How to pass variables when using JS setTimeout() [duplicate] - javascript

This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
Closed 1 year ago.
I am using clippy.js to make the characters in the viewport speak through a ballon. I would like to have the characters speak texts in a sequence by passing elements in an array that contains the different texts with a delay in between speaking the texts. For this I am using a for loop with a specific delay the between passings of the text. That part works well using setTimeout(), but, likely because of the asynchronous nature of JS, only the last text variable is passed to the function. Here is the code snippet:
for (n=0;n<4;++n){
x = tmptext[n];
setTimeout(() => {agent.speak(x);}, 5000 + n*5000);
}
tmptext[] is an array that contains the different texts, and cagent.speak() is the function for making the character speak a text, which otherwise works well. The problem is that the character only speaks the last text in the array 4 times although it does so with the proper timing between them. Clearly, the function is executed 4 times using only the value of the variable x as assigned to it in the last iteration in the for loop (which is the value of x=tmptext[3] in this case).
If I use the tmptext[] array directly, I get no text at all passed from this array into the function. For instance,
for (n=0;n<4;++n){
setTimeout(() => {agent.speak(tmptext[n]);}, 5000 + n*5000);
}
Here, no text is passed as confirmed by using alert in the cagent.speak() function to monitor this, and indeed the balloon appears empty 4 times. This is because the value of n that is being used is of its last value in for iteration which makes it 5 and beyond the scope of the array.
The asynchronous nature of JS seems to be the problem here and I am not familiar in dealing with it. How do I pass the value of each element in the array into the function with the proper timing in between? Would appreciate help here.

This code solved the problem:
for (n=0;n<4;++n){
let x = tmptext[n];
setTimeout(() => {agent.speak(x);}, 5000 + n*5000);
}

Related

Add .change() to every variable in js Array(); [duplicate]

This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
Closed 6 years ago.
I'm trying to create "dynamic" cascading dropboxes, and I almost have it done. However, I'm running into an issue dealing with adding a .change() listener onto every variable inside of an array that contains the <select> field ids.
So if I use:
fields[0].change(function() {populateFields(1, 0, xml);});
fields[1].change(function() {populateFields(2, 1, xml);});
The code works perfectly. However, I would prefer to use something like this:
for (i=1; i<numberOfFields; i++){
p = i-1; current = i;
fields[p].change(function() {populateFields(current, p, xml);});
}
So that I can have a variable number of fields, because the current code is limited to three fields. The for loop currently works, but doesn't work after the second field is entered.
Any help would be appreciated.
NOTE: This is not a question about variables or passing variables into functions, but rather adding a event listener to an array. The marked answer was the correct answer.
You can use Array.prototype.forEach(), and in the function that you pass in you can put a guard for the case where you are processing the first element:
fields.forEach(attachChangeHandler);
function attachChangeHandler(field, i) {
if (i === 0) { return; }
field.change(function() {
populateFields(i + 1, i, xml);
});
}

How the sorting method of integer array works ? JS [duplicate]

This question already has answers here:
How does Javascript's sort() work?
(8 answers)
Closed 8 years ago.
var anArray = [ 5, 4, 8 , 1, 3] ;
anArray.sort(function (a,b){return a - b});
1) Can someone run me through how JavaScript will execute the sort method with function that is passed as a parameter ?
It will compare 5 with 4 then because it's positive, 4 will be before 5. Then it will compare 5 with every other number but 1 and 3 are also smaller than 5. So how java script know which position to put them before 5?
then it will compare 4 with every other number and 8 with every other number etc...
how java script do this? I want to do it with pen and paper.
2) why the function that is passed as an parameter is nameless ?
thank you.
Exactly how the comparator function will be called — that is, the sequence of values passed in — is not defined by the specification of the language. It completely depends on the particular JavaScript implementation and (probably) on the values in the array being sorted. Suffice to say that the sorting algorithm calls your function when it wants to compare two numbers, and that's that.The function is expected to return a value that's negative, zero, or positive, indicating that the ordering of the two numbers should be that the first one comes first, that either can come first, or that the second one should come first. A quick way to do that is to just subtract the second number from the first.
The function in your sample code is an anonymous function. It needs no name because it will be bound to a symbol in the receiving function as a result of the function call itself. You can give the function a name if you want to.

Why shouldn't I make functions within a loop in Javascript? [duplicate]

This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
In JavaScript, what are specific reasons why creating functions within a loop can be computationally wasteful?
(2 answers)
Closed 8 years ago.
I checked over my script the other day with JSFiddle and got a warning on one of the lines: Don't make functions within a loop.
for (x = 0; x < 10; x++) {
if (moment(now) > moment(then)) {
doIt(x); // do it now
} else {
timeTillEnd = moment(then) - moment(now);
setTimeout(function () {
doIt(x); // do it later
}, timeTillEnd); // <-- flagged here
}
}
Why shouldn't I make functions within a loop in Javascript?
Also: Could the usage of a function in the particular situation shown here be problematic?
What you are trying to do is probably wrong, the x variable might not be what you expect it to be. See the following link:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Closures#Creating_closures_in_loops.3A_A_common_mistake
And they are also relatively expensive to create.
Each function comes with the closure of the variables it uses, that is an unnecessary overhead if you are doing "normal imperative programming" and just want to make the code look clearer by defining inner functions for sub-tasks:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Closures#Performance_considerations
In your case, it seems that you actually need a function with its closure, since you are deferring some computation, but make sure that you do the proper value capture.
Because it can lead to unexpected closure behaviour (the captured variable will have the value assigned in the last iteration of the loop). You will also get a new instance of the function for each loop which is wasteful of resources.
Modern browsers take a third argument for setTimeout which is the argument to the function. See here. This also gets rid of the problems with closures.

What is the difference in between those pieces of code? [duplicate]

This question already has answers here:
Javascript function in setInterval
(3 answers)
Closed 8 years ago.
What is the difference in between:
k = setInterval(function(){loop();},100);
and
k = setInterval(loop(),100);
Why does the second one run once, like the setTimeout() function and the first one every 1/10 of a second?
In second one you are actually executing loop before setInterval is called, so you are passing result of the loop to the setInterval
More similar would be
k = setInterval(function(){loop();},100);
k = setInterval(loop,100);
first example allows you to do some work before calling loop and to pass some arguments if necessary
second one requires a function object as a 1st parameter and you cannot pass anything inside the brackets.
1st one is more widely spread pattern than 2nd (which is a little bit obsolete)
Lets checkout how doest JS run this code:
Fist way -
JS see setInterval - it should have 2 arguments and timer - in first variant everythink is trivial - you passed a function to be called on each interval and timer.
Lets check second variant - again setInterval, 2 params . But this time you dont pass link to function but called function and the result of this function will be passed to the setInterval. As you called function - it runs once, as it doesent return function setInterval cant run anything.

dynamically adding javascript eventlistener doing unexplainable things [duplicate]

This question already has answers here:
Javascript infamous Loop issue? [duplicate]
(5 answers)
JavaScript closure inside loops – simple practical example
(44 answers)
Closed 9 years ago.
Currently working on a piece of code that is supposed to add eventlisteners to images on a page in a dynamical way.
var images = document.getElementsByClassName("imageBox");
function imageZoomer(imageName) {
console.log(imageName);
}
for(var i = 0; i < images.length; i++) {
images[i].addEventListener("click", function(){imageZoomer(i)}, false);
}
However the i is showing different values then I expect. At first everything is going wel. It iterates just like it's suppose to do. But on my test page with 2 images the console log reveals '2' at both the images.
This happens because i keeps incrementing and by the time you click an image i is probably images.length - 1. You need a way to save the current i in each handler. You can store that value on each image (images[i].index = i; usually works) and retrieve it later but finding the object is a pain - it'd end up being something like:
images[i].index = i;
images[i].addEventListener("click", function(e){imageZoomer(e.target.index)}, false);
However, I've found the slickest way to do this is using an IIFE (read: iffy - Immediately Invoked Function Expression) to restrict the scope of i to whatever it was when the event was created. That looks something like:
images[i].addEventListener("click", (function(i){return function(){imageZoomer(i)}})(i))
IIFEs are super powerful. Take a look at Ben Alman's post: http://benalman.com/news/2010/11/immediately-invoked-function-expression/

Categories