im currently working a chrome extension that can cancels background music of videos played in the browser. I found on this forum a way to detect if the browser is playing music or not (first step), it work on a browser but its not actually working for extension.
So i would like to know if someone knew a node package that can detect sound from browser. In the same way, if someone knows a package can "split" music and voice from a video (in JS) I am interested.
Have a good day!
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I am creating a game using Construct 2, but on previewing on Android smartphone, I found Audio playback and delay issue:
This is possibly the curse of Web Audio API in that many browsers require user to touch the screen first or no music will be played. Worse, if another music is to be played, the user must touch the screen once again. This is "by design" of these smartphone browsers. Only Firefox seems to allow music to be played without user initiated touch.
I've seen that this issue has been covered for several times (ex. Website HTML 5 Audio Autoplay and https://stackoverflow.com/a/22331782/144201) and some of the possible suggestions include using other audio javascript libraries entirely such as SoundJS and howler.js.
Has anyone have experience bringing in such audio library that could solve the issue above for Cordova Android export option? Does it work for all Android devices? In fact, can anyone provide me a link for a HTML5 game/page/app, exported with C2 that uses such audio library and play music without requiring user's initial touch on Android so I could check? I just want a confirmation that this is truly possible.
Or is there a more elegant way for Construct 2?
Previewing on browser has the "user must touch screen once" issue because of it is "by design". But if the C2 app is exported via Cordova and uses Crosswalk, the game can play the music without requiring the user to ever touch the screen first.
See https://www.scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk . Although the tutorial is outdated for the current Intel XDK, the instruction is more or less the same. However, the newer C2 versions also create an .xdk file upon Cordova export. In the Intel XDK, you must "Open an Intel XDK project" instead of "Import an existing HTML5 project". See https://software.intel.com/en-us/forums/intel-xdk/topic/607195 for more info.
I am just getting started with React-Native. Does anyone have any experience getting soundcloud songs to play? I have tried an iframe webview, but I need the song to be playing while surfing through the app. The webview only allows for me to play something while the webview is open.
I am thinking the best way to do this would be to have an invisible iframe webview that never gets refreshed. Is this possible?
I've also tried using the react-native-sound package, however I can't use that to stream from the soundcloud Stream URL.
Does anyone have any ideas/worked with this before?
I would recommend a more native implementation.
There is an Objetive C/Cocoa (iOS) wrapper available that supports the audio streaming. https://github.com/soundcloud/cocoa-api-wrapper
There is also an Android one (it looks like support was discontinued, but still should work) https://github.com/soundcloud/java-api-wrapper
You can wrap those using Native Modules and let the OS handle the playing of the audio. It will work better than some WebView based circumvention.
I have a suggestion.
Use this library for soundcloud api in react-native.
https://github.com/nhayflick/ReactNativeMusic
I am attempting to create it so when a user plays a sound, it plays the sound to the users microphone input. Thus when they're in a Skype Call/Game chat/etc it will be played for all users to hear.
Is there any way to play music to the microphone instead of speakers in Javascript/jQuery? If not, does node-webkit give me any more ability to do this?
Hopefully this is well explained, it is a little challenge.
Thanks for any, and all advise!
This is not possible from the web browser alone. Most systems aren't even capable of this directly.
It is up to the client to decide how to route audio and there is no control of this within the browser, except for what happens within the page itself.
The best you can do is to recommend to your users how to configure their systems. For your Windows users, they will need a virtual audio loopback driver. http://vb-audio.pagesperso-orange.fr/Cable/
I'm trying to embed a music player in a Chrome app, and at the moment I'm using the default tag to embed music, but the problem is that I can't seek the song unless the song has been fully downloaded before playing (I'm streaming it from a file host).
The file host has its own music player, but is made in flash and so it doesn't work in Chrome apps. What should I do?
I'm trying to find a solution for my website which desperately needs an upgrade. Currently I am using Flash-based players to stream content from Shoutcast, which doesn't work too terribly, but unfortunately it leaves mobile users behind.
Ideally, I would love to have an HTML5/Javascript player that can play Shoutcast (or other) streams online. I've tried jPlayer, which seems pretty good for playing individual files, but have been unsuccessful in trying to get it to work with Shoutcast and Icecast.
Does anybody have any suggestions on where to start?
You can use jPlayer to play your shoutcast stream using HTML5 native player - it works quite well on most browsers/platforms except android. In that case jPlayer provides the flash player backup.
You need to specify your type of audio as 'mp3' (aac streams do not work so make sure you are specifying a straight icy mp3 stream) I have used 'mp3' but you can also try type 'stream'
You need to change the url of your stream slightly:
Normal: http://yourserver.com:8000/listen.pls
jPlayer: http://yourserver.com:8000/;listen.pls
(note the addition of the semicolon - this helps with shoutcast servers)
Here is the documentation from the jPlayer site that should help as well.
http://www.jplayer.org/latest/demo-08/
Happy Streaming!