Store draggable DIV's position in HTML Table to MySQL database - javascript

I'd like to know if/how i will be able to store the position of where I move a draggable div to on the table, so when the page is reloaded, it will return to were it was left (from MySQL database).
i read some articles about that but it was all about using jquery (event, ui) with AJAX.
here's my code :
var p = document.getElementsByTagName('p');
var choice = document.getElementsByClassName('choice');
var dragItem = null;
for(var i of p){
i.addEventListener('dragstart', dragStart);
i.addEventListener('dragend', dragEnd);
}
function dragStart(){
dragItem = this;
setTimeout(()=>this.style.display = "none", 0);
}
function dragEnd(){
setTimeout(()=>this.style.display = "block", 0);
dragItem = null;
}
for(j of choice){
j.addEventListener('dragover', dragOver);
j.addEventListener('dragenter', dragEnter);
j.addEventListener('dragleave', dragLeave);
j.addEventListener('drop', Drop);
}
function Drop(){
this.append(dragItem);
}
function dragOver(e){
e.preventDefault();
this.style.border = "2px dotted cyan";
}
function dragEnter(e){
e.preventDefault();
}
function dragLeave(e){
this.style.border = "none";
}
section{
width: 1000px;
height: 360px;
margin: 100px auto;
display: flex;
justify-content: space-around;
}
h1{
text-align: center;
}
div{
width: 200px;
height: 90%;
padding: 20px;
margin: 10px;
background: #fafafa;
box-sizing: border-box;
}
p{
font-weight: bold;
border-radius: 5px;
padding: 5px;
color: white;
background: red;
}
table, th, td {
border:1px solid black;
}
button{
width: 100px;
height: 15px;
padding: 15px;
margin: 10px;
background: gray;
box-sizing: border-box;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>test drag & drop </title>
</head>
<body>
<h1> it's just a test for js </h1>
<section>
<div2>
<table style="width:100%">
<tr>
<th>time</th>
<th>DIM</th>
<th>LUN</th>
</tr>
<tr>
<td>8:00 - 9:00</td>
<td><div class="choice"></div> S1-1</td>
<td><div class="choice"></div>S1-2</td>
</tr>
<tr>
<td>9:00 - 10:00</td>
<td><div class="choice"></div>S2-1</td>
<td><div class="choice"></div>S2-2</td>
</tr>
</table>
<button>save</button>
</div2>
<div class="choice">
<p draggable="true">MODULE 1</p>
<p draggable="true">MODULE 2</p>
<p draggable="true">MODULE 3</p>
<p draggable="true">MODULE 4</p>
<p draggable="true">MODULE 5</p>
</div>
</section>
</body>
</html>

This may be an overcomplicated answer. But I feel the best way to go about this is to store an array of module objects inside your javascript. Each module would have a position attribute that would need to be updated every time a module is moved. You could also use the data html attribute to store the position of the element on the element itself(https://developer.mozilla.org/en-US/docs/Learn/HTML/Howto/Use_data_attributes). Here is my code:
Javascript:
var dragItem = null;
let modules = loadDataFromServer();
//Initial UI
updateUI(modules);
function dragStart() {
console.log("Start")
dragItem = this;
setTimeout(() => this.style.display = "none", 0);
}
function dragEnd() {
console.log("End")
setTimeout(() => this.style.display = "block", 0);
dragItem = null;
}
function Drop() {
console.log("Drop")
console.log(dragItem)
this.append(dragItem);
moveModuleTo(modules.length - 1, modules[dragItem.dataset.position])
}
function dragOver(e) {
e.preventDefault();
this.style.border = "2px dotted cyan";
}
function dragEnter(e) {
e.preventDefault();
}
function dragLeave(e) {
this.style.border = "none";
}
//Added Code
function loadDataFromServer() {
//return an array of modules
return [
{
title: "Module 1",
position: 0
},
{
title: "Module 2",
position: 1
},
{
title: "Module 3",
position: 2
},
{
title: "Module 4",
position: 3
},
{
title: "Module 5",
position: 4
},
]
}
function moveModuleTo(position, module) {
if (module.position < position) {
//Module is moving down the list
console.log(position)
console.log(module.position)
for (let i = module.position; i < position; i++) {
modules[i] = modules[i + 1];
modules[i].position = i
}
} else {
//Module is moving up the list
for (let i = module.position - 1; i > position; i--) {
modules[i] = modules[i - 1]
modules[i].position = i + 1;
}
}
modules[position] = module
modules[position].position = position
console.log(modules)
//Update UI and database
updateUI(modules)
}
function updateUI(modules) {
let choice = document.getElementsByClassName('choice');
//Remove old Modules
const draggableContainer = document.getElementById("draggableContainer")
while (draggableContainer.firstChild) {
draggableContainer.removeChild(draggableContainer.lastChild)
}
//Add updated Modules
modules.forEach(item => {
console.log("yeet")
let newDraggableItem = document.createElement('p')
newDraggableItem.innerHTML = `${item.title}`
newDraggableItem.draggable = true
newDraggableItem.dataset.position = item.position
draggableContainer.appendChild(newDraggableItem);
});
//ReAdd Event listeners
var p = document.getElementsByTagName('p');
for (var i of p) {
i.addEventListener('dragstart', dragStart);
i.addEventListener('dragend', dragEnd);
}
for (j of choice) {
j.addEventListener('dragover', dragOver);
j.addEventListener('dragenter', dragEnter);
j.addEventListener('dragleave', dragLeave);
j.addEventListener('drop', Drop);
}
}
HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="main.css">
<title>test drag & drop </title>
</head>
<body>
<h1> it's just a test for js </h1>
<section>
<div2>
<table style="width:100%">
<tr>
<th>time</th>
<th>DIM</th>
<th>LUN</th>
</tr>
<tr>
<td>8:00 - 9:00</td>
<td>
<div class="choice"></div> S1-1
</td>
<td>
<div class="choice"></div>S1-2
</td>
</tr>
<tr>
<td>9:00 - 10:00</td>
<td>
<div class="choice"></div>S2-1
</td>
<td>
<div class="choice"></div>S2-2
</td>
</tr>
</table>
<button>save</button>
</div2>
<div class="choice" id="draggableContainer"></div>
</section>
<script src="app.js"></script>
</body>
</html>
For updating a database you could make a write database call every time you move a module. Then every time the page is loaded just sort the array based on the position value. Hope this helps!

Related

Can a function be inside another function?

I am working on a library project but my function called changeColor inside the readStatus function does not appear to be working.
I've tried separating it but having two event listeners on the same button does not appear to work. My goal is for readStatus function to allow a user to update the status of a book from no to yes when finished with the book.
Likewise, I want to change the background color of the div (class: card) when yes to be green and no to be red.
Can anyone tell me what I'm doing wrong?
let myLibrary = [];
function Book(title, author, pages, read) {
this.title = title;
this.author = author;
this.pages = pages;
this.read = read;
}
function addBookToLibrary(title, author, pages, read) {
let book = new Book(title, author, pages, read);
myLibrary.push(book);
displayOnPage();
}
function displayOnPage() {
const books = document.querySelector(".books");
const removeDivs = document.querySelectorAll(".card");
for (let i = 0; i < removeDivs.length; i++) {
removeDivs[i].remove();
}
let index = 0;
myLibrary.forEach((myLibrarys) => {
let card = document.createElement("div");
card.classList.add("card");
books.appendChild(card);
for (let key in myLibrarys) {
let para = document.createElement("p");
para.textContent = `${key}: ${myLibrarys[key]}`;
card.appendChild(para);
}
let read_button = document.createElement("button");
read_button.classList.add("read_button");
read_button.textContent = "Read ";
read_button.dataset.linkedArray = index;
card.appendChild(read_button);
read_button.addEventListener("click", readStatus);
let delete_button = document.createElement("button");
delete_button.classList.add("delete_button");
delete_button.textContent = "Remove";
delete_button.dataset.linkedArray = index;
card.appendChild(delete_button);
delete_button.addEventListener("click", removeFromLibrary);
function removeFromLibrary() {
let retrieveBookToRemove = delete_button.dataset.linkedArray;
myLibrary.splice(parseInt(retrieveBookToRemove), 1);
card.remove();
displayOnPage();
}
function readStatus() {
let retrieveBookToToggle = read_button.dataset.linkedArray;
Book.prototype = Object.create(Book.prototype);
const toggleBook = new Book();
if (myLibrary[parseInt(retrieveBookToToggle)].read == "yes") {
toggleBook.read = "no";
myLibrary[parseInt(retrieveBookToToggle)].read = toggleBook.read;
} else if (myLibrary[parseInt(retrieveBookToToggle)].read == "no") {
toggleBook.read = "yes";
myLibrary[parseInt(retrieveBookToToggle)].read = toggleBook.read;
}
let colorDiv = document.querySelector(".card");
function changeColor() {
for (let i = 0; i < length.myLibrary; i++) {
if (myLibrary[i].read == "yes") {
colorDiv.style.backgroundColor = "green";
} else if (myLibrary[i].read == "no") {
colorDiv.style.backgroundColor = "red";
}
}
}
displayOnPage();
}
index++;
});
}
let add_book = document.querySelector(".add-book");
add_book.addEventListener("click", popUpForm);
function popUpForm() {
document.getElementById("data-form").style.display = "block";
}
function closeForm() {
document.getElementById("data-form").style.display = "none";
}
let close_form_button = document.querySelector("#close-form");
close_form_button.addEventListener("click", closeForm);
function intakeFormData() {
let title = document.getElementById("title").value;
let author = document.getElementById("author").value;
let pages = document.getElementById("pages").value;
let read = document.getElementById("read").value;
if (title == "" || author == "" || pages == "" || read == "") {
return;
}
addBookToLibrary(title, author, pages, read);
document.getElementById("data-form").reset();
}
let submit_form = document.querySelector("#submit-form");
submit_form.addEventListener("click", function (event) {
event.preventDefault();
intakeFormData();
});
* {
margin: 0;
padding: 0;
background-color: rgb(245, 227, 205);
}
.books {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
text-align: center;
margin: 20px;
gap: 10px;
}
.card {
border: 1px solid black;
border-radius: 15px;
padding: 10px;
}
.forms {
display: flex;
flex-direction: column;
align-items: center;
}
form {
margin-top: 20px;
}
select,
input[type="text"],
input[type="number"] {
width: 100%;
box-sizing: border-box;
}
.buttons-container {
display: flex;
margin-top: 10px;
}
.buttons-container button {
width: 100%;
margin: 2px;
}
.add-book {
margin-top: 20px;
}
#data-form {
display: none;
}
.read_button {
margin-right: 10px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="style.css" />
<title>Document</title>
</head>
<body>
<div class="container">
<div class="forms">
<button class="add-book">Add Book To Library</button>
<div class="pop-up">
<form id="data-form">
<div class="form-container">
<label for="title">Title</label>
<input type="text" name="title" id="title" />
</div>
<div class="form-container">
<label for="author">Author</label>
<input type="text" name="author" id="author" />
</div>
<div class="form-container">
<label for="pages">Pages</label>
<input type="number" name="pages" id="pages" />
</div>
<div class="form-container">
<label for="read">Read</label>
<select name="read" id="read">
<option value="yes">Yes</option>
<option value="no">No</option>
</select>
</div>
<div class="buttons-container">
<button type="submit" id="submit-form">Submit Form</button>
<button type="button" id="close-form">Close Form</button>
</div>
</form>
</div>
</div>
<div class="books"></div>
</div>
<script src="script.js"></script>
</body>
</html>
A couple things needed.
First, you should put the readStatus and removeFromLibrary functions outside of the foreach loop.
Then I think you are wanting changeColor to run whenever readStatus is run. Either put the changeColor code directly inside the readStatus or put changeColor() inside readStatus.
I think you want the Book to not be a function but a class.

how to reset color grid?

I am creating a simple etch-a-sketch game. currently on hover it colors in black. I am trying to use a button to reset the colors back to white. However, i can't get the button to function with an event listener, if i add an alert it displays the alert but nothing else. Please guide me and supply a documentation that I can reference as I want to learn and fixing it without explaining will be counterproductive at this point.
Thank you !
const containerGrid = document.getElementById("mainGrid");
function makeGrid(col) {
for (let i = 0; i < col * col; i++) {
const gridAdd = document.createElement("div");
gridAdd.classList.add("box");
gridAdd.textContent = "";
containerGrid.appendChild(gridAdd);
}
}
makeGrid(16); // make grid 16*16
const btnClear = document.getElementById("clear");
//mouseover event black - need to link to button (well done :)
const boxes = document.querySelectorAll('.box').forEach(item => {
item.addEventListener('mouseover', event => {
item.style.backgroundColor = "black";
})
});
btnClear.addEventListener("click", () => {
boxes.style.backgroundColor = "white";
});
const changeGrid = document.getElementById(".sizechange");
/*clearBtn.forEach.addEventListener("click", function () {
clearBtn.style.color ="white";
});
*/
/*const randomBtn = document.getElementById("randomgen").addEventListener('click',(e) => {
console.log(this.classname)
console.log(e.currentTarget === this)
}) */
//change color
#mainGrid {
display: grid;
justify-content: center;
align-items: center;
grid-template-columns: repeat(16, 1fr);
grid-template-rows: auto;
margin-left: 150px;
width: 200px;
}
.box {
color: black;
border: 3px solid;
height: 10px;
width: 10px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Etch-a-Sketch</title>
<link type="text/css" rel="stylesheet" href="styles.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
</head>
<body>
<div id="colorContainer">
<input type="radio" id="blackchoice" value="color" name="black" class="defaultbtn">
<label for="defaultcolor">black</label>
<input type="radio" id="randomgen" class="hey">
<label for="randomchoice">random</label>
</div>
<div id="changeGrid">
<button id="clear">clear</button>
</div>
<div id="mainGrid"></div>
<script src="app.js"></script>
</body>
</html>
A couple of related problems:
The variable boxes is undefined. It looks as though it was required to be the set elements with class box. When it is being defined this is indeed done, but then made undefined by the forEach attached to it. Separate out these two things and boxes will become the collection of all elements with class box.
Then when the clear is clicked you need to step through each of these boxes making their background color white, so again use a forEach.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Etch-a-Sketch</title>
<link type="text/css" rel="stylesheet" href="styles.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<style>
#mainGrid {
display: grid;
justify-content: center;
align-items: center;
grid-template-columns: repeat(16, 1fr);
grid-template-rows: auto;
margin-left: 150px;
width: 200px;
}
.box {
color: black;
border: 3px solid;
height: 10px;
width: 10px;
}
</style>
</head>
<body>
<div id="colorContainer">
<input type="radio" id="blackchoice" value="color" name="black" class="defaultbtn">
<label for="defaultcolor">black</label>
<input type="radio" id="randomgen" class="hey">
<label for="randomchoice">random</label>
</div>
<div id="changeGrid">
<button id="clear">clear</button>
</div>
<div id="mainGrid"></div>
<script src="app.js"></script>
<script>
const containerGrid = document.getElementById("mainGrid");
function makeGrid(col) {
for (let i = 0; i < col * col; i++) {
const gridAdd = document.createElement("div");
gridAdd.classList.add("box");
gridAdd.textContent = "";
containerGrid.appendChild(gridAdd);
}
}
makeGrid(16); // make grid 16*16
const btnClear = document.getElementById("clear");
//mouseover event black - need to link to button (well done :)
const boxes = document.querySelectorAll('.box');
boxes.forEach(box => {
box.addEventListener('mouseover', event => {
box.style.backgroundColor = "black";
})
});
btnClear.addEventListener("click", () => {
boxes.forEach(box => {
box.style.backgroundColor = "white";
});
});
const changeGrid = document.getElementById(".sizechange");
/*clearBtn.forEach.addEventListener("click", function () {
clearBtn.style.color ="white";
});
*/
/*const randomBtn = document.getElementById("randomgen").addEventListener('click',(e) => {
console.log(this.classname)
console.log(e.currentTarget === this)
}) */
//change color
</script>
</body>
</html>
Simplify your CSS
Use a SELECT element for your colors
Define the gridTemplateColumns in JS, not in CSS.
Use simpler functions
Use global variables to store the current grid size and color
Don't forget to clear your grid before changing the size
Assign the mouseenter Event on each cell on creation!
Add a boolean variable isPenDown for a better user experience!
const NewEL = (sel, prop) => Object.assign(document.createElement(sel), prop);
const EL_grid = document.querySelector("#grid");
const EL_clear = document.querySelector("#clear");
const EL_color = document.querySelector("[name=color]");
const EL_size = document.querySelector("[name=size]");
let size = parseInt(EL_size.value, 10);
let color = "black";
let isPenDown = false;
function makeGrid() {
EL_grid.innerHTML = ""; // Clear current grid!
for (let i = 0; i < size ** 2; i++) {
EL_grid.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
EL_grid.append(NewEL("div", {
className: "box",
onmousedown() { isPenDown = true; paint(this); },
onmouseup() { isPenDown = false; },
onmouseenter() { if (isPenDown) paint(this); },
}));
}
};
function paint(EL) {
EL.style.backgroundColor = color;
}
EL_clear.addEventListener("click", () => {
const tmp_color = color; // Remember current color
color = "transparent"; // Temporarily set it to transparent
EL_grid.querySelectorAll(".box").forEach(paint); // Paint all cells as transparent
color = tmp_color; //* Reset as it was before.
});
EL_color.addEventListener("change", () => {
color = EL_color.value;
if (color === "random") color = `hsl(${~~(Math.random() * 360)}, 80%, 50%)`;
});
EL_size.addEventListener("change", () => {
size = parseInt(EL_size.value, 10);
makeGrid();
});
// INIT!
makeGrid();
#grid {
display: inline-grid;
margin: 10px 0;
}
#grid .box {
border: 1px solid;
height: 10px;
width: 10px;
margin: 0;
user-select: none;
}
<div>
<label>
Size:
<input type="number" name="size" value="16">
</label>
<label>
Color:
<select name="color">
<option value="black">black</option>
<option value="white">white</option>
<option value="red">red</option>
<option value="yellow">yellow</option>
<option value="orange">orange</option>
<option value="fuchsia">fuchsia</option>
<option value="transparent">CLEAR (transparent)</option>
<option value="random">RANDOM COLOR</option>
</select>
</label>
<button id="clear">Clear canvas</button>
</div>
<div id="grid"></div>

How to blur the whole body except a list item?

I wanted to create an effect where the whole body gets blurred or dimmed and only a particular list item appears clear. However when I set the z-index to the list item, it doesn't work. And when I set the z-index of the whole un-ordered list, it works but the all the list items appear clear (which I don't want).
Let me show you my html code:
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Ashish Toppo</title>
<link href="https://fonts.googleapis.com/css?family=Oxanium&display=swap" rel="stylesheet">
<link rel="stylesheet" href="css/style.css">
</head>
<body >
<!-- the html for the top bar starts here -->
<div class="top_bar" id="topBar">
<div class="logo_name" id="logoName">Ashish Toppo</div>
<ul class="menu">
<li class="menu_items currently_active_menuItem" id="home">home</li>
<li class="menu_items" id="about">about</li>
<li class="menu_items" id="education">education</li>
</ul>
</div>
<!-- the html for the top bar ends here -->
<!-- the html for the intro starts here -->
<div class="intro" id="intro">
<div class="profile_pic" id="profilePic">
<img id="profileImg" src="images/ashish-toppo-green.jpg" width="100%" height="100%" alt="a picture of mine">
</div>
<div class="intro_box" id="introBox">
<!-- some introduction text here -->
<center id="aboutPointer">To know more about me, go to the about section!</center>
</div>
</div>
<!-- the html for the intro ends here -->
<script src="js/uiversal.js"></script>
<script src="js/index.js"></script>
</body>
</html>
Now, the Universal javaScript file:
/* this is a reusable js file universal to all web pages */
/* Ashish Toppo */
"use strict";
function get(id_or_class){
var obj = {
element: ( document.getElementById(id_or_class) ) ? document.getElementById(id_or_class) :
( document.getElementsByClassName(id_or_class) ) ? document.getElementsByClassName(id_or_class) :
( document.querySelector(id_or_class) ) ? document.querySelector(id_or_class) :
console.error("The provided HTML element could not be found"),
html: () => { return obj.element; },
changeText: (text) => { obj.html().innerHTML = text; },
appendText: (text) => {
let appendOn = obj.html().innerHTML;
obj.html().innerHTML = appendOn + text;
},
previousDisplayMode: "block",
hide: () => {
obj.previousDisplayMode = obj.html().style.display;
obj.html().style.display = "none";
},
show: () => {
obj.html().style.display = obj.previousDisplayMode;
},
on: (event, callBack) => {
obj.html().addEventListener(event, callBack);
},
previousZIndex: 1,
focusOn: () => {
let blur = document.createElement("div");
blur.className = "theDivThatBlurs";
blur.style.width ="100vw";
blur.style.height ="100vh";
blur.style.display ="block";
blur.style.position ="fixed";
blur.style.top ="0";
blur.style.left ="0";
blur.style.zIndex ="9";
blur.style.backgroundColor ="rgba(0, 0, 0, 0.9)";
blur.innerHTML = "";
document.body.appendChild(blur);
obj.html().style.zIndex = "100";
}
}
return obj;
}
and the index.js file was as followed:
/* my css wasn't working as i wanted, so i had to fix it using js */
"use strict";
(function(d){
const active = d.getElementsByClassName("currently_active_menuItem");
active[0].style.textDecoration = "none";
})(document);
var about = get("about");
var aboutPointer = get("aboutPointer");
aboutPointer.on("click", function(){
console.log("the about pointer has been clicked");
focus(about);
});
function focus(theElement){
console.log("the focus is working");
theElement.focusOn();
}
You can use the box-shadow property to achieve the dimming effect. Quick and easy :)
Just toggle a class programmatically and it should work for any element you have.
Code
function focusAndDim() {
document.getElementById("maindiv").classList.toggle("visible");
// if you want to get more fancy ;)
document.getElementsByTagName("body")[0].classList.toggle("blur");
}
.visible {
box-shadow: 0 0 0 10000px #ccc;
/* this code below make everything else hidden */
/* box-shadow: 0 0 0 10000px #fff; */
position: relative;
}
.btn {
height: 20px;
line-height: 1.4;
border: 2px solid #999;
padding: 12px 24px;
margin-bottom: 10px;
border-radius: 2px;
cursor: pointer;
}
body {
display: flex;
align-items: center;
flex-direction: column;
justify-content: center;
height: 100vh;
}
body.blur div {
filter: blur(2px);
}
body.blur div.visible {
filter: blur(0);
}
<div class="btn" onclick="focusAndDim()" id="maindiv">Click Me</div>
<div>Other elements</div>

How to delete an item from a drag and drop menu

I'm trying to add an Delete button function to a drag and drop shopping cart. I have the button in place but I can not call a function that seems to work. I'm very novice.
Im not sure if were the function should appear because the list is created from a drag and drop menu
Below is the code so far - any help would be greatly appreciated
thanks
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>HTML 5 Drag and Drop Shopping Cart</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.products1 { grid-area: products1; }
.menu1 { grid-area: menu1; }
.menu2 { grid-area: menu2; }
.menu3 { grid-area: menu3; }
.menu4 { grid-area: menu4; }
.grid-container {
display: grid;
grid-template-areas:
'products1 menu1 menu2 menu3 menu4'
;
grid-gap: 5px;
background-color: #2196F3;
padding: 5px;
}
.grid-container > div {
background-color: rgba(255, 255, 255, 0.8);
text-align: center;
padding: 20px 0;
font-size: 20px;
}
#item-container{
width: 280px;
padding: 10px;
border: 5px solid gray;
margin:20px auto;
text-align: center;
font-size: 20px;
}
ul, li{
list-style: none;
margin: 2px;
padding: 0px;
cursor: grabbing;
}
section#cart ul{
height: 600px;
overflow: auto;
background-color: #cccccc;
}
</style>
<script src="jquery-3.3.1.min.js"></script>
<script>
function addEvent(element, event, delegate ) {
if (typeof (window.event) != 'undefined' && element.attachEvent)
element.attachEvent('on' + event, delegate);
else
element.addEventListener(event, delegate, false);
}
addEvent(document, 'readystatechange', function() {
if ( document.readyState !== "complete" )
return true;
var items = document.querySelectorAll("section.products ul li");
var cart = document.querySelectorAll("#cart ul")[0];
function updateCart(){
var total = 0;
var term = 48;
var rate = 7;
var amount = 15090;
var cart_items = document.querySelectorAll("#cart ul li")
for (var i = 0; i < cart_items.length; i++) {
var cart_item = cart_items[i];
var quantity = cart_item.getAttribute('data-quantity');
var price = cart_item.getAttribute('data-price');
var payment = amount*((((rate/12)/100)*((1+((rate/12)/100))**term))/(((1+((rate/12)/100))**term)-1));
var sub_total = parseFloat(quantity * parseFloat(price));
cart_item.querySelectorAll("span.sub-total")[0].innerHTML = + sub_total.toFixed(2);
total += sub_total*((((rate/12)/100)*((1+((rate/12)/100))**term))/(((1+((rate/12)/100))**term)-1));
newpayment=total+payment
}
document.querySelectorAll("#cart span.total")[0].innerHTML = total.toFixed(2);
document.querySelectorAll("#cart span.newpayment")[0].innerHTML = newpayment.toFixed(2);
}
function addCartItem(item, id) {
var clone = item.cloneNode(true);
clone.setAttribute('data-id', id);
clone.setAttribute('data-quantity', 1);
clone.removeAttribute('id');
var fragment = document.createElement('span');
fragment.setAttribute('class', 'quantity');
fragment.innerHTML = '<button id="butt" onclick="one(this);">delete item</button> $';
clone.appendChild(fragment);
fragment = document.createElement('span');
fragment.setAttribute('class', 'sub-total');
clone.appendChild(fragment);
cart.appendChild(clone);
}
function updateCartItem(item){
var quantity = item.getAttribute('data-quantity');
quantity = parseInt(quantity) + 1
item.setAttribute('data-quantity', quantity);
var span = item.querySelectorAll('span.quantity');
span[0].innerHTML = ' x ' + quantity;
}
function onDrop(event){
if(event.preventDefault) event.preventDefault();
if (event.stopPropagation) event.stopPropagation();
else event.cancelBubble = true;
var id = event.dataTransfer.getData("Text");
var item = document.getElementById(id);
var exists = document.querySelectorAll("#cart ul li[data-id='" + id + "']");
{
addCartItem(item, id);
}
updateCart();
return false;
}
function onDragOver(event){
if(event.preventDefault) event.preventDefault();
if (event.stopPropagation) event.stopPropagation();
else event.cancelBubble = true;
return false;
}
addEvent(cart, 'drop', onDrop);
addEvent(cart, 'dragover', onDragOver);
function onDrag(event){
event.dataTransfer.effectAllowed = "move";
event.dataTransfer.dropEffect = "move";
var target = event.target || event.srcElement;
var success = event.dataTransfer.setData('Text', target.id);
}
for (var i = 0; i < items.length; i++) {
var item = items[i];
item.setAttribute("draggable", "true");
addEvent(item, 'dragstart', onDrag);
};
});
</script>
</head>
<body>
<div id="page">
<div class="grid-container">
<div class="products1">
<section id="products" class="products">
<h1></h1>
<ul>
<li id="product-1" data-price="3999.00"><div id="item-container">Product 1<br> descr<br>descr </div></li>
<li id="product-2" data-price="1895"><div id="item-container">Product 2<br> descr<br>descrip</div></li>
<li id="product-3" data-price="2.99"><span>Product 3</span></li>
<li id="product-4" data-price="3.50"><span>Product 4</span></li>
<li id="product-5" data-price="4.25"><span>Product 5</span></li>
<li id="product-6" data-price="6.75"><span>Product 6</span></li>
<li id="product-7" data-price="1.99"><span>Product 7</span></li>
</ul>
</section>
</div>
<div class="menu1">
<section id="cart" class="shopping-cart">
<h1>Preferred</h1>
<ul>
</ul>
<p> $<span class="total">0.00</span></p>
<p> $<span class="newpayment">0.00</span></p>
</section>
</div>
<div class="menu2">
<section id="cart" class="shopping-cart">
<h1>Value</h1>
<ul>
</ul>
<p> $<span class="total">0.00</span></p>
</section>
</div>
<div class="menu3">
<section id="cart" class="shopping-cart">
<h1>Basic</h1>
<ul>
</ul>
<p> $<span class="total">0.00</span></p>
</section>
</div>
<div class="menu4">
<section id="cart" class="shopping-cart">
<h1>Economy</h1>
<ul>
</ul>
<p> $<span class="total">0.00</span></p>
</section>
</div>
</div>
</div>
</body>
</html>

Fruit ninja type game in javascript

I'm trying to make a ninja fruit style game in javascript but problems are happening. I have this if statements that compare the variable "fruit" with the index of the "fruits" array. The problem is when I "eliminate" a fruit the other if statements doenst work.
That's how the game needs to work:
1 You start the game, a random name of a fruit appears for you to click on.
2 You click in the image of the fruit and it disappears, in this click another random fruit is generated.
3 An then you finish the game, that's prety much this.
So it's kind hard to explain, but its the same logic as the ninja fruit game. And I dont know if I need to use the shift function to eliminate the fruits in the array as well.
var fruits = ['Banana', 'Apple', 'Pineapple'];
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
if (fruit == fruits[0]) {
bana.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
bana.style.display = "none";
}
}
if (fruit == fruits[1]) {
app.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
app.style.display = "none";
}
}
if (fruit == fruits[2]) {
pin.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
pin.style.display = "none";
}
}
function movFruit() {
document.getElementById("info").style.display = "table";
document.getElementById("fruitAnimation").style.display = "table";
document.getElementById("insructions").style.display = "none";
var elem = document.getElementById("fruitAnimation");
var pos = 0;
var id = setInterval(frame, 10);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.top = pos + 'px';
}
}
}
#fruitAnimation {
position: relative;
display: none;
margin: 0 auto;
}
.fr {
float: left;
padding: 80px;
}
#info {
display: none;
margin: 0 auto;
}
#insructions {
display: table;
margin: 0 auto;
margin-top: 200px;
border: 1px solid black;
padding: 10px;
}
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.0/css/bootstrap.min.css" integrity="sha384-9gVQ4dYFwwWSjIDZnLEWnxCjeSWFphJiwGPXr1jddIhOegiu1FwO5qRGvFXOdJZ4" crossorigin="anonymous">
<title>JSfruit</title>
</head>
<body>
<div id="info">
<h1>Fruit: <span id="frut"></span></h1>
</div>
<button onclick="movFruit() " style="display: table; margin: 0 auto;"><h4>Start the game</h4></button>
<div id="fruitAnimation">
<div class="fr" id="bana">
<img src="https://orig00.deviantart.net/5c87/f/2016/322/8/9/banana_pixel_art_by_fireprouf-daosk9z.png" width="60" height="60">
</div>
<div class="fr" id="app">
<img src="https://art.ngfiles.com/images/404000/404664_thexxxreaper_pixel-apple.png?f1454891997" width="60" height="60">
</div>
<div class="fr" id="pin">
<img src="https://i.pinimg.com/originals/c2/f9/e9/c2f9e9f8d332da97a836513de98f7b29.jpg" width="60" height="60">
</div>
</div>
<span id="insructions">Click in the fruits and erase them!</span>
</body>
</html>
Right now, you're only attaching handlers to the fruit images at the top level, in your if statements - but once those statements run and the main block finishes, it doesn't get run again.
You should attach handlers to all fruit images at once in the beginning, and then in the handlers, check to see the clicked fruit was valid.
If you're assigning text to an element, assign to textContent, not innerHTML; textContent is quicker, safer, and more predictable.
const fruits = ['Banana', 'Apple', 'Pineapple'];
const getRandomFruit = () => {
const randomIndex = Math.floor(Math.random() * fruits.length);
const fruit = fruits[randomIndex];
document.getElementById("frut").textContent = fruit;
fruits.splice(randomIndex, 1);
return fruit;
};
let fruitToClickOn = getRandomFruit();
bana.onclick = function() {
if (fruitToClickOn !== 'Banana') return;
bana.style.display = "none";
fruitToClickOn = getRandomFruit();
}
app.onclick = function() {
if (fruitToClickOn !== 'Apple') return;
app.style.display = "none";
fruitToClickOn = getRandomFruit();
}
pin.onclick = function() {
if (fruitToClickOn !== 'Pineapple') return;
pin.style.display = "none";
fruitToClickOn = getRandomFruit();
}
function movFruit() {
document.getElementById("info").style.display = "table";
document.getElementById("fruitAnimation").style.display = "table";
document.getElementById("insructions").style.display = "none";
var elem = document.getElementById("fruitAnimation");
var pos = 0;
var id = setInterval(frame, 10);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.top = pos + 'px';
}
}
}
#fruitAnimation {
position: relative;
display: none;
margin: 0 auto;
}
.fr {
float: left;
padding: 80px;
}
#info {
display: none;
margin: 0 auto;
}
#insructions {
display: table;
margin: 0 auto;
margin-top: 200px;
border: 1px solid black;
padding: 10px;
}
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.0/css/bootstrap.min.css" integrity="sha384-9gVQ4dYFwwWSjIDZnLEWnxCjeSWFphJiwGPXr1jddIhOegiu1FwO5qRGvFXOdJZ4" crossorigin="anonymous">
<title>JSfruit</title>
</head>
<body>
<div id="info">
<h1>Fruit: <span id="frut"></span></h1>
</div>
<button onclick="movFruit() " style="display: table; margin: 0 auto;"><h4>Start the game</h4></button>
<div id="fruitAnimation">
<div class="fr" id="bana">
<img src="https://orig00.deviantart.net/5c87/f/2016/322/8/9/banana_pixel_art_by_fireprouf-daosk9z.png" width="60" height="60">
</div>
<div class="fr" id="app">
<img src="https://art.ngfiles.com/images/404000/404664_thexxxreaper_pixel-apple.png?f1454891997" width="60" height="60">
</div>
<div class="fr" id="pin">
<img src="https://i.pinimg.com/originals/c2/f9/e9/c2f9e9f8d332da97a836513de98f7b29.jpg" width="60" height="60">
</div>
</div>
<span id="insructions">Click in the fruits and erase them!</span>
</body>
</html>

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