Is it possible to a piece of javascript on mobile/tablet devices only? I'd like to do something a bit better than display: none and it makes sense to stop the script from running if it's not required?
Basically I have a custom cursor effect, that is only required when it follows the cursor on desktop with a mouse/trackpad.
This is the script I have:
var cursor = document.querySelector('.cursor-outer');
var cursorinner = document.querySelector('.cursor');
var a = document.querySelectorAll('a');
var moveCursor = true;
var radiusOfCursor = parseInt(getComputedStyle(cursor).getPropertyValue('width')) / 2; // radiusOfCursor = (width_of_cursor / 2).
document.addEventListener('mousemove', function (e) {
var x = e.clientX;
var y = e.clientY;
cursorinner.style.left = x + 'px';
cursorinner.style.top = y + 'px';
if (!moveCursor) return;
cursor.style.marginLeft = `calc(${e.clientX}px - ${radiusOfCursor}px)`;
cursor.style.marginTop = `calc(${e.clientY}px - ${radiusOfCursor}px)`;
moveCursor = false;
setTimeout(() => {
moveCursor = true;
}, 32) // The wait time. I chose 95 because it seems to work just fine for me.
});
/* Centre pointer after stopping */
function mouseMoveEnd() {
cursor.style.marginLeft = `calc(${cursorinner.style.left} - ${radiusOfCursor}px)`;
cursor.style.marginTop = `calc(${cursorinner.style.top} - ${radiusOfCursor}px)`;
}
var x;
document.addEventListener('mousemove', function() {
if (x) clearTimeout(x);
x = setTimeout(mouseMoveEnd, 10);
}, false);
/* End */
document.addEventListener('mousedown', function() {
cursor.classList.add('click');
cursorinner.classList.add('cursorinnerhover');
});
document.addEventListener('mouseup', function() {
cursor.classList.remove('click');
cursorinner.classList.remove('cursorinnerhover');
});
a.forEach(item => {
item.addEventListener('mouseover', () => {
cursor.classList.add('hover');
});
item.addEventListener('mouseleave', () => {
cursor.classList.remove('hover');
});
});
a.forEach((item) => {
const interaction = item.dataset.interaction;
item.addEventListener("mouseover", () => {
cursorinner.classList.add(interaction);
});
item.addEventListener("mouseleave", () => {
cursorinner.classList.remove(interaction);
});
});
* {
cursor: none;
}
.cursor-outer {
border: 2px solid black;
border-radius: 100%;
box-sizing: border-box;
height: 32px;
pointer-events: none;
position: fixed;
top: 16px;
left: 16px;
transform: translate(-50%, -50%);
transition: height .12s ease-out, margin .12s ease-out, opacity .12s ease-out, width .12s ease-out;
width: 32px;
z-index: 100;
}
.cursor {
background-color: black;
border-radius: 100%;
height: 4px;
opacity: 1;
position: fixed;
transform: translate(-50%, -50%);
pointer-events: none;
transition: height .12s, opacity .12s, width .12s;
width: 4px;
z-index: 100;
}
<div class="cursor-outer"></div>
<div class="cursor"></div>
Thanks in advance!
Option #1
You can use something similar to this to determine if a device is touch-enabled:
isTouchDevice = () => {
return ( 'ontouchstart' in window ) ||
( navigator.maxTouchPoints > 0 ) ||
( navigator.msMaxTouchPoints > 0 );
};
This is adapted from Patrick H. Lauke's Detecting touch article on Mozilla.
Then just: if (isTouchDevice()) { /* Do touch screen stuff */}
Option #2
But maybe a pure CSS approach could work better in your situation, like:
#media (hover: none) {
.cursor {
pointer-events: none;
}
}
Option #3
If you don't mind using a third-party library, then Modernizr is really great for detecting things like this in the user's environment. Specifically, Modernizr.pointerevents will confirm if touchscreen is being used.
Related
Looking for some help with a custom cursor. It's all working fine except for when you scroll, the custom cursor stays where it is on the page until you move the mouse again and then it catches up. So I need to make the custom cursor stick to the position of the default cursor at all times.
Thanks in advance!
const queryCursor = document.querySelector(".cursor");
var cursor = {
delay: 8,
_x: 0,
_y: 0,
endX: window.innerWidth / 2,
endY: window.innerHeight / 2,
cursorVisible: true,
cursorEnlarged: false,
$cursor: queryCursor,
init: function () {
this.outlineSize = this.$cursor.offsetWidth;
this.setupEventListeners();
this.animateDotOutline();
},
setupEventListeners: function () {
var self = this;
// On Hover Active
document.querySelectorAll("a, img, .elementor-custom-embed-image-overlay, button").forEach(function (el) {
el.addEventListener("mouseover", function () {
self.cursorEnlarged = true;
queryCursor.classList.add("active");
});
el.addEventListener("mouseout", function () {
self.cursorEnlarged = false;
queryCursor.classList.remove("active");
});
});
// On Hover Disappears
document.querySelectorAll("input, textarea, iframe, video, .footer").forEach(function (el) {
el.addEventListener("mouseover", function () {
self.cursorEnlarged = true;
queryCursor.classList.add("hidden");
});
el.addEventListener("mouseout", function () {
self.cursorEnlarged = false;
queryCursor.classList.remove("hidden");
});
});
document.addEventListener("mousemove", function (e) {
self.cursorVisible = true;
self.toggleCursorVisibility();
self.endX = e.pageX;
self.endY = e.pageY;
});
document.addEventListener("mouseenter", function (e) {
self.cursorVisible = true;
self.toggleCursorVisibility();
self.$cursor.style.opacity = 1;
});
document.addEventListener("mouseleave", function (e) {
self.cursorVisible = true;
self.toggleCursorVisibility();
self.$cursor.style.opacity = 0;
});
},
animateDotOutline: function () {
var self = this;
self._x += (self.endX - self._x) / self.delay;
self._y += (self.endY - self._y) / self.delay;
self.$cursor.style.top = self._y + "px";
self.$cursor.style.left = self._x + "px";
requestAnimationFrame(this.animateDotOutline.bind(self));
},
toggleCursorVisibility: function () {
var self = this;
if (self.cursorVisible) {
self.$cursor.style.opacity = 1;
} else {
self.$cursor.style.opacity = 0;
}
}
};
cursor.init();
.cursor {
z-index: 1000;
pointer-events: none;
position: absolute;
top: 50%;
left: 50%;
border-radius: 50%;
opacity: 0;
transform: translate(-50%, -50%);
transition: opacity 0.3s ease-in-out, transform 0.3s ease-in-out, background-color 0.3s, width 0.3s, height 0.3s;
width: 20px;
height: 20px;
background-color: #EBF602;
display: flex;
align-items: center;
justify-content: center;
}
.cursor.active {
transform: translate(-50%, -50%) scale(2);
opacity:0.7 !important;
}
.cursor.hidden {
opacity: 0 !important;
}
section{
min-height:100vh;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="cursor"></div>
<section></section>
<section></section>
I've got a border that i would like to reveal when in the viewport and then stay as the complete line. i've used the following css. Does anyone know some lightweight JS to activate the animation?
.draw-line {
border-left:1px solid rgb(255,0,0);
animation: draw-line 5s;
Animation-fill-mode: forwards
}
#keyframes draw-line {
0% {
height:0
}
50% {
border-left:1px solid rgb(89,0,255)
}
100% {
height:100vh;
border-left:1px solid rgb(255,0,0)
}
}
You can use the Insertion Observer API. This snippet will add the class draw-line to all the viewport-divs when the viewport-div is in the viewport, and removes them when out of the viewport.
if (!!window.IntersectionObserver) {
let viewportDivs = [...document.querySelectorAll(".viewport-div")];
viewportDivs.forEach((div) => {
insertionObserverFunction(div);
});
}
function insertionObserverFunction(div) {
let observer = new IntersectionObserver(
(entries, observer) => {
entries.forEach((entry) => {
if (entry.intersectionRatio != 0) {
div.classList.add('draw-line')
} else {
div.classList.remove('draw-line')
}
});
},
{ threshold: 0.51 }
);
observer.observe(div);
}
User the threshold property to adjust when to add the class.
const b = document.querySelector('.start-button');
const d = document.querySelector('.draw-line');
b.addEventListener('click', function() {
b.disabled = true;
d.style.animation = 'draw-line 5s';
});
d.addEventListener('animationend', function() {
d.style.animation = 'unset';
b.disabled = false;
});
body {
margin: 0;
}
.draw-line {
border-left: 10px solid rgb(255, 0, 0);
Animation-fill-mode: forwards
}
#keyframes draw-line {
0% {
height: 0
}
50% {
border-left: 10px solid rgb(89, 0, 255)
}
100% {
height: 100vh;
border-left: 10px solid rgb(255, 0, 0)
}
}
.start-button {
position: fixed;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
padding: 1em 2em;
}
<div class="draw-line"></div>
<button class="start-button">Start</button>
I'm assuming you are using Vanilla JS?
Could this work?
function isInViewport(element) {
const rect = element.getBoundingClientRect();
return (
rect.top >= 0 &&
rect.left >= 0 &&
rect.bottom <= (window.innerHeight || document.documentElement.clientHeight) &&
rect.right <= (window.innerWidth || document.documentElement.clientWidth)
);
}
This function takes in a DOM element and checks if the element is visible in the viewport. It could be paired with an eventlistener for scroll, if it returns true, add .draw-line to the classlist. If it returns false, remove from classlist.
Check this out
Edit:
Maybe I misunderstood what you wanted. If you want elements to play an animation just once and stay like that when scrolled into view.
Then this works
window.addEventListener('scroll', reveal);
function reveal() {
var reveals = document.querySelectorAll('.reveal');
for(const reveal of reveals) {
var revealTop = reveal.getBoundingClientRect().top;
var revealPoint = 150;
if(revealTop < viewport.height - revealPoint) {
reveal.classList.add('draw-line');
}
}
}
What you do here is add .reveal to every element that you want to animate. You dont need to define the styles for .reveal. It just works as some kind of guiding light on what elements you want to trigger.
RevealPoint represents the Y pixels from top.
When reveal comes into view, the animation class gets added to it and stays that way.
I'm facing a problem with wiggling bottom border pseudo css element, pointer events set to none fixes it but I have decide to go with javascript and create a span on mouse enter event and remove it on mouse leave event. with set time method, I created an acceptable animation like feeling but now back to the same problem WIGGLING. So is there an equivalent code in javascript that mimics pointer events set to none?
<a class="top-link">
<span class="title"> Title </span>
</a>
.border-bottom {
border-bottom: solid 3px #ddd;
content: "";
width: 100%;
position: absolute;
top: 100%;
z-index: 1;
left: 0;
transform: translateY(4px);
transition: ease-in 0.2s;
opacity: 0;
}
document.querySelectorAll(".top-link").forEach((el) => {
el.addEventListener("mouseenter", function () {
el.insertAdjacentHTML("beforeend", '<span class="border-bottom"></span>');
el.childNodes.forEach((e) => {
if (e.className == "border-bottom") {
setTimeout(() => {
e.style.transform = "translateY(0px)";
e.style.opacity = "1";
}, 50);
}
});
});
el.addEventListener("mouseleave", function () {
el.childNodes.forEach((e) => {
if (e.className == "border-bottom") {
setTimeout(() => {
e.style.transform = "translateY(4px)";
}, 25);
setTimeout(() => {
e.style.opacity = "0.4";
}, 50);
setTimeout(() => {
e.style.opacity = "0";
e.remove();
}, 250);
}
});
});
});
I'm trying to come up with a cross-device code that handles pointer events.
I'm running this code successfully on Chrome/Android (using USB debugging), but the Chrome desktop just acts up and keeps firing pointermove after the mouse has been released.
(Another problem is that the moves are not as smooth as on the mobile)
Playable demo
These SO posts don't solve my problem:
event-listener-with-pointerup-not-firing-when-activated-from-touchscreen
pointerup-event-does-not-fire-for-mouse-actions-on-a-link-when-pointermove-has-b
The "pointerup" Event is assigned to the #canvas, but such event will never occur because the mouse is actually above the generated DIV circle.
Since your circles are just visual helpers, set in CSS
.dot {
/* ... */
pointer-events: none;
}
Also, make sure to use Event.preventDefault() on "pointerdown".
Regarding the other strategies for a seamless experience, both on desktop and on mobile (touch):
assign only the "pointerdown" Event to a desired Element (canvas in your case)
use the window object for all the other events
Edited example:
const canvas = document.getElementById('canvas');
function startTouch(ev) {
ev.preventDefault();
const dot = document.createElement('div');
dot.classList.add('dot');
dot.id = ev.pointerId;
dot.style.left = `${ev.pageX}px`;
dot.style.top = `${ev.pageY}px`;
document.body.append(dot);
}
function moveTouch(ev) {
const dot = document.getElementById(ev.pointerId);
if (!dot) return;
dot.style.left = `${ev.pageX}px`;
dot.style.top = `${ev.pageY}px`;
}
function endTouch(ev) {
const dot = document.getElementById(ev.pointerId);
if (!dot) return;
removeDot(dot);
}
function removeDot(dot) {
dot.remove();
}
canvas.addEventListener('pointerdown', startTouch);
addEventListener('pointermove', moveTouch);
addEventListener('pointerup', endTouch);
addEventListener('pointercancel', endTouch);
.dot {
background-color: deeppink;
width: 2rem;
height: 2rem;
border-radius: 50%;
transform: translate(-50%, -50%);
position: absolute;
pointer-events: none; /* ADD THIS! */
}
#canvas {
height: 50vh;
background-color: black;
touch-action: none;
}
body {
margin: 0;
}
<div id="canvas"></div>
The code needs also this improvement:
Don't query the DOM inside a pointermove event
Using CSS vars
As per the comments section here's a viable solution that uses custom properties CSS variables and JS's CSSStyleDeclaration.setProperty() method.
Basically the --x and --y CSS properties values are updated from the pointerdown/move event handlers to reflect the current clientX and clientY values:
const el = (sel, par) => (par || document).querySelector(sel);
const elNew = (tag, prop) => Object.assign(document.createElement(tag), prop);
const canvas = document.getElementById('canvas');
const pointersDots = (parent) => {
const elParent = typeof parent === "string" ? el(parent) : parent;
const dots = new Map();
const moveDot = (elDot, {clientX: x,clientY: y}) => {
elDot.style.setProperty("--x", x);
elDot.style.setProperty("--y", y);
};
const onDown = (ev) => {
ev.preventDefault();
const elDot = elNew("div", { className: "dot" });
moveDot(elDot, ev);
elParent.append(elDot);
dots.set(ev.pointerId, elDot);
};
const onMove = (ev) => {
if (dots.size === 0) return;
const elDot = dots.get(ev.pointerId);
moveDot(elDot, ev);
};
const onUp = (ev) => {
if (dots.size === 0) return;
const elDot = dots.get(ev.pointerId);
elDot.remove();
dots.delete(ev.pointerId);
};
canvas.addEventListener('pointerdown', onDown);
addEventListener('pointermove', onMove);
addEventListener('pointerup', onUp);
addEventListener('pointercancel', onUp);
};
// Init: Pointers helpers
pointersDots("#canvas");
* {
margin: 0;
}
.dot {
--x: 0;
--y: 0;
pointer-events: none;
position: absolute;
width: 2rem;
height: 2rem;
border-radius: 50%;
background-color: deeppink;
transform: translate(-50%, -50%);
left: calc(var(--x) * 1px);
top: calc(var(--y) * 1px);
}
#canvas {
margin: 10vh;
height: 80vh;
background-color: black;
touch-action: none;
}
<div id="canvas"></div>
I have a small page. Circles appear here, when you click on them they disappear.
I added here the possibility that in addition to clicking on the LMB, you can also click on a keyboard key, in my case it is "A".
But I noticed the problem that if you hold down the "A" button, then drive in circles, then the need for clicks disappears, and this is the main goal.
Can I somehow disable the ability to hold this button so that only clicking on it works?
I tried pasting this code, but all animations stopped working for me.
var down = false;
document.addEventListener('keydown', function () {
if(down) return;
down = true;
// your magic code here
}, false);
document.addEventListener('keyup', function () {
down = false;
}, false);
Get error:
"message": "Uncaught ReferenceError: mouseOverHandler is not defined"
//create circle
var clickEl = document.getElementById("clicks");
var spawnRadius = document.getElementById("spawnRadius");
var spawnArea = spawnRadius.getBoundingClientRect();
const circleSize = 95; // Including borders
function createDiv(id, color) {
let div = document.createElement('div');
div.setAttribute('class', id);
if (color === undefined) {
let colors = ['#ebc6df', '#ebc6c9', '#e1c6eb', '#c6c9eb', '#c6e8eb', '#e373fb', '#f787e6', '#cb87f7', '#87a9f7', '#87f7ee'];
randomColor = colors[Math.floor(Math.random() * colors.length)];
div.style.borderColor = randomColor;
}
else {
div.style.borderColor = color;
}
// Randomly position circle within spawn area
div.style.top = `${Math.floor(Math.random() * (spawnArea.height - circleSize))}px`;
div.style.left = `${Math.floor(Math.random() * (spawnArea.width - circleSize))}px`;
div.classList.add("circle", "animation");
// Add click handler
let clicked = false;
div.addEventListener('mouseover', mouseOverHandler );
div.addEventListener('mouseout', mouseOutHandler );
div.addEventListener('click', (event) => {
if (clicked) { return; } // Only allow one click per circle
clicked = true;
div.style.animation = 'Animation 200ms linear forwards';
setTimeout(() => { spawnRadius.removeChild(div); }, 220);
});
spawnRadius.appendChild(div);
}
let i = 0;
const rate = 1000;
setInterval(() => {
i += 1;
createDiv(`circle${i}`);
}, rate);
let focusedEl = null;
const keyDownHandler = (evt) => {
if(evt.keyCode === 65 && focusedEl) focusedEl.click();
}
const mouseOutHandler = (evt) => focusedEl = null;
const mouseOverHandler = (evt) => focusedEl = evt.currentTarget;
document.addEventListener('keydown', keyDownHandler );
window.focus();
html, body {
width: 100%;
height: 100%;
margin: 0;
background: #0f0f0f;
}
.circle {
width: 80px;
height: 80px;
border-radius: 80px;
background-color: #0f0f0f;
border: 3px solid #000;
position: absolute;
}
#spawnRadius {
top: 55%;
height: 250px;
width: 500px;
left: 50%;
white-space: nowrap;
position: absolute;
transform: translate(-50%, -50%);
background: #0f0f0f;
border: 2px solid #ebc6df;
}
#keyframes Animation {
0% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(.8);
}
100% {
transform: scale(1);
opacity: 0;
}
}
<html>
<body>
<div id="spawnRadius"></div>
</body>
</html>
You can check the repeat property of the event, which
… is true if the given key is being held down such that it is automatically repeating.
(but notice the compatibility notes on auto-repeat handling)
const keyDownHandler = (evt) => {
if (!evt.repeat && evt.keyCode === 65) {
// ^^^^^^^^^^^
focusedEl?.click();
}
}
//create circle
var clickEl = document.getElementById("clicks");
var spawnRadius = document.getElementById("spawnRadius");
var spawnArea = spawnRadius.getBoundingClientRect();
const circleSize = 95; // Including borders
function createDiv(id, color) {
let div = document.createElement('div');
div.setAttribute('class', id);
if (color === undefined) {
let colors = ['#ebc6df', '#ebc6c9', '#e1c6eb', '#c6c9eb', '#c6e8eb', '#e373fb', '#f787e6', '#cb87f7', '#87a9f7', '#87f7ee'];
randomColor = colors[Math.floor(Math.random() * colors.length)];
div.style.borderColor = randomColor;
}
else {
div.style.borderColor = color;
}
// Randomly position circle within spawn area
div.style.top = `${Math.floor(Math.random() * (spawnArea.height - circleSize))}px`;
div.style.left = `${Math.floor(Math.random() * (spawnArea.width - circleSize))}px`;
div.classList.add("circle", "animation");
// Add click handler
let clicked = false;
div.addEventListener('mouseover', mouseOverHandler );
div.addEventListener('mouseout', mouseOutHandler );
div.addEventListener('click', (event) => {
if (clicked) { return; } // Only allow one click per circle
clicked = true;
div.style.animation = 'Animation 200ms linear forwards';
setTimeout(() => { spawnRadius.removeChild(div); }, 220);
});
spawnRadius.appendChild(div);
}
let i = 0;
const rate = 1000;
setInterval(() => {
i += 1;
createDiv(`circle${i}`);
}, rate);
let focusedEl = null;
const mouseOutHandler = (evt) => focusedEl = null;
const mouseOverHandler = (evt) => focusedEl = evt.currentTarget;
document.addEventListener('keydown', keyDownHandler );
window.focus();
html, body {
width: 100%;
height: 100%;
margin: 0;
background: #0f0f0f;
}
.circle {
width: 80px;
height: 80px;
border-radius: 80px;
background-color: #0f0f0f;
border: 3px solid #000;
position: absolute;
}
#spawnRadius {
top: 55%;
height: 250px;
width: 500px;
left: 50%;
white-space: nowrap;
position: absolute;
transform: translate(-50%, -50%);
background: #0f0f0f;
border: 2px solid #ebc6df;
}
#keyframes Animation {
0% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(.8);
}
100% {
transform: scale(1);
opacity: 0;
}
}
<html>
<body>
<div id="spawnRadius"></div>
</body>
</html>