HTML5/JavaScript "Save As" Dialog for File Download - javascript

I've written a NodeJS/Express application that generates and downloads an excel document (created using ExcelJS) upon the user pressing a button. When the user presses the button, the file is generated then downloaded to the user's default download location. I'd prefer the user be able to select where they'd like to download the file upon pressing the button. Is this possible?
My current JavaScript code is as follows:
export_button.onclick = async function() {
await fetch('/download', {
method: 'POST'
})
.then(resp => resp.blob())
.then(blob => {
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
a.download = 'document.xlsx';
document.body.appendChild(a);
a.click();
window.URL.revokeObjectURL(url);
});
}

This is possible in desktop versions of latest Chrome-based browsers (Chrome, Edge, Opera).
Current support:
https://caniuse.com/mdn-api_window_showsavefilepicker
https://wicg.github.io/file-system-access/#api-showsavefilepicker
https://wicg.github.io/file-system-access/#enumdef-wellknowndirectory
We use this for working with PDF files: https://webpdf.pro/doc/ (draft for next release).
Note that you can suggest a file name and folder, customize the file type list, offer multiple types!
In fact, we have a method called exactly that: <pdf-file>.saveAs().
Online version of Visual Studio Code is another recent user: https://vscode.dev/.
Apple and Firefox are likely to drag their feet on this one citing privacy/security concerns for at least the next few months though.

async function saveFile(){
var mystring = "Hello World!";
var myblob = new Blob([mystring], {
type: 'text/plain'
});
if( window.showSaveFilePicker ) {
const opts = {
types: [{
description: 'MYfile',
accept: {'text/plain': ['.txt']},
}],
suggestedName: 'myFileText',
};
var handle = await showSaveFilePicker(opts);
var writable = await handle.createWritable();
await writable.write( myblob );
writable.close();
}else{
alert( "xxx" );
}
}
<button id="botonx" onClick="saveFile()" >Save File</button>

I don't believe this is possible, no. This behaviour is controlled by settings in the user's browser. For most browsers, or perhaps even all of them, the default behaviour is to always download files to a default location without showing a prompt where the user can change its destination or filename. Understandably, you can't change a user's browser settings from JavaScript.
Glad to see I was wrong about this, I didn't realise the File System Access API Cetin Sert's answer describes exists.

Related

Issues with browser compatibility and Save As action on <a href=""> click [duplicate]

Below code does save a file to the user's disk:
function handleSaveImg(event){
const image = canvas.toDataURL();
const saveImg = document.createElement('a');
saveImg.href = image;
saveImg.download= saveAs;
saveImg.click();
}
if(saveMode){
saveMode.addEventListener("click", handleSaveImg);
}
It uses an <a> tag to save some data (in my case, an image exported from a <canvas>).
But this saves directly to the disk, with no prompt asking where to save the file, nor under which name.
I want to force the displaying of the "Save as" dialog box, so that the user has to choose where they'll save that file.
Is there any way?
Yes, and it's called showSaveFilePicker().
This is part of the File System Access API, which is still a draft, but is already exposed in all Chromium browsers.
This API is quite powerful and will give your code direct access to the user's disk, so it is only available in secure contexts.
Once the Promise returned by this method resolve, you'll get access to an handle where you'll be able to access a WritableStream to which you'll be able to write your data.
It's a bit more complicated than download, but it's also a lot more powerful, since you can write as stream, not needing to have the whole data in memory (think recording a video).
In your case this would give
async function handleSaveImg(event){
const image = await new Promise( (res) => canvas.toBlob( res ) );
if( window.showSaveFilePicker ) {
const handle = await showSaveFilePicker();
const writable = await handle.createWritable();
await writable.write( image );
writable.close();
}
else {
const saveImg = document.createElement( "a" );
saveImg.href = URL.createObjectURL( image );
saveImg.download= "image.png";
saveImg.click();
setTimeout(() => URL.revokeObjectURL( saveImg.href ), 60000 );
}
}
Here is a live demo, (and the code).
No.
You can specify a filename by assigning a string to the download property.
There is no way to persuade a browser to show a SaveAs dialog when it is configured to save downloads to a default folder without prompting. That is entirely under the control of the user.

JavaScript can't download images programmatically (getting 403)

In my website I've a button that whenever user clicks on it downloads him a random image, here is the code to download an image:
const downloadImg = (src) => {
const imgName = src.replace(/^.*[\\\/]/, '');
var a = document.createElement('a');
a.href = src;
a.download = imgName;
a.click();
};
This works completely fine from images that are from open websites, like google.com or Wikipedia commons
However, for images from websites like Pixabay, Pexels, Freepik instead of downloading the Image it opens the image URL in the same tab and gives me 403 forbidden error in the console
I completely understand why this error happens, but what I don't understand is how to fix it? If I right-clicked on the image then hit save image as no error will appear and I will be able to download the image normally, how can I do this with javascript programmatically?
It works using the approach from accepted answer here: Chrome 65 blocks cross-origin <a download>. Client-side workaround to force download? , with a minor change. Instead of using mode "cors" use "no-cors". Apparently there is a cors error with some domains when downloading directly from url.
Updated: It does not work if the server does not allow cros-origin requests. Making the request with "no-cors" will succeed, but the response body will not be available. So this is NOT a solution.
You can use javascript fetch to download the random selected image from url address.
Code:
JS:
<script>
function downloadImage(url, name){
fetch(url)
.then(resp => resp.blob())
.then(blob => {
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
// the filename you want
a.download = name;
document.body.appendChild(a);
a.click();
//window.URL.revokeObjectURL(url);
})
.catch(() => alert('An error sorry'));}</script>
HTML:<button onclick="downloadimage('https://pixabay.com/get/g2cc1f3e1fe58926edc20db6cf67be6dd1614d93b06e934118288e4c57d5228c60c50de32506ac83ffdabc6fe20a6a01b3c7504b82965e6043e9038185180f3ae_1920.jpg', 'download.jpg')" >download</button>
example:
https://viena.lovestoblog.com/bakDownload/bak.php

User confusion between "save", "download", and "open" in a web application

My web application lets the users "save" a file by downloading it as described below (Source).
However browsers like Firefox in its default setting then tries to open the file and says "Opening filename.json" and not "Saving File". While I understand the reason for this is that the browser tries to immediately open a downloaded file if configured as such, this confuses my users because there are now three different words ("download", "save", "open") for the same operation and they don't know if they chose the wrong one. There is also a load option where users can upload their saved data to load it in the application, adding to the confusion.
Is there any way to tell the browser to stop trying to open the file (which it cannot do anyways, it is a custom format for that web application), or is there any other way to provide more clarity to the users?
export function saveJson(data,fileName)
{
if(a===null)
{
a = document.createElement("a");
document.body.appendChild(a);
a.style = "display: none";
}
const json = JSON.stringify(data);
const blob = new Blob([json], {type: "application/json"});
const url = window.URL.createObjectURL(blob);
a.href = url;
a.download = fileName;
a.click();
window.URL.revokeObjectURL(url);
log.debug("JSON File saved: "+fileName);
}

HTML anchor tag download attribute not working in Firefox for jpg and png files

In my web application I have supported user to upload any type of document (.png, .jpg, .docx, .xls, ... ) I'm trying to implement download functionality for these documents.
In Google Chrome if you click on Download link Save dialog is shown for all above documents.
In Mozilla Firefox for docx and xls works fine, Save dialog is shown but for .png and .jpg download tag is not working as expected i.e., download dialog or Save dialog does not appear, it directly open that image.
My code:
Download
I have tried almost all solutions mentioned on stackoverflow and suggested by Google. But most of them says that 'check firefox version' and other changes like:
try adding the element to the DOM before triggering the click
Remove filename from download tag it is of boolean type and etc.
I have also tried w3schools lesson on anchor tag and download attribute but nothing seems to be working.
My Mozilla Firefox version is: 38.0.5
P.S.: in chrome as well as in firefox .docs, .xls, .pdf documents work fine, problem is for .png and .jpg in firefox.
Firefox will handle png and jpeg using default handling, which is to inline them in the document. When clicking a link, even if download attribute is defined, seem to make Firefox think it has a new image ignoring the download aspect of it. This may be a temporary bug.
Here is a way, admittedly not super-elegant, to get around this problem forcing the image to be interpreted as an octet-stream.
It does not work inline on Stackoverflow so you have to test it on jsFiddle.
The code does the following:
Scans the document for a-tags.
Those which has data-link set will have a common click-handler attached.
When clicked the link is extracted from the data-link attribute (href is se to #), loaded as an ArrayBuffer via XHR (CORS requirements applies, not a problem in this case), and is converted to an Object-URL with the Blob set to mime-type octet/stream
The Object URL is set as window.location to redirect to this binary data which will make the browser ask user to download the file instead.
var links = document.querySelectorAll("a"), i = 0, lnk;
while(lnk = links[i++]) {
if (lnk.dataset.link.length) lnk.onclick = toBlob;
}
function toBlob(e) {
e.preventDefault();
var lnk = this, xhr = new XMLHttpRequest();
xhr.open("GET", lnk.dataset.link);
xhr.responseType = "blob";
xhr.overrideMimeType("octet/stream");
xhr.onload = function() {
if (xhr.status === 200) {
window.location = (URL || webkitURL).createObjectURL(xhr.response);
}
};
xhr.send();
}
Example tag:
Click to download
The drawback is that you'll loose the extension in the filename.
This is also possible to do using a Data-URL, but a data-url has a 166% overhead compared to using ArrayBuffer and a blob.
I had a similar problem with firefox not handling the download attribute, even for same-domain files.
My target files are actually hosted on AWS, so they are cross-domain. I got around this with a same-domain endpoint that downloads the remote file and pipes it to the client.
const express = require('express')
const {createWriteStream} = require('fs')
const downloadVideo = (url) => { return new Promise((resolve, reject) => {
const filePath = `/tmp/neat.mp4`
const ws = createWriteStream(filePath)
request(url, {}, (error, response, body) => {
if(error) { return reject(error) }
resolve(filePath)
}).pipe(ws)
})}
app.get('/api/download', async (req, res) => {
const videoPath = await downloadVideo(req.query.url)
res.sendFile(videoPath)
})
On the client, I send the file path to the download endpoint to get a blob back, which is then converted to an object url. From there, it's standard download attribute stuff.
async download(remoteFilePath){
const a = document.createElement('a')
const dlURL = `/api/download?url=${encodeURIComponent(remoteFilePath)}`
const blob = await fetch(dlURL).then(res => res.blob())
a.href = URL.createObjectURL(blob)
a.setAttribute('download', 'cool.mp4')
document.body.appendChild(a)
a.click()
a.remove()
}
As you are using HTML5 attribute, each browser handling differently. So use https://github.com/dcneiner/Downloadify for client side forceful download instead of viewing in browser.

Using HTML5/JavaScript to generate and save a file

I've been fiddling with WebGL lately, and have gotten a Collada reader working. Problem is it's pretty slow (Collada is a very verbose format), so I'm going to start converting files to a easier to use format (probably JSON). I already have the code to parse the file in JavaScript, so I may as well use it as my exporter too! The problem is saving.
Now, I know that I can parse the file, send the result to the server, and have the browser request the file back from the server as a download. But in reality the server has nothing to do with this particular process, so why get it involved? I already have the contents of the desired file in memory. Is there any way that I could present the user with a download using pure JavaScript? (I doubt it, but might as well ask...)
And to be clear: I am not trying to access the filesystem without the users knowledge! The user will provide a file (probably via drag and drop), the script will transform the file in memory, and the user will be prompted to download the result. All of which should be "safe" activities as far as the browser is concerned.
[EDIT]: I didn't mention it upfront, so the posters who answered "Flash" are valid enough, but part of what I'm doing is an attempt to highlight what can be done with pure HTML5... so Flash is right out in my case. (Though it's a perfectly valid answer for anyone doing a "real" web app.) That being the case it looks like I'm out of luck unless I want to involve the server. Thanks anyway!
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
download('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
uriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
newWindow = window.open(uriContent, 'neuesDokument');
That's it.
HTML5 defined a window.saveAs(blob, filename) method. It isn't supported by any browser right now. But there is a compatibility library called FileSaver.js that adds this function to most modern browsers (including Internet Explorer 10+). Internet Explorer 10 supports a navigator.msSaveBlob(blob, filename) method (MSDN), which is used in FileSaver.js for Internet Explorer support.
I wrote a blog posting with more details about this problem.
Saving large files
Long data URIs can give performance problems in browsers. Another option to save client-side generated files, is to put their contents in a Blob (or File) object and create a download link using URL.createObjectURL(blob). This returns an URL that can be used to retrieve the contents of the blob. The blob is stored inside the browser until either URL.revokeObjectURL() is called on the URL or the document that created it is closed. Most web browsers have support for object URLs, Opera Mini is the only one that does not support them.
Forcing a download
If the data is text or an image, the browser can open the file, instead of saving it to disk. To cause the file to be downloaded upon clicking the link, you can use the the download attribute. However, not all web browsers have support for the download attribute. Another option is to use application/octet-stream as the file's mime-type, but this causes the file to be presented as a binary blob which is especially user-unfriendly if you don't or can't specify a filename. See also 'Force to open "Save As..." popup open at text link click for pdf in HTML'.
Specifying a filename
If the blob is created with the File constructor, you can also set a filename, but only a few web browsers (including Chrome & Firefox) have support for the File constructor. The filename can also be specified as the argument to the download attribute, but this is subject to a ton of security considerations. Internet Explorer 10 and 11 provides its own method, msSaveBlob, to specify a filename.
Example code
var file;
var data = [];
data.push("This is a test\n");
data.push("Of creating a file\n");
data.push("In a browser\n");
var properties = {type: 'text/plain'}; // Specify the file's mime-type.
try {
// Specify the filename using the File constructor, but ...
file = new File(data, "file.txt", properties);
} catch (e) {
// ... fall back to the Blob constructor if that isn't supported.
file = new Blob(data, properties);
}
var url = URL.createObjectURL(file);
document.getElementById('link').href = url;
<a id="link" target="_blank" download="file.txt">Download</a>
function download(content, filename, contentType)
{
if(!contentType) contentType = 'application/octet-stream';
var a = document.createElement('a');
var blob = new Blob([content], {'type':contentType});
a.href = window.URL.createObjectURL(blob);
a.download = filename;
a.click();
}
Take a look at Doug Neiner's Downloadify which is a Flash based JavaScript interface to do this.
Downloadify is a tiny JavaScript + Flash library that enables the generation and saving of files on the fly, in the browser, without server interaction.
Simple Solution!
<a download="My-FileName.txt" href="data:application/octet-stream,HELLO-WORLDDDDDDDD">Click here</a>
Works in all Modern browsers.
I've used FileSaver (https://github.com/eligrey/FileSaver.js) and it works just fine.
For example, I did this function to export logs displayed on a page.
You have to pass an array for the instanciation of the Blob, so I just maybe didn't write this the right way, but it works for me.
Just in case, be careful with the replace: this is the syntax to make this global, otherwise it will only replace the first one he meets.
exportLogs : function(){
var array = new Array();
var str = $('#logs').html();
array[0] = str.replace(/<br>/g, '\n\t');
var blob = new Blob(array, {type: "text/plain;charset=utf-8"});
saveAs(blob, "example.log");
}
You can generate a data URI. However, there are browser-specific limitations.
I found two simple approaches that work for me. First, using an already clicked a element and injecting the download data. And second, generating an a element with the download data, executing a.click() and removing it again. But the second approach works only if invoked by a user click action as well. (Some) Browser block click() from other contexts like on loading or triggered after a timeout (setTimeout).
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<script type="text/javascript">
function linkDownload(a, filename, content) {
contentType = 'data:application/octet-stream,';
uriContent = contentType + encodeURIComponent(content);
a.setAttribute('href', uriContent);
a.setAttribute('download', filename);
}
function download(filename, content) {
var a = document.createElement('a');
linkDownload(a, filename, content);
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
</script>
</head>
<body>
download
<button onclick="download('test.txt', 'Hello World!');">download</button>
</body>
</html>
try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent('"My DATA"');
a.download = 'myFile.json';
a.click(); // we not add 'a' to DOM so no need to remove
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (due to sandbox security restrictions) - but JSFiddle version works - here
Here is a link to the data URI method Mathew suggested, it worked on safari, but not well because I couldn't set the filetype, it gets saved as "unknown" and then i have to go there again later and change it in order to view the file...
http://www.nihilogic.dk/labs/canvas2image/
You can use localStorage. This is the Html5 equivalent of cookies. It appears to work on Chrome and Firefox BUT on Firefox, I needed to upload it to a server. That is, testing directly on my home computer didn't work.
I'm working up HTML5 examples. Go to http://faculty.purchase.edu/jeanine.meyer/html5/html5explain.html
and scroll to the maze one. The information to re-build the maze is stored using localStorage.
I came to this article looking for HTML5 JavaScript for loading and working with xml files. Is it the same as older html and JavaScript????
As previously mentioned the File API, along with the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.
However, there are several things pertaining to latter two APIs which you should be aware of:
Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)
Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary
Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility
A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs
A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs
Here are simple examples of how the APIs are used, directly and indirectly, in tandem to do this:
BakedGoods*
bakedGoods.get({
data: ["testFile"],
storageTypes: ["fileSystem"],
options: {fileSystem:{storageType: Window.PERSISTENT}},
complete: function(resultDataObj, byStorageTypeErrorObj){}
});
Using the raw File, FileWriter, and FileSystem APIs
function onQuotaRequestSuccess(grantedQuota)
{
function saveFile(directoryEntry)
{
function createFileWriter(fileEntry)
{
function write(fileWriter)
{
var dataBlob = new Blob(["Hello world!"], {type: "text/plain"});
fileWriter.write(dataBlob);
}
fileEntry.createWriter(write);
}
directoryEntry.getFile(
"testFile",
{create: true, exclusive: true},
createFileWriter
);
}
requestFileSystem(Window.PERSISTENT, grantedQuota, saveFile);
}
var desiredQuota = 1024 * 1024 * 1024;
var quotaManagementObj = navigator.webkitPersistentStorage;
quotaManagementObj.requestQuota(desiredQuota, onQuotaRequestSuccess);
Though the FileSystem and FileWriter APIs are no longer on the standards track, their use can be justified in some cases, in my opinion, because:
Renewed interest from the un-implementing browser vendors may place them right back on it
Market penetration of implementing (Chromium-based) browsers is high
Google (the main contributer to Chromium) has not given and end-of-life date to the APIs
Whether "some cases" encompasses your own, however, is for you to decide.
*BakedGoods is maintained by none other than this guy right here :)
This thread was invaluable to figure out how to generate a binary file and prompt to download the named file, all in client code without a server.
First step for me was generating the binary blob from data that I was saving. There's plenty of samples for doing this for a single binary type, in my case I have a binary format with multiple types which you can pass as an array to create the blob.
saveAnimation: function() {
var device = this.Device;
var maxRow = ChromaAnimation.getMaxRow(device);
var maxColumn = ChromaAnimation.getMaxColumn(device);
var frames = this.Frames;
var frameCount = frames.length;
var writeArrays = [];
var writeArray = new Uint32Array(1);
var version = 1;
writeArray[0] = version;
writeArrays.push(writeArray.buffer);
//console.log('version:', version);
var writeArray = new Uint8Array(1);
var deviceType = this.DeviceType;
writeArray[0] = deviceType;
writeArrays.push(writeArray.buffer);
//console.log('deviceType:', deviceType);
var writeArray = new Uint8Array(1);
writeArray[0] = device;
writeArrays.push(writeArray.buffer);
//console.log('device:', device);
var writeArray = new Uint32Array(1);
writeArray[0] = frameCount;
writeArrays.push(writeArray.buffer);
//console.log('frameCount:', frameCount);
for (var index = 0; index < frameCount; ++index) {
var frame = frames[index];
var writeArray = new Float32Array(1);
var duration = frame.Duration;
if (duration < 0.033) {
duration = 0.033;
}
writeArray[0] = duration;
writeArrays.push(writeArray.buffer);
//console.log('Frame', index, 'duration', duration);
var writeArray = new Uint32Array(maxRow * maxColumn);
for (var i = 0; i < maxRow; ++i) {
for (var j = 0; j < maxColumn; ++j) {
var color = frame.Colors[i][j];
writeArray[i * maxColumn + j] = color;
}
}
writeArrays.push(writeArray.buffer);
}
var blob = new Blob(writeArrays, {type: 'application/octet-stream'});
return blob;
}
The next step is to get the browser to prompt the user to download this blob with a predefined name.
All I needed was a named link I added in the HTML5 that I could reuse to rename the initial filename. I kept it hidden since the link doesn't need display.
<a id="lnkDownload" style="display: none" download="client.chroma" href="" target="_blank"></a>
The last step is to prompt the user to download the file.
var data = animation.saveAnimation();
var uriContent = URL.createObjectURL(data);
var lnkDownload = document.getElementById('lnkDownload');
lnkDownload.download = 'theDefaultFileName.extension';
lnkDownload.href = uriContent;
lnkDownload.click();
When testing the "ahref" method, I found that the web developer tools of Firefox and Chrome gets confused. I needed to restart the debugging after the a.click() was issued. Same happened with the FileSaver (it uses the same ahref method to actually make the saving). To work around it, I created new temporary window, added the element a into that and clicked it there.
function download_json(dt) {
var csv = ' var data = ';
csv += JSON.stringify(dt, null, 3);
var uricontent = 'data:application/octet-stream,' + encodeURI(csv);
var newwin = window.open( "", "_blank" );
var elem = newwin.document.createElement('a');
elem.download = "database.js";
elem.href = uricontent;
elem.click();
setTimeout(function(){ newwin.close(); }, 3000);
}
You can use this to save text and other data:
function downloadFile(name, data) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(new Blob([data], {
type: "application/octet-stream"
}));
a.dispatchEvent(new MouseEvent("click"));
}
This function will create an Anchor element, set the name via .download (if supported), assign a url (.href) created from an object (URL.createObjectURL), in this case a Blob object, and dispatch a click event. In short: it's as if you're clicking a download link.
Example code
downloadFile("textfile.txt", "A simple text file");
downloadFile(
"circle.svg",
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="42" />
</svg>`
);
downloadFile(
"utf8string.txt",
new Uint8Array([85, 84, 70, 45, 56, 32, 115, 116, 114, 105, 110, 103]) // "UTF-8 string"
);
This function also accepts File, Blob and MediaSource:
function downloadFile(name, data) {
if (!(data instanceof File || data instanceof Blob || data instanceof MediaSource)) {
return downloadFile(name, new Blob([data], {
type: "application/octet-stream"
}));
}
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(data);
a.dispatchEvent(new MouseEvent("click"));
}
Or you could use two functions:
function downloadFile(name, data) {
return downloadObject(new Blob([data], {
type: "application/octet-stream"
}));
}
function downloadObject(name, object) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(object);
a.dispatchEvent(new MouseEvent("click"));
}
Here is a tutorial to export files as ZIP:
Before getting started, there is a library to save files, the name of library is fileSaver.js, You can find this library here. Let's get started, Now, include the required libraries:
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.1.4/jszip.min.js" type="text/javascript"></script>
<script type="text/javascript" src="https://fastcdn.org/FileSaver.js/1.1.20151003/FileSaver.js" ></script>
Now copy this code and this code will download a zip file with a file hello.txt having content Hello World. If everything thing works fine, this will download a file.
<script type="text/javascript">
var zip = new JSZip();
zip.file("Hello.txt", "Hello World\n");
zip.generateAsync({type:"blob"})
.then(function(content) {
// see FileSaver.js
saveAs(content, "file.zip");
});
</script>
This will download a file called file.zip. You can read more here: http://www.wapgee.com/story/248/guide-to-create-zip-files-using-javascript-by-using-jszip-library
For simple files like 'txt' or'js' you can use the package fs-browsers.
It has nice and easy download and export methods for client-side which do not invole any server.
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to txt file
exportFile(textToExport);
}
If you want to change the name of the file, or even it's type you can do it easily with this:
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to js file called 'file.js'
exportFile(textToExport, { fileName: 'file.js' });
}
For more complex files you will need to involve a server as you said.
The package can also does that with excel files ('xls') if that is what you need.
import { exportFile, EXCEL_FILE } from 'fs-browsers';
const data = [{ "id": 5, "name": "John", "grade": 90, "age": 15 }, { "id": 7, "name": "Nick", "grade": 70, "age": 17 }];
const headings = ["Student ID", "Student Name", "Test Grade", "Student Age"];
exportFile(data, { type: EXCEL_FILE, headings: headings, fileName: 'grades.xls' });
Maybe in the future there eill be other kind of files too.

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