I have an HTML form that is used to upload a file to the server. This works correctly but now I am trying to expand the capability such that I select a tar file that consists of two binary files. Then untar the files and based on certain conditions either upload the first or the second file.
This is what I have done so far
use FileReader to read the tar file as ByteArray
use untar from js-untar to untar both file
I need help to figure out how to take the ByteArray for either files and add then to the FormData so that I can upload them.
Any help would be appreciated.
Here are snippets from my code
HTML Form
<form id="upform" enctype="multipart/form-data"
action="cgi-bin/upload2.cgi">
Firmware file: <input id='userfile' name="userfile" type="file" width=50 >
<input type
="submit" name="submitBtn" value="send file">
</form>
Untar code
function sendData() {
var formData = new FormData(form);
var action = form.getAttribute('action');
filesize = file.files[0].size;
var reader = new FileReader();
reader.onload = function() {
untar(reader.result).then(
function (extractedFiles) { // onSuccess
console.log('success');
formData.delete('userfile');
var reader2 = new FileReader();
reader2.onload = function() {
formData.append('userfile', reader2.result);
upload(formData);
}
var blob = new Blob([extractedFiles[0]], {type : 'multipart/form-data'});
reader2.readAsDataURL(blob);
// var f = URL.createObjectURL(blob);
},
function (err) {
console.log('Untar Error');
}
)
};
reader.readAsArrayBuffer(file.files[0]);
return;
}
function upload(formData) {
var action = form.getAttribute('action');
reqUpload.open('POST', action, true);
reqUpload.onreadystatechange = uploadState;
document.body.style.cursor = "wait";
var ld = document.getElementById("load");
ld.classList.add("loader");
reqUpload.send(formData);
document.getElementById('progress').style.display = "block";
progTimer = setInterval(ping, 10000);
uploadStarted = true;
return;
}
Related
I'm trying to read a html file from client computer and load its body content to a div. However, I'm not sure about the correct way to do that. I tried apply these to an uploaded file:
$('#theFile').on("change", function () {
var file = (this).files[0];
var reader = new FileReader();
reader.onload = function (e) {
str = e.target.result;
slides = new Array(1);
var pattern = new RegExp(/<body[^>]*>((.|[\n\r])*)<\/body>/im);
var res = str.match(pattern).join();
console.log(res);
$('#slide').html(res);
slides[0] = res;
};
reader.readAsText(file);
});
The res is an array with 3 elements so I joined them together. Is there better solutions which don't engage with regular expressions?
Add a file-input element to the HTML page:
<input type="file" id="file" onchange="readTxT()"/>
And select sample.txt manually:
function readTxT(){
var reader = new FileReader();
var files=document.getElementById('file').files;
var f = files[0];
reader.onload = function(e) {
var text = reader.result;
$(".diagram").text(text);
}
reader.readAsText(f);
}
I am trying to make a UI for esp8226 html js, ajax everything works fine but when I try to upload the firmware(uxx.bin) file it doesn't work.
Reference : https://github.com/jeelabs/esp-link/blob/master/html/flash.js
Note : I am connected to same network using wifi and the html page loads quite good.
I am trying to upload two files 1 --> uxx.bin
once it uploads redirect to next page and upload 2 --> uyy.bin
Here is the code
Html
<form id="file-form" action="uxx.bin" method="POST">
<input type="file" id="file-select" name="user[]" multiple/>
<button type="submit" id="upload-button">Upload</button>
</form>
var form = document.getElementById('file-form');
var fileSelect = document.getElementById('file-select');
var uploadButton = document.getElementById('upload-button');
form.onsubmit = function(event) {
event.preventDefault();
// Update button text.
uploadButton.innerHTML = 'Uploading...';
var files = fileSelect.files;
var formData = new FormData();
for (var i = 0; i < files.length; i++) {
var file = files[i];
// Check the file type.
if (!file.type.match('image.*')) {
continue;
}
// Add the file to the request.
formData.append('user[]', file, file.name);
}
var xhr = new XMLHttpRequest();
xhr.open('POST', 'uxx.bin', true);
xhr.onload = function () {
if (xhr.status === 200) {
// File(s) uploaded.
uploadButton.innerHTML = 'Upload';
} else {
alert('An error occurred!');
}
};
xhr.send(formData);
if anyone can guide with the correct approach :-)
I'm using a simple form that posts an image to my server in the form of a base64 string. When I upload small images (< 500 kb) it works perfectly for .jpg and .png files. But when the size is for example 4 mb the function does nothing, doesn't even print the alert:
HTML:
<form action="/nuevo_cuadro" method="post" accept-charset="utf-8">
<input id="foto" type="file" name="foto" />
<button type="submit" class="btn btn-primary" onclick="encodeImageFileAsURL();">Upload</button>
</form>
JS:
function encodeImageFileAsURL() {
var filesSelected = document.getElementById("foto").files;
var filename = document.getElementById("foto").value;
var regex = /.*\\(.*)/;
var match = regex.exec(filename);
filename = match[1];
if (filesSelected.length > 0) {
var fileToLoad = filesSelected[0];
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent) {
var srcData = fileLoadedEvent.target.result; // <--- data: base64
alert(srcData);
$.ajax({
type: 'POST',
url: '/upload/' + filename,
data: srcData,
dataType: "text",
contentType:"text/plain"
});
}
fileReader.readAsDataURL(fileToLoad);
}
}
Are you deliberately trying to do two HTTP POST operations? You've got <input type="submit"> so as soon as the JS function returns the HTTP form POST is performed and you're off. If you change to <input type="button"> then the post doesn't get performed by the form and you should be able to start debugging.
Also, I'm not sure what's going to happen when you try to alert out a base64 encoded image that's a few megabytes big!
I had success by paring down your example to this:
function encodeImageFileAsURL() {
var filesSelected = document.getElementById("foto").files;
var file = filesSelected[0];
var reader = new FileReader();
reader.onload = (function (f) {
return function (e) {
alert('***got here***');
};
})(file);
reader.readAsDataURL(file);
}
With the button changed to type button, not submit.
I am sending data via ajax to post in mysql. In this context how to inlude image file contents ?
If i use like :
var formData = document.getElementById("img_file");
alert(formData.files[0]);
, i get error . Note : img_file is the id of the file dom.
Any idea about this ?
You can use javascript FileReader for this purpose. Here is a sample code demonstration.
<html>
<body>
<input type="file" id="fileinput" />
<div id="ReadResult"></div>
<script type="text/javascript">
function readSingleFile(evt) {
//Retrieve the first (and only!) File from the FileList object
var f = evt.target.files[0];
if (f) {
var r = new FileReader();
r.onload = function (e) {
var contents = e.target.result;
document.getElementById("ReadResult").innerHTML = contents;
}
r.readAsText(f);
} else {
alert("Failed to load file");
}
}
document.getElementById('fileinput').addEventListener('change', readSingleFile, false);
</script>
</body>
</html>
Find more details here.
i think it may help you.
$('#image').change(function () {
$("#add").attr("disabled", true);
var img = this.files[0];
var reader = new FileReader;
reader.readAsDataURL(img);
reader.onload = function (e) {
var file = new Image;
file.src = e.target.result;
file.onload = function () {
$("#height").text(file.height);
$("#width").text(file.width);
$("#imageprev").attr("src", file.src);
$("#upld").removeAttr("disabled");
}
}
});
What techniques are used to load a file (ASCII or Binary) into a variable (var file = "text";) in JavaScript?
You want to use the new HTML5 File API and XMLHttpRequest 2.
You can listen to files being either selected via a file input or drag & dropped to the browser. Let's talk about the input[type="file"] way.
<input type="file">
Let's listen for files being selected.
var input; // let input be our file input
input.onchange = function (e) {
var files = input.files || [];
var file = files[0];
if (file) {
uploadFile(file);
}
};
What you need to create a real multipart file upload request is a FormData object. This object is a representation of the body of your HTTP POST request.
var uploadFile = function (file) {
var data = new FormData();
data.append('filename', file);
// create a HTTP POST request
var xhr = new XMLHttpRequest();
xhr.open('POST', './script.php', true);
xhr.send(data);
xhr.onloadend = function () {
// code to be executed when the upload finishes
};
};
You can also monitor the upload progress.
xhr.upload.onprogress = function (e) {
var percentage = 100 * e.loaded / e.total;
};
Ask if you need any clarification.
If you want to use the new HTML5 way this is how I did it... keep in mind that I made a method called File() and this is not a true HTML5 method its a wrapper to it... this might be changed in the future so beware (maybe rename it).
HTML:
<html>
<body>
<input type="file" id="files" name="file"/>
<button onclick="load()">Load File</button><br /><br />
<div id="content"></div>
<script>
function load() {
var fileObj = document.getElementById("files");
var fp = new File(fileObj);
fp.read(callback);
}
function callback(text) {
var content = document.getElementById("content");
content.innerHTML = text;
}
</script>
</body>
</html>
JavaScript:
function File(name) {
this.name = document.getElementById(name) ? document.getElementById(name).files : name.files ? name.files : name;
}
// Reads the file from the browser
File.prototype.read = function(callback) {
var files = this.name;
if (!files.length) {
alert('Please select a file!?');
return;
}
var file = files[0];
var reader = new FileReader();
reader.onloadend = function(evt) {
if (evt.target.readyState == FileReader.DONE) { // DONE == 2
callback(evt.target.result);
}
};
var data = file.slice(0, file.size);
reader.readAsBinaryString(data);
}
Have the JavaScript being generated inside a PHP or Rails (or whatever you use server-side) and include the file.
<?php
$my_string = file_get_contents('/path/to/file.txt');
?>
<script>
var my_js_file_string = "<?php echo $my_string; ?>";
...
document.write(my_js_file_string);
</script>