Save log from chrom console by JavaScript - javascript

I am writing a monitoring addon for the website.
Is it possible to get logs and errors from the chrome console by JavaScript?
I tried to override the console log and other functions but it only recorded logs generated by my own code.
I would like to catch logs and errors output by 3rd party lib as well. for example, if I am writing a website using jQuery I would like to collect all logs and errors output by jquery as well.
thanks

How about trying this?
You can modify the global console.log
const overridedConsole = (function(originConsole){
return {
log: function(text){
originConsole.log(text);
// maybe save?
},
info: function (text) {
originConsole.info(text);
// maybe save?
},
warn: function (text) {
originConsole.warn(text);
// maybe save?
},
error: function (text) {
originConsole.error(text);
// maybe save?
}
};
}(window.console));
//Then redefine the old console
window.console = overridedConsole;

Related

How to hide messages in console that came from iframes

I am using console.log(...) for debugging purposes. However the console gets messages from iframes too(I am using iframes in my HTML code). How can I see only the logs that I sent and not the logs that came from iframes?
This is kinda old post, but still, for those who will come here for help:
In Chrome you can check the "Selected context only" (screenshot here) option, and it'll be this.
How about adding a snippet in your JavaScript to catch errors thrown by the iFrames?
You could replace [IFRAME ERROR MESSAGE] with the errors your iFrame is throwing. If the snippet catches an error from an iFrame, it will do nothing, otherwise, it will output the error to the console:
window.onerror = function (msg, url, line) {
if (msg == "[IFRAME ERROR MESSAGE]") {
return true
}
else {
//do nothing
}
}
Make sure to put this code as early as possible in your script.
Reference
Reference 2
Working example (save it as test.html and open in chrome):
<button onclick="myfunction()">x is not defined</button>
<button onclick="myfunction2()">y is not defined</button>
<script>
window.onerror = function (msg, url, line) {
if (msg == "Uncaught ReferenceError: x is not defined") {
return true
}
else {
//do nothing
}
}
function myfunction(){
console.log(x);
}
function myfunction2(){
console.log(y);
}
</script>
In this example, you will see that no errors will be outputted in the console when you click the first button, but you will see errors when you click the second button.
Just filter out (using the Chrome's filter box) the log messages from the iFrame.
In Chrome's Console tab you have a Filter box, type there the name of the file you want to filer out, with a minus sign "-" before the file name.
You can filter multiply files, using space as a delimiter.
For example:
-LogUtil.js -FrameService.js
Or instead of typing, just right click on a log message, and select Hide message from <file_name>.
You can add something like "?nofrm=1" to the src attribute of the page's script tags you want to see logs for. Then in Chrome you can type "nofrm" into the filter to get logs from only them scripts. Add "?nofrm=1" to the url if you want to log inline scripts too.
I wrote a logger service for the client side. I used a pattern by which I can filter out the logs/errors etc which are being produced by my script and not by the iframes.
function logger(){
var pattern="PC:";
var info=function(){
Array.prototype.unshift.apply(arguments, [pattern]);
console.info.apply(console, arguments);
}
var log=function(){
Array.prototype.unshift.apply(arguments, [pattern]);
console.log.apply(console, arguments);
}
var warning=function(){
Array.prototype.unshift.apply(arguments, [pattern]);
console.warn.apply(console, arguments);
}
var debug=function(){
Array.prototype.unshift.apply(arguments, [pattern]);
console.debug.apply(console, arguments);
}
var error=function(){
Array.prototype.unshift.apply(arguments, [pattern]);
console.error.apply(console, arguments);
}
return {
info:info,
log:log,
warning:warning,
debug:debug,
error:error
}
}
Here "PC:" is the pattern
You can filter the logs by source / hide from other scripts than you own. It will of course only be a solution if you get logs from a smaller number of scripts

How to find if message is already printed to the console

Assume I run my Javascript project in a browser and I'm inside a specific module, can I check whether is already message printed to the console ? i.e. read message from the console...
For example I'm inside my js.file inside function want to check if already printed hello world in the console.
jthanto's answer gave me an idea. I don't think it's good practice, but if you must, you can define your own console class:
var MyConsole = function(oldConsole) {
// store all messages ever logged
this.log = [];
// keep a pointer to oldConsole
this.oldConsole = oldConsole;
}
MyConsole.prototype.log = function(args) {
// push the message into log
this.log.push(Array.prototype.join.call(args));
// call oldConsole.log to actually display the message on the console
if (this.oldConsole)
this.oldConsole.log.apply(this.oldConsole, args);
}
// TODO: implement all other console methods in this fashion (apply for all console API methods)
MyConsole.prototype.<method> = function(args) {
if (this.oldConsole)
this.oldConsole.<method>.apply(this.oldConsole, args);
}
// method to check if something was printed
MyConsole.prototype.wasLogged(message) {
return this.log.indexOf(message)!==-1;
}
// replace console with an instance of MyConsole, pointing to the old console
console = new MyConsole(console);
Save it in a file and load it first (right at the top of your tags)
Use it like:
if (console.wasLogged("Hello World"))
doStuffz();
Hope it helps. Mind it's not tested, but should give you some pointers :)
You could always define your own function for "console.logging" one or more messages (if this is what you are doing), and have a boolean in this function to handle this sort of thing.
I would bet it's not "best practice", but it would solve your problem in some degree.
var messageSent = false;
var myConsoleLog = function($strMessage){
if (!messageSent) {
console.log($strMessage);
messageSent = true;
} else {
// Do whatever you feel like
}
};
Of course if you need to check for more cases you will need to alter the function to actually keep track of more messages. :)
Normally it can't be done. Look at Chrome console's API:
https://developer.chrome.com/devtools/docs/console-api
But this experimental Chrome feature can solve your problem: https://developer.chrome.com/extensions/experimental_devtools_console
Unfortunately it looks like other browsers doesn't have tools like this.

I.E. craches my JS script at first, then i press F12 and it works beaultifully

I have a JS script that works fine in all browsers.
But for everybody's surprise, in I.E. it does not work at the first try.
If, after I load my page, I press F12 (open the i.e. debugger) and refresh my page,
it works fine! Just like the others browsers! But for this work, i have to press F12.
Does i.e.'s debugger do something when we open it?
I cant find a solution!
Thanks in advance.
When you don't have the debugger open, IE considers there to be no such thing as console.log, and gives you errors for calling an undefined function. When you hit F12, then you get the console, and so console.log is no longer undefined.
You can workaround by putting this at the top of your code:
if (!window.console) window.console = {};
if (!window.console.log) window.console.log = function () { };
Rather than editing out console.log from your code, this will merely make the browser do nothing if the console doesn't exist, by defining them as a 'do nothing' function if they are undefined.
If you're looking to shrink down your js file size (particularly important for mobile usage), you will eventually want to remove verbose logging on your release version.
Do you have something like console.log() in your script? This might explain, since there is no console until you press F12
Extended version from previous post
if (!('console' in window)) {
var stub = function() { ; };
window.console = {
log : stub,
info : stub,
warn : stub,
error : stub,
assert : stub
};
}
I'm posting this new one that install stub only if needed
/**
* On IE console is not set if not opened and debug doesn't exists
*/
(function() {
if (!('console' in window)) { window.console = {}; }
var kind = ['log', 'info', 'warn', 'error', 'assert', 'debug'];
var stub = function() { ; };
for (var i = 0; i < kind.length; i++) {
if (kind[i] in window.console) { continue; }
window.console[kind[i]] = stub;
}
})();

Should I be removing console.log from production code?

I currently have this JS statement everywhere in my code:
window.console && console.log("Foo");
I am wondering if this is costly at all, or has any negative side-effects in production.
Am I free to leave client-side logging in, or should it go?
EDIT: In the end, I suppose the best argument I (and anyone else?) can come up with is that there is a possibly non-negligible amount of extra data transferred between the server and the client by leaving logging messages left in. If production code is to be fully optimized, logging will have to be removed to reduce the size of javascript being sent to the client.
Another way of dealing with this is to 'stub' out the console object when it isn't defined so no errors are thrown in contexts that do not have the console i.e.
if (!window.console) {
var noOp = function(){}; // no-op function
console = {
log: noOp,
warn: noOp,
error: noOp
}
}
you get the idea... there are a lot of functions defined on the various implementations of the console, so you could stub them all or just the ones you use (e.g. if you only ever use console.log and never used console.profile, console.time etc...)
This for me is a better alternative in development than adding conditionals in front of every call, or not using them.
see also: Is it a bad idea to leave "console.log()" calls in your producton JavaScript code?
You should not add development tools to a production page.
To answer the other question: The code cannot have a negative side-effect:
window.console will evaluate to false if console is not defined
console.log("Foo") will print the message to the console when it's defined (provided that the page does not overwrite console.log by a non-function).
UglifyJS2
If you are using this minifier, you can set drop_console option:
Pass true to discard calls to console.* functions
So I would suggest to leave console.log calls as they are for a most trickiest part of the codebase.
If minification is part of your build process, you may use it to strip out debug code, as explained here with Google closure compiler: Exclude debug JavaScript code during minification
if (DEBUG) {
console.log("Won't be logged if compiled with --define='DEBUG=false'")
}
If you compile with advanced optimizations, this code will even be identified as dead and removed entirely
Yes. console.log will throw an exception in browsers that don't have support for it (console object will not be found).
Generally yes, its not a great idea to expose log messages in your production code.
Ideally, you should remove such log messages with a build script before deployment; but many (most) people do not use a build process (including me).
Here's a short snippet of some code I've been using lately to solve this dilemma. It fixes errors caused by an undefined console in old IE, as well as disabling logging if in "development_mode".
// fn to add blank (noOp) function for all console methods
var addConsoleNoOp = function (window) {
var names = ["log", "debug", "info", "warn", "error",
"assert", "dir", "dirxml", "group", "groupEnd", "time",
"timeEnd", "count", "trace", "profile", "profileEnd"],
i, l = names.length,
noOp = function () {};
window.console = {};
for (i = 0; i < l; i = i + 1) {
window.console[names[i]] = noOp;
}
};
// call addConsoleNoOp() if console is undefined or if in production
if (!window.console || !window.development_mode) {
this.addConsoleNoOp(window);
}
I'm pretty sure I took much of the above addConsoleNoOp f'n from another answer on SO, but cannot find right now. I'll add a reference later if I find it.
edit: Not the post I was thinking of, but here's a similar approach: https://github.com/paulmillr/console-polyfill/blob/master/index.js
var AppLogger = (function () {
var debug = false;
var AppLogger = function (isDebug) {
debug = isDebug;
}
AppLogger.conlog = function (data) {
if (window.console && debug) {
console.log(data);
}
}
AppLogger.prototype = {
conlog: function (data) {
if (window.console && debug) {
console.log(data);
}
}
};
return AppLogger;
})();
Usage:
var debugMode=true;
var appLogger = new AppLogger(debugMode);
appLogger.conlog('test');
Don't overcomplicate things! I personally use console.log all the time during development, it's just such a timesaver. For production i just add a single line of code (in the "production profile" in my case) that disable all logs:
window.console.log = () => {};
done ;)
This monkey patches window.console and replace the log function with an empty function, disabling the output.
This is good enough for me in most cases. If you want to go "all the way" and remove console.logs from your code to decrease bundle size, you have to change the way your js is bundled (e.g. drop console.logs with minifier or something)
Also I think you CAN actually make a strong point for leaving them in - even in production. It doesn't change anything for a normal user but can really speed up understanding weird "exotic-browser" problems. It's not like it's backend-logs that may contain critical information. It's all on the frontend anyway, not showing a log message because you are scared to reveal something a user shouldn't know really is only "security by obscurity" and should make you think why this information is even available on the frontend in the first place. Just my opinion.
Yes, its good practice to use console.log for javascript debugging purpose, but it needs to be removed from the production server or if needed can be added on production server with some key points to be taken into consideration:
**var isDebugEnabled="Get boolean value from Configuration file to check whether debug is enabled or not".**
if (window.console && isDebugEnabled) {
console.log("Debug Message");
}
Above code block has to be used everywhere for logging in order to first verify whether the console is supported for the current browser and whether debug is enabled or not.
isDebugEnabled has to be set as true or false based on our
environment.
TL;DR
Idea: Logging objects precludes them from being Garbage Collected.
Details
If you pass objects to console.log then these objects are accessible by reference from console of DevTools. You may check it by logging object, mutating it and finding that old messages reflect later changes of the object.
If logs are too long old messages do get deleted in Chrome.
If logs are short then old messages are not removed, if these messages reference objects then these objects are not Garbage Collected.
It's just an idea: I checked points 1 and 2 but not 3.
Solution
If you want to keep logs for sake of client-side troubleshooting or other needs then:
['log', 'warn', 'error'].forEach( (meth) => {
const _meth = window.console[meth].bind(console);
window.console[meth] = function(...args) { _meth(...args.map((arg) => '' + arg)) }
});
If the workflow is done using the right tools such as parcel/webpack then it's no longer a headache, because with the production build console.log is being dropped. Even few years earlier with Gulp/Grunt it could've been automated as well.
Many of the modern frameworks such as Angular, React, Svelte, Vue.js come with that setup out-of-the-box. Basically, you don't have to do anything, as long as you deploy the correct build, i.e. production one, not development which will still have console.log.
I basically overwrite the console.log function with the one what has knowledge of where the code is being run. Thus i can keep using console.log as I do always. It automatically knows that I am in dev/qa mode or in production. There is also a way to force it.
Here is a working fiddle.
http://jsfiddle.net/bsurela/Zneek/
Here is the snippet as stack overflow is intimated by people posting jsfiddle
log:function(obj)
{
if(window.location.hostname === domainName)
{
if(window.myLogger.force === true)
{
window.myLogger.original.apply(this,arguments);
}
}else {
window.myLogger.original.apply(this,arguments);
}
},
I know this is quite an old question and hasn't had much activity in a while. I just wanted to add my solution that I came up with which seems to work quite well for me.
/**
* Logger For Console Logging
*/
Global.loggingEnabled = true;
Global.logMode = 'all';
Global.log = (mode, string) => {
if(Global.loggingEnabled){
switch(mode){
case 'debug':
if(Global.logMode == 'debug' || Global.logMode == 'all'){
console.log('Debug: '+JSON.stringify(string));
}
break;
case 'error':
if(Global.logMode == 'error' || Global.logMode == 'all'){
console.log('Error: '+JSON.stringify(string));
}
break;
case 'info':
if(Global.logMode == 'info' || Global.logMode == 'all'){
console.log('Info: '+JSON.stringify(string));
}
break;
}
}
}
Then I typically create a function in my scripts like this or you could make it available in a global script:
Something.fail = (message_string, data, error_type, function_name, line_number) => {
try{
if(error_type == undefined){
error_type = 'error';
}
Global.showErrorMessage(message_string, true);
Global.spinner(100, false);
Global.log(error_type, function_name);
Global.log(error_type, 'Line: '+line_number);
Global.log(error_type, 'Error: '+data);
}catch(error){
if(is_global){
Global.spinner(100, false);
Global.log('error', 'Error: '+error);
Global.log('error', 'Undefined Error...');
}else{
console.log('Error:'+error);
console.log('Global Not Loaded!');
}
}
}
And then I just use that instead of console.log like this:
try{
// To Do Somehting
Something.fail('Debug Something', data, 'debug', 'myFunc()', new Error().lineNumber);
}catch(error){
Something.fail('Something Failed', error, 'error', 'myFunc()', new Error().lineNumber);
}

How do I disable console.log when I am not debugging? [duplicate]

This question already has answers here:
How to quickly and conveniently disable all console.log statements in my code?
(38 answers)
Closed 2 years ago.
I have many console.log (or any other console calls) in my code and I would like to use them only
when my app is in some kind of "debug mode".
I can't seem to use some kind of logger function and internally use console.log because then I wouldn't know what line fired it. Maybe only with a try/catch, but my logs are very general and I don't want try/catch in my code.
What would you recommend?
I would probably abuse the short-circuiting nature of JavaScript's logical AND operator and replace instances of:
console.log("Foo.");
With:
DEBUG && console.log("Foo.");
Assuming DEBUG is a global variable that evaluates to true if debugging is enabled.
This strategy avoids neutering console.log(), so you can still call it in release mode if you really have to (e.g. to trace an issue that doesn't occur in debug mode).
Just replace the console.log with an empty function for production.
if (!DEBUG_MODE_ON) {
console = console || {};
console.log = function(){};
}
Clobbering global functions is generally a bad idea.
Instead, you could replace all instances of console.log in your code with LOG, and at the beginning of your code:
var LOG = debug ? console.log.bind(console) : function () {};
This will still show correct line numbers and also preserve the expected console.log function for third party stuff if needed.
Since 2014, I simply use GULP (and recommend everyone to, it's an amazing tool), and I have a package installed which is called stripDebug which does that for you.
(I also use uglify and closureCompiler in production)
Update (June 20, 2019)
There's a Babel Macro that automatically removes all console statements:
https://www.npmjs.com/package/dev-console.macro
One more way to disable console.log in production and keep it in development.
// overriding console.log in production
if(window.location.host.indexOf('localhost:9000') < 0) {
console.log = function(){};
}
You can change your development settings like localhost and port.
This Tiny wrapper override will wrap the original console.log method with a function that has a check inside it, which you can control from the outside, deepening if you want to see console logs and not.
I chose window.allowConsole just as an example flag but in real-life use it would probably be something else. depending on your framework.
(function(cl){
console.log = function(){
if( window.allowConsole )
cl(...arguments);
}
})(console.log)
Usage:
// in development (allow logging)
window.allowConsole = true;
console.log(1,[1,2,3],{a:1});
// in production (disallow logging)
window.allowConsole = false;
console.log(1,[1,2,3],{a:1});
This override should be implement as "high" as possible in the code hierarchy so it would "catch" all logs before then happen. This could be expanded to all the other console methods such as warn, time, dir and so on.
Simple.
Add a little bash script that finds all references to console.log and deletes them.
Make sure that this batch script runs as part of your deployment to production.
Don't shim out console.log as an empty function, that's a waste of computation and space.
This code works for me:
if(console=='undefined' || !console || console==null) {
var console = {
log : function (string) {
// nothing to do here!!
}
}
}
The newest versions of chrome show which line of code in which file fired console.log. If you are looking for a log management system, you can try out logeek it allows you to control which groups of logs you want to see.
// In Development:
var debugMode = true
// In Prod:
var debugMode = false
// This function logs console messages when debugMode is true .
function debugLog(logMessage) {
if (debugMode) {
console.log(logMessage);
}
}
// Use the function instead of console.log
debugLog("This is a debug message");
console can out put not just log but errors warnings etc.
Here is a function to override all console outputs
(function () {
var method;
var noop = function noop() { };
var methods = [
'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
'timeStamp', 'trace', 'warn'
];
var length = methods.length;
var console = (window.console = window.console || {});
while (length--) {
method = methods[length];
console[method] = noop;
}
}());
Refer to detailed post here
https://stapp.space/disable-javascript-console-on-production/

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