I have few posts in my app, and I want that when user selects one of them, he to be redirected to a Post.html page which contains all details about that specific product. I have two methods, createPost() for creating a product dynamically where I pass postId in order to keep track of that product, and getPosts() to get the posts from database. I am saving all posts in an array in localStorage to have data about the selected product in Post.html. I added an addEventListener() but not sure how to use it. The problem is that I am stuck how to get the information of that post and pass it to Post.html.
function getPosts() {
firebase
.firestore()
.collection("products")
.get().then(snapshot => {
let products = [];
snapshot.docs.forEach((doc) => {
products.push(doc.data());
createPost(
doc.data().title,
doc.data().description,
doc.data().price,
doc.data().postId
);
});
localStorage.setItem(`${products}`, JSON.stringify(products));
})
.catch((err) => {
console.log(err);
});
}
function createPost(title, description, price, postId) {
let div = document.createElement("div");
div.setAttribute("class", "product-home-show");
......
div.appendChild(divSellerRoundImage);
div.appendChild(divSellerName);
div.appendChild(divProductDescription);
div.appendChild(divProductName);
div.appendChild(divProductPrice);
productsCollection.appendChild(div);
div.addEventListener("click", function () {
// console.log(localStorage.getItem());
// window.location.href = "post.html";
});
}
You can get data from localStorage on another page. Use localStorage.getItem(keyName); Also keep in mind the first argument to setItem is the key name. I'd recommend changing your code to: localStorage.setItem("products", JSON.stringify(products));. Then you'll be able to retrieve your product list with they key "products."
Also, if you're saving an object, you'll need to parse it since it will be saved as a string. You can use JSON.parse
For example:
var retrievedData = localStorage.getItem("products");
var productListObject = JSON.parse(retrievedData);
You can save the selected post ID in another value in local storage, or a cookie. Lastly, you may want to consider using sessionStorage if you don't need the data stored after the session is over. See this link for more information
The goal is the user can save up to 7 field vals in obj userA, logout, log back in and the saved vals are there, retrievable. Specific to each user.
I am trying to create an object i.e. userA and update it, as the
user saves each field value (i.e. BaseMap: basemapSaved), save
the updated state in local storage, then retrieve saved state using
local storage. So, when the user logs out, then logs back in, their
saved data is still there specific to their username.
Below is my most recent attempt (full js): Any pointers? Am I going about this all wrong?
UPDATED ATTEMPT BELOW WITH BOUNTY.
I am simply trying to save an object of data and a field within it (i.e. userA.BaseMap.basemapSaved;) with local storage, on click.
I later want to parse that saved object in local storage, get that field, and update my API object i.e. object.data.field (userA.BaseMap.basemapSaved;) with the value saved and gathered. I can do this pro grammatically pretty easy, but the idea is to save the state per user, so they can log out, then log back in and have their selection saved.
// Here I am trying to initialize the variables
var currentUser;
var basemapSaved;
var userA[key] = {};
// This function I am getting the logged in username, I want to set this as the object key in userA i.e. userA[key]
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
currentUser = node.textContent;
var key = currentUser;
console.log("current user is:" + key);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', ()=>{
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
function BaseMapSaver() {
savebtnBM.addEventListener('click', ()=>{
checkUser();
// This is where I get the data from my API to save, gathers fine
basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id;
// Below I am trying to set it, at first without the object key but would like to use the key
var saveMap = localStorage.setItem('userA', JSON.stringify(userA));
console.log(userA);
});
}
// Home button
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', ()=>{
checkUser();
// Here I try to parse the value from local storage object
const userAParseValue = JSON.parse(localStorage.getItem('userA'));
// Errors with Uncaught TypeError: Cannot read property 'BaseMap' of undefined
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userA.BaseMap.basemapSaved // this is where I want to load saved value from local storage object
}
};
});
It Should work check addEventListener function:-
Hbtn.addEventListener('click', ()=>{
checkUser();
const userAParseValue = JSON.parse(localStorage.getItem('userA'));
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
myApp.widgets.bigData.Gallery.map = {
Item: {
id: userA.BaseMap.basemapSaved
}
};
});
You can use localStorage and the approach you're trying to make work, but you'll end up with localStorage having a separate object for each user. If that's OK then you use localStorage after load to check if a user is logged in and then load the users' data. Then update the data to the localStorage when the values change. You may check inline comments for details:
HTML if there is a user logged in:
<h3>User <span class="username"><?php echo $user; ?></span> is logged in</h3>
<form method="post">
<input type="hidden" name="action" value="logout"/>
<button type="submit">Logout</button>
</form>
<hr/>
<div>
<h2>User counter: <span id="counter"></span></h2>
<div>
<button id="inc-counter">Increase</button>
<button id="dec-counter">Decrease</button>
</div>
</div>
Javascript to handle localStorage:
// Get user stored on page HTML
const user = document.querySelector("span.username");
// Something to update/alter using user data and/or user input
const counter = document.querySelector("#counter");
const incCounter = document.querySelector("#inc-counter");
const decCounter = document.querySelector("#dec-counter");
if(user) { // If there is a user logged in
// Get the username
const username = user.textContent;
// Get the localStorage the belongs to that user (using username for key)
let storageUser = JSON.parse(localStorage.getItem(username) || 'null');
// Use default user object if the user has no previous settings stored
let currentUser = storageUser || {
BaseMap: {
counter: 0
}
};
// Display the user data
function displayCounter() {
const BaseMap = 'BaseMap' in currentUser ? currentUser.BaseMap : {};
let userCounter = 'counter' in BaseMap ? BaseMap.counter : 0;
counter.textContent = userCounter;
}
// Alter the user data and save it to localStorage user settings object
function alterCounter(addToCounter) {
// Check if BaseMap object exists or default
const BaseMap = 'BaseMap' in currentUser ? currentUser.BaseMap : {};
// Check if data exists or default
let userCounter = 'counter' in BaseMap ? BaseMap.counter : 0;
// Alter user data according to user input
userCounter += addToCounter;
// Change user settings object
currentUser['BaseMap']['counter'] = userCounter;
// Save user settings object
localStorage.setItem(username, JSON.stringify(currentUser));
// Display altered user data
displayCounter();
}
// Initialize by display retrieved/default data
displayCounter();
// Add event listeners to user inputs
incCounter.addEventListener('click', () => alterCounter(1));
decCounter.addEventListener('click', () => alterCounter(-1));
}
You can check an online example that I've made at the link below:
https://zikro.gr/dbg/so/60010743/ (Users userA, userB both with password 1234 can be used for demonstration)
That will work and retrieve/save user data to the localStorage using username for each user. Keep in mind that this method will only save the user settings for a specific browser location. If you want to have user settings when the user logs in from anywhere, then you should go with the traditional workaround which is based on server session, but it's not so flexible when it comes to user settings because you'll have to update each data/setting using server requests each time the user makes a change which it's possible but it requires server + client implementation.
A combination of both server side settings storage + server session + client localStorage would be the best approach to this situation.
here is my answer
<html>
<body>
<span class="border username">121</span>
<div class="border basemap">Base Map</div>
<div class="border saveBtn">Save</div>
<div id="home" class="border">Home</div>
<style>
.border{
border: solid gray 1px;
border-radius: 2px;
text-align: center;
background: #eee;
margin: 5px;
width: 100px;
}
</style>
<script type="text/javascript">
// Here I am trying to initialize the variables
var key = 1;
var currentUser;
var basemapSaved;
var userA = {
BaseMap: {
id: 1234
}
};
var app = {
widget: {
Manager: {
Gallery: {
activeBasemap: {
Item: {
id: {
portalItem: {
id: 1234 // this is where I want to load saved value from local storage object
}
}
}
}
}
}
}
};
// This function I am getting the logged in username, I want to set this as the object key in userA i.e. userA[key]
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
currentUser = node.textContent;
var key = currentUser;
console.log("current user is:" + key);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', ()=>{
console.log("basemapMod click");
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
function BaseMapSaver() {
var savebtnBM = document.getElementsByClassName("saveBtn")[0];
savebtnBM.addEventListener('click', ()=>{
console.log("savebtnBM click");
checkUser();
// This is where I get the data from my API to save, gathers fine
basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id.portalItem.id;
/** saving users, instead of userA */
const userAParseValue = JSON.parse(localStorage.getItem('users'));
userA.BaseMap.basemapSaved = basemapSaved;
const finalUsers = {...userAParseValue, userA}
// Below I am trying to set it, at first without the object key but would like to use the key
var saveMap = localStorage.setItem('users', JSON.stringify(finalUsers));
console.log(userA);
});
}
// Home button
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', ()=>{
console.log("defaultViewHbtn click");
checkUser();
// Here I try to parse the value from local storage object
const userAParseValue = JSON.parse(localStorage.getItem('users'));
// Errors with Uncaught TypeError: Cannot read property 'BaseMap' of undefined
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userA.BaseMap.basemapSaved // this is where I want to load saved value from local storage object
}
};
});
</script>
</body>
</html>
I changed a few structures which were not coherent. Saving and loading them was causing discrepancies. I also suggest storing all users in a single object and accessing the data from userMap because multiple users can use same browser.
Based on the two requirements that you have defined in your original question, this should do what you ask.
The goal is the user can save up to 7 field vals in obj userA, logout, log back in and the saved vals are there, retrievable. Specific to each user.
I am trying to create an object i.e. userA and update it, as the user saves each field value (i.e. BaseMap: basemapSaved), save the updated state in local storage, then retrieve saved state using local storage. So, when the user logs out, then logs back in, their saved data is still there specific to their username.
// retrieve user from localstorage. defaults to {}
// This looks to retrieve the user from local storage by username.
// Returns a `userObj` an object with two properties.
// `username` - the name of the user
// `user` - the stored object that was retrieved from local storage.
// defaults to {} if nothing in user storage
// Not a good strategy btw, a lot of us share the same names :)
function getUser(username) {
let user = localStorage.getItem(username) || {};
try {
user = JSON.parse(user);
} catch (e) {
user = {};
}
return { username, user }
}
// Store user object in localstorage
// Store a user in local storage, keyed by their username
function setUser(username, user) {
localStorage.setItem(username, JSON.stringify(user));
}
// set a key/ value on user object in localstorage
// Don't allow anymore than 7 properties to be stored on the user object
function setUserProperty(userObj, key, value) {
let { username, user } = userObj;
if (Object.keys(user).length > 7) {
throw new Error('user properties exceeds 7')
}
user[key] = value;
setUser(username, user);
}
// modified to return a user from local storage or {}
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
const currentUser = node.textContent;
return getUser(currentUser);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', () => {
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
// Fyi Capitals indicate constructors - not functions!
function BaseMapSaver() {
savebtnBM.addEventListener('click', () => {
const userObj = checkUser(); // get the user from localstorage
const basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id;
setUserProperty(userObj, 'basemap', basemapSaved) // store the basemap on the user object in local storage with the key 'basemap'
console.log(JSON.stringify(userObj));
});
}
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', () => {
// get user from localstorage
const { user } = checkUser();
const userBaseMap = user.basemap
// if we have a store basemap
if (userBaseMap) {
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userBaseMap // load it
}
};
}
});
There are many ways to handle this depending upon your use case. You have specifically mentioned LocalStorage hence everyone is suggesting the same but cookies will fit your bill as well as long as you handle the expiry time properly for them.
Local Storage
Make an Object of fields you will like to store for that user
let obj = {'keyname' : value, 'keyname' : value};
//store it - mapping it with user
localStorage.setItem('userID', JSON.stringify(obj));
//retrieve and use on login success
let ret_obj= localStorage.getItem('userID');
Cookies
You can set an arbitrary expiration time and then you again have choice of choosing just one variable or store it as a JSON itself.
document.cookie = "userName=Robert; expires=Fri, 31 Dec 9999 23:59:59 GMT";
*Cookies will hold limited amount of data, as in not huge data (Which I don't think is the use case here because I checked your jsfiddle example, you are basically trying to store some data)
If you want to store JSON data in cookies check this out Click Here
*Why am I suggesting cookies? Many enterprises already do something similar for example even post logging out when you visit a website
they will display your name and ask you to sign-in, it is just a
personalisation addition.
How can I update certain properties of a local storage item or object as new data is inputted throughout the user journey and not lose what was previously entered or if the user decides to update?
My journey of 5 containers consisting of asking the user to input the following:
Name: string
Avatar: integer
Favourite Genres: multiple strings
On the first view I have created the local storage object / item that sets the name within the handleSubmit function.
handleSubmit(event) {
event.preventDefault();
//Profile object
let profile = { 'name': this.state.name, 'avatar': null, 'genres': '' };
// Put the object into storage
localStorage.setItem('profile', JSON.stringify(profile));
// Retrieve the object from storage
var retrievedObject = localStorage.getItem('profile');
//Log object
console.log('retrievedObject: ', JSON.parse(retrievedObject));
//On form submission update view
this.props.history.push('/profile/hello');
}
On my second view I want to update only the avatar property and maintain what the user had inputted in the previous view.
I'm doing this within the handleSelect function like so:
handleSelect(i) {
let selectedAvatarId;
let avatars = this.state.avatars;
avatars = avatars.map((val, index) => {
val.isActive = index === i ? true : false;
return val;
});
this.setState({
selectedAvatarId: selectedAvatarId
})
//Profile object
let profile = { 'avatar': i };
//Update local storage with selected avatar
localStorage.setItem('profile', JSON.stringify(profile));
}
You will need to read the existing value from localStorage, parse it as JSON and then manipulate the data, and write it back. There are numerous libraries out there for easily working with localStorage, but something along the lines of this should work as a generic function:
function updateProfile = (updatedData) => {
const profile = JSON.parse(localStorage.getItem('profile'));
Object.keys(updatedData).forEach((key) => {
profile[key] = updatedData[key];
});
localStorage.setItem('profile', JSON.stringify(profile));
}
If you use object spread, it could look a lot cleaner too:
function updateProfile = (updatedData) => {
const profile = {
...JSON.parse(localStorage.getItem('profile')),
...updatedData
};
localStorage.setItem('profile', JSON.stringify(profile));
}
There should probably be some safety checks in the above code, but hopefully gives you an idea for a starting point.
The only option as far as I know is to get it as a Json, amend accordingly and then save it is again.
I have a project with Firebase. I want to have access to the attribute "text" of my database with a cloud function as soon as there is a recent branch added to my database.
I am not get used to using their database.
My code in NodeJs is bellow :
exports.messageAnswer = functions.database.ref('/messages')
.onWrite(event => {
const snapshot = event.data;
const val = snapshot.val();
var textMsg = val.text;
var regex = "(bot)";
//var database = firebase.database();
if(!textMsg.match(regex) && textMsg.length > 0){
var id = new Date().getTime().toString();
var object = {
text : "I am the Cloud bot #" + id,
};
admin.database().ref('/messages').push(object);
}
return 0;
});
My problem is the fact that there is a "PUSH ID" : I don't know how to contourne this unique string to get the value of the attribute "text".
You can use wildcards to get the text attribute some something like this:
exports.messageAnswer = functions.database.ref('/messages/{pushid}')
.onWrite(event => {
for more info check this: https://firebase.google.com/docs/database/extend-with-functions
You can specify a path component as a wildcard by surrounding it with curly brackets; ref('foo/{bar}') matches any child of /foo. The values of these wildcard path components are available within the event.params object of your function. In this example, the value is available as event.params.bar
Your current code is being triggered whenever any data under /messages changes. From your description it seems you only want to be triggered when a new message is added. You do that by using onCreate instead of onWrite. In addition you'll want to listen for changes to a specific message, instead of to the entire /messages node:
exports.messageAnswer = functions.database.ref('/messages/{messageId}')
.onCreate(event => {
Also see Doug's blog post on these triggers: https://firebase.googleblog.com/2017/07/cloud-functions-realtime-database.html
So I am new to the Firebase database and what I like about it is that I don't have to build a whole backend for just storing some simple data. What I am trying to do is pushing data to an array that I like to recieve from firebase. Then after that I would like to check if the email that was filled in, is included in the data from the firebase database. But because it's firebase and it has multiple arrays, objects etc I don't know how to check that. So the flow is: User fills in data, Applications makes a call to the firebase db and the Application is retrieving the current data from firebase. Then the Application will check if the data that is inputed is already there, and if so, will throw an alert that the data is already in the database. If not, the data will be submitted.
Also, I am wondering if this is the right way to retrieve data from the database:
Main.js
function writeUserData() {
var name = document.getElementById("name").value;
var email = document.getElementById("email").value;
firebase.database().ref('/aanmeldingen/').push({
username: name,
email: email,
});
var dbRef = firebase.database().ref().child('/aanmeldingen/');
dbRef.on('value', snapshot => {
const snap = snapshot.val();
const array = [];
array.push(snap);
console.log(array);
const res = array.includes(email);
console.log(res);
console.log(email);
});
}
Output in console
As you can see this returns multiple data. The include function will check on the submitted emailadress. This returns false even I had inputted "info#webpack.com". How can I check the right data object? It has to check all objects under "0" and return in the console if the submitted emailadress is already there.
I haven't tested it yet but i hope you get the idea. Also this is not the most efficient way to do this.
function ifEmailExist(arr,email){
var _t = 0;
for(var x in arr){
for(var y in arr[x]){
if(arr[x][y].email){
if(arr[x][y] === email){
_t++;
}
}
}
}
return _t;
}
Usage:
if(ifEmailExist(arr,"info#webpack.com") > 0){
//do stuff
}
You should use child_added instead of value. Whenever a new node is added in database, child_added will trigger and then you can take action on the data.
var dbRef = firebase.database().ref().child('aanmeldingen');
dbRef.on('child_added', snapshot => {
var username = snapshot.val().username;
var email = snapshot.val().email;
console.log(username);
console.log(email);
});