I am trying to convert present time to hexidecimal then to a regular string variable.
For some reason I can only seem to produce an output in double quotes such as "result" or an object output. I am using Id tags to identify each div which contains different messages. They are being used like this id="somename-hexnumber". The code if sent from the browser to a node.js server and the ID is split up into two words with first section being the person's name then "-" is the split key then the hexidecimal is just the div number so it is easy to find and delete if needed. The code I got so far is small but I am out of ideas now.
var thisRandom = Date.now();
const encodedString = thisRandom.toString(16);
var encoded = JSON.stringify(encodedString);
var tIDs = json.name+'-'+encoded;
var output = $('<div class="container" id="'+tIDs+'" onclick="DelComment(this.id, urank)"><span class="block"><div class="block-text"><p><strong><'+json.name+'></strong> '+json.data+'</p></div></div>');
When a hexidecimal number is produced I want the output to be something like 16FE67A334 and not "16FE67A334" or an object.
Do you want this ?
Demo: https://codepen.io/gmkhussain/pen/QWEdOBW
Code below will convert the time/number value d to hexadecimal.
var thisRandom = Date.now();
function timeToHexFunc(x) {
if ( x < 0) {
x = 0xFFFFFFFF + x + 1;
}
return x.toString(16).toUpperCase();
}
console.log(timeToHexFunc(thisRandom));
In Google Sheets Script, how do I stop limit a number to e.g. 3 decimal points?
For instance, the following code is a section of a function I have created which will send an email of the number in cell 'Q12', however the number I receive is e.g. 1.9468186134852794% instead of 1.94%.
var changeCell = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("sheetname").getRange("Q12");
var change = changeCell.getValue();
var changeFixed = change.toFixed(3);
Thanks
function fixingDecimalPlaces() {
var ss=SpreadsheetApp.getActive();
var sh=ss.getActiveSheet();
var v=73.123456789;
sh.getRange('A1').setValue(Number(v).toFixed(3));
}
If you want to send the value in Q12 as it is shown in the sheet (with the same number of decimals), you can use getDisplayValue:
var changeCell = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("sheetname").getRange("Q12");
var change = changeCell.getDisplayValue();
This won't change the value in the spreadsheet. If you want to do that, just use setValue:
var changeCell = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("sheetname").getRange("Q12");
changeFixed = changeCell.getValue().toFixed(3);
changeCell.setValue(changeFixed);
Reference:
Range.getDisplayValue()
Range.setValue(value)
I am relatively new to JavaScript and trying to get the following achievement.
Lets say we have the following data records.
Example data records:
A_ID_R1_V1
A_ID_R1_V2
A_ID_R2_V1
Basically I am looking for two results:
1.Create a string based on record A_ID_R1_V2.
Input = A_ID_R1_V2
Output = A_ID_R1_V3
My thoughts about this is so locate the MAX V<#> for A_ID_R1_ and then add 1.
2.Create a string based on record A_ID_R2_V1.
Input = A_ID_R2_V1
Output = A_ID_R3_V1
My thoughts about this is so locate the MAX R<#> for all records and then add 1.
Thanks a lot in advance!!!!!!!!
I have strong feeling that this is some kind of school homework...
Anyhow, this will do the job, but its not sophisticated nor very effective
function updateId(letter){
var pos = (letter === 'V')?3:2;
var parts = id.split('_');
var num = parseInt(parts[pos].substring(1,parts[pos].length));
parts[pos] = letter+(num+1);
id = parts.join('_');
logVal(id);
}
try this with regex: http://jsfiddle.net/mig1098/wh6n2oqL/
newEntry = function(entry){
var str2 = entry.replace(/\d+$/,'');
var num = parseInt(entry.replace(/A_ID_R(\d+)_V/,''));
num = num+1;
return str2+num;
}
I would like to find difference between two fields using JavaScript in iText.
I am able to find the sum of them using below code:
PdfStamper stamperResult = new PdfStamper(readersectionResult, new FileOutputStream(RESULT_NEW));
stamperResult .addJavaScript("var nameField = this.getField(\"total\");"+ "nameField.setAction(\"Calculate\",'AFSimple_Calculate(\"SUM\",\"total1\", \"total2\")')");
Is there any way to find the difference using 'AFSimple_Calculate' similar to what I did in the above code snippet?
Thanks for editing! I tried your suggestion but it does not seem to work for some reason.
stamperResult.addJavaScript(" var total1 = this.getField(\"value1\"); var total2 = this.getField (\"value2\"); var subtr = this.getField(\"total\"); subtr.value = total1.value - total2.value;");
I separated newlines by spaces and added right escape characters.
I was also thinking of using a different logic for subtraction using AF methods : like this
stamperResult.addJavaScript("var nameField = this.getField(\"total\");"+ "nameField.setAction(\"Calculate\",'AFSimple_Calculate(\"SUM\",\"total1\", \"-total2\")')");
In the above code I was trying to add -(negative value) to total 2 so that it will be subtracted from total1 though the AF method is still 'SUM'.
But that does not work.
The below simple code seem to work :
stamperResult.addJavaScript("var nameField = this.getField('total');" +
"nameField.setAction('Calculate'," +
"'subtract()');" +
"" +"function subtract(){this.getField('total').value
= (this.getField('total_1').value -this.getField('total_2').value); }");
I updated your question because it contained many spelling errors. I didn't edit the code snippet because I don't know what the original code snippet is like. In any case: I think something went wrong during the copy/paste process, as I don't think your code snippet compiles in its current state.
In any case: as far as I know the AF-methods (the AF stands for Adobe Forms) may not be present in every viewer, and as far as I know Adobe didn't implement a way to subtract values from each other in the AFSimple_Calculate method.
For these two reasons, you may prefer regular JavaScript instead of using a pre-canned function that may or may not be pre-canned.
This regular JavaScript may look like this:
var total1 = this.getField("total1");
var total2 = this.getField("total2");
var subtr = this.getField("difference");
subtr.value = total1.value - total2.value;
I'm not sure if that answers your question. Maybe you just want:
var total1 = this.getField("total1");
var total2 = this.getField("total2");
var namefield = total1.value - total2.value;
You can put these lines inside a String using the right escape characters and replacing the newlines by spaces or newline characters.
Of course, you need to trigger this code somewhere. Below you'll find an example that puts the negative value of the content of a value1 field into a value2 field.
public static void main(String[] args) throws IOException, DocumentException {
Document document = new Document();
PdfWriter writer = PdfWriter.getInstance(document, new FileOutputStream("js.pdf"));
document.open();
writer.addJavaScript("function makeNegative() { this.getField('value2').value = -(this.getField('value1').value); } ");
Rectangle rect1 = new Rectangle(40, 740, 200, 756);
TextField value = new TextField(writer, rect1, "value1");
value.setBorderColor(GrayColor.GRAYBLACK);
value.setBorderWidth(0.5f);
PdfFormField field = value.getTextField();
field.setAdditionalActions(PdfName.BL, PdfAction.javaScript("makeNegative();", writer));
writer.addAnnotation(field);
Rectangle rect2 = new Rectangle(40, 710, 200, 726);
TextField neg = new TextField(writer, rect2, "value2");
neg.setBorderColor(GrayColor.GRAYBLACK);
neg.setBorderWidth(0.5f);
writer.addAnnotation(neg.getTextField());
document.close();
}
Note that I used a Blur action. This means the method will be triggered as soon as you select another field after filling out the value1 field.
I want to display YouTube videos on my website, but I need to be able to add a unique id for each video that's going to be shared by users. So I put this together, and I have run into a little problem. I am trying to get the JavaScript to add a random string for the div id, but it's not working, showing the string:
<script type='text/javascript' src='jwplayer.js'></script>
<script type='text/javascript'>
function randomString(length) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz'.split('');
if (! length) {
length = Math.floor(Math.random() * chars.length);
}
var str = '';
for (var i = 0; i < length; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
var div = randomString(8);
</script>
<div id='div()'>This text will be replaced</div>
<script type='text/javascript'>
jwplayer('div()').setup({
'flashplayer': 'player.swf',
'file': 'http://www.youtube.com/watch?v=4AX0bi9GXXY',
'controlbar': 'bottom',
'width': '470',
'height': '320'
});
</script>
I really like this function:
function guidGenerator() {
var S4 = function() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
};
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
}
From Create GUID / UUID in JavaScript?
2018 edit: I think this answer has some interesting info, but for any practical applications you should use Joe's answer instead.
A simple way to create a unique ID in JavaScript is to use the Date object:
var uniqid = Date.now();
That gives you the total milliseconds elapsed since January 1st 1970, which is a unique value every time you call that.
The problem with that value now is that you cannot use it as an element's ID, since in HTML, IDs need to start with an alphabetical character. There is also the problem that two users doing an action at the exact same time might result in the same ID. We could lessen the probability of that, and fix our alphabetical character problem, by appending a random letter before the numerical part of the ID.
var randLetter = String.fromCharCode(65 + Math.floor(Math.random() * 26));
var uniqid = randLetter + Date.now();
This still has a chance, however slim, of colliding though. Your best bet for a unique id is to keep a running count, increment it every time, and do all that in a single place, ie, on the server.
Here is the reusable function to generate the random IDs :
function revisedRandId() {
return Math.random().toString(36).replace(/[^a-z]+/g, '').substr(2, 10);
}
// It will not start with the any number digit so it will be supported by CSS3
I think some folks here haven't really focused on your particular question. It looks like the problem you have is in putting the random number in the page and hooking the player up to it. There are a number of ways to do that. The simplest is with a small change to your existing code like this to document.write() the result into the page. I wouldn't normally recommend document.write(), but since your code is already inline and what you were trying do already was to put the div inline, this is the simplest way to do that. At the point where you have the random number, you just use this to put it and the div into the page:
var randomId = "x" + randomString(8);
document.write('<div id="' + randomId + '">This text will be replaced</div>');
and then, you refer to that in the jwplayer set up code like this:
jwplayer(randomId).setup({
And the whole block of code would look like this:
<script type='text/javascript' src='jwplayer.js'></script>
<script type='text/javascript'>
function randomString(length) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghiklmnopqrstuvwxyz'.split('');
if (! length) {
length = Math.floor(Math.random() * chars.length);
}
var str = '';
for (var i = 0; i < length; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
var randomId = "x" + randomString(8);
document.write('<div id="' + randomId + '">This text will be replaced</div>');
jwplayer(randomId).setup({
'flashplayer': 'player.swf',
'file': 'http://www.youtube.com/watch?v=4AX0bi9GXXY',
'controlbar': 'bottom',
'width': '470',
'height': '320'
});
</script>
Another way to do it
I might add here at the end that generating a truly random number just to create a unique div ID is way overkill. You don't need a random number. You just need an ID that won't otherwise exist in the page. Frameworks like YUI have such a function and all they do is have a global variable that gets incremented each time the function is called and then combine that with a unique base string. It can look something like this:
var generateID = (function() {
var globalIdCounter = 0;
return function(baseStr) {
return(baseStr + globalIdCounter++);
}
})();
And, then in practical use, you would do something like this:
var randomId = generateID("myMovieContainer"); // "myMovieContainer1"
document.write('<div id="' + randomId + '">This text will be replaced</div>');
jwplayer(randomId).setup({
i like this simple one:
function randstr(prefix)
{
return Math.random().toString(36).replace('0.',prefix || '');
}
since id should (though not must) start with a letter, i'd use it like this:
let div_id = randstr('youtube_div_');
some example values:
youtube_div_4vvbgs01076
youtube_div_1rofi36hslx
youtube_div_i62wtpptnpo
youtube_div_rl4fc05xahs
youtube_div_jb9bu85go7
youtube_div_etmk8u7a3r9
youtube_div_7jrzty7x4ft
youtube_div_f41t3hxrxy
youtube_div_8822fmp5sc8
youtube_div_bv3a3flv425
I also needed a random id, I went with using base64 encoding:
btoa(Math.random()).substring(0,12)
Pick however many characters you want, the result is usually at least 24 characters.
Based on HTML 4, the id should start from letter:
ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, digits ([0-9]), hyphens ("-"), underscores ("_"), colons (":"), and periods (".").
So, one of the solutions could be (alphanumeric):
var length = 9;
var prefix = 'my-awesome-prefix-'; // To be 100% sure id starts with letter
// Convert it to base 36 (numbers + letters), and grab the first 9 characters
// after the decimal.
var id = prefix + Math.random().toString(36).substr(2, length);
Another solution - generate string with letters only:
var length = 9;
var id = Math.random().toString(36).replace(/[^a-z]+/g, '').substr(0, length);
Or you could use Cripto since it's already built in(except in IE11, I swear these guys havent updated in years!)
https://developer.mozilla.org/en-US/docs/Web/API/Crypto/getRandomValues#Examples
var id = new Uint32Array(10);
window.crypto.getRandomValues(id);
I also found this:
https://gist.github.com/6174/6062387#gistcomment-3255605
let length = 32;
let id = crypto.randomBytes(length).toString("base64");
There's a lot of ways to do this, but for most people, there's no reason to reinvent the wheel :)
A edited version of #jfriend000 version:
/**
* Generates a random string
*
* #param int length_
* #return string
*/
function randomString(length_) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghiklmnopqrstuvwxyz'.split('');
if (typeof length_ !== "number") {
length_ = Math.floor(Math.random() * chars.length_);
}
var str = '';
for (var i = 0; i < length_; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
For generating random ids, you can also use the standard crypto API with its randomUUID() function which is available in node.js (>=v16.7.0) and all relevant browsers except Safari:
const uuid = crypto.randomUUID()
console.log(uuid)
// prints e.g. "7f3f4512-fcf9-45fe-b726-512bba403426"
I would suggest that you start with some sort of placeholder, you may have this already, but its somewhere to append the div.
<div id="placeholder"></div>
Now, the idea is to dynamically create a new div, with your random id:
var rndId = randomString(8);
var div = document.createElement('div');
div.id = rndId
div.innerHTML = "Whatever you want the content of your div to be";
this can be apended to your placeholder as follows:
document.getElementById('placeholder').appendChild(div);
You can then use that in your jwplayer code:
jwplayer(rndId).setup(...);
Live example: http://jsfiddle.net/pNYZp/
Sidenote: Im pretty sure id's must start with an alpha character (ie, no numbers) - you might want to change your implementation of randomstring to enforce this rule. (ref)
May I an share an intuitive way to generate a randomID ?
const getRandomID = (length: number) => {
let text = '';
const possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
}
Here is an easy one liner:
const generateUniqueID = (idLength) => [...Array(idLength).keys()].map((elem)=>Math.random().toString(36).substr(2, 1)).join("")
Where all you do is enter the idLength and it will return a unique id of that length.
generateUniqueID(23)
>>>'s3y9uebzuo73ih79g0s9p2q' // Id of length 23
First. Assign an id to your div. Like this:
<div id="uniqueid">This text will be replaced</div>
After that, add inside your <script> tag following code:
Document.getElementById("uniqueid").id = randomString(8);
window.btoa(String.fromCharCode(...window.crypto.getRandomValues(new Uint8Array(5))))
Using characters except ASCII letters, digits, '_', '-' and '.' may cause compatibility problems, as they weren't allowed in HTML 4. Though this restriction has been lifted in HTML5, an ID should start with a letter for compatibility.
function id(prefix = '', length = 7) {
let result = prefix;
for(let i = 0; i < length; i++) {
const random = Math.random();
result += String.fromCharCode(Math.floor(random * 26) + (random < .5 ? 65 : 97));
}
return result;
}
a random number between 0 and 25 is generated then added to either 65 or 97. When added to 65 it will give you an ascii code for a capital letter and when added to 97, an ascii code for a small letter.
Just use built-int crypto.randomUUID() which is supportted by all major browsers:
let uuid = crypto.randomUUID();
console.log(uuid);