Too many re-renders while setting a state - javascript

Getting an error of Unhandled Runtime Error while setting a state in an axios get call.
Even tested with a button click and confirmed that function is not called more that once. I don't know what is the problem with it.
Error: Too many re-renders. React limits the number of renders to prevent an infinite loop.
const [quizzesTaken, setQuizzesTaken] = useState([])
const quizzesTakenByUser = async () => {
try {
const res = await axios.get('/api/quizzes/quizzestaken')
setQuizzesTaken(res.data) // Getting error on this line.
} catch (error) {
log(error)
}
}
<button onClick={() => quizzesTakenByUser()}>Get Quizzes</button>
useEffect(() => {
if (gradeText !== 'none') {
getGradeDescription()
}
}, [gradeText])
This is how I render the components base on quizzesTaken
{quizzesTaken.map(q => {
return (
<QuizTakenItem
subject={
q.subject +
' ' +
q.class_name
}
correct={q.correct_ans}
total={q.total_questions}
/>
)
})}

The problem is solved after I removed the code setting the independent state of the child component but now it is a more annoying problem to the brain, why it was like that is still a question?
const [width, setWidth] = useState("10%")
const {correct, total} = props;
setWidth(((correct/total) * 100) + "%")
And thank you all for your help.

Did you try this way, using then() :
const [quizzesTaken, setQuizzesTaken] = useState([])
const quizzesTakenByUser = () => {
axios.get('/api/quizzes/quizzestaken')
.then(res => setQuizzesTaken(res.data)
.catch(error => console.log(error)
}
<button onClick={() => quizzesTakenByUser()}>Get Quizzes</button>

Did you tried like this?
<button onClick={quizzesTakenByUser}>Get Quizzes</button>

Related

Run one function after another

I am trying to to set a hook on click. When that hook is set, it enters a url and then when it is set, it is supposed to run a handleSubmit function to update the urls and display it to screen. My problem is that the function run at the same time. I have tried to use the useEffect method, by placing the handleSubmit function in there, but it keeps giving errors about the event object. I have tried the async/await function on the onClick method but have read that it doesn't work on hooks. I have read the promises docs but they are confusing right now. Can anyone point me in the right direction?
const Peers = ({ peerData, symbol, handleSubmit }) => {
const [peerSymbol, setPeerSymbol] = useState('');
let today = new Date().toISOString().slice(0, 10)
const urls = [
`https://finnhub.io/api/v1/company-news?symbol=${peerSymbol}&from=2021-03-01&to=${today}&token=`,
`https://finnhub.io/api/v1/stock/peers?symbol=${peerSymbol}&token=`,
`https://finnhub.io/api/v1/stock/profile2?symbol=${peerSymbol}&token=`,
`https://finnhub.io/api/v1/stock/financials-reported?symbol=${peerSymbol}&token=`,
`http://api.marketstack.com/v1/tickers/${peerSymbol}/eod/latest?access_key`
]
useEffect(() => {
let e = e
return (e) => handleSubmit(e, urls);
}, [peerSymbol])
return (
<div className="peers bg-light">
<h2>Peers</h2>
{peerData.filter(peer => {
return peer !== symbol.toUpperCase();
}).map(element => {
return <span
key={element}
onClick={async (e) => { setPeerSymbol(element); handleSubmit(e, urls) }}>{element}</span>
})}
</div>
);
}
Add a function outside the component's body as getUrls and call it with the element and date:
const getUrls = (peerSymbol, today) => ([
`https://finnhub.io/api/v1/company-news?symbol=${peerSymbol}&from=2021-03-01&to=${today}&token=budo2rv48v6spq9og4p0`,
`https://finnhub.io/api/v1/stock/peers?symbol=${peerSymbol}&token=budo2rv48v6spq9og4p0`,
`https://finnhub.io/api/v1/stock/profile2?symbol=${peerSymbol}&token=budo2rv48v6spq9og4p0`,
`https://finnhub.io/api/v1/stock/financials-reported?symbol=${peerSymbol}&token=budo2rv48v6spq9og4p0`,
`http://api.marketstack.com/v1/tickers/${peerSymbol}/eod/latest?access_key=72d118ca9db1873033447561590e2794`
]);
const Peers = ({ peerData, symbol, handleSubmit }) => {
const [peerSymbol, setPeerSymbol] = useState('');
const today = new Date().toISOString().slice(0, 10)
return (
<div className="peers bg-light">
<h2>Peers</h2>
{peerData.filter(peer => {
return peer !== symbol.toUpperCase();
}).map(element => {
return <span
key={element}
onClick={async (e) => { setPeerSymbol(element); handleSubmit(e, getUrls(element, today)) }}>{element}</span>
})}
</div>
);
}
this way you don't have to rely on the component's state to update before calling handleSubmit and you can remove useState if it's no longer needed.

How to solve "can't perform a react state update on an unmounted component"

Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function.
in PokemonListItem (at PokemonList.jsx:148)
Okay so I know this is a common issue and the solution should be quite simple. I just don't know how to implement it to my code.
I'm making a kind of Pokédex for mobile using React-Native and PokéAPI. I'm not sure where the leak lies, so more experienced developers, please help.
PokemonListItem
export default function PokemonListItem({ url, Favorite }) {
const [pokemondata, setData] = React.useState({});
const [dataReady, setReady] = React.useState(false);
const [isFavorite, setFavorite] = React.useState(false);
const favoriteStatus = (bool) => {
setFavorite(bool);
};
const getData = async () => {
await fetch(url)
.then((res) => res.json())
.then((data) => setData(data));
setReady(true);
};
React.useEffect(() => {
getData();
}, []);
more code...
PokemonList
const renderItem = ({ item }) => (
<TouchableHighlight
style={{ borderRadius: 10 }}
underlayColor="#ffc3c2"
onPress={() => {
navigation.navigate("Pokémon Details", {
url: item.url,
});
}}
>
<PokemonListItem url={item.url} Favorite={FavoriteButton} />
</TouchableHighlight>
);
if you need to see the full code, you can visit the repository.
Try this
React.useEffect(() => {
(async function onMount() {
await fetch(url)
.then((res) => res.json())
.then((data) => setData(data));
setReady(true);
})();
}, []);
An approach seems to be to maintain a variable to see whether or not the component is still mounted or not, which feels smelly to me (React-hooks. Can't perform a React state update on an unmounted component)- but anyway this is how I would see it in your code...
let isMounted;
const getData = async () => {
await fetch(url)
.then((res) => res.json())
.then((data) => { if(isMounted) setData(data)});
setReady(true);
};
React.useEffect(() => {
isMounted = true;
getData();
return () => {
isMounted = false;
}
}, []);
Similar to what was mentioned earlier, the key point being wrapping your state update setReady() in an if (mounted){} block .
Create local variable to represent your initial mounted state let mounted = true; in your effect that has the async call
Use the cleanup effect https://reactjs.org/docs/hooks-reference.html#cleaning-up-an-effect to set mounted to false return () => { mounted = false }
Wrap the setState call with if (mounted) { setState(...)}
useEffect(() => {
let mounted = true;
const apiRequest = async (setReady) => {
let response;
try {
response = await APICall();
if (mounted) {
setReady(response.data);
}
} catch (error) {}
}
apiRequest();
return () => { mounted = false;}
})
https://codesandbox.io/s/upbeat-easley-kl6fv?file=/src/App.tsx
If you remove the || true call and refresh you'll see that the error for mem leak is gone.

infinite loop when querying api in redux action

I am attempting to query my Firebase backend through a redux-thunk action, however, when I do so in my initial render using useEffect(), I end up with this error:
Error: Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.
My action simply returns a Firebase query snapshot which I then received in my reducer. I use a hook to dispatch my action:
export const useAnswersState = () => {
return {
answers: useSelector(state => selectAnswers(state)),
isAnswersLoading: useSelector(state => selectAnswersLoading(state))
}
}
export const useAnswersDispatch = () => {
const dispatch = useDispatch()
return {
// getAnswersData is a redux-thunk action that returns a firebase snapshot
setAnswers: questionID => dispatch(getAnswersData(questionID))
}
}
and the following selectors to get the data I need from my snapshot and redux states:
export const selectAnswers = state => {
const { snapshot } = state.root.answers
if (snapshot === null) return []
let answers = []
snapshot.docs.map(doc => {
answers.push(doc.data())
})
return answers
}
export const selectAnswersLoading = state => {
return state.root.answers.queryLoading || state.root.answers.snapshot === null
}
In my actual component, I then attempt to first query my backend by dispatching my action, and then I try reading the resulting data once the data is loaded as follows:
const params = useParams() // params.id is just an ID string
const { setAnswers, isAnswersLoading } = useAnswersDispatch()
const { answers } = useAnswersState()
useEffect(() => {
setAnswers(params.id)
}, [])
if (!isAnswersLoading)) console.log(answers)
So to clarify, I am using my useAnswersDispatch to dispatch a redux-thunk action which returns a firebase data snapshot. I then use my useAnswersState hook to access the data once it is loaded. I am trying to dispatch my query in the useEffect of my actual view component, and then display the data using my state hook.
However, when I attempt to print the value of answers, I get the error from above. I would greatly appreciate any help and would be happy to provide any more information if that would help at all, however, I have tested my reducer and the action itself, both of which are working as expected so I believe the problem lies in the files described above.
Try refactoring your action creator so that dispatch is called within the effect. You need to make dispatch dependent on the effect firing.
See related
const setAnswers = (params.id) => {
const dispatch = useDispatch();
useEffect(() => {
dispatch(useAnswersDispatch(params.id));
}, [])
}
AssuminggetAnswersData is a selector, the effect will trigger dispatch to your application state, and when you get your response back, your selector getAnswersData selects the fields you want.
I'm not sure where params.id is coming from, but your component is dependent on it to determine an answer from the application state.
After you trigger your dispatch, only the application state is updated, but not the component state. Setting a variable with useDispatch, you have variable reference to the dispatch function of your redux store in the lifecycle of the component.
To answer your question, if you want it to handle multiple dispatches, add params.id and dispatch into the dependencies array in your effect.
// Handle null or undefined param.id
const answers = (param.id) => getAnswersData(param.id);
const dispatch = useDispatch();
useEffect(() => {
if(params.id)
dispatch(useAnswersDispatch(params.id));
}, [params.id, dispatch]);
console.log(answers);
As commented; I think your actual code that infinite loops has a dependency on setAnswers. In your question you forgot to add this dependency but code below shows how you can prevent setAnswers to change and cause an infinite loop:
const GOT_DATA = 'GOT_DATA';
const reducer = (state, action) => {
const { type, payload } = action;
console.log('in reducer', type, payload);
if (type === GOT_DATA) {
return { ...state, data: payload };
}
return state;
};
//I guess you imported this and this won't change so
// useCallback doesn't see it as a dependency
const getAnswersData = id => ({
type: GOT_DATA,
payload: id,
});
const useAnswersDispatch = dispatch => {
// const dispatch = useDispatch(); //react-redux useDispatch will never change
//never re create setAnswers because it causes the
// effect to run again since it is a dependency of your effect
const setAnswers = React.useCallback(
questionID => dispatch(getAnswersData(questionID)),
//your linter may complain because it doesn't know
// useDispatch always returns the same dispatch function
[dispatch]
);
return {
setAnswers,
};
};
const Data = ({ id }) => {
//fake redux
const [state, dispatch] = React.useReducer(reducer, {
data: [],
});
const { setAnswers } = useAnswersDispatch(dispatch);
React.useEffect(() => {
setAnswers(id);
}, [id, setAnswers]);
return <pre>{JSON.stringify(state.data)}</pre>;
};
const App = () => {
const [id, setId] = React.useState(88);
return (
<div>
<button onClick={() => setId(id => id + 1)}>
increase id
</button>
<Data id={id} />
</div>
);
};
ReactDOM.render(<App />, document.getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script>
<div id="root"></div>
Here is your original code causing infinite loop because setAnswers keeps changing.
const GOT_DATA = 'GOT_DATA';
const reducer = (state, action) => {
const { type, payload } = action;
console.log('in reducer', type, payload);
if (type === GOT_DATA) {
return { ...state, data: payload };
}
return state;
};
//I guess you imported this and this won't change so
// useCallback doesn't see it as a dependency
const getAnswersData = id => ({
type: GOT_DATA,
payload: id,
});
const useAnswersDispatch = dispatch => {
return {
//re creating setAnswers, calling this will cause
// state.data to be set causing Data to re render
// and because setAnser has changed it'll cause the
// effect to re run and setAnswers to be called ...
setAnswers: questionID =>
dispatch(getAnswersData(questionID)),
};
};
let timesRedered = 0;
const Data = ({ id }) => {
//fake redux
const [state, dispatch] = React.useReducer(reducer, {
data: [],
});
//securit to prevent infinite loop
timesRedered++;
if (timesRedered > 20) {
throw new Error('infinite loop');
}
const { setAnswers } = useAnswersDispatch(dispatch);
React.useEffect(() => {
setAnswers(id);
}, [id, setAnswers]);
return <pre>{JSON.stringify(state.data)}</pre>;
};
const App = () => {
const [id, setId] = React.useState(88);
return (
<div>
<button onClick={() => setId(id => id + 1)}>
increase id
</button>
<Data id={id} />
</div>
);
};
ReactDOM.render(<App />, document.getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script>
<div id="root"></div>
You just need to add params.id as a dependency.
Don't dispatch inside the function which you are calling inside useEffect but call another useEffect to dispatch
const [yourData, setyourData] = useState({});
useEffect(() => {
GetYourData();
}, []);
useEffect(() => {
if (yourData) {
//call dispatch action
dispatch(setDatatoRedux(yourData));
}
}, [yourData]);
const GetYourData= () => {
fetch('https://reactnative.dev/movies.json')
.then((response) => response.json())
.then((json) => {
if (result?.success == 1) {
setyourData(result);
}
})
.catch((error) => {
console.error(error);
});
};

React hooks: How to read & update state in hooks without infinite loops with react-hooks/exhaustive-deps rule

When state is in a hook it can become stale and leak memory:
function App() {
const [greeting, setGreeting] = useState("hello");
const cb = useCallback(() => {
alert("greeting is " + greeting);
}, []);
return (
<div className="App">
<button onClick={() => cb()}>Click me</button>
<p>
Click the button above, and now update the greeting by clicking the one
below:
</p>
<button onClick={() => setGreeting("bye")}>
Update greeting
</button>
<p>Greeting is: {greeting}</p>
<p>
Now click the first button again and see that the callback still has the
old state.
</p>
</div>
);
}
Demo: https://codesandbox.io/s/react-hook-stale-datamem-leak-demo-9pchk
The problem with that is that we will run into infinite loops in a typical scenario to fetch some data if we follow Facebook's advice to list all dependencies always, as well as ensure we don't have stale data or memory leaks (as the example showed above):
const [state, setState] = useState({
number: 0
});
const fetchRandomNumber = useCallback(async () => {
if (state.number !== 5) {
const res = await fetch('randomNumber');
setState(v => ({ ...v, number: res.number }));
}
}, [setState, state.number]);
useEffect(() => {
fetchRandomNumber();
}, [fetchRandomNumber]);
Since Facebook say we should list fetchRandomNumber as a dependency (react-hooks/exhaustive-deps ESLint rule) we have to use useCallback to maintain a reference, but it regenerates on every call since it both depends on state.number and also updates it.
This is a contrived example but I've run into this many times when fetching data. Is there a workaround for this or is Facebook wrong in this situation?
Use the functional form of the state setter:
const fetchData = useCallback(async () => {
const res = await fetch(`url?page=${page}`);
setData((data) => ([...data, ...res.data]));
setPage((page) => page + 1);
}, [setData, setPage]);
Now you don't need data and page as your deps
You can also use a ref to run the effect only on mount :
const mounted = useRef(false);
useEffect(() => {
if(!mounted.current) {
fetchSomething();
mounted.current = true;
}
return () => { mounted.current = false }
}, [fetchSomething]);
And
const fetchSomething = useCallback(async () => {
...
}, [setData, setPage, data, page]);
fetchSomething is not a dependency here. You don't want to retrigger the effect, you only cause it once when the component mounts. Thats what useEffect(() => ..., []) is for.

React useEffect causing: Can't perform a React state update on an unmounted component

When fetching data I'm getting: Can't perform a React state update on an unmounted component. The app still works, but react is suggesting I might be causing a memory leak.
This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function."
Why do I keep getting this warning?
I tried researching these solutions:
https://developer.mozilla.org/en-US/docs/Web/API/AbortSignal
https://developer.mozilla.org/en-US/docs/Web/API/AbortController
but this still was giving me the warning.
const ArtistProfile = props => {
const [artistData, setArtistData] = useState(null)
const token = props.spotifyAPI.user_token
const fetchData = () => {
const id = window.location.pathname.split("/").pop()
console.log(id)
props.spotifyAPI.getArtistProfile(id, ["album"], "US", 10)
.then(data => {setArtistData(data)})
}
useEffect(() => {
fetchData()
return () => { props.spotifyAPI.cancelRequest() }
}, [])
return (
<ArtistProfileContainer>
<AlbumContainer>
{artistData ? artistData.artistAlbums.items.map(album => {
return (
<AlbumTag
image={album.images[0].url}
name={album.name}
artists={album.artists}
key={album.id}
/>
)
})
: null}
</AlbumContainer>
</ArtistProfileContainer>
)
}
Edit:
In my api file I added an AbortController() and used a signal so I can cancel a request.
export function spotifyAPI() {
const controller = new AbortController()
const signal = controller.signal
// code ...
this.getArtist = (id) => {
return (
fetch(
`https://api.spotify.com/v1/artists/${id}`, {
headers: {"Authorization": "Bearer " + this.user_token}
}, {signal})
.then(response => {
return checkServerStat(response.status, response.json())
})
)
}
// code ...
// this is my cancel method
this.cancelRequest = () => controller.abort()
}
My spotify.getArtistProfile() looks like this
this.getArtistProfile = (id,includeGroups,market,limit,offset) => {
return Promise.all([
this.getArtist(id),
this.getArtistAlbums(id,includeGroups,market,limit,offset),
this.getArtistTopTracks(id,market)
])
.then(response => {
return ({
artist: response[0],
artistAlbums: response[1],
artistTopTracks: response[2]
})
})
}
but because my signal is used for individual api calls that are resolved in a Promise.all I can't abort() that promise so I will always be setting the state.
For me, clean the state in the unmount of the component helped.
const [state, setState] = useState({});
useEffect(() => {
myFunction();
return () => {
setState({}); // This worked for me
};
}, []);
const myFunction = () => {
setState({
name: 'Jhon',
surname: 'Doe',
})
}
Sharing the AbortController between the fetch() requests is the right approach.
When any of the Promises are aborted, Promise.all() will reject with AbortError:
function Component(props) {
const [fetched, setFetched] = React.useState(false);
React.useEffect(() => {
const ac = new AbortController();
Promise.all([
fetch('http://placekitten.com/1000/1000', {signal: ac.signal}),
fetch('http://placekitten.com/2000/2000', {signal: ac.signal})
]).then(() => setFetched(true))
.catch(ex => console.error(ex));
return () => ac.abort(); // Abort both fetches on unmount
}, []);
return fetched;
}
const main = document.querySelector('main');
ReactDOM.render(React.createElement(Component), main);
setTimeout(() => ReactDOM.unmountComponentAtNode(main), 1); // Unmount after 1ms
<script src="//cdnjs.cloudflare.com/ajax/libs/react/16.8.3/umd/react.development.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.3/umd/react-dom.development.js"></script>
<main></main>
For example, you have some component that does some asynchronous actions, then writes the result to state and displays the state content on a page:
export default function MyComponent() {
const [loading, setLoading] = useState(false);
const [someData, setSomeData] = useState({});
// ...
useEffect( () => {
(async () => {
setLoading(true);
someResponse = await doVeryLongRequest(); // it takes some time
// When request is finished:
setSomeData(someResponse.data); // (1) write data to state
setLoading(false); // (2) write some value to state
})();
}, []);
return (
<div className={loading ? "loading" : ""}>
{someData}
<Link to="SOME_LOCAL_LINK">Go away from here!</Link>
</div>
);
}
Let's say that user clicks some link when doVeryLongRequest() still executes. MyComponent is unmounted but the request is still alive and when it gets a response it tries to set state in lines (1) and (2) and tries to change the appropriate nodes in HTML. We'll get an error from subject.
We can fix it by checking whether compponent is still mounted or not. Let's create a componentMounted ref (line (3) below) and set it true. When component is unmounted we'll set it to false (line (4) below). And let's check the componentMounted variable every time we try to set state (line (5) below).
The code with fixes:
export default function MyComponent() {
const [loading, setLoading] = useState(false);
const [someData, setSomeData] = useState({});
const componentMounted = useRef(true); // (3) component is mounted
// ...
useEffect( () => {
(async () => {
setLoading(true);
someResponse = await doVeryLongRequest(); // it takes some time
// When request is finished:
if (componentMounted.current){ // (5) is component still mounted?
setSomeData(someResponse.data); // (1) write data to state
setLoading(false); // (2) write some value to state
}
return () => { // This code runs when component is unmounted
componentMounted.current = false; // (4) set it to false when we leave the page
}
})();
}, []);
return (
<div className={loading ? "loading" : ""}>
{someData}
<Link to="SOME_LOCAL_LINK">Go away from here!</Link>
</div>
);
}
Why do I keep getting this warning?
The intention of this warning is to help you prevent memory leaks in your application. If the component updates it's state after it has been unmounted from the DOM, this is an indication that there could be a memory leak, but it is an indication with a lot of false positives.
How do I know if I have a memory leak?
You have a memory leak if an object that lives longer than your component holds a reference to it, either directly or indirectly. This usually happens when you subscribe to events or changes of some kind without unsubscribing when your component unmounts from the DOM.
It typically looks like this:
useEffect(() => {
function handleChange() {
setState(store.getState())
}
// "store" lives longer than the component,
// and will hold a reference to the handleChange function.
// Preventing the component to be garbage collected after
// unmount.
store.subscribe(handleChange)
// Uncomment the line below to avoid memory leak in your component
// return () => store.unsubscribe(handleChange)
}, [])
Where store is an object that lives further up the React tree (possibly in a context provider), or in global/module scope. Another example is subscribing to events:
useEffect(() => {
function handleScroll() {
setState(window.scrollY)
}
// document is an object in global scope, and will hold a reference
// to the handleScroll function, preventing garbage collection
document.addEventListener('scroll', handleScroll)
// Uncomment the line below to avoid memory leak in your component
// return () => document.removeEventListener(handleScroll)
}, [])
Another example worth remembering is the web API setInterval, which can also cause memory leak if you forget to call clearInterval when unmounting.
But that is not what I am doing, why should I care about this warning?
React's strategy to warn whenever state updates happen after your component has unmounted creates a lot of false positives. The most common I've seen is by setting state after an asynchronous network request:
async function handleSubmit() {
setPending(true)
await post('/someapi') // component might unmount while we're waiting
setPending(false)
}
You could technically argue that this also is a memory leak, since the component isn't released immediately after it is no longer needed. If your "post" takes a long time to complete, then it will take a long time to for the memory to be released. However, this is not something you should worry about, because it will be garbage collected eventually. In these cases, you could simply ignore the warning.
But it is so annoying to see the warning, how do I remove it?
There are a lot of blogs and answers on stackoverflow suggesting to keep track of the mounted state of your component and wrap your state updates in an if-statement:
let isMountedRef = useRef(false)
useEffect(() => {
isMountedRef.current = true
return () => {
isMountedRef.current = false
}
}, [])
async function handleSubmit() {
setPending(true)
await post('/someapi')
if (!isMountedRef.current) {
setPending(false)
}
}
This is not an recommended approach! Not only does it make the code less readable and adds runtime overhead, but it might also might not work well with future features of React. It also does nothing at all about the "memory leak", the component will still live just as long as without that extra code.
The recommended way to deal with this is to either cancel the asynchronous function (with for instance the AbortController API), or to ignore it.
In fact, React dev team recognises the fact that avoiding false positives is too difficult, and has removed the warning in v18 of React.
You can try this set a state like this and check if your component mounted or not. This way you are sure that if your component is unmounted you are not trying to fetch something.
const [didMount, setDidMount] = useState(false);
useEffect(() => {
setDidMount(true);
return () => setDidMount(false);
}, [])
if(!didMount) {
return null;
}
return (
<ArtistProfileContainer>
<AlbumContainer>
{artistData ? artistData.artistAlbums.items.map(album => {
return (
<AlbumTag
image={album.images[0].url}
name={album.name}
artists={album.artists}
key={album.id}
/>
)
})
: null}
</AlbumContainer>
</ArtistProfileContainer>
)
Hope this will help you.
I had a similar issue with a scroll to top and #CalosVallejo answer solved it :) Thank you so much!!
const ScrollToTop = () => {
const [showScroll, setShowScroll] = useState();
//------------------ solution
useEffect(() => {
checkScrollTop();
return () => {
setShowScroll({}); // This worked for me
};
}, []);
//----------------- solution
const checkScrollTop = () => {
setShowScroll(true);
};
const scrollTop = () => {
window.scrollTo({ top: 0, behavior: "smooth" });
};
window.addEventListener("scroll", checkScrollTop);
return (
<React.Fragment>
<div className="back-to-top">
<h1
className="scrollTop"
onClick={scrollTop}
style={{ display: showScroll }}
>
{" "}
Back to top <span>⟶ </span>
</h1>
</div>
</React.Fragment>
);
};
I have getting same warning, This solution Worked for me ->
useEffect(() => {
const unsubscribe = fetchData(); //subscribe
return unsubscribe; //unsubscribe
}, []);
if you have more then one fetch function then
const getData = () => {
fetch1();
fetch2();
fetch3();
}
useEffect(() => {
const unsubscribe = getData(); //subscribe
return unsubscribe; //unsubscribe
}, []);
This error occurs when u perform state update on current component after navigating to other component:
for example
axios
.post(API.BASE_URI + API.LOGIN, { email: username, password: password })
.then((res) => {
if (res.status === 200) {
dispatch(login(res.data.data)); // line#5 logging user in
setSigningIn(false); // line#6 updating some state
} else {
setSigningIn(false);
ToastAndroid.show(
"Email or Password is not correct!",
ToastAndroid.LONG
);
}
})
In above case on line#5 I'm dispatching login action which in return navigates user to the dashboard and hence login screen now gets unmounted.
Now when React Native reaches as line#6 and see there is state being updated, it yells out loud that how do I do this, the login component is there no more.
Solution:
axios
.post(API.BASE_URI + API.LOGIN, { email: username, password: password })
.then((res) => {
if (res.status === 200) {
setSigningIn(false); // line#6 updating some state -- moved this line up
dispatch(login(res.data.data)); // line#5 logging user in
} else {
setSigningIn(false);
ToastAndroid.show(
"Email or Password is not correct!",
ToastAndroid.LONG
);
}
})
Just move react state update above, move line 6 up the line 5.
Now state is being updated before navigating the user away. WIN WIN
there are many answers but I thought I could demonstrate more simply how the abort works (at least how it fixed the issue for me):
useEffect(() => {
// get abortion variables
let abortController = new AbortController();
let aborted = abortController.signal.aborted; // true || false
async function fetchResults() {
let response = await fetch(`[WEBSITE LINK]`);
let data = await response.json();
aborted = abortController.signal.aborted; // before 'if' statement check again if aborted
if (aborted === false) {
// All your 'set states' inside this kind of 'if' statement
setState(data);
}
}
fetchResults();
return () => {
abortController.abort();
};
}, [])
Other Methods:
https://medium.com/wesionary-team/how-to-fix-memory-leak-issue-in-react-js-using-hook-a5ecbf9becf8
If the user navigates away, or something else causes the component to get destroyed before the async call comes back and tries to setState on it, it will cause the error. It's generally harmless if it is, indeed, a late-finish async call. There's a couple of ways to silence the error.
If you're implementing a hook like useAsync you can declare your useStates with let instead of const, and, in the destructor returned by useEffect, set the setState function(s) to a no-op function.
export function useAsync<T, F extends IUseAsyncGettor<T>>(gettor: F, ...rest: Parameters<F>): IUseAsync<T> {
let [parameters, setParameters] = useState(rest);
if (parameters !== rest && parameters.some((_, i) => parameters[i] !== rest[i]))
setParameters(rest);
const refresh: () => void = useCallback(() => {
const promise: Promise<T | void> = gettor
.apply(null, parameters)
.then(value => setTuple([value, { isLoading: false, promise, refresh, error: undefined }]))
.catch(error => setTuple([undefined, { isLoading: false, promise, refresh, error }]));
setTuple([undefined, { isLoading: true, promise, refresh, error: undefined }]);
return promise;
}, [gettor, parameters]);
useEffect(() => {
refresh();
// and for when async finishes after user navs away //////////
return () => { setTuple = setParameters = (() => undefined) }
}, [refresh]);
let [tuple, setTuple] = useState<IUseAsync<T>>([undefined, { isLoading: true, refresh, promise: Promise.resolve() }]);
return tuple;
}
That won't work well in a component, though. There, you can wrap useState in a function which tracks mounted/unmounted, and wraps the returned setState function with the if-check.
export const MyComponent = () => {
const [numPendingPromises, setNumPendingPromises] = useUnlessUnmounted(useState(0));
// ..etc.
// imported from elsewhere ////
export function useUnlessUnmounted<T>(useStateTuple: [val: T, setVal: Dispatch<SetStateAction<T>>]): [T, Dispatch<SetStateAction<T>>] {
const [val, setVal] = useStateTuple;
const [isMounted, setIsMounted] = useState(true);
useEffect(() => () => setIsMounted(false), []);
return [val, newVal => (isMounted ? setVal(newVal) : () => void 0)];
}
You could then create a useStateAsync hook to streamline a bit.
export function useStateAsync<T>(initialState: T | (() => T)): [T, Dispatch<SetStateAction<T>>] {
return useUnlessUnmounted(useState(initialState));
}
Try to add the dependencies in useEffect:
useEffect(() => {
fetchData()
return () => { props.spotifyAPI.cancelRequest() }
}, [fetchData, props.spotifyAPI])
Usually this problem occurs when you showing the component conditionally, for example:
showModal && <Modal onClose={toggleModal}/>
You can try to do some little tricks in the Modal onClose function, like
setTimeout(onClose, 0)
This works for me :')
const [state, setState] = useState({});
useEffect( async ()=>{
let data= await props.data; // data from API too
setState(users);
},[props.data]);
I had this problem in React Native iOS and fixed it by moving my setState call into a catch. See below:
Bad code (caused the error):
const signupHandler = async (email, password) => {
setLoading(true)
try {
const token = await createUser(email, password)
authContext.authenticate(token)
} catch (error) {
Alert.alert('Error', 'Could not create user.')
}
setLoading(false) // this line was OUTSIDE the catch call and triggered an error!
}
Good code (no error):
const signupHandler = async (email, password) => {
setLoading(true)
try {
const token = await createUser(email, password)
authContext.authenticate(token)
} catch (error) {
Alert.alert('Error', 'Could not create user.')
setLoading(false) // moving this line INTO the catch call resolved the error!
}
}
Similar problem with my app, I use a useEffect to fetch some data, and then update a state with that:
useEffect(() => {
const fetchUser = async() => {
const {
data: {
queryUser
},
} = await authFetch.get(`/auth/getUser?userId=${createdBy}`);
setBlogUser(queryUser);
};
fetchUser();
return () => {
setBlogUser(null);
};
}, [_id]);
This improves upon Carlos Vallejo's answer.
useEffect(() => {
let abortController = new AbortController();
// your async action is here
return () => {
abortController.abort();
}
}, []);
in the above code, I've used AbortController to unsubscribe the effect. When the a sync action is completed, then I abort the controller and unsubscribe the effect.
it work for me ....
The easy way
let fetchingFunction= async()=>{
// fetching
}
React.useEffect(() => {
fetchingFunction();
return () => {
fetchingFunction= null
}
}, [])
options={{
filterType: "checkbox"
,
textLabels: {
body: {
noMatch: isLoading ?
:
'Sorry, there is no matching data to display',
},
},
}}

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