I'm trying to align elements around a circle like this:
this is my code, I've added a drag function to rotate the wrapper box, I'm not very Math savy so I don't know where to go from here.
https://codepen.io/pedro_coelho/pen/GRQKWPW
const box = wrapper.getBoundingClientRect()
const xCenter = (box.left + box.right) / 2;
const yCenter = (box.top + box.bottom) / 2;
console.log(xCenter, yCenter);
wrapper.style.transformOrigin = `${xCenter}, ${yCenter}`;
//wrapper.style.transform = 'rotate(30deg)';
document.onmousedown = dragMouseDown;
let mouseX, mouseY, offsetX,offsetY;
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
mouseX = e.clientX;
mouseY = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
offsetX = mouseX - e.clientX;
offsetY = mouseY - e.clientX;
// rotate:
wrapper.style.transform = `rotate(${offsetX/5}deg)`;
}
function closeDragElement() {
// stop moving when mouse button is released:
document.onmouseup = null;
document.onmousemove = null;
}
Instead of doing the math yourself, CSS can help as it will rotate an element a given number of degrees.
If we create elements which have height the radius of the circle and some width (which you decide) and place them all top center of the container (.circle) element we can rotate the nth one about its bottom central point a number of degrees depending on its child position.
This could give us something like this for 10 elements with angle 36 degrees between them:
Within each of those elements (or however many you actually want to show) you can place your divs which have the image, and anything else you want, at the top of the element.
We then have to rotate the whole circle back an amount to get an equal number of elements either side of the vertical.
This snippet uses CSS variables to do the calculation and you can set the number of elements to be shown and the angle between them, CSS does the rest.
.circle {
position: relative;
--w: 50vmin;
width: var(--w);
height: var(--w);
rdisplay: flex;
--show: 5;
/* put to the number you want to have */
--angle: 36;
/* put to the angle between them */
--num: calc(360 / var(--angle));
transform: rotate(calc(((var(--show) + 1) / 2 * var(--angle)) * -1deg));
}
.element {
width: calc(var(--w) / 6);
/* set to whatever width you want */
height: 50%;
top: 0;
left: calc(50% - 1vw);
transform-origin: center bottom;
transform: rotate(calc(360deg * var(--n) / var(--num)));
position: absolute;
}
.element>* {
background-position: center center;
background-size: contain;
background-repeat: no-repeat;
position: absolute;
top: 0;
left: 0;
width: 100%;
aspect-ratio: 1 / 1.5;
/* put this to what you want */
}
.element:nth-child(1) {
--n: 1;
}
.element:nth-child(2) {
--n: 2;
}
.element:nth-child(3) {
--n: 3;
}
.element:nth-child(4) {
--n: 4;
}
.element:nth-child(5) {
--n: 5;
}
.element:nth-child(1)>* {
background-image: url(https://picsum.photos/id/1015/200/200);
}
.element:nth-child(2)>* {
background-image: url(https://picsum.photos/id/1015/200/200);
}
.element:nth-child(3)>* {
background-image: url(https://picsum.photos/id/1015/200/200);
}
.element:nth-child(4)>* {
background-image: url(https://picsum.photos/id/1015/200/200);
}
.element:nth-child(5)>* {
background-image: url(https://picsum.photos/id/1015/200/200);
}
<meta name="viewport" content="width=device-width, initial-scale=1">
<div class="circle">
<div class="element">
<div></div>
</div>
<div class="element">
<div></div>
</div>
<div class="element">
<div></div>
</div>
<div class="element">
<div></div>
</div>
<div class="element">
<div></div>
</div>
</div>
Related
I have a red container which initially is at bottom right of black container. I have a scale function that gradually scales the container. I want to make the bottom right position of red container to be fixed and scale it towards top left. How can I do that?
const box = document.getElementById("box")
const initHeight = 200
const initWidth = 200
const centerX = initWidth / 2
const centerY = initHeight / 2
function transform(scale, translate) {
if (translate) {
translate[0] = -centerX + translate[0]
translate[1] = -centerY + translate[1]
}
box.style.transform = `scale(${scale})${
translate ? ` translate(${translate.map((x) => x + "px").toString()})` : ""
}`
}
let initX = initWidth
let initY = initHeight
let scaleVal = 0.5
transform(scaleVal, [initX, initY])
function scale() {
scaleVal = scaleVal + 0.01
transform(scaleVal, [
initX - scaleVal * initWidth,
initY - scaleVal * initHeight
])
if (scaleVal <= 1) {
setTimeout(() => {
requestAnimationFrame(scale)
}, 50)
}
}
scale()
* {
box-sizing: border-box;
}
.box {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
To lock the bottom right corner of the red box to the bottom right of the black box this snippet does two things: positions red box right bottom relative to the parent app container and sets the transform-origin to that spot too (normally transform origin is at the center of an element). It then uses a CSS animation to expand the red box and contract it again using scale.
This method does not need JS as it is a simple scaling transform, but of course some of the subtleties of the original transformations are lost because of tying the corner down.
* {
box-sizing: border-box;
}
body {
position: relative;
width: 100vw;
height: 100vh;
}
#app {
position: absolute;
height: 200px;
width: 200px;
}
.box:nth-child(1) {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
top: 0;
left: 0;
}
#box {
background-color: red;
width: 100px;
height: 100px;
position: absolute;
bottom: 0;
right: 0;
transform-origin: right bottom;
animation: scale 5s 1 ease-in-out;
}
#keyframes scale {
0% {
transform: scale(1);
}
50% {
transform: scale(2);
}
100% {
transform: scale(1);
}
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Okay so I finally figured it out,
const box = document.getElementById("box")
let scale = 0
const initWidth = 50
const initHeight = 50
function fixed(num, fix = 1) {
return Number(parseFloat(num).toFixed(fix))
}
function scaleBox() {
const [x, y] = [
fixed((initWidth - scale * initWidth) / 2),
fixed((initHeight - scale * initHeight) / 2)
]
box.style.transform = `translate(${x}px, ${y}px) scale(${scale})`
scale = scale + 0.1
if (scale < 1) {
setTimeout(() => {
requestAnimationFrame(scaleBox)
}, 500)
}
}
scaleBox()
* {
box-sizing: border-box;
}
.box {
height: 50px;
width: 50px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
transform: translate(0, 0) scale(0);
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Explanation
The trick is to translate the container in such a way that when its scaled after the translation, it always places itself in the bottom right of purple container.
To figure out the translation amount, let's first scale the container to 0.5 without any translation. It looks like this,
As you can see the container's width is 25 as 0.5(scale) * 50(init_width)=25 and position from container from all sides(top left, bottom left, top right, bottom right) will be (25/2, 25/2)=(12.5,12.5) since the container is scaled equally from all sides.
Since the position from bottom right is (12.5,12.5), we need to translate the container to (+12.5,+12.5) and then scale it to exactly place it at bottom right.
You can achieve many things using display:flex, it's great!
This is how I would approach your problem:
const handleClick = () => {
const blackDiv = document.getElementById("black-div");
const redDiv = document.getElementById("red-div");
let widthRatio = 0;
let heightRatio = 0;
const scaleUpTimer = setInterval(() => {
if (widthRatio === 1 || heightRatio === 1) clearInterval(scaleUpTimer);
widthRatio = redDiv.offsetWidth / blackDiv.offsetWidth;
heightRatio = redDiv.offsetHeight / blackDiv.offsetHeight;
redDiv.style.width = widthRatio * 100 + 2 + "%";
redDiv.style.height = heightRatio * 100 + 2 + "%";
}, 10);
};
#black-div {
width: 200px;
height: 200px;
background-color: rgb(0, 0, 0);
display: flex;
align-items: flex-end;
justify-content: flex-end;
}
#red-div {
background-color: red;
width: 50%;
height: 50%;
}
<div id='black-div'>
<div id='red-div' onclick={handleClick()}></div>
</div>
EDIT: I used onclick here but obviously you would have to handle the situations where someone clicks the red square and its already scaled up to avoid setting unnecessary timers. Or you could just call the function directly, without having to click anything.
Source
I tried creating table and copying the html over and it didn't work. I'm trying to create some before and afters. I'm not 100% on Javascript, but I'm thinking there is something in there preventing it.
Sorry I have to link to the code. It would not let me post with so much copypasta'd code.
Example of sliders working using the same HTML except for the images. Added table and removed CSS that was sizing the images.
function initComparisons() {
var x, i;
/*find all elements with an "overlay" class:*/
x = document.getElementsByClassName("img-comp-overlay");
for (i = 0; i < x.length; i++) {
/*once for each "overlay" element:
pass the "overlay" element as a parameter when executing the compareImages function:*/
compareImages(x[i]);
}
function compareImages(img) {
var slider, img, clicked = 0,
w, h;
/*get the width and height of the img element*/
w = img.offsetWidth;
h = img.offsetHeight;
/*set the width of the img element to 50%:*/
img.style.width = (w / 2) + "px";
/*create slider:*/
slider = document.createElement("DIV");
slider.setAttribute("class", "img-comp-slider");
/*insert slider*/
img.parentElement.insertBefore(slider, img);
/*position the slider in the middle:*/
slider.style.top = (h / 2) - (slider.offsetHeight / 2) + "px";
slider.style.left = (w / 2) - (slider.offsetWidth / 2) + "px";
/*execute a function when the mouse button is pressed:*/
slider.addEventListener("mousedown", slideReady);
/*and another function when the mouse button is released:*/
window.addEventListener("mouseup", slideFinish);
/*or touched (for touch screens:*/
slider.addEventListener("touchstart", slideReady);
/*and released (for touch screens:*/
window.addEventListener("touchstop", slideFinish);
function slideReady(e) {
/*prevent any other actions that may occur when moving over the image:*/
e.preventDefault();
/*the slider is now clicked and ready to move:*/
clicked = 1;
/*execute a function when the slider is moved:*/
window.addEventListener("mousemove", slideMove);
window.addEventListener("touchmove", slideMove);
}
function slideFinish() {
/*the slider is no longer clicked:*/
clicked = 0;
}
function slideMove(e) {
var pos;
/*if the slider is no longer clicked, exit this function:*/
if (clicked == 0) return false;
/*get the cursor's x position:*/
pos = getCursorPos(e)
/*prevent the slider from being positioned outside the image:*/
if (pos < 0) pos = 0;
if (pos > w) pos = w;
/*execute a function that will resize the overlay image according to the cursor:*/
slide(pos);
}
function getCursorPos(e) {
var a, x = 0;
e = e || window.event;
/*get the x positions of the image:*/
a = img.getBoundingClientRect();
/*calculate the cursor's x coordinate, relative to the image:*/
x = e.pageX - a.left;
/*consider any page scrolling:*/
x = x - window.pageXOffset;
return x;
}
function slide(x) {
/*resize the image:*/
img.style.width = x + "px";
/*position the slider:*/
slider.style.left = img.offsetWidth - (slider.offsetWidth / 2) + "px";
}
}
}
/*Execute a function that will execute an image compare function for each element with the img-comp-overlay class:*/
initComparisons();
div[class^="img-comp-container"] {
position: relative;
}
* {
box-sizing: border-box;
}
.img-comp-img {
position: absolute;
width: auto;
height: auto;
overflow: hidden;
}
.img-comp-img img {
display: block;
vertical-align: middle;
}
.img-comp-slider {
position: absolute;
z-index: 9;
cursor: ew-resize;
/*set the appearance of the slider:*/
width: 40px;
height: 40px;
background-color: #2196F3;
opacity: 0.7;
border-radius: 50%;
}
<table class="cool" cellpadding="10">
<tr>
<td width="500">
<div class="img-comp-container1">
<div class="img-comp-img">
<img src="http://placekitten.com/500/400" width="500" height="400">
</div>
<div class="img-comp-img img-comp-overlay">
<img src="http://placebear.com/500/400" width="500" height="400">
</div>
</div>
</td>
<td>
<div class="img-comp-container2">
<div class="img-comp-img">
<img src="http://placekitten.com/500/300" width="500" height="300">
</div>
<div class="img-comp-img img-comp-overlay">
<img src="http://baconmockup.com/500/300/" width="500" height="300">
</div>
</div>
</td>
</tr>
</table>
I want to build a page to show a blown-up version of an image.
I have the smaller image and the bigger image built out. I am not sure how to build the in between portion that looks like rays coming out of the smaller image.
HTML
<div class="flex">
<div class="exp" tabindex="0">
<img class="image" src="http://via.placeholder.com/50x50">
</div>
<div class="big-image">
<img class="image" src="http://via.placeholder.com/350x550">
</div>
</div>
CSS
.exp {
margin: 5px;
width: 100px;
height: 100px;
background-color: #ded3c0;
border-radius: 100%;
line-height: 80px;
align-items: center;
display: flex;
justify-content: center;
}
.exp .image {
width: 50px;
height: 50px;
}
.big-image {
border: 1px solid #000;
padding: 20px;
border-radius: 19px;
}
.flex {
display: flex;
align-items: center;
justify-content: space-around;
}
Any pointers on how to do this is helpful.
Here is jsfiddle https://jsfiddle.net/npkeq7ut/
If you need only lines you can achieve this with JS and skew transform:
let topLine = document.getElementById('top-line');
let bottomLine = document.getElementById('bottom-line');
function updateLines()
{
let b = document.getElementById('b').getBoundingClientRect();
let a = document.getElementById('a').getBoundingClientRect();
let left = a.right;
let width = b.left - a.right;
let tHeight = a.top - b.top;
let tTop = tHeight / 2 + b.top;
let tAngle = Math.atan(tHeight / width) * 180 / Math.PI;
let bHeight = b.bottom - a.bottom;
let bTop = bHeight / 2 + a.bottom - bottomLine.offsetHeight;
let bAngle = Math.atan(bHeight / width) * 180 / Math.PI;
topLine.style.top = tTop + "px";
topLine.style.left = left + "px";
topLine.style.width = width + "px";
topLine.style.transform = "skewY("+(-tAngle)+"deg)";
bottomLine.style.top = bTop + "px";
bottomLine.style.left = left + "px";
bottomLine.style.width = width + "px";
bottomLine.style.transform = "skewY("+(bAngle)+"deg)";
}
updateLines();
Fiddle: https://jsfiddle.net/JacobDesight/f40yeuqe/2/
#EDIT
If you want trapeze with background then here is example using canvas: https://jsfiddle.net/JacobDesight/f40yeuqe/3/
This could be a starting point for you.
Code by thecodeplayer.
http://thecodeplayer.com/walkthrough/magnifying-glass-for-images-using-jquery-and-css3
$(document).ready(function() {
var native_width = 0;
var native_height = 0;
//Now the mousemove function
$(".magnify").mousemove(function(e) {
//When the user hovers on the image, the script will first calculate
//the native dimensions if they don't exist. Only after the native dimensions
//are available, the script will show the zoomed version.
if (!native_width && !native_height) {
//This will create a new image object with the same image as that in .small
//We cannot directly get the dimensions from .small because of the
//width specified to 200px in the html. To get the actual dimensions we have
//created this image object.
var image_object = new Image();
image_object.src = $(".small").attr("src");
//This code is wrapped in the .load function which is important.
//width and height of the object would return 0 if accessed before
//the image gets loaded.
native_width = image_object.width;
native_height = image_object.height;
} else {
//x/y coordinates of the mouse
//This is the position of .magnify with respect to the document.
var magnify_offset = $(this).offset();
//We will deduct the positions of .magnify from the mouse positions with
//respect to the document to get the mouse positions with respect to the
//container(.magnify)
var mx = e.pageX - magnify_offset.left;
var my = e.pageY - magnify_offset.top;
//Finally the code to fade out the glass if the mouse is outside the container
if (mx < $(this).width() && my < $(this).height() && mx > 0 && my > 0) {
$(".large").fadeIn(100);
} else {
$(".large").fadeOut(100);
}
if ($(".large").is(":visible")) {
//The background position of .large will be changed according to the position
//of the mouse over the .small image. So we will get the ratio of the pixel
//under the mouse pointer with respect to the image and use that to position the
//large image inside the magnifying glass
var rx = Math.round(mx / $(".small").width() * native_width - $(".large").width() / 2) * -1;
var ry = Math.round(my / $(".small").height() * native_height - $(".large").height() / 2) * -1;
var bgp = rx + "px " + ry + "px";
//Time to move the magnifying glass with the mouse
var px = mx - $(".large").width() / 2;
var py = my - $(".large").height() / 2;
//Now the glass moves with the mouse
//The logic is to deduct half of the glass's width and height from the
//mouse coordinates to place it with its center at the mouse coordinates
//If you hover on the image now, you should see the magnifying glass in action
$(".large").css({
left: px,
top: py,
backgroundPosition: bgp
});
}
}
})
})
/*Some CSS*/
* {
margin: 0;
padding: 0;
}
.magnify {
width: 200px;
margin: 50px auto;
position: relative;
}
/*Lets create the magnifying glass*/
.large {
width: 175px;
height: 175px;
position: absolute;
border-radius: 100%;
/*Multiple box shadows to achieve the glass effect*/
box-shadow: 0 0 0 7px rgba(255, 255, 255, 0.85), 0 0 7px 7px rgba(0, 0, 0, 0.25), inset 0 0 40px 2px rgba(0, 0, 0, 0.25);
/*Lets load up the large image first*/
background: url('http://thecodeplayer.com/uploads/media/iphone.jpg') no-repeat;
/*hide the glass by default*/
display: none;
}
/*To solve overlap bug at the edges during magnification*/
.small {
display: block;
}
<!-- Lets make a simple image magnifier -->
<div class="magnify">
<!-- This is the magnifying glass which will contain the original/large version -->
<div class="large"></div>
<!-- This is the small image -->
<img class="small" src="http://thecodeplayer.com/uploads/media/iphone.jpg" width="200"/>
</div>
<!-- Lets load up prefixfree to handle CSS3 vendor prefixes -->
<script src="http://thecodeplayer.com/uploads/js/prefixfree.js" type="text/javascript"></script>
<!-- You can download it from http://leaverou.github.com/prefixfree/ -->
<!-- Time for jquery action -->
<script src="http://thecodeplayer.com/uploads/js/jquery-1.7.1.min.js" type="text/javascript"></script>
My code is forking this pen, I also include my code in the stack snippet under this post.
what I want to achieve are:
When the cursor is not inside the body, the eyeball would move randomly ( achieved ).
When the cursor enters the body, the eyeball follows the cursor ( achieved ).
When the cursor leaves the body, the eyeball starts moving randomly again ( not achieved ).
I called the function which is used to move the eyeball randomly in on("mouseleave") event, and it does move to a random position but it will immediately go back to the last cursor position, rather than staying at the new position. Can anyone point me to the right direction to fix the problem?
Thanks!
var
mouseOvering = false,
pupil = $("#pupil"),
eyeball = $("#iris"),
eyeposx = 40,
eyeposy = 20,
r = $(pupil).width()/2,
center = {
x: $(eyeball).width()/2 - r,
y: $(eyeball).height()/2 - r
},
distanceThreshold = $(eyeball).width()/2 - r,
mouseX = 0,
mouseY = 0;
$("body").ready( function(){
if ( !mouseOvering ) {
moveRandomly();
}
});
$("body").on('mouseleave', function(){
mouseOvering = false;
moveRandomly();
console.log("mouseleave");
});
$("body").on('mousemove', function(e){
mouseOvering = true;
console.log("mouseovering");
followCursor(e);
});
function moveRandomly() {
var loop = setInterval(function(){
var xp = Math.floor(Math.random()*80);
var yp = Math.floor(Math.random()*80);
pupil.animate({left:xp, top:yp});
}, 3500);
}
function followCursor(e) {
var d = {
x: e.pageX - r - eyeposx - center.x,
y: e.pageY - r - eyeposy - center.y
};
var distance = Math.sqrt(d.x*d.x + d.y*d.y);
if (distance < distanceThreshold) {
mouseX = e.pageX - eyeposx - r;
mouseY = e.pageY - eyeposy - r;
} else {
mouseX = d.x / distance * distanceThreshold + center.x;
mouseY = d.y / distance * distanceThreshold + center.y;
}
var xp = 0, yp = 0;
var loop = setInterval(function(){
// change 1 to alter damping/momentum - higher is slower
xp += (mouseX - xp) / 1;
yp += (mouseY - yp) / 1;
pupil.css({left:xp, top:yp});
}, 2);
}
body {
background-color: #D1D3CF;
}
#container {
display: inline;
height: 400px;
width: 400px;
}
#eyeball {
background: radial-gradient(circle at 100px 100px, #EEEEEE, #000);
height: 300px;
width: 300px;
border-radius: 100%;
position: relative;
}
#iris {
top: 10%;
left: 10%;
background: radial-gradient(circle at 100px 100px, #4DC9EF, #000);
height: 80%;
width: 80%;
border-radius: 100%;
position: absolute;
}
#pupil {
top: 10%;
left: 10%;
background: radial-gradient(circle at 100px 100px, #000000, #000);
height: 55%;
width: 55%;
border-radius: 100%;
position: absolute;
}
#keyframes move {
50% {
transform: translate(-50px, 50px);
}
}
#keyframes move2 {
50% {
transform: translate(-20px, 20px);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="container">
<div id="eyeball">
<div id="iris">
<div id="pupil"></div>
</div>
</div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script>
<script src="script.js"></script>
</body>
</html>
With Javascript you can only track where the cursor is on the webpage. If you shift your cursor outside the body, it's not possible for your code to know where the cursor is.
This is the reason the eye tracking your cursor stops moving when you move your cursor outside the window.
The problem is that once the followcursor function was started it kept on moving back to the last known mouse position, even after the mouse had left the body. I just put a check on your mouseOvering variable inside your followcursor function:
var
mouseOvering = false,
pupil = $("#pupil"),
eyeball = $("#iris"),
eyeposx = 40,
eyeposy = 20,
r = $(pupil).width()/2,
center = {
x: $(eyeball).width()/2 - r,
y: $(eyeball).height()/2 - r
},
distanceThreshold = $(eyeball).width()/2 - r,
mouseX = 0,
mouseY = 0;
$("body").ready( function(){
if ( !mouseOvering ) {
moveRandomly();
}
});
$("body").on('mouseleave', function(){
mouseOvering = false;
console.log("mouseleave");
});
$("body").on('mousemove', function(e){
mouseOvering = true;
console.log("mouseovering");
followCursor(e);
});
function moveRandomly() {
var loop = setInterval(function(){
var xp = Math.floor(Math.random()*80);
var yp = Math.floor(Math.random()*80);
if (!mouseOvering) {
pupil.animate({left:xp, top:yp});
}
}, 3500);
}
function followCursor(e) {
var d = {
x: e.pageX - r - eyeposx - center.x,
y: e.pageY - r - eyeposy - center.y
};
var distance = Math.sqrt(d.x*d.x + d.y*d.y);
if (distance < distanceThreshold) {
mouseX = e.pageX - eyeposx - r;
mouseY = e.pageY - eyeposy - r;
} else {
mouseX = d.x / distance * distanceThreshold + center.x;
mouseY = d.y / distance * distanceThreshold + center.y;
}
var xp = 0, yp = 0;
var loop = setInterval(function(){
// change 1 to alter damping/momentum - higher is slower
xp += (mouseX - xp) / 1;
yp += (mouseY - yp) / 1;
if (mouseOvering) {
pupil.css({left:xp, top:yp});
}
}, 2);
}
body {
background-color: #D1D3CF;
}
#container {
display: inline;
height: 400px;
width: 400px;
}
#eyeball {
background: radial-gradient(circle at 100px 100px, #EEEEEE, #000);
height: 300px;
width: 300px;
border-radius: 100%;
position: relative;
}
#iris {
top: 10%;
left: 10%;
background: radial-gradient(circle at 100px 100px, #4DC9EF, #000);
height: 80%;
width: 80%;
border-radius: 100%;
position: absolute;
}
#pupil {
top: 10%;
left: 10%;
background: radial-gradient(circle at 100px 100px, #000000, #000);
height: 55%;
width: 55%;
border-radius: 100%;
position: absolute;
}
#keyframes move {
50% {
transform: translate(-50px, 50px);
}
}
#keyframes move2 {
50% {
transform: translate(-20px, 20px);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="container">
<div id="eyeball">
<div id="iris">
<div id="pupil"></div>
</div>
</div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script>
<script src="script.js"></script>
</body>
</html>
Live example: https://jsfiddle.net/b8vLg0ny/
It's possible to use the CSS scale and translate functions to zoom into element.
Take this example, of 4 boxes in a 2x2 grid.
HTML:
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>
CSS:
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
margin: 0 auto;
}
#zoom-container {
height: 100%;
width: 100%;
transition: all 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red { background: red; }
.blue { background: blue; }
.green { background: green; }
.black { background: black; }
JavaScript:
window.zoomedIn = false;
$(".box").click(function(event) {
var el = this;
var zoomContainer = $("#zoom-container");
if (window.zoomedIn) {
console.log("resetting zoom");
zoomContainer.css("transform", "");
$("#container").css("overflow", "auto");
window.zoomedIn = false;
} else {
console.log("applying zoom");
var top = el.offsetTop;
var left = el.offsetLeft - 0.25*zoomContainer[0].clientWidth;
var translateY = 0.5*zoomContainer[0].clientHeight - top;
var translateX = 0.5*zoomContainer[0].clientWidth - left;
$("#container").css("overflow", "scroll");
zoomContainer.css("transform", "translate(" + 2 * translateX + "px, " + 2 * translateY + "px) scale(2)");
window.zoomedIn = true;
}
});
By controlling the value of translateX and translateY, you can change how the zooming works.
The initial rendered view looks something like this:
Clicking on the A box will zoom you in appropriately:
(Note that clicking D at the end is just showing the reset by zooming back out.)
The problem is: zooming to box D will scale the zoom container such that scrolling to the top and left doesn't work, because the contents overflow. The same happens when zooming to boxes B (the left half is cropped) and C (the top half is cropped). Only with A does the content not overflow outside the container.
In similar situations related to scaling (see CSS3 Transform Scale and Container with Overflow), one possible solution is to specify transform-origin: top left (or 0 0). Because of the way the scaling works relative to the top left, the scrolling functionality stays. That doesn't seem to work here though, because it means you're no longer repositioning the contents to be focused on the clicked box (A, B, C or D).
Another possible solution is to add a margin-left and a margin-top to the zoom container, which adds enough space to make up for the overflowed contents. But again: the translate values no longer line up.
So: is there a way to both zoom in on a given element, and overflow with a scroll so that contents aren't cropped?
Update: There's a rough almost-solution by animating scrollTop and scrollLeft, similar to https://stackoverflow.com/a/31406704/528044 (see the jsfiddle example), but it's not quite a proper solution because it first zooms to the top left, not the intended target. I'm beginning to suspect this isn't actually possible, because it's probably equivalent to asking for scrollLeft to be negative.
Why not just to reposition the TransformOrigin to 0 0 and to use proper scrollTop/scrollLeft after the animation?
https://jsfiddle.net/b8vLg0ny/7/
Updated: https://jsfiddle.net/b8vLg0ny/13/
If you do not need the animation, the TransformOrigin can always stays 0 0 and only the scrolling is used to show the box.
To make the animation less jumpy use transition only for transform porperty, otherwise the transform-origin gets animated also. I have edited the example with 4x4 elements, but I think it makes sense to zoom a box completely into view, thats why I changed the zoom level. But if you stay by zoom level 2 and the grid size 15x15 for instance, then with this approach really precise origin should be calculated for transform, and then also the correct scrolling.
Anyway I don't know, if you find this approach useful.
Stack snippet
var zoomedIn = false;
var zoomContainer = $("#zoom-container");
$(".box").click(function(event) {
var el = this;
if (zoomedIn) {
zoomContainer.css({
transform: "scale(1)",
transformOrigin: "0 0"
});
zoomContainer.parent().scrollTop(0).scrollLeft(0);
zoomedIn = false;
return;
}
zoomedIn = true;
var $el = $(el);
animate($el);
zoomContainer.on('transitionend', function(){
zoomContainer.off('transitionend');
reposition($el);
})
});
var COLS = 4, ROWS = 4,
COLS_STEP = 100 / (COLS - 1), ROWS_STEP = 100 / (ROWS - 1),
ZOOM = 4;
function animate($box) {
var cell = getCell($box);
var col = cell.col * COLS_STEP + '%',
row = cell.row * ROWS_STEP + '%';
zoomContainer.parent().css('overflow', 'hidden');
zoomContainer.css({
transition: 'transform 0.2s ease-in-out',
transform: "scale(" + ZOOM + ")",
transformOrigin: col + " " + row
});
}
function reposition($box) {
zoomContainer.css({
transition: 'none',
transform: "scale(" + ZOOM + ")",
transformOrigin: '0 0'
});
zoomContainer.parent().css('overflow', 'auto');
$box.get(0).scrollIntoView();
}
function getCell ($box) {
var idx = $box.index();
var col = idx % COLS,
row = (idx / ROWS) | 0;
return { col: col, row: row };
}
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
margin: 0 auto;
overflow: hidden;
}
#zoom-container {
height: 100%;
width: 100%;
will-change: transform;
}
.box {
float: left;
width: 25%;
height: 25%;
color: white;
text-align: center;
}
.red { background: red; }
.blue { background: blue; }
.green { background: green; }
.black { background: black; }
.l { opacity: .3 }
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
<div class="box red l">E</div>
<div class="box blue l">F</div>
<div class="box green l">G</div>
<div class="box black l">H</div>
<div class="box red">I</div>
<div class="box blue">J</div>
<div class="box green">K</div>
<div class="box black">L</div>
<div class="box red l">M</div>
<div class="box blue l">N</div>
<div class="box green l">O</div>
<div class="box black l">P</div>
</div>
</div>
I'm answering my own question, since I'm fairly confident that it's actually not possible with the given requirements. At least not without some hackery that would cause problems visually, e.g., jumpy scrolling by animating scrollTop after switching transform-origin to 0, 0 (which removes the cropping by bringing everything back into the container).
I'd love for someone to prove me wrong, but it seems equivalent to asking for scrollLeft = -10, something that MDN will tell you is not possible. ("If set to a value less than 0 [...], scrollLeft is set to 0.")
If, however, it's acceptable to change the UI from scrolling, to zooming and dragging/panning, then it's achievable: https://jsfiddle.net/jegn4x0f/5/
Here's the solution with the same context as my original problem:
HTML:
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<button id="zoom-out">Zoom out</button>
<div id="container">
<div id="inner-container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>
</div>
JavaScript:
//
// credit for the approach goes to
//
// https://stackoverflow.com/questions/35252249/move-drag-pan-and-zoom-object-image-or-div-in-pure-js#comment58224460_35253567
//
// and the corresponding example:
//
// https://jsfiddle.net/j8kLz6wm/1/
//
// in a real-world setting, you
// wouldn't keep this information
// on window. this is just for
// the demonstration.
window.zoomedIn = false;
// stores the initial translate values after clicking on a box
window.translateY = null;
window.translateX = null;
// stores the incremental translate values based on
// applying the initial translate values + delta
window.lastTranslateY = null;
window.lastTranslateX = null;
// cursor position relative to the container, at
// the time the drag started
window.dragStartX = null;
window.dragStartY = null;
var handleDragStart = function(element, xCursor, yCursor) {
window.dragStartX = xCursor - element.offsetLeft;
window.dragStartY = yCursor - element.offsetTop;
// disable transition animations, since we're starting a drag
$("#zoom-container").css("transition", "none");
};
var handleDragEnd = function() {
window.dragStartX = null;
window.dragStartY = null;
// remove the individual element's styling for transitions
// which brings back the stylesheet's default of animating.
$("#zoom-container").css("transition", "");
// keep track of the translate values we arrived at
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
};
var handleDragMove = function(xCursor, yCursor) {
var deltaX = xCursor - window.dragStartX;
var deltaY = yCursor - window.dragStartY;
var translateY = window.translateY + (deltaY / 2);
// the subtracted value here is to keep the letter in the center
var translateX = window.translateX + (deltaX / 2) - (0.25 * $("#inner-container")[0].clientWidth);
// fudge factor, probably because of percentage
// width/height problems. couldn't really trace down
// the underlying cause. hopefully the general approach
// is clear, though.
translateY -= 9;
translateX -= 4;
var innerContainer = $("#inner-container")[0];
// cap all values to prevent infinity scrolling off the page
if (translateY > 0.5 * innerContainer.clientHeight) {
translateY = 0.5 * innerContainer.clientHeight;
}
if (translateX > 0.5 * innerContainer.clientWidth) {
translateX = 0.5 * innerContainer.clientWidth;
}
if (translateY < -0.5 * innerContainer.clientHeight) {
translateY = -0.5 * innerContainer.clientHeight;
}
if (translateX < -0.5 * innerContainer.clientWidth) {
translateX = -0.5 * innerContainer.clientWidth;
}
// update the zoom container's translate values
// based on the original + delta, capped to the
// container's width and height.
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
// keep track of the updated values for the next
// touchmove event.
window.lastTranslateX = translateX;
window.lastTranslateY = translateY;
};
// Drag start -- touch version
$("#container").on("touchstart", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag start -- mouse version
$("#container").on("mousedown", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag end -- touch version
$("#inner-container").on("touchend", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag end -- mouse version
$("#inner-container").on("mouseup", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag move -- touch version
$("#inner-container").on("touchmove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragMove(xCursor, yCursor);
});
// Drag move -- click version
$("#inner-container").on("mousemove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
// if we aren't dragging from anywhere, don't move
if (!window.zoomedIn || !window.dragStartX) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragMove(xCursor, yCursor);
});
var zoomInTo = function(element) {
console.log("applying zoom");
var top = element.offsetTop;
// the subtracted value here is to keep the letter in the center
var left = element.offsetLeft - (0.25 * $("#inner-container")[0].clientWidth);
var translateY = 0.5 * $("#zoom-container")[0].clientHeight - top;
var translateX = 0.5 * $("#zoom-container")[0].clientWidth - left;
$("#container").css("overflow", "scroll");
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
window.translateY = translateY;
window.translateX = translateX;
window.zoomedIn = true;
}
var zoomOut = function() {
console.log("resetting zoom");
window.zoomedIn = false;
$("#zoom-container").css("transform", "");
$("#zoom-container").css("transition", "");
window.dragStartX = null;
window.dragStartY = null;
window.dragMoveJustHappened = null;
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
window.lastTranslateX = null;
window.lastTranslateY = null;
}
$(".box").click(function(event) {
var element = this;
var zoomContainer = $("#zoom-container");
if (!window.zoomedIn) {
zoomInTo(element);
}
});
$("#zoom-out").click(function(event) {
zoomOut();
});
CSS:
* {
margin: 0;
}
body,
html {
height: 100%;
}
#container {
height: 100%;
width: 50%;
margin: 0 auto;
}
#inner-container {
width: 100%;
height: 100%;
}
#zoom-container {
height: 100%;
width: 100%;
transition: transform 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red {
background: red;
}
.blue {
background: blue;
}
.green {
background: green;
}
.black {
background: black;
}
I pieced this together from another question (Move (drag/pan) and zoom object (image or div) in pure js), where the width and height are being changed. That doesn't quite apply in my case, because I need to zoom into a specific element on the page (with a lot boxes than in a 2x2 grid). The solution from that question (https://jsfiddle.net/j8kLz6wm/1/) shows the basic approach in pure JavaScript. If you have jQuery available, you can probably just use jquery.panzoom.
Update
I got stuck on scroll bars not showing all the time, so I need to investigating that part, so that code is commented out and instead I use a delay to move the clicked box into view.
Here is my fiddle demo, which I use to play with, to figure out how to solve the scroll bar issue.
Side note: In a comment made by #AVAVT, I would like to link to his post here, as that might help someone else, which I find as an interesting alternative in some cases.
(function(zoomed) {
$(".box").click(function(event) {
var el = this, elp = el.parentElement;
if (zoomed) {
zoomed = false;
$("#zoom-container").css({'transform': ''});
} else {
zoomed = true;
/* this zooms correct but show 1 or none scroll for B,C,D so need to figure out why
var tro = (Math.abs(elp.offsetTop - el.offsetTop) > 0) ? 'bottom' : 'top';
tro += (Math.abs(elp.offsetLeft - el.offsetLeft) > 0) ? ' right' : ' left';
$("#zoom-container").css({'transform-origin': tro, 'transform': 'scale(2)'});
*/
$("#zoom-container").css({'transform-origin': '0 0', 'transform': 'scale(2)'});
/* delay needed before scroll into view */
setTimeout(function() {
el.scrollIntoView();
},250);
}
});
})();
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
overflow: auto;
margin: 0 auto;
}
#zoom-container {
height: 100%;
width: 100%;
transition: all 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red {
background: red;
}
.blue {
background: blue;
}
.green {
background: green;
}
.black {
background: black;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>