I have been trying to find a voice recognition library in JavaScript but unfortunately i couldn't find any options and i really don't want to limit my project to only one browser.All the thing i could find were based on the chrome tool of voice recognition
I would recommend using webkitSpeechRecognition. It's going to be hard to find something that all browsers are compatible with, but, as you can see below, webkitSpeechRecognition works mainly with Chrome and Safari, which are the two main browsers.
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I'm implementing a very simple WebRTC audio/video chat room using JavaScript and HTML.
It should run is all major browsers (Chrome, Firefox, Safari and Edge)
The application layout shows all the users currently collaborating, each one inside its own "square".
I would like to highlight the user that is currently speaking with a different square border color.
To the best of my knowledge the only way to implement this is using some built-in VAD API available and exposed to JS by the browser webrtc stack.
Could you please point me if this is possible, and if so, which API's should I be using ?
Code examples would be very useful.
I've never tried it, but I think you can extract the C++ code from WebRTC related to VAD and build it using WASM.
I see HTML5 has nice set of JS classes which helps us integrate voice capability to the website (speak to type and speak to command) very easily. However it looks like it mainly for Chrome and managed by Google.
I can't find how to get it working with similar technology for Internet Explorer.
Do anybody have any reference or example link which I can refer?
According to https://developer.mozilla.org/en-US/docs/Web/API/SpeechRecognition#Browser_compatibility they do not support webkitSpeechRecognition.
That is for built in browser support. Now if you would like to pay for this support you could use IBM Bluemix or Google Speech api.
https://www.ibm.com/watson/developercloud/speech-to-text.html OR
https://cloud.google.com/
The speech recognition APIs that you're referring to are indeed new and not fully supported.
They are also not official HTML5 APIs -- they are currently marked as unofficial. That doesn't mean they won't eventually become official APIs, but for now they are just something that Google thought would be a good idea.
You can find info about them on the CanIUse website. As you'll see on this page, they are supported in Chrome and Opera, and also in Firefox, although only as an experimental feature, meaning that the user would have to enable the feature manually in the browser.
More significantly in relation to your question, the page also states that they are "In development" for Microsoft Edge. This means that there is a good chance that they'll be available in Edge in a future release, within a reasonable space of time. They are not available now, and will never be available in IE, as Microsoft are only developing new features for Edge now.
Therefore, if you need to support IE, you will need something else. There is nothing standard or even well-known that I can recommend though.
You can't have this feature in Internet explorer right now. May be in the future they would implement this functionality.Let me give you an example- the link below is by microsoft teams describing the text-to-speech functionality by a demo application. Try running it on Internet Explorer, it won't work. So whoever asks you to achieve this, show this example.
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/speechsynthesis/
They have separated out the code for browsers which doesn't support the speechsynthesis object. Do have a look in the developer tools for better understanding.
I am trying to implement voice recognition functionality in my mvc application. I used webkitSpeechRecognition to achieve this but it is working on chrome only.
So first of all, Is it possible to get it for all browser (in mvc)?
what should I do to make it working on all browsers?
Is there any another approach or I need to amend something else in it only?
Please suggest some references or correct approach.
the webkitSpeechRecognition api has bad support for all web browsers, look the following table:
to use it in firefox look the official documentation in MND: https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API
I'm making a game with HTML/CSS/Javascript because it's the code I'm most comfortable with at the moment. I'm only really doing this as an exercise in game development and plan to learn C# later. But for now that's what I'm using, and I have a question about it.
Obviously when making a website, you want your website to be compatible with all web browsers equally. Right now, I'm using Chrome to test/debug my game, and I've decided to develop this game with Chrome in mind. But not everybody has Chrome, and not everyone would want to download it in order to play my game.
Is there a way to run an HTML/CSS/Javascript file in a Google Chrome "environment" without having the actual browser installed? Just it's code engine and none of the rest of the browser.
I've been reading about their V8 Javascript engine that they use in Chrome, and am wondering if that is part of the answer I'm looking for. What I'd like to do is include this "engine" in an installer with my game files and have it install like any other game.
Hopefully this makes sense. This may not be possible/exist, but if someone knows something I don't or an point me in the right direction, that'd be amazing. Thanks!
You could look into Node-webkit which essentially allows you to write desktop applications in html/css/js. When you distribute your game along with your node webkit executable, it is always run in the same environment. You can see some cool examples on their demos and examples page.
Usually a common path to convert web application to native desktop applications is to use a "thin" browser as app container and ship it.
A lot of current applications out there are using this trick (Spotify, Slack, etc...) and it works pretty well.
I've read of some people using the CocoonJS game engine framework and successfully ship it with this techniques.
To most famous wrappers, that I know are node-webkit or electron (AKA atom-shell).
Once you include your game in either one of those you can just "compile" it (it is not a real compile, but just to give you an idea) and ship it: with some tricks it is also possible to publish it in the Mac/Win app stores.
In case you want to focus on mobile instead, there are similar frameworks but I don't really know which are the most common.
Note: if you're using fancy WebGL or very advanced stuff these tools may have some issues sometimes.
So essentially you want to install the JS engine to use it with any browser? In this case, the answer is: nope. Browsers act different, they don't have a standard interface, nor have this "swapping" capability in mind.
In case you'd be asking for an embedded browser inside an app... well, isn't that worse than installing Chrome? You may embed webkit/V8, but it's a hard way and you'd know programming.
So simple answer is: you'd make it compatible for at least the evergreen browsers (Chrome / Firefox mainly). Or reduce your target to webkit based only browsers (or in your case V8, i.e. Chrome, Chromium and the forks).
If you want that your game is only for chrome, because you read V8 documentation, you can create it as an extension. There'sn't other way to install your JS, because browser interpret javascript, not compile it. And the docs you need is found at: https://developer.chrome.com/extensions/getstarted
Im trying to develop an javascript based audio editor. It should be possible to record, play and edit an audio file with. Its especially important to visualize the recording audio (realtime) and the selected/uploaded audio file (both of them).
I red alot about the Web-Audio-API and saw a few examples as well, but there are some problems - it only works in chrome/safari so far, it should be run on firefox as well, but it doesnt. So what Im looking for is an crossbrowser API or javascript/jquery libary which provides the called features.
Here are some examples to show u what I mean:
http://plucked.de/ (great tool, but there are many bugs as well)
http://www.stud.fit.vutbr.cz/~xmyler00/audiee/ (as u can see web audio API doesnt work on firefox)
The Web-Audio-API is a fairly new standard and is steadily being adopted by the major browsers with varying levels of support. Currently Chrome and Safari have the best support and Firefox support is in it's draft stage. For the sort of application, with cross browser support, that you're wanting you will need to go to third party plugins/extensions/addons for the support you're after.
Welcome to the bleeding edge. :)