Why my socket.io video chat won't work on heroku? - javascript

I'm new to WS and Heroku and all that... so i have this code
//this sets up client-side sockets i guess
import {io} from 'socket.io-client';
const options = {
"force new connection": true,
reconnectionAttempts: "Infinity",
timeout : 10000,
transports : ["websocket"]
}
const socket = io('/', options)
export default socket;
and for the server side
const path = require('path');
const express = require('express');
const app = express();
const server = require('http').createServer(app);
const io = require('socket.io')(server);
const {version, validate} = require('uuid');
const ACTIONS = require('./src/socket/actions');
const PORT = process.env.PORT || 3001;
///more code
When deployed to heroku this results in this app https://lit-atoll-99067.herokuapp.com/ and the chrome console says :
WebSocket connection to
'wss://lit-atoll-99067.herokuapp.com/socket.io/?EIO=4&transport=websocket'
failed: WebSocket is closed before the connection is established.
So i ran out of ideas. but i guess this has to be about port or something... dunno really. Any ideas are welcome!

I think you need to pass the full URL at the client-side but you only passed the "/" only example:-
import {io} from 'socket.io-client';
const options = {
"force new connection": true,
reconnectionAttempts: "Infinity",
timeout : 10000,
transports : ["websocket"]
}
// here need to pass the full url
const socket = io('https://example.com/', options)
export default socket;
And for the server side try this
const express = require('express');
const app = express();
const http = require('http');
const server = http.createServer(app);
const { Server } = require("socket.io");
const io = new Server(server);
io.on('connection', (socket) => {
console.log('a user connected');
});
server.listen(3000, () => {
console.log('listening on *:3000');
});

Related

socket.io application keeps loading

Why does my socket.io webapplication keeps loading, i've implemented auth with certifications, but when i try to access localhost, it keeps loading. ive tried follow this doc, but dosent help:https://socket.io/docs/v3/client-initialization/
i dont get any error.
server.s
'use strict';
// Setup basic express server
var express = require('express');
var app = express();
var port = process.env.PORT || 4000;
var crypto = require('crypto');
var sqlite3 = require('sqlite3').verbose();
var db = new sqlite3.Database('./data/db.sqlite');
const bcrypt = require('bcrypt');
const tls = require('tls');
var validator = require('validator');
// Routing
app.use(express.static(__dirname + '/public'));
app.use(express.json());
// Chatroom
// usernames which are currently connected to the chat
var usernames = {};
var numUsers = 0;
const fs = require("fs");
const server = require("https").createServer({
cert: fs.readFileSync("./server-cert.pem"),
key: fs.readFileSync("./server-key.pem")
});
server.listen(port, function () {
console.log('Server listening at port %d', port);
});
const io = require("socket.io")(server);
io.on('connection', function (socket) {
console.log("works")
}
client.js
const fs = require("fs");
const socket = require("socket.io-client")(4000, {
ca: fs.readFileSync("./server-cert.pem")
});
socket.on("connect_error", (err) => {
console.log(`connect_error due to ${err.message}`);
});

Socket io client cannot communicate to socket io server

Need your help/guidance/suggestion for our scenario.
Issue: I am having some trouble connecting socket io client to socket io server. The error I got after running this code is connection time out.
My server code is :
const port = process.env.PORT || 4004;
const http = require('http');
const socket = require('socket.io');
const app = express();
const httpServer = http.createServer(app);
const io = new socket.Server(httpServer);
io.on('connection', (socket) => {
console.log("Socket connected");
});
httpServer.listen(port, () => {
console.log("Listening on port ",port);
});
My client code is:
<script src = "socket.io.min.js"> </script>
<script>
var socket = io.connect(`wss://${document.location.hostname}:${port}`);
console.log(socket);
socket.on('done', (data) => {
console.log(data);
});
</script>
Your server code does not start in my node installation.
I correct your server code with this below and seems to work
fine on my node installation. You forgot to link express library
const port = process.env.PORT || 4004;
const http = require('http');
const socket = require('socket.io');
const express = require('express');
const app = express();
const httpServer = http.createServer(app);
const io = new socket.listen(httpServer);
io.on('connection', (socket) => {
console.log("Socket connected");
});
httpServer.listen(port, () => {
console.log("Listening on port ", port);
});
You can do with this script. This is my personal working script for socket IO chat app.
Backend Server
require("dotenv").config();
const port = process.env.SOCKET_PORT || 3000;
const main_server_url = process.env.SERVER_URL;
var express = require("express");
var app = express();
var server = app.listen(port);
var connectionOptions = {
"force new connection": true,
"reconnection": true,
"reconnectionDelay": 2000, //starts with 2 secs delay, then 4, 6, 8, until 60 where it stays forever until it reconnects
"reconnectionDelayMax": 60000, //1 minute maximum delay between connections
"reconnectionAttempts": "Infinity", //to prevent dead clients, having the user to having to manually reconnect after a server restart.
"timeout": 10000, //before connect_error and connect_timeout are emitted.
"transports": ["websocket"] //forces the transport to be only websocket. Server needs to be setup as well/
}
var io = require("socket.io").listen(server, connectionOptions);
var axios = require("axios");
var users = [];
var connections = [];
console.log("Server connected done");
io.sockets.on("connection", function (socket) {
var server_url = main_server_url;
console.log(server_url);
console.log(people);
connections.push(socket);
console.log("Connected : total connections are " + connections.length);
// rest of events of socket
});
Front End JS for load IO for client
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.js"></script>
<script type="text/javascript">
var base_url = YOUR_BASE_URL;
var port = YOUR_SOCKET_PORT;
var socket_port_url = base_url + ":" + port;
var socket = io(socket_port_url);
socket.on('done', (data) => {
console.log(data);
});
</script>

Socket.io - How to check message size before receiving it, And reject if it's bigger than 1MB?

I'm new to Socket.io
I'm programming an online browser game in Node.JS with a chat application
And I want to limit the message size to 1MB and reject if it's bigger than that
This is my code:
const express = require('express');
const app = express();
const http = require('http');
const server = http.createServer(app);
const { Server } = require("socket.io");
const io = new Server(server, { cors: { origin: "*" } });
const PORT = process.env.PORT || 3001;
const cors = require("cors");
// ... some code ...
io.on('connection', (socket) => {
// ... some code ...
socket.on("chat-message", message => {
// I did something like this:
if (message.length > 1000000) return;
});
});
But the server keeps receiving the message even if it's 100MB
I want to reject it before receiving the whole message
where you create your socket server use the "maxHttpBufferSize" property to set the maximum message size, you can do it like this:
const express = require('express');
const http = require('http');
const { Server } = require("socket.io");
const app = express();
const server = http.createServer(app);
// here, we have set the maximum size of the message to 10
// which you can see using the ".length" property on the string
const socketServer = new Server(server, {
maxHttpBufferSize: 1e1
});
const port = 9000;
server.listen(port, () => {
console.log(`Server is running on port ${port}`);
});
but there is one down to it. messages bigger than the size limit are not recieved by the server.
hope this helps you

socket.io is not showing console.log message when connected

I am trying to console.log a message whenever someone connects to my server. Please advise what I did wrong or how to improve my code.
server.js
// express server setup
const express = require('express')
const bodyParser = require('body-parser')
const cors = require('cors')
const app = express()
const server = require('http').createServer(app)
const io = require('socket.io')(server)
const port = process.env.PORT || 1991
// middleware
app.use(cors())
//api
const metrics = require('./routes/api/metrics')
app.use('/api/metrics', metrics)
//
server.listen(port, () => {
console.log(`server running # port ${port}`);
})
io.sockets.on('connection', function (socket) {
console.log('socket.io connected')
})

How do I transfer this local server API to a web API to deploy my app in heroku?

I have these code for a Chat App and it is only working in Local Server
I have already tried the following. Calling io() without any path arguments.
// Client Side Code
socket = io();
socket.connect({ query: `username=${props.username}` })
The above didnt work. The app runs but does not show other user's messages.
// Client Side Code
socket = io('http://myherokuapp:3001', { query:
`username=${props.username}` }).connect();
Neither did the above code work. The app crashed on this one.
Here is my actual source code:
// Server Side Code
const express = require("express");
const path = require("path");
const PORT = process.env.PORT || 3001;
const app = express();
const http = require("http");
const cors = require("cors");
const io = require("socket.io");
const server = http.createServer(app);
const socketIo = io(server);
app.use(cors());
app.get('/messages', (req, res) => {
res.sendFile(path.resolve('./public/index.html'));
});
socketIo.on('connection', socket => {
const username = socket.handshake.query.username;
console.log(`${username} connected`);
socket.on('client:message', data => {
console.log(`${data.username}: ${data.message}`);
socket.broadcast.emit('server:message', data);
});
socket.on('disconnect', () => {
console.log(`${username} disconnected`);
});
});
server.listen(PORT, () => {
console.log(`🌎 ==> API server now on port ${PORT}!`);
});
// Client Side Code
socket = io('http://localhost:3001', { query:
`username=${props.username}` }).connect();
socket.on('server:message', message => {
addMessage(message);
});
socket.emit('client:message', messageObject);
addMessage(messageObject);
I expect the chat app to be working same as it does in localhost.

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