Cannot read properties of undefined (reading '______') - javascript

Anything that I change to make this code work just changes said undefined thing.
I have tried to fix using multiple different answers, but no luck.
// Require the necessary discord.js classes
const { Client, GatewayIntentBits, message } = require('discord.js');
const { token } = require('./config.json');
const guildId = '1009548907015057460';
const channelId = '1009548907702915245';
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// When the client is ready, run this code (only once)
client.once('ready', () => {
console.log('Ready!');
});
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
const { commandName } = interaction;
if (commandName === 'invite') {
const guild = await client.guilds.fetch(guildId);
console.log(guild);
const channel = await guild.channels.cache.get(channelId);
let invite = await guild.channel.createInvite(
{
maxAge: 300000,
maxUses: 1,
},
'${message.author.tag} requested a invite',
).catch(console.log);
await interaction.deferReply({ ephemeral: true });
await interaction.editReply(invite ? 'Join: ${invite}' : 'Error');
}
}
Anything can help.

You don't need to fetch the guild, you can get the channel from the client
There's no need for await when you're getting information from cache
guild.channel.createInvite should be channel.createInvite
You're using single quotes for variables, they'll end up being strings
There's no need for invite to use let when the value doesn't change
Defer the reply at the beginning rather than right before replying
message.author.tag would return undefined, message doesn't exist. Use interaction.user.tag instead
Add await to channel.createInvite as it returns a promise
Replace ${invite} with ${invite.url}
Also it's best to store the token in a .env file rather than a JSON one.
// Require the necessary discord.js classes
const { Client, GatewayIntentBits, message } = require('discord.js');
const { token } = require('./config.json');
const channelId = '1009548907702915245';
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// When the client is ready, run this code (only once)
client.once('ready', () => {
console.log('Ready!');
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isChatInputCommand()) return;
await interaction.deferReply({ ephemeral: true });
const { commandName } = interaction;
if (commandName === 'invite') {
const channel = client.channels.cache.get(channelId);
const invite = await channel.createInvite({
maxAge: 604800, // 1 week
maxUses: 1,
reason: `${interaction.user.tag} requested an invite`
}).catch(console.log);
interaction.editReply(invite ? `Join: ${invite.url}` : 'Error');
}
}

Resolving the promise works. This is the code after:
// Require the necessary discord.js classes
const { Client, GatewayIntentBits, message } = require('discord.js');
const { token } = require('./config.json');
const channelId = '1009548907702915245';
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// When the client is ready, run this code (only once)
client.once('ready', () => {
console.log('Ready!');
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isChatInputCommand()) return;
await interaction.deferReply({ ephemeral: true });
const { commandName } = interaction;
if (commandName === 'invite') {
const channel = client.channels.cache.get(channelId);
const invite = channel.createInvite({
maxAge: 604800, // 1 week
maxUses: 1,
reason: `${interaction.user.tag} requested an invite`
})
.catch(console.log);
const promise = Promise.resolve(invite);
promise.then((value) => {
interaction.editReply(`Join: ${value}`);
});
}
}

Related

Error In My Discord Bot: Cannot read properties of undefined (reading 'get')

I've been getting this error recently and I don't really know how I'm supposed to fix this;
TypeError: Cannot read properties of undefined (reading 'get')
This is the line of code it refers to:
const command1 = interaction.client.commands.get(interaction.commandName);
It was working earlier, but I tried adding the command refresh thingy and it's not working anymore.
Here's my full code:
const { REST, Routes } = require('discord.js');
const fs = require('node:fs');
const { clientId, guildId, token } = require('./config.json');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
const commands = [];
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data.toJSON());
}
client.once('ready', () => {
console.log('Ready!');
});
const rest = new REST({ version: '10' }).setToken(token);
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
const data = await rest.put(
Routes.applicationCommands(clientId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
console.error(error);
}
})();
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
const command1 = interaction.client.commands.get(interaction.commandName);
if (!command1) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command1.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);
hey try adding this code
const channel = await client.channels.fetch('<channel-id>')

discord.js log last 10 messages

I have the following code:
const { Client, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
const { general } = require('./config.json');
const { guild } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.once('ready', () => {
console.log("Ready!");
channel.messages.fetch({ limit: 10 })
.then(messages => console.log(`Received ${messages.size} messages`))
.catch(console.error);
});
client.login(token);
console.log("Online")
But when I run the code I always get this error:
ReferenceError: channel is not defined
at Client.<anonymous> (/workspaces/proJM-bridge/index.js:14:3)
at Object.onceWrapper (node:events:628:26)
at Client.emit (node:events:513:28)
at WebSocketManager.triggerClientReady (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketManager.js:385:17)
at WebSocketManager.checkShardsReady (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketManager.js:368:10)
at WebSocketShard.<anonymous> (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketManager.js:194:14)
at WebSocketShard.emit (node:events:513:28)
at WebSocketShard.checkReady (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketShard.js:511:12)
at WebSocketShard.onPacket (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketShard.js:483:16)
at WebSocketShard.onMessage (/workspaces/proJM-bridge/node_modules/discord.js/src/client/websocket/WebSocketShard.js:320:10)
I can't find anywhere what is wrong and I have tried many code and still get the same error. Does someone know what I'm doing wrong?
config.json:
{
"token": "Token hidden",
"general": "1028589311282647041",
"guild": "1028241554277679236"
}
First of all you don't need this block:
const { token } = require('./config.json');
const { general } = require('./config.json');
const { guild } = require('./config.json');
You can write it in one line:
const { token, general, guild } = require('./config.json');
And you can fix the error with just defining channel + I think you also need to add the GuildMessages intent to your bot.
const { Client, GatewayIntentBits, TextChannel } = require('discord.js');
const { token } = require('./config.json');
const { general } = require('./config.json');
const { guild } = require('./config.json');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent
]
});
client.once('ready', () => {
console.log("Ready!");
/**
* #type {TextChannel}
*/
const channel = client.guilds.cache.get(guild).channels.cache.get(general);
if(!channel) return console.log('Invalid guildId or channelId');
channel.messages.fetch({ limit: 10 })
.then(messages => {
messages.forEach((m) => {
const content = m.content ? m.content : `<No Message Content>`;
const embeds = m.embeds ? `<${m.embeds.length} Embed(s)>` : `<No embeds>`;
const attachments = m.attachments ? `<${m.attachments.size} Attachment(s)>` : `<No Attachments>`;
console.log(`---------------------------\nAuthor: ${m.author.tag}\nContent: ${content}\nEmbeds: ${embeds}\nAttachments: ${attachments}\n---------------------------`);
});
})
.catch(console.error);
});
client.login(token);
I also removed the console.log in the last line bc it's completely useless as you already have one in the ready event.

DiscordJs & distube - Why can't I do anything after I play music?

I am using DiscordJs and distube to create a bot for my discord server. I am using slash commands. The problem is that I can't execute any command (so I cannot even execute /stop or play another song) after I play a song. This is my code:
const {SlashCommandBuilder} = require("#discordjs/builders");
module.exports = {
data: new SlashCommandBuilder()
.setName("play")
.setDescription("Play a song.")
.addStringOption(option => option.setName("song").setDescription("The song link or name.").setRequired(true)),
async execute(interaction) {
interaction.reply({content: 'Music started.', ephemeral: true});
const {member, channel, client} = interaction;
await client.distube.play(member.voice.channel, interaction.options.get("song").value, {textChannel: channel, member: member});
}
}
My command handler:
const fs = require("fs");
const { REST } = require('#discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const clientId = '12345678';
const guildId = '12345678';
module.exports = (client) => {
client.handleCommands = async (commandsFolder, path) => {
client.commandArray = [];
for (const folder of commandsFolder) {
const commandFiles = fs.readdirSync(`${path}/${folder}`).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`../commands/${folder}/${file}`);
await client.commands.set(command.data.name, command);
client.commandArray.push(command.data.toJSON());
}
}
const rest = new REST({ version: '9' }).setToken("sometextthatidontwanttoshow");
await (async () => {
try {
console.log('Started refreshing application commands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{body: client.commandArray},
);
console.log('Successfully reloaded application commands.');
} catch (error) {
console.error(error);
}
})();
}
}
And this is the function that "creates" the commands:
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command.",
ephemeral: true
})
}
}
}
And this is my index file
const {Client, Intents, Collection} = require("discord.js");
const fs = require("fs");
const client = new Client({intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES]});
client.commands = new Collection();
const {DisTube} = require("distube");
client.distube = new DisTube(client, {
emitNewSongOnly: true,
leaveOnFinish: false,
emitAddSongWhenCreatingQueue: false
});
module.exports = client;
const functions = fs.readdirSync("./src/functions").filter(file => file.endsWith(".js"));
const eventFiles = fs.readdirSync("./src/events").filter(file => file.endsWith(".js"));
const commandsFolders = fs.readdirSync("./src/commands");
(async () => {
for (const file of functions) {
require(`./src/functions/${file}`)(client);
}
client.handleEvents(eventFiles, "./src/events");
client.handleCommands(commandsFolders, "./src/commands");
await client.login('mybeautifultoken')
})();
Any help is highly appreciated. Thanks in advance.
Okay, I believe the issue lies in the fact that you're awaiting your command.execute(). I believe behind the scenes what this is doing is that its creating a promise that resolves once your discord bot's music finishes playing.
While its correct to use these functions asynchronously, when you call it like this it actually blocks all the other similar asynchronous functions (slash commands) from occurring until this one resolves. Let me know if this fixes it.
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
command.execute(interaction); //removed await
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command.",
ephemeral: true
})
}
}
}
index edits
await client.handleEvents(eventFiles, "./src/events");
await client.handleCommands(commandsFolders, "./src/commands");

Discord slash command interactions failing despite event handler logging the interactions correctly

Following along with discordjs.guide/creating-your-bot
I've made an event handler that's working correctly and returning the expected terminal logs.
However, none of the commands that were previously working are working. I've had this happen before and I had to restart the bot and the commands started functioning correctly again.
The bit I can't figure out is the interaction are being logged in my terminal successful yet they're showing up as failed interactions in the discord.
My command handler;
const fs = require('fs');
const { REST } = require('#discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { clientId, guildId, token } = require('./config.json');
const commands = [];
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
(async () => {
try {
await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log('Successfully registered application commands.');
} catch (error) {
console.error(error);
}
})();
my event handler;
const fs = require('fs');
const { Client, Intents } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.login(token);
Ping command:
const { SlashCommandBuilder } = require('#discordjs/builders'); module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
await interaction.reply('Pong!');
},
};
interactionCreate event listener:
module.exports = { name: 'interactionCreate', execute(interaction) { console.log(${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.); }, }; This is triggering correctly at least, I'm getting an output in my log that's expected.
And my interactionCreate although this lives in with my command handling folder/code. I'll post the folder structure below as well.
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
//If the command doesn't exist, it will return undefined, so exit early with return.
if (!command) return;
//If it does exist, call the command's .execute() method, and pass in the interaction variable as its argument.
try {
await command.execute(interaction);
//In case something goes wrong, log the error and report back to the member to let them know.
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});

Cannot read property 'commands' of undefiened (discord.js)

I am trying to code in / commands into my discord bot. But I keep on getting this error:
Cannot read property 'commands' of undefined
Below I have attached my main.js file, as well as the part that just keeps giving me the error:
Part that gives me the error
const getApp = (guildID) => {
const app = client.api.applications(client.user.id)
if (guildID) {
app.guilds(guildID)
}
}
client.once('ready', async() => {
client.user.setActivity('FALLBACK BOT, USE THE MAIN CHECKPOINT BOT INSTEAD. THIS IS FOR DEVELOPMENT PURPOSES')
const commands = await getApp(guildID).commands.get()
console.log(commands)
await getApp(guildID).commands.post({
data: {
name: 'ping',
description: 'Shows your current ping.',
},
})
});
Here is the full script
// Just grabbing some librarys
const Discord = require('discord.js');
require('dotenv').config();
const client = new Discord.Client({ partials: ["MESSAGE", "CHANNEL", "REACTION" ]});
const mongoose = require('mongoose');
// Defining the guildID
const guildID = (process.env.guildID);
// Filtering the command folder so it only includes .js files
const { join } = require('path');
const fs = require('fs');
require('./dashboard/server');
client.commands = new Discord.Collection();
client.events = new Discord.Collection();
const getApp = (guildID) => {
const app = client.api.applications(client.user.id)
if (guildID) {
app.guilds(guildID)
}
}
client.once('ready', async() => {
client.user.setActivity('FALLBACK BOT, USE THE MAIN CHECKPOINT BOT INSTEAD. THIS IS FOR DEVELOPMENT PURPOSES')
const commands = await getApp(guildID).commands.get()
console.log(commands)
await getApp(guildID).commands.post({
data: {
name: 'ping',
description: 'Shows your current ping.',
},
})
});
['command_handler', 'event_handler'].forEach(handler =>{
require(`./handlers/${handler}`)(client, Discord);
})
mongoose.connect(process.env.MONGODB_SRV, {
useNewUrlParser: true,
useUnifiedTopology: true,
useFindAndModify: false
}).then(()=> {
console.log('Connected to Database')
}).catch((err) =>{
console.log(err);
})
// Logging into the bot (THIS INCLUDES THE TOKEN SO DONT INCLUDE IT WHEN SENDING MESSAGES)
client.login(process.env.DISCORD_TOKEN);
Note: I am quite new to JS so. keep that in mind
Your getApp() function doesn't return anything so you are trying to read commands property from undefined value.
You have to return you app.guilds(guildId) so you can read property from it.
const getApp = (guildID) => {
const app = client.api.applications(client.user.id)
if (guildID) {
app.guilds(guildID)
}
return app;
}
client.once('ready', async() => {
client.user.setActivity('FALLBACK BOT, USE THE MAIN CHECKPOINT BOT INSTEAD. THIS IS FOR DEVELOPMENT PURPOSES')
const app = getApp(guildID);
if (app === null) {
console.error('error');
return;
}
const commands = await app.commands.get()
console.log(commands)
await app.commands.post({
data: {
name: 'ping',
description: 'Shows your current ping.',
},
})
});

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