com/87/122087-050-1C269E8D/Cover-passport.jpg"
/>
</figure>
<h2 id="text1" className="titles text1">
Random Text 1
</h2>
</main>
</div>
)}
{width < 649 && (
<>
<div style={{ height: "100vh", backgroundColor: "black" }}></div>
</>
)}
{/* Stop Scrolling Animation */}
{/* <div>Content</div> */}
</>
);
}
The problem as identified by #lawrence-witt is because the ref object is not yet set when the useEffect runs the first time.
Here is the codesandbox link https://codesandbox.io/s/infallible-lamarr-usim6
I added some comments as I did a bit of refactor, but please feel free to pick what solves your problem.

React Animations - change only one logo at a time from a list of 6 initial logos displayed?

I am working on a feature where I need to change only one logo at a time out of a list of 6 logos displayed initally.
The example is shown here:: https://www.loom.com/share/6a282423368a46418248a789ce4fc139
And its there in this website also in the bottom:: https://www.wonderlandams.com/about?fbclid=IwAR0wfFrqYVwor1UJfZGcWK2MaU0kBWNiaacg8kGb_IC--VaziorY6BDt7lA.
import React, { useState, useEffect } from 'react'
import tw from 'twin.macro'
import Image from './image'
const LogoGrid = ({ logos, style }) => {
const groupDisplay = logos.slice(0, 6);
const [group, setGroup] = useState(groupDisplay);
const [groupLength, setGroupLength] = useState(0);
let shuffledLogos, i;
const shuffle = (array) => array.sort(() => Math.random() - 0.5);
useEffect(() => {
console.log("UEFFECT RUNNING");
const timer = setInterval(() => {
i = Math.floor(Math.random() * 6);
shuffledLogos = shuffle(logos);
let gl = groupLength + 1 ;
if(groupDisplay[i] == logos[i]) {
let k = i + 1;
groupDisplay[i] = shuffledLogos[k];
}
else {
groupDisplay[i] = shuffledLogos[i];
}
setGroupLength(gl)
setGroup(groupDisplay)
}, 2000)
return () => clearInterval(timer)
}, [group, groupLength])
return (
<div css={[tw`relative`, style]}>
<div
css={[
tw`opacity-0 grid-cols-3 grid-rows-2 gap-12
lg:(gap-x-16 gap-y-12 mt-26) xl:gap-x-32`,
tw`grid transition transition-opacity duration-300 ease-in-out opacity-100`,
]}
>
{(group || []).map((logo, index) => (
<div key={index} css={tw`h-12`}>
<Image image={logo} />
</div>
))}
</div>
</div>
)
}
export default LogoGrid
I have made one component using tailwind css but it does not work as expected. Can anyone kindly point me in the right direction or any changes in the logic that can give me similar effects ?

Adding a simple left/right swipe gesture

I need to add a simple left/right swipe gesture so that the 'selected' image cycles when swiped on mobile, similar to clicking the buttons in the hero component, also similar to pressing the left/right arrow keys on a keyboard
I don't have the most experience with JavaScript so if anyone could tell me what exactly to write and where so that I can completely wrap up this project.
Here is a demo: http://nufaith.ca/justinatkins/
Code:
Vue.component('hero-bg', {
template: `
<div class="hero-bg">
<div class="hero">
<img id="pushed" :src="selected"/>
</div>
</div>
`,
props: ['selected']
});
Vue.component('hero-bg-empty', {
template: `
<div class="hero-bg">
<div class="hero">
<span style="display:block;height:100px;"></span>
</div>
</div>
`
});
Vue.component('hero', {
template: `
<div>
<topbar v-if="!gridEnabled"></topbar>
<topbar2 v-if="gridEnabled"></topbar2>
<hero-bg :selected="selectedItem.img" v-if="!gridEnabled"></hero-bg>
<hero-bg-empty v-if="gridEnabled"></hero-bg-empty>
<div class="hero-container" v-if="!gridEnabled">
<div class="hero">
<img :src="selectedItem.img" v-if="thing" alt=""/>
</div>
<div class="hero-desc">
<button class="control left" #click="previous">
<i class="zmdi zmdi-chevron-left"></i>
</button>
<span class="hero-desc-title" v-html="title"></span>
<button class="control right" #click="next">
<i class="zmdi zmdi-chevron-right"></i>
</button>
<br/>
<button class="view-all-button" #click="enableGrid">OVERVIEW</button>
</div>
</div>
</div>
`,
data() {
return {
gridEnabled: false,
selected: 0,
thing: true
};
},
computed: {
selectedItem() {
return info[this.selected];
},
title() {
const comma = this.selectedItem.title.indexOf(',');
const len = this.selectedItem.title.length;
const strBeginning = this.selectedItem.title.substring(comma, 0);
const strEnd = this.selectedItem.title.substring(comma, len);
if (this.selectedItem.title.includes(',')) {
return `<span>${strBeginning}<span class="font-regular font-muted">${strEnd}</span></span>`;
}
return this.selectedItem.title;
},
maxImages() {
return info.length - 1;
}
},
created() {
window.addEventListener('keydown', e => {
if (e.keyCode === 37) {
this.previous();
return;
}
if (e.keyCode === 39) {
this.next();
return;
}
});
Event.$on('updateImg', index => {
this.selected = index;
this.gridEnabled = !this.gridEnabled;
});
},
methods: {
next() {
this.selected === this.maxImages ? (this.selected = 0) : (this.selected += 1);
},
previous() {
this.selected === 0 ? (this.selected = this.maxImages) : (this.selected -= 1);
},
enableGrid() {
this.gridEnabled = !this.gridEnabled;
window.scroll(0, 0);
Event.$emit('enableGrid');
}
}
});
This is how I implemented a simple swipe gesture in one of my projects. You may check this out.
Code:
touchableElement.addEventListener('touchstart', function (event) {
touchstartX = event.changedTouches[0].screenX;
touchstartY = event.changedTouches[0].screenY;
}, false);
touchableElement.addEventListener('touchend', function (event) {
touchendX = event.changedTouches[0].screenX;
touchendY = event.changedTouches[0].screenY;
handleGesture();
}, false);
function handleGesture() {
if (touchendX < touchstartX) {
console.log('Swiped Left');
}
if (touchendX > touchstartX) {
console.log('Swiped Right');
}
if (touchendY < touchstartY) {
console.log('Swiped Up');
}
if (touchendY > touchstartY) {
console.log('Swiped Down');
}
if (touchendY === touchstartY) {
console.log('Tap');
}
}
Basically, touchableElement mentioned here, refers to the DOM Element that will receive the touch event. If you want to activate swipe options on your entire screen, then you may use your body tag as the touchable element. Or you may configure any specific div element as the touchable element, in case you just want the swipe gesture on that specific div.
On that touchableElement, we are adding 2 event-listeners here:
touchstart:
this is when user starts swiping. We take that initial coordinates (x,y) and
store them into touchstartX, touchstartY respectively.
touchend: this is when user stops swiping. We take that final coordinates (x, y) and store them into touchendX, touchendY respectively.
Keep in mind that, the origin of these coordinates is the top left corner of the screen. x-coordinate increases as you go from left to right and y-coordinate increases as you go from top to bottom.
Then, in handleGesture(), we just compare those 2 pair of coordinates (touchstartX, touchstartY) and (touchendX, touchendY), to detect different types of swipe gesture (up, down, left, right):
touchendX < touchstartX: says that, user started swiping at a higher X value & stopped swiping at a lower X value. That means, swiped from right to left (Swiped Left).
touchendX > touchstartX: says that, user started swiping at a lower X value & stopped swiping at a higher X value. That means, swiped from left to right (Swiped Right).
touchendY < touchstartY: says that, user started swiping at a higher Y value & stopped swiping at a lower Y value. That means, swiped from bottom to top (Swiped Up).
touchendY > touchstartY: says that, user started swiping at a lower Y value & stopped swiping at a higher Y value. That means, swiped from top to bottom (Swiped Down).
You may add the code for these 4 different events (Swipe Up/Down/Left/Right), on the corresponding if blocks, as shown on the code.
I took smmehrab’s answer, added some thresholds to avoid accidental swipes, and turned it into a little library. Might come in handy, so here it is:
export default class TouchEvent
{
static SWPIE_THRESHOLD = 50 // Minumum difference in pixels at which a swipe gesture is detected
static SWIPE_LEFT = 1
static SWIPE_RIGHT = 2
static SWIPE_UP = 3
static SWIPE_DOWN = 4
constructor(startEvent, endEvent)
{
this.startEvent = startEvent
this.endEvent = endEvent || null
}
isSwipeLeft()
{
return this.getSwipeDirection() == TouchEvent.SWIPE_LEFT
}
isSwipeRight()
{
return this.getSwipeDirection() == TouchEvent.SWIPE_RIGHT
}
isSwipeUp()
{
return this.getSwipeDirection() == TouchEvent.SWIPE_UP
}
isSwipeDown()
{
return this.getSwipeDirection() == TouchEvent.SWIPE_DOWN
}
getSwipeDirection()
{
let start = this.startEvent.changedTouches[0]
let end = this.endEvent.changedTouches[0]
if (!start || !end) {
return null
}
let horizontalDifference = start.screenX - end.screenX
let verticalDifference = start.screenY - end.screenY
// Horizontal difference dominates
if (Math.abs(horizontalDifference) > Math.abs(verticalDifference)) {
if (horizontalDifference >= TouchEvent.SWPIE_THRESHOLD) {
return TouchEvent.SWIPE_LEFT
} else if (horizontalDifference <= -TouchEvent.SWPIE_THRESHOLD) {
return TouchEvent.SWIPE_RIGHT
}
// Verical or no difference dominates
} else {
if (verticalDifference >= TouchEvent.SWPIE_THRESHOLD) {
return TouchEvent.SWIPE_UP
} else if (verticalDifference <= -TouchEvent.SWPIE_THRESHOLD) {
return TouchEvent.SWIPE_DOWN
}
}
return null
}
setEndEvent(endEvent)
{
this.endEvent = endEvent
}
}
How to use
Simply feed it the events from touchstart and touchend:
import TouchEvent from '#/TouchEvent'
let touchEvent = null;
document.addEventListener('touchstart', (event) => {
touchEvent = new TouchEvent(event);
});
document.addEventListener('touchend', handleSwipe);
function handleSwipe(event)
{
if (!touchEvent) {
return;
}
touchEvent.setEndEvent(event);
if (touchEvent.isSwipeRight()) {
// Do something
} else if (touchEvent.isSwipeLeft()) {
// Do something different
}
// Reset event for next touch
touchEvent = null;
}
This sounds like a job for Hammer.JS, unless you're trying to avoid dependencies. They have good documentation and examples for getting started
My Vue knowledge is next to nothing, so I'm wary of this becoming a blind leading the blind scenario, but the first thing you'll have to do is add the dependency using either npm or yarn - then add it to the top of your file using
import Hammer from 'hammerjs'
Try adding the below code right above this line: Event.$on('updateImg', index => {
const swipeableEl = document.getElementsByClassName('.hero')[0];
this.hammer = Hammer(swipeableEl)
this.hammer.on('swipeleft', () => this.next())
this.hammer.on('swiperight', () => this.previous())
If it doesn't work you'll have to check your developer tools / console log to see if it's logged any useful errors.
This codepen might be a useful resource too:
Good luck.
Using #smmehrab answer, I created a Vue 3 composable that also works for SSR builds.
import { onMounted, Ref } from 'vue'
export type SwipeCallback = (event: TouchEvent) => void;
export type SwipeOptions = {
directinoal_threshold?: number; // Pixels offset to trigger swipe
};
export const useSwipe = (touchableElement: HTMLElement = null, options: Ref<SwipeOptions> = ref({
directinoal_threshold: 10
})) => {
const touchStartX = ref(0);
const touchEndX = ref(0);
const touchStartY = ref(0);
const touchEndY = ref(0);
onMounted(() => {
if (!touchableElement)
touchableElement = document.body;
touchableElement.addEventListener('touchstart', (event) => {
touchStartX.value = event.changedTouches[0].screenX;
touchStartY.value = event.changedTouches[0].screenY;
}, false);
touchableElement.addEventListener('touchend', (event) => {
touchEndX.value = event.changedTouches[0].screenX;
touchEndY.value = event.changedTouches[0].screenY;
handleGesture(event);
}, false);
});
const onSwipeLeft: Array<SwipeCallback> = [];
const onSwipeRight: Array<SwipeCallback> = [];
const onSwipeUp: Array<SwipeCallback> = [];
const onSwipeDown: Array<SwipeCallback> = [];
const onTap: Array<SwipeCallback> = [];
const addEventListener = (arr: Array<SwipeCallback>, callback: SwipeCallback) => {
arr.push(callback);
};
const handleGesture = (event: TouchEvent) => {
if (touchEndX.value < touchStartX.value && (Math.max(touchStartY.value, touchEndY.value) - Math.min(touchStartY.value, touchEndY.value)) < options.value.directinoal_threshold) {
onSwipeLeft.forEach(callback => callback(event));
}
if (touchEndX.value > touchStartX.value && (Math.max(touchStartY.value, touchEndY.value) - Math.min(touchStartY.value, touchEndY.value)) < options.value.directinoal_threshold) {
onSwipeRight.forEach(callback => callback(event));
}
if (touchEndY.value < touchStartY.value && (Math.max(touchStartX.value, touchEndX.value) - Math.min(touchStartX.value, touchEndX.value)) < options.value.directinoal_threshold) {
onSwipeUp.forEach(callback => callback(event));
}
if (touchEndY.value > touchStartY.value && (Math.max(touchStartX.value, touchEndX.value) - Math.min(touchStartX.value, touchEndX.value)) < options.value.directinoal_threshold) {
onSwipeDown.forEach(callback => callback(event));
}
if (touchEndY.value === touchStartY.value) {
onTap.forEach(callback => callback(event));
}
}
return {
onSwipeLeft: (callback: SwipeCallback) => addEventListener(onSwipeLeft, callback),
onSwipeRight: (callback: SwipeCallback) => addEventListener(onSwipeRight, callback),
onSwipeUp: (callback: SwipeCallback) => addEventListener(onSwipeUp, callback),
onSwipeDown: (callback: SwipeCallback) => addEventListener(onSwipeDown, callback),
onTap: (callback: SwipeCallback) => addEventListener(onTap, callback)
}
}
Example usage:
const { onSwipeLeft, onSwipeRight } = useSwipe(document.body);
onSwipeLeft((e:TouchEvent) => {
//logic
});

Simple Carousel in React - How to register Scrolling to next Slide?

This is a relatively simple problem, but I haven't been able to solve it. I have built the following carousel / slider:
const BlogPostCardSlider = ({ children }) => {
const [activeSlide, setActiveSlide] = useState(0);
const activeSlideRef = useRef(null);
const wrapperRef = useRef(null);
const firstRenderRef = useRef(true);
useEffect(() => {
if (firstRenderRef.current) {
//this is checking whether its the first render of the component. If it is, we dont want useEffect to run.
firstRenderRef.current = false;
} else if (activeSlideRef.current) {
activeSlideRef.current.scrollIntoView({
behavior: 'smooth',
block: 'nearest',
inline: 'nearest'
});
}
}, [activeSlide]);
const moveRight = () => {
if (activeSlide + 1 >= children.length) {
return children.length - 1;
}
return activeSlide + 1;
};
const moveLeft = () => {
if (activeSlide - 1 <= 0) {
return 0;
}
return activeSlide - 1;
};
return (
<div id="trap" tabIndex="0">
<button onClick={() => setActiveSlide(moveLeft)}>PREV</button>
{children.map((child, i) => {
return (
<SlideLink
key={`slideLink-${i}`}
isActive={activeSlide === i}
onClick={e => {
setActiveSlide(i);
}}
>
{i + 1}
</SlideLink>
);
})}
<Wrapper
onScroll={e => {
let { width } = wrapperRef.current.getBoundingClientRect();
let { scrollLeft } = wrapperRef.current;
if ((scrollLeft / width) % 1 === 0) {
setActiveSlide(scrollLeft / width);
}
}}
ref={wrapperRef}
>
{children.map((child, i) => {
return (
<Slide
key={`slide-${i}`}
ref={i === activeSlide ? activeSlideRef : null}
>
{child}
</Slide>
);
})}
</Wrapper>
<button onClick={() => setActiveSlide(moveRight)}>NEXT</button>
</div>
);
};
export default BlogPostCardSlider;
It displays its children as Slides in a carousel. You can navigate the carousel by pressing the 'NEXT' or 'PREVIOUS' buttons. There is also a component that shows you what slide you're on (e.g.: 1 2 *3* 4 etc.). I call these the SlideLink(s). Whenever the activeSlide updates, the SlideLink will update and highlight you the new current Slide.
Lastly, you can also navigate by scrolling. And here's the problem:
Whenever somebody scrolls, I am checking what slide they're on by doing some calculations:
onScroll={e => {
let { width } = wrapperRef.current.getBoundingClientRect();
let { scrollLeft } = wrapperRef.current;
if ((scrollLeft / width) % 1 === 0) {
setActiveSlide(scrollLeft / width);
}
}}
...the result of this is that setActiveSlide is only called once the slide completely in view. This results in a laggy experience : the user has scrolled to the next slide, the next slide is in view, but the calculation is not completed yet (since it is only completed once the Slide is 100% in view), so the active SlideLink gets updated very late in the process.
How would I solve this? Is there some way to optimistically update this?
You can modify the calculations little bit so that when the slide is more than 50% in the view, set the active property to that one.
onScroll={e => {
let { width } = wrapperRef.current.getBoundingClientRect();
let { scrollLeft } = wrapperRef.current;
setActiveSlide(Math.round(scrollLeft / width) + 1);
}}
Example: Carousel with width: 800px, Total slides: 3. So, scrollLeft will vary from 0 to 1600
From 0-400: Active slide = Math.round(scrollLeft / width) = 0th index
(or first slide)
From 400-1200: Active slide = 1st index (or second
slide) since it is more in the view
From 1200-1600: Active slide =
2nd index (or third slide) since it is more in the view
Hope it helps. Revert for any doubts.
At first sight I thought this should be a quick fix. Turned out a bit more was necessary. I create a working example here:
https://codesandbox.io/s/dark-field-g78zb?fontsize=14&hidenavigation=1&theme=dark
The main point is that setActiveSide should not be called during the onScroll event, but rather when the user is done with scrolling. This is achieved in the example using the onIdle react hook.

Categories