I am developing a context in which through a function I can send "pokemons" to a global array, and also send the information of this array to my localstorage so that it is saved in the browser, I managed to do that and the array items are in localstorage, but every time the site refreshes, localstorage goes back to the empty array.
import React, { useEffect, useState } from "react";
import CatchContext from "./Context";
const CatchProvider = ({ children }) => {
const [pokemons, setPokemons] = useState([], () => {
const dataStorage = localStorage.getItem('pokemons');
if (dataStorage) {
return JSON.parse(dataStorage)
} else {
return [];
}
});
useEffect(() => {
localStorage.setItem('pokemons', JSON.stringify(pokemons));
}, [pokemons]);
const updatePokemons = (name) => {
const updatedPokemons = [...pokemons];
const pokemonsIndex = pokemons.indexOf(name);
if (pokemonsIndex >= 0) {
updatedPokemons.slice(pokemonsIndex, 1)
} else {
updatedPokemons.push(name)
};
setPokemons(updatedPokemons)
}
const deletePokemon = async (name) => {
await pokemons.splice(pokemons.indexOf(toString(name)))
}
return (
<CatchContext.Provider value={{ pokemons: pokemons, updatePokemons: updatePokemons, deletePokemon: deletePokemon }}>
{children}
</CatchContext.Provider>
);
}
export default CatchProvider;
The problem is that useState doesn't take two arguments.
Instead of:
const [pokemons, setPokemons] = useState([], () => {
You want:
const [pokemons, setPokemons] = useState(() => {
I think you don't need to call useEffect on initial render so you can make use of refs for this
import { useEffect, useRef } from "react";
// other code....
const didMount = useRef(false);
useEffect(() => {
if (didMount.current) {
localStorage.setItem('pokemons', JSON.stringify(pokemons));
} else {
didMount.current = true;
}
}, [pokemons]);
According to the docs:
componentDidUpdate() is invoked immediately after updating occurs. This method is not called for the initial render.
We can use the new useEffect() hook to simulate componentDidUpdate(), but it seems like useEffect() is being ran after every render, even the first time. How do I get it to not run on initial render?
As you can see in the example below, componentDidUpdateFunction is printed during the initial render but componentDidUpdateClass was not printed during the initial render.
function ComponentDidUpdateFunction() {
const [count, setCount] = React.useState(0);
React.useEffect(() => {
console.log("componentDidUpdateFunction");
});
return (
<div>
<p>componentDidUpdateFunction: {count} times</p>
<button
onClick={() => {
setCount(count + 1);
}}
>
Click Me
</button>
</div>
);
}
class ComponentDidUpdateClass extends React.Component {
constructor(props) {
super(props);
this.state = {
count: 0,
};
}
componentDidUpdate() {
console.log("componentDidUpdateClass");
}
render() {
return (
<div>
<p>componentDidUpdateClass: {this.state.count} times</p>
<button
onClick={() => {
this.setState({ count: this.state.count + 1 });
}}
>
Click Me
</button>
</div>
);
}
}
ReactDOM.render(
<div>
<ComponentDidUpdateFunction />
<ComponentDidUpdateClass />
</div>,
document.querySelector("#app")
);
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
We can use the useRef hook to store any mutable value we like, so we could use that to keep track of if it's the first time the useEffect function is being run.
If we want the effect to run in the same phase that componentDidUpdate does, we can use useLayoutEffect instead.
Example
const { useState, useRef, useLayoutEffect } = React;
function ComponentDidUpdateFunction() {
const [count, setCount] = useState(0);
const firstUpdate = useRef(true);
useLayoutEffect(() => {
if (firstUpdate.current) {
firstUpdate.current = false;
return;
}
console.log("componentDidUpdateFunction");
});
return (
<div>
<p>componentDidUpdateFunction: {count} times</p>
<button
onClick={() => {
setCount(count + 1);
}}
>
Click Me
</button>
</div>
);
}
ReactDOM.render(
<ComponentDidUpdateFunction />,
document.getElementById("app")
);
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
You can turn it into custom hooks, like so:
import React, { useEffect, useRef } from 'react';
const useDidMountEffect = (func, deps) => {
const didMount = useRef(false);
useEffect(() => {
if (didMount.current) func();
else didMount.current = true;
}, deps);
}
export default useDidMountEffect;
Usage example:
import React, { useState, useEffect } from 'react';
import useDidMountEffect from '../path/to/useDidMountEffect';
const MyComponent = (props) => {
const [state, setState] = useState({
key: false
});
useEffect(() => {
// you know what is this, don't you?
}, []);
useDidMountEffect(() => {
// react please run me if 'key' changes, but not on initial render
}, [state.key]);
return (
<div>
...
</div>
);
}
// ...
I made a simple useFirstRender hook to handle cases like focussing a form input:
import { useRef, useEffect } from 'react';
export function useFirstRender() {
const firstRender = useRef(true);
useEffect(() => {
firstRender.current = false;
}, []);
return firstRender.current;
}
It starts out as true, then switches to false in the useEffect, which only runs once, and never again.
In your component, use it:
const firstRender = useFirstRender();
const phoneNumberRef = useRef(null);
useEffect(() => {
if (firstRender || errors.phoneNumber) {
phoneNumberRef.current.focus();
}
}, [firstRender, errors.phoneNumber]);
For your case, you would just use if (!firstRender) { ....
Same approach as Tholle's answer, but using useState instead of useRef.
const [skipCount, setSkipCount] = useState(true);
...
useEffect(() => {
if (skipCount) setSkipCount(false);
if (!skipCount) runYourFunction();
}, [dependencies])
EDIT
While this also works, it involves updating state which will cause your component to re-render. If all your component's useEffect calls (and also all of its children's) have a dependency array, this doesn't matter. But keep in mind that any useEffect without a dependency array (useEffect(() => {...}) will be run again.
Using and updating useRef will not cause any re-renders.
#ravi, yours doesn't call the passed-in unmount function. Here's a version that's a little more complete:
/**
* Identical to React.useEffect, except that it never runs on mount. This is
* the equivalent of the componentDidUpdate lifecycle function.
*
* #param {function:function} effect - A useEffect effect.
* #param {array} [dependencies] - useEffect dependency list.
*/
export const useEffectExceptOnMount = (effect, dependencies) => {
const mounted = React.useRef(false);
React.useEffect(() => {
if (mounted.current) {
const unmount = effect();
return () => unmount && unmount();
} else {
mounted.current = true;
}
}, dependencies);
// Reset on unmount for the next mount.
React.useEffect(() => {
return () => mounted.current = false;
}, []);
};
a simple way is to create a let, out of your component and set in to true.
then say if its true set it to false then return (stop) the useEffect function
like that:
import { useEffect} from 'react';
//your let must be out of component to avoid re-evaluation
let isFirst = true
function App() {
useEffect(() => {
if(isFirst){
isFirst = false
return
}
//your code that don't want to execute at first time
},[])
return (
<div>
<p>its simple huh...</p>
</div>
);
}
its Similar to #Carmine Tambasciabs solution but without using state :)
function useEffectAfterMount(effect, deps) {
const isMounted = useRef(false);
useEffect(() => {
if (isMounted.current) return effect();
else isMounted.current = true;
}, deps);
// reset on unmount; in React 18, components can mount again
useEffect(() => {
isMounted.current = false;
});
}
We need to return what comes back from effect(), because it might be a cleanup function. But we don't need to determine if it is or not. Just pass it on and let useEffect figure it out.
In an earlier version of this post I said resetting the ref (isMounted.current = false) wasn't necessary. But in React 18 it is, because components can remount with their previous state (thanks #Whatabrain).
I thought creating a custom hook would be overkill and I didn't want to muddle my component's readability by using the useLayoutEffect hook for something unrelated to layouts, so, in my case, I simply checked to see if the value of my stateful variable selectedItem that triggers the useEffect callback is its original value in order to determine if it's the initial render:
export default function MyComponent(props) {
const [selectedItem, setSelectedItem] = useState(null);
useEffect(() => {
if(!selectedItem) return; // If selected item is its initial value (null), don't continue
//... This will not happen on initial render
}, [selectedItem]);
// ...
}
This is the best implementation I've created so far using typescript. Basically, the idea is the same, using the Ref but I'm also considering the callback returned by useEffect to perform cleanup on component unmount.
import {
useRef,
EffectCallback,
DependencyList,
useEffect
} from 'react';
/**
* #param effect
* #param dependencies
*
*/
export default function useNoInitialEffect(
effect: EffectCallback,
dependencies?: DependencyList
) {
//Preserving the true by default as initial render cycle
const initialRender = useRef(true);
useEffect(() => {
let effectReturns: void | (() => void) = () => {};
// Updating the ref to false on the first render, causing
// subsequent render to execute the effect
if (initialRender.current) {
initialRender.current = false;
} else {
effectReturns = effect();
}
// Preserving and allowing the Destructor returned by the effect
// to execute on component unmount and perform cleanup if
// required.
if (effectReturns && typeof effectReturns === 'function') {
return effectReturns;
}
return undefined;
}, dependencies);
}
You can simply use it, as usual as you use the useEffect hook but this time, it won't run on the initial render. Here is how you can use this hook.
useNoInitialEffect(() => {
// perform something, returning callback is supported
}, [a, b]);
If you use ESLint and want to use the react-hooks/exhaustive-deps rule for this custom hook:
{
"rules": {
// ...
"react-hooks/exhaustive-deps": ["warn", {
"additionalHooks": "useNoInitialEffect"
}]
}
}
#MehdiDehghani, your solution work perfectly fine, one addition you have to do is on unmount, reset the didMount.current value to false. When to try to use this custom hook somewhere else, you don't get cache value.
import React, { useEffect, useRef } from 'react';
const useDidMountEffect = (func, deps) => {
const didMount = useRef(false);
useEffect(() => {
let unmount;
if (didMount.current) unmount = func();
else didMount.current = true;
return () => {
didMount.current = false;
unmount && unmount();
}
}, deps);
}
export default useDidMountEffect;
Simplified implementation
import { useRef, useEffect } from 'react';
function MyComp(props) {
const firstRender = useRef(true);
useEffect(() => {
if (firstRender.current) {
firstRender.current = false;
} else {
myProp = 'some val';
};
}, [props.myProp])
return (
<div>
...
</div>
)
}
You can use custom hook to run use effect after mount.
const useEffectAfterMount = (cb, dependencies) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
Here is the typescript version:
const useEffectAfterMount = (cb: EffectCallback, dependencies: DependencyList | undefined) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
For people who are having trouble with React 18 strict mode calling the useeffect on the initial render twice, try this:
// The init variable is necessary if your state is an object/array, because the == operator compares the references, not the actual values.
const init = [];
const [state, setState] = useState(init);
const dummyState = useRef(init);
useEffect(() => {
// Compare the old state with the new state
if (dummyState.current == state) {
// This means that the component is mounting
} else {
// This means that the component updated.
dummyState.current = state;
}
}, [state]);
Works in development mode...
function App() {
const init = [];
const [state, setState] = React.useState(init);
const dummyState = React.useRef(init);
React.useEffect(() => {
if (dummyState.current == state) {
console.log('mount');
} else {
console.log('update');
dummyState.current = state;
}
}, [state]);
return (
<button onClick={() => setState([...state, Math.random()])}>Update state </button>
);
}
ReactDOM.createRoot(document.getElementById("app")).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
<script crossorigin src="https://unpkg.com/react#18/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#18/umd/react-dom.development.js"></script>
<div id="app"></div>
And in production.
function App() {
const init = [];
const [state, setState] = React.useState(init);
const dummyState = React.useRef(init);
React.useEffect(() => {
if (dummyState.current == state) {
console.log('mount');
} else {
console.log('update');
dummyState.current = state;
}
}, [state]);
return (
<button onClick={() => setState([...state, Math.random()])}>Update state </button>
);
}
ReactDOM.createRoot(document.getElementById("app")).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
<script crossorigin src="https://unpkg.com/react#18/umd/react.production.min.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#18/umd/react-dom.production.min.js"></script>
<div id="app"></div>
If you want to skip the first render, you can create a state "firstRenderDone" and set it to true in the useEffect with empty dependecy list (that works like a didMount). Then, in your other useEffect, you can check if the first render was already done before doing something.
const [firstRenderDone, setFirstRenderDone] = useState(false);
//useEffect with empty dependecy list (that works like a componentDidMount)
useEffect(() => {
setFirstRenderDone(true);
}, []);
// your other useEffect (that works as componetDidUpdate)
useEffect(() => {
if(firstRenderDone){
console.log("componentDidUpdateFunction");
}
}, [firstRenderDone]);
All previous are good, but this can be achieved in a simplier way considering that the action in useEffect can be "skipped" placing an if condition(or any other ) that is basically not run first time, and still with the dependency.
For example I had the case of :
Load data from an API but my title has to be "Loading" till the date were not there, so I have an array, tours that is empty at beginning and show the text "Showing"
Have a component rendered with different information from those API.
The user can delete one by one those info, even all making the tour array empty again as the beginning but this time the API fetch is been already done
Once the tour list is empty by deleting then show another title.
so my "solution" was to create another useState to create a boolean value that change only after the data fetch making another condition in useEffect true in order to run another function that also depend on the tour length.
useEffect(() => {
if (isTitle) {
changeTitle(newTitle)
}else{
isSetTitle(true)
}
}, [tours])
here my App.js
import React, { useState, useEffect } from 'react'
import Loading from './Loading'
import Tours from './Tours'
const url = 'API url'
let newTours
function App() {
const [loading, setLoading ] = useState(true)
const [tours, setTours] = useState([])
const [isTitle, isSetTitle] = useState(false)
const [title, setTitle] = useState("Our Tours")
const newTitle = "Tours are empty"
const removeTours = (id) => {
newTours = tours.filter(tour => ( tour.id !== id))
return setTours(newTours)
}
const changeTitle = (title) =>{
if(tours.length === 0 && loading === false){
setTitle(title)
}
}
const fetchTours = async () => {
setLoading(true)
try {
const response = await fetch(url)
const tours = await response.json()
setLoading(false)
setTours(tours)
}catch(error) {
setLoading(false)
console.log(error)
}
}
useEffect(()=>{
fetchTours()
},[])
useEffect(() => {
if (isTitle) {
changeTitle(newTitle)
}else{
isSetTitle(true)
}
}, [tours])
if(loading){
return (
<main>
<Loading />
</main>
)
}else{
return (
<main>
<Tours tours={tours} title={title} changeTitle={changeTitle}
removeTours={removeTours} />
</main>
)
}
}
export default App
const [dojob, setDojob] = useState(false);
yourfunction(){
setDojob(true);
}
useEffect(()=>{
if(dojob){
yourfunction();
setDojob(false);
}
},[dojob]);
import React, { useState } from "react";
import useInterval from "use-interval";
const useOwnHook = () => {
const arr = [...Array(100)].map((_, index) => index);
return {
arr
};
};
const Component = ({ count }) => {
const { arr } = useOwnHook();
console.log(arr, "arr");
return (
<div className="App">
<h1>{count + 1}</h1>
</div>
);
};
export default function App() {
const [count, setCount] = useState(0);
useInterval(() => {
setCount(count + 1);
}, 1000);
return <Component count={count} />;
}
I've created hook useOwnHook for demonstration that each time Component re-render, each time it goes insite useOwnHook, and create new array, is it possible to prevent it to move inside of this hook each time on re-render?
Personally, I'd use a state variable with a init function:
const useOwnHook = () => {
const [arr] = useState(() => [...Array(100)].map((_, index) => index));
return {
arr
};
};
Benefit of the init function is that it's lazy-evaluated so you won't be constructing the array each time the component is rendered.
You can add useState into your custom hook as:
const useOwnHook = () => {
const [arr] = useState([...Array(100)].map((_, index) => index));
return {
arr
};
};
By doing this you can keep the same array in your useOwnHook.
Also you can import as import { useState } from 'react'.
See also from the Using the State Hook documentation - example with a different variable:
We declare a state variable called count, and set it to 0. React will remember its current value between re-renders, and provide the most recent one to our function. If we want to update the current count, we can call setCount.
I have tried solutions related with Javascript and React using state, but I can't do it with Hooks. I want to add 3 seconds delay for each element that I'm rendering on array.map
import React, { useState } from 'react';
const DelayMapHooks = () => {
const [array, setArray] = useState([1, 2, 3])
return (
<div>
{
array.map((elem, key) => {
// ADD DELAY HERE FOR EACH ELEMENT
return( <div>Number: {elem}</div> )
})
}
</div>
);
};
export default DelayMapHooks;
I have tried adding an await/async immediately after the map, using await delay(3000) with the function
const delay = ms => {return(new Promise(res => setTimeout(res, ms)))}
But it doesn't work, showing the error:
Objects are not valid as a React child (found: [object Promise]). Appreciated any help.
You can't block the render method like that, render should run synchronously. This can be done with useEffect though, you need to modify the state of the array each period. React will then reconcile the DOM and render an extra element every second.
useEffect(() => {
const interval = setInterval(() => {
// You'd want an exit condition here
setArray(arr => [...arr, arr.length + 1]);
}, 1000);
return () => clearInterval(interval);
}, []);
Does this work for you? The delay needs to be handled through state. Either adding the items over time or a visibility property.
import React, { useEffect, useState } from "react";
const DelayMapHooks = () => {
const [array, setArray] = useState([]);
useEffect(() => {
for (let i = 1; i <= 3; i++) {
setTimeout(() => setArray((prevState) => [...prevState, i]), 3000 * i);
}
}, []);
return (
<div>
{array.map((elem, key) => {
return <div>Number: {elem}</div>;
})}
</div>
);
};
export default DelayMapHooks;
You could still use delay, but require some more works
iterate array with delay using IIFE async function
after delay, set the element to be displayed and have a useEffect hook to listen to that update, and then append the to-be-displayed element to a new array using for rendering
const [array] = React.useState([1, 2, 3, 4, 5])
const [displayArray, setDisplayArray] = React.useState([])
const [displayEl, setDisplayEl] = React.useState()
const delay = (ms) =>
new Promise((res) => {
setTimeout(() => {
res()
}, ms)
})
React.useEffect(() => {
(async function () {
for (let el of array) {
await delay(1000)
setDisplayEl(el)
}
setDisplayEl(undefined)
})()
}, [array])
React.useEffect(() => {
displayEl && setDisplayArray((prev) => [...prev, displayEl])
}, [displayEl])
return (
<div className="App">
<h1>Hello CodeSandbox</h1>
{displayArray.map((elem, key) => (
<div key={key}>Number: {elem}</div>
))}
</div>
)
Codesandbox for demo (refresh to see from the beginning)
The following code throws the error "Maximum update depth exceeded" after clicking on the Toggle button.
It works after removing allJobs from the dependency array but I would like to understand why this error occurred and how to write it better.
Demo
import React from "react";
import { useQuery } from "#apollo/react-hooks";
import { gql } from "apollo-boost";
const JOBS = gql`
query Jobs($cursor: String) {
allJobs(first: 5, after: $cursor) {
pageInfo {
hasNextPage
endCursor
}
edges {
node {
id
jobTitle
}
}
}
}
`;
const Countries = () => {
const [visible, setVisible] = React.useState(false);
const [, setJobs] = React.useState([]);
const { loading, data } = useQuery(JOBS, {
fetchPolicy: "cache-and-network"
});
const allJobs = data ? data.allJobs.edges.map(edge => edge.node) : undefined;
React.useEffect(() => {
if (visible) {
setJobs(allJobs);
}
}, [visible, allJobs]);
const toggleVisible = () => {
setVisible(!visible);
};
if (loading) return <p>Loading...</p>;
return (
<>
<button onClick={toggleVisible}>Toggle</button>
{visible &&
allJobs.map(job => (
<div key={job.id}>
<p>{job.jobTitle}</p>
</div>
))}
</>
);
};
For better visibility:
Every single render, your allJobs variable is reassigned, either to your mapped nodes or to undefined. Since it's also a dependency of your effect, and your effect itself will cause a rerender (if visible is true), this forces the effect to fire recursively.
You can memoize allJobs to prevent recreating it on every render.
const allJobs = React.useMemo(() => {
return data ? data.allJobs.edges.map(edge => edge.node) : undefined;
}, [data]);
Demo