How to use Jimp composite in Javascript to layer images - javascript

I'm trying to create in image generator where I can create all permutations of an image given different elements on 3 layers. I have managed to get the three folders into arrays and am trying to use Jimp to layer them on top of each other to create composite images. But I am failing to find the correct syntax to call the composite command in jimp.
const { jimpEvChange } = require('#jimp/core');
const { composite } = require('jimp');
CombineImagesFrom3Folders("Scenes/","Faces/","Features/");
function CombineImagesFrom3Folders(folder1, folder2, folder3) {
var pngFiles1 = CreatePNGArrayFromFolder(folder1);
var pngFiles2 = CreatePNGArrayFromFolder(folder2);
var pngFiles3 = CreatePNGArrayFromFolder(folder3);
DrawImagesOnTopOfEachOther(pngFiles1, pngFiles2,pngFiles3, "Combined/");
}
function CreatePNGArrayFromFolder(folder) {
var pngFiles = [];
var fs = require('fs');
const newLocal = fs.readdirSync(folder);
var files = newLocal;
for (var i = 0; i < files.length; i++) {
var file = files[i];
if (file.split(".").pop() == "png") {
pngFiles.push(folder + "/" + file);
}
}
return pngFiles;
}
function DrawImagesOnTopOfEachOther(pngs1, pngs2, pngs3, folder) {
const jimp = require('jimp');
var fs = require('fs');
for (var i = 0; i < pngs1.length-1; i++) {
for (var j = 0; j < pngs2.length-1; j++) {
for(var k = 0; k < pngs3.length-1; k++){
// compositing the images
var image1 = jimp.read(pngs1[i]);
var image2 = jimp.read(pngs2[j]);
var image3 = jimp.read(pngs3[k]);
image.composite(image1, image2, image3, (err, image) => {
if (err) throw err;
image.write(folder + "/" + i + j + k + ".png");
}
);
}
}
}
}
I either get an error that "composite is not a function" or if I use "image.composite" then I get the error that "image is not defined", if I define the image as something I get "image.composite is not a function".
Hope someone can help.
James.

It turns out the composite function didn't actually do what I had expected. What I needed to do was do the layers in pairs.
function DrawImagesOnTopOfEachOther(pngs1, pngs2, pngs3, folder) {
var name = "";
for (var i = 0; i < pngs1.length; i++) {
for (var j = 0; j < pngs2.length; j++) {
for(var k = 0; k < pngs3.length; k++){
// loop through colors and colorize the images
for (var l = 0; l < colors.length; l++) {
var color = colors[l];
var image1 = new jimp(pngs1[i]);
var image2 = new jimp(pngs2[j]);
var image3 = new jimp(pngs3[k]);
// compositing the images
name = (folder + i + j + k + l + ".png");
Draw (pngs1, pngs2, pngs3,i,j,k, name);
console.log("Image " + name + " created");
}
}
}
}
}
function Draw (pngs1, pngs2, pngs3,i,j,k, name) {
jimp.read(pngs1[i])
.then(image1 => {
jimp.read(pngs2[j])
.then(image2 => {
jimp.read(pngs3[k])
.then(image3 => {
image1.composite(image2, 0, 0, {
mode: jimp.BLEND_SOURCE_OVER,
opacityDest: 1,
opacitySource: 1
})
image1.composite(image3, 0, 0, {
mode: jimp.BLEND_SOURCE_OVER,
opacityDest: 1,
opacitySource: 1
})
image1.write(name);
console.log("Image " + name + " created");
})
})
})
}

Related

Why I get Indefined when displaying Img’s on page?

I have been playing with this code for a while and I was wondering why when I try to add img’s to the array on the js code makes the images appear on DOM but also makes a bunch of Undefined elements appear, How can I just make the 15 images appear without the undefined? Thanks
enter link description here
var previous = document.getElementById('btnPrevious')
var next = document.getElementById('btnNext')
var gallery = document.getElementById('image-gallery')
var pageIndicator = document.getElementById('page')
var galleryDots = document.getElementById('gallery-dots');
var images = ["https://exoplanets.nasa.gov/internal_resources/1763/",
"https://cdn.britannica.com/56/234056-050-0AC049D7/first-image-from-James-Webb-Space-Telescope-deepest-and-sharpest-infrared-image-of-distant-universe-to-date-SMACS-0723.jpg",
"https://assets.newatlas.com/dims4/default/ac389ce/2147483647/strip/true/crop/1620x1080+150+0/resize/1200x800!/quality/90/?url=http%3A%2F%2Fnewatlas-brightspot.s3.amazonaws.com%2Farchive%2Funiverse-expanding-acceleration-1.jpg",
"https://media.newyorker.com/photos/590966ee1c7a8e33fb38d6cc/master/w_2560%2Cc_limit/Nissan-Universe-Shouts.jpg",
"https://www.thoughtco.com/thmb/NY5k_3slMRttvtS7mA0SXm2WW9Q=/1500x0/filters:no_upscale():max_bytes(150000):strip_icc()/smallerAndromeda-56a8ccf15f9b58b7d0f544fa.jpg",
"https://static.scientificamerican.com/sciam/cache/file/05B8482C-0C04-4E41-859DCCED721883D2_source.jpg?w=590&h=800&7ADE2895-F6E3-4DF4-A11F51B652E9FA88",
"https://qph.cf2.quoracdn.net/main-thumb-66277237-200-huqebnzwetdsnnwvysbxemlskpcxnygf.jpeg",
"http://www.pioneertv.com/media/1090/hero_shot_1080x720.jpg?anchor=center&mode=crop&width=600&height=400&rnd=133159257140000000",
"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRSWFW1EpMNFM5-dbZEUUnzJkzT3KbUCeuhPHx_eseFCpPeX4Q_DIVPopjS0LeKVmKdQho&usqp=CAU",
"https://cdn.mos.cms.futurecdn.net/rwow8CCG3C3GrqHGiK8qcJ.jpg",
"https://static.wixstatic.com/media/917d103965314e2eacefed92edb6492c.jpg/v1/fill/w_640,h_356,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/917d103965314e2eacefed92edb6492c.jpg",
"https://astronomy.com/~/media/A5B9B6CF36484AB9A6FFAE136C55B355.jpg",
"https://discovery.sndimg.com/content/dam/images/discovery/fullset/2022/9/alien%20planet%20GettyImages-913058614.jpg.rend.hgtvcom.616.411.suffix/1664497398007.jpeg",
"https://images.newscientist.com/wp-content/uploads/2017/06/21180000/planet-10-orange-blue-final-small.jpg?crop=16:9,smart&width=1200&height=675&upscale=true",
"https://images.hindustantimes.com/img/2022/07/20/1600x900/Viral_Instagram_Planet_Rainbow_Nasa_1658316556293_1658316573815_1658316573815.PNG"
]
for (var i = 0; i < 15; i++) {
images.push({
title: "Image " + (i + 1),
source: images[i]
});
}
var perPage = 8;
var page = 1;
var pages = Math.ceil(images.length / perPage)
// Gallery dots
for (var i = 0; i < pages; i++){
var dot = document.createElement('button')
var dotSpan = document.createElement('span')
var dotNumber = document.createTextNode(i + 1)
dot.classList.add('gallery-dot');
dot.setAttribute('data-index', i);
dotSpan.classList.add('sr-only');
dotSpan.appendChild(dotNumber);
dot.appendChild(dotSpan)
dot.addEventListener('click', function(e) {
var self = e.target
goToPage(self.getAttribute('data-index'))
})
galleryDots.appendChild(dot)
}
// Previous Button
previous.addEventListener('click', function() {
if (page === 1) {
page = 1;
} else {
page--;
showImages();
}
})
// Next Button
next.addEventListener('click', function() {
if (page < pages) {
page++;
showImages();
}
})
// Jump to page
function goToPage(index) {
index = parseInt(index);
page = index + 1;
showImages();
}
// Load images
function showImages() {
while(gallery.firstChild) gallery.removeChild(gallery.firstChild)
var offset = (page - 1) * perPage;
var dots = document.querySelectorAll('.gallery-dot');
for (var i = 0; i < dots.length; i++){
dots[i].classList.remove('active');
}
dots[page - 1].classList.add('active');
for (var i = offset; i < offset + perPage; i++) {
if ( images[i] ) {
var template = document.createElement('div');
var title = document.createElement('p');
var titleText = document.createTextNode(images[i].title);
var img = document.createElement('img');
template.classList.add('template')
img.setAttribute("src", images[i].source);
img.setAttribute('alt', images[i].title);
title.appendChild(titleText);
template.appendChild(img);
template.appendChild(title);
gallery.appendChild(template);
}
}
// Animate images
var galleryItems = document.querySelectorAll('.template')
for (var i = 0; i < galleryItems.length; i++) {
var onAnimateItemIn = animateItemIn(i);
setTimeout(onAnimateItemIn, i * 100);
}
function animateItemIn(i) {
var item = galleryItems[i];
return function() {
item.classList.add('animate');
}
}
// Update page indicator
pageIndicator.textContent = "Page " + page + " of " + pages;
}
showImages();
I checked your code and make it work with a small modification.
You are reusing the same array with the links of images and push inside the new object with the shape of { title, source }.
You just need to do this changes:
Change the name of your array of images. Something from images to arrayOfImages.
const arrayOfImages = ["https://exoplanets.nasa.gov/internal_resources/1763/", ...]
Declare an empty array before your first for loop. Make something like const images = []
On your for loop, instead of loop over the images variable, do it over the arrayOfImages variable.
const images = [];
for (var i = 0; i < 15; i++) {
images.push({
title: "Image " + (i + 1),
source: arrayOfImages[i]
});
}
With those changes, everything works for me.
Also, as a recommendation, try to avoid the var keyword. If you want more details about this, this answer is very helpful: https://stackoverflow.com/a/50335579/17101307
You can use Array#map to create a new array of objects from the array of URLS, then replace the original array.
images = images.map((x, i) => ({
title: "Image " + (i + 1),
source: x
}));

Comparing JPG files with Photoshop Layers

Is it possible to compare filenames for a set of files that are imported as Photoshop layers ?
I have a folder of 50 jpg images which I have used in a PSD file.
Now I want to check whether all the JPG files are used or not ?
Is it possible to do so ?
As I've said, Photoshop scripting can help you achieve this by using File Objects and basic javascript knowledge. I've modified my old script as you've desired and now it should work well with any nested groups and images.
I highly encourage you to learn scripting and ask questions here wherever you feels confused.
Save below code as 'Script.jsx' and run it from 'File > Scripts > Browse'
Update 2 : Now it saves log.txt file too as per you requested. P.S. Learn from this script and tweak it to your desired result.
// Managing Document
var docs = app.documents;
// Progress Bar
var win = new Window("window{text:'Progress',bounds:[100,100,400,150],bar:Progressbar{bounds:[20,20,280,31] , value:0,maxvalue:100}};");
// assigning activeDocument
if (docs.length != 0) {
var docRef = app.activeDocument;
// Defining the folder
alert("You will be prompted for the folder containing your images.\n" +
"Files will be selected with a '.png'/'.jpg/.jpeg' on the end in the same folder.");
var folder = Folder.selectDialog();
if (!folder) {
exit;
}
var photoFiles = folder.getFiles(/\.(jpg|jpeg|png)$/i);
var matchFiles = [];
var photoFilesName = [];
//Searching for used images
var increment = parseFloat(0);
var divider = parseFloat(100/photoFiles.length);
win.show();
for (var i = 0; i < photoFiles.length; i++) {
increment = increment + divider;
var indexPhotoName = removeExtension(photoFiles[i].displayName);
photoFilesName.push(indexPhotoName);
var doc = activeDocument;
var curLayer;
goThroughLayers(doc, indexPhotoName);
}
function goThroughLayers(parentLayer, targetName) {
for (var i = 0; i < parentLayer.layers.length; i++) {
curLayer = parentLayer.layers[i];
doc.activeLayer = curLayer;
if (curLayer.typename == 'LayerSet') {
goThroughLayers(curLayer, targetName)
} else {
if (curLayer.name == targetName) {
// if (curLayer.name.match(/[e]/ig)) {
matchFiles.push(targetName);
// }
} //end if
} //end else
} //end loop
} //end function
function arr_diff(a1, a2) {
var a = [],
diff = [];
for (var i = 0; i < a1.length; i++) {
a[a1[i]] = true;
}
for (var i = 0; i < a2.length; i++) {
if (a[a2[i]]) {
delete a[a2[i]];
} else {
a[a2[i]] = true;
}
}
for (var k in a) {
diff.push(k);
}
return diff;
}
function removeExtension(str) {
return str.split('.').slice(0, -1).join('.');
}
var missItems = arr_diff(matchFiles, photoFilesName);
if (missItems.length > 0) {
var missFolder = new Folder(photoFiles[0].path + '/Missed%20Files');
if(!missFolder.exists){
missFolder.create();
}
for (var y = 0; y < photoFiles.length; y++) {
var photoTrimName = removeExtension(photoFiles[y].displayName);
for( var x = 0; x < missItems.length ; x++){
if(photoTrimName == missItems[x]){
photoFiles[y].copy(new File(missFolder+'/'+photoFiles[y].displayName));
}
}
};
win.close();
alert("You've missed total " + missItems.length + " files. Press OK to open folder containing missing files. Log report is generated wherever PSD is saved.");
var FileStr = "";
for(var m=0; m<missItems.length; m++){
FileStr = FileStr + '\n' + (m+1) + '. ' + missItems[m];
}
var str = "Your missed files are : " + FileStr;
saveTxt(str);
missFolder.execute();
} else {
win.close();
saveTxt('All Photos are used');
alert('All Photos are used');
}
} else {
alert('Open atleast one document');
}
function saveTxt(txt)
{
var Name = "LogReport_" + app.activeDocument.name.replace(/\.[^\.]+$/, '');
var Ext = decodeURI(app.activeDocument.name).replace(/^.*\./,'');
if (Ext.toLowerCase() != 'psd')
return;
var Path = app.activeDocument.path;
var saveFile = File(Path + "/" + Name +".txt");
if(saveFile.exists)
saveFile.remove();
saveFile.encoding = "UTF8";
saveFile.open("e", "TEXT", "????");
saveFile.writeln(txt);
saveFile.close();
}
In Javascript, it is possible to get some information related to PSD file layers using PSD.js library

Javascript Image Converter (base64) with all formats

I'm trying to script a converter (image) that pickup the checksum inside a image (form my Server) and add it to the selected image file.
But there I got 2 problems:
First problem:
It just accept jpg files, I tried everythink, but it dont work (png, gif etc.)
The second problem is, that the valid image, need to be from my server (convert.jpg)
But if I do that, I get this error:
TypeError: Argument 1 of FileReader.readAsDataURL is not an
object.
The line:
readerValid.readAsDataURL(valid);
What did I do wrong? (And sry for my bad english)
My Code:
function hexToBytes(hex) {
for (var bytes = [], c = 0; c < hex.length; c += 2)
bytes.push(parseInt(hex.substr(c, 2), 16));
return bytes;
}
function bytesToHex(bytes) {
for (var hex = [], i = 0; i < bytes.length; i++) {
hex.push((bytes.charCodeAt(i) >>> 4).toString(16));
hex.push((bytes.charCodeAt(i) & 0xF).toString(16));
}
return hex.join("");
}
function UpdateChecksum(pic, data) {
var string = ""
for (var i = 0; i < data.length; ++i) {
string += String.fromCharCode(data[i])
}
pic = atob(pic.replace(/^data:image\/jpeg;base64,/, ""))
for (var i = 0; i + 1 < pic.length; ++i) {
if (pic.charCodeAt(i) == 0xFF && pic.charCodeAt(i + 1) == 0xDB) {
pic = pic.slice(i, pic.length)
break
}
}
var regexp = new RegExp("(<checksum2>[0-9a-f]{32}</checksum2>)")
var match = regexp.exec(string)
string = string.replace(match[1], "<checksum2>" + bytesToHex(rc4("bns_gamepic", hexToBytes(md5(pic)))) + "</checksum2>")
for (var i = 0; i < data.length; ++i) {
data[i] = string.charCodeAt(i)
}
return data
}
function process() {
if(document.getElementById("custom").value == ""){
document.getElementById('error').innerHTML="Chose Image!";
}
else{
var valid = "convert.jpg";
var custom = document.getElementById('custom').files[0]
var readerValid = new FileReader()
readerValid.onloadend = function(e) {
var exif = piexif.load(e.target.result)
var readerCustom = new FileReader()
readerCustom.onloadend = function(e) {
var image = new Image()
image.onload = function() {
var result
try {
result = piexif.remove(e.target.result)
} catch (err) {
result = e.target.result
}
exif["Exif"][700] = UpdateChecksum(result, exif["Exif"][700])
result = piexif.insert(piexif.dump(exif), result)
download(result, "Converted_Image.jpg", "image/jpeg");
}
image.src = e.target.result
}
readerCustom.readAsDataURL(custom);
};
readerValid.readAsDataURL(valid);
}
}
I hope you can help me
Someone said:
The code var valid = "convert.jpg"; defines valid as a string, but the function readAsDataURL expect an object of type blob as a parameter, not a string.
But:
var valid = new Blob(["convert.jpg"], { type: 'image/jpeg'});
dont work :/

JS missing ) in parenthetical (line #88)

I'm writing a program in JS for checking equal angles in GeoGebra.
This is my first JS code, I used c# formerly for game programming.
The code is:
var names = ggbApplet.getAllObjectNames();
var lines = new Set();
var angles = new Set();
var groups = new Set();
for(var i=0; i<names.length; i++)
{
if(getObjectType(names[i].e)==="line")
{
lines.add(names[i]);
}
}
for(var i=0;i<lines.size;i++)
{
for(var j=0;j<i;j++)
{
var angle = new Angle(i,j);
angles.add(angle);
}
}
for(var i=0;i<angles.size;i++)
{
var thisVal = angles.get(i).value;
var placed = false;
for(var j=0;j<groups.size;j++)
{
if(groups.get(j).get(0).value===thisVal)
{
groups.get(j).add(angles.get(i));
placed = true;
}
}
if(!placed)
{
var newGroup = new Set();
newGroup.add(angles.get(i));
groups.add(newGroup);
}
}
for(var i=0;i<groups.size;i++)
{
var list="";
for(var j=0;j<groups.get(i).size;j++)
{
list = list+groups.get(i).get(j).name;
if(j != groups.get(i).size-1)
{
list = list+",";
}
}
var comm1 = "Checkbox[angle_{"+groups.get(i).get(0).value+"},{"+list+"}]";
ggbApplet.evalCommand(comm1);
var comm2 = "SetValue[angle_{"+groups.get(i).get(0).value+"}+,0]";
ggbApplet.evalCommand(comm2);
}
(function Angle (i, j)
{
this.lineA = lines.get(i);
this.lineB = lines.get(j);
this.name = "angleA_"+i+"B_"+j;
var comm3 = "angleA_"+i+"B_"+j+" = Angle["+this.lineA+","+this.lineB+"]";
ggbApplet.evalCommand(comm3);
var val = ggbApplet.getValue(this.name);
if(val>180)
{val = val-180}
this.value = val;
ggbApplet.setVisible(name,false)
});
function Set {
var elm;
this.elements=elm;
this.size=0;
}
Set.prototype.get = new function(index)
{
return this.elements[index];
}
Set.prototype.add = new function(object)
{
this.elements[this.size]=object;
this.size = this.size+1;
}
It turned out that GeoGebra does not recognize Sets so I tried to make a Set function.
Basically it collects all lines into a set, calculates the angles between them, groups them and makes checkboxes to trigger visuals.
the GeoGebra functions can be called via ggbApplet and the original Workspace commands via ggbApplet.evalCommand(String) and the Workspace commands I used are the basic Checkbox, SetValue and Angle commands.
The syntax for GeoGebra commands are:
Checkbox[ <Caption>, <List> ]
SetValue[ <Boolean|Checkbox>, <0|1> ]
Angle[ <Line>, <Line> ]
Thank you for your help!
In short, the syntax error you're running to is because of these lines of code:
function Set {
and after fixing this, new function(index) / new function(object) will also cause problems.
This isn't valid JS, you're likely looking for this:
function Set() {
this.elements = [];
this.size = 0;
}
Set.prototype.get = function(index) {
return this.elements[index];
};
Set.prototype.add = function(object) {
this.elements[this.size] = object;
this.size = this.size + 1;
};
Notice no new before each function as well.
I'm not sure what you're trying to accomplish by creating this Set object though - it looks like a wrapper for holding an array and its size, similar to how something might be implemented in C. In JavaScript, arrays can be mutated freely without worrying about memory.
Here's an untested refactor that removes the use of Set in favour of native JavaScript capabilities (mostly mutable arrays):
var names = ggbApplet.getAllObjectNames();
var lines = [];
var angles = [];
var groups = [];
for (var i = 0; i < names.length; i++) {
if (getObjectType(names[i].e) === "line") {
lines.push(names[i]);
}
}
for (var i = 0; i < lines.length; i++) {
for (var j = 0; j < i; j++) {
angles.push(new Angle(i, j));
}
}
for (var i = 0; i < angles.length; i++) {
var thisVal = angles[i].value;
var placed = false;
for (var j = 0; j < groups.length; j++) {
if (groups[j][0].value === thisVal) {
groups[j].push(angles[i]);
placed = true;
}
}
if (!placed) {
groups.push([angles[i]]);
}
}
for (var i = 0; i < groups.length; i++) {
var list = "";
for (var j = 0; j < groups[i].length; j++) {
list += groups[i][j].name;
if (j != groups[i].length - 1) {
list += ",";
}
}
var comm1 = "Checkbox[angle_{" + groups[i][0].value + "},{" + list + "}]";
ggbApplet.evalCommand(comm1);
var comm2 = "SetValue[angle_{" + groups[i][0].value + "}+,0]";
ggbApplet.evalCommand(comm2);
}
function Angle(i, j) {
this.name = "angleA_" + i + "B_" + j;
var comm3 = "angleA_" + i + "B_" + j + " = Angle[" + lines[i] + "," + lines[j] + "]";
ggbApplet.evalCommand(comm3);
var val = ggbApplet.getValue(this.name);
if (val > 180) {
val -= 180;
}
this.value = val;
ggbApplet.setVisible(name, false);
}
Hopefully this helps!
Your function definition is missing the parameter list after the function name.
Also, you're initializing the elements property to an undefined value. You need to initialize it to an empty array, so that the add method can set elements of it.
function Set() {
this.elements=[];
this.size=0;
}

How do I get the triangle array outside so that I can use it

I am storing some ID's to an array. The array is correctly populated, but I am not able to log it outside nor use it. I am slightly confused. Here is my code,
JavaScript
function storeTriangle() {
var triangle = [];
return function storePolygons() {
for (var i = 0; i < 31; i++) {
triangle[i] = s.select("#triangle36_" + (224 - i) + "_");
}
};
storePolygons();
};
var polygons = storeTriangle();
polygons();
function storeTriangle() {
var triangle = [];
return function() {
for (var i = 0; i < 31; i++) {
triangle[i] = s.select("#triangle36_" + (224 - i) + "_");
}
return triangle;
};
};
var polygons = storeTriangle();
var triangle=polygons();
console.info(triangle)

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