progressbar.js with image on the inside and text on the stroke - javascript
I want to reproduce the progress bar in the image below
but I am having trouble with the center image and the text on the side. I am using progressbar.js and this is where I am at right now:
// progressbar.js#1.0.0 version is used
// Docs: http://progressbarjs.readthedocs.org/en/1.0.0/
var bar = new ProgressBar.Circle(container, {
strokeWidth: 20,
easing: 'easeInOut',
duration: 1400,
color: 'url(#gradient)',
trailColor: '#eee',
trailWidth: 1,
svgStyle: null
});
let linearGradient = `
<defs>
<linearGradient id="gradient" x1="100%" y1="0%" x2="0%" y2="0%" gradientUnits="userSpaceOnUse">
<stop offset="20%" stop-color="mediumaquamarine"/>
<stop offset="50%" stop-color="turquoise"/>
</linearGradient>
</defs>
`
let percentage_text = "<span>100%</span>";
bar.svg.insertAdjacentHTML('afterBegin', linearGradient);
bar.svg.insertAdjacentHTML('beforeend', percentage_text);
bar.animate(1.0); // Number from 0.0 to 1.0
#container {
margin: 20px;
width: 200px;
height: 200px;
}
span{
position: absolute;
z-index: 9;
width: 90px;
height: 90px;
color: black;
}
<script src="https://rawgit.com/kimmobrunfeldt/progressbar.js/1.0.0/dist/progressbar.js"></script>
<div id="container"></div>
I have tried inserting the percentage as a span but it doesn't show, for the image I think I can add another div on top of this one with the image in the center but it wouldn't be perfectly centered and might overlap the progress bar.
Any help would go a long way, and if there is another better library to imitate the image it would be perfect. thanks in advance.
I hope this helps you. Clean the code as you want!
Add an id for second path in svg for percentage:
let path = document.querySelector('svg path:last-child').setAttribute("id", "MyPath");
Add the step key to your bar:
step: (state, bar) => {
var value = Math.round(bar.value() * 100);
update(value)
}
Add an update method to handle the percentage on the path:
function update(val) {
if (!bar) return;
if (document.getElementById('text-tp'))
document.getElementById('text-tp').outerHTML = "";
bar.svg.insertAdjacentHTML('beforeend',
`<text id="text-tp"> <textPath id="tp" href="#MyPath">${val}%</textPath> </text>`);
let tp = document.getElementById('tp');
if (val > 7)
tp.setAttributeNS(null, "startOffset", val - 7 + "%");
else tp.setAttributeNS(null, "startOffset", val + "%");
}
Add clipPath to your defs part
<clipPath id="circleView">
<circle cx="50" cy="50" r="30" fill="none" />
</clipPath>
Add image to your svg:
bar.svg.insertAdjacentHTML('beforeend',
` <image
width="250"
height="150" xlink:href="https://www.amrita.edu/sites/default/files/news-images/new/news-events/images/l-nov/grass.jpg"
clip-path="url(#circleView)"
/>`);
Full code is:
var bar = new ProgressBar.Circle(container, {
strokeWidth: 20,
easing: 'easeInOut',
duration: 4400,
color: 'url(#gradient)',
trailColor: '#eee',
trailWidth: 1,
svgStyle: null,
step: (state, bar) => {
var value = Math.round(bar.value() * 100);
update(value)
}
});
let linearGradient = `
<defs>
<linearGradient id="gradient" x1="100%" y1="0%" x2="0%" y2="0%" gradientUnits="userSpaceOnUse">
<stop offset="20%" stop-color="mediumaquamarine"/>
<stop offset="50%" stop-color="turquoise"/>
</linearGradient>
<clipPath id="circleView">
<circle cx="50" cy="50" r="30" fill="none" />
</clipPath>
</defs>
`
bar.svg.insertAdjacentHTML('afterBegin', linearGradient);
let path = document.querySelector('svg path:last-child').setAttribute("id", "MyPath");
bar.svg.insertAdjacentHTML('beforeend',
` <image
width="250"
height="150" xlink:href="https://www.amrita.edu/sites/default/files/news-images/new/news-events/images/l-nov/grass.jpg"
clip-path="url(#circleView)"
/>`);
function update(val) {
if (!bar) return;
if (document.getElementById('text-tp'))
document.getElementById('text-tp').outerHTML = "";
bar.svg.insertAdjacentHTML('beforeend',
`<text id="text-tp"> <textPath id="tp" href="#MyPath">${val}%</textPath> </text>`);
let tp = document.getElementById('tp');
if (val > 7)
tp.setAttributeNS(null, "startOffset", val - 7 + "%");
else tp.setAttributeNS(null, "startOffset", val + "%");
}
bar.animate(1.0); // Number from 0.0 to 1.0
#container {
margin: 20px;
width: 200px;
height: 200px;
}
span {
position: absolute;
z-index: 9;
width: 90px;
height: 90px;
color: black;
}
#text-tp {
position: absolute;
font-size: 8px;
}
<script src="https://rawgit.com/kimmobrunfeldt/progressbar.js/1.0.0/dist/progressbar.js"></script>
<div id="container"></div>
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#c9e6b8;} .cls-9 {fill: #f3f3db;} .cls-10 {fill: #cece71;} .cls-11 {fill: #7188ce;} .cls-12 {fill: #daa0a0;} .cls-13 {fill: #91916b;} .cls-14 {fill: #dada94;} .cls-15 {fill: #916b86;} </style> </defs> <title>Canada</title> <g id="Layer_1"> <ellipse class="cls-1" cx="480.69" cy="415.35" rx="679.8" ry="587.39" /> <path class="cls-1" d="M539.84,220.75c-2.45,5-6.57,8.18-10.72,11.7l2-9.56C534.53,224.17,537,221.84,539.84,220.75Z" transform="translate(-0.06 -0.26)" /> <path class="cls-1" d="M53,543.56c-1.09,2.13-2.18,4.23-3.52,6.84l-.51-10.68.56-.25Z" transform="translate(-0.06 -0.26)" /> <path class="cls-1" d="M771.19,558.14c-.32-2.18-.77-4.36-.89-6.56a3.15,3.15,0,0,1,1.31-2.05,1.76,1.76,0,0,1,1.64.49,4.19,4.19,0,0,1,.17,2.5c-.48,1.84-1.18,3.62-1.79,5.43Z" transform="translate(-0.06 -0.26)" /> <path class="cls-1" d="M40.77,527.77l-7-8.41.35-.18A76,76,0,0,1,40.4,524c.77.71.87,2.14,1.27,3.25Z" transform="translate(-0.06 -0.26)" /> <path class="cls-1" d="M493.56,95.47l3.41,6L485.7,105a30.91,30.91,0,0,1,2.81-2.42C491.7,100.51,493.64,100.2,493.56,95.47Z" transform="translate(-0.06 -0.26)" /> </g> <g id="Yukon" data-name="Yukon"> <path class="cls-3" 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transform="translate(-0.06 -0.26)" /> </g> <g id="British_Columiba" data-name="British Columiba"> <g> <path class="cls-4" 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transform="translate(-0.06 -0.26)" /> </g> </svg> </div> Here's how the full map looks: https://jsfiddle.net/darkosss/7umphzwn/
Javscript to dynamically build HTML/SVG for mobile view
I have a full screen SVG image/mask reveal; it works great on desktop but it doesn't scale/fit on mobile devices. So im guessing the best solution would be to dynamically build the SVG and SVG container depending on screen width and have a mobile & desktop build. So i'm looking for advice and the best solution and if someone could point me in the right direction or know of an example I can look at. // DRAW SVG MASK ///////////////////////////// var svg = document.querySelector("#svg__bg"); var tl = new gsap.timeline({ onUpdate: onUpdate }); var pt = svg.createSVGPoint(); var ratio = 0.5625; tl.to("#masker", {duration: 2, attr: {r: 2400}, ease: "power2.in" }); tl.reversed(true); function mouseHandler() { tl.reversed(!tl.reversed()); } function getPoint(evt) { pt.x = evt.clientX; pt.y = evt.clientY; return pt.matrixTransform(svg.getScreenCTM().inverse()); } function mouseMove(evt) { var newPoint = getPoint(evt); gsap.set("#dot", { cx: newPoint.x, cy: newPoint.y }); gsap.to("#ring, #masker", {duration: 0.88, attr: { cx: newPoint.x, cy: newPoint.y }, ease: "power2.out" }); } function onUpdate() { var prog = (tl.progress() * 100); } function newSize() { var w = window.innerWidth; var h = window.innerHeight; if (w > h * (16 / 9)) { gsap.set("#svg__bg", { attr: { width: w, height: w * ratio } }); } else { gsap.set("#svg__bg", { attr: { width: h / ratio, height: h } }); } var data = svg.getBoundingClientRect(); gsap.set("#svg__bg", { x: w / 2 - data.width / 2 }); gsap.set("#svg__bg", { y: h / 2 - data.height / 2 }); } window.addEventListener("mousedown", mouseHandler); window.addEventListener("mouseup", mouseHandler); window.addEventListener("mousemove", mouseMove); newSize(); window.addEventListener("resize", newSize); #import url('https://fonts.googleapis.com/css?family=Montserrat:700&display=swap'); body { min-height: 100vh; background-color: #1F242D; cursor: none; overflow: hidden; font-family: 'Montserrat', sans-serif; } .intro-svg { position: relative; padding: 0; margin: 0; width: 100%; min-height: 100vh; height: calc(var(--vh, 1vh) * 100); overflow: hidden; z-index: 1; } .svg__container { height: 100%; width: 100%; position: relative; overflow: hidden; } .svg__image { position: absolute; top: 0; left: 0; right: 0; bottom: 0; cursor: none; } .text-svg { position: absolute; top: 0; left: 0; right: 0; bottom: 0; cursor: none; z-index:2; } .impact-text { font-size: 7em; line-height: 1.2; text-transform: uppercase; } <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.2.6/gsap.min.js"></script> <div class="intro-svg"> <div class="svg__container"> <svg id="svg__bg" class="svg__image" xmlns="http://www.w3.org/2000/svg" x="0" y="0" width="1600" height="900" viewBox="0 0 1600 900"> <defs> <radialGradient id="mask-gradient"> <stop offset="80%" stop-color="#fff"/><stop offset="100%" stop-color="#000" /> </radialGradient> <mask id="the-mask"> <circle id="masker" r="250" fill="url(#mask-gradient)" cx="800" cy="450"> </circle> </mask> <mask id="mask-text" width="100" height="100" x="0" y="0"> <text id="masker" class="impact-text row-1" fill="none" stroke="#fff" stroke-width="3" x="10.1%" y="42%">A</text> <text id="masker" class="impact-text row-2" fill="white" x="10%" y="55%">Digital</text> <text id="masker" class="impact-text row-3" fill="white" x="10%" y="68%">Designer</text> </mask> </defs> <image id="lines" xlink:href="https://i.imgur.com/1TQRj56.jpg" x="0" y="0" width="1600" height="900" /> <g id="mask-reveal" mask="url(#the-mask)"> <image id="regular" xlink:href="https://i.imgur.com/7VtEKv3.jpg" x="0" y="0" width="1600" height="900" /> </g> <g mask="url(#mask-text)"> <image id="text-before" xlink:href="https://i.imgur.com/7VtEKv3.jpg" x="0" y="0" width="1600" height="900" /> </g> <circle id="ring" r="20" fill="none" stroke="#D74A53" stroke-width="2" cx="800" cy="450" /> <circle id="dot" r="4" fill="#D74A53" cx="800" cy="450"/> </svg> </div> </div>
just add #svg__bg { width: 100%; height:auto; } andchange them with media query don't forget to change <svg id="svg__bg" class="svg__image" xmlns="http://www.w3.org/2000/svg" x="0" y="0" viewBox="0 0 1600 900"> without width="1600" height="900"