Three.js animation with Mixamo - javascript

My goal is to make a ROBLOX like customization system for my game, where a user can choose between hundreds of pieces of clothing and accessories for their avatar. Now, I would like to use Mixamo to animate my character, but Mixamo needs a fully boned rig to download the animations. Now that's a problem: I need Blender to bone the rig, but each rig will be different since the user is creating his own character, and if I had all the rigs pre-made, there would be literally millions of combinations of characters!
The alternative, I'm thinking, is to use Tween.js, but that's a really bad way since it'll take a ton of work and time just to get a single animation, and it still won't be as good as Mixamo.
At this point, I'm sure you have no idea what I'm talking about, so here's an image to describe my issue:
I hope the diagram made my problem more clear. Below I've listed some of the possibilities that could potentially solve this problem, but then again, not sure.
Maybe you can download an animation from Mixamo without a specified rig to it, so you can apply it to any character?
Maybe I just animate the base rig and then apply the textures for all the body parts (so instead of downloading all the rig possibilities, I just download all of the clothing textures)?
Does anyone know how to do this?

For anyone else who was wondering the same thing:
You should first download the desired animation from Mixamo on the base model (without the customizations). Once you load the animation into three.js, you should be able to see a group, which includes the components from which the model was made. You can then manually apply as many textures as you want to the desired parts of the rig. So, your model will move normally (like the animation), while having your character exactly how you or the user wants it.

Related

How to split image into small parts and display them on click with React Native?

This is what I'm aiming to achieve
I'm making a small quiz game in React Native where you guess the image by clicking on different parts of it.
Initially the image is behind multiple small "blocks" and by clicking on them they disappear.
How can achieve this functionality in the most elegant way?
I was thinking of making multiple small Views each with the same size and onclick they would disappear. Is this a good approach?
Here's the image of what I'm aiming to achieve:
Guess image app
In my opinion, your approach is the only one. If you try to split your image, there will be somethings you have to deal with:
You might have to use some tools to split your image into smaller one. Because the tool's functionalities, the number of your images, the size of image and the way you include and manage your images in your app, this is really unnecessary, unless you want to show off your skills.
With 1 image, if you want to make that level harder, e.g: create more blocks to hide it, you have to split that image again. Even if you have libraries to do that, your performance will be affected seriously.
And these are some props when you use blocks:
No need to split image (of course), so say good bye to libraries that decrease your perfomance.
You can do many things with those blocks, e.g: increasing the difficult by adding more blocks, creating block's animation like rolling or phasing, etc.
If you don't want to set absolute position to your <Image/> component, RN has built in <ImageBackground/> component to meet up your requirements.

Hiding crucial data from an SVG

I have a SVG generated map for the game I am developing. I have no problems with the game being open-source and it uses open web technologies such as HTML and SVG. No problems there.
But at the same time I want the players not to be able to see or reverse engineer a map of the whole world (to retain true exploration). For now I generate map using a seed that is secret and not version controlled. So even though the algorithm is known curious players can use open-sourced code to generate "game-like worlds" but not that exact one. This solves the "global" problem.
But since SVG is rendered on a page as a single Voronoi diagram all the data (I don't mind the coordinates of points) would be extractable. Data like resources, land types, biomes, climate etc. could be fetched from SVG to gain an upper hand in finding good locations for settlements.
Any idea how to prevent that? Players have limited vision so I thought about either:
not rendering the whole Voronoi diagram at all (just the visible part), but that could be potentially tricky to do (maybe, haven't looked into it yet),
inserting the resource/land tile data into SVG graph only to visible locations
I can see the benefits of both approaches and if done correctly it could even boost the performance (not rendering the whole thing/rendering with less data) and lead to bigger worlds without impacting performance.
Any other ideas/programming/architectural approaches to help with the issue?
(I am using Vue.js, d3.js, svg-pan-zoom and Laravel backend just in case it helps.)
The ideas that you gave are perfect, but for implementing them, you need to make hard work, and spend much time.
I have a suggestion. Is will work for most of the users. Maybe some users will "hack" it. But I believe it will work for 95% of the times.
You can create a very big rectangle, from the top left point 0,0 until the right bottom point. The rectangle will be white, and it will be over all other shapes.
This way if someone will download the SVG, we will see nothing. Just a big white rectangle.
In you game HTML, you can add a CSS selector, to hide this rectangle.
If you following this method, most of the users (who don't have a photo editing software) will not be able to see the map.
Users who knows how to inspect elements in HTML may see the map. But I believe that most of them who will see a white box, will not believe that there is something behind.
I think that this is a simple temporary approach that you can do, before doing other more defensive ways.

Is processing.js a good option to implement this idea?

I've been gathering ideas for my personal project in CSS/JavaScript/XHTML.
The idea is to replicate this:
And so far I have this (I know it's far away from what I need, but just playing around)
http://jsfiddle.net/dburelax/XY8CA/9/
I was wondering if http:// processingjs.org/exhibition/ is my best choice to get this done in javascript? Thanks
P.S: I have no idea how to make the character move within the tiles any suggestions are welcome :)
I'd say light years away. But don't take it as sarcasm; let me explain.
What I see when I look at the gif is an engine that supports block "primitives".
Because, you see, every time he hovers a tile with the pointer it gets decorated with a white border.
In your case, you just have two images:
A map background
A gif of sprites for the character (without his back or sideway, but let's just forget that for now).
With these two in order to achieve the block highlighting you should always calculate offset, and apply image filters on the background with the border decoration (and shadows and what not). Then, when moving outside the box remove decoration the last window.
After that what do you do if you change box size? Recalibrate all offsets? What if you have boxes/bocks (I'll call them interchangeably now) in mixed sizes?
In game engines particularly you have primitives such as boxes, where you can detect collisions and either allow passage or not from the colliding box (a character is a box as well). Think how this would be practical if you for example had "fog of war" and allowed vision only in adjacent boxes.
It's not just about processing.js, which may or may not be helpful to you, but there are key bindings, character movement, character orientation to be thought about first.
I don't know about you, but I wouldn't be able to encode all that information in Javascript objects and still have it performant. Not with current Javascript engines, at least.
While your hobby project is a fun idea, there is much much more you have to learn first to be able to pull this off.
In the case I have offended, take but this and all is mended -- The Goblin
If this is in the scope of learning programming, while having a project to keep you motivated; then go for it (use the path I've deemed hard), learn first how to move images on the HTML5 canvas and when having actual code problems come back.

How do I access separate points/sections on a single image in html/javascript?

I am learning to develop mobile applications, quite in the initial phase.
This query is not related to mobile but more to html/css/js.(for
I intend to make a simple game, where a picture is seen, a few options are available and the user can drag and drop these options onto the image.
eg. There is an image of a plant > options are #leaf #stem #flower #bud
The user must drag and drop the correct option to the correct place on the image to get points. i.e Drag the #leaf option onto the leaf of the plant.
Now my problem is the image, the separation of these points, I can't figure out how to do it.
Query in short: How do I access separate points/sections on a single image in html/js for above purpose?
Query (longer version)
I did a little search and realised I can slice the image and recreate it using multiple images, I tried this, it sort of works but it has a a lot of drawbacks:
1)More images mean more space, combined size of the split images was about 1.5x the original image(this is just splitting it into 4 images)
2)For a complex picture, the number of images to slice into is large and hard to manage in css(n00b==me) as they don't just need to be split into a simple X*Y grid but a much more complex split depending on the object in the image.(realised when I was trying to do a simple cell structure img)
3)More images also means more http requests(in case the app is WebView based) which will increase loading time.
It just seemed liked too much of a hassle, there must be a better way.
Then I saw css sprites , I dont need to combine my images like sprites are intended for, rather the reverse. Just access parts of my pre-existing image, as separate objects.I haven't tried this(working on it) and and I haven't seen this being done either, or maybe its being done and I'm not seeing.
Please help guys, my problem is quite simple(I think) , I think I'm just not getting the correct google search terms.
If anybody has any ideas,links, resources and also any clarifications as I may not have put up my problem as clearly as I'd like to, please do reply.
regards,
Rahul Agarwal
You could try to place transparent divs over the main image using absolute position and fixed dimensions. Those divs will be assosiated to the possible options, and when a user drops an option over some specific div, you'll know what points to give.
Little demo using two divs and an animated scaling to show that the positioned divs will scale according to their parent:
http://jsfiddle.net/VK3A8/
fiddel with image:
http://jsfiddle.net/8qLFc/4/

css-sprites vs inline/javascript

I'm doing a website which displays lots of little icons (stars, flags, folders...)
Now I'm using the CSS sprite technique and it works great but it's hard to mantain.
I'm thinking on making a big .js file with all images encoded as javascript variables. Then display the images this way:
images.js
var myimage1 = 'data:image/png;base64,iVBORw0KGgoAAAANS...';
var myimage2 = 'data:image/png;base64,cB324CD64aB3Cme23...';
html code
<script type=text/javascript src=images.js></script>
....
<img src="javascript:myimage1">
<img src="javascript:myimage2">
I know that the .js file would be bigger but it's very easy to maintain and it will be cached by the browser.
It's a good or bad idea? Is this cross-browser?
Stay with CSS sprites. If your users have JavaScript disabled, they won't see the images.
If you decide to stick with CSS sprites (because you require IE6/7 support, for instance, or are concerned about no-JS fallback), a few things that might help with maintenance:
Organize sprites into separate images based on shape. For instance, put all of your 20x20 badges in the same sprite, all your 30x15 folders in another sprite. (Yes, you will have more HTTP requests, but HTTP performance is one of many factors to consider.) This makes calculating CSS much simpler. You can set the sprites up as single columns, double columns (which is nice for roll-over effects) or whatever keeps things cleanest. Dealing with a large, irregular sprite is a pain!
Have a low-impact pattern for adding new imagery. Always add new items to the bottom, for instance, so you don't need to recalculate CSS for imagery above the new image. (This really only makes sense if you organize sprites per my first point.)
If you are no longer going to use sprites, just blank them out. Leave white spaces or gray x's or something in their old spot. Then when you have time and a bunch of removed images to clean out, do them all at once. (Again, if you're crazy concerned about performance, you might not like the idea of leaving any spare bytes in these files...)
Just a few thoughts.
Just think, would you rather see this:
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAIRRJREFUeNrs3U%2BMHNd9J%2FAaznANcSmTkHSgnZHCQ0QqOZFG7EtgZxAjlwWI6BRgb84e9rILOL5sDjmIPiywe7IDJMckvgXJScYAuQSOm174IgEieRI51qHJoSUCO2OTonYocbq7tqs5TQ9p%2Fpnuqa5Xr36fD9AQfPGwX3VVfd%2BrX%2F1eUZCbn44%2F5YI%2BFxfw7724wH%2FvT1vwb8jhc7El4%2FTr8ed0w%2BfL2w2M71pLzofS5ZFZHDEEQENOjj8%2FaPjv%2FaNhBwEASO%2FtvU8T3tkLAYAAALTADxq4MZ8bf%2F7SUIMAALTH6QZuzj8wzCAAAO3zTrG4gsDvFLMV5oEAANCgRRToNV1oCAIAwIyqWXrdBYFN1BeAAABQwypAXTfsKlB8x5CCAAC0X3Xzf6fG2T8gAACZqN4IONeC%2Fw8QAAAadpjZe52rCCAAADRorZi%2FN0CddQQgAAA0bJ7WvVVweNvQgQAA5Gued%2Fht9gMCANAB3ykO3sXvYtH89sIgAAAsyEFWAaob%2F3cNFQgAQHec25vdP4%2FCPxAAgA76bvHs5f2q6G%2FNEIEAAHTPswoCbfYDAgDQcU%2Bb6f9lofAPBACg8%2Fa%2F5lfd%2BHX8g5qsGAL2%2Bd2i%2Fmerv2tYOYTqpn9x7%2BOdfyC0n44%2Fpc%2Fk89NEx2Btwd9rLdH3utjiY93mf9tai8YYDswjACAHlv5BAAAABAAAQAAAAAQAAEAAAAAEAAAQAAAAAQAAEAAAAAEAABAAAJ6rn%2FBv3xl%2FrjgEIAAAzfve3o042t8GAQAI7c7ejbhpvfHnR4YfBAAgnR%2Ft3ZCbDB1%2FYdhBAADS%2B4uiueX47xdpaw9AAADY09%2B7MS9ab%2Fz5oeEGAQBojx8Wi38U8D3DDAIA0D6LvEFXKwxe%2BwMBAGihK8ViHgVU%2F78XDS8IAEB7XVzATF3VPwgAQAbqvGH%2FsLD0DwIAc6mWZJdq%2FnzfsPIcV4p6qvX7fmsTZeLPRYdAAACYJXj2a1hJ0O4XBAAgI4ft2NfEa4UgAAAsQK%2BY71FAFR4s%2FYMAAGTs%2B8Xsy%2FiW%2FkEAADI366OAd%2Fc%2BgAAAZO6gN3U7%2FYEAAHTMQZb1v1dY%2BgcBAOiUO8Xz9wrojT8%2FMkwgAADd86Pi6a%2F2WfoHAQDouKc9CqijaRAgAAAt1i8ef8e%2FWhH4oWEBAQDovv1d%2Fr5nOKA%2BK4YAaLnqxn%2B6sNMfCABAKFfc%2FKF%2BHgEAgAAAAAgAAIAAAAAIAACAAAAACAAAgAAAALTHkiHIzrnx5%2BSC%2Fr%2F7Rf0brZze%2ByxCtVFMigYxJ%2FeOw6JcKdLsdb%2FIY5XqOzVx3szy3RY5xm2wiGsIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADQWkuG4GBuXTizNv7PmpEAaLXe6vpGzzC82IohOLDq5v%2BOYQBofwgwBC92xBD4QQG4VgsAAIAAwD53DAGAa3VXKAKcwa0LZ0qjANBeq%2Bsb7mtWAAAAAaAelpYAXKMFgICuGAIA12gBAAAQAALoGwIA12gBIJ4bhgDANVoAAAAEgAAUmAC4RgsAAXnFBMA1WgAAAPKkZeKMtAMGaCdtgK0AAAACAAABeP4vACxczxAAtI43AAQAAEAAqJ9lJgDXZgEgoKuGAMC1WQAAAASAAPqGAMC1WQDwIwPAtVkAAAAEgC7yrimAa3P29E2eg%2F0AANrFPgBWAACAA1gxBHPpjT9rhoHcLf8HkybqUw7LYjRMdk1GAAAO6tgrFgGpz%2F07o3EA8IQ0F85%2BAOpZARgl%2B9PaAAsAjblkCABaQxtgAQCAVIYPLP8LAN1nuQnANVkACEjDCYB9yrSTf9dkAQCAFEa7lv8FgBj6hgDANVkACGZ1fcOPDWCflI8AXJMFAAASGe0aAwEgDkUnAK7FAkBAXjsBmK4ApGsB7FosAACQLgAYAwEgDu2AAVyLBQAAAq8ADPQBEAAACMdOgAJAJD1DAJCctwAEAABSsAugABCNZScA1%2BJsLRmC%2Bd26cEbsJWsvn1o2CBza4IuyuP%2FrNEUAq%2Bsb7mNWAABIQRtgASCiviEAcA0WAPz4AMIp020F6BosAACQytAjAAEgIO%2BfArgGCwAB3TUEQHRlup0AXYMFAABSsROgABCR5SeAdHqGQABIRQcqIPbs3y6AAgAA8STcBdAk7JC0UDwk7YDJmVbAHFa1EdDOr7QBtgIAQLAAYAwEgLgsQQG49goAAXkTAAgrYRtg114BAIBUtAEWACLrGwIA114BIJ4bhgCIKt0TANdeAQCAZEa73oQWAOJSiALg2isABORVFCDm7D%2FtJkCuvQIAACkk3AYYAaAVLEMBNGx1faNnFASA1D9Cy1BASMOBMRAAAIgn3U6AJl4CQGv0DAFAYzx6rcGKIWAeR%2F%2Fqbw1C7if%2F8krxH185biAyN9z8sPj8n%2F9Xkr89eKAIUAAg3HLUkdffLIpjbh45Wz56tFg%2BccJAZG609UvXXOa7jhuCWlwNd9HZ%2FIWjDm04F7fTBYCEbYCvOvICAACpwoc2wAIA8XalKrc%2BcdShBYab11xzEQD8GBu0ddtRhza4fy%2FNJCDt5F8AEAAASMHyvwDAQ%2BHeSR3dVAQIbTC4%2Fp5rLgJAKiHbASdadgRaMglIuBOgFuwCAACJlENjIAAwFWpJyiMASG%2B48X7Er91z5AWAtom1JLXzmSMOkcPHQBGgAABAEuXOp%2Bn%2Btp0ABQAeuRTtC4%2BuX3bUIeUsPGYTIG2ABQAAkoUPOwEKADwSb1lqx6uAkFLKjYBcawUAfiNcY4ry5keOOqQ8B7c%2FTvN3007%2BNQESAABIQRtgAYDH9cPNPuwICEkNNz90rUUASG11fSNeANgWACDpObgTbyfAiNdaAQCAVhjtGgMBgCeFSqbaAUM6QdsAKwAUAASAVtAOGGKuAAyTPQPwCqAAABBbyjbAIzsBCgD8loC9ADwGgBSCtgG%2B5MgLAG11N1wAuO8xAEQzshOgAABAovCdsBV3wp0AEQBaqxfuInTNjoCQZBZ%2BK%2BQjgJ4jLwAAkIBdAAUAni7cKyqlHQEhzQrAlp0AEQBaY3V9I95bAJveAoAkASDRVsCJ2wBrBCQAAJAkeGgDLADwTP1QKwBbtx1xaFjQHgB9R14A8CNtVQCwIyA07n7CVwDTPQMQAAQAAFIZegQgACClWgWANAbX34v4tRUACgCtdyNcANhWBwBhzvd0OwHeNfoCAEDsm3DC%2Fht2AhQAeDY7AgKLvQlrA4wA0ErxOlXt2BEQQgQPuwAKAAAkvBEnagNsF0ABgOdYXd%2FohbsYXf%2FAgYcmz7ntePsARLy2CgAAtMLwgTEQAHiRUHUApRoAMPt3TRUAmAj1JoC3AKDB823743R%2FO10bYE2AFmDFEBB6NnX9ctjvPlxeKYavHPcjyO24bX6Y7m9rAywA8ELhlquqdsBLr30lu3%2F37v%2F%2B72F%2FpNW1fOXUsrOVHPQNQf08AliMq%2BECgHbA0P3zPF0bgBtGXwCAWi298aZBgAMa7WoEJADwIv1wM4NMdwRcOuYZOGRAEaAAIAC01pZHANDp2X%2FaTYC8BigAQM0nwNmvGQQ4gITbACMAZCXcctVILwBgQbQBFgBy%2BrHGW666f8%2BBhw4bDoyBAAAdsvTWeYMAB2EnQAGAA%2BuFujZcu%2ByIA66lAgBksgLwktcA4SAGDxQBCgAcVLw6gAx3BdQICFxLBQDqFq4d8GjTmwDQVQnbAF81%2BgIALGYVIMNNjKDxgK8NsADAgYXcETDPAHDKrxXaq28IBIDcxOtdrR0wdDPcp538CwACACxoBeB1hYDwPJb%2FBQCk1ufPErLdEfBlv1ZoLzsBCgB5WV3fiBcAtj9x4KGLKwAJdwIM2VpdAICGVgC0A4bnh%2FuhMRAAmFWopSs7AgI16xkCASBXsZauMuwECLzYcKAIUACALp4EZz0CgOcp7QQoADCzS9G%2B8Oi6XQEB11ABAHJxzK6A8CxDOwEKAMws4I6A9%2FI8EewKCK6hAgA1CtfAorz5kaMOXTqn007%2BNQESAGCxll61IyA8jTbAAgDzibcjYKaPAGwJDK3UNwQCQJZW1zfiPQLY1AwIOnVOJ1wAiNhSXQCAplcA3vg9gwBPMdo1BgIA8wqVYMut23n%2Bw%2B0ICG2jAFAAEADyCgB2BIROrQAMkz0D8AqgAAANnAjaAcMzAoAxEACYV8BeAAoBgUPTBlgAyN7dcAHgvl0BoTMrAHYCFACg8yfDWx4DwG8FejsBCgDMrRfugnHNjoCAa6cAALl4yauAsJ9dAAUAmG0FwI6AwOF5DVAAyNvq%2BkYvXADQDhi6cS6nbQOsEZAAAA157ZQxgH20ARYAOLxQS1nlTp6vAdoREFqjbwgEgK4ItZSlERB05FxO9wxAABAAoMGT4XVFgLDf0CMAAQBpduaZQ46bAh077pcK7aAAsAErhqARN8IFgO3bWT5T%2F9I%2F%2FDzMMTp69Gjx5RMnnJ0t98X6300%2BSc7jdDsB3nXkrQAAkIidAAUADs%2BOgMBchhvvR%2FzaPUdeAOiKeB2tduwICFnP%2Fu0CKAAAkE6582mav2sXQAGAw4vYDnh0%2FQMHHmow3LzmmokAAEBDweOBMRAAYA6lGgA4tNH2LyN%2BbbsACgCd0wsVALwFAIc%2Fj7Y%2FTve307UB1gRIAAAgFW2ABQDq41VAYLab8OaHEb9235EXALrmarQvPNr0GAAOo9y5l%2B5vp2sDcMORFwAASBXgdzUCEgCoSz%2Fc7CXHHQGhRYK2AVYEKAAIANnbuu2oQ46z%2F7SbAHkNUAAAiC1ZG%2BCh5X8BgDqFW9Ya6QUAh6INMAJAN37U8Za17t9z4CHH4DEwBgIAAEkkbQNsJ0ABgNr1Ql3Arl12xGFOKdsAu0YKAAAENHigCFAAgMPSDhjmMtqyEyACQJdcCncR0w4Y5jt3Ym4FfNWRFwAASGToEYAAQO0C7gjoVUCY6yYcsAdAYSdAAaDDwjUDKm9%2B5KjDPBL10SjTTv4FAAEAgBTsAigAIN3WM5uwIyDMZXD9vYhf206AAkA3ra5vxAsA2wIAZLUCkHAnwJAt0wUAAB4F54TFs%2BXQ%2BAsALEqoJS47AsIc582tkG8A9Bx5AaDrYi1x6QQIWRkOFAEKAACkWQFI2Aa4tBOgAMDChKtyHV23KyDMdM7EbAN8yZEXALruriEA2kobYAEAACsATfIKoADQeb1oX7i85hEAzHTObH8c8WtrAiQAAJCC5X8BgMUKt8xV2hEQZrsRb34Y8Wv3HXkBoNNW1zfi7Qi4qRkQ5BCaU%2B4EGLFVugAAQCuMdo2BAMCihUq65dZtRxwOaLjxfsSvrQBQABAAuhkA7AgIWawADJM9A%2FAKoAAAEFu582nCAGD8BQAWLV4hoF0B4UCGmyF3AtQGOIEVQ5BEuHbA1X4AS%2FftDNiqG83ySjF85Xhnv9%2FSq18tjrz6Ow70LOepnQAFAKjb4J%2F%2BxiC0TFXwvXJqubPf70sX%2Ftvkk91NeNtOgDTDI4A0VLwCT78Jx2wD3HPkBYAoVLzCoi9ulv9nog2wAADQjYvba3kGgNGWnQARADprdX2jZxSApwaAgFsBR2yRLgAALOritvqWQZjB8IExEABoiiUvWKClYy%2FndxOO2QOg79cqAERjyQt43P10W2eX6bYCFAAEAIB6rJz9hkGY0dBOgAIAUi%2BQxuD6exG%2FttVQASCcG4YAFuSll43BjMp0OwHeNfoCAEAtll%2FP8w2AciddDYCdAAUAmtM3BMBjN%2BFbId8C6DnyAoAAANRzYdMGeLbgYRdAAQCgExc2bYBnYhdAAYBmqXwFHg8AMdsA9xx5ASDaj14nQFiQpVe%2FahBmoA2wAADQjQtbhjUAEWf%2FhZboAkBgPUMAVMrtjyN%2BbY9CBQCAeuTaAyClwQNvAQgANM3yF9Rs6diXs%2Fx3Dzc%2FjHi4%2Bn6xAkBUVw0BUEnZBTDdRoBaoqe0Ygho9Af3n79bLL3xZnb%2F7sE%2F%2FU1R3vyFA5iB5TNfNwgzGu16BCAA0LR%2BuG987Hhx5Oz57P7ZS%2BN%2Ft0skizTceD%2Fi11YEmJBHAAJAs7ZuO%2BosOKzZCXCm2X%2FaTYDUQQkA0PIT5ezXDEImll%2F%2F%2FSz%2F3eXOp2n%2B7tDalgCAFYAmZhueo8NTDTfj7QSoDbAAENb4xx8uABT37znwLJQ2wDMGj4ExEACAZ99U3jpvEHK5qGkDPOMf95sRAEglVBXs6NplRxyeELQNcM%2BRFwCiUwWbwwrAS8cNQga0AZ6dNsACAPC8AJBh86KQxynTNsCjLTsBIgBEdCnaFx5d9xgAHjsnYm4FrBW6AACZzC5f%2B4pBaPsFbdUjgFkNPQIQAEgm3jLYTp6vAi69dsqvte3HKNMugBF7ABR2AhQAiNcLu7z5kaMO%2ByXqj1GmnfwLAAIAZDK7fF0hYNutnP2GQZiBXQAFANIKl4LLrU%2FyDAA2mWFBBtffi%2Fi17QQoAMQWsR1wuf2JA89ivCSkzbQCkHAnwPG1z2uAAgBksgKgHXDr5dgIqExYFFsO%2FWYEAFILtQpgR0DYdz7cCvkGQM%2BRFwAIGACKnc8cceq%2FmGW4CVBqw4EiQAEAePHJctYjgFYfn9fyDAAp2wCXdgIUAEguXDWsdsCwdy7EbAN8yZEXAHjoriHIxDG7Arb2YqYN8My0ARYAgIOeMHYFbK1c%2BzQEXQHwCqAAwJ5etC9cXvMIACbnwvbHEb%2B2JkACAGQ2y3zVjoBtpQ3wbCz%2FIwC0Q7jlsDLbHQEFAGq%2BEW9%2BGPFr9x15AYBi0hIz3o6Am5oBQcownHInwIgt0AUAyNzSG79nEFpq%2BczXDcIMRrvGQACgLUI9Bii3buf5D7cjIDUabrwf8WsrABQAiHxS5LolMO1kq%2BY5VgCGyZ4BeAVQAIAMTxjtgFtp%2BfXfzzMI73yaMAD43QgAtEU%2F2hcu7QpIcMPNkDsBagMsAPCEG%2BECwH27AlKPpVe%2FahBmXQGwE6AAYAhgxpPmLY8BWndMMt0KOGUbYDsBIgC0R7xeANoBE1zQNsA9R74dVgxBa6iMzSU1%2F9F%2Fejh7E2BaMfNfPvv1YuXctw3GDLQBRgCAOSyPA8DyNARc%2FtkkCIyuX1bU2NRFa3yzXxnf9JfPfKNYfj3vLYBHW3YCJJ0lQ9Aety6cCRXLq2fpR%2F%2FH33bnC%2B18VgzHgaCcBoIMeh28fGq5%2FYFrfJN%2FeNP%2FRue6%2FX36X%2F8g2QrAzq%2FSFAGsrm%2B471gBgI45dvzhysDe6kC1IlAFgYcrBB9MAgIHCIZ7y%2FpHxzf9apavyc8iAoAxQABom2pp7GSUL1t2%2FIa49MabxXL1%2BdM%2Fn%2FzvyarAOAxMVgk8LvjNOI1v8NWNfnLDH9%2F4c63on%2FkmHLMHQN8vXgDg6ao3AdbCBIBgN8FJF8HxZ%2FnP%2FstkNaBaFRh98H%2ByeVxQ64Vnbzm%2FWtrP%2FTn%2B3O6n2xK7TLcVoAAgAEBwx44XR85%2Fa%2FKZXJDHAWDyuGASCLr3uKC6yVez%2FGnxnmX9xKsPdgJEAGidcNWx1Y1v6bWvhD%2Fw1RgsV5%2F99QOXH4aBHF83rG7wk8K9qlI%2F0LL%2BLAbX34v4te0EKADwDFfHn7dDBYDt2wLA026g0%2FqBYt%2Fjgpa%2Fblgt66%2Bc%2B5NOvJ7X%2BfMu3U6Ad42%2BAAAc1DMeF0wLClM9Lpgu6x89%2F%2B3OvZ7XyE14J10NgJ0AEQDapx%2FuIljNZm2xO9vqwN7jgup1w5Xirx9%2F3bAKBAvyqOte9Sz%2F3Lc9xz%2FsTfhWyLcAeo68AIAA8JB34w8fCJ7yuuHog58d%2BnHB9PW8lb1Wu57jdyR42AUQAQC6qXrd8Mh0VWXG7oRd7rrXuhtxojbAdgFEAGincBWyVXHbpNCNxXiyO2FVP1C9XbDXnfDIq6881lvfsn6Dv%2F3tePsArK5v9Bx5AYCnnxx3bl04YyBYmEn9wJ%2F%2B%2BeRz9OjR4viJEwYlGG2AmTpiCADM%2FhtgF0ABgBfohboQZtjkBg6r3P444tfWBEgAACCVwQNvASAAtFW8ZTKvAhLMcPPDiF%2B778gLADzf1WhfeLRpa1xiSdkFMN1GgMUNR14AACBV4N71CAABoK1C7ggIkQw33o%2F4tRUBCgA4SZ6wddtRhyZm%2F2k3AfIaoAAAEFu582mavzu0%2FI8A0Gb9cLOSm4oAiWW4GW8nQG2ABQBefJKECwDF%2FXsOPDQRPAbGAAEAIImkbYDtBIgA0HqhCgG1AyaSoG2Ae468AMDBqJYFaqcNMAIAQCKjLTsBIgDwbJfCXRSvewxAkN96zK2ArzryAgAAiQw9AkAAoHV2vApIkJtwwB4AhZ0ABQAOrBftC5c3P3LUiSFR34sy7eRfABAAAEjBLoAIAHkIVzGrHTARlDv3isH19yJ%2BdTsBttCSIWinWxfOhIzrR85%2Fqzjy1vniyNnzxdIbb%2FohLNDRo0eLEydOGIgFq7b%2B3b38k%2FF%2F30v6%2FH%2F3fll8fjdNK8DV9Q33mhZaMQS0aiXg8s8mn0k6fe0rkyBw5GvfHP%2F3a0Vx7LgBov2%2F4e1fFoMrPxnP9N%2Bf3PTLlhS4lkPHBgEgF%2F3x53TkASi3PimG1efn%2F%2FowELzxZrFcrRCc%2F6bVAdrzOx3f4Ksb%2Fe74pj8c3%2FSDvuf%2FPJb%2FBQAEgENeaG%2F%2BohhUtQI%2F%2FvvJakC1KvBwdeD8ZLUAmlIt5Vez%2FGp5P5dn%2BsNBsqeKugAKAFCjnc8ef1zwxpsPHxdU9QPnv2V8qFU1q69m94PxTL%2B68ZcZ9q0o7QSIAJCNatlszTAcfHVgWH3%2B7V8m%2F3saBBQTMveMuSXFex1wyRAIAMzmriE4xIzt2uVH2wxPiwmXxqGgqiFQTMizZvnT4r3qv50LNNoAIwAQbnVgr5iw%2BPm%2FFoPifz4qJlzae92QoL8LxXtNUQMgADCj3vjzjmFYwIX%2FUTFhoZgwmByL9zrAWwACALTQk8WE1eOC899UTNgR0%2BK9ySy%2FRe%2FkNx58LP8jAMALVgeqxwX%2F9i%2BKCTO2vwmP4r1W6BuCdtKescWitgNu7cnSsWLCrrQCrm7y1c2%2Bq8V7tYSiL8ri%2Fq%2B1AcYKAMy%2FOqCYMP1xULw3s9GuMUAAyE1VPXvSMLT0RqSYsNFZ%2FmRpv7rpW9bPiQJAAYBDnDxrhiEDignrnbEq3qt3PIfaACMAQDOrA4oJZ7a%2FCY9l%2FboDgDFAAMhN3xB05AKsM%2BFveVS8d%2BXfvZPfXR4BCADM6YYh6OjqQMBiwmoZfzLLr17PU7zXbABNtxOgluYCAPDMG2OHiwmnHfcU7yX%2BjdkJEAEgO5bPosm8mFDxHk%2FoGQIBgPmooI0%2Bc2t5MeH0nXzFe%2B2lDTACAHRAG4oJFe9hEtMNWjS22K0LZ6omQL82EhzoZJ6xmPCgrYD3F%2B9V%2F7Wsn98KwM6vtAFGAMgxBFi%2FY3YHKCZ8XgCoivd2L%2F%2FEhjod8OCzsvjiMwGA3%2BYRAHTRjMWE1bP7%2FbvomeVTg74hEAA4nF6hHTCH9LRiwvIP%2FrD4%2FKWB4r2uH%2Fsy2SKiACAAAG1TFRI%2BqD6nlg1Gxw3tBMgzHDEEraeKFsiRPiYCAId01RAA8yqH2gAjAACEYydABIB89Q0BkCGPAAQABAAgyex%2FkLSNiPolAQCAFOwCiACQN8toQHZW1zd6RkEA4HAnkWU0YC7DB8YAAQCA5pi4CADUxGMAwDULAUCaBnixwQObiSIAANCcviEQAKjHJUMAHFT1%2Fv%2BDnTJlG%2BAbjkL72Q0QIHPVjr%2FDB2Ux%2BLyc%2FFf7XwSA7lADADymutFXr%2FntfjG%2B4e%2B27lm%2FIkABACcTUIdqVj%2BZ5X%2FxcJbf8i5%2FJi0CAADzmt7sq6V9y%2FoIADH1DQEEmOUPxjf7B8WjZ%2FkZs2qZgSVDkIdbF854oZfavXxq2SAkVBXvTW%2F2XSreW13fcG%2BxAgDAfi0v3kMAoIWqJbVzhgHyklnxXh16jroAQL1U1UIGpu%2FkK95DAADo%2Biy%2FO8V7JisCAC1UPQJYMwzQjln%2B9GZfLe0HWNafxVVDIABQr7uGANKZ3uyrmb7iPQQAgI6qnt1PC%2FeCFO%2FVpW8I8mA3wHz0DAEszmRZf3zD%2F%2BLeqPh%2F%2F3c4%2BXzx6Wiy1O%2FmLwBYAQDo0ixf8R4CABlQWQuHveEP972ip3hvUbQBzoR2jRnRDpi6RWgFrHivWdoAWwEASDbL37%2BLHiAAdEF%2F%2FDltGOA3pp33ps%2Fxdd5LyvK%2FAIAAAAuc5VfFe5%2BPZ%2FoPFO%2B1jFolAQCgxhu%2B4j0QAKwAQAyK97J0yRAIACzGDUNAl2f5ivegOV7XyMytC2feHv%2Fnj4uHGwOdMyIcRsrXABXvdUZvb%2Bb%2F7ur6hiJAAYCGwsDpvSDwZ3v%2FPWlUaHMAmBbv7Y5n%2Bpb1s9Xfu%2Bn%2FuPrv%2BKav8E8AoAWBoFoReHsvEFgdIHkAmBbvTZf2Fe9l6c4Ts%2Fy%2BIREAaHcYOPnE6sBpo0ITAeDRc3zFezm7Mp3lj2%2F4PcMhAJD%2F6kAVBP54b5UAagkA0w11FO9lP8t%2Fd98s37K%2BAECHA4FiQuYKAIr3OmMywy8ePsdXvCcAEDQMnC4UEwoAL5rlK97LXX%2FfLF%2FxHgIATw0E02LC6QoBwQKA4r1OULyHAMChwoBiwiABYH8THsv62VK8hwDAwgLB6X2rA4oJM%2FelLx959CyfLPWfmOVb1kcAoLFAsH91QDEhLN5khl8o3kMAoGWrA2v7VgcUE0I9s%2FxJ8d74hv%2Bu4UAAIIdAoJgQZnfniVl%2B35AgAJBzGFBMCM92Zd8Nv2c4EADociA4XSgmJK5%2BoXgPAQAUExJCr1C8hwAAL1wdWCsUE5K36Tv5ivcQAGDOQKCYkBwo3kMAgAWGAcWEtG2WX93w37WsjwAAzQaC04ViQprTf2KWr3gPAQBaEgj2rw4oJqQO%2B3fQM8tHAIBMVgfWCsWEzEbxHgIAdCwQKCbkaRTvIQBAoDCgmDC2yQy%2FULyHAADhA8HpQjFhl%2FULxXsgAMABAsH%2B1QHFhHl6d98sv284QACAeVYH1grFhG03Ld77sQ11QACARQQCxYTtcKd4%2FBU9s3wQAKCxMHDyidWB00ZloXqF4j0QAKCFgeD0E6sDHhccTr9QvAcCAGQYCKoQoJhwNor3QACAToWBk8XjrxpaHXhI8R4IABAqEJwrHm9GFMWdJ2b5lvVBAIDQqwNrRXeLCScz%2FMKGOiAAAM8NBKeLvIsJ%2B8Xjr%2BiZ5YMAAMwRCKoQ0OZiwumGOor3QAAAFhQG2lJMqHgPBAAgYSBoqphQ8R4IAECLVwfWivqKCScz%2FELxHggAQFaB4HQxWzFhfzrLH9%2Fw3zWCIAAA3QgEVQjYX0x454lZft8oQQz%2FX4ABAK6DJElxTemaAAAAAElFTkSuQmCC
or this:
<img src="islifethissimple.png" />
Remember that:
Javascript can be disabled.
Data urls may reduce 2 requests per image, but they are lengthy.
Data url images are not cached so the user would be requesting the full page each visit (entirely true?)
Need to make one small change in the image? You'll need a complete new data url. In an image sprite, all your images are used in one file and can be easily edited.
I would say that it's a bad idea as none of your images would show up if the user has JavaScript disabled. Yahoo! reckon that about 2% of their visitors don't use JavaScript (source)

Categories